blob: 801d5724e7e5223c8b514f595b2a225a80c5def1 [file] [log] [blame]
/*
* File name : wmesa.c
* Version : 2.3
*
* Display driver for Mesa 2.3 under
* Windows95 and WindowsNT
*
* Copyright (C) 1996- Li Wei
* Address : Institute of Artificial Intelligence
* : & Robotics
* : Xi'an Jiaotong University
* Email : liwei@aiar.xjtu.edu.cn
* Web page : http://sun.aiar.xjtu.edu.cn
*
* This file and its associations are partially borrowed from the
* Windows NT driver for Mesa 1.8 , written by Mark Leaming
* (mark@rsinc.com).
*/
/*
* $Log: wmesaOld.c,v $
* Revision 1.2 2000/11/05 18:41:00 keithw
* - Changes for new software rasterizer modules
* - Remove support for choosing software fallbacks from core code
* - Remove partial fallback code from vbrender.c -- drivers are now
* expected to be able to find a triangle/quad function for every state,
* even if they have to use _swsetup_Triangle or _swsetup_Quad.
* - Marked derived variables in the GLcontext struct with a leading
* underscore '_'.
*
* Revision 1.1.1.1 1999/08/19 00:55:42 jtg
* Imported sources
*
* Revision 1.2 1999/01/03 03:08:57 brianp
* Ted Jump's changes
*
* Revision 1.0 1997/06/14 17:51:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
* New display driver for Mesa 2.x using Microsoft Direct Draw
* Initial vision
*/
#define WMESA_STEREO_C
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <GL/wmesa.h>
#include "wmesadef.h"
#include "context.h"
#include "dd.h"
#include "xform.h"
#include "vb.h"
#include "matrix.h"
#include "depth.h"
#ifdef PROFILE
// #include "profile.h"
#endif
#ifdef DITHER
#include <wing.h>
#endif
#ifdef __CYGWIN32__
#include "macros.h"
#include <string.h>
#define CopyMemory memcpy
#endif
#include "mesa_extend.h"
#include "colors.h"
#if !defined(NO_STEREO)
#include "gl\glu.h"
#include "stereo.h"
#endif
#if !defined(NO_PARALLEL)
// #include "parallel.h"
#endif
struct DISPLAY_OPTIONS displayOptions;
GLenum stereoCompile = GL_FALSE ;
GLenum stereoShowing = GL_FALSE ;
GLenum stereoBuffer = GL_FALSE;
#if !defined(NO_STEREO)
GLint displayList = MAXIMUM_DISPLAY_LIST ;
#endif
GLint stereo_flag = 0 ;
/* end of added code*/
static PWMC Current = NULL;
WMesaContext WC = NULL;
#ifdef NDEBUG
#define assert(ignore) ((void) 0)
#else
void Mesa_Assert(void *Cond,void *File,unsigned Line)
{
char Msg[512];
sprintf(Msg,"%s %s %d",Cond,File,Line);
MessageBox(NULL,Msg,"Assertion failed.",MB_OK);
exit(1);
}
#define assert(e) if (!e) Mesa_Assert(#e,__FILE__,__LINE__);
#endif
//#define DD_GETDC (Current->hDC )
#define DD_GETDC ((Current->db_flag) ? Current->dib.hDC : Current->hDC )
//#define DD_GETDC ((Current->db_flag) ? Current->hDCPrimary : Current->hDCBack )
#define DD_RELEASEDC
//#define BEGINGDICALL if(Current->rgb_flag)wmFlushBits(Current);
#define BEGINGDICALL
//#define ENDGDICALL if(Current->rgb_flag)wmGetBits(Current);
#define ENDGDICALL
//#define FLIP(Y) (Current->dither_flag? Y : Current->height-(Y)-1)
//#define FLIP(Y) (Current->height-(Y)-1)
//#define FLIP(Y) Y
#define FLIP(Y) (Current->db_flag? Y: Current->height-(Y)-1)
#define STARTPROFILE
#define ENDPROFILE(PARA)
#define DITHER_RGB_TO_8BIT_SETUP \
GLubyte pixelDithered;
#define DITHER_RGB_TO_8BIT(red, green, blue, pixel, scanline) \
{ \
char unsigned redtemp, greentemp, bluetemp, paletteindex; \
redtemp = aDividedBy51[red] \
+ (aModulo51[red] > aHalftone8x8[(pixel%8)*8 \
+ scanline%8]); \
greentemp = aDividedBy51[(char unsigned)green] \
+ (aModulo51[green] > aHalftone8x8[ \
(pixel%8)*8 + scanline%8]); \
bluetemp = aDividedBy51[(char unsigned)blue] \
+ (aModulo51[blue] > aHalftone8x8[ \
(pixel%8)*8 +scanline%8]); \
paletteindex = redtemp + aTimes6[greentemp] + aTimes36[bluetemp]; \
pixelDithered = aWinGHalftoneTranslation[paletteindex]; \
}
#ifdef DDRAW
static BOOL DDInit( WMesaContext wc, HWND hwnd);
static void DDFree( WMesaContext wc);
static HRESULT DDRestoreAll( WMesaContext wc );
static void DDDeleteOffScreen(WMesaContext wc);
static BOOL DDCreateOffScreen(WMesaContext wc);
#endif
static void FlushToFile(PWMC pwc, PSTR szFile);
BOOL wmCreateBackingStore(PWMC pwc, long lxSize, long lySize);
BOOL wmDeleteBackingStore(PWMC pwc);
void wmCreatePalette( PWMC pwdc );
BOOL wmSetDibColors(PWMC pwc);
void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b);
void wmCreateDIBSection(
HDC hDC,
PWMC pwc, // handle of device context
CONST BITMAPINFO *pbmi, // address of structure containing bitmap size, format, and color data
UINT iUsage // color data type indicator: RGB values or palette indices
);
void WMesaViewport( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height );
static triangle_func choose_triangle_function( GLcontext *ctx );
static void wmSetPixelFormat( PWMC wc, HDC hDC)
{
if(wc->rgb_flag)
wc->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
else
wc->cColorBits = 8;
switch(wc->cColorBits){
case 8:
if(wc->dither_flag != GL_TRUE)
wc->pixelformat = PF_INDEX8;
else
wc->pixelformat = PF_DITHER8;
break;
case 16:
wc->pixelformat = PF_5R6G5B;
break;
case 32:
wc->pixelformat = PF_8R8G8B;
break;
default:
wc->pixelformat = PF_BADFORMAT;
}
}
//
// This function sets the color table of a DIB section
// to match that of the destination DC
//
BOOL /*WINAPI*/ wmSetDibColors(PWMC pwc)
{
RGBQUAD *pColTab, *pRGB;
PALETTEENTRY *pPal, *pPE;
int i, nColors;
BOOL bRet=TRUE;
DWORD dwErr=0;
/* Build a color table in the DIB that maps to the
selected palette in the DC.
*/
nColors = 1 << pwc->cColorBits;
pPal = (PALETTEENTRY *)malloc( nColors * sizeof(PALETTEENTRY));
memset( pPal, 0, nColors * sizeof(PALETTEENTRY) );
GetPaletteEntries( pwc->hGLPalette, 0, nColors, pPal );
pColTab = (RGBQUAD *)malloc( nColors * sizeof(RGBQUAD));
for (i = 0, pRGB = pColTab, pPE = pPal; i < nColors; i++, pRGB++, pPE++) {
pRGB->rgbRed = pPE->peRed;
pRGB->rgbGreen = pPE->peGreen;
pRGB->rgbBlue = pPE->peBlue;
}
if(pwc->db_flag)
bRet = SetDIBColorTable(pwc->dib.hDC, 0, nColors, pColTab );
if(!bRet)
dwErr = GetLastError();
free( pColTab );
free( pPal );
return(bRet);
}
//
// Free up the dib section that was created
//
BOOL wmDeleteBackingStore(PWMC pwc)
{
SelectObject(pwc->dib.hDC, pwc->hOldBitmap);
DeleteDC(pwc->dib.hDC);
DeleteObject(pwc->hbmDIB);
UnmapViewOfFile(pwc->dib.base);
CloseHandle(pwc->dib.hFileMap);
return TRUE;
}
//
// This function creates the DIB section that is used for combined
// GL and GDI calls
//
BOOL /*WINAPI*/ wmCreateBackingStore(PWMC pwc, long lxSize, long lySize)
{
HDC hdc = pwc->hDC;
LPBITMAPINFO pbmi = &(pwc->bmi);
int iUsage;
pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
pbmi->bmiHeader.biWidth = lxSize;
pbmi->bmiHeader.biHeight= -lySize;
pbmi->bmiHeader.biPlanes = 1;
if(pwc->rgb_flag)
pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwc->hDC, BITSPIXEL);
else
pbmi->bmiHeader.biBitCount = 8;
pbmi->bmiHeader.biCompression = BI_RGB;
pbmi->bmiHeader.biSizeImage = 0;
pbmi->bmiHeader.biXPelsPerMeter = 0;
pbmi->bmiHeader.biYPelsPerMeter = 0;
pbmi->bmiHeader.biClrUsed = 0;
pbmi->bmiHeader.biClrImportant = 0;
iUsage = (pbmi->bmiHeader.biBitCount <= 8) ? DIB_PAL_COLORS : DIB_RGB_COLORS;
pwc->cColorBits = pbmi->bmiHeader.biBitCount;
pwc->ScanWidth = pwc->pitch = lxSize;
wmCreateDIBSection(hdc, pwc, pbmi, iUsage);
if ((iUsage == DIB_PAL_COLORS) && !(pwc->hGLPalette)) {
wmCreatePalette( pwc );
wmSetDibColors( pwc );
}
wmSetPixelFormat(pwc, pwc->hDC);
return(TRUE);
}
//
// This function copies one scan line in a DIB section to another
//
BOOL GLWINAPI wmSetDIBits(PWMC pwc, UINT uiScanWidth, UINT uiNumScans, UINT nBypp, UINT uiNewWidth, LPBYTE pBits)
{
UINT uiScans = 0;
LPBYTE pDest = pwc->pbPixels;
DWORD dwNextScan = uiScanWidth;
DWORD dwNewScan = uiNewWidth;
DWORD dwScanWidth = (uiScanWidth * nBypp);
//
// We need to round up to the nearest DWORD
// and multiply by the number of bytes per
// pixel
//
dwNextScan = (((dwNextScan * nBypp)+ 3) & ~3);
dwNewScan = (((dwNewScan * nBypp)+ 3) & ~3);
for(uiScans = 0; uiScans < uiNumScans; uiScans++){
CopyMemory(pDest, pBits, dwScanWidth);
pBits += dwNextScan;
pDest += dwNewScan;
}
return(TRUE);
}
BOOL wmFlush(PWMC pwc);
/*
* Useful macros:
Modified from file osmesa.c
*/
#define PIXELADDR(X,Y) ((GLubyte *)Current->pbPixels + (Current->height-Y-1)* Current->ScanWidth + (X)*nBypp)
#define PIXELADDR1( X, Y ) \
((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X))
#define PIXELADDR2( X, Y ) \
((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)*2)
#define PIXELADDR4( X, Y ) \
((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)*4)
BYTE DITHER_RGB_2_8BIT( int r, int g, int b, int x, int y);
/* Finish all pending operations and synchronize. */
static void finish(GLcontext* ctx)
{
/* No op */
}
//
// We cache all gl draw routines until a flush is made
//
static void flush(GLcontext* ctx)
{
STARTPROFILE
if((Current->rgb_flag /*&& !(Current->dib.fFlushed)*/&&!(Current->db_flag))
||(!Current->rgb_flag))
{
wmFlush(Current);
}
ENDPROFILE(flush)
}
/*
* Set the color index used to clear the color buffer.
*/
static void clear_index(GLcontext* ctx, GLuint index)
{
STARTPROFILE
Current->clearpixel = index;
ENDPROFILE(clear_index)
}
/*
* Set the color used to clear the color buffer.
*/
static void clear_color( GLcontext* ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a )
{
STARTPROFILE
Current->clearpixel=RGB(r, g, b );
ENDPROFILE(clear_color)
}
/*
* Clear the specified region of the color buffer using the clear color
* or index as specified by one of the two functions above.
*/
static void clear(GLcontext* ctx,
GLboolean all,GLint x, GLint y, GLint width, GLint height )
{
DWORD dwColor;
WORD wColor;
BYTE bColor;
LPDWORD lpdw = (LPDWORD)Current->pbPixels;
LPWORD lpw = (LPWORD)Current->pbPixels;
LPBYTE lpb = Current->pbPixels;
int lines;
STARTPROFILE
if (all){
x=y=0;
width=Current->width;
height=Current->height;
}
if(Current->db_flag==GL_TRUE){
UINT nBypp = Current->cColorBits / 8;
int i = 0;
int iSize;
if(nBypp ==1 ){
/* Need rectification */
iSize = Current->width/4;
bColor = BGR8(GetRValue(Current->clearpixel),
GetGValue(Current->clearpixel),
GetBValue(Current->clearpixel));
wColor = MAKEWORD(bColor,bColor);
dwColor = MAKELONG(wColor, wColor);
}
if(nBypp == 2){
iSize = Current->width / 2;
wColor = BGR16(GetRValue(Current->clearpixel),
GetGValue(Current->clearpixel),
GetBValue(Current->clearpixel));
dwColor = MAKELONG(wColor, wColor);
}
else if(nBypp == 4){
iSize = Current->width;
dwColor = BGR32(GetRValue(Current->clearpixel),
GetGValue(Current->clearpixel),
GetBValue(Current->clearpixel));
}
while(i < iSize){
*lpdw = dwColor;
lpdw++;
i++;
}
//
// This is the 24bit case
//
if (nBypp == 3) {
iSize = Current->width *3/4;
dwColor = BGR24(GetRValue(Current->clearpixel),
GetGValue(Current->clearpixel),
GetBValue(Current->clearpixel));
while(i < iSize){
*lpdw = dwColor;
lpb += nBypp;
lpdw = (LPDWORD)lpb;
i++;
}
}
i = 0;
if(stereo_flag) lines = height /2;
else lines = height;
do{
lpb += Current->ScanWidth;
memcpy(lpb, Current->pbPixels, iSize*4);
i++;
}
while(i<lines-1);
}
else{ // For single buffer
HDC DC=DD_GETDC;
HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel);
HBRUSH Brush=CreateSolidBrush(Current->clearpixel);
HPEN Old_Pen=SelectObject(DC,Pen);
HBRUSH Old_Brush=SelectObject(DC,Brush);
Rectangle(DC,x,y,x+width,y+height);
SelectObject(DC,Old_Pen);
SelectObject(DC,Old_Brush);
DeleteObject(Pen);
DeleteObject(Brush);
DD_RELEASEDC;
}
ENDPROFILE(clear)
}
/* Set the current color index. */
static void set_index(GLcontext* ctx, GLuint index)
{
STARTPROFILE
Current->pixel=index;
ENDPROFILE(set_index)
}
/* Set the current RGBA color. */
static void set_color( GLcontext* ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a )
{
STARTPROFILE
Current->pixel = RGB( r, g, b );
ENDPROFILE(set_color)
}
/* Set the index mode bitplane mask. */
static GLboolean index_mask(GLcontext* ctx, GLuint mask)
{
/* can't implement */
return GL_FALSE;
}
/* Set the RGBA drawing mask. */
static GLboolean color_mask( GLcontext* ctx,
GLboolean rmask, GLboolean gmask,
GLboolean bmask, GLboolean amask)
{
/* can't implement */
return GL_FALSE;
}
/*
* Set the pixel logic operation. Return GL_TRUE if the device driver
* can perform the operation, otherwise return GL_FALSE. If GL_FALSE
* is returned, the logic op will be done in software by Mesa.
*/
GLboolean logicop( GLcontext* ctx, GLenum op )
{
/* can't implement */
return GL_FALSE;
}
static void dither( GLcontext* ctx, GLboolean enable )
{
if(enable == GL_FALSE){
Current->dither_flag = GL_FALSE;
if(Current->cColorBits == 8)
Current->pixelformat = PF_INDEX8;
}
else{
if (Current->rgb_flag && Current->cColorBits == 8){
Current->pixelformat = PF_DITHER8;
Current->dither_flag = GL_TRUE;
}
else
Current->dither_flag = GL_FALSE;
}
}
static GLboolean set_buffer( GLcontext* ctx, GLenum mode )
{
STARTPROFILE
/* TODO: this could be better */
if (mode==GL_FRONT || mode==GL_BACK) {
return GL_TRUE;
}
else {
return GL_FALSE;
}
ENDPROFILE(set_buffer)
}
/* Return characteristics of the output buffer. */
static void buffer_size( GLcontext* ctx, GLuint *width, GLuint *height /*, GLuint *depth */)
{
int New_Size;
RECT CR;
STARTPROFILE
GetClientRect(Current->Window,&CR);
*width=CR.right;
*height=CR.bottom;
// *depth = Current->depth;
New_Size=((*width)!=Current->width) || ((*height)!=Current->height);
if (New_Size){
Current->width=*width;
Current->height=*height;
Current->ScanWidth=Current->width;
if ((Current->ScanWidth%sizeof(long))!=0)
Current->ScanWidth+=(sizeof(long)-(Current->ScanWidth%sizeof(long)));
if (Current->db_flag){
#ifdef DDRAW
DDDeleteOffScreen(Current);
DDCreateOffScreen(Current);
#else
if (Current->rgb_flag==GL_TRUE && Current->dither_flag!=GL_TRUE){
wmDeleteBackingStore(Current);
wmCreateBackingStore(Current, Current->width, Current->height);
}
#endif
}
// Resize OsmesaBuffer if in Parallel mode
#if !defined(NO_PARALLEL)
if(parallelFlag)
PRSizeRenderBuffer(Current->width, Current->height,Current->ScanWidth,
Current->rgb_flag == GL_TRUE ? Current->pbPixels: Current->ScreenMem);
#endif
}
ENDPROFILE(buffer_size)
}
/**********************************************************************/
/***** Accelerated point, line, polygon rendering *****/
/**********************************************************************/
static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last )
{
GLuint i;
// HDC DC=DD_GETDC;
PWMC pwc = Current;
STARTPROFILE
if (Current->gl_ctx->VB->MonoColor) {
/* all drawn with current color */
for (i=first;i<=last;i++) {
if (!Current->gl_ctx->VB->ClipMask[i]) {
int x, y;
x = (GLint) Current->gl_ctx->VB->Win[i][0];
y = FLIP( (GLint) Current->gl_ctx->VB->Win[i][1] );
wmSetPixel(pwc, y,x,GetRValue(Current->pixel),
GetGValue(Current->pixel), GetBValue(Current->pixel));
}
}
}
else {
/* draw points of different colors */
for (i=first;i<=last;i++) {
if (!Current->gl_ctx->VB->ClipMask[i]) {
int x, y;
unsigned long pixel=RGB(Current->gl_ctx->VB->Color[i][0]*255.0,
Current->gl_ctx->VB->Color[i][1]*255.0,
Current->gl_ctx->VB->Color[i][2]*255.0);
x = (GLint) Current->gl_ctx->VB->Win[i][0];
y = FLIP( (GLint) Current->gl_ctx->VB->Win[i][1] );
wmSetPixel(pwc, y,x,Current->gl_ctx->VB->Color[i][0]*255.0,
Current->gl_ctx->VB->Color[i][1]*255.0,
Current->gl_ctx->VB->Color[i][2]*255.0);
}
}
}
// DD_RELEASEDC;
ENDPROFILE(fast_rgb_points)
}
/* Return pointer to accerated points function */
extern points_func choose_points_function( GLcontext* ctx )
{
STARTPROFILE
if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->_RasterMask==0
&& !ctx->Texture.Enabled && ctx->Visual->RGBAflag) {
ENDPROFILE(choose_points_function)
return fast_rgb_points;
}
else {
ENDPROFILE(choose_points_function)
return NULL;
}
}
/* Draw a line using the color specified by Current->gl_ctx->VB->Color[pv] */
static void fast_flat_rgb_line( GLcontext* ctx, GLuint v0, GLuint v1, GLuint pv )
{
STARTPROFILE
int x0, y0, x1, y1;
unsigned long pixel;
HDC DC=DD_GETDC;
HPEN Pen;
HPEN Old_Pen;
if (Current->gl_ctx->VB->MonoColor) {
pixel = Current->pixel; /* use current color */
}
else {
pixel = RGB(Current->gl_ctx->VB->Color[pv][0]*255.0, Current->gl_ctx->VB->Color[pv][1]*255.0, Current->gl_ctx->VB->Color[pv][2]*255.0);
}
x0 = (int) Current->gl_ctx->VB->Win[v0][0];
y0 = FLIP( (int) Current->gl_ctx->VB->Win[v0][1] );
x1 = (int) Current->gl_ctx->VB->Win[v1][0];
y1 = FLIP( (int) Current->gl_ctx->VB->Win[v1][1] );
BEGINGDICALL
Pen=CreatePen(PS_SOLID,1,pixel);
Old_Pen=SelectObject(DC,Pen);
MoveToEx(DC,x0,y0,NULL);
LineTo(DC,x1,y1);
SelectObject(DC,Old_Pen);
DeleteObject(Pen);
DD_RELEASEDC;
ENDGDICALL
ENDPROFILE(fast_flat_rgb_line)
}
/* Return pointer to accerated line function */
static line_func choose_line_function( GLcontext* ctx )
{
STARTPROFILE
if (ctx->Line.Width==1.0 && !ctx->Line.SmoothFlag && !ctx->Line.StippleFlag
&& ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0
&& !ctx->Texture.Enabled && Current->rgb_flag) {
ENDPROFILE(choose_line_function)
return fast_flat_rgb_line;
}
else {
ENDPROFILE(choose_line_function)
return NULL;
}
}
/**********************************************************************/
/***** Span-based pixel drawing *****/
/**********************************************************************/
/* Write a horizontal span of color-index pixels with a boolean mask. */
static void write_index_span( GLcontext* ctx,
GLuint n, GLint x, GLint y,
const GLuint index[],
const GLubyte mask[] )
{
STARTPROFILE
GLuint i;
PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
assert(Current->rgb_flag==GL_FALSE);
for (i=0; i<n; i++)
if (mask[i])
Mem[i]=index[i];
ENDPROFILE(write_index_span)
}
/*
* Write a horizontal span of pixels with a boolean mask. The current
* color index is used for all pixels.
*/
static void write_monoindex_span(GLcontext* ctx,
GLuint n,GLint x,GLint y,
const GLubyte mask[])
{
STARTPROFILE
GLuint i;
BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
assert(Current->rgb_flag==GL_FALSE);
for (i=0; i<n; i++)
if (mask[i])
Mem[i]=Current->pixel;
ENDPROFILE(write_monoindex_span)
}
/*
To improve the performance of this routine, frob the data into an actual scanline
and call bitblt on the complete scan line instead of SetPixel.
*/
/* Write a horizontal span of color pixels with a boolean mask. */
static void write_color_span( GLcontext* ctx,
GLuint n, GLint x, GLint y,
const GLubyte
red[], const GLubyte green[],
const GLubyte blue[], const GLubyte alpha[],
const GLubyte mask[] )
{
STARTPROFILE
PWMC pwc = Current;
if (pwc->rgb_flag==GL_TRUE)
{
GLuint i;
HDC DC=DD_GETDC;
y=FLIP(y);
if (mask) {
for (i=0; i<n; i++)
if (mask[i])
wmSetPixel(pwc, y, x + i,red[i], green[i], blue[i]);
}
else {
for (i=0; i<n; i++)
wmSetPixel(pwc, y, x + i, red[i], green[i], blue[i]);
}
DD_RELEASEDC;
}
else
{
GLuint i;
BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
y=FLIP(y);
if (mask) {
for (i=0; i<n; i++)
if (mask[i])
Mem[i]=GetNearestPaletteIndex(Current->hPal,RGB(red[i],green[i],blue[i]));
}
else {
for (i=0; i<n; i++)
Mem[i]=GetNearestPaletteIndex(Current->hPal,RGB(red[i],green[i],blue[i]));
}
}
ENDPROFILE(write_color_span)
}
/*
* Write a horizontal span of pixels with a boolean mask. The current color
* is used for all pixels.
*/
static void write_monocolor_span( GLcontext* ctx,
GLuint n, GLint x, GLint y,
const GLubyte mask[])
{
STARTPROFILE
GLuint i;
HDC DC=DD_GETDC;
PWMC pwc = Current;
assert(Current->rgb_flag==GL_TRUE);
y=FLIP(y);
if(Current->rgb_flag==GL_TRUE){
for (i=0; i<n; i++)
if (mask[i])
// Trying
wmSetPixel(pwc,y,x+i,GetRValue(Current->pixel), GetGValue(Current->pixel), GetBValue(Current->pixel));
}
else {
for (i=0; i<n; i++)
if (mask[i])
SetPixel(DC, y, x+i, Current->pixel);
}
DD_RELEASEDC;
ENDPROFILE(write_monocolor_span)
}
/**********************************************************************/
/***** Array-based pixel drawing *****/
/**********************************************************************/
/* Write an array of pixels with a boolean mask. */
static void write_index_pixels( GLcontext* ctx,
GLuint n, const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] )
{
STARTPROFILE
GLuint i;
assert(Current->rgb_flag==GL_FALSE);
for (i=0; i<n; i++) {
if (mask[i]) {
BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
*Mem = index[i];
}
}
ENDPROFILE(write_index_pixels)
}
/*
* Write an array of pixels with a boolean mask. The current color
* index is used for all pixels.
*/
static void write_monoindex_pixels( GLcontext* ctx,
GLuint n,
const GLint x[], const GLint y[],
const GLubyte mask[] )
{
STARTPROFILE
GLuint i;
assert(Current->rgb_flag==GL_FALSE);
for (i=0; i<n; i++) {
if (mask[i]) {
BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
*Mem = Current->pixel;
}
}
ENDPROFILE(write_monoindex_pixels)
}
/* Write an array of pixels with a boolean mask. */
static void write_color_pixels( GLcontext* ctx,
GLuint n, const GLint x[], const GLint y[],
const GLubyte r[], const GLubyte g[],
const GLubyte b[], const GLubyte a[],
const GLubyte mask[] )
{
STARTPROFILE
GLuint i;
PWMC pwc = Current;
HDC DC=DD_GETDC;
assert(Current->rgb_flag==GL_TRUE);
for (i=0; i<n; i++)
if (mask[i])
wmSetPixel(pwc, FLIP(y[i]),x[i],r[i],g[i],b[i]);
DD_RELEASEDC;
ENDPROFILE(write_color_pixels)
}
/*
* Write an array of pixels with a boolean mask. The current color
* is used for all pixels.
*/
static void write_monocolor_pixels( GLcontext* ctx,
GLuint n,
const GLint x[], const GLint y[],
const GLubyte mask[] )
{
STARTPROFILE
GLuint i;
PWMC pwc = Current;
HDC DC=DD_GETDC;
assert(Current->rgb_flag==GL_TRUE);
for (i=0; i<n; i++)
if (mask[i])
wmSetPixel(pwc, FLIP(y[i]),x[i],GetRValue(Current->pixel),
GetGValue(Current->pixel), GetBValue(Current->pixel));
DD_RELEASEDC;
ENDPROFILE(write_monocolor_pixels)
}
/**********************************************************************/
/***** Read spans/arrays of pixels *****/
/**********************************************************************/
/* Read a horizontal span of color-index pixels. */
static void read_index_span( GLcontext* ctx, GLuint n, GLint x, GLint y, GLuint index[])
{
STARTPROFILE
GLuint i;
BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
assert(Current->rgb_flag==GL_FALSE);
for (i=0; i<n; i++)
index[i]=Mem[i];
ENDPROFILE(read_index_span)
}
/* Read an array of color index pixels. */
static void read_index_pixels( GLcontext* ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint indx[], const GLubyte mask[] )
{
STARTPROFILE
GLuint i;
assert(Current->rgb_flag==GL_FALSE);
for (i=0; i<n; i++) {
if (mask[i]) {
indx[i]=*(Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]);
}
}
ENDPROFILE(read_index_pixels)
}
/* Read a horizontal span of color pixels. */
static void read_color_span( GLcontext* ctx,
GLuint n, GLint x, GLint y,
GLubyte red[], GLubyte green[],
GLubyte blue[], GLubyte alpha[] )
{
STARTPROFILE
UINT i;
COLORREF Color;
HDC DC=DD_GETDC;
assert(Current->rgb_flag==GL_TRUE);
y=FLIP(y);
for (i=0; i<n; i++)
{
Color=GetPixel(DC,x+i,y);
red[i]=GetRValue(Color);
green[i]=GetGValue(Color);
blue[i]=GetBValue(Color);
alpha[i]=255;
}
DD_RELEASEDC;
memset(alpha,0,n*sizeof(GLint));
ENDPROFILE(read_color_span)
}
/* Read an array of color pixels. */
static void read_color_pixels( GLcontext* ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte red[], GLubyte green[],
GLubyte blue[], GLubyte alpha[],
const GLubyte mask[] )
{
STARTPROFILE
GLuint i;
COLORREF Color;
HDC DC=DD_GETDC;
assert(Current->rgb_flag==GL_TRUE);
for (i=0; i<n; i++) {
if (mask[i]) {
Color=GetPixel(DC,x[i],FLIP(y[i]));
red[i]=GetRValue(Color);
green[i]=GetGValue(Color);
blue[i]=GetBValue(Color);
alpha[i]=255;
}
}
DD_RELEASEDC;
memset(alpha,0,n*sizeof(GLint));
ENDPROFILE(read_color_pixels)
}
/**********************************************************************/
/**********************************************************************/
void setup_DD_pointers( GLcontext* ctx )
{
ctx->Driver.UpdateState = setup_DD_pointers;
ctx->Driver.GetBufferSize = buffer_size;
ctx->Driver.Finish = finish;
ctx->Driver.Flush = flush;
ctx->Driver.ClearIndex = clear_index;
ctx->Driver.ClearColor = clear_color;
ctx->Driver.Clear = clear;
ctx->Driver.Index = set_index;
ctx->Driver.Color = set_color;
ctx->Driver.IndexMask = index_mask;
ctx->Driver.ColorMask = color_mask;
ctx->Driver.LogicOp = logicop;
ctx->Driver.Dither = dither;
ctx->Driver.SetBuffer = set_buffer;
ctx->Driver.GetBufferSize = buffer_size;
ctx->Driver.PointsFunc = choose_points_function(ctx);
ctx->Driver.LineFunc = choose_line_function(ctx);
ctx->Driver.TriangleFunc = choose_triangle_function( ctx );
/* Pixel/span writing functions: */
ctx->Driver.WriteColorSpan = write_color_span;
ctx->Driver.WriteMonocolorSpan = write_monocolor_span;
ctx->Driver.WriteColorPixels = write_color_pixels;
ctx->Driver.WriteMonocolorPixels = write_monocolor_pixels;
ctx->Driver.WriteIndexSpan = write_index_span;
ctx->Driver.WriteMonoindexSpan = write_monoindex_span;
ctx->Driver.WriteIndexPixels = write_index_pixels;
ctx->Driver.WriteMonoindexPixels = write_monoindex_pixels;
/* Pixel/span reading functions: */
ctx->Driver.ReadIndexSpan = read_index_span;
ctx->Driver.ReadColorSpan = read_color_span;
ctx->Driver.ReadIndexPixels = read_index_pixels;
ctx->Driver.ReadColorPixels = read_color_pixels;
}
/**********************************************************************/
/***** WMesa API Functions *****/
/**********************************************************************/
#define PAL_SIZE 256
static void GetPalette(HPALETTE Pal,RGBQUAD *aRGB)
{
STARTPROFILE
int i;
HDC hdc;
struct
{
WORD Version;
WORD NumberOfEntries;
PALETTEENTRY aEntries[PAL_SIZE];
} Palette =
{
0x300,
PAL_SIZE
};
hdc=GetDC(NULL);
if (Pal!=NULL)
GetPaletteEntries(Pal,0,PAL_SIZE,Palette.aEntries);
else
GetSystemPaletteEntries(hdc,0,PAL_SIZE,Palette.aEntries);
if (GetSystemPaletteUse(hdc) == SYSPAL_NOSTATIC)
{
for(i = 0; i <PAL_SIZE; i++)
Palette.aEntries[i].peFlags = PC_RESERVED;
Palette.aEntries[255].peRed = 255;
Palette.aEntries[255].peGreen = 255;
Palette.aEntries[255].peBlue = 255;
Palette.aEntries[255].peFlags = 0;
Palette.aEntries[0].peRed = 0;
Palette.aEntries[0].peGreen = 0;
Palette.aEntries[0].peBlue = 0;
Palette.aEntries[0].peFlags = 0;
}
else
{
int nStaticColors;
int nUsableColors;
nStaticColors = GetDeviceCaps(hdc, NUMCOLORS)/2;
for (i=0; i<nStaticColors; i++)
Palette.aEntries[i].peFlags = 0;
nUsableColors = PAL_SIZE-nStaticColors;
for (; i<nUsableColors; i++)
Palette.aEntries[i].peFlags = PC_RESERVED;
for (; i<PAL_SIZE-nStaticColors; i++)
Palette.aEntries[i].peFlags = PC_RESERVED;
for (i=PAL_SIZE-nStaticColors; i<PAL_SIZE; i++)
Palette.aEntries[i].peFlags = 0;
}
ReleaseDC(NULL,hdc);
for (i=0; i<PAL_SIZE; i++)
{
aRGB[i].rgbRed=Palette.aEntries[i].peRed;
aRGB[i].rgbGreen=Palette.aEntries[i].peGreen;
aRGB[i].rgbBlue=Palette.aEntries[i].peBlue;
aRGB[i].rgbReserved=Palette.aEntries[i].peFlags;
}
ENDPROFILE(GetPalette)
}
WMesaContext WMesaCreateContext( HWND hWnd, HPALETTE* Pal,
GLboolean rgb_flag,
GLboolean db_flag )
{
RECT CR;
WMesaContext c;
GLboolean true_color_flag;
c = (struct wmesa_context * ) calloc(1,sizeof(struct wmesa_context));
if (!c)
return NULL;
c->Window=hWnd;
c->hDC = GetDC(hWnd);
true_color_flag = GetDeviceCaps(c->hDC, BITSPIXEL) > 8;
#ifdef DDRAW
if(true_color_flag) c->rgb_flag = rgb_flag = GL_TRUE;
#endif
#ifdef DITHER
if ((true_color_flag==GL_FALSE) && (rgb_flag == GL_TRUE)){
c->dither_flag = GL_TRUE;
c->hPalHalfTone = WinGCreateHalftonePalette();
}
else
c->dither_flag = GL_FALSE;
#else
c->dither_flag = GL_FALSE;
#endif
if (rgb_flag==GL_FALSE)
{
c->rgb_flag = GL_FALSE;
// c->pixel = 1;
c->db_flag = db_flag =GL_TRUE; // WinG requires double buffering
printf("Single buffer is not supported in color index mode, setting to double buffer.\n");
}
else
{
c->rgb_flag = GL_TRUE;
// c->pixel = 0;
}
GetClientRect(c->Window,&CR);
c->width=CR.right;
c->height=CR.bottom;
if (db_flag)
{
c->db_flag = 1;
/* Double buffered */
#ifndef DDRAW
// if (c->rgb_flag==GL_TRUE && c->dither_flag != GL_TRUE )
{
wmCreateBackingStore(c, c->width, c->height);
}
#endif
}
else
{
/* Single Buffered */
if (c->rgb_flag)
c->db_flag = 0;
}
#ifdef DDRAW
if (DDInit(c,hWnd) == GL_FALSE) {
free( (void *) c );
exit(1);
}
#endif
c->gl_visual = gl_create_visual(rgb_flag,
GL_FALSE, /* software alpha */
db_flag, /* db_flag */
16, /* depth_bits */
8, /* stencil_bits */
8, /* accum_bits */
8,
255.0, 255.0, 255.0, 255.0,
8,8,8,8 );
if (!c->gl_visual) {
return NULL;
}
/* allocate a new Mesa context */
c->gl_ctx = gl_create_context( c->gl_visual, NULL,c);
if (!c->gl_ctx) {
gl_destroy_visual( c->gl_visual );
free(c);
return NULL;
}
c->gl_buffer = gl_create_framebuffer( c->gl_visual );
if (!c->gl_buffer) {
gl_destroy_visual( c->gl_visual );
gl_destroy_context( c->gl_ctx );
free(c);
return NULL;
}
// setup_DD_pointers(c->gl_ctx);
return c;
}
void WMesaDestroyContext( void )
{
WMesaContext c = Current;
ReleaseDC(c->Window,c->hDC);
WC = c;
if(c->hPalHalfTone != NULL)
DeleteObject(c->hPalHalfTone);
gl_destroy_visual( c->gl_visual );
gl_destroy_framebuffer( c->gl_buffer );
gl_destroy_context( c->gl_ctx );
if (c->db_flag)
#ifdef DDRAW
DDFree(c);
#else
wmDeleteBackingStore(c);
#endif
free( (void *) c );
//Following code is added to enable parallel render
// Parallel render only work in double buffer mode
#if !defined(NO_PARALLEL)
if(parallelMachine)
PRDestroyRenderBuffer();
#endif
// End modification
}
void /*APIENTRY*/ WMesaMakeCurrent( WMesaContext c )
{
if(!c){
Current = c;
return;
}
//
// A little optimization
// If it already is current,
// don't set it again
//
if(Current == c)
return;
//gl_set_context( c->gl_ctx );
gl_make_current(c->gl_ctx, c->gl_buffer);
Current = c;
setup_DD_pointers(c->gl_ctx);
if (Current->gl_ctx->Viewport.Width==0) {
/* initialize viewport to window size */
gl_Viewport( Current->gl_ctx,
0, 0, Current->width, Current->height );
}
if ((c->cColorBits <= 8 ) && (c->rgb_flag == GL_TRUE)){
WMesaPaletteChange(c->hPalHalfTone);
}
}
void /*APIENTRY*/ WMesaSwapBuffers( void )
{
HDC DC = Current->hDC;
if (Current->db_flag)
wmFlush(Current);
}
void /*APIENTRY*/ WMesaPaletteChange(HPALETTE Pal)
{
int vRet;
LPPALETTEENTRY pPal;
if (Current && (Current->rgb_flag==GL_FALSE || Current->dither_flag == GL_TRUE))
{
pPal = (PALETTEENTRY *)malloc( 256 * sizeof(PALETTEENTRY));
Current->hPal=Pal;
// GetPaletteEntries( Pal, 0, 256, pPal );
GetPalette( Pal, pPal );
#ifdef DDRAW
Current->lpDD->lpVtbl->CreatePalette(Current->lpDD,DDPCAPS_8BIT,
pPal, &(Current->lpDDPal), NULL);
if (Current->lpDDPal)
Current->lpDDSPrimary->lpVtbl->SetPalette(Current->lpDDSPrimary,Current->lpDDPal);
#else
vRet = SetDIBColorTable(Current->dib.hDC,0,256,pPal);
#endif
free( pPal );
}
}
static unsigned char threeto8[8] = {
0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377
};
static unsigned char twoto8[4] = {
0, 0x55, 0xaa, 0xff
};
static unsigned char oneto8[2] = {
0, 255
};
static unsigned char componentFromIndex(UCHAR i, UINT nbits, UINT shift)
{
unsigned char val;
val = i >> shift;
switch (nbits) {
case 1:
val &= 0x1;
return oneto8[val];
case 2:
val &= 0x3;
return twoto8[val];
case 3:
val &= 0x7;
return threeto8[val];
default:
return 0;
}
}
void /*WINAPI*/ wmCreatePalette( PWMC pwdc )
{
/* Create a compressed and re-expanded 3:3:2 palette */
int i;
LOGPALETTE *pPal;
BYTE rb, rs, gb, gs, bb, bs;
pwdc->nColors = 0x100;
pPal = (PLOGPALETTE)malloc(sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY));
memset( pPal, 0, sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY) );
pPal->palVersion = 0x300;
rb = REDBITS;
rs = REDSHIFT;
gb = GREENBITS;
gs = GREENSHIFT;
bb = BLUEBITS;
bs = BLUESHIFT;
if (pwdc->db_flag) {
/* Need to make two palettes: one for the screen DC and one for the DIB. */
pPal->palNumEntries = pwdc->nColors;
for (i = 0; i < pwdc->nColors; i++) {
pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
pPal->palPalEntry[i].peFlags = 0;
}
pwdc->hGLPalette = CreatePalette( pPal );
pwdc->hPalette = CreatePalette( pPal );
}
else {
pPal->palNumEntries = pwdc->nColors;
for (i = 0; i < pwdc->nColors; i++) {
pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
pPal->palPalEntry[i].peFlags = 0;
}
pwdc->hGLPalette = CreatePalette( pPal );
}
free(pPal);
}
void /*WINAPI*/ wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)
{
if(Current->db_flag){
LPBYTE lpb = pwc->pbPixels;
LPDWORD lpdw;
LPWORD lpw;
UINT nBypp = pwc->cColorBits / 8;
UINT nOffset = iPixel % nBypp;
// Move the pixel buffer pointer to the scanline that we
// want to access
// pwc->dib.fFlushed = FALSE;
lpb += pwc->ScanWidth * iScanLine;
// Now move to the desired pixel
lpb += iPixel * nBypp;
lpb = PIXELADDR(iPixel, iScanLine);
lpdw = (LPDWORD)lpb;
lpw = (LPWORD)lpb;
if(nBypp == 1){
if(pwc->dither_flag)
*lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel);
else
*lpb = BGR8(r,g,b);
}
else if(nBypp == 2)
*lpw = BGR16(r,g,b);
else if (nBypp == 3){
*lpdw = BGR24(r,g,b);
}
else if (nBypp == 4)
*lpdw = BGR32(r,g,b);
}
else{
HDC DC = DD_GETDC;
SetPixel(DC, iPixel, iScanLine, RGB(r,g,b));
DD_RELEASEDC;
}
}
void /*WINAPI*/ wmCreateDIBSection(
HDC hDC,
PWMC pwc, // handle of device context
CONST BITMAPINFO *pbmi, // address of structure containing bitmap size, format, and color data
UINT iUsage // color data type indicator: RGB values or palette indices
)
{
DWORD dwSize = 0;
DWORD dwScanWidth;
UINT nBypp = pwc->cColorBits / 8;
HDC hic;
dwScanWidth = (((pwc->ScanWidth * nBypp)+ 3) & ~3);
pwc->ScanWidth =pwc->pitch = dwScanWidth;
if (stereo_flag)
pwc->ScanWidth = 2* pwc->pitch;
dwSize = sizeof(BITMAPINFO) + (dwScanWidth * pwc->height);
pwc->dib.hFileMap = CreateFileMapping((HANDLE)PAGE_FILE,
NULL,
PAGE_READWRITE | SEC_COMMIT,
0,
dwSize,
NULL);
if (!pwc->dib.hFileMap)
return;
pwc->dib.base = MapViewOfFile(pwc->dib.hFileMap,
FILE_MAP_ALL_ACCESS,
0,
0,
0);
if(!pwc->dib.base){
CloseHandle(pwc->dib.hFileMap);
return;
}
// pwc->pbPixels = pwc->addrOffScreen = ((LPBYTE)pwc->dib.base) + sizeof(BITMAPINFO);
// pwc->dib.hDC = CreateCompatibleDC(hDC);
CopyMemory(pwc->dib.base, pbmi, sizeof(BITMAPINFO));
hic = CreateIC("display", NULL, NULL, NULL);
pwc->dib.hDC = CreateCompatibleDC(hic);
/* pwc->hbmDIB = CreateDIBitmap(hic,
&(pwc->bmi.bmiHeader),
CBM_INIT,
pwc->pbPixels,
&(pwc->bmi),
DIB_RGB_COLORS);
*/
pwc->hbmDIB = CreateDIBSection(hic,
&(pwc->bmi),
(iUsage ? DIB_PAL_COLORS : DIB_RGB_COLORS),
&(pwc->pbPixels),
pwc->dib.hFileMap,
0);
/*
pwc->hbmDIB = CreateDIBSection(hic,
&(pwc->bmi),
DIB_RGB_COLORS,
&(pwc->pbPixels),
pwc->dib.hFileMap,
0);
*/
pwc->ScreenMem = pwc->addrOffScreen = pwc->pbPixels;
pwc->hOldBitmap = SelectObject(pwc->dib.hDC, pwc->hbmDIB);
DeleteDC(hic);
return;
}
//
// Blit memory DC to screen DC
//
BOOL /*WINAPI*/ wmFlush(PWMC pwc)
{
BOOL bRet = 0;
DWORD dwErr = 0;
HRESULT ddrval;
// Now search through the torus frames and mark used colors
if(pwc->db_flag){
#ifdef DDRAW
if (pwc->lpDDSOffScreen == NULL)
if(DDCreateOffScreen(pwc) == GL_FALSE)
return;
pwc->lpDDSOffScreen->lpVtbl->Unlock(pwc->lpDDSOffScreen, NULL);
while( 1 )
{
ddrval = pwc->lpDDSPrimary->lpVtbl->Blt( pwc->lpDDSPrimary,
&(pwc->rectSurface), pwc->lpDDSOffScreen, &(pwc->rectOffScreen), 0, NULL );
if( ddrval == DD_OK )
{
break;
}
if( ddrval == DDERR_SURFACELOST )
{
if(!DDRestoreAll(pwc))
{
break;
}
}
if( ddrval != DDERR_WASSTILLDRAWING )
{
break;
}
}
while (pwc->lpDDSOffScreen->lpVtbl->Lock(pwc->lpDDSOffScreen,
NULL, &(pwc->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING)
;
if(ddrval != DD_OK)
dwErr = GetLastError();
#else
bRet = BitBlt(pwc->hDC, 0, 0, pwc->width, pwc->height,
pwc->dib.hDC, 0, 0, SRCCOPY);
#endif
}
return(TRUE);
}
// The following code is added by Li Wei to enable stereo display
#if !defined(NO_STEREO)
void WMesaShowStereo(GLuint list)
{
GLbitfield mask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
GLfloat cm[16];
GLint matrix_mode;
// Must use double Buffer
if( ! Current-> db_flag )
return;
glGetIntegerv(GL_MATRIX_MODE,&matrix_mode);
// glPushMatrix(); //****
WMesaViewport(Current->gl_ctx,0,Current->height/2,Current->width,Current->height/2);
// Current->gl_ctx->NewState = 0;
// glViewport(0,0,Current->width,Current->height/2);
if(matrix_mode!=GL_MODELVIEW)
glMatrixMode(GL_MODELVIEW);
glGetFloatv(GL_MODELVIEW_MATRIX,cm);
glLoadIdentity();
gluLookAt(viewDistance/2,0.0,0.0 ,
viewDistance/2,0.0,-1.0,
0.0,1.0,0.0 );
// glTranslatef(viewDistance/2.0,0.,0.);
glMultMatrixf( cm );
Current->ScreenMem = Current->pbPixels = Current->addrOffScreen;
//glPushMatrix();
glCallList( list );
//glPopMatrix();
glGetFloatv(GL_MODELVIEW_MATRIX,cm);
glLoadIdentity();
gluLookAt(-viewDistance/2,0.0,0.0 ,
-viewDistance/2,0.0,-1.0,
0.0,1.0,0.0 );
// glTranslatef(-viewDistance/2.0,0.,0.);
glMultMatrixf(cm);
Current->ScreenMem = Current->pbPixels = Current->addrOffScreen + Current->pitch;
glCallList(list);
if(matrix_mode!=GL_MODELVIEW)
glMatrixMode(matrix_mode);
// glPopMatrix();
glFlush();
WMesaViewport(Current->gl_ctx,0,0,Current->width,Current->height);
// Current->gl_ctx->NewState = 0;
WMesaSwapBuffers();
}
void toggleStereoMode()
{
if(!Current->db_flag)
return;
if(!stereo_flag){
stereo_flag = 1;
if(stereoBuffer==GL_FALSE)
#if !defined(NO_PARALLEL)
if(!parallelFlag)
#endif
{
Current->ScanWidth = Current->pitch*2;
}
}
else {
stereo_flag = 0;
#if !defined(NO_PARALLEL)
if(!parallelFlag)
#endif
Current->ScanWidth = Current->pitch;
Current->pbPixels = Current->addrOffScreen;
}
}
/* if in stereo mode, the following function is called */
void glShowStereo(GLuint list)
{
WMesaShowStereo(list);
}
#endif // End if NO_STEREO not defined
#if !defined(NO_PARALLEL)
void toggleParallelMode(void)
{
if(!parallelFlag){
parallelFlag = GL_TRUE;
if(parallelMachine==GL_FALSE){
PRCreateRenderBuffer( Current->rgb_flag? GL_RGBA :GL_COLOR_INDEX,
Current->cColorBits/8,
Current->width ,Current->height,
Current->ScanWidth,
Current->rgb_flag? Current->pbPixels: Current->ScreenMem);
parallelMachine = GL_TRUE;
}
}
else {
parallelFlag = GL_FALSE;
if(parallelMachine==GL_TRUE){
PRDestroyRenderBuffer();
parallelMachine=GL_FALSE;
ReadyForNextFrame = GL_TRUE;
}
/***********************************************
// Seems something wrong!!!!
************************************************/
WMesaMakeCurrent(Current);
#if !defined(NO_STEREO)
stereo_flag = GL_FALSE ;
#endif
}
}
void PRShowRenderResult(void)
{
int flag = 0;
if(!glImageRendered())
return;
if (parallelFlag)
{
WMesaSwapBuffers();
}
}
#endif //End if NO_PARALLEL not defined
//end modification
BYTE DITHER_RGB_2_8BIT( int red, int green, int blue, int pixel, int scanline)
{
char unsigned redtemp, greentemp, bluetemp, paletteindex;
//*** now, look up each value in the halftone matrix
//*** using an 8x8 ordered dither.
redtemp = aDividedBy51[red]
+ (aModulo51[red] > aHalftone8x8[(pixel%8)*8
+ scanline%8]);
greentemp = aDividedBy51[(char unsigned)green]
+ (aModulo51[green] > aHalftone8x8[
(pixel%8)*8 + scanline%8]);
bluetemp = aDividedBy51[(char unsigned)blue]
+ (aModulo51[blue] > aHalftone8x8[
(pixel%8)*8 +scanline%8]);
//*** recombine the halftoned rgb values into a palette index
paletteindex =
redtemp + aTimes6[greentemp] + aTimes36[bluetemp];
//*** and translate through the wing halftone palette
//*** translation vector to give the correct value.
return aWinGHalftoneTranslation[paletteindex];
}
#ifdef DDRAW
/*
* restoreAll
*
* restore all lost objects
*/
HRESULT DDRestoreAll( WMesaContext wc )
{
HRESULT ddrval;
ddrval = wc->lpDDSPrimary->lpVtbl->Restore(wc->lpDDSPrimary);
if( ddrval == DD_OK )
{
ddrval = wc->lpDDSOffScreen->lpVtbl->Restore(wc->lpDDSOffScreen);
}
return ddrval;
} /* restoreAll */
/*
* This function is called if the initialization function fails
*/
BOOL initFail( HWND hwnd, WMesaContext wc )
{
DDFree(wc);
MessageBox( hwnd, "DirectDraw Init FAILED", "", MB_OK );
return FALSE;
} /* initFail */
static void DDDeleteOffScreen(WMesaContext wc)
{
if( wc->lpDDSOffScreen != NULL )
{
wc->lpDDSOffScreen->lpVtbl->Unlock(wc->lpDDSOffScreen,NULL);
wc->lpDDSOffScreen->lpVtbl->Release(wc->lpDDSOffScreen);
wc->lpDDSOffScreen = NULL;
}
}
static void DDFreePrimarySurface(WMesaContext wc)
{
if( wc->lpDDSPrimary != NULL )
{
if(wc->db_flag == GL_FALSE)
wc->lpDDSPrimary->lpVtbl->ReleaseDC(wc->lpDDSPrimary, wc->hDC);
wc->lpDDSPrimary->lpVtbl->Release(wc->lpDDSPrimary);
wc->lpDDSPrimary = NULL;
}
}
static BOOL DDCreatePrimarySurface(WMesaContext wc)
{
HRESULT ddrval;
DDSCAPS ddscaps;
wc->ddsd.dwSize = sizeof( wc->ddsd );
wc->ddsd.dwFlags = DDSD_CAPS;
wc->ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD,&(wc->ddsd), &(wc->lpDDSPrimary), NULL );
if( ddrval != DD_OK )
{
return initFail(wc->hwnd , wc);
}
if(wc->db_flag == GL_FALSE)
wc->lpDDSPrimary->lpVtbl->GetDC(wc->lpDDSPrimary, wc->hDC);
return TRUE;
}
static BOOL DDCreateOffScreen(WMesaContext wc)
{
POINT pt;
HRESULT ddrval;
if(wc->lpDD == NULL)
return FALSE;
GetClientRect( wc->hwnd, &(wc->rectOffScreen) );
wc->ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
wc->ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
wc->ddsd.dwHeight = wc->rectOffScreen.bottom - wc->rectOffScreen.top;
wc->ddsd.dwWidth = wc->rectOffScreen.right - wc->rectOffScreen.left;
ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD, &(wc->ddsd), &(wc->lpDDSOffScreen), NULL );
if( ddrval != DD_OK )
{
return FALSE;
}
while (wc->lpDDSOffScreen->lpVtbl->Lock(wc->lpDDSOffScreen,NULL, &(wc->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING)
;
// while ((ddrval = wc->lpDDSOffScreen->lpVtbl->Lock(wc->lpDDSOffScreen,NULL, &(wc->ddsd), DDLOCK_SURFACEMEMORYPTR , NULL)) != DD_OK)
;
if(wc->ddsd.lpSurface==NULL)
return initFail(wc->hwnd, wc);
wc->ScreenMem = wc->pbPixels = wc->addrOffScreen = (PBYTE)(wc->ddsd.lpSurface);
wc->ScanWidth = wc->pitch = wc->ddsd.lPitch;
if (stereo_flag)
wc->ScanWidth = wc->ddsd.lPitch*2;
GetClientRect( wc->hwnd, &(wc->rectSurface) );
pt.x = pt.y = 0;
ClientToScreen( wc->hwnd, &pt );
OffsetRect(&(wc->rectSurface), pt.x, pt.y);
wmSetPixelFormat(wc, wc->hDC);
return TRUE;
}
/*
* doInit - do work required for every instance of the application:
* create the window, initialize data
*/
static BOOL DDInit( WMesaContext wc, HWND hwnd)
{
HRESULT ddrval;
DWORD dwFrequency;
LPDIRECTDRAW lpDD; // DirectDraw object
LPDIRECTDRAW2 lpDD2;
wc->fullScreen = displayOptions.fullScreen;
wc->gMode = displayOptions.mode;
wc->hwnd = hwnd;
stereo_flag = displayOptions.stereo;
if(wc->db_flag!= GL_TRUE)
stereo_flag = GL_FALSE;
/*
* create the main DirectDraw object
*/
ddrval = DirectDrawCreate( NULL, &(wc->lpDD), NULL );
if( ddrval != DD_OK )
{
return initFail(hwnd,wc);
}
// Get exclusive mode if requested
if(wc->fullScreen)
{
ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN );
}
else
{
ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd, DDSCL_NORMAL );
}
if( ddrval != DD_OK )
{
return initFail(hwnd , wc);
}
/* ddrval = wc->lpDD->lpVtbl->QueryInterface(wc->lpDD, IID_IDirectDraw2,
(LPVOID *)((wc->lpDD2)));
*/
if(ddrval != DD_OK)
return initFail(hwnd , wc);
//ddrval = wc->lpDD->lpVtbl->GetDisplayMode( wc->lpDD, &(wc->ddsd));
// wc->lpDD2->lpVtbl->GetMonitorFrequency(wc->lpDD, &dwFrequency);
switch( wc->gMode )
{
case 1: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 640, 480, displayOptions.bpp); break;
case 2: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 800, 600, displayOptions.bpp); break;
case 3: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1024, 768, displayOptions.bpp); break;
case 4: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1152, 864, displayOptions.bpp); break;
case 5: ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1280, 1024, displayOptions.bpp); break;
}
if( ddrval != DD_OK )
{
printf("Can't modify display mode, current mode used\n");
// return initFail(hwnd , wc);
}
//ddrval = wc->lpDD->lpVtbl->GetDisplayMode( wc->lpDD, &(wc->ddsd));
switch(ddrval){
case DDERR_INVALIDOBJECT:
break;
case DDERR_INVALIDPARAMS:
break;
case DDERR_UNSUPPORTEDMODE:
;
}
if(DDCreatePrimarySurface(wc) == GL_FALSE)
return initFail(hwnd, wc);
if(wc->db_flag)
return DDCreateOffScreen(wc);
} /* DDInit */
static void DDFree( WMesaContext wc)
{
if( wc->lpDD != NULL )
{
DDFreePrimarySurface(wc);
DDDeleteOffScreen(wc);
wc->lpDD->lpVtbl->Release(wc->lpDD);
wc->lpDD = NULL;
}
// Clean up the screen on exit
RedrawWindow( NULL, NULL, NULL, RDW_INVALIDATE | RDW_ERASE |
RDW_ALLCHILDREN );
}
#endif
void WMesaMove(void)
{
WMesaContext wc = Current;
POINT pt;
if (Current != NULL){
GetClientRect( wc->hwnd, &(wc->rectSurface) );
pt.x = pt.y = 0;
ClientToScreen( wc->hwnd, &pt );
OffsetRect(&(wc->rectSurface), pt.x, pt.y);
}
}
/*
* Like PACK_8A8B8G8R() but don't use alpha. This is usually an acceptable
* shortcut.
*/
#define PACK_8B8G8R( R, G, B ) ( ((B) << 16) | ((G) << 8) | (R) )
/**********************************************************************/
/*** Triangle rendering ***/
/**********************************************************************/
/*
* XImage, smooth, depth-buffered, PF_8A8B8G8R triangle.
*/
static void smooth_8A8B8G8R_z_triangle( GLcontext *ctx,
GLuint v0, GLuint v1, GLuint v2,
GLuint pv )
{
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
#define PIXEL_TYPE GLuint
//#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
#define BYTES_PER_ROW (wmesa->ScanWidth)
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, len = RIGHT-LEFT; \
for (i=0;i<len;i++) { \
GLdepth z = FixedToDepth(ffz); \
if (z < zRow[i]) { \
pRow[i] = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \
FixedToInt(ffb) ); \
zRow[i] = z; \
} \
ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
ffz += fdzdx; \
} \
}
#include "tritemp.h"
}
/*
* XImage, smooth, depth-buffered, PF_8R8G8B triangle.
*/
static void smooth_8R8G8B_z_triangle( GLcontext *ctx,
GLuint v0, GLuint v1, GLuint v2,
GLuint pv )
{
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
#define PIXEL_TYPE GLuint
//#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
#define BYTES_PER_ROW (wmesa->ScanWidth)
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, len = RIGHT-LEFT; \
for (i=0;i<len;i++) { \
GLdepth z = FixedToDepth(ffz); \
if (z < zRow[i]) { \
pRow[i] = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \
FixedToInt(ffb) ); \
zRow[i] = z; \
} \
ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
ffz += fdzdx; \
} \
}
#include "tritemp.h"
}
/*
* XImage, smooth, depth-buffered, PF_5R6G5B triangle.
*/
static void smooth_5R6G5B_z_triangle( GLcontext *ctx,
GLuint v0, GLuint v1, GLuint v2,
GLuint pv )
{
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
#define PIXEL_TYPE GLushort
//#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
#define BYTES_PER_ROW (wmesa->ScanWidth)
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, len = RIGHT-LEFT; \
for (i=0;i<len;i++) { \
GLdepth z = FixedToDepth(ffz); \
if (z < zRow[i]) { \
pRow[i] = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg), \
FixedToInt(ffb) ); \
zRow[i] = z; \
} \
ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
ffz += fdzdx; \
} \
}
#include "tritemp.h"
}
/*
* XImage, flat, depth-buffered, PF_8A8B8G8R triangle.
*/
static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, GLuint v0,
GLuint v1, GLuint v2, GLuint pv )
{
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
#define PIXEL_TYPE GLuint
//#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
#define BYTES_PER_ROW (wmesa->ScanWidth)
#define SETUP_CODE \
unsigned long p = PACK_8B8G8R( VB->Color[pv][0], \
VB->Color[pv][1], VB->Color[pv][2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, len = RIGHT-LEFT; \
for (i=0;i<len;i++) { \
GLdepth z = FixedToDepth(ffz); \
if (z < zRow[i]) { \
pRow[i] = p; \
zRow[i] = z; \
} \
ffz += fdzdx; \
} \
}
#include "tritemp.h"
}
/*
* XImage, flat, depth-buffered, PF_8R8G8B triangle.
*/
static void flat_8R8G8B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
{
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
#define PIXEL_TYPE GLuint
//#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
#define BYTES_PER_ROW (wmesa->ScanWidth)
#define SETUP_CODE \
unsigned long p = PACK_8R8G8B( VB->Color[pv][0], \
VB->Color[pv][1], VB->Color[pv][2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, len = RIGHT-LEFT; \
for (i=0;i<len;i++) { \
GLdepth z = FixedToDepth(ffz); \
if (z < zRow[i]) { \
pRow[i] = p; \
zRow[i] = z; \
} \
ffz += fdzdx; \
} \
}
#include "tritemp.h"
}
/*
* XImage, flat, depth-buffered, PF_5R6G5B triangle.
*/
static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
{
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
#define PIXEL_TYPE GLushort
//#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
#define BYTES_PER_ROW (wmesa->ScanWidth)
#define SETUP_CODE \
unsigned long p = PACK_5R6G5B( VB->Color[pv][0], \
VB->Color[pv][1], VB->Color[pv][2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, len = RIGHT-LEFT; \
for (i=0;i<len;i++) { \
GLdepth z = FixedToDepth(ffz); \
if (z < zRow[i]) { \
pRow[i] = p; \
zRow[i] = z; \
} \
ffz += fdzdx; \
} \
}
#include "tritemp.h"
}
/*
* XImage, smooth, NON-depth-buffered, PF_8A8B8G8R triangle.
*/
static void smooth_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
{
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
#define PIXEL_TYPE GLuint
//#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
#define BYTES_PER_ROW (wmesa->ScanWidth)
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint xx; \
PIXEL_TYPE *pixel = pRow; \
for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
*pixel = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \
FixedToInt(ffb) ); \
ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
} \
}
#include "tritemp.h"
}
/*
* XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle.
*/
static void smooth_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
{
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
#define PIXEL_TYPE GLuint
//#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
#define BYTES_PER_ROW (wmesa->ScanWidth)
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint xx; \
PIXEL_TYPE *pixel = pRow; \
for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
*pixel = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \
FixedToInt(ffb) ); \
ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
} \
}
#include "tritemp.h"
}
/*
* XImage, smooth, NON-depth-buffered, PF_5R6G5B triangle.
*/
static void smooth_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
{
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
#define PIXEL_TYPE GLushort
//#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
#define BYTES_PER_ROW (wmesa->ScanWidth)
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint xx; \
PIXEL_TYPE *pixel = pRow; \
for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
*pixel = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg), \
FixedToInt(ffb) ); \
ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
} \
}
#include "tritemp.h"
}
/*
* XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle.
*/
static void flat_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0,
GLuint v1, GLuint v2, GLuint pv )
{
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
#define PIXEL_TYPE GLuint
//#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
#define BYTES_PER_ROW (wmesa->ScanWidth)
#define SETUP_CODE \
unsigned long p = PACK_8B8G8R( VB->Color[pv][0], \
VB->Color[pv][1], VB->Color[pv][2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint xx; \
PIXEL_TYPE *pixel = pRow; \
for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
*pixel = p; \
} \
}
#include "tritemp.h"
}
/*
* XImage, flat, NON-depth-buffered, PF_8R8G8B triangle.
*/
static void flat_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
{
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
#define PIXEL_TYPE GLuint
//#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
#define BYTES_PER_ROW (wmesa->ScanWidth)
#define SETUP_CODE \
unsigned long p = PACK_8R8G8B( VB->Color[pv][0], \
VB->Color[pv][1], VB->Color[pv][2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint xx; \
PIXEL_TYPE *pixel = pRow; \
for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
*pixel = p; \
} \
}
#include "tritemp.h"
}
/*
* XImage, flat, NON-depth-buffered, PF_5R6G5B triangle.
*/
static void flat_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
{
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
#define PIXEL_TYPE GLushort
//#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
#define BYTES_PER_ROW (wmesa->ScanWidth)
#define SETUP_CODE \
unsigned long p = PACK_5R6G5B( VB->Color[pv][0], \
VB->Color[pv][1], VB->Color[pv][2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint xx; \
PIXEL_TYPE *pixel = pRow; \
for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
*pixel = p; \
} \
}
#include "tritemp.h"
}
/*
* XImage, smooth, depth-buffered, 8-bit PF_LOOKUP triangle.
*/
static void smooth_ci_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
{
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
#define INTERP_INDEX 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (wmesa->ScanWidth)
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, len = RIGHT-LEFT; \
for (i=0;i<len;i++) { \
GLdepth z = FixedToDepth(ffz); \
if (z < zRow[i]) { \
pRow[i] = FixedToInt(ffi); \
zRow[i] = z; \
} \
ffi += fdidx; \
ffz += fdzdx; \
} \
}
#include "tritemp.h"
}
/*
* XImage, flat, depth-buffered, 8-bit PF_LOOKUP triangle.
*/
static void flat_ci_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
{
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (wmesa->ScanWidth)
#define SETUP_CODE \
GLuint index = VB->Index[pv]; \
if (!VB->MonoColor) { \
/* set the color index */ \
(*ctx->Driver.Index)( ctx, index ); \
}
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, len = RIGHT-LEFT; \
for (i=0;i<len;i++) { \
GLdepth z = FixedToDepth(ffz); \
if (z < zRow[i]) { \
pRow[i] = index; \
zRow[i] = z; \
} \
ffz += fdzdx; \
} \
}
#include "tritemp.h"
}
/*
* XImage, smooth, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
*/
static void smooth_ci_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
{
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
#define INTERP_INDEX 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (wmesa->ScanWidth)
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint xx; \
PIXEL_TYPE *pixel = pRow; \
for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
*pixel = FixedToInt(ffi); \
ffi += fdidx; \
} \
}
#include "tritemp.h"
}
/*
* XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
*/
static void flat_ci_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
{
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (wmesa->ScanWidth)
#define SETUP_CODE \
GLuint index = VB->Index[pv]; \
if (!VB->MonoColor) { \
/* set the color index */ \
(*ctx->Driver.Index)( ctx, index ); \
}
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint xx; \
PIXEL_TYPE *pixel = pRow; \
for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
*pixel = index; \
} \
}
#include "tritemp.h"
}
/*
* XImage, smooth, depth-buffered, 8-bit, PF_DITHER8 triangle.
*/
static void smooth_DITHER8_z_triangle( GLcontext *ctx,
GLuint v0, GLuint v1, GLuint v2,
GLuint pv )
{
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
DITHER_RGB_TO_8BIT_SETUP
#define INTERP_Z 1
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (wmesa->ScanWidth)
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \
for (i=0;i<len;i++,xx++) { \
GLdepth z = FixedToDepth(ffz); \
if (z < zRow[i]) { \
DITHER_RGB_TO_8BIT( FixedToInt(ffr), FixedToInt(ffg), \
FixedToInt(ffb), xx, yy); \
pRow[i] = pixelDithered; \
zRow[i] = z; \
} \
ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
ffz += fdzdx; \
} \
}
#include "tritemp.h"
}
/*
* XImage, flat, depth-buffered, 8-bit PF_DITHER triangle.
*/
static void flat_DITHER8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
{
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
DITHER_RGB_TO_8BIT_SETUP
#define INTERP_Z 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (wmesa->ScanWidth)
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT; \
for (i=0;i<len;i++,xx++) { \
GLdepth z = FixedToDepth(ffz); \
if (z < zRow[i]) { \
DITHER_RGB_TO_8BIT( VB->Color[pv][0], \
VB->Color[pv][1], VB->Color[pv][2], xx, yy); \
pRow[i] = pixelDithered; \
zRow[i] = z; \
} \
ffz += fdzdx; \
} \
}
#include "tritemp.h"
}
/*
* XImage, smooth, NON-depth-buffered, 8-bit PF_DITHER triangle.
*/
static void smooth_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
{
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
DITHER_RGB_TO_8BIT_SETUP
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (wmesa->ScanWidth)
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint xx, yy = FLIP(Y); \
PIXEL_TYPE *pixel = pRow; \
for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
DITHER_RGB_TO_8BIT( VB->Color[pv][0], VB->Color[pv][1], VB->Color[pv][2], xx, yy);\
*pixel = pixelDithered; \
ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \
} \
}
#include "tritemp.h"
}
/*
* XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle.
*/
static void flat_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
{
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
DITHER_RGB_TO_8BIT_SETUP
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (wmesa->ScanWidth)
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint xx, yy = FLIP(Y); \
PIXEL_TYPE *pixel = pRow; \
for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \
DITHER_RGB_TO_8BIT( VB->Color[pv][0], \
VB->Color[pv][1], VB->Color[pv][2], xx, yy); \
*pixel = pixelDithered; \
} \
}
#include "tritemp.h"
}
static triangle_func choose_triangle_function( GLcontext *ctx )
{
WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
int depth = wmesa->cColorBits;
if (ctx->Polygon.SmoothFlag) return NULL;
if (ctx->Texture.Enabled) return NULL;
if (!wmesa->db_flag) return NULL;
/*if (wmesa->xm_buffer->buffer==XIMAGE)*/ {
if ( ctx->Light.ShadeModel==GL_SMOOTH
&& ctx->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (wmesa->pixelformat) {
case PF_8A8B8G8R:
return smooth_8A8B8G8R_z_triangle;
case PF_8R8G8B:
return smooth_8R8G8B_z_triangle;
case PF_5R6G5B:
return smooth_5R6G5B_z_triangle;
case PF_DITHER8:
return smooth_DITHER8_z_triangle;
case PF_INDEX8:
return smooth_ci_z_triangle;
default:
return NULL;
}
}
if ( ctx->Light.ShadeModel==GL_FLAT
&& ctx->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (wmesa->pixelformat) {
case PF_8A8B8G8R:
return flat_8A8B8G8R_z_triangle;
case PF_8R8G8B:
return flat_8R8G8B_z_triangle;
case PF_5R6G5B:
return flat_5R6G5B_z_triangle;
case PF_DITHER8:
return flat_DITHER8_z_triangle;
case PF_INDEX8:
return flat_ci_z_triangle;
default:
return NULL;
}
}
if ( ctx->_RasterMask==0 /* no depth test */
&& ctx->Light.ShadeModel==GL_SMOOTH
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (wmesa->pixelformat) {
case PF_8A8B8G8R:
return smooth_8A8B8G8R_triangle;
case PF_8R8G8B:
return smooth_8R8G8B_triangle;
case PF_5R6G5B:
return smooth_5R6G5B_triangle;
case PF_DITHER8:
return smooth_DITHER8_triangle;
case PF_INDEX8:
return smooth_ci_triangle;
default:
return NULL;
}
}
if ( ctx->_RasterMask==0 /* no depth test */
&& ctx->Light.ShadeModel==GL_FLAT
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (wmesa->pixelformat) {
case PF_8A8B8G8R:
return flat_8A8B8G8R_triangle;
case PF_8R8G8B:
return flat_8R8G8B_triangle;
case PF_5R6G5B:
return flat_5R6G5B_triangle;
case PF_DITHER8:
return flat_DITHER8_triangle;
case PF_INDEX8:
return flat_ci_triangle;
default:
return NULL;
}
}
return NULL;
}
}
/*
* Define a new viewport and reallocate auxillary buffers if the size of
* the window (color buffer) has changed.
*/
void WMesaViewport( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height )
{
/* Save viewport */
ctx->Viewport.X = x;
ctx->Viewport.Width = width;
ctx->Viewport.Y = y;
ctx->Viewport.Height = height;
/* compute scale and bias values */
ctx->Viewport.Sx = (GLfloat) width / 2.0F;
ctx->Viewport.Tx = ctx->Viewport.Sx + x;
ctx->Viewport.Sy = (GLfloat) height / 2.0F;
ctx->Viewport.Ty = ctx->Viewport.Sy + y;
}