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| <title>Development Notes</title> |
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| <div class="header"> |
| <h1>The Mesa 3D Graphics Library</h1> |
| </div> |
| |
| <iframe src="contents.html"></iframe> |
| <div class="content"> |
| |
| <h1>Development Notes</h1> |
| |
| |
| <ul> |
| <li><a href="#style">Coding Style</a> |
| <li><a href="#submitting">Submitting Patches</a> |
| <li><a href="#release">Making a New Mesa Release</a> |
| <li><a href="#extensions">Adding Extensions</a> |
| </ul> |
| |
| |
| <h2 id="style">Coding Style</h2> |
| |
| <p> |
| Mesa is over 20 years old and the coding style has evolved over time. |
| Some old parts use a style that's a bit out of date. |
| If the guidelines below don't cover something, try following the format of |
| existing, neighboring code. |
| </p> |
| |
| <p> |
| Basic formatting guidelines |
| </p> |
| |
| <ul> |
| <li>3-space indentation, no tabs. |
| <li>Limit lines to 78 or fewer characters. The idea is to prevent line |
| wrapping in 80-column editors and terminals. There are exceptions, such |
| as if you're defining a large, static table of information. |
| <li>Opening braces go on the same line as the if/for/while statement. |
| For example: |
| <pre> |
| if (condition) { |
| foo; |
| } else { |
| bar; |
| } |
| </pre> |
| |
| <li>Put a space before/after operators. For example, <tt>a = b + c;</tt> |
| and not <tt>a=b+c;</tt> |
| |
| <li>This GNU indent command generally does the right thing for formatting: |
| <pre> |
| indent -br -i3 -npcs --no-tabs infile.c -o outfile.c |
| </pre> |
| |
| <li>Use comments wherever you think it would be helpful for other developers. |
| Several specific cases and style examples follow. Note that we roughly |
| follow <a href="http://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions. |
| <br> |
| <br> |
| Single-line comments: |
| <pre> |
| /* null-out pointer to prevent dangling reference below */ |
| bufferObj = NULL; |
| </pre> |
| Or, |
| <pre> |
| bufferObj = NULL; /* prevent dangling reference below */ |
| </pre> |
| Multi-line comment: |
| <pre> |
| /* If this is a new buffer object id, or one which was generated but |
| * never used before, allocate a buffer object now. |
| */ |
| </pre> |
| We try to quote the OpenGL specification where prudent: |
| <pre> |
| /* Page 38 of the PDF of the OpenGL ES 3.0 spec says: |
| * |
| * "An INVALID_OPERATION error is generated for any of the following |
| * conditions: |
| * |
| * * <length> is zero." |
| * |
| * Additionally, page 94 of the PDF of the OpenGL 4.5 core spec |
| * (30.10.2014) also says this, so it's no longer allowed for desktop GL, |
| * either. |
| */ |
| </pre> |
| Function comment example: |
| <pre> |
| /** |
| * Create and initialize a new buffer object. Called via the |
| * ctx->Driver.CreateObject() driver callback function. |
| * \param name integer name of the object |
| * \param type one of GL_FOO, GL_BAR, etc. |
| * \return pointer to new object or NULL if error |
| */ |
| struct gl_object * |
| _mesa_create_object(GLuint name, GLenum type) |
| { |
| /* function body */ |
| } |
| </pre> |
| |
| <li>Put the function return type and qualifiers on one line and the function |
| name and parameters on the next, as seen above. This makes it easy to use |
| <code>grep ^function_name dir/*</code> to find function definitions. Also, |
| the opening brace goes on the next line by itself (see above.) |
| |
| <li>Function names follow various conventions depending on the type of function: |
| <pre> |
| glFooBar() - a public GL entry point (in glapi_dispatch.c) |
| _mesa_FooBar() - the internal immediate mode function |
| save_FooBar() - retained mode (display list) function in dlist.c |
| foo_bar() - a static (private) function |
| _mesa_foo_bar() - an internal non-static Mesa function |
| </pre> |
| |
| <li>Constants, macros and enumerant names are ALL_UPPERCASE, with _ between |
| words. |
| <li>Mesa usually uses camel case for local variables (Ex: "localVarname") |
| while gallium typically uses underscores (Ex: "local_var_name"). |
| <li>Global variables are almost never used because Mesa should be thread-safe. |
| |
| <li>Booleans. Places that are not directly visible to the GL API |
| should prefer the use of <tt>bool</tt>, <tt>true</tt>, and |
| <tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and |
| <tt>GL_FALSE</tt>. In C code, this may mean that |
| <tt>#include <stdbool.h></tt> needs to be added. The |
| <tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and |
| src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples. |
| |
| </ul> |
| |
| |
| <h2 id="submitting">Submitting patches</h2> |
| |
| <p> |
| The basic guidelines for submitting patches are: |
| </p> |
| |
| <ul> |
| <li>Patches should be sufficiently tested before submitting. |
| <li>Code patches should follow Mesa coding conventions. |
| <li>Whenever possible, patches should only effect individual Mesa/Gallium |
| components. |
| <li>Patches should never introduce build breaks and should be bisectable (see |
| <code>git bisect</code>.) |
| <li>Patches should be properly formatted (see below). |
| <li>Patches should be submitted to mesa-dev for review using |
| <code>git send-email</code>. |
| <li>Patches should not mix code changes with code formatting changes (except, |
| perhaps, in very trivial cases.) |
| </ul> |
| |
| <h3>Patch formatting</h3> |
| |
| <p> |
| The basic rules for patch formatting are: |
| </p> |
| |
| <ul> |
| <li>Lines should be limited to 75 characters or less so that git logs |
| displayed in 80-column terminals avoid line wrapping. Note that git |
| log uses 4 spaces of indentation (4 + 75 < 80). |
| <li>The first line should be a short, concise summary of the change prefixed |
| with a module name. Examples: |
| <pre> |
| mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONG |
| |
| gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY |
| |
| i965: Fix missing type in local variable declaration. |
| </pre> |
| <li>Subsequent patch comments should describe the change in more detail, |
| if needed. For example: |
| <pre> |
| i965: Remove end-of-thread SEND alignment code. |
| |
| This was present in Eric's initial implementation of the compaction code |
| for Sandybridge (commit 077d01b6). There is no documentation saying this |
| is necessary, and removing it causes no regressions in piglit on any |
| platform. |
| </pre> |
| <li>A "Signed-off-by:" line is not required, but not discouraged either. |
| <li>If a patch address a bugzilla issue, that should be noted in the |
| patch comment. For example: |
| <pre> |
| Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89689 |
| </pre> |
| <li>If there have been several revisions to a patch during the review |
| process, they should be noted such as in this example: |
| <pre> |
| st/mesa: add ARB_texture_stencil8 support (v4) |
| |
| if we support stencil texturing, enable texture_stencil8 |
| there is no requirement to support native S8 for this, |
| the texture can be converted to x24s8 fine. |
| |
| v2: fold fixes from Marek in: |
| a) put S8 last in the list |
| b) fix renderable to always test for d/s renderable |
| fixup the texture case to use a stencil only format |
| for picking the format for the texture view. |
| v3: hit fallback for getteximage |
| v4: put s8 back in front, it shouldn't get picked now (Ilia) |
| </pre> |
| <li>If someone tested your patch, document it with a line like this: |
| <pre> |
| Tested-by: Joe Hacker <jhacker@foo.com> |
| </pre> |
| <li>If the patch was reviewed (usually the case) or acked by someone, |
| that should be documented with: |
| <pre> |
| Reviewed-by: Joe Hacker <jhacker@foo.com> |
| Acked-by: Joe Hacker <jhacker@foo.com> |
| </pre> |
| </ul> |
| |
| |
| |
| <h3>Testing Patches</h3> |
| |
| <p> |
| It should go without saying that patches must be tested. In general, |
| do whatever testing is prudent. |
| </p> |
| |
| <p> |
| You should always run the Mesa test suite before submitting patches. |
| The test suite can be run using the 'make check' command. All tests |
| must pass before patches will be accepted, this may mean you have |
| to update the tests themselves. |
| </p> |
| |
| <p> |
| Whenever possible and applicable, test the patch with |
| <a href="http://piglit.freedesktop.org">Piglit</a> to |
| check for regressions. |
| </p> |
| |
| |
| <h3>Mailing Patches</h3> |
| |
| <p> |
| Patches should be sent to the Mesa mailing list for review. |
| When submitting a patch make sure to use git send-email rather than attaching |
| patches to emails. Sending patches as attachments prevents people from being |
| able to provide in-line review comments. |
| </p> |
| |
| <p> |
| When submitting follow-up patches you can use --in-reply-to to make v2, v3, |
| etc patches show up as replies to the originals. This usually works well |
| when you're sending out updates to individual patches (as opposed to |
| re-sending the whole series). Using --in-reply-to makes |
| it harder for reviewers to accidentally review old patches. |
| </p> |
| |
| <p> |
| When submitting follow-up patches you should also login to |
| <a href="https://patchwork.freedesktop.org">patchwork</a> and change the |
| state of your old patches to Superseded. |
| </p> |
| |
| <h3>Reviewing Patches</h3> |
| |
| <p> |
| When you've reviewed a patch on the mailing list, please be unambiguous |
| about your review. That is, state either |
| <pre> |
| Reviewed-by: Joe Hacker <jhacker@foo.com> |
| </pre> |
| or |
| <pre> |
| Acked-by: Joe Hacker <jhacker@foo.com> |
| </pre> |
| Rather than saying just "LGTM" or "Seems OK". |
| </p> |
| |
| <p> |
| If small changes are suggested, it's OK to say something like: |
| <pre> |
| With the above fixes, Reviewed-by: Joe Hacker <jhacker@foo.com> |
| </pre> |
| which tells the patch author that the patch can be committed, as long |
| as the issues are resolved first. |
| </p> |
| |
| |
| <h3>Marking a commit as a candidate for a stable branch</h3> |
| |
| <p> |
| If you want a commit to be applied to a stable branch, |
| you should add an appropriate note to the commit message. |
| </p> |
| |
| <p> |
| Here are some examples of such a note: |
| </p> |
| <ul> |
| <li>CC: <mesa-stable@lists.freedesktop.org></li> |
| <li>CC: "9.2 10.0" <mesa-stable@lists.freedesktop.org></li> |
| <li>CC: "10.0" <mesa-stable@lists.freedesktop.org></li> |
| </ul> |
| |
| Simply adding the CC to the mesa-stable list address is adequate to nominate |
| the commit for the most-recently-created stable branch. It is only necessary |
| to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the |
| examples above), if you want to nominate the commit for an older stable |
| branch. And, as in these examples, you can nominate the commit for the older |
| branch in addition to the more recent branch, or nominate the commit |
| exclusively for the older branch. |
| |
| This "CC" syntax for patch nomination will cause patches to automatically be |
| copied to the mesa-stable@ mailing list when you use "git send-email" to send |
| patches to the mesa-dev@ mailing list. Also, if you realize that a commit |
| should be nominated for the stable branch after it has already been committed, |
| you can send a note directly to the mesa-stable@lists.freedesktop.org where |
| the Mesa stable-branch maintainers will receive it. Be sure to mention the |
| commit ID of the commit of interest (as it appears in the mesa master branch). |
| |
| The latest set of patches that have been nominated, accepted, or rejected for |
| the upcoming stable release can always be seen on the |
| <a href="http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a> |
| page. |
| |
| <h3>Criteria for accepting patches to the stable branch</h3> |
| |
| Mesa has a designated release manager for each stable branch, and the release |
| manager is the only developer that should be pushing changes to these |
| branches. Everyone else should simply nominate patches using the mechanism |
| described above. |
| |
| The stable-release manager will work with the list of nominated patches, and |
| for each patch that meets the crtieria below will cherry-pick the patch with: |
| <code>git cherry-pick -x <commit></code>. The <code>-x</code> option is |
| important so that the picked patch references the comit ID of the original |
| patch. |
| |
| The stable-release manager may at times need to force-push changes to the |
| stable branches, for example, to drop a previously-picked patch that was later |
| identified as causing a regression). These force-pushes may cause changes to |
| be lost from the stable branch if developers push things directly. Consider |
| yourself warned. |
| |
| The stable-release manager is also given broad discretion in rejecting patches |
| that have been nominated for the stable branch. The most basic rule is that |
| the stable branch is for bug fixes only, (no new features, no |
| regressions). Here is a non-exhaustive list of some reasons that a patch may |
| be rejected: |
| |
| <ul> |
| <li>Patch introduces a regression. Any reported build breakage or other |
| regression caused by a particular patch, (game no longer work, piglit test |
| changes from PASS to FAIL), is justification for rejecting a patch.</li> |
| |
| <li>Patch is too large, (say, larger than 100 lines)</li> |
| |
| <li>Patch is not a fix. For example, a commit that moves code around with no |
| functional change should be rejected.</li> |
| |
| <li>Patch fix is not clearly described. For example, a commit message |
| of only a single line, no description of the bug, no mention of bugzilla, |
| etc.</li> |
| |
| <li>Patch has not obviously been reviewed, For example, the commit message |
| has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the |
| author.</li> |
| |
| <li>Patch has not already been merged to the master branch. As a rule, bug |
| fixes should never be applied first to a stable branch. Patches should land |
| first on the master branch and then be cherry-picked to a stable |
| branch. (This is to avoid future releases causing regressions if the patch |
| is not also applied to master.) The only things that might look like |
| exceptions would be backports of patches from master that happen to look |
| significantly different.</li> |
| |
| <li>Patch depends on too many other patches. Ideally, all stable-branch |
| patches should be self-contained. It sometimes occurs that a single, logical |
| bug-fix occurs as two separate patches on master, (such as an original |
| patch, then a subsequent fix-up to that patch). In such a case, these two |
| patches should be squashed into a single, self-contained patch for the |
| stable branch. (Of course, if the squashing makes the patch too large, then |
| that could be a reason to reject the patch.)</li> |
| |
| <li>Patch includes new feature development, not bug fixes. New OpenGL |
| features, extensions, etc. should be applied to Mesa master and included in |
| the next major release. Stable releases are intended only for bug fixes. |
| |
| Note: As an exception to this rule, the stable-release manager may accept |
| hardware-enabling "features". For example, backports of new code to support |
| a newly-developed hardware product can be accepted if they can be reasonably |
| determined to not have effects on other hardware.</li> |
| |
| <li>Patch is a performance optimization. As a rule, performance patches are |
| not candidates for the stable branch. The only exception might be a case |
| where an application's performance was recently severely impacted so as to |
| become unusable. The fix for this performance regression could then be |
| considered for a stable branch. The optimization must also be |
| non-controversial and the patches still need to meet the other criteria of |
| being simple and self-contained</li> |
| |
| <li>Patch introduces a new failure mode (such as an assert). While the new |
| assert might technically be correct, for example to make Mesa more |
| conformant, this is not the kind of "bug fix" we want in a stable |
| release. The potential problem here is that an OpenGL program that was |
| previously working, (even if technically non-compliant with the |
| specification), could stop working after this patch. So that would be a |
| regression that is unaacceptable for the stable branch.</li> |
| </ul> |
| |
| |
| <h2 id="release">Making a New Mesa Release</h2> |
| |
| <p> |
| These are the instructions for making a new Mesa release. |
| </p> |
| |
| <h3>Get latest source files</h3> |
| <p> |
| Use git to get the latest Mesa files from the git repository, from whatever |
| branch is relevant. This document uses the convention X.Y.Z for the release |
| being created, which should be created from a branch named X.Y. |
| </p> |
| |
| <h3>Perform basic testing</h3> |
| <p> |
| The release manager should, at the very least, test the code by compiling it, |
| installing it, and running the latest piglit to ensure that no piglit tests |
| have regressed since the previous release. |
| </p> |
| |
| <p> |
| The release manager should do this testing with at least one hardware driver, |
| (say, whatever is contained in the local development machine), as well as on |
| both Gallium and non-Gallium software drivers. The software testing can be |
| performed by running piglit with the following environment-variable set: |
| </p> |
| |
| <pre> |
| LIBGL_ALWAYS_SOFTWARE=1 |
| </pre> |
| |
| And Gallium vs. non-Gallium software drivers can be obtained by using the |
| following configure flags on separate builds: |
| |
| <pre> |
| --with-dri-drivers=swrast |
| --with-gallium-drivers=swrast |
| </pre> |
| |
| <p> |
| Note: If both options are given in one build, both swrast_dri.so drivers will |
| be compiled, but only one will be installed. The following command can be used |
| to ensure the correct driver is being tested: |
| </p> |
| |
| <pre> |
| LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep "renderer string" |
| </pre> |
| |
| If any regressions are found in this testing with piglit, stop here, and do |
| not perform a release until regressions are fixed. |
| |
| <h3>Update version in file VERSION</h3> |
| |
| <p> |
| Increment the version contained in the file VERSION at Mesa's top-level, then |
| commit this change. |
| </p> |
| |
| <h3>Create release notes for the new release</h3> |
| |
| <p> |
| Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous |
| release notes). Note that the sha256sums section of the release notes should |
| be empty at this point. |
| </p> |
| |
| <p> |
| Two scripts are available to help generate portions of the release notes: |
| |
| <pre> |
| ./bin/bugzilla_mesa.sh |
| ./bin/shortlog_mesa.sh |
| </pre> |
| |
| <p> |
| The first script identifies commits that reference bugzilla bugs and obtains |
| the descriptions of those bugs from bugzilla. The second script generates a |
| log of all commits. In both cases, HTML-formatted lists are printed to stdout |
| to be included in the release notes. |
| </p> |
| |
| <p> |
| Commit these changes |
| </p> |
| |
| <h3>Make the release archives, signatures, and the release tag</h3> |
| <p> |
| From inside the Mesa directory: |
| <pre> |
| ./autogen.sh |
| make -j1 tarballs |
| </pre> |
| |
| <p> |
| After the tarballs are created, the sha256 checksums for the files will |
| be computed and printed. These will be used in a step below. |
| </p> |
| |
| <p> |
| It's important at this point to also verify that the constructed tar file |
| actually builds: |
| </p> |
| |
| <pre> |
| tar xjf MesaLib-X.Y.Z.tar.bz2 |
| cd Mesa-X.Y.Z |
| ./configure --enable-gallium-llvm |
| make -j6 |
| make install |
| </pre> |
| |
| <p> |
| Some touch testing should also be performed at this point, (run glxgears or |
| more involved OpenGL programs against the installed Mesa). |
| </p> |
| |
| <p> |
| Create detached GPG signatures for each of the archive files created above: |
| </p> |
| |
| <pre> |
| gpg --sign --detach MesaLib-X.Y.Z.tar.gz |
| gpg --sign --detach MesaLib-X.Y.Z.tar.bz2 |
| gpg --sign --detach MesaLib-X.Y.Z.zip |
| </pre> |
| |
| <p> |
| Tag the commit used for the build: |
| </p> |
| |
| <pre> |
| git tag -s mesa-X.Y.X -m "Mesa X.Y.Z release" |
| </pre> |
| |
| <p> |
| Note: It would be nice to investigate and fix the issue that causes the |
| tarballs target to fail with multiple build process, such as with "-j4". It |
| would also be nice to incorporate all of the above commands into a single |
| makefile target. And instead of a custom "tarballs" target, we should |
| incorporate things into the standard "make dist" and "make distcheck" targets. |
| </p> |
| |
| <h3>Add the sha256sums to the release notes</h3> |
| |
| <p> |
| Edit docs/relnotes/X.Y.Z.html to add the sha256sums printed as part of "make |
| tarballs" in the previous step. Commit this change. |
| </p> |
| |
| <h3>Push all commits and the tag created above</h3> |
| |
| <p> |
| This is the first step that cannot easily be undone. The release is going |
| forward from this point: |
| </p> |
| |
| <pre> |
| git push origin X.Y --tags |
| </pre> |
| |
| <h3>Install the release files and signatures on the distribution server</h3> |
| |
| <p> |
| The following commands can be used to copy the release archive files and |
| signatures to the freedesktop.org server: |
| </p> |
| |
| <pre> |
| scp MesaLib-X.Y.Z* people.freedesktop.org: |
| ssh people.freedesktop.org |
| cd /srv/ftp.freedesktop.org/pub/mesa |
| mkdir X.Y.Z |
| cd X.Y.Z |
| mv ~/MesaLib-X.Y.Z* . |
| </pre> |
| |
| <h3>Back on mesa master, add the new release notes into the tree</h3> |
| |
| <p> |
| Something like the following steps will do the trick: |
| </p> |
| |
| <pre> |
| cp docs/relnotes/X.Y.Z.html /tmp |
| git checkout master |
| cp /tmp/X.Y.Z.html docs/relnotes |
| git add docs/relnotes/X.Y.Z.html |
| </pre> |
| |
| <p> |
| Also, edit docs/relnotes.html to add a link to the new release notes, and edit |
| docs/index.html to add a news entry. Then commit and push: |
| </p> |
| |
| <pre> |
| git commit -a -m "docs: Import X.Y.Z release notes, add news item." |
| git push origin |
| </pre> |
| |
| <h3>Update the mesa3d.org website</h3> |
| |
| <p> |
| NOTE: The recent release managers have not been performing this step |
| themselves, but leaving this to Brian Paul, (who has access to the |
| sourceforge.net hosting for mesa3d.org). Brian is more than willing to grant |
| the permission necessary to future release managers to do this step on their |
| own. |
| </p> |
| |
| <p> |
| Update the web site by copying the docs/ directory's files to |
| /home/users/b/br/brianp/mesa-www/htdocs/ with: |
| <br> |
| <code> |
| sftp USERNAME,mesa3d@web.sourceforge.net |
| </code> |
| </p> |
| |
| |
| <h3>Announce the release</h3> |
| <p> |
| Make an announcement on the mailing lists: |
| |
| <em>mesa-dev@lists.freedesktop.org</em>, |
| and |
| <em>mesa-announce@lists.freedesktop.org</em> |
| |
| Follow the template of previously-sent release announcements. The following |
| command can be used to generate the log of changes to be included in the |
| release announcement: |
| |
| <pre> |
| git shortlog mesa-X.Y.Z-1..mesa-X.Y.Z |
| </pre> |
| </p> |
| |
| |
| <h2 id="extensions">Adding Extensions</h2> |
| |
| <p> |
| To add a new GL extension to Mesa you have to do at least the following. |
| |
| <ul> |
| <li> |
| If glext.h doesn't define the extension, edit include/GL/gl.h and add |
| code like this: |
| <pre> |
| #ifndef GL_EXT_the_extension_name |
| #define GL_EXT_the_extension_name 1 |
| /* declare the new enum tokens */ |
| /* prototype the new functions */ |
| /* TYPEDEFS for the new functions */ |
| #endif |
| </pre> |
| </li> |
| <li> |
| In the src/mapi/glapi/gen/ directory, add the new extension functions and |
| enums to the gl_API.xml file. |
| Then, a bunch of source files must be regenerated by executing the |
| corresponding Python scripts. |
| </li> |
| <li> |
| Add a new entry to the <code>gl_extensions</code> struct in mtypes.h |
| </li> |
| <li> |
| Update the <code>extensions.c</code> file. |
| </li> |
| <li> |
| From this point, the best way to proceed is to find another extension, |
| similar to the new one, that's already implemented in Mesa and use it |
| as an example. |
| </li> |
| <li> |
| If the new extension adds new GL state, the functions in get.c, enable.c |
| and attrib.c will most likely require new code. |
| </li> |
| <li> |
| The dispatch tests check_table.cpp and dispatch_sanity.cpp |
| should be updated with details about the new extensions functions. These |
| tests are run using 'make check' |
| </li> |
| </ul> |
| |
| |
| |
| |
| </div> |
| </body> |
| </html> |