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/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "anv_private.h"
VkResult gen8_CreateDynamicRasterState(
VkDevice _device,
const VkDynamicRasterStateCreateInfo* pCreateInfo,
VkDynamicRasterState* pState)
{
ANV_FROM_HANDLE(anv_device, device, _device);
struct anv_dynamic_rs_state *state;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DYNAMIC_RASTER_STATE_CREATE_INFO);
state = anv_device_alloc(device, sizeof(*state), 8,
VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
if (state == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
struct GEN8_3DSTATE_SF sf = {
GEN8_3DSTATE_SF_header,
.LineWidth = pCreateInfo->lineWidth,
};
GEN8_3DSTATE_SF_pack(NULL, state->gen8.sf, &sf);
bool enable_bias = pCreateInfo->depthBias != 0.0f ||
pCreateInfo->slopeScaledDepthBias != 0.0f;
struct GEN8_3DSTATE_RASTER raster = {
.GlobalDepthOffsetEnableSolid = enable_bias,
.GlobalDepthOffsetEnableWireframe = enable_bias,
.GlobalDepthOffsetEnablePoint = enable_bias,
.GlobalDepthOffsetConstant = pCreateInfo->depthBias,
.GlobalDepthOffsetScale = pCreateInfo->slopeScaledDepthBias,
.GlobalDepthOffsetClamp = pCreateInfo->depthBiasClamp
};
GEN8_3DSTATE_RASTER_pack(NULL, state->gen8.raster, &raster);
*pState = anv_dynamic_rs_state_to_handle(state);
return VK_SUCCESS;
}
void
gen8_fill_buffer_surface_state(void *state, const struct anv_format *format,
uint32_t offset, uint32_t range)
{
/* This assumes RGBA float format. */
uint32_t stride = 4;
uint32_t num_elements = range / stride;
struct GEN8_RENDER_SURFACE_STATE surface_state = {
.SurfaceType = SURFTYPE_BUFFER,
.SurfaceArray = false,
.SurfaceFormat = format->surface_format,
.SurfaceVerticalAlignment = VALIGN4,
.SurfaceHorizontalAlignment = HALIGN4,
.TileMode = LINEAR,
.SamplerL2BypassModeDisable = true,
.RenderCacheReadWriteMode = WriteOnlyCache,
.MemoryObjectControlState = GEN8_MOCS,
.Height = (num_elements >> 7) & 0x3fff,
.Width = num_elements & 0x7f,
.Depth = (num_elements >> 21) & 0x3f,
.SurfacePitch = stride - 1,
.NumberofMultisamples = MULTISAMPLECOUNT_1,
.ShaderChannelSelectRed = SCS_RED,
.ShaderChannelSelectGreen = SCS_GREEN,
.ShaderChannelSelectBlue = SCS_BLUE,
.ShaderChannelSelectAlpha = SCS_ALPHA,
/* FIXME: We assume that the image must be bound at this time. */
.SurfaceBaseAddress = { NULL, offset },
};
GEN8_RENDER_SURFACE_STATE_pack(NULL, state, &surface_state);
}
VkResult gen8_CreateBufferView(
VkDevice _device,
const VkBufferViewCreateInfo* pCreateInfo,
VkBufferView* pView)
{
ANV_FROM_HANDLE(anv_device, device, _device);
struct anv_buffer_view *bview;
VkResult result;
result = anv_buffer_view_create(device, pCreateInfo, &bview);
if (result != VK_SUCCESS)
return result;
const struct anv_format *format =
anv_format_for_vk_format(pCreateInfo->format);
gen8_fill_buffer_surface_state(bview->surface_state.map, format,
bview->offset, pCreateInfo->range);
*pView = anv_buffer_view_to_handle(bview);
return VK_SUCCESS;
}
static const uint8_t anv_halign[] = {
[4] = HALIGN4,
[8] = HALIGN8,
[16] = HALIGN16,
};
static const uint8_t anv_valign[] = {
[4] = VALIGN4,
[8] = VALIGN8,
[16] = VALIGN16,
};
void
gen8_image_view_init(struct anv_image_view *iview,
struct anv_device *device,
const VkImageViewCreateInfo* pCreateInfo,
struct anv_cmd_buffer *cmd_buffer)
{
ANV_FROM_HANDLE(anv_image, image, pCreateInfo->image);
const VkImageSubresourceRange *range = &pCreateInfo->subresourceRange;
struct anv_surface *surface =
anv_image_get_surface_for_aspect_mask(image, range->aspectMask);
uint32_t depth = 1; /* RENDER_SURFACE_STATE::Depth */
uint32_t rt_view_extent = 1; /* RENDER_SURFACE_STATE::RenderTargetViewExtent */
const struct anv_format *format_info =
anv_format_for_vk_format(pCreateInfo->format);
const struct anv_image_view_info view_type_info =
anv_image_view_info_for_vk_image_view_type(pCreateInfo->viewType);
iview->bo = image->bo;
iview->offset = image->offset + surface->offset;
iview->format = format_info;
iview->extent = (VkExtent3D) {
.width = anv_minify(image->extent.width, range->baseMipLevel),
.height = anv_minify(image->extent.height, range->baseMipLevel),
.depth = anv_minify(image->extent.depth, range->baseMipLevel),
};
switch (image->type) {
case VK_IMAGE_TYPE_1D:
case VK_IMAGE_TYPE_2D:
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
*
* For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced
* by one for each increase from zero of Minimum Array Element. For
* example, if Minimum Array Element is set to 1024 on a 2D surface,
* the range of this field is reduced to [0,1023].
*/
depth = range->arraySize;
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
*
* For Render Target and Typed Dataport 1D and 2D Surfaces:
* This field must be set to the same value as the Depth field.
*/
rt_view_extent = depth;
break;
case VK_IMAGE_TYPE_3D:
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
*
* If the volume texture is MIP-mapped, this field specifies the
* depth of the base MIP level.
*/
depth = image->extent.depth;
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
*
* For Render Target and Typed Dataport 3D Surfaces: This field
* indicates the extent of the accessible 'R' coordinates minus 1 on
* the LOD currently being rendered to.
*/
rt_view_extent = iview->extent.depth;
break;
default:
unreachable(!"bad VkImageType");
}
static const uint32_t vk_to_gen_swizzle[] = {
[VK_CHANNEL_SWIZZLE_ZERO] = SCS_ZERO,
[VK_CHANNEL_SWIZZLE_ONE] = SCS_ONE,
[VK_CHANNEL_SWIZZLE_R] = SCS_RED,
[VK_CHANNEL_SWIZZLE_G] = SCS_GREEN,
[VK_CHANNEL_SWIZZLE_B] = SCS_BLUE,
[VK_CHANNEL_SWIZZLE_A] = SCS_ALPHA
};
struct GEN8_RENDER_SURFACE_STATE surface_state = {
.SurfaceType = view_type_info.surface_type,
.SurfaceArray = image->array_size > 1,
.SurfaceFormat = format_info->surface_format,
.SurfaceVerticalAlignment = anv_valign[surface->v_align],
.SurfaceHorizontalAlignment = anv_halign[surface->h_align],
.TileMode = surface->tile_mode,
.VerticalLineStride = 0,
.VerticalLineStrideOffset = 0,
.SamplerL2BypassModeDisable = true,
.RenderCacheReadWriteMode = WriteOnlyCache,
.MemoryObjectControlState = GEN8_MOCS,
/* The driver sets BaseMipLevel in SAMPLER_STATE, not here in
* RENDER_SURFACE_STATE. The Broadwell PRM says "it is illegal to have
* both Base Mip Level fields nonzero".
*/
.BaseMipLevel = 0.0,
.SurfaceQPitch = surface->qpitch >> 2,
.Height = image->extent.height - 1,
.Width = image->extent.width - 1,
.Depth = depth - 1,
.SurfacePitch = surface->stride - 1,
.RenderTargetViewExtent = rt_view_extent - 1,
.MinimumArrayElement = range->baseArrayLayer,
.NumberofMultisamples = MULTISAMPLECOUNT_1,
.XOffset = 0,
.YOffset = 0,
/* For sampler surfaces, the hardware interprets field MIPCount/LOD as
* MIPCount. The range of levels accessible by the sampler engine is
* [SurfaceMinLOD, SurfaceMinLOD + MIPCountLOD].
*/
.MIPCountLOD = range->mipLevels - 1,
.SurfaceMinLOD = range->baseMipLevel,
.AuxiliarySurfaceMode = AUX_NONE,
.RedClearColor = 0,
.GreenClearColor = 0,
.BlueClearColor = 0,
.AlphaClearColor = 0,
.ShaderChannelSelectRed = vk_to_gen_swizzle[pCreateInfo->channels.r],
.ShaderChannelSelectGreen = vk_to_gen_swizzle[pCreateInfo->channels.g],
.ShaderChannelSelectBlue = vk_to_gen_swizzle[pCreateInfo->channels.b],
.ShaderChannelSelectAlpha = vk_to_gen_swizzle[pCreateInfo->channels.a],
.ResourceMinLOD = 0.0,
.SurfaceBaseAddress = { NULL, iview->offset },
};
if (cmd_buffer) {
iview->surface_state =
anv_state_stream_alloc(&cmd_buffer->surface_state_stream, 64, 64);
} else {
iview->surface_state =
anv_state_pool_alloc(&device->surface_state_pool, 64, 64);
}
GEN8_RENDER_SURFACE_STATE_pack(NULL, iview->surface_state.map,
&surface_state);
}
void
gen8_color_attachment_view_init(struct anv_image_view *iview,
struct anv_device *device,
const VkAttachmentViewCreateInfo* pCreateInfo,
struct anv_cmd_buffer *cmd_buffer)
{
ANV_FROM_HANDLE(anv_image, image, pCreateInfo->image);
struct anv_surface *surface =
anv_image_get_surface_for_color_attachment(image);
const struct anv_format *format_info =
anv_format_for_vk_format(pCreateInfo->format);
uint32_t depth = 1; /* RENDER_SURFACE_STATE::Depth */
uint32_t rt_view_extent = 1; /* RENDER_SURFACE_STATE::RenderTargetViewExtent */
anv_assert(pCreateInfo->arraySize > 0);
anv_assert(pCreateInfo->mipLevel < image->levels);
anv_assert(pCreateInfo->baseArraySlice + pCreateInfo->arraySize <= image->array_size);
iview->bo = image->bo;
iview->offset = image->offset + surface->offset;
iview->format = anv_format_for_vk_format(pCreateInfo->format);
iview->extent = (VkExtent3D) {
.width = anv_minify(image->extent.width, pCreateInfo->mipLevel),
.height = anv_minify(image->extent.height, pCreateInfo->mipLevel),
.depth = anv_minify(image->extent.depth, pCreateInfo->mipLevel),
};
switch (image->type) {
case VK_IMAGE_TYPE_1D:
case VK_IMAGE_TYPE_2D:
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
*
* For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced
* by one for each increase from zero of Minimum Array Element. For
* example, if Minimum Array Element is set to 1024 on a 2D surface,
* the range of this field is reduced to [0,1023].
*/
depth = pCreateInfo->arraySize;
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
*
* For Render Target and Typed Dataport 1D and 2D Surfaces:
* This field must be set to the same value as the Depth field.
*/
rt_view_extent = depth;
break;
case VK_IMAGE_TYPE_3D:
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
*
* If the volume texture is MIP-mapped, this field specifies the
* depth of the base MIP level.
*/
depth = image->extent.depth;
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
*
* For Render Target and Typed Dataport 3D Surfaces: This field
* indicates the extent of the accessible 'R' coordinates minus 1 on
* the LOD currently being rendered to.
*/
rt_view_extent = iview->extent.depth;
break;
default:
unreachable(!"bad VkImageType");
}
if (cmd_buffer) {
iview->surface_state =
anv_state_stream_alloc(&cmd_buffer->surface_state_stream, 64, 64);
} else {
iview->surface_state =
anv_state_pool_alloc(&device->surface_state_pool, 64, 64);
}
struct GEN8_RENDER_SURFACE_STATE surface_state = {
.SurfaceType = image->type,
.SurfaceArray = image->array_size > 1,
.SurfaceFormat = format_info->surface_format,
.SurfaceVerticalAlignment = anv_valign[surface->v_align],
.SurfaceHorizontalAlignment = anv_halign[surface->h_align],
.TileMode = surface->tile_mode,
.VerticalLineStride = 0,
.VerticalLineStrideOffset = 0,
.SamplerL2BypassModeDisable = true,
.RenderCacheReadWriteMode = WriteOnlyCache,
.MemoryObjectControlState = GEN8_MOCS,
/* The driver sets BaseMipLevel in SAMPLER_STATE, not here in
* RENDER_SURFACE_STATE. The Broadwell PRM says "it is illegal to have
* both Base Mip Level fields nonzero".
*/
.BaseMipLevel = 0.0,
.SurfaceQPitch = surface->qpitch >> 2,
.Height = image->extent.height - 1,
.Width = image->extent.width - 1,
.Depth = depth - 1,
.SurfacePitch = surface->stride - 1,
.RenderTargetViewExtent = rt_view_extent - 1,
.MinimumArrayElement = pCreateInfo->baseArraySlice,
.NumberofMultisamples = MULTISAMPLECOUNT_1,
.XOffset = 0,
.YOffset = 0,
/* For render target surfaces, the hardware interprets field MIPCount/LOD as
* LOD. The Broadwell PRM says:
*
* MIPCountLOD defines the LOD that will be rendered into.
* SurfaceMinLOD is ignored.
*/
.SurfaceMinLOD = 0,
.MIPCountLOD = pCreateInfo->mipLevel,
.AuxiliarySurfaceMode = AUX_NONE,
.RedClearColor = 0,
.GreenClearColor = 0,
.BlueClearColor = 0,
.AlphaClearColor = 0,
.ShaderChannelSelectRed = SCS_RED,
.ShaderChannelSelectGreen = SCS_GREEN,
.ShaderChannelSelectBlue = SCS_BLUE,
.ShaderChannelSelectAlpha = SCS_ALPHA,
.ResourceMinLOD = 0.0,
.SurfaceBaseAddress = { NULL, iview->offset },
};
GEN8_RENDER_SURFACE_STATE_pack(NULL, iview->surface_state.map,
&surface_state);
}
VkResult gen8_CreateSampler(
VkDevice _device,
const VkSamplerCreateInfo* pCreateInfo,
VkSampler* pSampler)
{
ANV_FROM_HANDLE(anv_device, device, _device);
struct anv_sampler *sampler;
uint32_t mag_filter, min_filter, max_anisotropy;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO);
sampler = anv_device_alloc(device, sizeof(*sampler), 8,
VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
if (!sampler)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
static const uint32_t vk_to_gen_tex_filter[] = {
[VK_TEX_FILTER_NEAREST] = MAPFILTER_NEAREST,
[VK_TEX_FILTER_LINEAR] = MAPFILTER_LINEAR
};
static const uint32_t vk_to_gen_mipmap_mode[] = {
[VK_TEX_MIPMAP_MODE_BASE] = MIPFILTER_NONE,
[VK_TEX_MIPMAP_MODE_NEAREST] = MIPFILTER_NEAREST,
[VK_TEX_MIPMAP_MODE_LINEAR] = MIPFILTER_LINEAR
};
static const uint32_t vk_to_gen_tex_address[] = {
[VK_TEX_ADDRESS_MODE_WRAP] = TCM_WRAP,
[VK_TEX_ADDRESS_MODE_MIRROR] = TCM_MIRROR,
[VK_TEX_ADDRESS_MODE_CLAMP] = TCM_CLAMP,
[VK_TEX_ADDRESS_MODE_MIRROR_ONCE] = TCM_MIRROR_ONCE,
[VK_TEX_ADDRESS_MODE_CLAMP_BORDER] = TCM_CLAMP_BORDER,
};
static const uint32_t vk_to_gen_compare_op[] = {
[VK_COMPARE_OP_NEVER] = PREFILTEROPNEVER,
[VK_COMPARE_OP_LESS] = PREFILTEROPLESS,
[VK_COMPARE_OP_EQUAL] = PREFILTEROPEQUAL,
[VK_COMPARE_OP_LESS_EQUAL] = PREFILTEROPLEQUAL,
[VK_COMPARE_OP_GREATER] = PREFILTEROPGREATER,
[VK_COMPARE_OP_NOT_EQUAL] = PREFILTEROPNOTEQUAL,
[VK_COMPARE_OP_GREATER_EQUAL] = PREFILTEROPGEQUAL,
[VK_COMPARE_OP_ALWAYS] = PREFILTEROPALWAYS,
};
if (pCreateInfo->maxAnisotropy > 1) {
mag_filter = MAPFILTER_ANISOTROPIC;
min_filter = MAPFILTER_ANISOTROPIC;
max_anisotropy = (pCreateInfo->maxAnisotropy - 2) / 2;
} else {
mag_filter = vk_to_gen_tex_filter[pCreateInfo->magFilter];
min_filter = vk_to_gen_tex_filter[pCreateInfo->minFilter];
max_anisotropy = RATIO21;
}
struct GEN8_SAMPLER_STATE sampler_state = {
.SamplerDisable = false,
.TextureBorderColorMode = DX10OGL,
.LODPreClampMode = 0,
.BaseMipLevel = 0.0,
.MipModeFilter = vk_to_gen_mipmap_mode[pCreateInfo->mipMode],
.MagModeFilter = mag_filter,
.MinModeFilter = min_filter,
.TextureLODBias = pCreateInfo->mipLodBias * 256,
.AnisotropicAlgorithm = EWAApproximation,
.MinLOD = pCreateInfo->minLod,
.MaxLOD = pCreateInfo->maxLod,
.ChromaKeyEnable = 0,
.ChromaKeyIndex = 0,
.ChromaKeyMode = 0,
.ShadowFunction = vk_to_gen_compare_op[pCreateInfo->compareOp],
.CubeSurfaceControlMode = 0,
.IndirectStatePointer =
device->border_colors.offset +
pCreateInfo->borderColor * sizeof(float) * 4,
.LODClampMagnificationMode = MIPNONE,
.MaximumAnisotropy = max_anisotropy,
.RAddressMinFilterRoundingEnable = 0,
.RAddressMagFilterRoundingEnable = 0,
.VAddressMinFilterRoundingEnable = 0,
.VAddressMagFilterRoundingEnable = 0,
.UAddressMinFilterRoundingEnable = 0,
.UAddressMagFilterRoundingEnable = 0,
.TrilinearFilterQuality = 0,
.NonnormalizedCoordinateEnable = pCreateInfo->unnormalizedCoordinates,
.TCXAddressControlMode = vk_to_gen_tex_address[pCreateInfo->addressModeU],
.TCYAddressControlMode = vk_to_gen_tex_address[pCreateInfo->addressModeV],
.TCZAddressControlMode = vk_to_gen_tex_address[pCreateInfo->addressModeW],
};
GEN8_SAMPLER_STATE_pack(NULL, sampler->state, &sampler_state);
*pSampler = anv_sampler_to_handle(sampler);
return VK_SUCCESS;
}
VkResult gen8_CreateDynamicDepthStencilState(
VkDevice _device,
const VkDynamicDepthStencilStateCreateInfo* pCreateInfo,
VkDynamicDepthStencilState* pState)
{
ANV_FROM_HANDLE(anv_device, device, _device);
struct anv_dynamic_ds_state *state;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_DYNAMIC_DEPTH_STENCIL_STATE_CREATE_INFO);
state = anv_device_alloc(device, sizeof(*state), 8,
VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
if (state == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
struct GEN8_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = {
GEN8_3DSTATE_WM_DEPTH_STENCIL_header,
/* Is this what we need to do? */
.StencilBufferWriteEnable = pCreateInfo->stencilWriteMask != 0,
.StencilTestMask = pCreateInfo->stencilReadMask & 0xff,
.StencilWriteMask = pCreateInfo->stencilWriteMask & 0xff,
.BackfaceStencilTestMask = pCreateInfo->stencilReadMask & 0xff,
.BackfaceStencilWriteMask = pCreateInfo->stencilWriteMask & 0xff,
};
GEN8_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, state->gen8.wm_depth_stencil,
&wm_depth_stencil);
struct GEN8_COLOR_CALC_STATE color_calc_state = {
.StencilReferenceValue = pCreateInfo->stencilFrontRef,
.BackFaceStencilReferenceValue = pCreateInfo->stencilBackRef
};
GEN8_COLOR_CALC_STATE_pack(NULL, state->gen8.color_calc_state, &color_calc_state);
*pState = anv_dynamic_ds_state_to_handle(state);
return VK_SUCCESS;
}