blob: f5b3695bfd9b2d61389106aa23621bd4362df472 [file] [log] [blame]
/* $Id: api_arrayelt.c,v 1.5 2001/12/28 06:28:10 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* Author:
* Keith Whitwell <keith_whitwell@yahoo.com>
*/
#include "glheader.h"
#include "api_arrayelt.h"
#include "context.h"
#include "glapi.h"
#include "mem.h"
#include "macros.h"
#include "mtypes.h"
typedef void (*texarray_func)( GLenum, const void * );
typedef struct {
GLint unit;
struct gl_client_array *array;
texarray_func func;
} AEtexarray;
typedef void (*array_func)( const void * );
typedef struct {
struct gl_client_array *array;
array_func func;
} AEarray;
typedef struct {
AEtexarray texarrays[MAX_TEXTURE_UNITS+1];
AEarray arrays[32];
GLuint NewState;
} AEcontext;
#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)
#define TYPE_IDX(t) ((t) & 0xf)
static void (*colorfuncs[2][8])( const void * ) = {
{ (array_func)glColor3bv,
(array_func)glColor3ub,
(array_func)glColor3sv,
(array_func)glColor3usv,
(array_func)glColor3iv,
(array_func)glColor3uiv,
(array_func)glColor3fv,
(array_func)glColor3dv },
{ (array_func)glColor4bv,
(array_func)glColor4ub,
(array_func)glColor4sv,
(array_func)glColor4usv,
(array_func)glColor4iv,
(array_func)glColor4uiv,
(array_func)glColor4fv,
(array_func)glColor4dv }
};
static void (*vertexfuncs[3][8])( const void * ) = {
{ 0,
0,
(array_func)glVertex2sv,
0,
(array_func)glVertex2iv,
0,
(array_func)glVertex2fv,
(array_func)glVertex2dv },
{ 0,
0,
(array_func)glVertex3sv,
0,
(array_func)glVertex3iv,
0,
(array_func)glVertex3fv,
(array_func)glVertex3dv },
{ 0,
0,
(array_func)glVertex4sv,
0,
(array_func)glVertex4iv,
0,
(array_func)glVertex4fv,
(array_func)glVertex4dv }
};
static void (*multitexfuncs[4][8])( GLenum, const void * ) = {
{ 0,
0,
(texarray_func)glMultiTexCoord1svARB,
0,
(texarray_func)glMultiTexCoord1ivARB,
0,
(texarray_func)glMultiTexCoord1fvARB,
(texarray_func)glMultiTexCoord1dvARB },
{ 0,
0,
(texarray_func)glMultiTexCoord2svARB,
0,
(texarray_func)glMultiTexCoord2ivARB,
0,
(texarray_func)glMultiTexCoord2fvARB,
(texarray_func)glMultiTexCoord2dvARB },
{ 0,
0,
(texarray_func)glMultiTexCoord3svARB,
0,
(texarray_func)glMultiTexCoord3ivARB,
0,
(texarray_func)glMultiTexCoord3fvARB,
(texarray_func)glMultiTexCoord3dvARB },
{ 0,
0,
(texarray_func)glMultiTexCoord4svARB,
0,
(texarray_func)glMultiTexCoord4ivARB,
0,
(texarray_func)glMultiTexCoord4fvARB,
(texarray_func)glMultiTexCoord4dvARB }
};
static void (*indexfuncs[8])( const void * ) = {
0,
(array_func)glIndexubv,
(array_func)glIndexsv,
0,
(array_func)glIndexiv,
0,
(array_func)glIndexfv,
(array_func)glIndexdv
};
static void (*normalfuncs[8])( const void * ) = {
(array_func)glNormal3bv,
0,
(array_func)glNormal3sv,
0,
(array_func)glNormal3iv,
0,
(array_func)glNormal3fv,
(array_func)glNormal3dv,
};
static void (*fogcoordfuncs[8])( const void * );
static void (*secondarycolorfuncs[8])( const void * );
GLboolean _ae_create_context( GLcontext *ctx )
{
static int firsttime = 1;
ctx->aelt_context = MALLOC( sizeof(AEcontext) );
if (!ctx->aelt_context)
return GL_FALSE;
if (firsttime)
{
firsttime = 0;
/* Don't really want to use api_compat.h for this, but the
* rational for using _glapi_get_proc_address is the same.
*/
fogcoordfuncs[0] = (array_func) _glapi_get_proc_address("glSecondaryColor3bvEXT");
fogcoordfuncs[1] = (array_func) _glapi_get_proc_address("glSecondaryColor3ubvEXT");
fogcoordfuncs[2] = (array_func) _glapi_get_proc_address("glSecondaryColor3svEXT");
fogcoordfuncs[3] = (array_func) _glapi_get_proc_address("glSecondaryColor3usvEXT");
fogcoordfuncs[4] = (array_func) _glapi_get_proc_address("glSecondaryColor3ivEXT");
fogcoordfuncs[5] = (array_func) _glapi_get_proc_address("glSecondaryColor3uivEXT");
fogcoordfuncs[6] = (array_func) _glapi_get_proc_address("glSecondaryColor3fvEXT");
fogcoordfuncs[7] = (array_func) _glapi_get_proc_address("glSecondaryColor3dvEXT");
secondarycolorfuncs[6] = (array_func) _glapi_get_proc_address("glFogCoordfvEXT");
secondarycolorfuncs[7] = (array_func) _glapi_get_proc_address("glFogCoorddvEXT");
}
AE_CONTEXT(ctx)->NewState = ~0;
return GL_TRUE;
}
void _ae_destroy_context( GLcontext *ctx )
{
if ( AE_CONTEXT( ctx ) ) {
FREE( ctx->aelt_context );
ctx->aelt_context = 0;
}
}
static void _ae_update_state( GLcontext *ctx )
{
AEcontext *actx = AE_CONTEXT(ctx);
AEtexarray *ta = actx->texarrays;
AEarray *aa = actx->arrays;
int i;
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
if (ctx->Array.TexCoord[i].Enabled) {
ta->unit = i;
ta->array = &ctx->Array.TexCoord[i];
ta->func = multitexfuncs[ta->array->Size-1][TYPE_IDX(ta->array->Type)];
ta++;
}
ta->func = 0;
if (ctx->Array.Color.Enabled) {
aa->array = &ctx->Array.Color;
aa->func = colorfuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
aa++;
}
if (ctx->Array.Normal.Enabled) {
aa->array = &ctx->Array.Normal;
aa->func = normalfuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
if (ctx->Array.Index.Enabled) {
aa->array = &ctx->Array.Index;
aa->func = indexfuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
if (ctx->Array.EdgeFlag.Enabled) {
aa->array = &ctx->Array.EdgeFlag;
aa->func = (array_func)glEdgeFlagv;
aa++;
}
if (ctx->Array.FogCoord.Enabled) {
aa->array = &ctx->Array.FogCoord;
aa->func = fogcoordfuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
if (ctx->Array.SecondaryColor.Enabled) {
aa->array = &ctx->Array.SecondaryColor;
aa->func = secondarycolorfuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
/* Must be last
*/
if (ctx->Array.Vertex.Enabled) {
aa->array = &ctx->Array.Vertex;
aa->func = vertexfuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
aa++;
}
aa->func = 0;
actx->NewState = 0;
}
void _ae_loopback_array_elt( GLint elt )
{
GET_CURRENT_CONTEXT(ctx);
AEcontext *actx = AE_CONTEXT(ctx);
AEtexarray *ta;
AEarray *aa;
if (actx->NewState)
_ae_update_state( ctx );
for (ta = actx->texarrays ; ta->func ; ta++) {
ta->func( ta->unit, (char *)ta->array->Ptr + elt * ta->array->StrideB );
}
/* Must be last
*/
for (aa = actx->arrays ; aa->func ; aa++) {
aa->func( (char *)aa->array->Ptr + elt * aa->array->StrideB );
}
}
void _ae_invalidate_state( GLcontext *ctx, GLuint new_state )
{
AE_CONTEXT(ctx)->NewState |= new_state;
}