commit | 21de1bf24ba6d65f1566c3b8b742636587c39697 | [log] [tgz] |
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author | Erik Faye-Lund <erik.faye-lund@collabora.com> | Fri Jul 05 16:21:45 2019 +0200 |
committer | Erik Faye-Lund <erik.faye-lund@collabora.com> | Wed Jul 10 15:49:57 2019 +0200 |
tree | dc5d76ceedbb1fb3823650bc219f78ac013014af | |
parent | 681fa03e8d290ab1ee49de3f2c35f3dbb11636dc [diff] |
gallium: give vertex-shader saturate its own cap Shader Model 3.0 is a big promise to make to the state-tracker, and for instance mobile hardware might support vertex-shader saturate but not some of the other features of SM3. So let's give this its own cap for simplicity. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>