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/* $Id: s_lines.c,v 1.6 2000/11/16 21:05:41 keithw Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "macros.h"
#include "mmath.h"
#include "s_aaline.h"
#include "s_pb.h"
#include "s_context.h"
#include "s_depth.h"
#include "s_lines.h"
#include "s_feedback.h"
/**********************************************************************/
/***** Rasterization *****/
/**********************************************************************/
/*
* There are 4 pairs (RGBA, CI) of line drawing functions:
* 1. simple: width=1 and no special rasterization functions (fastest)
* 2. flat: width=1, non-stippled, flat-shaded, any raster operations
* 3. smooth: width=1, non-stippled, smooth-shaded, any raster operations
* 4. general: any other kind of line (slowest)
*/
/* Flat, color index line */
static void flat_ci_line( GLcontext *ctx,
SWvertex *vert0,
SWvertex *vert1 )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
PB_SET_INDEX( PB, vert0->index );
#define INTERP_XY 1
#define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, 0, 0);
#include "s_linetemp.h"
gl_flush_pb(ctx);
}
/* Flat, color index line with Z interpolation/testing */
static void flat_ci_z_line( GLcontext *ctx,
SWvertex *vert0,
SWvertex *vert1 )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
PB_SET_INDEX( PB, vert0->index );
#define INTERP_XY 1
#define INTERP_Z 1
#define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0);
#include "s_linetemp.h"
gl_flush_pb(ctx);
}
/* Flat-shaded, RGBA line */
static void flat_rgba_line( GLcontext *ctx,
SWvertex *vert0,
SWvertex *vert1 )
{
const GLchan *color = vert0->color;
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] );
#define INTERP_XY 1
#define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, 0, 0);
#include "s_linetemp.h"
gl_flush_pb(ctx);
}
/* Flat-shaded, RGBA line with Z interpolation/testing */
static void flat_rgba_z_line( GLcontext *ctx,
SWvertex *vert0,
SWvertex *vert1 )
{
const GLchan *color = vert0->color;
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] );
#define INTERP_XY 1
#define INTERP_Z 1
#define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0);
#include "s_linetemp.h"
gl_flush_pb(ctx);
}
/* Smooth shaded, color index line */
static void smooth_ci_line( GLcontext *ctx,
SWvertex *vert0,
SWvertex *vert1 )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
GLint count = PB->count;
GLint *pbx = PB->x;
GLint *pby = PB->y;
GLuint *pbi = PB->index;
PB->mono = GL_FALSE;
#define INTERP_XY 1
#define INTERP_INDEX 1
#define PLOT(X,Y) \
pbx[count] = X; \
pby[count] = Y; \
pbi[count] = I; \
count++;
#include "s_linetemp.h"
PB->count = count;
gl_flush_pb(ctx);
}
/* Smooth shaded, color index line with Z interpolation/testing */
static void smooth_ci_z_line( GLcontext *ctx,
SWvertex *vert0,
SWvertex *vert1 )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
GLint count = PB->count;
GLint *pbx = PB->x;
GLint *pby = PB->y;
GLdepth *pbz = PB->z;
GLuint *pbi = PB->index;
PB->mono = GL_FALSE;
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_INDEX 1
#define PLOT(X,Y) \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbi[count] = I; \
count++;
#include "s_linetemp.h"
PB->count = count;
gl_flush_pb(ctx);
}
/* Smooth-shaded, RGBA line */
static void smooth_rgba_line( GLcontext *ctx,
SWvertex *vert0,
SWvertex *vert1 )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
GLint count = PB->count;
GLint *pbx = PB->x;
GLint *pby = PB->y;
GLchan (*pbrgba)[4] = PB->rgba;
PB->mono = GL_FALSE;
#define INTERP_XY 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
#define PLOT(X,Y) \
pbx[count] = X; \
pby[count] = Y; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
pbrgba[count][ACOMP] = FixedToInt(a0); \
count++;
#include "s_linetemp.h"
PB->count = count;
gl_flush_pb(ctx);
}
/* Smooth-shaded, RGBA line with Z interpolation/testing */
static void smooth_rgba_z_line( GLcontext *ctx,
SWvertex *vert0,
SWvertex *vert1 )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
GLint count = PB->count;
GLint *pbx = PB->x;
GLint *pby = PB->y;
GLdepth *pbz = PB->z;
GLfixed *pbfog = PB->fog;
GLchan (*pbrgba)[4] = PB->rgba;
PB->mono = GL_FALSE;
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
#define PLOT(X,Y) \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
pbrgba[count][ACOMP] = FixedToInt(a0); \
count++;
#include "s_linetemp.h"
PB->count = count;
gl_flush_pb(ctx);
}
#define CHECK_FULL(count) \
if (count >= PB_SIZE-MAX_WIDTH) { \
PB->count = count; \
gl_flush_pb(ctx); \
count = PB->count; \
}
/* Smooth shaded, color index, any width, maybe stippled */
static void general_smooth_ci_line( GLcontext *ctx,
SWvertex *vert0,
SWvertex *vert1 )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
GLint count = PB->count;
GLint *pbx = PB->x;
GLint *pby = PB->y;
GLdepth *pbz = PB->z;
GLfixed *pbfog = PB->fog;
GLuint *pbi = PB->index;
PB->mono = GL_FALSE;
if (ctx->Line.StippleFlag) {
/* stippled */
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_INDEX 1
#define WIDE 1
#define STIPPLE 1
#define PLOT(X,Y) \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbi[count] = I; \
count++; \
CHECK_FULL(count);
#include "s_linetemp.h"
}
else {
/* unstippled */
if (ctx->Line.Width==2.0F) {
/* special case: unstippled and width=2 */
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_INDEX 1
#define XMAJOR_PLOT(X,Y) \
pbx[count] = X; pbx[count+1] = X; \
pby[count] = Y; pby[count+1] = Y+1; \
pbz[count] = Z; pbz[count+1] = Z; \
pbfog[count] = fog0; pbfog[count+1] = fog0; \
pbi[count] = I; pbi[count+1] = I; \
count += 2; \
CHECK_FULL(count);
#define YMAJOR_PLOT(X,Y) \
pbx[count] = X; pbx[count+1] = X+1; \
pby[count] = Y; pby[count+1] = Y; \
pbz[count] = Z; pbz[count+1] = Z; \
pbfog[count] = fog0; pbfog[count+1] = fog0; \
pbi[count] = I; pbi[count+1] = I; \
count += 2; \
CHECK_FULL(count);
#include "s_linetemp.h"
}
else {
/* unstippled, any width */
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_INDEX 1
#define WIDE 1
#define PLOT(X,Y) \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbi[count] = I; \
pbfog[count] = fog0; \
count++; \
CHECK_FULL(count);
#include "s_linetemp.h"
}
}
PB->count = count;
gl_flush_pb(ctx);
}
/* Flat shaded, color index, any width, maybe stippled */
static void general_flat_ci_line( GLcontext *ctx,
SWvertex *vert0,
SWvertex *vert1 )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
GLint count;
GLint *pbx = PB->x;
GLint *pby = PB->y;
GLdepth *pbz = PB->z;
GLfixed *pbfog = PB->fog;
PB_SET_INDEX( PB, vert0->index );
count = PB->count;
if (ctx->Line.StippleFlag) {
/* stippled, any width */
#define INTERP_XY 1
#define INTERP_Z 1
#define WIDE 1
#define STIPPLE 1
#define PLOT(X,Y) \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
count++; \
CHECK_FULL(count);
#include "s_linetemp.h"
}
else {
/* unstippled */
if (ctx->Line.Width==2.0F) {
/* special case: unstippled and width=2 */
#define INTERP_XY 1
#define INTERP_Z 1
#define XMAJOR_PLOT(X,Y) \
pbx[count] = X; pbx[count+1] = X; \
pby[count] = Y; pby[count+1] = Y+1; \
pbz[count] = Z; pbz[count+1] = Z; \
pbfog[count] = fog0; pbfog[count+1] = fog0; \
count += 2; \
CHECK_FULL(count);
#define YMAJOR_PLOT(X,Y) \
pbx[count] = X; pbx[count+1] = X+1; \
pby[count] = Y; pby[count+1] = Y; \
pbz[count] = Z; pbz[count+1] = Z; \
pbfog[count] = fog0; pbfog[count+1] = fog0; \
count += 2; \
CHECK_FULL(count);
#include "s_linetemp.h"
}
else {
/* unstippled, any width */
#define INTERP_XY 1
#define INTERP_Z 1
#define WIDE 1
#define PLOT(X,Y) \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
count++; \
CHECK_FULL(count);
#include "s_linetemp.h"
}
}
PB->count = count;
gl_flush_pb(ctx);
}
static void general_smooth_rgba_line( GLcontext *ctx,
SWvertex *vert0,
SWvertex *vert1 )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
GLint count = PB->count;
GLint *pbx = PB->x;
GLint *pby = PB->y;
GLdepth *pbz = PB->z;
GLfixed *pbfog = PB->fog;
GLchan (*pbrgba)[4] = PB->rgba;
PB->mono = GL_FALSE;
if (ctx->Line.StippleFlag) {
/* stippled */
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
#define WIDE 1
#define STIPPLE 1
#define PLOT(X,Y) \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
pbrgba[count][ACOMP] = FixedToInt(a0); \
count++; \
CHECK_FULL(count);
#include "s_linetemp.h"
}
else {
/* unstippled */
if (ctx->Line.Width==2.0F) {
/* special case: unstippled and width=2 */
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
#define XMAJOR_PLOT(X,Y) \
pbx[count] = X; pbx[count+1] = X; \
pby[count] = Y; pby[count+1] = Y+1; \
pbz[count] = Z; pbz[count+1] = Z; \
pbfog[count] = fog0; pbfog[count+1] = fog0; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
pbrgba[count][ACOMP] = FixedToInt(a0); \
pbrgba[count+1][RCOMP] = FixedToInt(r0); \
pbrgba[count+1][GCOMP] = FixedToInt(g0); \
pbrgba[count+1][BCOMP] = FixedToInt(b0); \
pbrgba[count+1][ACOMP] = FixedToInt(a0); \
count += 2; \
CHECK_FULL(count);
#define YMAJOR_PLOT(X,Y) \
pbx[count] = X; pbx[count+1] = X+1; \
pby[count] = Y; pby[count+1] = Y; \
pbz[count] = Z; pbz[count+1] = Z; \
pbfog[count] = fog0; pbfog[count+1] = fog0; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
pbrgba[count][ACOMP] = FixedToInt(a0); \
pbrgba[count+1][RCOMP] = FixedToInt(r0); \
pbrgba[count+1][GCOMP] = FixedToInt(g0); \
pbrgba[count+1][BCOMP] = FixedToInt(b0); \
pbrgba[count+1][ACOMP] = FixedToInt(a0); \
count += 2; \
CHECK_FULL(count);
#include "s_linetemp.h"
}
else {
/* unstippled, any width */
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
#define WIDE 1
#define PLOT(X,Y) \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
pbrgba[count][ACOMP] = FixedToInt(a0); \
count++; \
CHECK_FULL(count);
#include "s_linetemp.h"
}
}
PB->count = count;
gl_flush_pb(ctx);
}
static void general_flat_rgba_line( GLcontext *ctx,
SWvertex *vert0,
SWvertex *vert1 )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
const GLchan *color = vert0->color;
PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] );
if (ctx->Line.StippleFlag) {
/* stippled */
#define INTERP_XY 1
#define INTERP_Z 1
#define WIDE 1
#define STIPPLE 1
#define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0);
#include "s_linetemp.h"
}
else {
/* unstippled */
if (ctx->Line.Width==2.0F) {
/* special case: unstippled and width=2 */
#define INTERP_XY 1
#define INTERP_Z 1
#define XMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0); \
PB_WRITE_PIXEL(PB, X, Y+1, Z, fog0);
#define YMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0); \
PB_WRITE_PIXEL(PB, X+1, Y, Z, fog0);
#include "s_linetemp.h"
}
else {
/* unstippled, any width */
#define INTERP_XY 1
#define INTERP_Z 1
#define WIDE 1
#define PLOT(X,Y) PB_WRITE_PIXEL(PB, X, Y, Z, fog0);
#include "s_linetemp.h"
}
}
gl_flush_pb(ctx);
}
/* Flat-shaded, textured, any width, maybe stippled */
static void flat_textured_line( GLcontext *ctx,
SWvertex *vert0,
SWvertex *vert1 )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
GLint count;
GLint *pbx = PB->x;
GLint *pby = PB->y;
GLdepth *pbz = PB->z;
GLfixed *pbfog = PB->fog;
GLfloat *pbs = PB->s[0];
GLfloat *pbt = PB->t[0];
GLfloat *pbu = PB->u[0];
GLchan *color = vert0->color;
PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] );
count = PB->count;
if (ctx->Line.StippleFlag) {
/* stippled */
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_TEX 1
#define WIDE 1
#define STIPPLE 1
#define PLOT(X,Y) \
{ \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbs[count] = fragTexcoord[0];\
pbt[count] = fragTexcoord[1];\
pbu[count] = fragTexcoord[2];\
count++; \
CHECK_FULL(count); \
}
#include "s_linetemp.h"
}
else {
/* unstippled */
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_TEX 1
#define WIDE 1
#define PLOT(X,Y) \
{ \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbs[count] = fragTexcoord[0];\
pbt[count] = fragTexcoord[1];\
pbu[count] = fragTexcoord[2];\
count++; \
CHECK_FULL(count); \
}
#include "s_linetemp.h"
}
PB->count = count;
gl_flush_pb(ctx);
}
/* Smooth-shaded, textured, any width, maybe stippled */
static void smooth_textured_line( GLcontext *ctx,
SWvertex *vert0,
SWvertex *vert1 )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
GLint count = PB->count;
GLint *pbx = PB->x;
GLint *pby = PB->y;
GLdepth *pbz = PB->z;
GLfixed *pbfog = PB->fog;
GLfloat *pbs = PB->s[0];
GLfloat *pbt = PB->t[0];
GLfloat *pbu = PB->u[0];
GLchan (*pbrgba)[4] = PB->rgba;
PB->mono = GL_FALSE;
if (ctx->Line.StippleFlag) {
/* stippled */
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
#define INTERP_TEX 1
#define WIDE 1
#define STIPPLE 1
#define PLOT(X,Y) \
{ \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbs[count] = fragTexcoord[0]; \
pbt[count] = fragTexcoord[1]; \
pbu[count] = fragTexcoord[2]; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
pbrgba[count][ACOMP] = FixedToInt(a0); \
count++; \
CHECK_FULL(count); \
}
#include "s_linetemp.h"
}
else {
/* unstippled */
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
#define INTERP_TEX 1
#define WIDE 1
#define PLOT(X,Y) \
{ \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbs[count] = fragTexcoord[0]; \
pbt[count] = fragTexcoord[1]; \
pbu[count] = fragTexcoord[2]; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
pbrgba[count][ACOMP] = FixedToInt(a0); \
count++; \
CHECK_FULL(count); \
}
#include "s_linetemp.h"
}
PB->count = count;
gl_flush_pb(ctx);
}
/* Smooth-shaded, multitextured, any width, maybe stippled, separate specular
* color interpolation.
*/
static void smooth_multitextured_line( GLcontext *ctx,
SWvertex *vert0,
SWvertex *vert1 )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
GLint count = PB->count;
GLint *pbx = PB->x;
GLint *pby = PB->y;
GLdepth *pbz = PB->z;
GLfixed *pbfog = PB->fog;
GLchan (*pbrgba)[4] = PB->rgba;
GLchan (*pbspec)[3] = PB->spec;
PB->mono = GL_FALSE;
if (ctx->Line.StippleFlag) {
/* stippled */
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_RGB 1
#define INTERP_SPEC 1
#define INTERP_ALPHA 1
#define INTERP_MULTITEX 1
#define WIDE 1
#define STIPPLE 1
#define PLOT(X,Y) \
{ \
GLuint u; \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
pbrgba[count][ACOMP] = FixedToInt(a0); \
pbspec[count][RCOMP] = FixedToInt(sr0); \
pbspec[count][GCOMP] = FixedToInt(sg0); \
pbspec[count][BCOMP] = FixedToInt(sb0); \
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
if (ctx->Texture.Unit[u]._ReallyEnabled) { \
PB->s[u][0] = fragTexcoord[u][0]; \
PB->s[u][1] = fragTexcoord[u][1]; \
PB->s[u][2] = fragTexcoord[u][2]; \
PB->s[u][3] = fragTexcoord[u][3]; \
} \
} \
count++; \
CHECK_FULL(count); \
}
#include "s_linetemp.h"
}
else {
/* unstippled */
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_RGB 1
#define INTERP_SPEC 1
#define INTERP_ALPHA 1
#define INTERP_MULTITEX 1
#define WIDE 1
#define PLOT(X,Y) \
{ \
GLuint u; \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbrgba[count][RCOMP] = FixedToInt(r0); \
pbrgba[count][GCOMP] = FixedToInt(g0); \
pbrgba[count][BCOMP] = FixedToInt(b0); \
pbrgba[count][ACOMP] = FixedToInt(a0); \
pbspec[count][RCOMP] = FixedToInt(sr0); \
pbspec[count][GCOMP] = FixedToInt(sg0); \
pbspec[count][BCOMP] = FixedToInt(sb0); \
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
if (ctx->Texture.Unit[u]._ReallyEnabled) { \
PB->s[u][0] = fragTexcoord[u][0]; \
PB->s[u][1] = fragTexcoord[u][1]; \
PB->s[u][2] = fragTexcoord[u][2]; \
PB->s[u][3] = fragTexcoord[u][3]; \
} \
} \
count++; \
CHECK_FULL(count); \
}
#include "s_linetemp.h"
}
PB->count = count;
gl_flush_pb(ctx);
}
/* Flat-shaded, multitextured, any width, maybe stippled, separate specular
* color interpolation.
*/
static void flat_multitextured_line( GLcontext *ctx,
SWvertex *vert0,
SWvertex *vert1 )
{
struct pixel_buffer *PB = SWRAST_CONTEXT(ctx)->PB;
GLint count = PB->count;
GLint *pbx = PB->x;
GLint *pby = PB->y;
GLdepth *pbz = PB->z;
GLfixed *pbfog = PB->fog;
GLchan (*pbrgba)[4] = PB->rgba;
GLchan (*pbspec)[3] = PB->spec;
GLchan *color = vert0->color;
GLchan sRed = vert0->specular[0];
GLchan sGreen = vert0->specular[1];
GLchan sBlue = vert0->specular[2];
PB->mono = GL_FALSE;
if (ctx->Line.StippleFlag) {
/* stippled */
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_ALPHA 1
#define INTERP_MULTITEX 1
#define WIDE 1
#define STIPPLE 1
#define PLOT(X,Y) \
{ \
GLuint u; \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbrgba[count][RCOMP] = color[0]; \
pbrgba[count][GCOMP] = color[1]; \
pbrgba[count][BCOMP] = color[2]; \
pbrgba[count][ACOMP] = color[3]; \
pbspec[count][RCOMP] = sRed; \
pbspec[count][GCOMP] = sGreen; \
pbspec[count][BCOMP] = sBlue; \
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
if (ctx->Texture.Unit[u]._ReallyEnabled) { \
PB->s[u][0] = fragTexcoord[u][0]; \
PB->s[u][1] = fragTexcoord[u][1]; \
PB->s[u][2] = fragTexcoord[u][2]; \
PB->s[u][3] = fragTexcoord[u][3]; \
} \
} \
count++; \
CHECK_FULL(count); \
}
#include "s_linetemp.h"
}
else {
/* unstippled */
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_ALPHA 1
#define INTERP_MULTITEX 1
#define WIDE 1
#define PLOT(X,Y) \
{ \
GLuint u; \
pbx[count] = X; \
pby[count] = Y; \
pbz[count] = Z; \
pbfog[count] = fog0; \
pbrgba[count][RCOMP] = color[0]; \
pbrgba[count][GCOMP] = color[1]; \
pbrgba[count][BCOMP] = color[2]; \
pbrgba[count][ACOMP] = color[3]; \
pbspec[count][RCOMP] = sRed; \
pbspec[count][GCOMP] = sGreen; \
pbspec[count][BCOMP] = sBlue; \
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
if (ctx->Texture.Unit[u]._ReallyEnabled) { \
PB->s[u][0] = fragTexcoord[u][0]; \
PB->s[u][1] = fragTexcoord[u][1]; \
PB->s[u][2] = fragTexcoord[u][2]; \
PB->s[u][3] = fragTexcoord[u][3]; \
} \
} \
count++; \
CHECK_FULL(count); \
}
#include "s_linetemp.h"
}
PB->count = count;
gl_flush_pb(ctx);
}
#ifdef DEBUG
extern void
_mesa_print_line_function(GLcontext *ctx); /* silence compiler warning */
void
_mesa_print_line_function(GLcontext *ctx)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
printf("Line Func == ");
if (swrast->Line == flat_ci_line)
printf("flat_ci_line\n");
else if (swrast->Line == flat_ci_z_line)
printf("flat_ci_z_line\n");
else if (swrast->Line == flat_rgba_line)
printf("flat_rgba_line\n");
else if (swrast->Line == flat_rgba_z_line)
printf("flat_rgba_z_line\n");
else if (swrast->Line == smooth_ci_line)
printf("smooth_ci_line\n");
else if (swrast->Line == smooth_ci_z_line)
printf("smooth_ci_z_line\n");
else if (swrast->Line == smooth_rgba_line)
printf("smooth_rgba_line\n");
else if (swrast->Line == smooth_rgba_z_line)
printf("smooth_rgba_z_line\n");
else if (swrast->Line == general_smooth_ci_line)
printf("general_smooth_ci_line\n");
else if (swrast->Line == general_flat_ci_line)
printf("general_flat_ci_line\n");
else if (swrast->Line == general_smooth_rgba_line)
printf("general_smooth_rgba_line\n");
else if (swrast->Line == general_flat_rgba_line)
printf("general_flat_rgba_line\n");
else if (swrast->Line == flat_textured_line)
printf("flat_textured_line\n");
else if (swrast->Line == smooth_textured_line)
printf("smooth_textured_line\n");
else if (swrast->Line == smooth_multitextured_line)
printf("smooth_multitextured_line\n");
else if (swrast->Line == flat_multitextured_line)
printf("flat_multitextured_line\n");
else
printf("Driver func %p\n", swrast->Line);
}
#endif
/*
* Determine which line drawing function to use given the current
* rendering context.
*
* Please update the summary flag _SWRAST_NEW_LINE if you add or remove
* tests to this code.
*/
void
_swrast_choose_line( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLboolean rgbmode = ctx->Visual.RGBAflag;
if (ctx->RenderMode==GL_RENDER) {
if (ctx->Line.SmoothFlag) {
/* antialiased lines */
_swrast_choose_aa_line_function(ctx);
ASSERT(swrast->Triangle);
}
else if (ctx->Texture._ReallyEnabled) {
if (swrast->_MultiTextureEnabled
|| ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR
|| ctx->Fog.ColorSumEnabled) {
/* multi-texture and/or separate specular color */
if (ctx->Light.ShadeModel==GL_SMOOTH)
swrast->Line = smooth_multitextured_line;
else
swrast->Line = flat_multitextured_line;
}
else {
if (ctx->Light.ShadeModel==GL_SMOOTH) {
swrast->Line = smooth_textured_line;
}
else {
swrast->Line = flat_textured_line;
}
}
}
else if (ctx->Line.Width!=1.0 || ctx->Line.StippleFlag) {
if (ctx->Light.ShadeModel==GL_SMOOTH) {
if (rgbmode)
swrast->Line = general_smooth_rgba_line;
else
swrast->Line = general_smooth_ci_line;
}
else {
if (rgbmode)
swrast->Line = general_flat_rgba_line;
else
swrast->Line = general_flat_ci_line;
}
}
else {
if (ctx->Light.ShadeModel==GL_SMOOTH) {
/* Width==1, non-stippled, smooth-shaded */
if (ctx->Depth.Test || ctx->Fog.Enabled) {
if (rgbmode)
swrast->Line = smooth_rgba_z_line;
else
swrast->Line = smooth_ci_z_line;
}
else {
if (rgbmode)
swrast->Line = smooth_rgba_line;
else
swrast->Line = smooth_ci_line;
}
}
else {
/* Width==1, non-stippled, flat-shaded */
if (ctx->Depth.Test || ctx->Fog.Enabled) {
if (rgbmode)
swrast->Line = flat_rgba_z_line;
else
swrast->Line = flat_ci_z_line;
}
else {
if (rgbmode)
swrast->Line = flat_rgba_line;
else
swrast->Line = flat_ci_line;
}
}
}
}
else if (ctx->RenderMode==GL_FEEDBACK) {
swrast->Line = gl_feedback_line;
}
else {
/* GL_SELECT mode */
swrast->Line = gl_select_line;
}
/*_mesa_print_line_function(ctx);*/
}