blob: 03c93911b93b462132e7a410a697245cb56eb493 [file] [log] [blame]
/* $Id: t_pipeline.c,v 1.1 2000/11/16 21:05:42 keithw Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* Dynamic pipelines, support for CVA.
* Copyright (C) 1999 Keith Whitwell.
*/
#include "glheader.h"
#include "context.h"
#include "mem.h"
#include "mmath.h"
#include "state.h"
#include "types.h"
#include "math/m_translate.h"
#include "math/m_xform.h"
#include "t_bbox.h"
#include "t_clip.h"
#include "t_cva.h"
#include "t_fog.h"
#include "t_light.h"
#include "t_pipeline.h"
#include "t_shade.h"
#include "t_stages.h"
#include "t_vbcull.h"
#include "t_vbindirect.h"
#include "t_vbrender.h"
#include "t_vbxform.h"
void gl_print_pipe_ops( const char *msg, GLuint flags )
{
fprintf(stderr,
"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s\n",
msg,
flags,
(flags & PIPE_OP_CVA_PREPARE) ? "cva-prepare, " : "",
(flags & PIPE_OP_VERT_XFORM) ? "vert-xform, " : "",
(flags & PIPE_OP_NORM_XFORM) ? "norm-xform, " : "",
(flags & PIPE_OP_LIGHT) ? "light, " : "",
(flags & PIPE_OP_FOG) ? "fog, " : "",
(flags & PIPE_OP_TEX0) ? "tex-0, " : "",
(flags & PIPE_OP_TEX1) ? "tex-1, " : "",
(flags & PIPE_OP_RAST_SETUP_0) ? "rast-0, " : "",
(flags & PIPE_OP_RAST_SETUP_1) ? "rast-1, " : "",
(flags & PIPE_OP_RENDER) ? "render, " : "");
}
/* Have to reset only those parts of the vb which are being recalculated.
*/
void gl_reset_cva_vb( struct vertex_buffer *VB, GLuint stages )
{
GLcontext *ctx = VB->ctx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
if (MESA_VERBOSE&VERBOSE_PIPELINE)
gl_print_pipe_ops( "reset cva vb", stages );
if (stages & PIPE_OP_VERT_XFORM)
{
if (VB->ClipOrMask & CLIP_USER_BIT)
MEMSET(VB->UserClipMask, 0, VB->Count);
VB->ClipOrMask = 0;
VB->ClipAndMask = CLIP_ALL_BITS;
VB->CullMode = 0;
VB->CullFlag[0] = VB->CullFlag[1] = 0;
VB->Culled = 0;
}
if (stages & PIPE_OP_NORM_XFORM) {
VB->NormalPtr = &tnl->CVA.v.Normal;
}
if (stages & PIPE_OP_LIGHT)
{
VB->ColorPtr = VB->Color[0] = VB->Color[1] = &tnl->CVA.v.Color;
VB->IndexPtr = VB->Index[0] = VB->Index[1] = &tnl->CVA.v.Index;
}
else if (stages & PIPE_OP_FOG)
{
if (ctx->Light.Enabled) {
VB->Color[0] = VB->LitColor[0];
VB->Color[1] = VB->LitColor[1];
VB->Index[0] = VB->LitIndex[0];
VB->Index[1] = VB->LitIndex[1];
} else {
VB->Color[0] = VB->Color[1] = &tnl->CVA.v.Color;
VB->Index[0] = VB->Index[1] = &tnl->CVA.v.Index;
}
VB->ColorPtr = VB->Color[0];
VB->IndexPtr = VB->Index[0];
}
}
static void pipeline_ctr( struct gl_pipeline *p, GLcontext *ctx, GLuint type )
{
GLuint i;
(void) ctx;
p->state_change = 0;
p->cva_state_change = 0;
p->inputs = 0;
p->outputs = 0;
p->type = type;
p->ops = 0;
for (i = 0 ; i < gl_default_nr_stages ; i++)
p->state_change |= gl_default_pipeline[i].state_change;
}
void _tnl_pipeline_init( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
MEMCPY( tnl->PipelineStage,
gl_default_pipeline,
sizeof(*gl_default_pipeline) * gl_default_nr_stages );
tnl->NrPipelineStages = gl_default_nr_stages;
pipeline_ctr( &tnl->CVA.elt, ctx, PIPE_IMMEDIATE);
pipeline_ctr( &tnl->CVA.pre, ctx, PIPE_PRECALC );
}
#define MINIMAL_VERT_DATA (VERT_DATA & ~(VERT_TEX0_4 | \
VERT_TEX1_4 | \
VERT_TEX2_4 | \
VERT_TEX3_4 | \
VERT_EVAL_ANY))
#define VERT_CURRENT_DATA (VERT_TEX0_1234 | \
VERT_TEX1_1234 | \
VERT_TEX2_1234 | \
VERT_TEX3_1234 | \
VERT_RGBA | \
VERT_SPEC_RGB | \
VERT_FOG_COORD | \
VERT_INDEX | \
VERT_EDGE | \
VERT_NORM | \
VERT_MATERIAL)
/* Called prior to every recomputation of the CVA precalc data, except where
* the driver is able to calculate the pipeline unassisted.
*/
static void build_full_precalc_pipeline( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct gl_pipeline_stage *pipeline = tnl->PipelineStage;
struct gl_cva *cva = &tnl->CVA;
struct gl_pipeline *pre = &cva->pre;
struct gl_pipeline_stage **stages = pre->stages;
GLuint i;
GLuint newstate = pre->new_state;
GLuint changed_ops = 0;
GLuint oldoutputs = pre->outputs;
GLuint oldinputs = pre->inputs;
GLuint fallback = (VERT_CURRENT_DATA & tnl->_CurrentFlag &
~tnl->_ArraySummary);
GLuint changed_outputs = (tnl->_ArrayNewState |
(fallback & cva->orflag));
GLuint available = fallback | tnl->_ArrayFlags;
pre->cva_state_change = 0;
pre->ops = 0;
pre->outputs = 0;
pre->inputs = 0;
pre->forbidden_inputs = 0;
pre->fallback = 0;
/* KW: Disable data reuse during Mesa reorg. Make this more readable...
*/
newstate = ~0;
if (tnl->_ArraySummary & VERT_ELT)
cva->orflag &= VERT_MATERIAL;
cva->orflag &= ~(tnl->_ArraySummary & ~VERT_OBJ_ANY);
available &= ~cva->orflag;
pre->outputs = available;
pre->inputs = available;
if (MESA_VERBOSE & VERBOSE_PIPELINE) {
fprintf(stderr, ": Rebuild pipeline\n");
gl_print_vert_flags("orflag", cva->orflag);
}
/* If something changes in the pipeline, tag all subsequent stages
* using this value for recalcuation. Also used to build the full
* pipeline by setting newstate and newinputs to ~0.
*
* Because all intermediate values are buffered, the new inputs
* are enough to fully specify what needs to be calculated, and a
* single pass identifies all stages requiring recalculation.
*/
for (i = 0 ; i < tnl->NrPipelineStages ; i++)
{
pipeline[i].check(ctx, &pipeline[i]);
if (pipeline[i].type & PIPE_PRECALC)
{
if ((newstate & pipeline[i].cva_state_change) ||
(changed_outputs & pipeline[i].inputs) ||
!pipeline[i].inputs)
{
changed_ops |= pipeline[i].ops;
changed_outputs |= pipeline[i].outputs;
pipeline[i].active &= ~PIPE_PRECALC;
if ((pipeline[i].inputs & ~available) == 0 &&
(pipeline[i].ops & pre->ops) == 0)
{
pipeline[i].active |= PIPE_PRECALC;
*stages++ = &pipeline[i];
}
}
/* Incompatible with multiple stages structs implementing
* the same stage.
*/
available &= ~pipeline[i].outputs;
pre->outputs &= ~pipeline[i].outputs;
if (pipeline[i].active & PIPE_PRECALC) {
pre->ops |= pipeline[i].ops;
pre->outputs |= pipeline[i].outputs;
available |= pipeline[i].outputs;
pre->forbidden_inputs |= pipeline[i].pre_forbidden_inputs;
}
}
else if (pipeline[i].active & PIPE_PRECALC)
{
pipeline[i].active &= ~PIPE_PRECALC;
changed_outputs |= pipeline[i].outputs;
changed_ops |= pipeline[i].ops;
}
}
*stages = 0;
pre->new_outputs = pre->outputs & (changed_outputs | ~oldoutputs);
pre->new_inputs = pre->inputs & ~oldinputs;
pre->fallback = pre->inputs & fallback;
pre->forbidden_inputs |= pre->inputs & fallback;
pre->changed_ops = changed_ops;
}
void gl_build_precalc_pipeline( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct gl_pipeline *pre = &tnl->CVA.pre;
struct gl_pipeline *elt = &tnl->CVA.elt;
if (!ctx->Driver.BuildPrecalcPipeline ||
!ctx->Driver.BuildPrecalcPipeline( ctx ))
build_full_precalc_pipeline( ctx );
pre->data_valid = 0;
pre->pipeline_valid = 1;
elt->pipeline_valid = 0;
tnl->CVA.orflag = 0;
if (MESA_VERBOSE&VERBOSE_PIPELINE)
gl_print_pipeline( ctx, pre );
}
static void build_full_immediate_pipeline( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct gl_pipeline_stage *pipeline = tnl->PipelineStage;
struct gl_cva *cva = &tnl->CVA;
struct gl_pipeline *pre = &cva->pre;
struct gl_pipeline *elt = &cva->elt;
struct gl_pipeline_stage **stages = elt->stages;
GLuint i;
GLuint newstate = elt->new_state;
GLuint active_ops = 0;
GLuint available = cva->orflag | MINIMAL_VERT_DATA;
GLuint generated = 0;
GLuint is_elt = 0;
if (pre->data_valid && tnl->CompileCVAFlag) {
is_elt = 1;
active_ops = cva->pre.ops;
available |= pre->outputs | VERT_PRECALC_DATA;
}
elt->outputs = 0; /* not used */
elt->inputs = 0;
for (i = 0 ; i < tnl->NrPipelineStages ; i++) {
pipeline[i].active &= ~PIPE_IMMEDIATE;
if ((pipeline[i].state_change & newstate) ||
(pipeline[i].elt_forbidden_inputs & available))
{
pipeline[i].check(ctx, &pipeline[i]);
}
if ((pipeline[i].type & PIPE_IMMEDIATE) &&
(pipeline[i].ops & active_ops) == 0 &&
(pipeline[i].elt_forbidden_inputs & available) == 0
)
{
if (pipeline[i].inputs & ~available)
elt->forbidden_inputs |= pipeline[i].inputs & ~available;
else
{
elt->inputs |= pipeline[i].inputs & ~generated;
elt->forbidden_inputs |= pipeline[i].elt_forbidden_inputs;
pipeline[i].active |= PIPE_IMMEDIATE;
*stages++ = &pipeline[i];
generated |= pipeline[i].outputs;
available |= pipeline[i].outputs;
active_ops |= pipeline[i].ops;
}
}
}
*stages = 0;
elt->copy_transformed_data = 1;
elt->replay_copied_vertices = 0;
if (is_elt) {
cva->merge = elt->inputs & pre->outputs;
elt->ops = active_ops & ~pre->ops;
}
}
void gl_build_immediate_pipeline( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct gl_pipeline *elt = &tnl->CVA.elt;
if (!ctx->Driver.BuildEltPipeline ||
!ctx->Driver.BuildEltPipeline( ctx )) {
build_full_immediate_pipeline( ctx );
}
elt->pipeline_valid = 1;
tnl->CVA.orflag = 0;
if (MESA_VERBOSE&VERBOSE_PIPELINE)
gl_print_pipeline( ctx, elt );
}
#define INTERESTED ~0
void gl_update_pipelines( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint newstate = ctx->NewState;
struct gl_cva *cva = &tnl->CVA;
newstate &= INTERESTED;
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_STATE))
gl_print_enable_flags("enabled", ctx->_Enabled);
if (newstate ||
cva->lock_changed ||
cva->orflag != cva->last_orflag ||
tnl->_ArrayFlags != cva->last_array_flags)
{
GLuint flags = VERT_WIN;
if (ctx->Visual.RGBAflag) {
flags |= VERT_RGBA;
if (ctx->_TriangleCaps && DD_SEPERATE_SPECULAR)
flags |= VERT_SPEC_RGB;
} else
flags |= VERT_INDEX;
if (ctx->Texture._ReallyEnabled & TEXTURE0_ANY)
flags |= VERT_TEX0_ANY;
if (ctx->Texture._ReallyEnabled & TEXTURE1_ANY)
flags |= VERT_TEX1_ANY;
#if MAX_TEXTURE_UNITS > 2
if (ctx->Texture._ReallyEnabled & TEXTURE2_ANY)
flags |= VERT_TEX2_ANY;
#endif
#if MAX_TEXTURE_UNITS > 3
if (ctx->Texture._ReallyEnabled & TEXTURE3_ANY)
flags |= VERT_TEX3_ANY;
#endif
if (ctx->Polygon._Unfilled)
flags |= VERT_EDGE;
if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
flags |= VERT_FOG_COORD;
if (ctx->RenderMode==GL_FEEDBACK) {
flags = (VERT_WIN | VERT_RGBA | VERT_INDEX | VERT_NORM | VERT_EDGE
| VERT_TEX0_ANY
| VERT_TEX1_ANY
#if MAX_TEXTURE_UNITS > 2
| VERT_TEX2_ANY
#endif
#if MAX_TEXTURE_UNITS > 3
| VERT_TEX3_ANY
#endif
);
}
tnl->_RenderFlags = flags;
cva->elt.new_state |= newstate;
cva->elt.pipeline_valid = 0;
cva->pre.new_state |= newstate;
cva->pre.forbidden_inputs = 0;
cva->pre.pipeline_valid = 0;
cva->lock_changed = 0;
}
if (tnl->_ArrayNewState != cva->last_array_new_state)
cva->pre.pipeline_valid = 0;
cva->pre.data_valid = 0;
cva->last_array_new_state = tnl->_ArrayNewState;
cva->last_orflag = cva->orflag;
cva->last_array_flags = tnl->_ArrayFlags;
}
void gl_run_pipeline( struct vertex_buffer *VB )
{
struct gl_pipeline *pipe = VB->pipeline;
struct gl_pipeline_stage **stages = pipe->stages;
unsigned short x;
pipe->data_valid = 1; /* optimized stages might want to reset this. */
if (0) gl_print_pipeline( VB->ctx, pipe );
START_FAST_MATH(x);
for ( VB->Culled = 0; *stages && !VB->Culled ; stages++ )
(*stages)->run( VB );
END_FAST_MATH(x);
pipe->new_state = 0;
}