| |
| /* |
| * Textured cylinder demo: lighting, texturing, reflection mapping. |
| * |
| * Command line options: |
| * -info print GL implementation information |
| * |
| * |
| * Brian Paul May 1997 This program is in the public domain. |
| */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <math.h> |
| #include <string.h> |
| #include <GL/glut.h> |
| |
| #include "readtex.h" |
| |
| #define TEXTURE_FILE "../images/reflect.rgb" |
| |
| #define LIT 1 |
| #define TEXTURED 2 |
| #define REFLECT 3 |
| #define ANIMATE 10 |
| #define POINT_FILTER 20 |
| #define LINEAR_FILTER 21 |
| #define QUIT 100 |
| |
| static GLuint CylinderObj = 0; |
| static GLboolean Animate = GL_TRUE; |
| |
| static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0; |
| static GLfloat DXrot = 50.0, DYrot = 125.0; |
| |
| /* performance info */ |
| static GLint T0 = 0; |
| static GLint Frames = 0; |
| |
| |
| static void Idle( void ) |
| { |
| static double t0 = -1.; |
| double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; |
| if (t0 < 0.0) |
| t0 = t; |
| dt = t - t0; |
| t0 = t; |
| |
| if (Animate) { |
| Xrot += DXrot * dt; |
| Yrot += DYrot * dt; |
| glutPostRedisplay(); |
| } |
| } |
| |
| |
| static void Display( void ) |
| { |
| glClear( GL_COLOR_BUFFER_BIT ); |
| |
| glPushMatrix(); |
| glRotatef(Xrot, 1.0, 0.0, 0.0); |
| glRotatef(Yrot, 0.0, 1.0, 0.0); |
| glRotatef(Zrot, 0.0, 0.0, 1.0); |
| glScalef(5.0, 5.0, 5.0); |
| glCallList(CylinderObj); |
| |
| glPopMatrix(); |
| |
| glutSwapBuffers(); |
| |
| if (Animate) { |
| GLint t = glutGet(GLUT_ELAPSED_TIME); |
| Frames++; |
| if (t - T0 >= 5000) { |
| GLfloat seconds = (t - T0) / 1000.0; |
| GLfloat fps = Frames / seconds; |
| printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps); |
| T0 = t; |
| Frames = 0; |
| } |
| } |
| } |
| |
| |
| static void Reshape( int width, int height ) |
| { |
| glViewport( 0, 0, width, height ); |
| glMatrixMode( GL_PROJECTION ); |
| glLoadIdentity(); |
| glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 ); |
| glMatrixMode( GL_MODELVIEW ); |
| glLoadIdentity(); |
| glTranslatef( 0.0, 0.0, -70.0 ); |
| } |
| |
| |
| static void SetMode(GLuint m) |
| { |
| /* disable everything */ |
| glDisable(GL_LIGHTING); |
| glDisable(GL_TEXTURE_2D); |
| glDisable(GL_TEXTURE_GEN_S); |
| glDisable(GL_TEXTURE_GEN_T); |
| |
| /* enable what's needed */ |
| if (m==LIT) { |
| glEnable(GL_LIGHTING); |
| } |
| else if (m==TEXTURED) { |
| glEnable(GL_TEXTURE_2D); |
| } |
| else if (m==REFLECT) { |
| glEnable(GL_TEXTURE_2D); |
| glEnable(GL_TEXTURE_GEN_S); |
| glEnable(GL_TEXTURE_GEN_T); |
| } |
| } |
| |
| |
| static void ModeMenu(int entry) |
| { |
| if (entry==ANIMATE) { |
| Animate = !Animate; |
| if (Animate) |
| glutIdleFunc(Idle); |
| else |
| glutIdleFunc(NULL); |
| } |
| else if (entry==POINT_FILTER) { |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| } |
| else if (entry==LINEAR_FILTER) { |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| } |
| else if (entry==QUIT) { |
| exit(0); |
| } |
| else { |
| SetMode(entry); |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| static void Key( unsigned char key, int x, int y ) |
| { |
| (void) x; |
| (void) y; |
| switch (key) { |
| case ' ': |
| Animate = !Animate; |
| if (Animate) |
| glutIdleFunc(Idle); |
| else |
| glutIdleFunc(NULL); |
| break; |
| case 27: |
| exit(0); |
| break; |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| static void SpecialKey( int key, int x, int y ) |
| { |
| float step = 3.0; |
| (void) x; |
| (void) y; |
| |
| switch (key) { |
| case GLUT_KEY_UP: |
| Xrot += step; |
| break; |
| case GLUT_KEY_DOWN: |
| Xrot -= step; |
| break; |
| case GLUT_KEY_LEFT: |
| Yrot += step; |
| break; |
| case GLUT_KEY_RIGHT: |
| Yrot -= step; |
| break; |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| static void Init( int argc, char *argv[] ) |
| { |
| GLUquadricObj *q = gluNewQuadric(); |
| CylinderObj = glGenLists(1); |
| glNewList(CylinderObj, GL_COMPILE); |
| |
| glTranslatef(0.0, 0.0, -1.0); |
| |
| /* cylinder */ |
| gluQuadricNormals(q, GL_SMOOTH); |
| gluQuadricTexture(q, GL_TRUE); |
| gluCylinder(q, 0.6, 0.6, 2.0, 24, 1); |
| |
| /* end cap */ |
| glTranslatef(0.0, 0.0, 2.0); |
| gluDisk(q, 0.0, 0.6, 24, 1); |
| |
| /* other end cap */ |
| glTranslatef(0.0, 0.0, -2.0); |
| gluQuadricOrientation(q, GLU_INSIDE); |
| gluDisk(q, 0.0, 0.6, 24, 1); |
| |
| glEndList(); |
| gluDeleteQuadric(q); |
| |
| /* lighting */ |
| glEnable(GL_LIGHTING); |
| { |
| GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0}; |
| GLfloat white[4] = {1.0, 1.0, 1.0, 1.0}; |
| GLfloat teal[4] = { 0.0, 1.0, 0.8, 1.0 }; |
| glMaterialfv(GL_FRONT, GL_DIFFUSE, teal); |
| glLightfv(GL_LIGHT0, GL_AMBIENT, gray); |
| glLightfv(GL_LIGHT0, GL_DIFFUSE, white); |
| glEnable(GL_LIGHT0); |
| } |
| |
| /* fitering = nearest, initially */ |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
| glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); |
| |
| glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); |
| glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); |
| |
| if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) { |
| printf("Error: couldn't load texture image\n"); |
| exit(1); |
| } |
| |
| glEnable(GL_CULL_FACE); /* don't need Z testing for convex objects */ |
| |
| SetMode(LIT); |
| |
| if (argc > 1 && strcmp(argv[1], "-info")==0) { |
| printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); |
| printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); |
| printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); |
| printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); |
| } |
| } |
| |
| |
| int main( int argc, char *argv[] ) |
| { |
| glutInit( &argc, argv ); |
| glutInitWindowSize( 400, 400 ); |
| glutInitWindowPosition( 0, 0 ); |
| |
| glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); |
| |
| glutCreateWindow(argv[0] ); |
| |
| Init(argc, argv); |
| |
| glutReshapeFunc( Reshape ); |
| glutKeyboardFunc( Key ); |
| glutSpecialFunc( SpecialKey ); |
| glutDisplayFunc( Display ); |
| glutIdleFunc( Idle ); |
| |
| glutCreateMenu(ModeMenu); |
| glutAddMenuEntry("Lit", LIT); |
| glutAddMenuEntry("Textured", TEXTURED); |
| glutAddMenuEntry("Reflect", REFLECT); |
| glutAddMenuEntry("Point Filtered", POINT_FILTER); |
| glutAddMenuEntry("Linear Filtered", LINEAR_FILTER); |
| glutAddMenuEntry("Toggle Animation", ANIMATE); |
| glutAddMenuEntry("Quit", QUIT); |
| glutAttachMenu(GLUT_RIGHT_BUTTON); |
| |
| glutMainLoop(); |
| return 0; |
| } |