| /* |
| * Copyright © 2010 - 2015 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #ifndef BRW_COMPILER_H |
| #define BRW_COMPILER_H |
| |
| #include <stdio.h> |
| #include "common/gen_device_info.h" |
| #include "main/mtypes.h" |
| #include "main/macros.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| struct ra_regs; |
| struct nir_shader; |
| struct brw_program; |
| union gl_constant_value; |
| |
| struct brw_compiler { |
| const struct gen_device_info *devinfo; |
| |
| struct { |
| struct ra_regs *regs; |
| |
| /** |
| * Array of the ra classes for the unaligned contiguous register |
| * block sizes used. |
| */ |
| int *classes; |
| |
| /** |
| * Mapping for register-allocated objects in *regs to the first |
| * GRF for that object. |
| */ |
| uint8_t *ra_reg_to_grf; |
| } vec4_reg_set; |
| |
| struct { |
| struct ra_regs *regs; |
| |
| /** |
| * Array of the ra classes for the unaligned contiguous register |
| * block sizes used, indexed by register size. |
| */ |
| int classes[16]; |
| |
| /** |
| * Mapping from classes to ra_reg ranges. Each of the per-size |
| * classes corresponds to a range of ra_reg nodes. This array stores |
| * those ranges in the form of first ra_reg in each class and the |
| * total number of ra_reg elements in the last array element. This |
| * way the range of the i'th class is given by: |
| * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] ) |
| */ |
| int class_to_ra_reg_range[17]; |
| |
| /** |
| * Mapping for register-allocated objects in *regs to the first |
| * GRF for that object. |
| */ |
| uint8_t *ra_reg_to_grf; |
| |
| /** |
| * ra class for the aligned pairs we use for PLN, which doesn't |
| * appear in *classes. |
| */ |
| int aligned_pairs_class; |
| } fs_reg_sets[3]; |
| |
| void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3); |
| void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3); |
| |
| bool scalar_stage[MESA_SHADER_STAGES]; |
| struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES]; |
| |
| /** |
| * Apply workarounds for SIN and COS output range problems. |
| * This can negatively impact performance. |
| */ |
| bool precise_trig; |
| |
| /** |
| * Is 3DSTATE_CONSTANT_*'s Constant Buffer 0 relative to Dynamic State |
| * Base Address? (If not, it's a normal GPU address.) |
| */ |
| bool constant_buffer_0_is_relative; |
| }; |
| |
| |
| /** |
| * Program key structures. |
| * |
| * When drawing, we look for the currently bound shaders in the program |
| * cache. This is essentially a hash table lookup, and these are the keys. |
| * |
| * Sometimes OpenGL features specified as state need to be simulated via |
| * shader code, due to a mismatch between the API and the hardware. This |
| * is often referred to as "non-orthagonal state" or "NOS". We store NOS |
| * in the program key so it's considered when searching for a program. If |
| * we haven't seen a particular combination before, we have to recompile a |
| * new specialized version. |
| * |
| * Shader compilation should not look up state in gl_context directly, but |
| * instead use the copy in the program key. This guarantees recompiles will |
| * happen correctly. |
| * |
| * @{ |
| */ |
| |
| enum PACKED gen6_gather_sampler_wa { |
| WA_SIGN = 1, /* whether we need to sign extend */ |
| WA_8BIT = 2, /* if we have an 8bit format needing wa */ |
| WA_16BIT = 4, /* if we have a 16bit format needing wa */ |
| }; |
| |
| /** |
| * Sampler information needed by VS, WM, and GS program cache keys. |
| */ |
| struct brw_sampler_prog_key_data { |
| /** |
| * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles. |
| */ |
| uint16_t swizzles[MAX_SAMPLERS]; |
| |
| uint32_t gl_clamp_mask[3]; |
| |
| /** |
| * For RG32F, gather4's channel select is broken. |
| */ |
| uint32_t gather_channel_quirk_mask; |
| |
| /** |
| * Whether this sampler uses the compressed multisample surface layout. |
| */ |
| uint32_t compressed_multisample_layout_mask; |
| |
| /** |
| * Whether this sampler is using 16x multisampling. If so fetching from |
| * this sampler will be handled with a different instruction, ld2dms_w |
| * instead of ld2dms. |
| */ |
| uint32_t msaa_16; |
| |
| /** |
| * For Sandybridge, which shader w/a we need for gather quirks. |
| */ |
| enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS]; |
| |
| /** |
| * Texture units that have a YUV image bound. |
| */ |
| uint32_t y_u_v_image_mask; |
| uint32_t y_uv_image_mask; |
| uint32_t yx_xuxv_image_mask; |
| uint32_t xy_uxvx_image_mask; |
| }; |
| |
| /** |
| * The VF can't natively handle certain types of attributes, such as GL_FIXED |
| * or most 10_10_10_2 types. These flags enable various VS workarounds to |
| * "fix" attributes at the beginning of shaders. |
| */ |
| #define BRW_ATTRIB_WA_COMPONENT_MASK 7 /* mask for GL_FIXED scale channel count */ |
| #define BRW_ATTRIB_WA_NORMALIZE 8 /* normalize in shader */ |
| #define BRW_ATTRIB_WA_BGRA 16 /* swap r/b channels in shader */ |
| #define BRW_ATTRIB_WA_SIGN 32 /* interpret as signed in shader */ |
| #define BRW_ATTRIB_WA_SCALE 64 /* interpret as scaled in shader */ |
| |
| /** |
| * OpenGL attribute slots fall in [0, VERT_ATTRIB_MAX - 1] with the range |
| * [VERT_ATTRIB_GENERIC0, VERT_ATTRIB_MAX - 1] reserved for up to 16 user |
| * input vertex attributes. In Vulkan, we expose up to 28 user vertex input |
| * attributes that are mapped to slots also starting at VERT_ATTRIB_GENERIC0. |
| */ |
| #define MAX_GL_VERT_ATTRIB VERT_ATTRIB_MAX |
| #define MAX_VK_VERT_ATTRIB (VERT_ATTRIB_GENERIC0 + 28) |
| |
| /** The program key for Vertex Shaders. */ |
| struct brw_vs_prog_key { |
| unsigned program_string_id; |
| |
| /** |
| * Per-attribute workaround flags |
| * |
| * For each attribute, a combination of BRW_ATTRIB_WA_*. |
| * |
| * For OpenGL, where we expose a maximum of 16 user input atttributes |
| * we only need up to VERT_ATTRIB_MAX slots, however, in Vulkan |
| * slots preceding VERT_ATTRIB_GENERIC0 are unused and we can |
| * expose up to 28 user input vertex attributes that are mapped to slots |
| * starting at VERT_ATTRIB_GENERIC0, so this array needs to be large |
| * enough to hold this many slots. |
| */ |
| uint8_t gl_attrib_wa_flags[MAX2(MAX_GL_VERT_ATTRIB, MAX_VK_VERT_ATTRIB)]; |
| |
| bool copy_edgeflag:1; |
| |
| bool clamp_vertex_color:1; |
| |
| /** |
| * How many user clipping planes are being uploaded to the vertex shader as |
| * push constants. |
| * |
| * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to |
| * clip distances. |
| */ |
| unsigned nr_userclip_plane_consts:4; |
| |
| /** |
| * For pre-Gen6 hardware, a bitfield indicating which texture coordinates |
| * are going to be replaced with point coordinates (as a consequence of a |
| * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because |
| * our SF thread requires exact matching between VS outputs and FS inputs, |
| * these texture coordinates will need to be unconditionally included in |
| * the VUE, even if they aren't written by the vertex shader. |
| */ |
| uint8_t point_coord_replace; |
| |
| struct brw_sampler_prog_key_data tex; |
| }; |
| |
| /** The program key for Tessellation Control Shaders. */ |
| struct brw_tcs_prog_key |
| { |
| unsigned program_string_id; |
| |
| GLenum tes_primitive_mode; |
| |
| unsigned input_vertices; |
| |
| /** A bitfield of per-patch outputs written. */ |
| uint32_t patch_outputs_written; |
| |
| /** A bitfield of per-vertex outputs written. */ |
| uint64_t outputs_written; |
| |
| bool quads_workaround; |
| |
| struct brw_sampler_prog_key_data tex; |
| }; |
| |
| /** The program key for Tessellation Evaluation Shaders. */ |
| struct brw_tes_prog_key |
| { |
| unsigned program_string_id; |
| |
| /** A bitfield of per-patch inputs read. */ |
| uint32_t patch_inputs_read; |
| |
| /** A bitfield of per-vertex inputs read. */ |
| uint64_t inputs_read; |
| |
| struct brw_sampler_prog_key_data tex; |
| }; |
| |
| /** The program key for Geometry Shaders. */ |
| struct brw_gs_prog_key |
| { |
| unsigned program_string_id; |
| |
| struct brw_sampler_prog_key_data tex; |
| }; |
| |
| enum brw_sf_primitive { |
| BRW_SF_PRIM_POINTS = 0, |
| BRW_SF_PRIM_LINES = 1, |
| BRW_SF_PRIM_TRIANGLES = 2, |
| BRW_SF_PRIM_UNFILLED_TRIS = 3, |
| }; |
| |
| struct brw_sf_prog_key { |
| uint64_t attrs; |
| bool contains_flat_varying; |
| unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */ |
| uint8_t point_sprite_coord_replace; |
| enum brw_sf_primitive primitive:2; |
| bool do_twoside_color:1; |
| bool frontface_ccw:1; |
| bool do_point_sprite:1; |
| bool do_point_coord:1; |
| bool sprite_origin_lower_left:1; |
| bool userclip_active:1; |
| }; |
| |
| enum brw_clip_mode { |
| BRW_CLIP_MODE_NORMAL = 0, |
| BRW_CLIP_MODE_CLIP_ALL = 1, |
| BRW_CLIP_MODE_CLIP_NON_REJECTED = 2, |
| BRW_CLIP_MODE_REJECT_ALL = 3, |
| BRW_CLIP_MODE_ACCEPT_ALL = 4, |
| BRW_CLIP_MODE_KERNEL_CLIP = 5, |
| }; |
| |
| enum brw_clip_fill_mode { |
| BRW_CLIP_FILL_MODE_LINE = 0, |
| BRW_CLIP_FILL_MODE_POINT = 1, |
| BRW_CLIP_FILL_MODE_FILL = 2, |
| BRW_CLIP_FILL_MODE_CULL = 3, |
| }; |
| |
| /* Note that if unfilled primitives are being emitted, we have to fix |
| * up polygon offset and flatshading at this point: |
| */ |
| struct brw_clip_prog_key { |
| uint64_t attrs; |
| bool contains_flat_varying; |
| bool contains_noperspective_varying; |
| unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */ |
| unsigned primitive:4; |
| unsigned nr_userclip:4; |
| bool pv_first:1; |
| bool do_unfilled:1; |
| enum brw_clip_fill_mode fill_cw:2; /* includes cull information */ |
| enum brw_clip_fill_mode fill_ccw:2; /* includes cull information */ |
| bool offset_cw:1; |
| bool offset_ccw:1; |
| bool copy_bfc_cw:1; |
| bool copy_bfc_ccw:1; |
| enum brw_clip_mode clip_mode:3; |
| |
| float offset_factor; |
| float offset_units; |
| float offset_clamp; |
| }; |
| |
| /* A big lookup table is used to figure out which and how many |
| * additional regs will inserted before the main payload in the WM |
| * program execution. These mainly relate to depth and stencil |
| * processing and the early-depth-test optimization. |
| */ |
| enum brw_wm_iz_bits { |
| BRW_WM_IZ_PS_KILL_ALPHATEST_BIT = 0x1, |
| BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT = 0x2, |
| BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT = 0x4, |
| BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT = 0x8, |
| BRW_WM_IZ_STENCIL_WRITE_ENABLE_BIT = 0x10, |
| BRW_WM_IZ_STENCIL_TEST_ENABLE_BIT = 0x20, |
| BRW_WM_IZ_BIT_MAX = 0x40 |
| }; |
| |
| enum brw_wm_aa_enable { |
| BRW_WM_AA_NEVER, |
| BRW_WM_AA_SOMETIMES, |
| BRW_WM_AA_ALWAYS |
| }; |
| |
| /** The program key for Fragment/Pixel Shaders. */ |
| struct brw_wm_prog_key { |
| /* Some collection of BRW_WM_IZ_* */ |
| uint8_t iz_lookup; |
| bool stats_wm:1; |
| bool flat_shade:1; |
| unsigned nr_color_regions:5; |
| bool replicate_alpha:1; |
| bool clamp_fragment_color:1; |
| bool persample_interp:1; |
| bool multisample_fbo:1; |
| bool frag_coord_adds_sample_pos:1; |
| enum brw_wm_aa_enable line_aa:2; |
| bool high_quality_derivatives:1; |
| bool force_dual_color_blend:1; |
| bool coherent_fb_fetch:1; |
| |
| uint16_t drawable_height; |
| uint64_t input_slots_valid; |
| unsigned program_string_id; |
| GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */ |
| float alpha_test_ref; |
| |
| struct brw_sampler_prog_key_data tex; |
| }; |
| |
| struct brw_cs_prog_key { |
| uint32_t program_string_id; |
| struct brw_sampler_prog_key_data tex; |
| }; |
| |
| /* |
| * Image metadata structure as laid out in the shader parameter |
| * buffer. Entries have to be 16B-aligned for the vec4 back-end to be |
| * able to use them. That's okay because the padding and any unused |
| * entries [most of them except when we're doing untyped surface |
| * access] will be removed by the uniform packing pass. |
| */ |
| #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0 |
| #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4 |
| #define BRW_IMAGE_PARAM_SIZE_OFFSET 8 |
| #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12 |
| #define BRW_IMAGE_PARAM_TILING_OFFSET 16 |
| #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20 |
| #define BRW_IMAGE_PARAM_SIZE 24 |
| |
| struct brw_image_param { |
| /** Surface binding table index. */ |
| uint32_t surface_idx; |
| |
| /** Offset applied to the X and Y surface coordinates. */ |
| uint32_t offset[2]; |
| |
| /** Surface X, Y and Z dimensions. */ |
| uint32_t size[3]; |
| |
| /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in |
| * pixels, vertical slice stride in pixels. |
| */ |
| uint32_t stride[4]; |
| |
| /** Log2 of the tiling modulus in the X, Y and Z dimension. */ |
| uint32_t tiling[3]; |
| |
| /** |
| * Right shift to apply for bit 6 address swizzling. Two different |
| * swizzles can be specified and will be applied one after the other. The |
| * resulting address will be: |
| * |
| * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^ |
| * (addr >> swizzling[1]))) |
| * |
| * Use \c 0xff if any of the swizzles is not required. |
| */ |
| uint32_t swizzling[2]; |
| }; |
| |
| /** Max number of render targets in a shader */ |
| #define BRW_MAX_DRAW_BUFFERS 8 |
| |
| /** |
| * Max number of binding table entries used for stream output. |
| * |
| * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the |
| * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64. |
| * |
| * On Gen6, the size of transform feedback data is limited not by the number |
| * of components but by the number of binding table entries we set aside. We |
| * use one binding table entry for a float, one entry for a vector, and one |
| * entry per matrix column. Since the only way we can communicate our |
| * transform feedback capabilities to the client is via |
| * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the |
| * worst case, in which all the varyings are floats, so we use up one binding |
| * table entry per component. Therefore we need to set aside at least 64 |
| * binding table entries for use by transform feedback. |
| * |
| * Note: since we don't currently pack varyings, it is currently impossible |
| * for the client to actually use up all of these binding table entries--if |
| * all of their varyings were floats, they would run out of varying slots and |
| * fail to link. But that's a bug, so it seems prudent to go ahead and |
| * allocate the number of binding table entries we will need once the bug is |
| * fixed. |
| */ |
| #define BRW_MAX_SOL_BINDINGS 64 |
| |
| /** |
| * Binding table index for the first gen6 SOL binding. |
| */ |
| #define BRW_GEN6_SOL_BINDING_START 0 |
| |
| /** |
| * Stride in bytes between shader_time entries. |
| * |
| * We separate entries by a cacheline to reduce traffic between EUs writing to |
| * different entries. |
| */ |
| #define BRW_SHADER_TIME_STRIDE 64 |
| |
| struct brw_ubo_range |
| { |
| uint16_t block; |
| uint8_t start; |
| uint8_t length; |
| }; |
| |
| struct brw_stage_prog_data { |
| struct { |
| /** size of our binding table. */ |
| uint32_t size_bytes; |
| |
| /** @{ |
| * surface indices for the various groups of surfaces |
| */ |
| uint32_t pull_constants_start; |
| uint32_t texture_start; |
| uint32_t gather_texture_start; |
| uint32_t ubo_start; |
| uint32_t ssbo_start; |
| uint32_t abo_start; |
| uint32_t image_start; |
| uint32_t shader_time_start; |
| uint32_t plane_start[3]; |
| /** @} */ |
| } binding_table; |
| |
| struct brw_ubo_range ubo_ranges[4]; |
| |
| GLuint nr_params; /**< number of float params/constants */ |
| GLuint nr_pull_params; |
| unsigned nr_image_params; |
| |
| unsigned curb_read_length; |
| unsigned total_scratch; |
| unsigned total_shared; |
| |
| /** |
| * Register where the thread expects to find input data from the URB |
| * (typically uniforms, followed by vertex or fragment attributes). |
| */ |
| unsigned dispatch_grf_start_reg; |
| |
| bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */ |
| |
| /* Pointers to tracked values (only valid once |
| * _mesa_load_state_parameters has been called at runtime). |
| */ |
| const union gl_constant_value **param; |
| const union gl_constant_value **pull_param; |
| |
| /** Image metadata passed to the shader as uniforms. */ |
| struct brw_image_param *image_param; |
| }; |
| |
| static inline void |
| brw_mark_surface_used(struct brw_stage_prog_data *prog_data, |
| unsigned surf_index) |
| { |
| /* A binding table index is 8 bits and the top 3 values are reserved for |
| * special things (stateless and SLM). |
| */ |
| assert(surf_index <= 252); |
| |
| prog_data->binding_table.size_bytes = |
| MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4); |
| } |
| |
| enum brw_barycentric_mode { |
| BRW_BARYCENTRIC_PERSPECTIVE_PIXEL = 0, |
| BRW_BARYCENTRIC_PERSPECTIVE_CENTROID = 1, |
| BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE = 2, |
| BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL = 3, |
| BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID = 4, |
| BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE = 5, |
| BRW_BARYCENTRIC_MODE_COUNT = 6 |
| }; |
| #define BRW_BARYCENTRIC_NONPERSPECTIVE_BITS \ |
| ((1 << BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL) | \ |
| (1 << BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID) | \ |
| (1 << BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE)) |
| |
| enum brw_pixel_shader_computed_depth_mode { |
| BRW_PSCDEPTH_OFF = 0, /* PS does not compute depth */ |
| BRW_PSCDEPTH_ON = 1, /* PS computes depth; no guarantee about value */ |
| BRW_PSCDEPTH_ON_GE = 2, /* PS guarantees output depth >= source depth */ |
| BRW_PSCDEPTH_ON_LE = 3, /* PS guarantees output depth <= source depth */ |
| }; |
| |
| /* Data about a particular attempt to compile a program. Note that |
| * there can be many of these, each in a different GL state |
| * corresponding to a different brw_wm_prog_key struct, with different |
| * compiled programs. |
| */ |
| struct brw_wm_prog_data { |
| struct brw_stage_prog_data base; |
| |
| GLuint num_varying_inputs; |
| |
| uint8_t reg_blocks_0; |
| uint8_t reg_blocks_2; |
| |
| uint8_t dispatch_grf_start_reg_2; |
| uint32_t prog_offset_2; |
| |
| struct { |
| /** @{ |
| * surface indices the WM-specific surfaces |
| */ |
| uint32_t render_target_start; |
| uint32_t render_target_read_start; |
| /** @} */ |
| } binding_table; |
| |
| uint8_t computed_depth_mode; |
| bool computed_stencil; |
| |
| bool early_fragment_tests; |
| bool post_depth_coverage; |
| bool inner_coverage; |
| bool dispatch_8; |
| bool dispatch_16; |
| bool dual_src_blend; |
| bool persample_dispatch; |
| bool uses_pos_offset; |
| bool uses_omask; |
| bool uses_kill; |
| bool uses_src_depth; |
| bool uses_src_w; |
| bool uses_sample_mask; |
| bool has_render_target_reads; |
| bool has_side_effects; |
| bool pulls_bary; |
| |
| bool contains_flat_varying; |
| bool contains_noperspective_varying; |
| |
| /** |
| * Mask of which interpolation modes are required by the fragment shader. |
| * Used in hardware setup on gen6+. |
| */ |
| uint32_t barycentric_interp_modes; |
| |
| /** |
| * Mask of which FS inputs are marked flat by the shader source. This is |
| * needed for setting up 3DSTATE_SF/SBE. |
| */ |
| uint32_t flat_inputs; |
| |
| /* Mapping of VUE slots to interpolation modes. |
| * Used by the Gen4-5 clip/sf/wm stages. |
| */ |
| unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */ |
| |
| /** |
| * Map from gl_varying_slot to the position within the FS setup data |
| * payload where the varying's attribute vertex deltas should be delivered. |
| * For varying slots that are not used by the FS, the value is -1. |
| */ |
| int urb_setup[VARYING_SLOT_MAX]; |
| }; |
| |
| struct brw_push_const_block { |
| unsigned dwords; /* Dword count, not reg aligned */ |
| unsigned regs; |
| unsigned size; /* Bytes, register aligned */ |
| }; |
| |
| struct brw_cs_prog_data { |
| struct brw_stage_prog_data base; |
| |
| GLuint dispatch_grf_start_reg_16; |
| unsigned local_size[3]; |
| unsigned simd_size; |
| unsigned threads; |
| bool uses_barrier; |
| bool uses_num_work_groups; |
| int thread_local_id_index; |
| |
| struct { |
| struct brw_push_const_block cross_thread; |
| struct brw_push_const_block per_thread; |
| struct brw_push_const_block total; |
| } push; |
| |
| struct { |
| /** @{ |
| * surface indices the CS-specific surfaces |
| */ |
| uint32_t work_groups_start; |
| /** @} */ |
| } binding_table; |
| }; |
| |
| /** |
| * Enum representing the i965-specific vertex results that don't correspond |
| * exactly to any element of gl_varying_slot. The values of this enum are |
| * assigned such that they don't conflict with gl_varying_slot. |
| */ |
| typedef enum |
| { |
| BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX, |
| BRW_VARYING_SLOT_PAD, |
| /** |
| * Technically this is not a varying but just a placeholder that |
| * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord |
| * builtin variable to be compiled correctly. see compile_sf_prog() for |
| * more info. |
| */ |
| BRW_VARYING_SLOT_PNTC, |
| BRW_VARYING_SLOT_COUNT |
| } brw_varying_slot; |
| |
| /** |
| * We always program SF to start reading at an offset of 1 (2 varying slots) |
| * from the start of the vertex URB entry. This causes it to skip: |
| * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5 |
| * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+ |
| */ |
| #define BRW_SF_URB_ENTRY_READ_OFFSET 1 |
| |
| /** |
| * Bitmask indicating which fragment shader inputs represent varyings (and |
| * hence have to be delivered to the fragment shader by the SF/SBE stage). |
| */ |
| #define BRW_FS_VARYING_INPUT_MASK \ |
| (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \ |
| ~VARYING_BIT_POS & ~VARYING_BIT_FACE) |
| |
| /** |
| * Data structure recording the relationship between the gl_varying_slot enum |
| * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a |
| * single octaword within the VUE (128 bits). |
| * |
| * Note that each BRW register contains 256 bits (2 octawords), so when |
| * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two |
| * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as |
| * in a vertex shader), each register corresponds to a single VUE slot, since |
| * it contains data for two separate vertices. |
| */ |
| struct brw_vue_map { |
| /** |
| * Bitfield representing all varying slots that are (a) stored in this VUE |
| * map, and (b) actually written by the shader. Does not include any of |
| * the additional varying slots defined in brw_varying_slot. |
| */ |
| uint64_t slots_valid; |
| |
| /** |
| * Is this VUE map for a separate shader pipeline? |
| * |
| * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched |
| * without the linker having a chance to dead code eliminate unused varyings. |
| * |
| * This means that we have to use a fixed slot layout, based on the output's |
| * location field, rather than assigning slots in a compact contiguous block. |
| */ |
| bool separate; |
| |
| /** |
| * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are |
| * not stored in a slot (because they are not written, or because |
| * additional processing is applied before storing them in the VUE), the |
| * value is -1. |
| */ |
| signed char varying_to_slot[VARYING_SLOT_TESS_MAX]; |
| |
| /** |
| * Map from VUE slot to gl_varying_slot value. For slots that do not |
| * directly correspond to a gl_varying_slot, the value comes from |
| * brw_varying_slot. |
| * |
| * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD. |
| */ |
| signed char slot_to_varying[VARYING_SLOT_TESS_MAX]; |
| |
| /** |
| * Total number of VUE slots in use |
| */ |
| int num_slots; |
| |
| /** |
| * Number of per-patch VUE slots. Only valid for tessellation control |
| * shader outputs and tessellation evaluation shader inputs. |
| */ |
| int num_per_patch_slots; |
| |
| /** |
| * Number of per-vertex VUE slots. Only valid for tessellation control |
| * shader outputs and tessellation evaluation shader inputs. |
| */ |
| int num_per_vertex_slots; |
| }; |
| |
| void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map); |
| |
| /** |
| * Convert a VUE slot number into a byte offset within the VUE. |
| */ |
| static inline GLuint brw_vue_slot_to_offset(GLuint slot) |
| { |
| return 16*slot; |
| } |
| |
| /** |
| * Convert a vertex output (brw_varying_slot) into a byte offset within the |
| * VUE. |
| */ |
| static inline |
| GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying) |
| { |
| return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]); |
| } |
| |
| void brw_compute_vue_map(const struct gen_device_info *devinfo, |
| struct brw_vue_map *vue_map, |
| uint64_t slots_valid, |
| bool separate_shader); |
| |
| void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map, |
| uint64_t slots_valid, |
| uint32_t is_patch); |
| |
| /* brw_interpolation_map.c */ |
| void brw_setup_vue_interpolation(struct brw_vue_map *vue_map, |
| struct nir_shader *nir, |
| struct brw_wm_prog_data *prog_data, |
| const struct gen_device_info *devinfo); |
| |
| enum shader_dispatch_mode { |
| DISPATCH_MODE_4X1_SINGLE = 0, |
| DISPATCH_MODE_4X2_DUAL_INSTANCE = 1, |
| DISPATCH_MODE_4X2_DUAL_OBJECT = 2, |
| DISPATCH_MODE_SIMD8 = 3, |
| }; |
| |
| /** |
| * @defgroup Tessellator parameter enumerations. |
| * |
| * These correspond to the hardware values in 3DSTATE_TE, and are provided |
| * as part of the tessellation evaluation shader. |
| * |
| * @{ |
| */ |
| enum brw_tess_partitioning { |
| BRW_TESS_PARTITIONING_INTEGER = 0, |
| BRW_TESS_PARTITIONING_ODD_FRACTIONAL = 1, |
| BRW_TESS_PARTITIONING_EVEN_FRACTIONAL = 2, |
| }; |
| |
| enum brw_tess_output_topology { |
| BRW_TESS_OUTPUT_TOPOLOGY_POINT = 0, |
| BRW_TESS_OUTPUT_TOPOLOGY_LINE = 1, |
| BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW = 2, |
| BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW = 3, |
| }; |
| |
| enum brw_tess_domain { |
| BRW_TESS_DOMAIN_QUAD = 0, |
| BRW_TESS_DOMAIN_TRI = 1, |
| BRW_TESS_DOMAIN_ISOLINE = 2, |
| }; |
| /** @} */ |
| |
| struct brw_vue_prog_data { |
| struct brw_stage_prog_data base; |
| struct brw_vue_map vue_map; |
| |
| /** Should the hardware deliver input VUE handles for URB pull loads? */ |
| bool include_vue_handles; |
| |
| GLuint urb_read_length; |
| GLuint total_grf; |
| |
| uint32_t clip_distance_mask; |
| uint32_t cull_distance_mask; |
| |
| /* Used for calculating urb partitions. In the VS, this is the size of the |
| * URB entry used for both input and output to the thread. In the GS, this |
| * is the size of the URB entry used for output. |
| */ |
| GLuint urb_entry_size; |
| |
| enum shader_dispatch_mode dispatch_mode; |
| }; |
| |
| struct brw_vs_prog_data { |
| struct brw_vue_prog_data base; |
| |
| GLbitfield64 inputs_read; |
| GLbitfield64 double_inputs_read; |
| |
| unsigned nr_attributes; |
| unsigned nr_attribute_slots; |
| |
| bool uses_vertexid; |
| bool uses_instanceid; |
| bool uses_basevertex; |
| bool uses_baseinstance; |
| bool uses_drawid; |
| }; |
| |
| struct brw_tcs_prog_data |
| { |
| struct brw_vue_prog_data base; |
| |
| /** Number vertices in output patch */ |
| int instances; |
| }; |
| |
| |
| struct brw_tes_prog_data |
| { |
| struct brw_vue_prog_data base; |
| |
| enum brw_tess_partitioning partitioning; |
| enum brw_tess_output_topology output_topology; |
| enum brw_tess_domain domain; |
| }; |
| |
| struct brw_gs_prog_data |
| { |
| struct brw_vue_prog_data base; |
| |
| unsigned vertices_in; |
| |
| /** |
| * Size of an output vertex, measured in HWORDS (32 bytes). |
| */ |
| unsigned output_vertex_size_hwords; |
| |
| unsigned output_topology; |
| |
| /** |
| * Size of the control data (cut bits or StreamID bits), in hwords (32 |
| * bytes). 0 if there is no control data. |
| */ |
| unsigned control_data_header_size_hwords; |
| |
| /** |
| * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID |
| * if the control data is StreamID bits, or |
| * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits). |
| * Ignored if control_data_header_size is 0. |
| */ |
| unsigned control_data_format; |
| |
| bool include_primitive_id; |
| |
| /** |
| * The number of vertices emitted, if constant - otherwise -1. |
| */ |
| int static_vertex_count; |
| |
| int invocations; |
| |
| /** |
| * Gen6: Provoking vertex convention for odd-numbered triangles |
| * in tristrips. |
| */ |
| GLuint pv_first:1; |
| |
| /** |
| * Gen6: Number of varyings that are output to transform feedback. |
| */ |
| GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */ |
| |
| /** |
| * Gen6: Map from the index of a transform feedback binding table entry to the |
| * gl_varying_slot that should be streamed out through that binding table |
| * entry. |
| */ |
| unsigned char transform_feedback_bindings[64 /* BRW_MAX_SOL_BINDINGS */]; |
| |
| /** |
| * Gen6: Map from the index of a transform feedback binding table entry to the |
| * swizzles that should be used when streaming out data through that |
| * binding table entry. |
| */ |
| unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */]; |
| }; |
| |
| struct brw_sf_prog_data { |
| uint32_t urb_read_length; |
| uint32_t total_grf; |
| |
| /* Each vertex may have upto 12 attributes, 4 components each, |
| * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11 |
| * rows. |
| * |
| * Actually we use 4 for each, so call it 12 rows. |
| */ |
| unsigned urb_entry_size; |
| }; |
| |
| struct brw_clip_prog_data { |
| uint32_t curb_read_length; /* user planes? */ |
| uint32_t clip_mode; |
| uint32_t urb_read_length; |
| uint32_t total_grf; |
| }; |
| |
| #define DEFINE_PROG_DATA_DOWNCAST(stage) \ |
| static inline struct brw_##stage##_prog_data * \ |
| brw_##stage##_prog_data(struct brw_stage_prog_data *prog_data) \ |
| { \ |
| return (struct brw_##stage##_prog_data *) prog_data; \ |
| } |
| DEFINE_PROG_DATA_DOWNCAST(vue) |
| DEFINE_PROG_DATA_DOWNCAST(vs) |
| DEFINE_PROG_DATA_DOWNCAST(tcs) |
| DEFINE_PROG_DATA_DOWNCAST(tes) |
| DEFINE_PROG_DATA_DOWNCAST(gs) |
| DEFINE_PROG_DATA_DOWNCAST(wm) |
| DEFINE_PROG_DATA_DOWNCAST(cs) |
| DEFINE_PROG_DATA_DOWNCAST(ff_gs) |
| DEFINE_PROG_DATA_DOWNCAST(clip) |
| DEFINE_PROG_DATA_DOWNCAST(sf) |
| #undef DEFINE_PROG_DATA_DOWNCAST |
| |
| /** @} */ |
| |
| struct brw_compiler * |
| brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo); |
| |
| /** |
| * Compile a vertex shader. |
| * |
| * Returns the final assembly and the program's size. |
| */ |
| const unsigned * |
| brw_compile_vs(const struct brw_compiler *compiler, void *log_data, |
| void *mem_ctx, |
| const struct brw_vs_prog_key *key, |
| struct brw_vs_prog_data *prog_data, |
| const struct nir_shader *shader, |
| gl_clip_plane *clip_planes, |
| bool use_legacy_snorm_formula, |
| int shader_time_index, |
| unsigned *final_assembly_size, |
| char **error_str); |
| |
| /** |
| * Compile a tessellation control shader. |
| * |
| * Returns the final assembly and the program's size. |
| */ |
| const unsigned * |
| brw_compile_tcs(const struct brw_compiler *compiler, |
| void *log_data, |
| void *mem_ctx, |
| const struct brw_tcs_prog_key *key, |
| struct brw_tcs_prog_data *prog_data, |
| const struct nir_shader *nir, |
| int shader_time_index, |
| unsigned *final_assembly_size, |
| char **error_str); |
| |
| /** |
| * Compile a tessellation evaluation shader. |
| * |
| * Returns the final assembly and the program's size. |
| */ |
| const unsigned * |
| brw_compile_tes(const struct brw_compiler *compiler, void *log_data, |
| void *mem_ctx, |
| const struct brw_tes_prog_key *key, |
| const struct brw_vue_map *input_vue_map, |
| struct brw_tes_prog_data *prog_data, |
| const struct nir_shader *shader, |
| struct gl_program *prog, |
| int shader_time_index, |
| unsigned *final_assembly_size, |
| char **error_str); |
| |
| /** |
| * Compile a vertex shader. |
| * |
| * Returns the final assembly and the program's size. |
| */ |
| const unsigned * |
| brw_compile_gs(const struct brw_compiler *compiler, void *log_data, |
| void *mem_ctx, |
| const struct brw_gs_prog_key *key, |
| struct brw_gs_prog_data *prog_data, |
| const struct nir_shader *shader, |
| struct gl_program *prog, |
| int shader_time_index, |
| unsigned *final_assembly_size, |
| char **error_str); |
| |
| /** |
| * Compile a strips and fans shader. |
| * |
| * This is a fixed-function shader determined entirely by the shader key and |
| * a VUE map. |
| * |
| * Returns the final assembly and the program's size. |
| */ |
| const unsigned * |
| brw_compile_sf(const struct brw_compiler *compiler, |
| void *mem_ctx, |
| const struct brw_sf_prog_key *key, |
| struct brw_sf_prog_data *prog_data, |
| struct brw_vue_map *vue_map, |
| unsigned *final_assembly_size); |
| |
| /** |
| * Compile a clipper shader. |
| * |
| * This is a fixed-function shader determined entirely by the shader key and |
| * a VUE map. |
| * |
| * Returns the final assembly and the program's size. |
| */ |
| const unsigned * |
| brw_compile_clip(const struct brw_compiler *compiler, |
| void *mem_ctx, |
| const struct brw_clip_prog_key *key, |
| struct brw_clip_prog_data *prog_data, |
| struct brw_vue_map *vue_map, |
| unsigned *final_assembly_size); |
| |
| /** |
| * Compile a fragment shader. |
| * |
| * Returns the final assembly and the program's size. |
| */ |
| const unsigned * |
| brw_compile_fs(const struct brw_compiler *compiler, void *log_data, |
| void *mem_ctx, |
| const struct brw_wm_prog_key *key, |
| struct brw_wm_prog_data *prog_data, |
| const struct nir_shader *shader, |
| struct gl_program *prog, |
| int shader_time_index8, |
| int shader_time_index16, |
| bool allow_spilling, |
| bool use_rep_send, struct brw_vue_map *vue_map, |
| unsigned *final_assembly_size, |
| char **error_str); |
| |
| /** |
| * Compile a compute shader. |
| * |
| * Returns the final assembly and the program's size. |
| */ |
| const unsigned * |
| brw_compile_cs(const struct brw_compiler *compiler, void *log_data, |
| void *mem_ctx, |
| const struct brw_cs_prog_key *key, |
| struct brw_cs_prog_data *prog_data, |
| const struct nir_shader *shader, |
| int shader_time_index, |
| unsigned *final_assembly_size, |
| char **error_str); |
| |
| static inline uint32_t |
| encode_slm_size(unsigned gen, uint32_t bytes) |
| { |
| uint32_t slm_size = 0; |
| |
| /* Shared Local Memory is specified as powers of two, and encoded in |
| * INTERFACE_DESCRIPTOR_DATA with the following representations: |
| * |
| * Size | 0 kB | 1 kB | 2 kB | 4 kB | 8 kB | 16 kB | 32 kB | 64 kB | |
| * ------------------------------------------------------------------- |
| * Gen7-8 | 0 | none | none | 1 | 2 | 4 | 8 | 16 | |
| * ------------------------------------------------------------------- |
| * Gen9+ | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | |
| */ |
| assert(bytes <= 64 * 1024); |
| |
| if (bytes > 0) { |
| /* Shared Local Memory Size is specified as powers of two. */ |
| slm_size = util_next_power_of_two(bytes); |
| |
| if (gen >= 9) { |
| /* Use a minimum of 1kB; turn an exponent of 10 (1024 kB) into 1. */ |
| slm_size = ffs(MAX2(slm_size, 1024)) - 10; |
| } else { |
| /* Use a minimum of 4kB; convert to the pre-Gen9 representation. */ |
| slm_size = MAX2(slm_size, 4096) / 4096; |
| } |
| } |
| |
| return slm_size; |
| } |
| |
| /** |
| * Return true if the given shader stage is dispatched contiguously by the |
| * relevant fixed function starting from channel 0 of the SIMD thread, which |
| * implies that the dispatch mask of a thread can be assumed to have the form |
| * '2^n - 1' for some n. |
| */ |
| static inline bool |
| brw_stage_has_packed_dispatch(const struct gen_device_info *devinfo, |
| gl_shader_stage stage, |
| const struct brw_stage_prog_data *prog_data) |
| { |
| /* The code below makes assumptions about the hardware's thread dispatch |
| * behavior that could be proven wrong in future generations -- Make sure |
| * to do a full test run with brw_fs_test_dispatch_packing() hooked up to |
| * the NIR front-end before changing this assertion. |
| */ |
| assert(devinfo->gen <= 10); |
| |
| switch (stage) { |
| case MESA_SHADER_FRAGMENT: { |
| /* The PSD discards subspans coming in with no lit samples, which in the |
| * per-pixel shading case implies that each subspan will either be fully |
| * lit (due to the VMask being used to allow derivative computations), |
| * or not dispatched at all. In per-sample dispatch mode individual |
| * samples from the same subspan have a fixed relative location within |
| * the SIMD thread, so dispatch of unlit samples cannot be avoided in |
| * general and we should return false. |
| */ |
| const struct brw_wm_prog_data *wm_prog_data = |
| (const struct brw_wm_prog_data *)prog_data; |
| return !wm_prog_data->persample_dispatch; |
| } |
| case MESA_SHADER_COMPUTE: |
| /* Compute shaders will be spawned with either a fully enabled dispatch |
| * mask or with whatever bottom/right execution mask was given to the |
| * GPGPU walker command to be used along the workgroup edges -- In both |
| * cases the dispatch mask is required to be tightly packed for our |
| * invocation index calculations to work. |
| */ |
| return true; |
| default: |
| /* Most remaining fixed functions are limited to use a packed dispatch |
| * mask due to the hardware representation of the dispatch mask as a |
| * single counter representing the number of enabled channels. |
| */ |
| return true; |
| } |
| } |
| |
| #ifdef __cplusplus |
| } /* extern "C" */ |
| #endif |
| |
| #endif /* BRW_COMPILER_H */ |