| /* |
| * Copyright © 2012 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include <errno.h> |
| #include "intel_batchbuffer.h" |
| #include "intel_fbo.h" |
| |
| #include "brw_blorp.h" |
| #include "brw_compiler.h" |
| #include "brw_nir.h" |
| #include "brw_state.h" |
| |
| #define FILE_DEBUG_FLAG DEBUG_BLORP |
| |
| void |
| brw_blorp_surface_info_init(struct brw_context *brw, |
| struct brw_blorp_surface_info *info, |
| struct intel_mipmap_tree *mt, |
| unsigned int level, unsigned int layer, |
| mesa_format format, bool is_render_target) |
| { |
| /* Layer is a physical layer, so if this is a 2D multisample array texture |
| * using INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, then it had better |
| * be a multiple of num_samples. |
| */ |
| if (mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS || |
| mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) { |
| assert(mt->num_samples <= 1 || layer % mt->num_samples == 0); |
| } |
| |
| intel_miptree_check_level_layer(mt, level, layer); |
| |
| info->mt = mt; |
| |
| intel_miptree_get_isl_surf(brw, mt, &info->surf); |
| |
| if (mt->mcs_mt) { |
| intel_miptree_get_aux_isl_surf(brw, mt, &info->aux_surf, |
| &info->aux_usage); |
| } else { |
| info->aux_usage = ISL_AUX_USAGE_NONE; |
| } |
| |
| info->level = level; |
| info->layer = layer; |
| info->width = minify(mt->physical_width0, level - mt->first_level); |
| info->height = minify(mt->physical_height0, level - mt->first_level); |
| |
| intel_miptree_get_image_offset(mt, level, layer, |
| &info->x_offset, &info->y_offset); |
| |
| info->array_layout = mt->array_layout; |
| info->msaa_layout = mt->msaa_layout; |
| info->swizzle = SWIZZLE_XYZW; |
| |
| if (format == MESA_FORMAT_NONE) |
| format = mt->format; |
| |
| switch (format) { |
| case MESA_FORMAT_S_UINT8: |
| assert(info->surf.tiling == ISL_TILING_W); |
| /* Prior to Broadwell, we can't render to R8_UINT */ |
| info->brw_surfaceformat = brw->gen >= 8 ? BRW_SURFACEFORMAT_R8_UINT : |
| BRW_SURFACEFORMAT_R8_UNORM; |
| break; |
| case MESA_FORMAT_Z24_UNORM_X8_UINT: |
| /* It would make sense to use BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS |
| * here, but unfortunately it isn't supported as a render target, which |
| * would prevent us from blitting to 24-bit depth. |
| * |
| * The miptree consists of 32 bits per pixel, arranged as 24-bit depth |
| * values interleaved with 8 "don't care" bits. Since depth values don't |
| * require any blending, it doesn't matter how we interpret the bit |
| * pattern as long as we copy the right amount of data, so just map it |
| * as 8-bit BGRA. |
| */ |
| info->brw_surfaceformat = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; |
| break; |
| case MESA_FORMAT_Z_FLOAT32: |
| info->brw_surfaceformat = BRW_SURFACEFORMAT_R32_FLOAT; |
| break; |
| case MESA_FORMAT_Z_UNORM16: |
| info->brw_surfaceformat = BRW_SURFACEFORMAT_R16_UNORM; |
| break; |
| default: { |
| if (is_render_target) { |
| assert(brw->format_supported_as_render_target[format]); |
| info->brw_surfaceformat = brw->render_target_format[format]; |
| } else { |
| info->brw_surfaceformat = brw_format_for_mesa_format(format); |
| } |
| break; |
| } |
| } |
| } |
| |
| |
| void |
| brw_blorp_params_init(struct brw_blorp_params *params) |
| { |
| memset(params, 0, sizeof(*params)); |
| params->hiz_op = GEN6_HIZ_OP_NONE; |
| params->fast_clear_op = 0; |
| params->num_draw_buffers = 1; |
| params->num_layers = 1; |
| } |
| |
| void |
| brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key) |
| { |
| memset(wm_key, 0, sizeof(*wm_key)); |
| wm_key->nr_color_regions = 1; |
| for (int i = 0; i < MAX_SAMPLERS; i++) |
| wm_key->tex.swizzles[i] = SWIZZLE_XYZW; |
| } |
| |
| static int |
| nir_uniform_type_size(const struct glsl_type *type) |
| { |
| /* Only very basic types are allowed */ |
| assert(glsl_type_is_vector_or_scalar(type)); |
| assert(glsl_get_bit_size(type) == 32); |
| |
| return glsl_get_vector_elements(type) * 4; |
| } |
| |
| const unsigned * |
| brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir, |
| const struct brw_wm_prog_key *wm_key, |
| bool use_repclear, |
| struct brw_blorp_prog_data *prog_data, |
| unsigned *program_size) |
| { |
| const struct brw_compiler *compiler = brw->intelScreen->compiler; |
| |
| void *mem_ctx = ralloc_context(NULL); |
| |
| /* Calling brw_preprocess_nir and friends is destructive and, if cloning is |
| * enabled, may end up completely replacing the nir_shader. Therefore, we |
| * own it and might as well put it in our context for easy cleanup. |
| */ |
| ralloc_steal(mem_ctx, nir); |
| nir->options = |
| compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions; |
| |
| struct brw_wm_prog_data wm_prog_data; |
| memset(&wm_prog_data, 0, sizeof(wm_prog_data)); |
| |
| wm_prog_data.base.nr_params = 0; |
| wm_prog_data.base.param = NULL; |
| |
| /* BLORP always just uses the first two binding table entries */ |
| wm_prog_data.binding_table.render_target_start = 0; |
| wm_prog_data.base.binding_table.texture_start = 1; |
| |
| nir = brw_preprocess_nir(compiler, nir); |
| nir_remove_dead_variables(nir, nir_var_shader_in); |
| nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)->impl); |
| |
| /* Uniforms are required to be lowered before going into compile_fs. For |
| * BLORP, we'll assume that whoever builds the shader sets the location |
| * they want so we just need to lower them and figure out how many we have |
| * in total. |
| */ |
| nir->num_uniforms = 0; |
| nir_foreach_variable(var, &nir->uniforms) { |
| var->data.driver_location = var->data.location; |
| unsigned end = var->data.location + nir_uniform_type_size(var->type); |
| nir->num_uniforms = MAX2(nir->num_uniforms, end); |
| } |
| nir_lower_io(nir, nir_var_uniform, nir_uniform_type_size); |
| |
| const unsigned *program = |
| brw_compile_fs(compiler, brw, mem_ctx, wm_key, &wm_prog_data, nir, |
| NULL, -1, -1, false, use_repclear, program_size, NULL); |
| |
| /* Copy the relavent bits of wm_prog_data over into the blorp prog data */ |
| prog_data->dispatch_8 = wm_prog_data.dispatch_8; |
| prog_data->dispatch_16 = wm_prog_data.dispatch_16; |
| prog_data->first_curbe_grf_0 = wm_prog_data.base.dispatch_grf_start_reg; |
| prog_data->first_curbe_grf_2 = wm_prog_data.dispatch_grf_start_reg_2; |
| prog_data->ksp_offset_2 = wm_prog_data.prog_offset_2; |
| prog_data->persample_msaa_dispatch = wm_prog_data.persample_dispatch; |
| prog_data->flat_inputs = wm_prog_data.flat_inputs; |
| prog_data->num_varying_inputs = wm_prog_data.num_varying_inputs; |
| prog_data->inputs_read = nir->info.inputs_read; |
| |
| assert(wm_prog_data.base.nr_params == 0); |
| |
| return program; |
| } |
| |
| static enum isl_msaa_layout |
| get_isl_msaa_layout(enum intel_msaa_layout layout) |
| { |
| switch (layout) { |
| case INTEL_MSAA_LAYOUT_NONE: |
| return ISL_MSAA_LAYOUT_NONE; |
| case INTEL_MSAA_LAYOUT_IMS: |
| return ISL_MSAA_LAYOUT_INTERLEAVED; |
| case INTEL_MSAA_LAYOUT_UMS: |
| case INTEL_MSAA_LAYOUT_CMS: |
| return ISL_MSAA_LAYOUT_ARRAY; |
| default: |
| unreachable("Invalid MSAA layout"); |
| } |
| } |
| |
| struct surface_state_info { |
| unsigned num_dwords; |
| unsigned ss_align; /* Required alignment of RENDER_SURFACE_STATE in bytes */ |
| unsigned reloc_dw; |
| unsigned aux_reloc_dw; |
| unsigned tex_mocs; |
| unsigned rb_mocs; |
| }; |
| |
| static const struct surface_state_info surface_state_infos[] = { |
| [6] = {6, 32, 1, 0}, |
| [7] = {8, 32, 1, 6, GEN7_MOCS_L3, GEN7_MOCS_L3}, |
| [8] = {13, 64, 8, 10, BDW_MOCS_WB, BDW_MOCS_PTE}, |
| [9] = {16, 64, 8, 10, SKL_MOCS_WB, SKL_MOCS_PTE}, |
| }; |
| |
| uint32_t |
| brw_blorp_emit_surface_state(struct brw_context *brw, |
| const struct brw_blorp_surface_info *surface, |
| uint32_t read_domains, uint32_t write_domain, |
| bool is_render_target) |
| { |
| const struct surface_state_info ss_info = surface_state_infos[brw->gen]; |
| |
| struct isl_surf surf = surface->surf; |
| |
| /* Stomp surface dimensions and tiling (if needed) with info from blorp */ |
| surf.dim = ISL_SURF_DIM_2D; |
| surf.dim_layout = ISL_DIM_LAYOUT_GEN4_2D; |
| surf.msaa_layout = get_isl_msaa_layout(surface->msaa_layout); |
| surf.logical_level0_px.width = surface->width; |
| surf.logical_level0_px.height = surface->height; |
| surf.logical_level0_px.depth = 1; |
| surf.logical_level0_px.array_len = 1; |
| surf.levels = 1; |
| |
| /* Alignment doesn't matter since we have 1 miplevel and 1 array slice so |
| * just pick something that works for everybody. |
| */ |
| surf.image_alignment_el = isl_extent3d(4, 4, 1); |
| |
| if (brw->gen == 6 && surf.samples > 1) { |
| /* Since gen6 uses INTEL_MSAA_LAYOUT_IMS, width and height are measured |
| * in samples. But SURFACE_STATE wants them in pixels, so we need to |
| * divide them each by 2. |
| */ |
| surf.logical_level0_px.width /= 2; |
| surf.logical_level0_px.height /= 2; |
| } |
| |
| if (brw->gen == 6 && surf.image_alignment_el.height > 4) { |
| /* This can happen on stencil buffers on Sandy Bridge due to the |
| * single-LOD work-around. It's fairly harmless as long as we don't |
| * pass a bogus value into isl_surf_fill_state(). |
| */ |
| surf.image_alignment_el = isl_extent3d(4, 2, 1); |
| } |
| |
| union isl_color_value clear_color = { .u32 = { 0, 0, 0, 0 } }; |
| |
| const struct isl_surf *aux_surf = NULL; |
| uint64_t aux_offset = 0; |
| if (surface->mt->mcs_mt) { |
| aux_surf = &surface->aux_surf; |
| assert(surface->mt->mcs_mt->offset == 0); |
| aux_offset = surface->mt->mcs_mt->bo->offset64; |
| |
| /* We only really need a clear color if we also have an auxiliary |
| * surface. Without one, it does nothing. |
| */ |
| clear_color = intel_miptree_get_isl_clear_color(brw, surface->mt); |
| } |
| |
| struct isl_view view = { |
| .format = surface->brw_surfaceformat, |
| .base_level = 0, |
| .levels = 1, |
| .base_array_layer = 0, |
| .array_len = 1, |
| .channel_select = { |
| ISL_CHANNEL_SELECT_RED, |
| ISL_CHANNEL_SELECT_GREEN, |
| ISL_CHANNEL_SELECT_BLUE, |
| ISL_CHANNEL_SELECT_ALPHA, |
| }, |
| .usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT : |
| ISL_SURF_USAGE_TEXTURE_BIT, |
| }; |
| |
| uint32_t offset, tile_x, tile_y; |
| isl_tiling_get_intratile_offset_el(&brw->isl_dev, surf.tiling, |
| isl_format_get_layout(view.format)->bpb / 8, |
| surf.row_pitch, |
| surface->x_offset, surface->y_offset, |
| &offset, &tile_x, &tile_y); |
| |
| uint32_t surf_offset; |
| uint32_t *dw = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, |
| ss_info.num_dwords * 4, ss_info.ss_align, |
| &surf_offset); |
| |
| const uint32_t mocs = is_render_target ? ss_info.rb_mocs : ss_info.tex_mocs; |
| |
| isl_surf_fill_state(&brw->isl_dev, dw, .surf = &surf, .view = &view, |
| .address = surface->mt->bo->offset64 + offset, |
| .aux_surf = aux_surf, .aux_usage = surface->aux_usage, |
| .aux_address = aux_offset, |
| .mocs = mocs, .clear_color = clear_color, |
| .x_offset_sa = tile_x, .y_offset_sa = tile_y); |
| |
| /* Emit relocation to surface contents */ |
| drm_intel_bo_emit_reloc(brw->batch.bo, |
| surf_offset + ss_info.reloc_dw * 4, |
| surface->mt->bo, |
| dw[ss_info.reloc_dw] - surface->mt->bo->offset64, |
| read_domains, write_domain); |
| |
| if (aux_surf) { |
| /* On gen7 and prior, the bottom 12 bits of the MCS base address are |
| * used to store other information. This should be ok, however, because |
| * surface buffer addresses are always 4K page alinged. |
| */ |
| assert((aux_offset & 0xfff) == 0); |
| drm_intel_bo_emit_reloc(brw->batch.bo, |
| surf_offset + ss_info.aux_reloc_dw * 4, |
| surface->mt->mcs_mt->bo, |
| dw[ss_info.aux_reloc_dw] & 0xfff, |
| read_domains, write_domain); |
| } |
| |
| return surf_offset; |
| } |
| |
| /** |
| * Perform a HiZ or depth resolve operation. |
| * |
| * For an overview of HiZ ops, see the following sections of the Sandy Bridge |
| * PRM, Volume 1, Part 2: |
| * - 7.5.3.1 Depth Buffer Clear |
| * - 7.5.3.2 Depth Buffer Resolve |
| * - 7.5.3.3 Hierarchical Depth Buffer Resolve |
| */ |
| void |
| intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt, |
| unsigned int level, unsigned int layer, enum gen6_hiz_op op) |
| { |
| const char *opname = NULL; |
| |
| switch (op) { |
| case GEN6_HIZ_OP_DEPTH_RESOLVE: |
| opname = "depth resolve"; |
| break; |
| case GEN6_HIZ_OP_HIZ_RESOLVE: |
| opname = "hiz ambiguate"; |
| break; |
| case GEN6_HIZ_OP_DEPTH_CLEAR: |
| opname = "depth clear"; |
| break; |
| case GEN6_HIZ_OP_NONE: |
| opname = "noop?"; |
| break; |
| } |
| |
| DBG("%s %s to mt %p level %d layer %d\n", |
| __func__, opname, mt, level, layer); |
| |
| if (brw->gen >= 8) { |
| gen8_hiz_exec(brw, mt, level, layer, op); |
| } else { |
| gen6_blorp_hiz_exec(brw, mt, level, layer, op); |
| } |
| } |
| |
| void |
| brw_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params) |
| { |
| struct gl_context *ctx = &brw->ctx; |
| const uint32_t estimated_max_batch_usage = brw->gen >= 8 ? 1800 : 1500; |
| bool check_aperture_failed_once = false; |
| |
| /* Flush the sampler and render caches. We definitely need to flush the |
| * sampler cache so that we get updated contents from the render cache for |
| * the glBlitFramebuffer() source. Also, we are sometimes warned in the |
| * docs to flush the cache between reinterpretations of the same surface |
| * data with different formats, which blorp does for stencil and depth |
| * data. |
| */ |
| brw_emit_mi_flush(brw); |
| |
| brw_select_pipeline(brw, BRW_RENDER_PIPELINE); |
| |
| retry: |
| intel_batchbuffer_require_space(brw, estimated_max_batch_usage, RENDER_RING); |
| intel_batchbuffer_save_state(brw); |
| drm_intel_bo *saved_bo = brw->batch.bo; |
| uint32_t saved_used = USED_BATCH(brw->batch); |
| uint32_t saved_state_batch_offset = brw->batch.state_batch_offset; |
| |
| switch (brw->gen) { |
| case 6: |
| gen6_blorp_exec(brw, params); |
| break; |
| case 7: |
| gen7_blorp_exec(brw, params); |
| break; |
| case 8: |
| case 9: |
| gen8_blorp_exec(brw, params); |
| break; |
| default: |
| /* BLORP is not supported before Gen6. */ |
| unreachable("not reached"); |
| } |
| |
| /* Make sure we didn't wrap the batch unintentionally, and make sure we |
| * reserved enough space that a wrap will never happen. |
| */ |
| assert(brw->batch.bo == saved_bo); |
| assert((USED_BATCH(brw->batch) - saved_used) * 4 + |
| (saved_state_batch_offset - brw->batch.state_batch_offset) < |
| estimated_max_batch_usage); |
| /* Shut up compiler warnings on release build */ |
| (void)saved_bo; |
| (void)saved_used; |
| (void)saved_state_batch_offset; |
| |
| /* Check if the blorp op we just did would make our batch likely to fail to |
| * map all the BOs into the GPU at batch exec time later. If so, flush the |
| * batch and try again with nothing else in the batch. |
| */ |
| if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) { |
| if (!check_aperture_failed_once) { |
| check_aperture_failed_once = true; |
| intel_batchbuffer_reset_to_saved(brw); |
| intel_batchbuffer_flush(brw); |
| goto retry; |
| } else { |
| int ret = intel_batchbuffer_flush(brw); |
| WARN_ONCE(ret == -ENOSPC, |
| "i965: blorp emit exceeded available aperture space\n"); |
| } |
| } |
| |
| if (unlikely(brw->always_flush_batch)) |
| intel_batchbuffer_flush(brw); |
| |
| /* We've smashed all state compared to what the normal 3D pipeline |
| * rendering tracks for GL. |
| */ |
| brw->ctx.NewDriverState |= BRW_NEW_BLORP; |
| brw->no_depth_or_stencil = false; |
| brw->ib.type = -1; |
| |
| /* Flush the sampler cache so any texturing from the destination is |
| * coherent. |
| */ |
| brw_emit_mi_flush(brw); |
| } |
| |
| void |
| gen6_blorp_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt, |
| unsigned int level, unsigned int layer, enum gen6_hiz_op op) |
| { |
| struct brw_blorp_params params; |
| brw_blorp_params_init(¶ms); |
| |
| params.hiz_op = op; |
| |
| brw_blorp_surface_info_init(brw, ¶ms.depth, mt, level, layer, |
| mt->format, true); |
| |
| /* Align the rectangle primitive to 8x4 pixels. |
| * |
| * During fast depth clears, the emitted rectangle primitive must be |
| * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section |
| * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge |
| * PRM): |
| * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be |
| * aligned to an 8x4 pixel block relative to the upper left corner |
| * of the depth buffer [...] |
| * |
| * For hiz resolves, the rectangle must also be 8x4 aligned. Item |
| * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the |
| * Ivybridge simulator require the alignment. |
| * |
| * To be safe, let's just align the rect for all hiz operations and all |
| * hardware generations. |
| * |
| * However, for some miptree slices of a Z24 texture, emitting an 8x4 |
| * aligned rectangle that covers the slice may clobber adjacent slices if |
| * we strictly adhered to the texture alignments specified in the PRM. The |
| * Ivybridge PRM, Section "Alignment Unit Size", states that |
| * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces, |
| * not 8. But commit 1f112cc increased the alignment from 4 to 8, which |
| * prevents the clobbering. |
| */ |
| params.dst.surf.samples = MAX2(mt->num_samples, 1); |
| if (params.depth.surf.samples > 1) { |
| params.depth.width = ALIGN(mt->logical_width0, 8); |
| params.depth.height = ALIGN(mt->logical_height0, 4); |
| } else { |
| params.depth.width = ALIGN(params.depth.width, 8); |
| params.depth.height = ALIGN(params.depth.height, 4); |
| } |
| |
| params.x1 = params.depth.width; |
| params.y1 = params.depth.height; |
| |
| assert(intel_miptree_level_has_hiz(mt, level)); |
| |
| switch (mt->format) { |
| case MESA_FORMAT_Z_UNORM16: |
| params.depth_format = BRW_DEPTHFORMAT_D16_UNORM; |
| break; |
| case MESA_FORMAT_Z_FLOAT32: |
| params.depth_format = BRW_DEPTHFORMAT_D32_FLOAT; |
| break; |
| case MESA_FORMAT_Z24_UNORM_X8_UINT: |
| params.depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT; |
| break; |
| default: |
| unreachable("not reached"); |
| } |
| |
| brw_blorp_exec(brw, ¶ms); |
| } |