| /* |
| * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| |
| #ifndef _D3DADAPTER_PRESENT_H_ |
| #define _D3DADAPTER_PRESENT_H_ |
| |
| #include <d3d9.h> |
| |
| #ifndef D3DOK_WINDOW_OCCLUDED |
| #define D3DOK_WINDOW_OCCLUDED MAKE_D3DSTATUS(2531) |
| #endif /* D3DOK_WINDOW_OCCLUDED */ |
| |
| #ifndef __cplusplus |
| typedef struct ID3DPresent ID3DPresent; |
| typedef struct ID3DPresentGroup ID3DPresentGroup; |
| typedef struct ID3DAdapter9 ID3DAdapter9; |
| typedef struct D3DWindowBuffer D3DWindowBuffer; |
| |
| /* Available since version 1.3 */ |
| typedef struct _D3DPRESENT_PARAMETERS2_ { |
| /* Whether D3DSWAPEFFECT_DISCARD is allowed to release the |
| * D3DWindowBuffers in any order, and eventually with a delay. |
| * FALSE (Default): buffers should be released as soon as possible. |
| * TRUE: it is allowed to release some buffers with a delay, and in |
| * a random order. */ |
| BOOL AllowDISCARDDelayedRelease; |
| /* User preference for D3DSWAPEFFECT_DISCARD with D3DPRESENT_INTERVAL_IMMEDIATE. |
| * FALSE (Default): User prefers presentation to occur as soon as possible, |
| * with potential tearings. |
| * TRUE: User prefers presentation to be tear free. Requires |
| * AllowDISCARDDelayedRelease to have any effect. */ |
| BOOL TearFreeDISCARD; |
| } D3DPRESENT_PARAMETERS2, *PD3DPRESENT_PARAMETERS2, *LPD3DPRESENT_PARAMETERS2; |
| |
| /* Presentation backend for drivers to display their brilliant work */ |
| typedef struct ID3DPresentVtbl |
| { |
| /* IUnknown */ |
| HRESULT (WINAPI *QueryInterface)(ID3DPresent *This, REFIID riid, void **ppvObject); |
| ULONG (WINAPI *AddRef)(ID3DPresent *This); |
| ULONG (WINAPI *Release)(ID3DPresent *This); |
| |
| /* ID3DPresent */ |
| /* This function initializes the screen and window provided at creation. |
| * Hence why this should always be called as the one of first things a new |
| * swap chain does */ |
| HRESULT (WINAPI *SetPresentParameters)(ID3DPresent *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode); |
| /* Make a buffer visible to the window system via dma-buf fd. |
| * For better compatibility, it must be 32bpp and format ARGB/XRGB */ |
| HRESULT (WINAPI *NewD3DWindowBufferFromDmaBuf)(ID3DPresent *This, int dmaBufFd, int width, int height, int stride, int depth, int bpp, D3DWindowBuffer **out); |
| HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer); |
| /* After presenting a buffer to the window system, the buffer |
| * may be used as is (no copy of the content) by the window system. |
| * You must not use a non-released buffer, else the user may see undefined content. |
| * Note: This function waits as well that the buffer content was displayed (this |
| * can be after the release of the buffer if the window system decided to make |
| * an internal copy and release early. */ |
| HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer); |
| HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer); |
| /* It is possible to do partial copy, but impossible to do resizing, which must |
| * be done by the client after checking the front buffer size */ |
| HRESULT (WINAPI *PresentBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer, HWND hWndOverride, const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion, DWORD Flags); |
| HRESULT (WINAPI *GetRasterStatus)(ID3DPresent *This, D3DRASTER_STATUS *pRasterStatus); |
| HRESULT (WINAPI *GetDisplayMode)(ID3DPresent *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation); |
| HRESULT (WINAPI *GetPresentStats)(ID3DPresent *This, D3DPRESENTSTATS *pStats); |
| HRESULT (WINAPI *GetCursorPos)(ID3DPresent *This, POINT *pPoint); |
| HRESULT (WINAPI *SetCursorPos)(ID3DPresent *This, POINT *pPoint); |
| /* Cursor size is always 32x32. pBitmap and pHotspot can be NULL. */ |
| HRESULT (WINAPI *SetCursor)(ID3DPresent *This, void *pBitmap, POINT *pHotspot, BOOL bShow); |
| HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride); |
| HRESULT (WINAPI *GetWindowInfo)(ID3DPresent *This, HWND hWnd, int *width, int *height, int *depth); |
| /* Available since version 1.1 */ |
| BOOL (WINAPI *GetWindowOccluded)(ID3DPresent *This); |
| /* Available since version 1.2 */ |
| BOOL (WINAPI *ResolutionMismatch)(ID3DPresent *This); |
| HANDLE (WINAPI *CreateThread)(ID3DPresent *This, void *pThreadfunc, void *pParam); |
| BOOL (WINAPI *WaitForThread)(ID3DPresent *This, HANDLE thread); |
| /* Available since version 1.3 */ |
| HRESULT (WINAPI *SetPresentParameters2)(ID3DPresent *This, D3DPRESENT_PARAMETERS2 *pParameters); |
| BOOL (WINAPI *IsBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer); |
| /* Wait a buffer gets released. */ |
| HRESULT (WINAPI *WaitBufferReleaseEvent)(ID3DPresent *This); |
| } ID3DPresentVtbl; |
| |
| struct ID3DPresent |
| { |
| ID3DPresentVtbl *lpVtbl; |
| }; |
| |
| /* IUnknown macros */ |
| #define ID3DPresent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) |
| #define ID3DPresent_AddRef(p) (p)->lpVtbl->AddRef(p) |
| #define ID3DPresent_Release(p) (p)->lpVtbl->Release(p) |
| /* ID3DPresent macros */ |
| #define ID3DPresent_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a) |
| #define ID3DPresent_SetPresentParameters(p,a,b) (p)->lpVtbl->SetPresentParameters(p,a,b) |
| #define ID3DPresent_NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) (p)->lpVtbl->NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) |
| #define ID3DPresent_DestroyD3DWindowBuffer(p,a) (p)->lpVtbl->DestroyD3DWindowBuffer(p,a) |
| #define ID3DPresent_WaitBufferReleased(p,a) (p)->lpVtbl->WaitBufferReleased(p,a) |
| #define ID3DPresent_FrontBufferCopy(p,a) (p)->lpVtbl->FrontBufferCopy(p,a) |
| #define ID3DPresent_PresentBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->PresentBuffer(p,a,b,c,d,e,f) |
| #define ID3DPresent_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) |
| #define ID3DPresent_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) |
| #define ID3DPresent_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a) |
| #define ID3DPresent_GetCursorPos(p,a) (p)->lpVtbl->GetCursorPos(p,a) |
| #define ID3DPresent_SetCursorPos(p,a) (p)->lpVtbl->SetCursorPos(p,a) |
| #define ID3DPresent_SetCursor(p,a,b,c) (p)->lpVtbl->SetCursor(p,a,b,c) |
| #define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b) |
| #define ID3DPresent_GetWindowInfo(p,a,b,c,d) (p)->lpVtbl->GetWindowSize(p,a,b,c,d) |
| #define ID3DPresent_GetWindowOccluded(p) (p)->lpVtbl->GetWindowOccluded(p) |
| #define ID3DPresent_ResolutionMismatch(p) (p)->lpVtbl->ResolutionMismatch(p) |
| #define ID3DPresent_CreateThread(p,a,b) (p)->lpVtbl->CreateThread(p,a,b) |
| #define ID3DPresent_WaitForThread(p,a) (p)->lpVtbl->WaitForThread(p,a) |
| #define ID3DPresent_SetPresentParameters2(p,a) (p)->lpVtbl->SetPresentParameters2(p,a) |
| #define ID3DPresent_IsBufferReleased(p,a) (p)->lpVtbl->IsBufferReleased(p,a) |
| #define ID3DPresent_WaitBufferReleaseEvent(p) (p)->lpVtbl->WaitBufferReleaseEvent(p) |
| |
| typedef struct ID3DPresentGroupVtbl |
| { |
| /* IUnknown */ |
| HRESULT (WINAPI *QueryInterface)(ID3DPresentGroup *This, REFIID riid, void **ppvObject); |
| ULONG (WINAPI *AddRef)(ID3DPresentGroup *This); |
| ULONG (WINAPI *Release)(ID3DPresentGroup *This); |
| |
| /* ID3DPresentGroup */ |
| /* When creating a device, it's relevant for the driver to know how many |
| * implicit swap chains to create. It has to create one per monitor in a |
| * multi-monitor setup */ |
| UINT (WINAPI *GetMultiheadCount)(ID3DPresentGroup *This); |
| /* returns only the implicit present interfaces */ |
| HRESULT (WINAPI *GetPresent)(ID3DPresentGroup *This, UINT Index, ID3DPresent **ppPresent); |
| /* used to create additional presentation interfaces along the way */ |
| HRESULT (WINAPI *CreateAdditionalPresent)(ID3DPresentGroup *This, D3DPRESENT_PARAMETERS *pPresentationParameters, ID3DPresent **ppPresent); |
| void (WINAPI *GetVersion) (ID3DPresentGroup *This, int *major, int *minor); |
| } ID3DPresentGroupVtbl; |
| |
| struct ID3DPresentGroup |
| { |
| ID3DPresentGroupVtbl *lpVtbl; |
| }; |
| |
| /* IUnknown macros */ |
| #define ID3DPresentGroup_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) |
| #define ID3DPresentGroup_AddRef(p) (p)->lpVtbl->AddRef(p) |
| #define ID3DPresentGroup_Release(p) (p)->lpVtbl->Release(p) |
| /* ID3DPresentGroup */ |
| #define ID3DPresentGroup_GetMultiheadCount(p) (p)->lpVtbl->GetMultiheadCount(p) |
| #define ID3DPresentGroup_GetPresent(p,a,b) (p)->lpVtbl->GetPresent(p,a,b) |
| #define ID3DPresentGroup_CreateAdditionalPresent(p,a,b) (p)->lpVtbl->CreateAdditionalPresent(p,a,b) |
| #define ID3DPresentGroup_GetVersion(p,a,b) (p)->lpVtbl->GetVersion(p,a,b) |
| |
| #endif /* __cplusplus */ |
| |
| #endif /* _D3DADAPTER_PRESENT_H_ */ |