blob: cbd0e18d9a83e6f76c3db3cf824b850e843385ee [file] [log] [blame]
/* FAIL - :? condition is not bool scalar */
uniform float a;
void main()
{
gl_Position = (a) ? vec4(1.0, 0.0, 0.0, 1.0) : vec4(0.0, 1.0, 0.0, 1.0);
}