blob: 9af5d7aa470e409a03fbc62b6c7fc7bc01f0735c [file] [log] [blame]
/* PASS */
uniform bool a;
void main()
{
gl_Position = (a) ? vec4(1.0, 0.0, 0.0, 1.0) : vec4(0.0, 1.0, 0.0, 1.0);
}