| # Note: skips lists for CI are just a list of lines that, when |
| # non-zero-length and not starting with '#', will regex match to |
| # delete lines from the test list. Be careful. |
| |
| # Skip the perf/stress tests to keep runtime manageable |
| dEQP-GLES[0-9]*.performance.* |
| dEQP-GLES[0-9]*.stress.* |
| |
| # These are really slow on tiling architectures (including llvmpipe). |
| dEQP-GLES[0-9]*.functional.flush_finish.* |
| |
| # Flaky results |
| dEQP-GLES3.functional.occlusion_query.stencil_write |
| dEQP-GLES3.functional.rasterization.fbo.rbo_.* |
| dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.triangles |
| dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.points |
| dEQP-GLES3.functional.rasterization.flatshading.lines_wide |
| dEQP-GLES3.functional.rasterization.flatshading.triangles |
| dEQP-GLES3.functional.shaders.linkage.varying.interpolation.centroid |
| dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.* |
| dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.* |
| dEQP-GLES3.functional.texture.units.4_units.only_3d.* |
| dEQP-GLES3.functional.vertex_arrays.single_attribute.* |