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| <h1>The Mesa 3D Graphics Library</h1> |
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| <h1>Mesa 11.0.8 Release Notes / December 9, 2015</h1> |
| |
| <p> |
| Mesa 11.0.8 is a bug fix release which fixes bugs found since the 11.0.7 release. |
| </p> |
| <p> |
| Mesa 11.0.8 implements the OpenGL 4.1 API, but the version reported by |
| glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / |
| glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. |
| Some drivers don't support all the features required in OpenGL 4.1. OpenGL |
| 4.1 is <strong>only</strong> available if requested at context creation |
| because compatibility contexts are not supported. |
| </p> |
| |
| |
| <h2>SHA256 checksums</h2> |
| <pre> |
| ab9db87b54d7525e4b611b82577ea9a9eae55927558df57b190059d5ecd9406f mesa-11.0.8.tar.gz |
| 5696e4730518b6805d2ed5def393c4293f425a2c2c01bd5ed4bdd7ad62f7ad75 mesa-11.0.8.tar.xz |
| </pre> |
| |
| |
| <h2>New features</h2> |
| <p>None</p> |
| |
| <h2>Bug fixes</h2> |
| |
| <p>This list is likely incomplete.</p> |
| |
| <ul> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91806">Bug 91806</a> - configure does not test whether assembler supports sse4.1</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92849">Bug 92849</a> - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92909">Bug 92909</a> - Offset/alignment issue with layout std140 and vec3</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">Bug 93004</a> - Guild Wars 2 crash on nouveau DX11 cards</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93215">Bug 93215</a> - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail</li> |
| |
| <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93266">Bug 93266</a> - gl_arb_shading_language_420pack does not allow binding of image variables</li> |
| |
| </ul> |
| |
| |
| <h2>Changes</h2> |
| |
| <p>Boyuan Zhang (1):</p> |
| <ul> |
| <li>radeon/uvd: uv pitch separation for stoney</li> |
| </ul> |
| |
| <p>Dave Airlie (9):</p> |
| <ul> |
| <li>r600: do SQ flush ES ring rolling workaround</li> |
| <li>r600: SMX returns CONTEXT_DONE early workaround</li> |
| <li>r600/shader: split address get out to a function.</li> |
| <li>r600/shader: add utility functions to do single slot arithmatic</li> |
| <li>r600g: fix geom shader input indirect indexing.</li> |
| <li>r600: handle geometry dynamic input array index</li> |
| <li>radeonsi: handle doubles in lds load path.</li> |
| <li>mesa/varray: set double arrays to non-normalised.</li> |
| <li>mesa/shader: return correct attribute location for double matrix arrays</li> |
| </ul> |
| |
| <p>Emil Velikov (8):</p> |
| <ul> |
| <li>docs: add sha256 checksums for 11.0.7</li> |
| <li>cherry-ignore: don't pick a specific i965 formats patch</li> |
| <li>Revert "i965/nir: Remove unused indirect handling"</li> |
| <li>Revert "i965/state: Get rid of dword_pitch arguments to buffer functions"</li> |
| <li>Revert "i965/vec4: Use a stride of 1 and byte offsets for UBOs"</li> |
| <li>Revert "i965/fs: Use a stride of 1 and byte offsets for UBOs"</li> |
| <li>Revert "i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge"</li> |
| <li>Update version to 11.0.8</li> |
| </ul> |
| |
| <p>Francisco Jerez (1):</p> |
| <ul> |
| <li>i965: Resolve color and flush for all active shader images in intel_update_state().</li> |
| </ul> |
| |
| <p>Ian Romanick (1):</p> |
| <ul> |
| <li>meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER</li> |
| </ul> |
| |
| <p>Ilia Mirkin (17):</p> |
| <ul> |
| <li>freedreno/a4xx: support lod_bias</li> |
| <li>freedreno/a4xx: fix 5_5_5_1 texture sampler format</li> |
| <li>freedreno/a4xx: point regid to "red" even for alpha-only rb formats</li> |
| <li>nvc0/ir: fold postfactor into immediate</li> |
| <li>nv50/ir: deal with loops with no breaks</li> |
| <li>nv50/ir: the mad source might not have a defining instruction</li> |
| <li>nv50/ir: fix instruction permutation logic</li> |
| <li>nv50/ir: don't forget to mark flagsDef on cvt in txb lowering</li> |
| <li>nv50/ir: fix DCE to not generate 96-bit loads</li> |
| <li>nv50/ir: avoid looking at uninitialized srcMods entries</li> |
| <li>gk110/ir: fix imul hi emission with limm arg</li> |
| <li>gk104/ir: sampler doesn't matter for txf</li> |
| <li>gk110/ir: fix imad sat/hi flag emission for immediate args</li> |
| <li>nv50/ir: fix cutoff for using r63 vs r127 when replacing zero</li> |
| <li>nv50/ir: can't have predication and immediates</li> |
| <li>glsl: assign varying locations to tess shaders when doing SSO</li> |
| <li>ttn: add TEX2 support</li> |
| </ul> |
| |
| <p>Jason Ekstrand (5):</p> |
| <ul> |
| <li>i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge</li> |
| <li>i965/fs: Use a stride of 1 and byte offsets for UBOs</li> |
| <li>i965/vec4: Use a stride of 1 and byte offsets for UBOs</li> |
| <li>i965/state: Get rid of dword_pitch arguments to buffer functions</li> |
| <li>i965/nir: Remove unused indirect handling</li> |
| </ul> |
| |
| <p>Jonathan Gray (2):</p> |
| <ul> |
| <li>configure.ac: use pkg-config for libelf</li> |
| <li>configure: check for python2.7 for PYTHON2</li> |
| </ul> |
| |
| <p>Kenneth Graunke (2):</p> |
| <ul> |
| <li>i965: Fix fragment shader struct inputs.</li> |
| <li>i965: Fix scalar vertex shader struct outputs.</li> |
| </ul> |
| |
| <p>Marek Olšák (8):</p> |
| <ul> |
| <li>radeonsi: fix occlusion queries on Fiji</li> |
| <li>radeonsi: fix a hang due to uninitialized border color registers</li> |
| <li>radeonsi: fix Fiji for LLVM <= 3.7</li> |
| <li>radeonsi: don't call of u_prims_for_vertices for patches and rectangles</li> |
| <li>radeonsi: apply the streamout workaround to Fiji as well</li> |
| <li>gallium/radeon: fix Hyper-Z hangs by programming PA_SC_MODE_CNTL_1 correctly</li> |
| <li>tgsi/scan: add flag colors_written</li> |
| <li>r600g: write all MRTs only if there is exactly one output (fixes a hang)</li> |
| </ul> |
| |
| <p>Matt Turner (1):</p> |
| <ul> |
| <li>glsl: Allow binding of image variables with 420pack.</li> |
| </ul> |
| |
| <p>Neil Roberts (2):</p> |
| <ul> |
| <li>i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format</li> |
| <li>i965: Add B8G8R8X8_SRGB to the alpha format override</li> |
| </ul> |
| |
| <p>Oded Gabbay (1):</p> |
| <ul> |
| <li>configura.ac: fix test for SSE4.1 assembler support</li> |
| </ul> |
| |
| <p>Patrick Rudolph (2):</p> |
| <ul> |
| <li>nv50,nvc0: fix use-after-free when vertex buffers are unbound</li> |
| <li>gallium/util: return correct number of bound vertex buffers</li> |
| </ul> |
| |
| <p>Samuel Pitoiset (1):</p> |
| <ul> |
| <li>nvc0: free memory allocated by the prog which reads MP perf counters</li> |
| </ul> |
| |
| <p>Tapani Pälli (1):</p> |
| <ul> |
| <li>i965: use _Shader to get fragment program when updating surface state</li> |
| </ul> |
| |
| <p>Tom Stellard (2):</p> |
| <ul> |
| <li>radeonsi: Rename si_shader::ls_rsrc{1,2} to si_shader::rsrc{1,2}</li> |
| <li>radeonsi/compute: Use the compiler's COMPUTE_PGM_RSRC* register values</li> |
| </ul> |
| |
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