| /* | 
 |  * Mesa 3-D graphics library | 
 |  * Version:  7.1 | 
 |  * | 
 |  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved. | 
 |  * | 
 |  * Permission is hereby granted, free of charge, to any person obtaining a | 
 |  * copy of this software and associated documentation files (the "Software"), | 
 |  * to deal in the Software without restriction, including without limitation | 
 |  * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
 |  * and/or sell copies of the Software, and to permit persons to whom the | 
 |  * Software is furnished to do so, subject to the following conditions: | 
 |  * | 
 |  * The above copyright notice and this permission notice shall be included | 
 |  * in all copies or substantial portions of the Software. | 
 |  * | 
 |  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
 |  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
 |  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
 |  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
 |  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
 |  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
 |  */ | 
 |  | 
 | #ifndef PROG_STATEVARS_H | 
 | #define PROG_STATEVARS_H | 
 |  | 
 | #include "main/mtypes.h" | 
 |  | 
 |  | 
 | /** | 
 |  * Number of STATE_* values we need to address any GL state. | 
 |  * Used to dimension arrays. | 
 |  */ | 
 | #define STATE_LENGTH 5 | 
 |  | 
 |  | 
 | /** | 
 |  * Used for describing GL state referenced from inside ARB vertex and | 
 |  * fragment programs. | 
 |  * A string such as "state.light[0].ambient" gets translated into a | 
 |  * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ]. | 
 |  * | 
 |  * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should | 
 |  * always be the array index. | 
 |  */ | 
 | typedef enum gl_state_index_ { | 
 |    STATE_MATERIAL = 100,  /* start at 100 so small ints are seen as ints */ | 
 |  | 
 |    STATE_LIGHT, | 
 |    STATE_LIGHTMODEL_AMBIENT, | 
 |    STATE_LIGHTMODEL_SCENECOLOR, | 
 |    STATE_LIGHTPROD, | 
 |  | 
 |    STATE_TEXGEN, | 
 |  | 
 |    STATE_FOG_COLOR, | 
 |    STATE_FOG_PARAMS, | 
 |  | 
 |    STATE_CLIPPLANE, | 
 |  | 
 |    STATE_POINT_SIZE, | 
 |    STATE_POINT_ATTENUATION, | 
 |  | 
 |    STATE_MODELVIEW_MATRIX, | 
 |    STATE_PROJECTION_MATRIX, | 
 |    STATE_MVP_MATRIX, | 
 |    STATE_TEXTURE_MATRIX, | 
 |    STATE_PROGRAM_MATRIX, | 
 |    STATE_COLOR_MATRIX, | 
 |    STATE_MATRIX_INVERSE, | 
 |    STATE_MATRIX_TRANSPOSE, | 
 |    STATE_MATRIX_INVTRANS, | 
 |  | 
 |    STATE_AMBIENT, | 
 |    STATE_DIFFUSE, | 
 |    STATE_SPECULAR, | 
 |    STATE_EMISSION, | 
 |    STATE_SHININESS, | 
 |    STATE_HALF_VECTOR, | 
 |  | 
 |    STATE_POSITION,       /**< xyzw = position */ | 
 |    STATE_ATTENUATION,    /**< xyz = attenuation, w = spot exponent */ | 
 |    STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */ | 
 |    STATE_SPOT_CUTOFF,    /**< x = cutoff, yzw = undefined */ | 
 |  | 
 |    STATE_TEXGEN_EYE_S, | 
 |    STATE_TEXGEN_EYE_T, | 
 |    STATE_TEXGEN_EYE_R, | 
 |    STATE_TEXGEN_EYE_Q, | 
 |    STATE_TEXGEN_OBJECT_S, | 
 |    STATE_TEXGEN_OBJECT_T, | 
 |    STATE_TEXGEN_OBJECT_R, | 
 |    STATE_TEXGEN_OBJECT_Q, | 
 |  | 
 |    STATE_TEXENV_COLOR, | 
 |  | 
 |    STATE_DEPTH_RANGE, | 
 |  | 
 |    STATE_VERTEX_PROGRAM, | 
 |    STATE_FRAGMENT_PROGRAM, | 
 |  | 
 |    STATE_ENV, | 
 |    STATE_LOCAL, | 
 |  | 
 |    STATE_INTERNAL,		/* Mesa additions */ | 
 |    STATE_CURRENT_ATTRIB,        /* ctx->Current vertex attrib value */ | 
 |    STATE_NORMAL_SCALE, | 
 |    STATE_TEXRECT_SCALE, | 
 |    STATE_FOG_PARAMS_OPTIMIZED,  /* for faster fog calc */ | 
 |    STATE_LIGHT_SPOT_DIR_NORMALIZED,   /* pre-normalized spot dir */ | 
 |    STATE_LIGHT_POSITION,              /* object vs eye space */ | 
 |    STATE_LIGHT_POSITION_NORMALIZED,   /* object vs eye space */ | 
 |    STATE_LIGHT_HALF_VECTOR,           /* object vs eye space */ | 
 |    STATE_PT_SCALE,              /**< Pixel transfer RGBA scale */ | 
 |    STATE_PT_BIAS,               /**< Pixel transfer RGBA bias */ | 
 |    STATE_PCM_SCALE,             /**< Post color matrix RGBA scale */ | 
 |    STATE_PCM_BIAS,              /**< Post color matrix RGBA bias */ | 
 |    STATE_SHADOW_AMBIENT,        /**< ARB_shadow_ambient fail value; token[2] is texture unit index */ | 
 |    STATE_FB_SIZE,               /**< (width-1, height-1, 0, 0) */ | 
 |    STATE_ROT_MATRIX_0,          /**< ATI_envmap_bumpmap, rot matrix row 0 */ | 
 |    STATE_ROT_MATRIX_1,          /**< ATI_envmap_bumpmap, rot matrix row 1 */ | 
 |    STATE_INTERNAL_DRIVER	/* first available state index for drivers (must be last) */ | 
 | } gl_state_index; | 
 |  | 
 |  | 
 |  | 
 | extern void | 
 | _mesa_load_state_parameters(GLcontext *ctx, | 
 |                             struct gl_program_parameter_list *paramList); | 
 |  | 
 |  | 
 | extern GLbitfield | 
 | _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]); | 
 |  | 
 |  | 
 | extern char * | 
 | _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]); | 
 |  | 
 |  | 
 | extern void | 
 | _mesa_load_tracked_matrices(GLcontext *ctx); | 
 |  | 
 |  | 
 | #endif /* PROG_STATEVARS_H */ |