| /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ |
| |
| /* |
| * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| * Authors: |
| * Rob Clark <robclark@freedesktop.org> |
| */ |
| |
| #include "pipe/p_state.h" |
| #include "util/u_string.h" |
| #include "util/u_memory.h" |
| #include "util/u_prim.h" |
| #include "util/u_format.h" |
| |
| #include "freedreno_state.h" |
| #include "freedreno_resource.h" |
| |
| #include "fd3_draw.h" |
| #include "fd3_context.h" |
| #include "fd3_emit.h" |
| #include "fd3_program.h" |
| #include "fd3_util.h" |
| #include "fd3_zsa.h" |
| |
| |
| static void |
| draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring, |
| struct fd3_emit *emit) |
| { |
| const struct pipe_draw_info *info = emit->info; |
| |
| fd3_emit_state(ctx, ring, emit); |
| |
| if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE)) |
| fd3_emit_vertex_bufs(ring, emit); |
| |
| OUT_PKT0(ring, REG_A3XX_PC_VERTEX_REUSE_BLOCK_CNTL, 1); |
| OUT_RING(ring, 0x0000000b); /* PC_VERTEX_REUSE_BLOCK_CNTL */ |
| |
| OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4); |
| OUT_RING(ring, info->min_index); /* VFD_INDEX_MIN */ |
| OUT_RING(ring, info->max_index); /* VFD_INDEX_MAX */ |
| OUT_RING(ring, info->start_instance); /* VFD_INSTANCEID_OFFSET */ |
| OUT_RING(ring, info->start); /* VFD_INDEX_OFFSET */ |
| |
| OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1); |
| OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */ |
| info->restart_index : 0xffffffff); |
| |
| fd_draw_emit(ctx, ring, |
| emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY, |
| info); |
| } |
| |
| /* fixup dirty shader state in case some "unrelated" (from the state- |
| * tracker's perspective) state change causes us to switch to a |
| * different variant. |
| */ |
| static void |
| fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key) |
| { |
| struct fd3_context *fd3_ctx = fd3_context(ctx); |
| struct ir3_shader_key *last_key = &fd3_ctx->last_key; |
| |
| if (!ir3_shader_key_equal(last_key, key)) { |
| ctx->dirty |= FD_DIRTY_PROG; |
| |
| if (last_key->has_per_samp || key->has_per_samp) { |
| if ((last_key->vsaturate_s != key->vsaturate_s) || |
| (last_key->vsaturate_t != key->vsaturate_t) || |
| (last_key->vsaturate_r != key->vsaturate_r)) |
| ctx->prog.dirty |= FD_SHADER_DIRTY_VP; |
| |
| if ((last_key->fsaturate_s != key->fsaturate_s) || |
| (last_key->fsaturate_t != key->fsaturate_t) || |
| (last_key->fsaturate_r != key->fsaturate_r)) |
| ctx->prog.dirty |= FD_SHADER_DIRTY_FP; |
| } |
| |
| if (last_key->color_two_side != key->color_two_side) |
| ctx->prog.dirty |= FD_SHADER_DIRTY_FP; |
| |
| if (last_key->half_precision != key->half_precision) |
| ctx->prog.dirty |= FD_SHADER_DIRTY_FP; |
| |
| if (last_key->alpha != key->alpha) |
| ctx->prog.dirty |= FD_SHADER_DIRTY_FP; |
| |
| fd3_ctx->last_key = *key; |
| } |
| } |
| |
| static void |
| fd3_draw(struct fd_context *ctx, const struct pipe_draw_info *info) |
| { |
| struct fd3_context *fd3_ctx = fd3_context(ctx); |
| struct fd3_emit emit = { |
| .vtx = &ctx->vtx, |
| .prog = &ctx->prog, |
| .info = info, |
| .key = { |
| /* do binning pass first: */ |
| .binning_pass = true, |
| .color_two_side = ctx->rasterizer ? ctx->rasterizer->light_twoside : false, |
| .alpha = util_format_is_alpha(pipe_surface_format(ctx->framebuffer.cbufs[0])), |
| // TODO set .half_precision based on render target format, |
| // ie. float16 and smaller use half, float32 use full.. |
| .half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF), |
| .has_per_samp = fd3_ctx->fsaturate || fd3_ctx->vsaturate, |
| .vsaturate_s = fd3_ctx->vsaturate_s, |
| .vsaturate_t = fd3_ctx->vsaturate_t, |
| .vsaturate_r = fd3_ctx->vsaturate_r, |
| .fsaturate_s = fd3_ctx->fsaturate_s, |
| .fsaturate_t = fd3_ctx->fsaturate_t, |
| .fsaturate_r = fd3_ctx->fsaturate_r, |
| }, |
| .rasterflat = ctx->rasterizer && ctx->rasterizer->flatshade, |
| }; |
| uint32_t dirty, vconst; |
| |
| fixup_shader_state(ctx, &emit.key); |
| |
| /* save/restore vertex const state too, so that vertex |
| * shader consts also get emitted for render pass: |
| */ |
| vconst = ctx->constbuf[PIPE_SHADER_VERTEX].dirty_mask; |
| |
| dirty = ctx->dirty; |
| emit.dirty = dirty & ~(FD_DIRTY_BLEND); |
| draw_impl(ctx, ctx->binning_ring, &emit); |
| |
| ctx->constbuf[PIPE_SHADER_VERTEX].dirty_mask = vconst; |
| |
| /* and now regular (non-binning) pass: */ |
| emit.key.binning_pass = false; |
| emit.dirty = dirty; |
| emit.vp = NULL; /* we changed key so need to refetch vp */ |
| draw_impl(ctx, ctx->ring, &emit); |
| } |
| |
| /* clear operations ignore viewport state, so we need to reset it |
| * based on framebuffer state: |
| */ |
| static void |
| reset_viewport(struct fd_ringbuffer *ring, struct pipe_framebuffer_state *pfb) |
| { |
| float half_width = pfb->width * 0.5f; |
| float half_height = pfb->height * 0.5f; |
| |
| OUT_PKT0(ring, REG_A3XX_GRAS_CL_VPORT_XOFFSET, 4); |
| OUT_RING(ring, A3XX_GRAS_CL_VPORT_XOFFSET(half_width - 0.5)); |
| OUT_RING(ring, A3XX_GRAS_CL_VPORT_XSCALE(half_width)); |
| OUT_RING(ring, A3XX_GRAS_CL_VPORT_YOFFSET(half_height - 0.5)); |
| OUT_RING(ring, A3XX_GRAS_CL_VPORT_YSCALE(-half_height)); |
| } |
| |
| /* binning pass cmds for a clear: |
| * NOTE: newer blob drivers don't use binning for clear, which is probably |
| * preferable since it is low vtx count. However that doesn't seem to |
| * actually work for me. Not sure if it is depending on support for |
| * clear pass (rather than using solid-fill shader), or something else |
| * that newer blob is doing differently. Once that is figured out, we |
| * can remove fd3_clear_binning(). |
| */ |
| static void |
| fd3_clear_binning(struct fd_context *ctx, unsigned dirty) |
| { |
| struct fd3_context *fd3_ctx = fd3_context(ctx); |
| struct fd_ringbuffer *ring = ctx->binning_ring; |
| struct fd3_emit emit = { |
| .vtx = &fd3_ctx->solid_vbuf_state, |
| .prog = &ctx->solid_prog, |
| .key = { |
| .binning_pass = true, |
| .half_precision = true, |
| }, |
| .dirty = dirty, |
| }; |
| |
| fd3_emit_state(ctx, ring, &emit); |
| fd3_emit_vertex_bufs(ring, &emit); |
| reset_viewport(ring, &ctx->framebuffer); |
| |
| OUT_PKT0(ring, REG_A3XX_PC_PRIM_VTX_CNTL, 1); |
| OUT_RING(ring, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) | |
| A3XX_PC_PRIM_VTX_CNTL_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) | |
| A3XX_PC_PRIM_VTX_CNTL_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES) | |
| A3XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST); |
| OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4); |
| OUT_RING(ring, 0); /* VFD_INDEX_MIN */ |
| OUT_RING(ring, 2); /* VFD_INDEX_MAX */ |
| OUT_RING(ring, 0); /* VFD_INSTANCEID_OFFSET */ |
| OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */ |
| OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1); |
| OUT_RING(ring, 0xffffffff); /* PC_RESTART_INDEX */ |
| |
| fd_event_write(ctx, ring, PERFCOUNTER_STOP); |
| |
| fd_draw(ctx, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY, |
| DI_SRC_SEL_AUTO_INDEX, 2, INDEX_SIZE_IGN, 0, 0, NULL); |
| } |
| |
| static void |
| fd3_clear(struct fd_context *ctx, unsigned buffers, |
| const union pipe_color_union *color, double depth, unsigned stencil) |
| { |
| struct fd3_context *fd3_ctx = fd3_context(ctx); |
| struct fd_ringbuffer *ring = ctx->ring; |
| unsigned dirty = ctx->dirty; |
| unsigned ce, i; |
| struct fd3_emit emit = { |
| .vtx = &fd3_ctx->solid_vbuf_state, |
| .prog = &ctx->solid_prog, |
| .key = { |
| .half_precision = true, |
| }, |
| }; |
| |
| dirty &= FD_DIRTY_FRAMEBUFFER | FD_DIRTY_SCISSOR; |
| dirty |= FD_DIRTY_PROG; |
| emit.dirty = dirty; |
| |
| fd3_clear_binning(ctx, dirty); |
| |
| /* emit generic state now: */ |
| fd3_emit_state(ctx, ring, &emit); |
| reset_viewport(ring, &ctx->framebuffer); |
| |
| OUT_PKT0(ring, REG_A3XX_RB_BLEND_ALPHA, 1); |
| OUT_RING(ring, A3XX_RB_BLEND_ALPHA_UINT(0xff) | |
| A3XX_RB_BLEND_ALPHA_FLOAT(1.0)); |
| |
| OUT_PKT0(ring, REG_A3XX_RB_RENDER_CONTROL, 1); |
| OUT_RINGP(ring, A3XX_RB_RENDER_CONTROL_ALPHA_TEST_FUNC(FUNC_NEVER), |
| &fd3_ctx->rbrc_patches); |
| |
| if (buffers & PIPE_CLEAR_DEPTH) { |
| OUT_PKT0(ring, REG_A3XX_RB_DEPTH_CONTROL, 1); |
| OUT_RING(ring, A3XX_RB_DEPTH_CONTROL_Z_WRITE_ENABLE | |
| A3XX_RB_DEPTH_CONTROL_Z_ENABLE | |
| A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_ALWAYS)); |
| |
| fd_wfi(ctx, ring); |
| OUT_PKT0(ring, REG_A3XX_GRAS_CL_VPORT_ZOFFSET, 2); |
| OUT_RING(ring, A3XX_GRAS_CL_VPORT_ZOFFSET(0.0)); |
| OUT_RING(ring, A3XX_GRAS_CL_VPORT_ZSCALE(depth)); |
| ctx->dirty |= FD_DIRTY_VIEWPORT; |
| } else { |
| OUT_PKT0(ring, REG_A3XX_RB_DEPTH_CONTROL, 1); |
| OUT_RING(ring, A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_NEVER)); |
| } |
| |
| if (buffers & PIPE_CLEAR_STENCIL) { |
| OUT_PKT0(ring, REG_A3XX_RB_STENCILREFMASK, 2); |
| OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(stencil) | |
| A3XX_RB_STENCILREFMASK_STENCILMASK(stencil) | |
| A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff)); |
| OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(0) | |
| A3XX_RB_STENCILREFMASK_STENCILMASK(0) | |
| 0xff000000 | // XXX ??? |
| A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff)); |
| |
| OUT_PKT0(ring, REG_A3XX_RB_STENCIL_CONTROL, 1); |
| OUT_RING(ring, A3XX_RB_STENCIL_CONTROL_STENCIL_ENABLE | |
| A3XX_RB_STENCIL_CONTROL_FUNC(FUNC_ALWAYS) | |
| A3XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) | |
| A3XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_REPLACE) | |
| A3XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) | |
| A3XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) | |
| A3XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) | |
| A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) | |
| A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP)); |
| } else { |
| OUT_PKT0(ring, REG_A3XX_RB_STENCILREFMASK, 2); |
| OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(0) | |
| A3XX_RB_STENCILREFMASK_STENCILMASK(0) | |
| A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0)); |
| OUT_RING(ring, A3XX_RB_STENCILREFMASK_BF_STENCILREF(0) | |
| A3XX_RB_STENCILREFMASK_BF_STENCILMASK(0) | |
| A3XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0)); |
| |
| OUT_PKT0(ring, REG_A3XX_RB_STENCIL_CONTROL, 1); |
| OUT_RING(ring, A3XX_RB_STENCIL_CONTROL_FUNC(FUNC_NEVER) | |
| A3XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) | |
| A3XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_KEEP) | |
| A3XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) | |
| A3XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) | |
| A3XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) | |
| A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) | |
| A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP)); |
| } |
| |
| if (buffers & PIPE_CLEAR_COLOR) { |
| ce = 0xf; |
| } else { |
| ce = 0x0; |
| } |
| |
| for (i = 0; i < 4; i++) { |
| OUT_PKT0(ring, REG_A3XX_RB_MRT_CONTROL(i), 1); |
| OUT_RING(ring, A3XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY) | |
| A3XX_RB_MRT_CONTROL_DITHER_MODE(DITHER_ALWAYS) | |
| A3XX_RB_MRT_CONTROL_COMPONENT_ENABLE(ce)); |
| |
| OUT_PKT0(ring, REG_A3XX_RB_MRT_BLEND_CONTROL(i), 1); |
| OUT_RING(ring, A3XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(FACTOR_ONE) | |
| A3XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(BLEND_DST_PLUS_SRC) | |
| A3XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(FACTOR_ZERO) | |
| A3XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(FACTOR_ONE) | |
| A3XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(BLEND_DST_PLUS_SRC) | |
| A3XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(FACTOR_ZERO) | |
| A3XX_RB_MRT_BLEND_CONTROL_CLAMP_ENABLE); |
| } |
| |
| OUT_PKT0(ring, REG_A3XX_GRAS_SU_MODE_CONTROL, 1); |
| OUT_RING(ring, A3XX_GRAS_SU_MODE_CONTROL_LINEHALFWIDTH(0)); |
| |
| fd3_emit_vertex_bufs(ring, &emit); |
| |
| ctx->constbuf[PIPE_SHADER_FRAGMENT].dirty_mask = ~0; |
| fd3_emit_constant(ring, SB_FRAG_SHADER, 0, 0, 4, color->ui, NULL); |
| |
| OUT_PKT0(ring, REG_A3XX_PC_PRIM_VTX_CNTL, 1); |
| OUT_RING(ring, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) | |
| A3XX_PC_PRIM_VTX_CNTL_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) | |
| A3XX_PC_PRIM_VTX_CNTL_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES) | |
| A3XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST); |
| OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4); |
| OUT_RING(ring, 0); /* VFD_INDEX_MIN */ |
| OUT_RING(ring, 2); /* VFD_INDEX_MAX */ |
| OUT_RING(ring, 0); /* VFD_INSTANCEID_OFFSET */ |
| OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */ |
| OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1); |
| OUT_RING(ring, 0xffffffff); /* PC_RESTART_INDEX */ |
| |
| fd_event_write(ctx, ring, PERFCOUNTER_STOP); |
| |
| fd_draw(ctx, ring, DI_PT_RECTLIST, USE_VISIBILITY, |
| DI_SRC_SEL_AUTO_INDEX, 2, INDEX_SIZE_IGN, 0, 0, NULL); |
| } |
| |
| void |
| fd3_draw_init(struct pipe_context *pctx) |
| { |
| struct fd_context *ctx = fd_context(pctx); |
| ctx->draw = fd3_draw; |
| ctx->clear = fd3_clear; |
| } |