| /********************************************************** |
| * Copyright 2008-2009 VMware, Inc. All rights reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person |
| * obtaining a copy of this software and associated documentation |
| * files (the "Software"), to deal in the Software without |
| * restriction, including without limitation the rights to use, copy, |
| * modify, merge, publish, distribute, sublicense, and/or sell copies |
| * of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be |
| * included in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
| * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
| * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| **********************************************************/ |
| |
| #include "util/u_format.h" |
| #include "util/u_memory.h" |
| #include "util/u_inlines.h" |
| #include "util/u_string.h" |
| #include "util/u_math.h" |
| |
| #include "svga_winsys.h" |
| #include "svga_public.h" |
| #include "svga_context.h" |
| #include "svga_format.h" |
| #include "svga_screen.h" |
| #include "svga_tgsi.h" |
| #include "svga_resource_texture.h" |
| #include "svga_resource.h" |
| #include "svga_debug.h" |
| |
| #include "svga3d_shaderdefs.h" |
| #include "VGPU10ShaderTokens.h" |
| |
| /* NOTE: this constant may get moved into a svga3d*.h header file */ |
| #define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024) |
| |
| #ifdef DEBUG |
| int SVGA_DEBUG = 0; |
| |
| static const struct debug_named_value svga_debug_flags[] = { |
| { "dma", DEBUG_DMA, NULL }, |
| { "tgsi", DEBUG_TGSI, NULL }, |
| { "pipe", DEBUG_PIPE, NULL }, |
| { "state", DEBUG_STATE, NULL }, |
| { "screen", DEBUG_SCREEN, NULL }, |
| { "tex", DEBUG_TEX, NULL }, |
| { "swtnl", DEBUG_SWTNL, NULL }, |
| { "const", DEBUG_CONSTS, NULL }, |
| { "viewport", DEBUG_VIEWPORT, NULL }, |
| { "views", DEBUG_VIEWS, NULL }, |
| { "perf", DEBUG_PERF, NULL }, |
| { "flush", DEBUG_FLUSH, NULL }, |
| { "sync", DEBUG_SYNC, NULL }, |
| { "cache", DEBUG_CACHE, NULL }, |
| { "streamout", DEBUG_STREAMOUT, NULL }, |
| { "query", DEBUG_QUERY, NULL }, |
| DEBUG_NAMED_VALUE_END |
| }; |
| #endif |
| |
| static const char * |
| svga_get_vendor( struct pipe_screen *pscreen ) |
| { |
| return "VMware, Inc."; |
| } |
| |
| |
| static const char * |
| svga_get_name( struct pipe_screen *pscreen ) |
| { |
| const char *build = "", *llvm = "", *mutex = ""; |
| static char name[100]; |
| #ifdef DEBUG |
| /* Only return internal details in the DEBUG version: |
| */ |
| build = "build: DEBUG;"; |
| mutex = "mutex: " PIPE_ATOMIC ";"; |
| #else |
| build = "build: RELEASE;"; |
| #endif |
| #ifdef HAVE_LLVM |
| llvm = "LLVM;"; |
| #endif |
| |
| util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm); |
| return name; |
| } |
| |
| |
| /** Helper for querying float-valued device cap */ |
| static float |
| get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal) |
| { |
| SVGA3dDevCapResult result; |
| if (sws->get_cap(sws, cap, &result)) |
| return result.f; |
| else |
| return defaultVal; |
| } |
| |
| |
| /** Helper for querying uint-valued device cap */ |
| static unsigned |
| get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal) |
| { |
| SVGA3dDevCapResult result; |
| if (sws->get_cap(sws, cap, &result)) |
| return result.u; |
| else |
| return defaultVal; |
| } |
| |
| |
| /** Helper for querying boolean-valued device cap */ |
| static boolean |
| get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal) |
| { |
| SVGA3dDevCapResult result; |
| if (sws->get_cap(sws, cap, &result)) |
| return result.b; |
| else |
| return defaultVal; |
| } |
| |
| |
| static float |
| svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param) |
| { |
| struct svga_screen *svgascreen = svga_screen(screen); |
| struct svga_winsys_screen *sws = svgascreen->sws; |
| |
| switch (param) { |
| case PIPE_CAPF_MAX_LINE_WIDTH: |
| return svgascreen->maxLineWidth; |
| case PIPE_CAPF_MAX_LINE_WIDTH_AA: |
| return svgascreen->maxLineWidthAA; |
| |
| case PIPE_CAPF_MAX_POINT_WIDTH: |
| /* fall-through */ |
| case PIPE_CAPF_MAX_POINT_WIDTH_AA: |
| return svgascreen->maxPointSize; |
| |
| case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: |
| return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4); |
| |
| case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: |
| return 15.0; |
| |
| case PIPE_CAPF_GUARD_BAND_LEFT: |
| case PIPE_CAPF_GUARD_BAND_TOP: |
| case PIPE_CAPF_GUARD_BAND_RIGHT: |
| case PIPE_CAPF_GUARD_BAND_BOTTOM: |
| return 0.0; |
| } |
| |
| debug_printf("Unexpected PIPE_CAPF_ query %u\n", param); |
| return 0; |
| } |
| |
| |
| static int |
| svga_get_param(struct pipe_screen *screen, enum pipe_cap param) |
| { |
| struct svga_screen *svgascreen = svga_screen(screen); |
| struct svga_winsys_screen *sws = svgascreen->sws; |
| SVGA3dDevCapResult result; |
| |
| switch (param) { |
| case PIPE_CAP_NPOT_TEXTURES: |
| case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: |
| return 1; |
| case PIPE_CAP_TWO_SIDED_STENCIL: |
| return 1; |
| case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: |
| /* |
| * "In virtually every OpenGL implementation and hardware, |
| * GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1" |
| * http://www.opengl.org/wiki/Blending |
| */ |
| return sws->have_vgpu10 ? 1 : 0; |
| case PIPE_CAP_ANISOTROPIC_FILTER: |
| return 1; |
| case PIPE_CAP_POINT_SPRITE: |
| return 1; |
| case PIPE_CAP_TGSI_TEXCOORD: |
| return 0; |
| case PIPE_CAP_MAX_RENDER_TARGETS: |
| return svgascreen->max_color_buffers; |
| case PIPE_CAP_OCCLUSION_QUERY: |
| return 1; |
| case PIPE_CAP_QUERY_TIME_ELAPSED: |
| return 0; |
| case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: |
| return sws->have_vgpu10; |
| case PIPE_CAP_TEXTURE_SHADOW_MAP: |
| return 1; |
| case PIPE_CAP_TEXTURE_SWIZZLE: |
| return 1; |
| case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: |
| return 0; |
| case PIPE_CAP_USER_VERTEX_BUFFERS: |
| case PIPE_CAP_USER_INDEX_BUFFERS: |
| return 0; |
| case PIPE_CAP_USER_CONSTANT_BUFFERS: |
| return 1; |
| case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: |
| return 256; |
| |
| case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: |
| { |
| unsigned levels = SVGA_MAX_TEXTURE_LEVELS; |
| if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result)) |
| levels = MIN2(util_logbase2(result.u) + 1, levels); |
| else |
| levels = 12 /* 2048x2048 */; |
| if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result)) |
| levels = MIN2(util_logbase2(result.u) + 1, levels); |
| else |
| levels = 12 /* 2048x2048 */; |
| return levels; |
| } |
| |
| case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: |
| if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result)) |
| return 8; /* max 128x128x128 */ |
| return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS); |
| |
| case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: |
| /* |
| * No mechanism to query the host, and at least limited to 2048x2048 on |
| * certain hardware. |
| */ |
| return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS), |
| 12 /* 2048x2048 */); |
| |
| case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: |
| return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0; |
| |
| case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */ |
| return 1; |
| |
| case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: |
| return 1; |
| case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: |
| return sws->have_vgpu10; |
| case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: |
| return 0; |
| case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: |
| return !sws->have_vgpu10; |
| |
| case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: |
| return 1; /* The color outputs of vertex shaders are not clamped */ |
| case PIPE_CAP_VERTEX_COLOR_CLAMPED: |
| return 0; /* The driver can't clamp vertex colors */ |
| case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: |
| return 0; /* The driver can't clamp fragment colors */ |
| |
| case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: |
| return 1; /* expected for GL_ARB_framebuffer_object */ |
| |
| case PIPE_CAP_GLSL_FEATURE_LEVEL: |
| return sws->have_vgpu10 ? 330 : 120; |
| |
| case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: |
| return 0; |
| |
| case PIPE_CAP_SM3: |
| return 1; |
| |
| case PIPE_CAP_DEPTH_CLIP_DISABLE: |
| case PIPE_CAP_INDEP_BLEND_ENABLE: |
| case PIPE_CAP_CONDITIONAL_RENDER: |
| case PIPE_CAP_QUERY_TIMESTAMP: |
| case PIPE_CAP_TGSI_INSTANCEID: |
| case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: |
| case PIPE_CAP_SEAMLESS_CUBE_MAP: |
| case PIPE_CAP_FAKE_SW_MSAA: |
| return sws->have_vgpu10; |
| |
| case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: |
| return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0; |
| case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: |
| return sws->have_vgpu10 ? 4 : 0; |
| case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: |
| return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0; |
| case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: |
| return 0; |
| case PIPE_CAP_TEXTURE_MULTISAMPLE: |
| return svgascreen->ms_samples ? 1 : 0; |
| |
| case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: |
| return SVGA3D_DX_MAX_RESOURCE_SIZE; |
| |
| case PIPE_CAP_MIN_TEXEL_OFFSET: |
| return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0; |
| case PIPE_CAP_MAX_TEXEL_OFFSET: |
| return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0; |
| |
| case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: |
| case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET: |
| return 0; |
| |
| case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: |
| return sws->have_vgpu10 ? 256 : 0; |
| case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: |
| return sws->have_vgpu10 ? 1024 : 0; |
| |
| case PIPE_CAP_PRIMITIVE_RESTART: |
| return 1; /* may be a sw fallback, depending on restart index */ |
| |
| case PIPE_CAP_GENERATE_MIPMAP: |
| return sws->have_vgpu10; |
| |
| /* Unsupported features */ |
| case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: |
| case PIPE_CAP_TEXTURE_MIRROR_CLAMP: |
| case PIPE_CAP_SHADER_STENCIL_EXPORT: |
| case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: |
| case PIPE_CAP_INDEP_BLEND_FUNC: |
| case PIPE_CAP_TEXTURE_BARRIER: |
| case PIPE_CAP_MAX_VERTEX_STREAMS: |
| case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: |
| case PIPE_CAP_COMPUTE: |
| case PIPE_CAP_START_INSTANCE: |
| case PIPE_CAP_CUBE_MAP_ARRAY: |
| case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: |
| case PIPE_CAP_QUERY_PIPELINE_STATISTICS: |
| case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT: |
| case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: |
| case PIPE_CAP_TEXTURE_GATHER_SM5: |
| case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: |
| case PIPE_CAP_TEXTURE_QUERY_LOD: |
| case PIPE_CAP_SAMPLE_SHADING: |
| case PIPE_CAP_TEXTURE_GATHER_OFFSETS: |
| case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: |
| case PIPE_CAP_DRAW_INDIRECT: |
| case PIPE_CAP_MULTI_DRAW_INDIRECT: |
| case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS: |
| case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE: |
| case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: |
| case PIPE_CAP_SAMPLER_VIEW_TARGET: |
| case PIPE_CAP_CLIP_HALFZ: |
| case PIPE_CAP_VERTEXID_NOBASE: |
| case PIPE_CAP_POLYGON_OFFSET_CLAMP: |
| case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: |
| case PIPE_CAP_TGSI_PACK_HALF_FLOAT: |
| case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: |
| case PIPE_CAP_INVALIDATE_BUFFER: |
| case PIPE_CAP_STRING_MARKER: |
| case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS: |
| case PIPE_CAP_QUERY_MEMORY_INFO: |
| case PIPE_CAP_PCI_GROUP: |
| case PIPE_CAP_PCI_BUS: |
| case PIPE_CAP_PCI_DEVICE: |
| case PIPE_CAP_PCI_FUNCTION: |
| case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR: |
| return 0; |
| case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: |
| return 64; |
| case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: |
| case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: |
| case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: |
| return 1; /* need 4-byte alignment for all offsets and strides */ |
| case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE: |
| return 2048; |
| case PIPE_CAP_MAX_VIEWPORTS: |
| return 1; |
| case PIPE_CAP_ENDIANNESS: |
| return PIPE_ENDIAN_LITTLE; |
| |
| case PIPE_CAP_VENDOR_ID: |
| return 0x15ad; /* VMware Inc. */ |
| case PIPE_CAP_DEVICE_ID: |
| return 0x0405; /* assume SVGA II */ |
| case PIPE_CAP_ACCELERATED: |
| return 0; /* XXX: */ |
| case PIPE_CAP_VIDEO_MEMORY: |
| /* XXX: Query the host ? */ |
| return 1; |
| case PIPE_CAP_UMA: |
| case PIPE_CAP_RESOURCE_FROM_USER_MEMORY: |
| case PIPE_CAP_DEVICE_RESET_STATUS_QUERY: |
| case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS: |
| case PIPE_CAP_TEXTURE_FLOAT_LINEAR: |
| case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: |
| case PIPE_CAP_DEPTH_BOUNDS_TEST: |
| case PIPE_CAP_TGSI_TXQS: |
| case PIPE_CAP_FORCE_PERSAMPLE_INTERP: |
| case PIPE_CAP_SHAREABLE_SHADERS: |
| case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS: |
| case PIPE_CAP_CLEAR_TEXTURE: |
| case PIPE_CAP_DRAW_PARAMETERS: |
| case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL: |
| case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL: |
| case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY: |
| case PIPE_CAP_QUERY_BUFFER_OBJECT: |
| case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT: |
| case PIPE_CAP_CULL_DISTANCE: |
| return 0; |
| } |
| |
| debug_printf("Unexpected PIPE_CAP_ query %u\n", param); |
| return 0; |
| } |
| |
| |
| static int |
| vgpu9_get_shader_param(struct pipe_screen *screen, unsigned shader, |
| enum pipe_shader_cap param) |
| { |
| struct svga_screen *svgascreen = svga_screen(screen); |
| struct svga_winsys_screen *sws = svgascreen->sws; |
| unsigned val; |
| |
| assert(!sws->have_vgpu10); |
| |
| switch (shader) |
| { |
| case PIPE_SHADER_FRAGMENT: |
| switch (param) |
| { |
| case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: |
| case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: |
| return get_uint_cap(sws, |
| SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS, |
| 512); |
| case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: |
| case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: |
| return 512; |
| case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: |
| return SVGA3D_MAX_NESTING_LEVEL; |
| case PIPE_SHADER_CAP_MAX_INPUTS: |
| return 10; |
| case PIPE_SHADER_CAP_MAX_OUTPUTS: |
| return svgascreen->max_color_buffers; |
| case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: |
| return 224 * sizeof(float[4]); |
| case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: |
| return 1; |
| case PIPE_SHADER_CAP_MAX_TEMPS: |
| val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32); |
| return MIN2(val, SVGA3D_TEMPREG_MAX); |
| case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: |
| /* |
| * Although PS 3.0 has some addressing abilities it can only represent |
| * loops that can be statically determined and unrolled. Given we can |
| * only handle a subset of the cases that the state tracker already |
| * does it is better to defer loop unrolling to the state tracker. |
| */ |
| return 0; |
| case PIPE_SHADER_CAP_MAX_PREDS: |
| return 1; |
| case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: |
| return 0; |
| case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: |
| return 0; |
| case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: |
| case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: |
| case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: |
| return 0; |
| case PIPE_SHADER_CAP_SUBROUTINES: |
| return 0; |
| case PIPE_SHADER_CAP_INTEGERS: |
| return 0; |
| case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: |
| case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: |
| return 16; |
| case PIPE_SHADER_CAP_PREFERRED_IR: |
| return PIPE_SHADER_IR_TGSI; |
| case PIPE_SHADER_CAP_SUPPORTED_IRS: |
| return 0; |
| case PIPE_SHADER_CAP_DOUBLES: |
| case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED: |
| case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: |
| case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED: |
| case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE: |
| case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: |
| case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: |
| return 0; |
| case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: |
| return 32; |
| } |
| /* If we get here, we failed to handle a cap above */ |
| debug_printf("Unexpected fragment shader query %u\n", param); |
| return 0; |
| case PIPE_SHADER_VERTEX: |
| switch (param) |
| { |
| case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: |
| case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: |
| return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, |
| 512); |
| case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: |
| case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: |
| /* XXX: until we have vertex texture support */ |
| return 0; |
| case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: |
| return SVGA3D_MAX_NESTING_LEVEL; |
| case PIPE_SHADER_CAP_MAX_INPUTS: |
| return 16; |
| case PIPE_SHADER_CAP_MAX_OUTPUTS: |
| return 10; |
| case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: |
| return 256 * sizeof(float[4]); |
| case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: |
| return 1; |
| case PIPE_SHADER_CAP_MAX_TEMPS: |
| val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32); |
| return MIN2(val, SVGA3D_TEMPREG_MAX); |
| case PIPE_SHADER_CAP_MAX_PREDS: |
| return 1; |
| case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: |
| return 0; |
| case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: |
| return 0; |
| case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: |
| case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: |
| return 1; |
| case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: |
| return 0; |
| case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: |
| return 1; |
| case PIPE_SHADER_CAP_SUBROUTINES: |
| return 0; |
| case PIPE_SHADER_CAP_INTEGERS: |
| return 0; |
| case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: |
| case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: |
| return 0; |
| case PIPE_SHADER_CAP_PREFERRED_IR: |
| return PIPE_SHADER_IR_TGSI; |
| case PIPE_SHADER_CAP_SUPPORTED_IRS: |
| return 0; |
| case PIPE_SHADER_CAP_DOUBLES: |
| case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED: |
| case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: |
| case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED: |
| case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE: |
| case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: |
| case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: |
| return 0; |
| case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: |
| return 32; |
| } |
| /* If we get here, we failed to handle a cap above */ |
| debug_printf("Unexpected vertex shader query %u\n", param); |
| return 0; |
| case PIPE_SHADER_GEOMETRY: |
| case PIPE_SHADER_COMPUTE: |
| case PIPE_SHADER_TESS_CTRL: |
| case PIPE_SHADER_TESS_EVAL: |
| /* no support for geometry, tess or compute shaders at this time */ |
| return 0; |
| default: |
| debug_printf("Unexpected shader type (%u) query\n", shader); |
| return 0; |
| } |
| return 0; |
| } |
| |
| |
| static int |
| vgpu10_get_shader_param(struct pipe_screen *screen, unsigned shader, |
| enum pipe_shader_cap param) |
| { |
| struct svga_screen *svgascreen = svga_screen(screen); |
| struct svga_winsys_screen *sws = svgascreen->sws; |
| |
| assert(sws->have_vgpu10); |
| (void) sws; /* silence unused var warnings in non-debug builds */ |
| |
| /* Only VS, GS, FS supported */ |
| if (shader != PIPE_SHADER_VERTEX && |
| shader != PIPE_SHADER_GEOMETRY && |
| shader != PIPE_SHADER_FRAGMENT) { |
| return 0; |
| } |
| |
| /* NOTE: we do not query the device for any caps/limits at this time */ |
| |
| /* Generally the same limits for vertex, geometry and fragment shaders */ |
| switch (param) { |
| case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: |
| case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: |
| case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: |
| case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: |
| return 64 * 1024; |
| case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: |
| return 64; |
| case PIPE_SHADER_CAP_MAX_INPUTS: |
| if (shader == PIPE_SHADER_FRAGMENT) |
| return VGPU10_MAX_FS_INPUTS; |
| else if (shader == PIPE_SHADER_GEOMETRY) |
| return VGPU10_MAX_GS_INPUTS; |
| else |
| return VGPU10_MAX_VS_INPUTS; |
| case PIPE_SHADER_CAP_MAX_OUTPUTS: |
| if (shader == PIPE_SHADER_FRAGMENT) |
| return VGPU10_MAX_FS_OUTPUTS; |
| else if (shader == PIPE_SHADER_GEOMETRY) |
| return VGPU10_MAX_GS_OUTPUTS; |
| else |
| return VGPU10_MAX_VS_OUTPUTS; |
| case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: |
| return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]); |
| case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: |
| return svgascreen->max_const_buffers; |
| case PIPE_SHADER_CAP_MAX_TEMPS: |
| return VGPU10_MAX_TEMPS; |
| case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: |
| case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: |
| case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: |
| case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: |
| return TRUE; /* XXX verify */ |
| case PIPE_SHADER_CAP_MAX_PREDS: |
| return 0; |
| case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: |
| case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: |
| case PIPE_SHADER_CAP_SUBROUTINES: |
| case PIPE_SHADER_CAP_INTEGERS: |
| return TRUE; |
| case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: |
| case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: |
| return SVGA3D_DX_MAX_SAMPLERS; |
| case PIPE_SHADER_CAP_PREFERRED_IR: |
| return PIPE_SHADER_IR_TGSI; |
| case PIPE_SHADER_CAP_SUPPORTED_IRS: |
| return 0; |
| case PIPE_SHADER_CAP_DOUBLES: |
| case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED: |
| case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: |
| case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED: |
| case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE: |
| case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: |
| case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: |
| return 0; |
| case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: |
| return 32; |
| default: |
| debug_printf("Unexpected vgpu10 shader query %u\n", param); |
| return 0; |
| } |
| return 0; |
| } |
| |
| |
| static int |
| svga_get_shader_param(struct pipe_screen *screen, unsigned shader, |
| enum pipe_shader_cap param) |
| { |
| struct svga_screen *svgascreen = svga_screen(screen); |
| struct svga_winsys_screen *sws = svgascreen->sws; |
| if (sws->have_vgpu10) { |
| return vgpu10_get_shader_param(screen, shader, param); |
| } |
| else { |
| return vgpu9_get_shader_param(screen, shader, param); |
| } |
| } |
| |
| |
| /** |
| * Implement pipe_screen::is_format_supported(). |
| * \param bindings bitmask of PIPE_BIND_x flags |
| */ |
| static boolean |
| svga_is_format_supported( struct pipe_screen *screen, |
| enum pipe_format format, |
| enum pipe_texture_target target, |
| unsigned sample_count, |
| unsigned bindings) |
| { |
| struct svga_screen *ss = svga_screen(screen); |
| SVGA3dSurfaceFormat svga_format; |
| SVGA3dSurfaceFormatCaps caps; |
| SVGA3dSurfaceFormatCaps mask; |
| |
| assert(bindings); |
| |
| if (sample_count > 1) { |
| /* In ms_samples, if bit N is set it means that we support |
| * multisample with N+1 samples per pixel. |
| */ |
| if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) { |
| return FALSE; |
| } |
| } |
| |
| svga_format = svga_translate_format(ss, format, bindings); |
| if (svga_format == SVGA3D_FORMAT_INVALID) { |
| return FALSE; |
| } |
| |
| /* we don't support sRGB rendering into display targets */ |
| if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) { |
| return FALSE; |
| } |
| |
| /* |
| * For VGPU10 vertex formats, skip querying host capabilities |
| */ |
| |
| if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) { |
| SVGA3dSurfaceFormat svga_format; |
| unsigned flags; |
| svga_translate_vertex_format_vgpu10(format, &svga_format, &flags); |
| return svga_format != SVGA3D_FORMAT_INVALID; |
| } |
| |
| /* |
| * Override host capabilities, so that we end up with the same |
| * visuals for all virtual hardware implementations. |
| */ |
| |
| if (bindings & PIPE_BIND_DISPLAY_TARGET) { |
| switch (svga_format) { |
| case SVGA3D_A8R8G8B8: |
| case SVGA3D_X8R8G8B8: |
| case SVGA3D_R5G6B5: |
| break; |
| |
| /* VGPU10 formats */ |
| case SVGA3D_B8G8R8A8_UNORM: |
| case SVGA3D_B8G8R8X8_UNORM: |
| case SVGA3D_B5G6R5_UNORM: |
| break; |
| |
| /* Often unsupported/problematic. This means we end up with the same |
| * visuals for all virtual hardware implementations. |
| */ |
| case SVGA3D_A4R4G4B4: |
| case SVGA3D_A1R5G5B5: |
| return FALSE; |
| |
| default: |
| return FALSE; |
| } |
| } |
| |
| /* |
| * Query the host capabilities. |
| */ |
| |
| svga_get_format_cap(ss, svga_format, &caps); |
| |
| if (bindings & PIPE_BIND_RENDER_TARGET) { |
| /* Check that the color surface is blendable, unless it's an |
| * integer format. |
| */ |
| if (!svga_format_is_integer(svga_format) && |
| (caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) { |
| return FALSE; |
| } |
| } |
| |
| mask.value = 0; |
| if (bindings & PIPE_BIND_RENDER_TARGET) { |
| mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET; |
| } |
| if (bindings & PIPE_BIND_DEPTH_STENCIL) { |
| mask.value |= SVGA3DFORMAT_OP_ZSTENCIL; |
| } |
| if (bindings & PIPE_BIND_SAMPLER_VIEW) { |
| mask.value |= SVGA3DFORMAT_OP_TEXTURE; |
| } |
| |
| if (target == PIPE_TEXTURE_CUBE) { |
| mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE; |
| } |
| else if (target == PIPE_TEXTURE_3D) { |
| mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE; |
| } |
| |
| return (caps.value & mask.value) == mask.value; |
| } |
| |
| |
| static void |
| svga_fence_reference(struct pipe_screen *screen, |
| struct pipe_fence_handle **ptr, |
| struct pipe_fence_handle *fence) |
| { |
| struct svga_winsys_screen *sws = svga_screen(screen)->sws; |
| sws->fence_reference(sws, ptr, fence); |
| } |
| |
| |
| static boolean |
| svga_fence_finish(struct pipe_screen *screen, |
| struct pipe_fence_handle *fence, |
| uint64_t timeout) |
| { |
| struct svga_winsys_screen *sws = svga_screen(screen)->sws; |
| |
| if (!timeout) |
| return sws->fence_signalled(sws, fence, 0) == 0; |
| |
| SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n", |
| __FUNCTION__, fence); |
| |
| return sws->fence_finish(sws, fence, 0) == 0; |
| } |
| |
| |
| static int |
| svga_get_driver_query_info(struct pipe_screen *screen, |
| unsigned index, |
| struct pipe_driver_query_info *info) |
| { |
| #define QUERY(NAME, ENUM, UNITS) \ |
| {NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0} |
| |
| static const struct pipe_driver_query_info queries[] = { |
| /* per-frame counters */ |
| QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS, |
| PIPE_DRIVER_QUERY_TYPE_UINT64), |
| QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS, |
| PIPE_DRIVER_QUERY_TYPE_UINT64), |
| QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES, |
| PIPE_DRIVER_QUERY_TYPE_UINT64), |
| QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS, |
| PIPE_DRIVER_QUERY_TYPE_UINT64), |
| QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME, |
| PIPE_DRIVER_QUERY_TYPE_MICROSECONDS), |
| QUERY("num-resources-mapped", SVGA_QUERY_NUM_RESOURCES_MAPPED, |
| PIPE_DRIVER_QUERY_TYPE_UINT64), |
| QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED, |
| PIPE_DRIVER_QUERY_TYPE_BYTES), |
| QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE, |
| PIPE_DRIVER_QUERY_TYPE_BYTES), |
| QUERY("flush-time", SVGA_QUERY_FLUSH_TIME, |
| PIPE_DRIVER_QUERY_TYPE_MICROSECONDS), |
| QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES, |
| PIPE_DRIVER_QUERY_TYPE_UINT64), |
| QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS, |
| PIPE_DRIVER_QUERY_TYPE_UINT64), |
| QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES, |
| PIPE_DRIVER_QUERY_TYPE_UINT64), |
| QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS, |
| PIPE_DRIVER_QUERY_TYPE_UINT64), |
| QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES, |
| PIPE_DRIVER_QUERY_TYPE_UINT64), |
| QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES, |
| PIPE_DRIVER_QUERY_TYPE_UINT64), |
| |
| /* running total counters */ |
| QUERY("memory-used", SVGA_QUERY_MEMORY_USED, |
| PIPE_DRIVER_QUERY_TYPE_BYTES), |
| QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS, |
| PIPE_DRIVER_QUERY_TYPE_UINT64), |
| QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES, |
| PIPE_DRIVER_QUERY_TYPE_UINT64), |
| QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS, |
| PIPE_DRIVER_QUERY_TYPE_UINT64), |
| QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS, |
| PIPE_DRIVER_QUERY_TYPE_UINT64), |
| QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP, |
| PIPE_DRIVER_QUERY_TYPE_UINT64), |
| }; |
| #undef QUERY |
| |
| if (!info) |
| return ARRAY_SIZE(queries); |
| |
| if (index >= ARRAY_SIZE(queries)) |
| return 0; |
| |
| *info = queries[index]; |
| return 1; |
| } |
| |
| |
| static void |
| svga_destroy_screen( struct pipe_screen *screen ) |
| { |
| struct svga_screen *svgascreen = svga_screen(screen); |
| |
| svga_screen_cache_cleanup(svgascreen); |
| |
| pipe_mutex_destroy(svgascreen->swc_mutex); |
| pipe_mutex_destroy(svgascreen->tex_mutex); |
| |
| svgascreen->sws->destroy(svgascreen->sws); |
| |
| FREE(svgascreen); |
| } |
| |
| |
| /** |
| * Create a new svga_screen object |
| */ |
| struct pipe_screen * |
| svga_screen_create(struct svga_winsys_screen *sws) |
| { |
| struct svga_screen *svgascreen; |
| struct pipe_screen *screen; |
| |
| #ifdef DEBUG |
| SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 ); |
| #endif |
| |
| svgascreen = CALLOC_STRUCT(svga_screen); |
| if (!svgascreen) |
| goto error1; |
| |
| svgascreen->debug.force_level_surface_view = |
| debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE); |
| svgascreen->debug.force_surface_view = |
| debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE); |
| svgascreen->debug.force_sampler_view = |
| debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE); |
| svgascreen->debug.no_surface_view = |
| debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE); |
| svgascreen->debug.no_sampler_view = |
| debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE); |
| |
| screen = &svgascreen->screen; |
| |
| screen->destroy = svga_destroy_screen; |
| screen->get_name = svga_get_name; |
| screen->get_vendor = svga_get_vendor; |
| screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor |
| screen->get_param = svga_get_param; |
| screen->get_shader_param = svga_get_shader_param; |
| screen->get_paramf = svga_get_paramf; |
| screen->get_timestamp = NULL; |
| screen->is_format_supported = svga_is_format_supported; |
| screen->context_create = svga_context_create; |
| screen->fence_reference = svga_fence_reference; |
| screen->fence_finish = svga_fence_finish; |
| screen->get_driver_query_info = svga_get_driver_query_info; |
| svgascreen->sws = sws; |
| |
| svga_init_screen_resource_functions(svgascreen); |
| |
| if (sws->get_hw_version) { |
| svgascreen->hw_version = sws->get_hw_version(sws); |
| } else { |
| svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1; |
| } |
| |
| /* |
| * The D16, D24X8, and D24S8 formats always do an implicit shadow compare |
| * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So |
| * we prefer the later when available. |
| * |
| * This mimics hardware vendors extensions for D3D depth sampling. See also |
| * http://aras-p.info/texts/D3D9GPUHacks.html |
| */ |
| |
| { |
| boolean has_df16, has_df24, has_d24s8_int; |
| SVGA3dSurfaceFormatCaps caps; |
| SVGA3dSurfaceFormatCaps mask; |
| mask.value = 0; |
| mask.zStencil = 1; |
| mask.texture = 1; |
| |
| svgascreen->depth.z16 = SVGA3D_Z_D16; |
| svgascreen->depth.x8z24 = SVGA3D_Z_D24X8; |
| svgascreen->depth.s8z24 = SVGA3D_Z_D24S8; |
| |
| svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps); |
| has_df16 = (caps.value & mask.value) == mask.value; |
| |
| svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps); |
| has_df24 = (caps.value & mask.value) == mask.value; |
| |
| svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps); |
| has_d24s8_int = (caps.value & mask.value) == mask.value; |
| |
| /* XXX: We might want some other logic here. |
| * Like if we only have d24s8_int we should |
| * emulate the other formats with that. |
| */ |
| if (has_df16) { |
| svgascreen->depth.z16 = SVGA3D_Z_DF16; |
| } |
| if (has_df24) { |
| svgascreen->depth.x8z24 = SVGA3D_Z_DF24; |
| } |
| if (has_d24s8_int) { |
| svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT; |
| } |
| } |
| |
| /* Query device caps |
| */ |
| if (sws->have_vgpu10) { |
| svgascreen->haveProvokingVertex |
| = get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE); |
| svgascreen->haveLineSmooth = TRUE; |
| svgascreen->maxPointSize = 80.0F; |
| svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS; |
| |
| /* Multisample samples per pixel */ |
| if (debug_get_bool_option("SVGA_MSAA", TRUE)) { |
| svgascreen->ms_samples = |
| get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0); |
| } |
| |
| /* Maximum number of constant buffers */ |
| svgascreen->max_const_buffers = |
| get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1); |
| assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS); |
| } |
| else { |
| /* VGPU9 */ |
| unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, |
| SVGA3DVSVERSION_NONE); |
| unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, |
| SVGA3DPSVERSION_NONE); |
| |
| /* we require Shader model 3.0 or later */ |
| if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) { |
| goto error2; |
| } |
| |
| svgascreen->haveProvokingVertex = FALSE; |
| |
| svgascreen->haveLineSmooth = |
| get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE); |
| |
| svgascreen->maxPointSize = |
| get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f); |
| /* Keep this to a reasonable size to avoid failures in conform/pntaa.c */ |
| svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f); |
| |
| /* The SVGA3D device always supports 4 targets at this time, regardless |
| * of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return. |
| */ |
| svgascreen->max_color_buffers = 4; |
| |
| /* Only support one constant buffer |
| */ |
| svgascreen->max_const_buffers = 1; |
| |
| /* No multisampling */ |
| svgascreen->ms_samples = 0; |
| } |
| |
| /* common VGPU9 / VGPU10 caps */ |
| svgascreen->haveLineStipple = |
| get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE); |
| |
| svgascreen->maxLineWidth = |
| get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f); |
| |
| svgascreen->maxLineWidthAA = |
| get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f); |
| |
| if (0) { |
| debug_printf("svga: haveProvokingVertex %u\n", |
| svgascreen->haveProvokingVertex); |
| debug_printf("svga: haveLineStip %u " |
| "haveLineSmooth %u maxLineWidth %f\n", |
| svgascreen->haveLineStipple, svgascreen->haveLineSmooth, |
| svgascreen->maxLineWidth); |
| debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize); |
| } |
| |
| pipe_mutex_init(svgascreen->tex_mutex); |
| pipe_mutex_init(svgascreen->swc_mutex); |
| |
| svga_screen_cache_init(svgascreen); |
| |
| return screen; |
| error2: |
| FREE(svgascreen); |
| error1: |
| return NULL; |
| } |
| |
| struct svga_winsys_screen * |
| svga_winsys_screen(struct pipe_screen *screen) |
| { |
| return svga_screen(screen)->sws; |
| } |
| |
| #ifdef DEBUG |
| struct svga_screen * |
| svga_screen(struct pipe_screen *screen) |
| { |
| assert(screen); |
| assert(screen->destroy == svga_destroy_screen); |
| return (struct svga_screen *)screen; |
| } |
| #endif |