| #if 0 |
| #define GL_MANGLE_C1 "DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN SHELL (/bin/sh) and save the output" |
| #define GL_MANGLE_C2 "This file is used to create GL function protypes and aliases for the function names" |
| files="gl.h glext.h" |
| #define GL_MANGLE_C3 "get regeneration header - copy everything in this file above the 'REGENERATE_TO_END' line" |
| awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0 |
| echo "" |
| #define GL_MANGLE_C4 get aliases |
| grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq |
| echo "" |
| echo "#endif /* GL_MANGLE_H */" |
| exit |
| #endif /* REGENERATION */ |
| |
| /* |
| * If you compile Mesa with USE_MGL_NAMESPACE defined then you can link |
| * your application both with OpenGL and Mesa. The Mesa functions will |
| * be redefined so they are prefixed with "mgl" instead of "gl". |
| * Mgl contributed by Randy Frank (rfrank@rsinc.com) |
| * Regneration code contributed by Ray Tice (rayt@ma.ultra.net) |
| */ |
| |
| #ifndef GL_MANGLE_H |
| #define GL_MANGLE_H |
| |
| #ifndef MANGLE |
| #define MANGLE(x) mgl##x |
| #endif /*MANGLE*/ |
| |
| /*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */ |
| |
| #define glAccum MANGLE(Accum) |
| #define glAccumxOES MANGLE(AccumxOES) |
| #define glActiveProgramEXT MANGLE(ActiveProgramEXT) |
| #define glActiveShaderProgram MANGLE(ActiveShaderProgram) |
| #define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT) |
| #define glActiveTextureARB MANGLE(ActiveTextureARB) |
| #define glActiveTexture MANGLE(ActiveTexture) |
| #define glActiveVaryingNV MANGLE(ActiveVaryingNV) |
| #define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI) |
| #define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI) |
| #define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI) |
| #define glAlphaFunc MANGLE(AlphaFunc) |
| #define glAlphaFuncxOES MANGLE(AlphaFuncxOES) |
| #define glApplyTextureEXT MANGLE(ApplyTextureEXT) |
| #define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV) |
| #define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT) |
| #define glAreTexturesResident MANGLE(AreTexturesResident) |
| #define glArrayElementEXT MANGLE(ArrayElementEXT) |
| #define glArrayElement MANGLE(ArrayElement) |
| #define glArrayObjectATI MANGLE(ArrayObjectATI) |
| #define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX) |
| #define glAttachObjectARB MANGLE(AttachObjectARB) |
| #define glAttachShader MANGLE(AttachShader) |
| #define glBeginConditionalRender MANGLE(BeginConditionalRender) |
| #define glBeginConditionalRenderNV MANGLE(BeginConditionalRenderNV) |
| #define glBeginConditionalRenderNVX MANGLE(BeginConditionalRenderNVX) |
| #define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI) |
| #define glBegin MANGLE(Begin) |
| #define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV) |
| #define glBeginPerfMonitorAMD MANGLE(BeginPerfMonitorAMD) |
| #define glBeginPerfQueryINTEL MANGLE(BeginPerfQueryINTEL) |
| #define glBeginQueryARB MANGLE(BeginQueryARB) |
| #define glBeginQueryIndexed MANGLE(BeginQueryIndexed) |
| #define glBeginQuery MANGLE(BeginQuery) |
| #define glBeginTransformFeedbackEXT MANGLE(BeginTransformFeedbackEXT) |
| #define glBeginTransformFeedback MANGLE(BeginTransformFeedback) |
| #define glBeginTransformFeedbackNV MANGLE(BeginTransformFeedbackNV) |
| #define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT) |
| #define glBeginVideoCaptureNV MANGLE(BeginVideoCaptureNV) |
| #define glBindAttribLocationARB MANGLE(BindAttribLocationARB) |
| #define glBindAttribLocation MANGLE(BindAttribLocation) |
| #define glBindBufferARB MANGLE(BindBufferARB) |
| #define glBindBufferBaseEXT MANGLE(BindBufferBaseEXT) |
| #define glBindBufferBase MANGLE(BindBufferBase) |
| #define glBindBufferBaseNV MANGLE(BindBufferBaseNV) |
| #define glBindBuffer MANGLE(BindBuffer) |
| #define glBindBufferOffsetEXT MANGLE(BindBufferOffsetEXT) |
| #define glBindBufferOffsetNV MANGLE(BindBufferOffsetNV) |
| #define glBindBufferRangeEXT MANGLE(BindBufferRangeEXT) |
| #define glBindBufferRange MANGLE(BindBufferRange) |
| #define glBindBufferRangeNV MANGLE(BindBufferRangeNV) |
| #define glBindBuffersBase MANGLE(BindBuffersBase) |
| #define glBindBuffersRange MANGLE(BindBuffersRange) |
| #define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT) |
| #define glBindFragDataLocationIndexed MANGLE(BindFragDataLocationIndexed) |
| #define glBindFragDataLocation MANGLE(BindFragDataLocation) |
| #define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI) |
| #define glBindFramebufferEXT MANGLE(BindFramebufferEXT) |
| #define glBindFramebuffer MANGLE(BindFramebuffer) |
| #define glBindImageTextureEXT MANGLE(BindImageTextureEXT) |
| #define glBindImageTexture MANGLE(BindImageTexture) |
| #define glBindImageTextures MANGLE(BindImageTextures) |
| #define glBindLightParameterEXT MANGLE(BindLightParameterEXT) |
| #define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT) |
| #define glBindMultiTextureEXT MANGLE(BindMultiTextureEXT) |
| #define glBindParameterEXT MANGLE(BindParameterEXT) |
| #define glBindProgramARB MANGLE(BindProgramARB) |
| #define glBindProgramNV MANGLE(BindProgramNV) |
| #define glBindProgramPipeline MANGLE(BindProgramPipeline) |
| #define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT) |
| #define glBindRenderbuffer MANGLE(BindRenderbuffer) |
| #define glBindSampler MANGLE(BindSampler) |
| #define glBindSamplers MANGLE(BindSamplers) |
| #define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT) |
| #define glBindTextureEXT MANGLE(BindTextureEXT) |
| #define glBindTexture MANGLE(BindTexture) |
| #define glBindTextures MANGLE(BindTextures) |
| #define glBindTextureUnit MANGLE(BindTextureUnit) |
| #define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT) |
| #define glBindTransformFeedback MANGLE(BindTransformFeedback) |
| #define glBindTransformFeedbackNV MANGLE(BindTransformFeedbackNV) |
| #define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE) |
| #define glBindVertexArray MANGLE(BindVertexArray) |
| #define glBindVertexBuffer MANGLE(BindVertexBuffer) |
| #define glBindVertexBuffers MANGLE(BindVertexBuffers) |
| #define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT) |
| #define glBindVideoCaptureStreamBufferNV MANGLE(BindVideoCaptureStreamBufferNV) |
| #define glBindVideoCaptureStreamTextureNV MANGLE(BindVideoCaptureStreamTextureNV) |
| #define glBinormal3bEXT MANGLE(Binormal3bEXT) |
| #define glBinormal3bvEXT MANGLE(Binormal3bvEXT) |
| #define glBinormal3dEXT MANGLE(Binormal3dEXT) |
| #define glBinormal3dvEXT MANGLE(Binormal3dvEXT) |
| #define glBinormal3fEXT MANGLE(Binormal3fEXT) |
| #define glBinormal3fvEXT MANGLE(Binormal3fvEXT) |
| #define glBinormal3iEXT MANGLE(Binormal3iEXT) |
| #define glBinormal3ivEXT MANGLE(Binormal3ivEXT) |
| #define glBinormal3sEXT MANGLE(Binormal3sEXT) |
| #define glBinormal3svEXT MANGLE(Binormal3svEXT) |
| #define glBinormalPointerEXT MANGLE(BinormalPointerEXT) |
| #define glBitmap MANGLE(Bitmap) |
| #define glBitmapxOES MANGLE(BitmapxOES) |
| #define glBlendBarrierKHR MANGLE(BlendBarrierKHR) |
| #define glBlendBarrierNV MANGLE(BlendBarrierNV) |
| #define glBlendColorEXT MANGLE(BlendColorEXT) |
| #define glBlendColor MANGLE(BlendColor) |
| #define glBlendColorxOES MANGLE(BlendColorxOES) |
| #define glBlendEquationEXT MANGLE(BlendEquationEXT) |
| #define glBlendEquationiARB MANGLE(BlendEquationiARB) |
| #define glBlendEquationi MANGLE(BlendEquationi) |
| #define glBlendEquationIndexedAMD MANGLE(BlendEquationIndexedAMD) |
| #define glBlendEquation MANGLE(BlendEquation) |
| #define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI) |
| #define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT) |
| #define glBlendEquationSeparateiARB MANGLE(BlendEquationSeparateiARB) |
| #define glBlendEquationSeparatei MANGLE(BlendEquationSeparatei) |
| #define glBlendEquationSeparateIndexedAMD MANGLE(BlendEquationSeparateIndexedAMD) |
| #define glBlendEquationSeparate MANGLE(BlendEquationSeparate) |
| #define glBlendFunciARB MANGLE(BlendFunciARB) |
| #define glBlendFunci MANGLE(BlendFunci) |
| #define glBlendFuncIndexedAMD MANGLE(BlendFuncIndexedAMD) |
| #define glBlendFunc MANGLE(BlendFunc) |
| #define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT) |
| #define glBlendFuncSeparateiARB MANGLE(BlendFuncSeparateiARB) |
| #define glBlendFuncSeparatei MANGLE(BlendFuncSeparatei) |
| #define glBlendFuncSeparateIndexedAMD MANGLE(BlendFuncSeparateIndexedAMD) |
| #define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR) |
| #define glBlendFuncSeparate MANGLE(BlendFuncSeparate) |
| #define glBlendParameteriNV MANGLE(BlendParameteriNV) |
| #define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT) |
| #define glBlitFramebuffer MANGLE(BlitFramebuffer) |
| #define glBlitNamedFramebuffer MANGLE(BlitNamedFramebuffer) |
| #define glBufferAddressRangeNV MANGLE(BufferAddressRangeNV) |
| #define glBufferDataARB MANGLE(BufferDataARB) |
| #define glBufferData MANGLE(BufferData) |
| #define glBufferPageCommitmentARB MANGLE(BufferPageCommitmentARB) |
| #define glBufferParameteriAPPLE MANGLE(BufferParameteriAPPLE) |
| #define glBufferStorage MANGLE(BufferStorage) |
| #define glBufferSubDataARB MANGLE(BufferSubDataARB) |
| #define glBufferSubData MANGLE(BufferSubData) |
| #define glCallList MANGLE(CallList) |
| #define glCallLists MANGLE(CallLists) |
| #define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT) |
| #define glCheckFramebufferStatus MANGLE(CheckFramebufferStatus) |
| #define glCheckNamedFramebufferStatusEXT MANGLE(CheckNamedFramebufferStatusEXT) |
| #define glCheckNamedFramebufferStatus MANGLE(CheckNamedFramebufferStatus) |
| #define glClampColorARB MANGLE(ClampColorARB) |
| #define glClampColor MANGLE(ClampColor) |
| #define glClearAccum MANGLE(ClearAccum) |
| #define glClearAccumxOES MANGLE(ClearAccumxOES) |
| #define glClearBufferData MANGLE(ClearBufferData) |
| #define glClearBufferfi MANGLE(ClearBufferfi) |
| #define glClearBufferfv MANGLE(ClearBufferfv) |
| #define glClearBufferiv MANGLE(ClearBufferiv) |
| #define glClearBufferSubData MANGLE(ClearBufferSubData) |
| #define glClearBufferuiv MANGLE(ClearBufferuiv) |
| #define glClearColorIiEXT MANGLE(ClearColorIiEXT) |
| #define glClearColorIuiEXT MANGLE(ClearColorIuiEXT) |
| #define glClearColor MANGLE(ClearColor) |
| #define glClearColorxOES MANGLE(ClearColorxOES) |
| #define glClearDepthdNV MANGLE(ClearDepthdNV) |
| #define glClearDepthf MANGLE(ClearDepthf) |
| #define glClearDepthfOES MANGLE(ClearDepthfOES) |
| #define glClearDepth MANGLE(ClearDepth) |
| #define glClearDepthxOES MANGLE(ClearDepthxOES) |
| #define glClearIndex MANGLE(ClearIndex) |
| #define glClear MANGLE(Clear) |
| #define glClearNamedBufferDataEXT MANGLE(ClearNamedBufferDataEXT) |
| #define glClearNamedBufferData MANGLE(ClearNamedBufferData) |
| #define glClearNamedBufferSubDataEXT MANGLE(ClearNamedBufferSubDataEXT) |
| #define glClearNamedBufferSubData MANGLE(ClearNamedBufferSubData) |
| #define glClearNamedFramebufferfi MANGLE(ClearNamedFramebufferfi) |
| #define glClearNamedFramebufferfv MANGLE(ClearNamedFramebufferfv) |
| #define glClearNamedFramebufferiv MANGLE(ClearNamedFramebufferiv) |
| #define glClearNamedFramebufferuiv MANGLE(ClearNamedFramebufferuiv) |
| #define glClearStencil MANGLE(ClearStencil) |
| #define glClearTexImage MANGLE(ClearTexImage) |
| #define glClearTexSubImage MANGLE(ClearTexSubImage) |
| #define glClientActiveTextureARB MANGLE(ClientActiveTextureARB) |
| #define glClientActiveTexture MANGLE(ClientActiveTexture) |
| #define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI) |
| #define glClientAttribDefaultEXT MANGLE(ClientAttribDefaultEXT) |
| #define glClientWaitSync MANGLE(ClientWaitSync) |
| #define glClipControl MANGLE(ClipControl) |
| #define glClipPlanefOES MANGLE(ClipPlanefOES) |
| #define glClipPlane MANGLE(ClipPlane) |
| #define glClipPlanexOES MANGLE(ClipPlanexOES) |
| #define glColor3b MANGLE(Color3b) |
| #define glColor3bv MANGLE(Color3bv) |
| #define glColor3d MANGLE(Color3d) |
| #define glColor3dv MANGLE(Color3dv) |
| #define glColor3f MANGLE(Color3f) |
| #define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN) |
| #define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN) |
| #define glColor3fv MANGLE(Color3fv) |
| #define glColor3hNV MANGLE(Color3hNV) |
| #define glColor3hvNV MANGLE(Color3hvNV) |
| #define glColor3i MANGLE(Color3i) |
| #define glColor3iv MANGLE(Color3iv) |
| #define glColor3s MANGLE(Color3s) |
| #define glColor3sv MANGLE(Color3sv) |
| #define glColor3ub MANGLE(Color3ub) |
| #define glColor3ubv MANGLE(Color3ubv) |
| #define glColor3ui MANGLE(Color3ui) |
| #define glColor3uiv MANGLE(Color3uiv) |
| #define glColor3us MANGLE(Color3us) |
| #define glColor3usv MANGLE(Color3usv) |
| #define glColor3xOES MANGLE(Color3xOES) |
| #define glColor3xvOES MANGLE(Color3xvOES) |
| #define glColor4b MANGLE(Color4b) |
| #define glColor4bv MANGLE(Color4bv) |
| #define glColor4d MANGLE(Color4d) |
| #define glColor4dv MANGLE(Color4dv) |
| #define glColor4f MANGLE(Color4f) |
| #define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN) |
| #define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN) |
| #define glColor4fv MANGLE(Color4fv) |
| #define glColor4hNV MANGLE(Color4hNV) |
| #define glColor4hvNV MANGLE(Color4hvNV) |
| #define glColor4i MANGLE(Color4i) |
| #define glColor4iv MANGLE(Color4iv) |
| #define glColor4s MANGLE(Color4s) |
| #define glColor4sv MANGLE(Color4sv) |
| #define glColor4ub MANGLE(Color4ub) |
| #define glColor4ubVertex2fSUN MANGLE(Color4ubVertex2fSUN) |
| #define glColor4ubVertex2fvSUN MANGLE(Color4ubVertex2fvSUN) |
| #define glColor4ubVertex3fSUN MANGLE(Color4ubVertex3fSUN) |
| #define glColor4ubVertex3fvSUN MANGLE(Color4ubVertex3fvSUN) |
| #define glColor4ubv MANGLE(Color4ubv) |
| #define glColor4ui MANGLE(Color4ui) |
| #define glColor4uiv MANGLE(Color4uiv) |
| #define glColor4us MANGLE(Color4us) |
| #define glColor4usv MANGLE(Color4usv) |
| #define glColor4xOES MANGLE(Color4xOES) |
| #define glColor4xvOES MANGLE(Color4xvOES) |
| #define glColorFormatNV MANGLE(ColorFormatNV) |
| #define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI) |
| #define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI) |
| #define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI) |
| #define glColorMaski MANGLE(ColorMaski) |
| #define glColorMaskIndexedEXT MANGLE(ColorMaskIndexedEXT) |
| #define glColorMask MANGLE(ColorMask) |
| #define glColorMaterial MANGLE(ColorMaterial) |
| #define glColorP3ui MANGLE(ColorP3ui) |
| #define glColorP3uiv MANGLE(ColorP3uiv) |
| #define glColorP4ui MANGLE(ColorP4ui) |
| #define glColorP4uiv MANGLE(ColorP4uiv) |
| #define glColorPointerEXT MANGLE(ColorPointerEXT) |
| #define glColorPointerListIBM MANGLE(ColorPointerListIBM) |
| #define glColorPointer MANGLE(ColorPointer) |
| #define glColorPointervINTEL MANGLE(ColorPointervINTEL) |
| #define glColorSubTableEXT MANGLE(ColorSubTableEXT) |
| #define glColorSubTable MANGLE(ColorSubTable) |
| #define glColorTableEXT MANGLE(ColorTableEXT) |
| #define glColorTable MANGLE(ColorTable) |
| #define glColorTableParameterfv MANGLE(ColorTableParameterfv) |
| #define glColorTableParameterfvSGI MANGLE(ColorTableParameterfvSGI) |
| #define glColorTableParameteriv MANGLE(ColorTableParameteriv) |
| #define glColorTableParameterivSGI MANGLE(ColorTableParameterivSGI) |
| #define glColorTableSGI MANGLE(ColorTableSGI) |
| #define glCombinerInputNV MANGLE(CombinerInputNV) |
| #define glCombinerOutputNV MANGLE(CombinerOutputNV) |
| #define glCombinerParameterfNV MANGLE(CombinerParameterfNV) |
| #define glCombinerParameterfvNV MANGLE(CombinerParameterfvNV) |
| #define glCombinerParameteriNV MANGLE(CombinerParameteriNV) |
| #define glCombinerParameterivNV MANGLE(CombinerParameterivNV) |
| #define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV) |
| #define glCompileShaderARB MANGLE(CompileShaderARB) |
| #define glCompileShaderIncludeARB MANGLE(CompileShaderIncludeARB) |
| #define glCompileShader MANGLE(CompileShader) |
| #define glCompressedMultiTexImage1DEXT MANGLE(CompressedMultiTexImage1DEXT) |
| #define glCompressedMultiTexImage2DEXT MANGLE(CompressedMultiTexImage2DEXT) |
| #define glCompressedMultiTexImage3DEXT MANGLE(CompressedMultiTexImage3DEXT) |
| #define glCompressedMultiTexSubImage1DEXT MANGLE(CompressedMultiTexSubImage1DEXT) |
| #define glCompressedMultiTexSubImage2DEXT MANGLE(CompressedMultiTexSubImage2DEXT) |
| #define glCompressedMultiTexSubImage3DEXT MANGLE(CompressedMultiTexSubImage3DEXT) |
| #define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB) |
| #define glCompressedTexImage1D MANGLE(CompressedTexImage1D) |
| #define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB) |
| #define glCompressedTexImage2D MANGLE(CompressedTexImage2D) |
| #define glCompressedTexImage3DARB MANGLE(CompressedTexImage3DARB) |
| #define glCompressedTexImage3D MANGLE(CompressedTexImage3D) |
| #define glCompressedTexSubImage1DARB MANGLE(CompressedTexSubImage1DARB) |
| #define glCompressedTexSubImage1D MANGLE(CompressedTexSubImage1D) |
| #define glCompressedTexSubImage2DARB MANGLE(CompressedTexSubImage2DARB) |
| #define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D) |
| #define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB) |
| #define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D) |
| #define glCompressedTextureImage1DEXT MANGLE(CompressedTextureImage1DEXT) |
| #define glCompressedTextureImage2DEXT MANGLE(CompressedTextureImage2DEXT) |
| #define glCompressedTextureImage3DEXT MANGLE(CompressedTextureImage3DEXT) |
| #define glCompressedTextureSubImage1DEXT MANGLE(CompressedTextureSubImage1DEXT) |
| #define glCompressedTextureSubImage1D MANGLE(CompressedTextureSubImage1D) |
| #define glCompressedTextureSubImage2DEXT MANGLE(CompressedTextureSubImage2DEXT) |
| #define glCompressedTextureSubImage2D MANGLE(CompressedTextureSubImage2D) |
| #define glCompressedTextureSubImage3DEXT MANGLE(CompressedTextureSubImage3DEXT) |
| #define glCompressedTextureSubImage3D MANGLE(CompressedTextureSubImage3D) |
| #define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT) |
| #define glConvolutionFilter1D MANGLE(ConvolutionFilter1D) |
| #define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT) |
| #define glConvolutionFilter2D MANGLE(ConvolutionFilter2D) |
| #define glConvolutionParameterfEXT MANGLE(ConvolutionParameterfEXT) |
| #define glConvolutionParameterf MANGLE(ConvolutionParameterf) |
| #define glConvolutionParameterfvEXT MANGLE(ConvolutionParameterfvEXT) |
| #define glConvolutionParameterfv MANGLE(ConvolutionParameterfv) |
| #define glConvolutionParameteriEXT MANGLE(ConvolutionParameteriEXT) |
| #define glConvolutionParameteri MANGLE(ConvolutionParameteri) |
| #define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT) |
| #define glConvolutionParameteriv MANGLE(ConvolutionParameteriv) |
| #define glConvolutionParameterxOES MANGLE(ConvolutionParameterxOES) |
| #define glConvolutionParameterxvOES MANGLE(ConvolutionParameterxvOES) |
| #define glCopyBufferSubData MANGLE(CopyBufferSubData) |
| #define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT) |
| #define glCopyColorSubTable MANGLE(CopyColorSubTable) |
| #define glCopyColorTable MANGLE(CopyColorTable) |
| #define glCopyColorTableSGI MANGLE(CopyColorTableSGI) |
| #define glCopyConvolutionFilter1DEXT MANGLE(CopyConvolutionFilter1DEXT) |
| #define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D) |
| #define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT) |
| #define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D) |
| #define glCopyImageSubData MANGLE(CopyImageSubData) |
| #define glCopyImageSubDataNV MANGLE(CopyImageSubDataNV) |
| #define glCopyMultiTexImage1DEXT MANGLE(CopyMultiTexImage1DEXT) |
| #define glCopyMultiTexImage2DEXT MANGLE(CopyMultiTexImage2DEXT) |
| #define glCopyMultiTexSubImage1DEXT MANGLE(CopyMultiTexSubImage1DEXT) |
| #define glCopyMultiTexSubImage2DEXT MANGLE(CopyMultiTexSubImage2DEXT) |
| #define glCopyMultiTexSubImage3DEXT MANGLE(CopyMultiTexSubImage3DEXT) |
| #define glCopyNamedBufferSubData MANGLE(CopyNamedBufferSubData) |
| #define glCopyPathNV MANGLE(CopyPathNV) |
| #define glCopyPixels MANGLE(CopyPixels) |
| #define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT) |
| #define glCopyTexImage1D MANGLE(CopyTexImage1D) |
| #define glCopyTexImage2DEXT MANGLE(CopyTexImage2DEXT) |
| #define glCopyTexImage2D MANGLE(CopyTexImage2D) |
| #define glCopyTexSubImage1DEXT MANGLE(CopyTexSubImage1DEXT) |
| #define glCopyTexSubImage1D MANGLE(CopyTexSubImage1D) |
| #define glCopyTexSubImage2DEXT MANGLE(CopyTexSubImage2DEXT) |
| #define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D) |
| #define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT) |
| #define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D) |
| #define glCopyTextureImage1DEXT MANGLE(CopyTextureImage1DEXT) |
| #define glCopyTextureImage2DEXT MANGLE(CopyTextureImage2DEXT) |
| #define glCopyTextureSubImage1DEXT MANGLE(CopyTextureSubImage1DEXT) |
| #define glCopyTextureSubImage1D MANGLE(CopyTextureSubImage1D) |
| #define glCopyTextureSubImage2DEXT MANGLE(CopyTextureSubImage2DEXT) |
| #define glCopyTextureSubImage2D MANGLE(CopyTextureSubImage2D) |
| #define glCopyTextureSubImage3DEXT MANGLE(CopyTextureSubImage3DEXT) |
| #define glCopyTextureSubImage3D MANGLE(CopyTextureSubImage3D) |
| #define glCoverFillPathInstancedNV MANGLE(CoverFillPathInstancedNV) |
| #define glCoverFillPathNV MANGLE(CoverFillPathNV) |
| #define glCoverStrokePathInstancedNV MANGLE(CoverStrokePathInstancedNV) |
| #define glCoverStrokePathNV MANGLE(CoverStrokePathNV) |
| #define glCreateBuffers MANGLE(CreateBuffers) |
| #define glCreateFramebuffers MANGLE(CreateFramebuffers) |
| #define glCreatePerfQueryINTEL MANGLE(CreatePerfQueryINTEL) |
| #define glCreateProgram MANGLE(CreateProgram) |
| #define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB) |
| #define glCreateProgramPipelines MANGLE(CreateProgramPipelines) |
| #define glCreateQueries MANGLE(CreateQueries) |
| #define glCreateRenderbuffers MANGLE(CreateRenderbuffers) |
| #define glCreateSamplers MANGLE(CreateSamplers) |
| #define glCreateShader MANGLE(CreateShader) |
| #define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB) |
| #define glCreateShaderProgramEXT MANGLE(CreateShaderProgramEXT) |
| #define glCreateShaderProgramv MANGLE(CreateShaderProgramv) |
| #define glCreateSyncFromCLeventARB MANGLE(CreateSyncFromCLeventARB) |
| #define glCreateTextures MANGLE(CreateTextures) |
| #define glCreateTransformFeedbacks MANGLE(CreateTransformFeedbacks) |
| #define glCreateVertexArrays MANGLE(CreateVertexArrays) |
| #define glCullFace MANGLE(CullFace) |
| #define glCullParameterdvEXT MANGLE(CullParameterdvEXT) |
| #define glCullParameterfvEXT MANGLE(CullParameterfvEXT) |
| #define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB) |
| #define glDebugMessageCallbackAMD MANGLE(DebugMessageCallbackAMD) |
| #define glDebugMessageCallbackARB MANGLE(DebugMessageCallbackARB) |
| #define glDebugMessageCallback MANGLE(DebugMessageCallback) |
| #define glDebugMessageControlARB MANGLE(DebugMessageControlARB) |
| #define glDebugMessageControl MANGLE(DebugMessageControl) |
| #define glDebugMessageEnableAMD MANGLE(DebugMessageEnableAMD) |
| #define glDebugMessageInsertAMD MANGLE(DebugMessageInsertAMD) |
| #define glDebugMessageInsertARB MANGLE(DebugMessageInsertARB) |
| #define glDebugMessageInsert MANGLE(DebugMessageInsert) |
| #define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX) |
| #define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX) |
| #define glDeformSGIX MANGLE(DeformSGIX) |
| #define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX) |
| #define glDeleteBuffersARB MANGLE(DeleteBuffersARB) |
| #define glDeleteBuffers MANGLE(DeleteBuffers) |
| #define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE) |
| #define glDeleteFencesNV MANGLE(DeleteFencesNV) |
| #define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI) |
| #define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT) |
| #define glDeleteFramebuffers MANGLE(DeleteFramebuffers) |
| #define glDeleteLists MANGLE(DeleteLists) |
| #define glDeleteNamedStringARB MANGLE(DeleteNamedStringARB) |
| #define glDeleteNamesAMD MANGLE(DeleteNamesAMD) |
| #define glDeleteObjectARB MANGLE(DeleteObjectARB) |
| #define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV) |
| #define glDeletePathsNV MANGLE(DeletePathsNV) |
| #define glDeletePerfMonitorsAMD MANGLE(DeletePerfMonitorsAMD) |
| #define glDeletePerfQueryINTEL MANGLE(DeletePerfQueryINTEL) |
| #define glDeleteProgram MANGLE(DeleteProgram) |
| #define glDeleteProgramPipelines MANGLE(DeleteProgramPipelines) |
| #define glDeleteProgramsARB MANGLE(DeleteProgramsARB) |
| #define glDeleteProgramsNV MANGLE(DeleteProgramsNV) |
| #define glDeleteQueriesARB MANGLE(DeleteQueriesARB) |
| #define glDeleteQueries MANGLE(DeleteQueries) |
| #define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT) |
| #define glDeleteRenderbuffers MANGLE(DeleteRenderbuffers) |
| #define glDeleteSamplers MANGLE(DeleteSamplers) |
| #define glDeleteShader MANGLE(DeleteShader) |
| #define glDeleteSync MANGLE(DeleteSync) |
| #define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT) |
| #define glDeleteTextures MANGLE(DeleteTextures) |
| #define glDeleteTransformFeedbacks MANGLE(DeleteTransformFeedbacks) |
| #define glDeleteTransformFeedbacksNV MANGLE(DeleteTransformFeedbacksNV) |
| #define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE) |
| #define glDeleteVertexArrays MANGLE(DeleteVertexArrays) |
| #define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT) |
| #define glDepthBoundsdNV MANGLE(DepthBoundsdNV) |
| #define glDepthBoundsEXT MANGLE(DepthBoundsEXT) |
| #define glDepthFunc MANGLE(DepthFunc) |
| #define glDepthMask MANGLE(DepthMask) |
| #define glDepthRangeArrayv MANGLE(DepthRangeArrayv) |
| #define glDepthRangedNV MANGLE(DepthRangedNV) |
| #define glDepthRangef MANGLE(DepthRangef) |
| #define glDepthRangefOES MANGLE(DepthRangefOES) |
| #define glDepthRangeIndexed MANGLE(DepthRangeIndexed) |
| #define glDepthRange MANGLE(DepthRange) |
| #define glDepthRangexOES MANGLE(DepthRangexOES) |
| #define glDetachObjectARB MANGLE(DetachObjectARB) |
| #define glDetachShader MANGLE(DetachShader) |
| #define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS) |
| #define glDisableClientStateiEXT MANGLE(DisableClientStateiEXT) |
| #define glDisableClientStateIndexedEXT MANGLE(DisableClientStateIndexedEXT) |
| #define glDisableClientState MANGLE(DisableClientState) |
| #define glDisablei MANGLE(Disablei) |
| #define glDisableIndexedEXT MANGLE(DisableIndexedEXT) |
| #define glDisable MANGLE(Disable) |
| #define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT) |
| #define glDisableVertexArrayAttribEXT MANGLE(DisableVertexArrayAttribEXT) |
| #define glDisableVertexArrayAttrib MANGLE(DisableVertexArrayAttrib) |
| #define glDisableVertexArrayEXT MANGLE(DisableVertexArrayEXT) |
| #define glDisableVertexAttribAPPLE MANGLE(DisableVertexAttribAPPLE) |
| #define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB) |
| #define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray) |
| #define glDispatchComputeGroupSizeARB MANGLE(DispatchComputeGroupSizeARB) |
| #define glDispatchComputeIndirect MANGLE(DispatchComputeIndirect) |
| #define glDispatchCompute MANGLE(DispatchCompute) |
| #define glDrawArraysEXT MANGLE(DrawArraysEXT) |
| #define glDrawArraysIndirect MANGLE(DrawArraysIndirect) |
| #define glDrawArraysInstancedARB MANGLE(DrawArraysInstancedARB) |
| #define glDrawArraysInstancedBaseInstance MANGLE(DrawArraysInstancedBaseInstance) |
| #define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT) |
| #define glDrawArraysInstanced MANGLE(DrawArraysInstanced) |
| #define glDrawArrays MANGLE(DrawArrays) |
| #define glDrawBuffer MANGLE(DrawBuffer) |
| #define glDrawBuffersARB MANGLE(DrawBuffersARB) |
| #define glDrawBuffersATI MANGLE(DrawBuffersATI) |
| #define glDrawBuffers MANGLE(DrawBuffers) |
| #define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE) |
| #define glDrawElementArrayATI MANGLE(DrawElementArrayATI) |
| #define glDrawElementsBaseVertex MANGLE(DrawElementsBaseVertex) |
| #define glDrawElementsIndirect MANGLE(DrawElementsIndirect) |
| #define glDrawElementsInstancedARB MANGLE(DrawElementsInstancedARB) |
| #define glDrawElementsInstancedBaseInstance MANGLE(DrawElementsInstancedBaseInstance) |
| #define glDrawElementsInstancedBaseVertexBaseInstance MANGLE(DrawElementsInstancedBaseVertexBaseInstance) |
| #define glDrawElementsInstancedBaseVertex MANGLE(DrawElementsInstancedBaseVertex) |
| #define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT) |
| #define glDrawElementsInstanced MANGLE(DrawElementsInstanced) |
| #define glDrawElements MANGLE(DrawElements) |
| #define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN) |
| #define glDrawPixels MANGLE(DrawPixels) |
| #define glDrawRangeElementArrayAPPLE MANGLE(DrawRangeElementArrayAPPLE) |
| #define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI) |
| #define glDrawRangeElementsBaseVertex MANGLE(DrawRangeElementsBaseVertex) |
| #define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT) |
| #define glDrawRangeElements MANGLE(DrawRangeElements) |
| #define glDrawTextureNV MANGLE(DrawTextureNV) |
| #define glDrawTransformFeedbackInstanced MANGLE(DrawTransformFeedbackInstanced) |
| #define glDrawTransformFeedback MANGLE(DrawTransformFeedback) |
| #define glDrawTransformFeedbackNV MANGLE(DrawTransformFeedbackNV) |
| #define glDrawTransformFeedbackStreamInstanced MANGLE(DrawTransformFeedbackStreamInstanced) |
| #define glDrawTransformFeedbackStream MANGLE(DrawTransformFeedbackStream) |
| #define glEdgeFlagFormatNV MANGLE(EdgeFlagFormatNV) |
| #define glEdgeFlag MANGLE(EdgeFlag) |
| #define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT) |
| #define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM) |
| #define glEdgeFlagPointer MANGLE(EdgeFlagPointer) |
| #define glEdgeFlagv MANGLE(EdgeFlagv) |
| #define glEGLImageTargetRenderbufferStorageOES MANGLE(EGLImageTargetRenderbufferStorageOES) |
| #define glEGLImageTargetTexture2DOES MANGLE(EGLImageTargetTexture2DOES) |
| #define glElementPointerAPPLE MANGLE(ElementPointerAPPLE) |
| #define glElementPointerATI MANGLE(ElementPointerATI) |
| #define glEnableClientStateiEXT MANGLE(EnableClientStateiEXT) |
| #define glEnableClientStateIndexedEXT MANGLE(EnableClientStateIndexedEXT) |
| #define glEnableClientState MANGLE(EnableClientState) |
| #define glEnablei MANGLE(Enablei) |
| #define glEnableIndexedEXT MANGLE(EnableIndexedEXT) |
| #define glEnable MANGLE(Enable) |
| #define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT) |
| #define glEnableVertexArrayAttribEXT MANGLE(EnableVertexArrayAttribEXT) |
| #define glEnableVertexArrayAttrib MANGLE(EnableVertexArrayAttrib) |
| #define glEnableVertexArrayEXT MANGLE(EnableVertexArrayEXT) |
| #define glEnableVertexAttribAPPLE MANGLE(EnableVertexAttribAPPLE) |
| #define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB) |
| #define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray) |
| #define glEndConditionalRender MANGLE(EndConditionalRender) |
| #define glEndConditionalRenderNV MANGLE(EndConditionalRenderNV) |
| #define glEndConditionalRenderNVX MANGLE(EndConditionalRenderNVX) |
| #define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI) |
| #define glEndList MANGLE(EndList) |
| #define glEnd MANGLE(End) |
| #define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV) |
| #define glEndPerfMonitorAMD MANGLE(EndPerfMonitorAMD) |
| #define glEndPerfQueryINTEL MANGLE(EndPerfQueryINTEL) |
| #define glEndQueryARB MANGLE(EndQueryARB) |
| #define glEndQueryIndexed MANGLE(EndQueryIndexed) |
| #define glEndQuery MANGLE(EndQuery) |
| #define glEndTransformFeedbackEXT MANGLE(EndTransformFeedbackEXT) |
| #define glEndTransformFeedback MANGLE(EndTransformFeedback) |
| #define glEndTransformFeedbackNV MANGLE(EndTransformFeedbackNV) |
| #define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT) |
| #define glEndVideoCaptureNV MANGLE(EndVideoCaptureNV) |
| #define glEvalCoord1d MANGLE(EvalCoord1d) |
| #define glEvalCoord1dv MANGLE(EvalCoord1dv) |
| #define glEvalCoord1f MANGLE(EvalCoord1f) |
| #define glEvalCoord1fv MANGLE(EvalCoord1fv) |
| #define glEvalCoord1xOES MANGLE(EvalCoord1xOES) |
| #define glEvalCoord1xvOES MANGLE(EvalCoord1xvOES) |
| #define glEvalCoord2d MANGLE(EvalCoord2d) |
| #define glEvalCoord2dv MANGLE(EvalCoord2dv) |
| #define glEvalCoord2f MANGLE(EvalCoord2f) |
| #define glEvalCoord2fv MANGLE(EvalCoord2fv) |
| #define glEvalCoord2xOES MANGLE(EvalCoord2xOES) |
| #define glEvalCoord2xvOES MANGLE(EvalCoord2xvOES) |
| #define glEvalMapsNV MANGLE(EvalMapsNV) |
| #define glEvalMesh1 MANGLE(EvalMesh1) |
| #define glEvalMesh2 MANGLE(EvalMesh2) |
| #define glEvalPoint1 MANGLE(EvalPoint1) |
| #define glEvalPoint2 MANGLE(EvalPoint2) |
| #define glExecuteProgramNV MANGLE(ExecuteProgramNV) |
| #define glExtractComponentEXT MANGLE(ExtractComponentEXT) |
| #define glFeedbackBuffer MANGLE(FeedbackBuffer) |
| #define glFeedbackBufferxOES MANGLE(FeedbackBufferxOES) |
| #define glFenceSync MANGLE(FenceSync) |
| #define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV) |
| #define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX) |
| #define glFinishFenceAPPLE MANGLE(FinishFenceAPPLE) |
| #define glFinishFenceNV MANGLE(FinishFenceNV) |
| #define glFinish MANGLE(Finish) |
| #define glFinishObjectAPPLE MANGLE(FinishObjectAPPLE) |
| #define glFinishTextureSUNX MANGLE(FinishTextureSUNX) |
| #define glFlush MANGLE(Flush) |
| #define glFlushMappedBufferRangeAPPLE MANGLE(FlushMappedBufferRangeAPPLE) |
| #define glFlushMappedBufferRange MANGLE(FlushMappedBufferRange) |
| #define glFlushMappedNamedBufferRangeEXT MANGLE(FlushMappedNamedBufferRangeEXT) |
| #define glFlushMappedNamedBufferRange MANGLE(FlushMappedNamedBufferRange) |
| #define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV) |
| #define glFlushRasterSGIX MANGLE(FlushRasterSGIX) |
| #define glFlushStaticDataIBM MANGLE(FlushStaticDataIBM) |
| #define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE) |
| #define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV) |
| #define glFogCoorddEXT MANGLE(FogCoorddEXT) |
| #define glFogCoordd MANGLE(FogCoordd) |
| #define glFogCoorddvEXT MANGLE(FogCoorddvEXT) |
| #define glFogCoorddv MANGLE(FogCoorddv) |
| #define glFogCoordfEXT MANGLE(FogCoordfEXT) |
| #define glFogCoordf MANGLE(FogCoordf) |
| #define glFogCoordFormatNV MANGLE(FogCoordFormatNV) |
| #define glFogCoordfvEXT MANGLE(FogCoordfvEXT) |
| #define glFogCoordfv MANGLE(FogCoordfv) |
| #define glFogCoordhNV MANGLE(FogCoordhNV) |
| #define glFogCoordhvNV MANGLE(FogCoordhvNV) |
| #define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT) |
| #define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM) |
| #define glFogCoordPointer MANGLE(FogCoordPointer) |
| #define glFogf MANGLE(Fogf) |
| #define glFogFuncSGIS MANGLE(FogFuncSGIS) |
| #define glFogfv MANGLE(Fogfv) |
| #define glFogi MANGLE(Fogi) |
| #define glFogiv MANGLE(Fogiv) |
| #define glFogxOES MANGLE(FogxOES) |
| #define glFogxvOES MANGLE(FogxvOES) |
| #define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX) |
| #define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX) |
| #define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX) |
| #define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX) |
| #define glFragmentLightivSGIX MANGLE(FragmentLightivSGIX) |
| #define glFragmentLightModelfSGIX MANGLE(FragmentLightModelfSGIX) |
| #define glFragmentLightModelfvSGIX MANGLE(FragmentLightModelfvSGIX) |
| #define glFragmentLightModeliSGIX MANGLE(FragmentLightModeliSGIX) |
| #define glFragmentLightModelivSGIX MANGLE(FragmentLightModelivSGIX) |
| #define glFragmentMaterialfSGIX MANGLE(FragmentMaterialfSGIX) |
| #define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX) |
| #define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX) |
| #define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX) |
| #define glFramebufferDrawBufferEXT MANGLE(FramebufferDrawBufferEXT) |
| #define glFramebufferDrawBuffersEXT MANGLE(FramebufferDrawBuffersEXT) |
| #define glFramebufferParameteri MANGLE(FramebufferParameteri) |
| #define glFramebufferReadBufferEXT MANGLE(FramebufferReadBufferEXT) |
| #define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT) |
| #define glFramebufferRenderbuffer MANGLE(FramebufferRenderbuffer) |
| #define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT) |
| #define glFramebufferTexture1D MANGLE(FramebufferTexture1D) |
| #define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT) |
| #define glFramebufferTexture2D MANGLE(FramebufferTexture2D) |
| #define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT) |
| #define glFramebufferTexture3D MANGLE(FramebufferTexture3D) |
| #define glFramebufferTextureARB MANGLE(FramebufferTextureARB) |
| #define glFramebufferTextureEXT MANGLE(FramebufferTextureEXT) |
| #define glFramebufferTextureFaceARB MANGLE(FramebufferTextureFaceARB) |
| #define glFramebufferTextureFaceEXT MANGLE(FramebufferTextureFaceEXT) |
| #define glFramebufferTextureLayerARB MANGLE(FramebufferTextureLayerARB) |
| #define glFramebufferTextureLayerEXT MANGLE(FramebufferTextureLayerEXT) |
| #define glFramebufferTextureLayer MANGLE(FramebufferTextureLayer) |
| #define glFramebufferTexture MANGLE(FramebufferTexture) |
| #define glFrameTerminatorGREMEDY MANGLE(FrameTerminatorGREMEDY) |
| #define glFrameZoomSGIX MANGLE(FrameZoomSGIX) |
| #define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI) |
| #define glFrontFace MANGLE(FrontFace) |
| #define glFrustumfOES MANGLE(FrustumfOES) |
| #define glFrustum MANGLE(Frustum) |
| #define glFrustumxOES MANGLE(FrustumxOES) |
| #define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX) |
| #define glGenBuffersARB MANGLE(GenBuffersARB) |
| #define glGenBuffers MANGLE(GenBuffers) |
| #define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT) |
| #define glGenerateMipmap MANGLE(GenerateMipmap) |
| #define glGenerateMultiTexMipmapEXT MANGLE(GenerateMultiTexMipmapEXT) |
| #define glGenerateTextureMipmapEXT MANGLE(GenerateTextureMipmapEXT) |
| #define glGenerateTextureMipmap MANGLE(GenerateTextureMipmap) |
| #define glGenFencesAPPLE MANGLE(GenFencesAPPLE) |
| #define glGenFencesNV MANGLE(GenFencesNV) |
| #define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI) |
| #define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT) |
| #define glGenFramebuffers MANGLE(GenFramebuffers) |
| #define glGenLists MANGLE(GenLists) |
| #define glGenNamesAMD MANGLE(GenNamesAMD) |
| #define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV) |
| #define glGenPathsNV MANGLE(GenPathsNV) |
| #define glGenPerfMonitorsAMD MANGLE(GenPerfMonitorsAMD) |
| #define glGenProgramPipelines MANGLE(GenProgramPipelines) |
| #define glGenProgramsARB MANGLE(GenProgramsARB) |
| #define glGenProgramsNV MANGLE(GenProgramsNV) |
| #define glGenQueriesARB MANGLE(GenQueriesARB) |
| #define glGenQueries MANGLE(GenQueries) |
| #define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT) |
| #define glGenRenderbuffers MANGLE(GenRenderbuffers) |
| #define glGenSamplers MANGLE(GenSamplers) |
| #define glGenSymbolsEXT MANGLE(GenSymbolsEXT) |
| #define glGenTexturesEXT MANGLE(GenTexturesEXT) |
| #define glGenTextures MANGLE(GenTextures) |
| #define glGenTransformFeedbacks MANGLE(GenTransformFeedbacks) |
| #define glGenTransformFeedbacksNV MANGLE(GenTransformFeedbacksNV) |
| #define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE) |
| #define glGenVertexArrays MANGLE(GenVertexArrays) |
| #define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT) |
| #define glGetActiveAtomicCounterBufferiv MANGLE(GetActiveAtomicCounterBufferiv) |
| #define glGetActiveAttribARB MANGLE(GetActiveAttribARB) |
| #define glGetActiveAttrib MANGLE(GetActiveAttrib) |
| #define glGetActiveSubroutineName MANGLE(GetActiveSubroutineName) |
| #define glGetActiveSubroutineUniformiv MANGLE(GetActiveSubroutineUniformiv) |
| #define glGetActiveSubroutineUniformName MANGLE(GetActiveSubroutineUniformName) |
| #define glGetActiveUniformARB MANGLE(GetActiveUniformARB) |
| #define glGetActiveUniformBlockiv MANGLE(GetActiveUniformBlockiv) |
| #define glGetActiveUniformBlockName MANGLE(GetActiveUniformBlockName) |
| #define glGetActiveUniform MANGLE(GetActiveUniform) |
| #define glGetActiveUniformName MANGLE(GetActiveUniformName) |
| #define glGetActiveUniformsiv MANGLE(GetActiveUniformsiv) |
| #define glGetActiveVaryingNV MANGLE(GetActiveVaryingNV) |
| #define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI) |
| #define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI) |
| #define glGetAttachedObjectsARB MANGLE(GetAttachedObjectsARB) |
| #define glGetAttachedShaders MANGLE(GetAttachedShaders) |
| #define glGetAttribLocationARB MANGLE(GetAttribLocationARB) |
| #define glGetAttribLocation MANGLE(GetAttribLocation) |
| #define glGetBooleanIndexedvEXT MANGLE(GetBooleanIndexedvEXT) |
| #define glGetBooleani_v MANGLE(GetBooleani_v) |
| #define glGetBooleanv MANGLE(GetBooleanv) |
| #define glGetBufferParameteri64v MANGLE(GetBufferParameteri64v) |
| #define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB) |
| #define glGetBufferParameteriv MANGLE(GetBufferParameteriv) |
| #define glGetBufferParameterui64vNV MANGLE(GetBufferParameterui64vNV) |
| #define glGetBufferPointervARB MANGLE(GetBufferPointervARB) |
| #define glGetBufferPointerv MANGLE(GetBufferPointerv) |
| #define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB) |
| #define glGetBufferSubData MANGLE(GetBufferSubData) |
| #define glGetClipPlanefOES MANGLE(GetClipPlanefOES) |
| #define glGetClipPlane MANGLE(GetClipPlane) |
| #define glGetClipPlanexOES MANGLE(GetClipPlanexOES) |
| #define glGetColorTableEXT MANGLE(GetColorTableEXT) |
| #define glGetColorTable MANGLE(GetColorTable) |
| #define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT) |
| #define glGetColorTableParameterfv MANGLE(GetColorTableParameterfv) |
| #define glGetColorTableParameterfvSGI MANGLE(GetColorTableParameterfvSGI) |
| #define glGetColorTableParameterivEXT MANGLE(GetColorTableParameterivEXT) |
| #define glGetColorTableParameteriv MANGLE(GetColorTableParameteriv) |
| #define glGetColorTableParameterivSGI MANGLE(GetColorTableParameterivSGI) |
| #define glGetColorTableSGI MANGLE(GetColorTableSGI) |
| #define glGetCombinerInputParameterfvNV MANGLE(GetCombinerInputParameterfvNV) |
| #define glGetCombinerInputParameterivNV MANGLE(GetCombinerInputParameterivNV) |
| #define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV) |
| #define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV) |
| #define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV) |
| #define glGetCompressedMultiTexImageEXT MANGLE(GetCompressedMultiTexImageEXT) |
| #define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB) |
| #define glGetCompressedTexImage MANGLE(GetCompressedTexImage) |
| #define glGetCompressedTextureImageEXT MANGLE(GetCompressedTextureImageEXT) |
| #define glGetCompressedTextureImage MANGLE(GetCompressedTextureImage) |
| #define glGetCompressedTextureSubImage MANGLE(GetCompressedTextureSubImage) |
| #define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT) |
| #define glGetConvolutionFilter MANGLE(GetConvolutionFilter) |
| #define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT) |
| #define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv) |
| #define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT) |
| #define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv) |
| #define glGetConvolutionParameterxvOES MANGLE(GetConvolutionParameterxvOES) |
| #define glGetDebugMessageLogAMD MANGLE(GetDebugMessageLogAMD) |
| #define glGetDebugMessageLogARB MANGLE(GetDebugMessageLogARB) |
| #define glGetDebugMessageLog MANGLE(GetDebugMessageLog) |
| #define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS) |
| #define glGetDoubleIndexedvEXT MANGLE(GetDoubleIndexedvEXT) |
| #define glGetDoublei_vEXT MANGLE(GetDoublei_vEXT) |
| #define glGetDoublei_v MANGLE(GetDoublei_v) |
| #define glGetDoublev MANGLE(GetDoublev) |
| #define glGetError MANGLE(GetError) |
| #define glGetFenceivNV MANGLE(GetFenceivNV) |
| #define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV) |
| #define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV) |
| #define glGetFirstPerfQueryIdINTEL MANGLE(GetFirstPerfQueryIdINTEL) |
| #define glGetFixedvOES MANGLE(GetFixedvOES) |
| #define glGetFloatIndexedvEXT MANGLE(GetFloatIndexedvEXT) |
| #define glGetFloati_vEXT MANGLE(GetFloati_vEXT) |
| #define glGetFloati_v MANGLE(GetFloati_v) |
| #define glGetFloatv MANGLE(GetFloatv) |
| #define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS) |
| #define glGetFragDataIndex MANGLE(GetFragDataIndex) |
| #define glGetFragDataLocationEXT MANGLE(GetFragDataLocationEXT) |
| #define glGetFragDataLocation MANGLE(GetFragDataLocation) |
| #define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX) |
| #define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX) |
| #define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX) |
| #define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX) |
| #define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT) |
| #define glGetFramebufferAttachmentParameteriv MANGLE(GetFramebufferAttachmentParameteriv) |
| #define glGetFramebufferParameterivEXT MANGLE(GetFramebufferParameterivEXT) |
| #define glGetFramebufferParameteriv MANGLE(GetFramebufferParameteriv) |
| #define glGetGraphicsResetStatusARB MANGLE(GetGraphicsResetStatusARB) |
| #define glGetGraphicsResetStatus MANGLE(GetGraphicsResetStatus) |
| #define glGetHandleARB MANGLE(GetHandleARB) |
| #define glGetHistogramEXT MANGLE(GetHistogramEXT) |
| #define glGetHistogram MANGLE(GetHistogram) |
| #define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT) |
| #define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv) |
| #define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT) |
| #define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv) |
| #define glGetHistogramParameterxvOES MANGLE(GetHistogramParameterxvOES) |
| #define glGetImageHandleARB MANGLE(GetImageHandleARB) |
| #define glGetImageHandleNV MANGLE(GetImageHandleNV) |
| #define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP) |
| #define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP) |
| #define glGetInfoLogARB MANGLE(GetInfoLogARB) |
| #define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX) |
| #define glGetInteger64i_v MANGLE(GetInteger64i_v) |
| #define glGetInteger64v MANGLE(GetInteger64v) |
| #define glGetIntegerIndexedvEXT MANGLE(GetIntegerIndexedvEXT) |
| #define glGetIntegeri_v MANGLE(GetIntegeri_v) |
| #define glGetIntegerui64i_vNV MANGLE(GetIntegerui64i_vNV) |
| #define glGetIntegerui64vNV MANGLE(GetIntegerui64vNV) |
| #define glGetIntegerv MANGLE(GetIntegerv) |
| #define glGetInternalformati64v MANGLE(GetInternalformati64v) |
| #define glGetInternalformativ MANGLE(GetInternalformativ) |
| #define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT) |
| #define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT) |
| #define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT) |
| #define glGetLightfv MANGLE(GetLightfv) |
| #define glGetLightiv MANGLE(GetLightiv) |
| #define glGetLightxOES MANGLE(GetLightxOES) |
| #define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX) |
| #define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX) |
| #define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT) |
| #define glGetLocalConstantFloatvEXT MANGLE(GetLocalConstantFloatvEXT) |
| #define glGetLocalConstantIntegervEXT MANGLE(GetLocalConstantIntegervEXT) |
| #define glGetMapAttribParameterfvNV MANGLE(GetMapAttribParameterfvNV) |
| #define glGetMapAttribParameterivNV MANGLE(GetMapAttribParameterivNV) |
| #define glGetMapControlPointsNV MANGLE(GetMapControlPointsNV) |
| #define glGetMapdv MANGLE(GetMapdv) |
| #define glGetMapfv MANGLE(GetMapfv) |
| #define glGetMapiv MANGLE(GetMapiv) |
| #define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV) |
| #define glGetMapParameterivNV MANGLE(GetMapParameterivNV) |
| #define glGetMapxvOES MANGLE(GetMapxvOES) |
| #define glGetMaterialfv MANGLE(GetMaterialfv) |
| #define glGetMaterialiv MANGLE(GetMaterialiv) |
| #define glGetMaterialxOES MANGLE(GetMaterialxOES) |
| #define glGetMinmaxEXT MANGLE(GetMinmaxEXT) |
| #define glGetMinmax MANGLE(GetMinmax) |
| #define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT) |
| #define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv) |
| #define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT) |
| #define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv) |
| #define glGetMultisamplefv MANGLE(GetMultisamplefv) |
| #define glGetMultisamplefvNV MANGLE(GetMultisamplefvNV) |
| #define glGetMultiTexEnvfvEXT MANGLE(GetMultiTexEnvfvEXT) |
| #define glGetMultiTexEnvivEXT MANGLE(GetMultiTexEnvivEXT) |
| #define glGetMultiTexGendvEXT MANGLE(GetMultiTexGendvEXT) |
| #define glGetMultiTexGenfvEXT MANGLE(GetMultiTexGenfvEXT) |
| #define glGetMultiTexGenivEXT MANGLE(GetMultiTexGenivEXT) |
| #define glGetMultiTexImageEXT MANGLE(GetMultiTexImageEXT) |
| #define glGetMultiTexLevelParameterfvEXT MANGLE(GetMultiTexLevelParameterfvEXT) |
| #define glGetMultiTexLevelParameterivEXT MANGLE(GetMultiTexLevelParameterivEXT) |
| #define glGetMultiTexParameterfvEXT MANGLE(GetMultiTexParameterfvEXT) |
| #define glGetMultiTexParameterIivEXT MANGLE(GetMultiTexParameterIivEXT) |
| #define glGetMultiTexParameterIuivEXT MANGLE(GetMultiTexParameterIuivEXT) |
| #define glGetMultiTexParameterivEXT MANGLE(GetMultiTexParameterivEXT) |
| #define glGetNamedBufferParameteri64v MANGLE(GetNamedBufferParameteri64v) |
| #define glGetNamedBufferParameterivEXT MANGLE(GetNamedBufferParameterivEXT) |
| #define glGetNamedBufferParameteriv MANGLE(GetNamedBufferParameteriv) |
| #define glGetNamedBufferParameterui64vNV MANGLE(GetNamedBufferParameterui64vNV) |
| #define glGetNamedBufferPointervEXT MANGLE(GetNamedBufferPointervEXT) |
| #define glGetNamedBufferPointerv MANGLE(GetNamedBufferPointerv) |
| #define glGetNamedBufferSubDataEXT MANGLE(GetNamedBufferSubDataEXT) |
| #define glGetNamedBufferSubData MANGLE(GetNamedBufferSubData) |
| #define glGetNamedFramebufferAttachmentParameterivEXT MANGLE(GetNamedFramebufferAttachmentParameterivEXT) |
| #define glGetNamedFramebufferAttachmentParameteriv MANGLE(GetNamedFramebufferAttachmentParameteriv) |
| #define glGetNamedFramebufferParameterivEXT MANGLE(GetNamedFramebufferParameterivEXT) |
| #define glGetNamedFramebufferParameteriv MANGLE(GetNamedFramebufferParameteriv) |
| #define glGetNamedProgramivEXT MANGLE(GetNamedProgramivEXT) |
| #define glGetNamedProgramLocalParameterdvEXT MANGLE(GetNamedProgramLocalParameterdvEXT) |
| #define glGetNamedProgramLocalParameterfvEXT MANGLE(GetNamedProgramLocalParameterfvEXT) |
| #define glGetNamedProgramLocalParameterIivEXT MANGLE(GetNamedProgramLocalParameterIivEXT) |
| #define glGetNamedProgramLocalParameterIuivEXT MANGLE(GetNamedProgramLocalParameterIuivEXT) |
| #define glGetNamedProgramStringEXT MANGLE(GetNamedProgramStringEXT) |
| #define glGetNamedRenderbufferParameterivEXT MANGLE(GetNamedRenderbufferParameterivEXT) |
| #define glGetNamedRenderbufferParameteriv MANGLE(GetNamedRenderbufferParameteriv) |
| #define glGetNamedStringARB MANGLE(GetNamedStringARB) |
| #define glGetNamedStringivARB MANGLE(GetNamedStringivARB) |
| #define glGetnColorTableARB MANGLE(GetnColorTableARB) |
| #define glGetnColorTable MANGLE(GetnColorTable) |
| #define glGetnCompressedTexImageARB MANGLE(GetnCompressedTexImageARB) |
| #define glGetnCompressedTexImage MANGLE(GetnCompressedTexImage) |
| #define glGetnConvolutionFilterARB MANGLE(GetnConvolutionFilterARB) |
| #define glGetnConvolutionFilter MANGLE(GetnConvolutionFilter) |
| #define glGetNextPerfQueryIdINTEL MANGLE(GetNextPerfQueryIdINTEL) |
| #define glGetnHistogramARB MANGLE(GetnHistogramARB) |
| #define glGetnHistogram MANGLE(GetnHistogram) |
| #define glGetnMapdvARB MANGLE(GetnMapdvARB) |
| #define glGetnMapdv MANGLE(GetnMapdv) |
| #define glGetnMapfvARB MANGLE(GetnMapfvARB) |
| #define glGetnMapfv MANGLE(GetnMapfv) |
| #define glGetnMapivARB MANGLE(GetnMapivARB) |
| #define glGetnMapiv MANGLE(GetnMapiv) |
| #define glGetnMinmaxARB MANGLE(GetnMinmaxARB) |
| #define glGetnMinmax MANGLE(GetnMinmax) |
| #define glGetnPixelMapfvARB MANGLE(GetnPixelMapfvARB) |
| #define glGetnPixelMapfv MANGLE(GetnPixelMapfv) |
| #define glGetnPixelMapuivARB MANGLE(GetnPixelMapuivARB) |
| #define glGetnPixelMapuiv MANGLE(GetnPixelMapuiv) |
| #define glGetnPixelMapusvARB MANGLE(GetnPixelMapusvARB) |
| #define glGetnPixelMapusv MANGLE(GetnPixelMapusv) |
| #define glGetnPolygonStippleARB MANGLE(GetnPolygonStippleARB) |
| #define glGetnPolygonStipple MANGLE(GetnPolygonStipple) |
| #define glGetnSeparableFilterARB MANGLE(GetnSeparableFilterARB) |
| #define glGetnSeparableFilter MANGLE(GetnSeparableFilter) |
| #define glGetnTexImageARB MANGLE(GetnTexImageARB) |
| #define glGetnTexImage MANGLE(GetnTexImage) |
| #define glGetnUniformdvARB MANGLE(GetnUniformdvARB) |
| #define glGetnUniformdv MANGLE(GetnUniformdv) |
| #define glGetnUniformfvARB MANGLE(GetnUniformfvARB) |
| #define glGetnUniformfv MANGLE(GetnUniformfv) |
| #define glGetnUniformivARB MANGLE(GetnUniformivARB) |
| #define glGetnUniformiv MANGLE(GetnUniformiv) |
| #define glGetnUniformuivARB MANGLE(GetnUniformuivARB) |
| #define glGetnUniformuiv MANGLE(GetnUniformuiv) |
| #define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI) |
| #define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI) |
| #define glGetObjectLabelEXT MANGLE(GetObjectLabelEXT) |
| #define glGetObjectLabel MANGLE(GetObjectLabel) |
| #define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB) |
| #define glGetObjectParameterivAPPLE MANGLE(GetObjectParameterivAPPLE) |
| #define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB) |
| #define glGetObjectPtrLabel MANGLE(GetObjectPtrLabel) |
| #define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV) |
| #define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV) |
| #define glGetPathColorGenfvNV MANGLE(GetPathColorGenfvNV) |
| #define glGetPathColorGenivNV MANGLE(GetPathColorGenivNV) |
| #define glGetPathCommandsNV MANGLE(GetPathCommandsNV) |
| #define glGetPathCoordsNV MANGLE(GetPathCoordsNV) |
| #define glGetPathDashArrayNV MANGLE(GetPathDashArrayNV) |
| #define glGetPathLengthNV MANGLE(GetPathLengthNV) |
| #define glGetPathMetricRangeNV MANGLE(GetPathMetricRangeNV) |
| #define glGetPathMetricsNV MANGLE(GetPathMetricsNV) |
| #define glGetPathParameterfvNV MANGLE(GetPathParameterfvNV) |
| #define glGetPathParameterivNV MANGLE(GetPathParameterivNV) |
| #define glGetPathSpacingNV MANGLE(GetPathSpacingNV) |
| #define glGetPathTexGenfvNV MANGLE(GetPathTexGenfvNV) |
| #define glGetPathTexGenivNV MANGLE(GetPathTexGenivNV) |
| #define glGetPerfCounterInfoINTEL MANGLE(GetPerfCounterInfoINTEL) |
| #define glGetPerfMonitorCounterDataAMD MANGLE(GetPerfMonitorCounterDataAMD) |
| #define glGetPerfMonitorCounterInfoAMD MANGLE(GetPerfMonitorCounterInfoAMD) |
| #define glGetPerfMonitorCountersAMD MANGLE(GetPerfMonitorCountersAMD) |
| #define glGetPerfMonitorCounterStringAMD MANGLE(GetPerfMonitorCounterStringAMD) |
| #define glGetPerfMonitorGroupsAMD MANGLE(GetPerfMonitorGroupsAMD) |
| #define glGetPerfMonitorGroupStringAMD MANGLE(GetPerfMonitorGroupStringAMD) |
| #define glGetPerfQueryDataINTEL MANGLE(GetPerfQueryDataINTEL) |
| #define glGetPerfQueryIdByNameINTEL MANGLE(GetPerfQueryIdByNameINTEL) |
| #define glGetPerfQueryInfoINTEL MANGLE(GetPerfQueryInfoINTEL) |
| #define glGetPixelMapfv MANGLE(GetPixelMapfv) |
| #define glGetPixelMapuiv MANGLE(GetPixelMapuiv) |
| #define glGetPixelMapusv MANGLE(GetPixelMapusv) |
| #define glGetPixelMapxv MANGLE(GetPixelMapxv) |
| #define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS) |
| #define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS) |
| #define glGetPixelTransformParameterfvEXT MANGLE(GetPixelTransformParameterfvEXT) |
| #define glGetPixelTransformParameterivEXT MANGLE(GetPixelTransformParameterivEXT) |
| #define glGetPointerIndexedvEXT MANGLE(GetPointerIndexedvEXT) |
| #define glGetPointeri_vEXT MANGLE(GetPointeri_vEXT) |
| #define glGetPointervEXT MANGLE(GetPointervEXT) |
| #define glGetPointerv MANGLE(GetPointerv) |
| #define glGetPolygonStipple MANGLE(GetPolygonStipple) |
| #define glGetProgramBinary MANGLE(GetProgramBinary) |
| #define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB) |
| #define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB) |
| #define glGetProgramEnvParameterIivNV MANGLE(GetProgramEnvParameterIivNV) |
| #define glGetProgramEnvParameterIuivNV MANGLE(GetProgramEnvParameterIuivNV) |
| #define glGetProgramInfoLog MANGLE(GetProgramInfoLog) |
| #define glGetProgramInterfaceiv MANGLE(GetProgramInterfaceiv) |
| #define glGetProgramivARB MANGLE(GetProgramivARB) |
| #define glGetProgramiv MANGLE(GetProgramiv) |
| #define glGetProgramivNV MANGLE(GetProgramivNV) |
| #define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB) |
| #define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB) |
| #define glGetProgramLocalParameterIivNV MANGLE(GetProgramLocalParameterIivNV) |
| #define glGetProgramLocalParameterIuivNV MANGLE(GetProgramLocalParameterIuivNV) |
| #define glGetProgramNamedParameterdvNV MANGLE(GetProgramNamedParameterdvNV) |
| #define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV) |
| #define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV) |
| #define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV) |
| #define glGetProgramPipelineInfoLog MANGLE(GetProgramPipelineInfoLog) |
| #define glGetProgramPipelineiv MANGLE(GetProgramPipelineiv) |
| #define glGetProgramResourcefvNV MANGLE(GetProgramResourcefvNV) |
| #define glGetProgramResourceIndex MANGLE(GetProgramResourceIndex) |
| #define glGetProgramResourceiv MANGLE(GetProgramResourceiv) |
| #define glGetProgramResourceLocationIndex MANGLE(GetProgramResourceLocationIndex) |
| #define glGetProgramResourceLocation MANGLE(GetProgramResourceLocation) |
| #define glGetProgramResourceName MANGLE(GetProgramResourceName) |
| #define glGetProgramStageiv MANGLE(GetProgramStageiv) |
| #define glGetProgramStringARB MANGLE(GetProgramStringARB) |
| #define glGetProgramStringNV MANGLE(GetProgramStringNV) |
| #define glGetProgramSubroutineParameteruivNV MANGLE(GetProgramSubroutineParameteruivNV) |
| #define glGetQueryIndexediv MANGLE(GetQueryIndexediv) |
| #define glGetQueryivARB MANGLE(GetQueryivARB) |
| #define glGetQueryiv MANGLE(GetQueryiv) |
| #define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT) |
| #define glGetQueryObjecti64v MANGLE(GetQueryObjecti64v) |
| #define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB) |
| #define glGetQueryObjectiv MANGLE(GetQueryObjectiv) |
| #define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT) |
| #define glGetQueryObjectui64v MANGLE(GetQueryObjectui64v) |
| #define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB) |
| #define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv) |
| #define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT) |
| #define glGetRenderbufferParameteriv MANGLE(GetRenderbufferParameteriv) |
| #define glGetSamplerParameterfv MANGLE(GetSamplerParameterfv) |
| #define glGetSamplerParameterIiv MANGLE(GetSamplerParameterIiv) |
| #define glGetSamplerParameterIuiv MANGLE(GetSamplerParameterIuiv) |
| #define glGetSamplerParameteriv MANGLE(GetSamplerParameteriv) |
| #define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT) |
| #define glGetSeparableFilter MANGLE(GetSeparableFilter) |
| #define glGetShaderInfoLog MANGLE(GetShaderInfoLog) |
| #define glGetShaderiv MANGLE(GetShaderiv) |
| #define glGetShaderPrecisionFormat MANGLE(GetShaderPrecisionFormat) |
| #define glGetShaderSourceARB MANGLE(GetShaderSourceARB) |
| #define glGetShaderSource MANGLE(GetShaderSource) |
| #define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS) |
| #define glGetStringi MANGLE(GetStringi) |
| #define glGetString MANGLE(GetString) |
| #define glGetSubroutineIndex MANGLE(GetSubroutineIndex) |
| #define glGetSubroutineUniformLocation MANGLE(GetSubroutineUniformLocation) |
| #define glGetSynciv MANGLE(GetSynciv) |
| #define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI) |
| #define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI) |
| #define glGetTexEnvfv MANGLE(GetTexEnvfv) |
| #define glGetTexEnviv MANGLE(GetTexEnviv) |
| #define glGetTexEnvxvOES MANGLE(GetTexEnvxvOES) |
| #define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS) |
| #define glGetTexGendv MANGLE(GetTexGendv) |
| #define glGetTexGenfv MANGLE(GetTexGenfv) |
| #define glGetTexGeniv MANGLE(GetTexGeniv) |
| #define glGetTexGenxvOES MANGLE(GetTexGenxvOES) |
| #define glGetTexImage MANGLE(GetTexImage) |
| #define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv) |
| #define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv) |
| #define glGetTexLevelParameterxvOES MANGLE(GetTexLevelParameterxvOES) |
| #define glGetTexParameterfv MANGLE(GetTexParameterfv) |
| #define glGetTexParameterIivEXT MANGLE(GetTexParameterIivEXT) |
| #define glGetTexParameterIiv MANGLE(GetTexParameterIiv) |
| #define glGetTexParameterIuivEXT MANGLE(GetTexParameterIuivEXT) |
| #define glGetTexParameterIuiv MANGLE(GetTexParameterIuiv) |
| #define glGetTexParameteriv MANGLE(GetTexParameteriv) |
| #define glGetTexParameterPointervAPPLE MANGLE(GetTexParameterPointervAPPLE) |
| #define glGetTexParameterxvOES MANGLE(GetTexParameterxvOES) |
| #define glGetTextureHandleARB MANGLE(GetTextureHandleARB) |
| #define glGetTextureHandleNV MANGLE(GetTextureHandleNV) |
| #define glGetTextureImageEXT MANGLE(GetTextureImageEXT) |
| #define glGetTextureImage MANGLE(GetTextureImage) |
| #define glGetTextureLevelParameterfvEXT MANGLE(GetTextureLevelParameterfvEXT) |
| #define glGetTextureLevelParameterfv MANGLE(GetTextureLevelParameterfv) |
| #define glGetTextureLevelParameterivEXT MANGLE(GetTextureLevelParameterivEXT) |
| #define glGetTextureLevelParameteriv MANGLE(GetTextureLevelParameteriv) |
| #define glGetTextureParameterfvEXT MANGLE(GetTextureParameterfvEXT) |
| #define glGetTextureParameterfv MANGLE(GetTextureParameterfv) |
| #define glGetTextureParameterIivEXT MANGLE(GetTextureParameterIivEXT) |
| #define glGetTextureParameterIiv MANGLE(GetTextureParameterIiv) |
| #define glGetTextureParameterIuivEXT MANGLE(GetTextureParameterIuivEXT) |
| #define glGetTextureParameterIuiv MANGLE(GetTextureParameterIuiv) |
| #define glGetTextureParameterivEXT MANGLE(GetTextureParameterivEXT) |
| #define glGetTextureParameteriv MANGLE(GetTextureParameteriv) |
| #define glGetTextureSamplerHandleARB MANGLE(GetTextureSamplerHandleARB) |
| #define glGetTextureSamplerHandleNV MANGLE(GetTextureSamplerHandleNV) |
| #define glGetTextureSubImage MANGLE(GetTextureSubImage) |
| #define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV) |
| #define glGetTransformFeedbacki64_v MANGLE(GetTransformFeedbacki64_v) |
| #define glGetTransformFeedbacki_v MANGLE(GetTransformFeedbacki_v) |
| #define glGetTransformFeedbackiv MANGLE(GetTransformFeedbackiv) |
| #define glGetTransformFeedbackVaryingEXT MANGLE(GetTransformFeedbackVaryingEXT) |
| #define glGetTransformFeedbackVarying MANGLE(GetTransformFeedbackVarying) |
| #define glGetTransformFeedbackVaryingNV MANGLE(GetTransformFeedbackVaryingNV) |
| #define glGetUniformBlockIndex MANGLE(GetUniformBlockIndex) |
| #define glGetUniformBufferSizeEXT MANGLE(GetUniformBufferSizeEXT) |
| #define glGetUniformdv MANGLE(GetUniformdv) |
| #define glGetUniformfvARB MANGLE(GetUniformfvARB) |
| #define glGetUniformfv MANGLE(GetUniformfv) |
| #define glGetUniformi64vNV MANGLE(GetUniformi64vNV) |
| #define glGetUniformIndices MANGLE(GetUniformIndices) |
| #define glGetUniformivARB MANGLE(GetUniformivARB) |
| #define glGetUniformiv MANGLE(GetUniformiv) |
| #define glGetUniformLocationARB MANGLE(GetUniformLocationARB) |
| #define glGetUniformLocation MANGLE(GetUniformLocation) |
| #define glGetUniformOffsetEXT MANGLE(GetUniformOffsetEXT) |
| #define glGetUniformSubroutineuiv MANGLE(GetUniformSubroutineuiv) |
| #define glGetUniformui64vNV MANGLE(GetUniformui64vNV) |
| #define glGetUniformuivEXT MANGLE(GetUniformuivEXT) |
| #define glGetUniformuiv MANGLE(GetUniformuiv) |
| #define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI) |
| #define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI) |
| #define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT) |
| #define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT) |
| #define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT) |
| #define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT) |
| #define glGetVaryingLocationNV MANGLE(GetVaryingLocationNV) |
| #define glGetVertexArrayIndexed64iv MANGLE(GetVertexArrayIndexed64iv) |
| #define glGetVertexArrayIndexediv MANGLE(GetVertexArrayIndexediv) |
| #define glGetVertexArrayIntegeri_vEXT MANGLE(GetVertexArrayIntegeri_vEXT) |
| #define glGetVertexArrayIntegervEXT MANGLE(GetVertexArrayIntegervEXT) |
| #define glGetVertexArrayiv MANGLE(GetVertexArrayiv) |
| #define glGetVertexArrayPointeri_vEXT MANGLE(GetVertexArrayPointeri_vEXT) |
| #define glGetVertexArrayPointervEXT MANGLE(GetVertexArrayPointervEXT) |
| #define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI) |
| #define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI) |
| #define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB) |
| #define glGetVertexAttribdv MANGLE(GetVertexAttribdv) |
| #define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV) |
| #define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB) |
| #define glGetVertexAttribfv MANGLE(GetVertexAttribfv) |
| #define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV) |
| #define glGetVertexAttribIivEXT MANGLE(GetVertexAttribIivEXT) |
| #define glGetVertexAttribIiv MANGLE(GetVertexAttribIiv) |
| #define glGetVertexAttribIuivEXT MANGLE(GetVertexAttribIuivEXT) |
| #define glGetVertexAttribIuiv MANGLE(GetVertexAttribIuiv) |
| #define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB) |
| #define glGetVertexAttribiv MANGLE(GetVertexAttribiv) |
| #define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV) |
| #define glGetVertexAttribLdvEXT MANGLE(GetVertexAttribLdvEXT) |
| #define glGetVertexAttribLdv MANGLE(GetVertexAttribLdv) |
| #define glGetVertexAttribLi64vNV MANGLE(GetVertexAttribLi64vNV) |
| #define glGetVertexAttribLui64vARB MANGLE(GetVertexAttribLui64vARB) |
| #define glGetVertexAttribLui64vNV MANGLE(GetVertexAttribLui64vNV) |
| #define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB) |
| #define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv) |
| #define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV) |
| #define glGetVideoCaptureivNV MANGLE(GetVideoCaptureivNV) |
| #define glGetVideoCaptureStreamdvNV MANGLE(GetVideoCaptureStreamdvNV) |
| #define glGetVideoCaptureStreamfvNV MANGLE(GetVideoCaptureStreamfvNV) |
| #define glGetVideoCaptureStreamivNV MANGLE(GetVideoCaptureStreamivNV) |
| #define glGetVideoi64vNV MANGLE(GetVideoi64vNV) |
| #define glGetVideoivNV MANGLE(GetVideoivNV) |
| #define glGetVideoui64vNV MANGLE(GetVideoui64vNV) |
| #define glGetVideouivNV MANGLE(GetVideouivNV) |
| #define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN) |
| #define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN) |
| #define glGlobalAlphaFactorfSUN MANGLE(GlobalAlphaFactorfSUN) |
| #define glGlobalAlphaFactoriSUN MANGLE(GlobalAlphaFactoriSUN) |
| #define glGlobalAlphaFactorsSUN MANGLE(GlobalAlphaFactorsSUN) |
| #define glGlobalAlphaFactorubSUN MANGLE(GlobalAlphaFactorubSUN) |
| #define glGlobalAlphaFactoruiSUN MANGLE(GlobalAlphaFactoruiSUN) |
| #define glGlobalAlphaFactorusSUN MANGLE(GlobalAlphaFactorusSUN) |
| #define glHint MANGLE(Hint) |
| #define glHintPGI MANGLE(HintPGI) |
| #define glHistogramEXT MANGLE(HistogramEXT) |
| #define glHistogram MANGLE(Histogram) |
| #define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX) |
| #define glImageTransformParameterfHP MANGLE(ImageTransformParameterfHP) |
| #define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP) |
| #define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP) |
| #define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP) |
| #define glImportSyncEXT MANGLE(ImportSyncEXT) |
| #define glIndexd MANGLE(Indexd) |
| #define glIndexdv MANGLE(Indexdv) |
| #define glIndexf MANGLE(Indexf) |
| #define glIndexFormatNV MANGLE(IndexFormatNV) |
| #define glIndexFuncEXT MANGLE(IndexFuncEXT) |
| #define glIndexfv MANGLE(Indexfv) |
| #define glIndexi MANGLE(Indexi) |
| #define glIndexiv MANGLE(Indexiv) |
| #define glIndexMask MANGLE(IndexMask) |
| #define glIndexMaterialEXT MANGLE(IndexMaterialEXT) |
| #define glIndexPointerEXT MANGLE(IndexPointerEXT) |
| #define glIndexPointerListIBM MANGLE(IndexPointerListIBM) |
| #define glIndexPointer MANGLE(IndexPointer) |
| #define glIndexs MANGLE(Indexs) |
| #define glIndexsv MANGLE(Indexsv) |
| #define glIndexub MANGLE(Indexub) |
| #define glIndexubv MANGLE(Indexubv) |
| #define glIndexxOES MANGLE(IndexxOES) |
| #define glIndexxvOES MANGLE(IndexxvOES) |
| #define glInitNames MANGLE(InitNames) |
| #define glInsertComponentEXT MANGLE(InsertComponentEXT) |
| #define glInsertEventMarkerEXT MANGLE(InsertEventMarkerEXT) |
| #define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX) |
| #define glInterleavedArrays MANGLE(InterleavedArrays) |
| #define glInterpolatePathsNV MANGLE(InterpolatePathsNV) |
| #define glInvalidateBufferData MANGLE(InvalidateBufferData) |
| #define glInvalidateBufferSubData MANGLE(InvalidateBufferSubData) |
| #define glInvalidateFramebuffer MANGLE(InvalidateFramebuffer) |
| #define glInvalidateNamedFramebufferData MANGLE(InvalidateNamedFramebufferData) |
| #define glInvalidateNamedFramebufferSubData MANGLE(InvalidateNamedFramebufferSubData) |
| #define glInvalidateSubFramebuffer MANGLE(InvalidateSubFramebuffer) |
| #define glInvalidateTexImage MANGLE(InvalidateTexImage) |
| #define glInvalidateTexSubImage MANGLE(InvalidateTexSubImage) |
| #define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX) |
| #define glIsBufferARB MANGLE(IsBufferARB) |
| #define glIsBuffer MANGLE(IsBuffer) |
| #define glIsBufferResidentNV MANGLE(IsBufferResidentNV) |
| #define glIsEnabledi MANGLE(IsEnabledi) |
| #define glIsEnabledIndexedEXT MANGLE(IsEnabledIndexedEXT) |
| #define glIsEnabled MANGLE(IsEnabled) |
| #define glIsFenceAPPLE MANGLE(IsFenceAPPLE) |
| #define glIsFenceNV MANGLE(IsFenceNV) |
| #define glIsFramebufferEXT MANGLE(IsFramebufferEXT) |
| #define glIsFramebuffer MANGLE(IsFramebuffer) |
| #define glIsImageHandleResidentARB MANGLE(IsImageHandleResidentARB) |
| #define glIsImageHandleResidentNV MANGLE(IsImageHandleResidentNV) |
| #define glIsList MANGLE(IsList) |
| #define glIsNameAMD MANGLE(IsNameAMD) |
| #define glIsNamedBufferResidentNV MANGLE(IsNamedBufferResidentNV) |
| #define glIsNamedStringARB MANGLE(IsNamedStringARB) |
| #define glIsObjectBufferATI MANGLE(IsObjectBufferATI) |
| #define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV) |
| #define glIsPathNV MANGLE(IsPathNV) |
| #define glIsPointInFillPathNV MANGLE(IsPointInFillPathNV) |
| #define glIsPointInStrokePathNV MANGLE(IsPointInStrokePathNV) |
| #define glIsProgramARB MANGLE(IsProgramARB) |
| #define glIsProgram MANGLE(IsProgram) |
| #define glIsProgramNV MANGLE(IsProgramNV) |
| #define glIsProgramPipeline MANGLE(IsProgramPipeline) |
| #define glIsQueryARB MANGLE(IsQueryARB) |
| #define glIsQuery MANGLE(IsQuery) |
| #define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT) |
| #define glIsRenderbuffer MANGLE(IsRenderbuffer) |
| #define glIsSampler MANGLE(IsSampler) |
| #define glIsShader MANGLE(IsShader) |
| #define glIsSync MANGLE(IsSync) |
| #define glIsTextureEXT MANGLE(IsTextureEXT) |
| #define glIsTextureHandleResidentARB MANGLE(IsTextureHandleResidentARB) |
| #define glIsTextureHandleResidentNV MANGLE(IsTextureHandleResidentNV) |
| #define glIsTexture MANGLE(IsTexture) |
| #define glIsTransformFeedback MANGLE(IsTransformFeedback) |
| #define glIsTransformFeedbackNV MANGLE(IsTransformFeedbackNV) |
| #define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT) |
| #define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE) |
| #define glIsVertexArray MANGLE(IsVertexArray) |
| #define glIsVertexAttribEnabledAPPLE MANGLE(IsVertexAttribEnabledAPPLE) |
| #define glLabelObjectEXT MANGLE(LabelObjectEXT) |
| #define glLightEnviSGIX MANGLE(LightEnviSGIX) |
| #define glLightf MANGLE(Lightf) |
| #define glLightfv MANGLE(Lightfv) |
| #define glLighti MANGLE(Lighti) |
| #define glLightiv MANGLE(Lightiv) |
| #define glLightModelf MANGLE(LightModelf) |
| #define glLightModelfv MANGLE(LightModelfv) |
| #define glLightModeli MANGLE(LightModeli) |
| #define glLightModeliv MANGLE(LightModeliv) |
| #define glLightModelxOES MANGLE(LightModelxOES) |
| #define glLightModelxvOES MANGLE(LightModelxvOES) |
| #define glLightxOES MANGLE(LightxOES) |
| #define glLightxvOES MANGLE(LightxvOES) |
| #define glLineStipple MANGLE(LineStipple) |
| #define glLineWidth MANGLE(LineWidth) |
| #define glLineWidthxOES MANGLE(LineWidthxOES) |
| #define glLinkProgramARB MANGLE(LinkProgramARB) |
| #define glLinkProgram MANGLE(LinkProgram) |
| #define glListBase MANGLE(ListBase) |
| #define glListParameterfSGIX MANGLE(ListParameterfSGIX) |
| #define glListParameterfvSGIX MANGLE(ListParameterfvSGIX) |
| #define glListParameteriSGIX MANGLE(ListParameteriSGIX) |
| #define glListParameterivSGIX MANGLE(ListParameterivSGIX) |
| #define glLoadIdentityDeformationMapSGIX MANGLE(LoadIdentityDeformationMapSGIX) |
| #define glLoadIdentity MANGLE(LoadIdentity) |
| #define glLoadMatrixd MANGLE(LoadMatrixd) |
| #define glLoadMatrixf MANGLE(LoadMatrixf) |
| #define glLoadMatrixxOES MANGLE(LoadMatrixxOES) |
| #define glLoadName MANGLE(LoadName) |
| #define glLoadProgramNV MANGLE(LoadProgramNV) |
| #define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB) |
| #define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd) |
| #define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB) |
| #define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf) |
| #define glLoadTransposeMatrixxOES MANGLE(LoadTransposeMatrixxOES) |
| #define glLockArraysEXT MANGLE(LockArraysEXT) |
| #define glLogicOp MANGLE(LogicOp) |
| #define glMakeBufferNonResidentNV MANGLE(MakeBufferNonResidentNV) |
| #define glMakeBufferResidentNV MANGLE(MakeBufferResidentNV) |
| #define glMakeImageHandleNonResidentARB MANGLE(MakeImageHandleNonResidentARB) |
| #define glMakeImageHandleNonResidentNV MANGLE(MakeImageHandleNonResidentNV) |
| #define glMakeImageHandleResidentARB MANGLE(MakeImageHandleResidentARB) |
| #define glMakeImageHandleResidentNV MANGLE(MakeImageHandleResidentNV) |
| #define glMakeNamedBufferNonResidentNV MANGLE(MakeNamedBufferNonResidentNV) |
| #define glMakeNamedBufferResidentNV MANGLE(MakeNamedBufferResidentNV) |
| #define glMakeTextureHandleNonResidentARB MANGLE(MakeTextureHandleNonResidentARB) |
| #define glMakeTextureHandleNonResidentNV MANGLE(MakeTextureHandleNonResidentNV) |
| #define glMakeTextureHandleResidentARB MANGLE(MakeTextureHandleResidentARB) |
| #define glMakeTextureHandleResidentNV MANGLE(MakeTextureHandleResidentNV) |
| #define glMap1d MANGLE(Map1d) |
| #define glMap1f MANGLE(Map1f) |
| #define glMap1xOES MANGLE(Map1xOES) |
| #define glMap2d MANGLE(Map2d) |
| #define glMap2f MANGLE(Map2f) |
| #define glMap2xOES MANGLE(Map2xOES) |
| #define glMapBufferARB MANGLE(MapBufferARB) |
| #define glMapBuffer MANGLE(MapBuffer) |
| #define glMapBufferRange MANGLE(MapBufferRange) |
| #define glMapControlPointsNV MANGLE(MapControlPointsNV) |
| #define glMapGrid1d MANGLE(MapGrid1d) |
| #define glMapGrid1f MANGLE(MapGrid1f) |
| #define glMapGrid1xOES MANGLE(MapGrid1xOES) |
| #define glMapGrid2d MANGLE(MapGrid2d) |
| #define glMapGrid2f MANGLE(MapGrid2f) |
| #define glMapGrid2xOES MANGLE(MapGrid2xOES) |
| #define glMapNamedBufferEXT MANGLE(MapNamedBufferEXT) |
| #define glMapNamedBuffer MANGLE(MapNamedBuffer) |
| #define glMapNamedBufferRangeEXT MANGLE(MapNamedBufferRangeEXT) |
| #define glMapNamedBufferRange MANGLE(MapNamedBufferRange) |
| #define glMapObjectBufferATI MANGLE(MapObjectBufferATI) |
| #define glMapParameterfvNV MANGLE(MapParameterfvNV) |
| #define glMapParameterivNV MANGLE(MapParameterivNV) |
| #define glMapTexture2DINTEL MANGLE(MapTexture2DINTEL) |
| #define glMapVertexAttrib1dAPPLE MANGLE(MapVertexAttrib1dAPPLE) |
| #define glMapVertexAttrib1fAPPLE MANGLE(MapVertexAttrib1fAPPLE) |
| #define glMapVertexAttrib2dAPPLE MANGLE(MapVertexAttrib2dAPPLE) |
| #define glMapVertexAttrib2fAPPLE MANGLE(MapVertexAttrib2fAPPLE) |
| #define glMaterialf MANGLE(Materialf) |
| #define glMaterialfv MANGLE(Materialfv) |
| #define glMateriali MANGLE(Materiali) |
| #define glMaterialiv MANGLE(Materialiv) |
| #define glMaterialxOES MANGLE(MaterialxOES) |
| #define glMaterialxvOES MANGLE(MaterialxvOES) |
| #define glMatrixFrustumEXT MANGLE(MatrixFrustumEXT) |
| #define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB) |
| #define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB) |
| #define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB) |
| #define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB) |
| #define glMatrixLoad3x2fNV MANGLE(MatrixLoad3x2fNV) |
| #define glMatrixLoad3x3fNV MANGLE(MatrixLoad3x3fNV) |
| #define glMatrixLoaddEXT MANGLE(MatrixLoaddEXT) |
| #define glMatrixLoadfEXT MANGLE(MatrixLoadfEXT) |
| #define glMatrixLoadIdentityEXT MANGLE(MatrixLoadIdentityEXT) |
| #define glMatrixLoadTranspose3x3fNV MANGLE(MatrixLoadTranspose3x3fNV) |
| #define glMatrixLoadTransposedEXT MANGLE(MatrixLoadTransposedEXT) |
| #define glMatrixLoadTransposefEXT MANGLE(MatrixLoadTransposefEXT) |
| #define glMatrixMode MANGLE(MatrixMode) |
| #define glMatrixMult3x2fNV MANGLE(MatrixMult3x2fNV) |
| #define glMatrixMult3x3fNV MANGLE(MatrixMult3x3fNV) |
| #define glMatrixMultdEXT MANGLE(MatrixMultdEXT) |
| #define glMatrixMultfEXT MANGLE(MatrixMultfEXT) |
| #define glMatrixMultTranspose3x3fNV MANGLE(MatrixMultTranspose3x3fNV) |
| #define glMatrixMultTransposedEXT MANGLE(MatrixMultTransposedEXT) |
| #define glMatrixMultTransposefEXT MANGLE(MatrixMultTransposefEXT) |
| #define glMatrixOrthoEXT MANGLE(MatrixOrthoEXT) |
| #define glMatrixPopEXT MANGLE(MatrixPopEXT) |
| #define glMatrixPushEXT MANGLE(MatrixPushEXT) |
| #define glMatrixRotatedEXT MANGLE(MatrixRotatedEXT) |
| #define glMatrixRotatefEXT MANGLE(MatrixRotatefEXT) |
| #define glMatrixScaledEXT MANGLE(MatrixScaledEXT) |
| #define glMatrixScalefEXT MANGLE(MatrixScalefEXT) |
| #define glMatrixTranslatedEXT MANGLE(MatrixTranslatedEXT) |
| #define glMatrixTranslatefEXT MANGLE(MatrixTranslatefEXT) |
| #define glMemoryBarrierByRegion MANGLE(MemoryBarrierByRegion) |
| #define glMemoryBarrierEXT MANGLE(MemoryBarrierEXT) |
| #define glMemoryBarrier MANGLE(MemoryBarrier) |
| #define glMinmaxEXT MANGLE(MinmaxEXT) |
| #define glMinmax MANGLE(Minmax) |
| #define glMinSampleShadingARB MANGLE(MinSampleShadingARB) |
| #define glMinSampleShading MANGLE(MinSampleShading) |
| #define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT) |
| #define glMultiDrawArraysIndirectAMD MANGLE(MultiDrawArraysIndirectAMD) |
| #define glMultiDrawArraysIndirectBindlessCountNV MANGLE(MultiDrawArraysIndirectBindlessCountNV) |
| #define glMultiDrawArraysIndirectBindlessNV MANGLE(MultiDrawArraysIndirectBindlessNV) |
| #define glMultiDrawArraysIndirectCountARB MANGLE(MultiDrawArraysIndirectCountARB) |
| #define glMultiDrawArraysIndirect MANGLE(MultiDrawArraysIndirect) |
| #define glMultiDrawArrays MANGLE(MultiDrawArrays) |
| #define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE) |
| #define glMultiDrawElementsBaseVertex MANGLE(MultiDrawElementsBaseVertex) |
| #define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT) |
| #define glMultiDrawElementsIndirectAMD MANGLE(MultiDrawElementsIndirectAMD) |
| #define glMultiDrawElementsIndirectBindlessCountNV MANGLE(MultiDrawElementsIndirectBindlessCountNV) |
| #define glMultiDrawElementsIndirectBindlessNV MANGLE(MultiDrawElementsIndirectBindlessNV) |
| #define glMultiDrawElementsIndirectCountARB MANGLE(MultiDrawElementsIndirectCountARB) |
| #define glMultiDrawElementsIndirect MANGLE(MultiDrawElementsIndirect) |
| #define glMultiDrawElements MANGLE(MultiDrawElements) |
| #define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE) |
| #define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM) |
| #define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM) |
| #define glMultiTexBufferEXT MANGLE(MultiTexBufferEXT) |
| #define glMultiTexCoord1bOES MANGLE(MultiTexCoord1bOES) |
| #define glMultiTexCoord1bvOES MANGLE(MultiTexCoord1bvOES) |
| #define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB) |
| #define glMultiTexCoord1d MANGLE(MultiTexCoord1d) |
| #define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB) |
| #define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv) |
| #define glMultiTexCoord1fARB MANGLE(MultiTexCoord1fARB) |
| #define glMultiTexCoord1f MANGLE(MultiTexCoord1f) |
| #define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB) |
| #define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv) |
| #define glMultiTexCoord1hNV MANGLE(MultiTexCoord1hNV) |
| #define glMultiTexCoord1hvNV MANGLE(MultiTexCoord1hvNV) |
| #define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB) |
| #define glMultiTexCoord1i MANGLE(MultiTexCoord1i) |
| #define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB) |
| #define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv) |
| #define glMultiTexCoord1sARB MANGLE(MultiTexCoord1sARB) |
| #define glMultiTexCoord1s MANGLE(MultiTexCoord1s) |
| #define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB) |
| #define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv) |
| #define glMultiTexCoord1xOES MANGLE(MultiTexCoord1xOES) |
| #define glMultiTexCoord1xvOES MANGLE(MultiTexCoord1xvOES) |
| #define glMultiTexCoord2bOES MANGLE(MultiTexCoord2bOES) |
| #define glMultiTexCoord2bvOES MANGLE(MultiTexCoord2bvOES) |
| #define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB) |
| #define glMultiTexCoord2d MANGLE(MultiTexCoord2d) |
| #define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB) |
| #define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv) |
| #define glMultiTexCoord2fARB MANGLE(MultiTexCoord2fARB) |
| #define glMultiTexCoord2f MANGLE(MultiTexCoord2f) |
| #define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB) |
| #define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv) |
| #define glMultiTexCoord2hNV MANGLE(MultiTexCoord2hNV) |
| #define glMultiTexCoord2hvNV MANGLE(MultiTexCoord2hvNV) |
| #define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB) |
| #define glMultiTexCoord2i MANGLE(MultiTexCoord2i) |
| #define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB) |
| #define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv) |
| #define glMultiTexCoord2sARB MANGLE(MultiTexCoord2sARB) |
| #define glMultiTexCoord2s MANGLE(MultiTexCoord2s) |
| #define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB) |
| #define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv) |
| #define glMultiTexCoord2xOES MANGLE(MultiTexCoord2xOES) |
| #define glMultiTexCoord2xvOES MANGLE(MultiTexCoord2xvOES) |
| #define glMultiTexCoord3bOES MANGLE(MultiTexCoord3bOES) |
| #define glMultiTexCoord3bvOES MANGLE(MultiTexCoord3bvOES) |
| #define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB) |
| #define glMultiTexCoord3d MANGLE(MultiTexCoord3d) |
| #define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB) |
| #define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv) |
| #define glMultiTexCoord3fARB MANGLE(MultiTexCoord3fARB) |
| #define glMultiTexCoord3f MANGLE(MultiTexCoord3f) |
| #define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB) |
| #define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv) |
| #define glMultiTexCoord3hNV MANGLE(MultiTexCoord3hNV) |
| #define glMultiTexCoord3hvNV MANGLE(MultiTexCoord3hvNV) |
| #define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB) |
| #define glMultiTexCoord3i MANGLE(MultiTexCoord3i) |
| #define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB) |
| #define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv) |
| #define glMultiTexCoord3sARB MANGLE(MultiTexCoord3sARB) |
| #define glMultiTexCoord3s MANGLE(MultiTexCoord3s) |
| #define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB) |
| #define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv) |
| #define glMultiTexCoord3xOES MANGLE(MultiTexCoord3xOES) |
| #define glMultiTexCoord3xvOES MANGLE(MultiTexCoord3xvOES) |
| #define glMultiTexCoord4bOES MANGLE(MultiTexCoord4bOES) |
| #define glMultiTexCoord4bvOES MANGLE(MultiTexCoord4bvOES) |
| #define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB) |
| #define glMultiTexCoord4d MANGLE(MultiTexCoord4d) |
| #define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB) |
| #define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv) |
| #define glMultiTexCoord4fARB MANGLE(MultiTexCoord4fARB) |
| #define glMultiTexCoord4f MANGLE(MultiTexCoord4f) |
| #define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB) |
| #define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv) |
| #define glMultiTexCoord4hNV MANGLE(MultiTexCoord4hNV) |
| #define glMultiTexCoord4hvNV MANGLE(MultiTexCoord4hvNV) |
| #define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB) |
| #define glMultiTexCoord4i MANGLE(MultiTexCoord4i) |
| #define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB) |
| #define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv) |
| #define glMultiTexCoord4sARB MANGLE(MultiTexCoord4sARB) |
| #define glMultiTexCoord4s MANGLE(MultiTexCoord4s) |
| #define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB) |
| #define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv) |
| #define glMultiTexCoord4xOES MANGLE(MultiTexCoord4xOES) |
| #define glMultiTexCoord4xvOES MANGLE(MultiTexCoord4xvOES) |
| #define glMultiTexCoordP1ui MANGLE(MultiTexCoordP1ui) |
| #define glMultiTexCoordP1uiv MANGLE(MultiTexCoordP1uiv) |
| #define glMultiTexCoordP2ui MANGLE(MultiTexCoordP2ui) |
| #define glMultiTexCoordP2uiv MANGLE(MultiTexCoordP2uiv) |
| #define glMultiTexCoordP3ui MANGLE(MultiTexCoordP3ui) |
| #define glMultiTexCoordP3uiv MANGLE(MultiTexCoordP3uiv) |
| #define glMultiTexCoordP4ui MANGLE(MultiTexCoordP4ui) |
| #define glMultiTexCoordP4uiv MANGLE(MultiTexCoordP4uiv) |
| #define glMultiTexCoordPointerEXT MANGLE(MultiTexCoordPointerEXT) |
| #define glMultiTexEnvfEXT MANGLE(MultiTexEnvfEXT) |
| #define glMultiTexEnvfvEXT MANGLE(MultiTexEnvfvEXT) |
| #define glMultiTexEnviEXT MANGLE(MultiTexEnviEXT) |
| #define glMultiTexEnvivEXT MANGLE(MultiTexEnvivEXT) |
| #define glMultiTexGendEXT MANGLE(MultiTexGendEXT) |
| #define glMultiTexGendvEXT MANGLE(MultiTexGendvEXT) |
| #define glMultiTexGenfEXT MANGLE(MultiTexGenfEXT) |
| #define glMultiTexGenfvEXT MANGLE(MultiTexGenfvEXT) |
| #define glMultiTexGeniEXT MANGLE(MultiTexGeniEXT) |
| #define glMultiTexGenivEXT MANGLE(MultiTexGenivEXT) |
| #define glMultiTexImage1DEXT MANGLE(MultiTexImage1DEXT) |
| #define glMultiTexImage2DEXT MANGLE(MultiTexImage2DEXT) |
| #define glMultiTexImage3DEXT MANGLE(MultiTexImage3DEXT) |
| #define glMultiTexParameterfEXT MANGLE(MultiTexParameterfEXT) |
| #define glMultiTexParameterfvEXT MANGLE(MultiTexParameterfvEXT) |
| #define glMultiTexParameteriEXT MANGLE(MultiTexParameteriEXT) |
| #define glMultiTexParameterIivEXT MANGLE(MultiTexParameterIivEXT) |
| #define glMultiTexParameterIuivEXT MANGLE(MultiTexParameterIuivEXT) |
| #define glMultiTexParameterivEXT MANGLE(MultiTexParameterivEXT) |
| #define glMultiTexRenderbufferEXT MANGLE(MultiTexRenderbufferEXT) |
| #define glMultiTexSubImage1DEXT MANGLE(MultiTexSubImage1DEXT) |
| #define glMultiTexSubImage2DEXT MANGLE(MultiTexSubImage2DEXT) |
| #define glMultiTexSubImage3DEXT MANGLE(MultiTexSubImage3DEXT) |
| #define glMultMatrixd MANGLE(MultMatrixd) |
| #define glMultMatrixf MANGLE(MultMatrixf) |
| #define glMultMatrixxOES MANGLE(MultMatrixxOES) |
| #define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB) |
| #define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd) |
| #define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB) |
| #define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf) |
| #define glMultTransposeMatrixxOES MANGLE(MultTransposeMatrixxOES) |
| #define glNamedBufferDataEXT MANGLE(NamedBufferDataEXT) |
| #define glNamedBufferData MANGLE(NamedBufferData) |
| #define glNamedBufferPageCommitmentARB MANGLE(NamedBufferPageCommitmentARB) |
| #define glNamedBufferPageCommitmentEXT MANGLE(NamedBufferPageCommitmentEXT) |
| #define glNamedBufferStorageEXT MANGLE(NamedBufferStorageEXT) |
| #define glNamedBufferStorage MANGLE(NamedBufferStorage) |
| #define glNamedBufferSubDataEXT MANGLE(NamedBufferSubDataEXT) |
| #define glNamedBufferSubData MANGLE(NamedBufferSubData) |
| #define glNamedCopyBufferSubDataEXT MANGLE(NamedCopyBufferSubDataEXT) |
| #define glNamedFramebufferDrawBuffer MANGLE(NamedFramebufferDrawBuffer) |
| #define glNamedFramebufferDrawBuffers MANGLE(NamedFramebufferDrawBuffers) |
| #define glNamedFramebufferParameteriEXT MANGLE(NamedFramebufferParameteriEXT) |
| #define glNamedFramebufferParameteri MANGLE(NamedFramebufferParameteri) |
| #define glNamedFramebufferReadBuffer MANGLE(NamedFramebufferReadBuffer) |
| #define glNamedFramebufferRenderbufferEXT MANGLE(NamedFramebufferRenderbufferEXT) |
| #define glNamedFramebufferRenderbuffer MANGLE(NamedFramebufferRenderbuffer) |
| #define glNamedFramebufferTexture1DEXT MANGLE(NamedFramebufferTexture1DEXT) |
| #define glNamedFramebufferTexture2DEXT MANGLE(NamedFramebufferTexture2DEXT) |
| #define glNamedFramebufferTexture3DEXT MANGLE(NamedFramebufferTexture3DEXT) |
| #define glNamedFramebufferTextureEXT MANGLE(NamedFramebufferTextureEXT) |
| #define glNamedFramebufferTextureFaceEXT MANGLE(NamedFramebufferTextureFaceEXT) |
| #define glNamedFramebufferTextureLayerEXT MANGLE(NamedFramebufferTextureLayerEXT) |
| #define glNamedFramebufferTextureLayer MANGLE(NamedFramebufferTextureLayer) |
| #define glNamedFramebufferTexture MANGLE(NamedFramebufferTexture) |
| #define glNamedProgramLocalParameter4dEXT MANGLE(NamedProgramLocalParameter4dEXT) |
| #define glNamedProgramLocalParameter4dvEXT MANGLE(NamedProgramLocalParameter4dvEXT) |
| #define glNamedProgramLocalParameter4fEXT MANGLE(NamedProgramLocalParameter4fEXT) |
| #define glNamedProgramLocalParameter4fvEXT MANGLE(NamedProgramLocalParameter4fvEXT) |
| #define glNamedProgramLocalParameterI4iEXT MANGLE(NamedProgramLocalParameterI4iEXT) |
| #define glNamedProgramLocalParameterI4ivEXT MANGLE(NamedProgramLocalParameterI4ivEXT) |
| #define glNamedProgramLocalParameterI4uiEXT MANGLE(NamedProgramLocalParameterI4uiEXT) |
| #define glNamedProgramLocalParameterI4uivEXT MANGLE(NamedProgramLocalParameterI4uivEXT) |
| #define glNamedProgramLocalParameters4fvEXT MANGLE(NamedProgramLocalParameters4fvEXT) |
| #define glNamedProgramLocalParametersI4ivEXT MANGLE(NamedProgramLocalParametersI4ivEXT) |
| #define glNamedProgramLocalParametersI4uivEXT MANGLE(NamedProgramLocalParametersI4uivEXT) |
| #define glNamedProgramStringEXT MANGLE(NamedProgramStringEXT) |
| #define glNamedRenderbufferStorageEXT MANGLE(NamedRenderbufferStorageEXT) |
| #define glNamedRenderbufferStorage MANGLE(NamedRenderbufferStorage) |
| #define glNamedRenderbufferStorageMultisampleCoverageEXT MANGLE(NamedRenderbufferStorageMultisampleCoverageEXT) |
| #define glNamedRenderbufferStorageMultisampleEXT MANGLE(NamedRenderbufferStorageMultisampleEXT) |
| #define glNamedRenderbufferStorageMultisample MANGLE(NamedRenderbufferStorageMultisample) |
| #define glNamedStringARB MANGLE(NamedStringARB) |
| #define glNewList MANGLE(NewList) |
| #define glNewObjectBufferATI MANGLE(NewObjectBufferATI) |
| #define glNormal3b MANGLE(Normal3b) |
| #define glNormal3bv MANGLE(Normal3bv) |
| #define glNormal3d MANGLE(Normal3d) |
| #define glNormal3dv MANGLE(Normal3dv) |
| #define glNormal3f MANGLE(Normal3f) |
| #define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN) |
| #define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN) |
| #define glNormal3fv MANGLE(Normal3fv) |
| #define glNormal3hNV MANGLE(Normal3hNV) |
| #define glNormal3hvNV MANGLE(Normal3hvNV) |
| #define glNormal3i MANGLE(Normal3i) |
| #define glNormal3iv MANGLE(Normal3iv) |
| #define glNormal3s MANGLE(Normal3s) |
| #define glNormal3sv MANGLE(Normal3sv) |
| #define glNormal3xOES MANGLE(Normal3xOES) |
| #define glNormal3xvOES MANGLE(Normal3xvOES) |
| #define glNormalFormatNV MANGLE(NormalFormatNV) |
| #define glNormalP3ui MANGLE(NormalP3ui) |
| #define glNormalP3uiv MANGLE(NormalP3uiv) |
| #define glNormalPointerEXT MANGLE(NormalPointerEXT) |
| #define glNormalPointerListIBM MANGLE(NormalPointerListIBM) |
| #define glNormalPointer MANGLE(NormalPointer) |
| #define glNormalPointervINTEL MANGLE(NormalPointervINTEL) |
| #define glNormalStream3bATI MANGLE(NormalStream3bATI) |
| #define glNormalStream3bvATI MANGLE(NormalStream3bvATI) |
| #define glNormalStream3dATI MANGLE(NormalStream3dATI) |
| #define glNormalStream3dvATI MANGLE(NormalStream3dvATI) |
| #define glNormalStream3fATI MANGLE(NormalStream3fATI) |
| #define glNormalStream3fvATI MANGLE(NormalStream3fvATI) |
| #define glNormalStream3iATI MANGLE(NormalStream3iATI) |
| #define glNormalStream3ivATI MANGLE(NormalStream3ivATI) |
| #define glNormalStream3sATI MANGLE(NormalStream3sATI) |
| #define glNormalStream3svATI MANGLE(NormalStream3svATI) |
| #define glObjectLabel MANGLE(ObjectLabel) |
| #define glObjectPtrLabel MANGLE(ObjectPtrLabel) |
| #define glObjectPurgeableAPPLE MANGLE(ObjectPurgeableAPPLE) |
| #define glObjectUnpurgeableAPPLE MANGLE(ObjectUnpurgeableAPPLE) |
| #define glOrthofOES MANGLE(OrthofOES) |
| #define glOrtho MANGLE(Ortho) |
| #define glOrthoxOES MANGLE(OrthoxOES) |
| #define glPassTexCoordATI MANGLE(PassTexCoordATI) |
| #define glPassThrough MANGLE(PassThrough) |
| #define glPassThroughxOES MANGLE(PassThroughxOES) |
| #define glPatchParameterfv MANGLE(PatchParameterfv) |
| #define glPatchParameteri MANGLE(PatchParameteri) |
| #define glPathColorGenNV MANGLE(PathColorGenNV) |
| #define glPathCommandsNV MANGLE(PathCommandsNV) |
| #define glPathCoordsNV MANGLE(PathCoordsNV) |
| #define glPathCoverDepthFuncNV MANGLE(PathCoverDepthFuncNV) |
| #define glPathDashArrayNV MANGLE(PathDashArrayNV) |
| #define glPathFogGenNV MANGLE(PathFogGenNV) |
| #define glPathGlyphIndexArrayNV MANGLE(PathGlyphIndexArrayNV) |
| #define glPathGlyphIndexRangeNV MANGLE(PathGlyphIndexRangeNV) |
| #define glPathGlyphRangeNV MANGLE(PathGlyphRangeNV) |
| #define glPathGlyphsNV MANGLE(PathGlyphsNV) |
| #define glPathMemoryGlyphIndexArrayNV MANGLE(PathMemoryGlyphIndexArrayNV) |
| #define glPathParameterfNV MANGLE(PathParameterfNV) |
| #define glPathParameterfvNV MANGLE(PathParameterfvNV) |
| #define glPathParameteriNV MANGLE(PathParameteriNV) |
| #define glPathParameterivNV MANGLE(PathParameterivNV) |
| #define glPathStencilDepthOffsetNV MANGLE(PathStencilDepthOffsetNV) |
| #define glPathStencilFuncNV MANGLE(PathStencilFuncNV) |
| #define glPathStringNV MANGLE(PathStringNV) |
| #define glPathSubCommandsNV MANGLE(PathSubCommandsNV) |
| #define glPathSubCoordsNV MANGLE(PathSubCoordsNV) |
| #define glPathTexGenNV MANGLE(PathTexGenNV) |
| #define glPauseTransformFeedback MANGLE(PauseTransformFeedback) |
| #define glPauseTransformFeedbackNV MANGLE(PauseTransformFeedbackNV) |
| #define glPixelDataRangeNV MANGLE(PixelDataRangeNV) |
| #define glPixelMapfv MANGLE(PixelMapfv) |
| #define glPixelMapuiv MANGLE(PixelMapuiv) |
| #define glPixelMapusv MANGLE(PixelMapusv) |
| #define glPixelMapx MANGLE(PixelMapx) |
| #define glPixelStoref MANGLE(PixelStoref) |
| #define glPixelStorei MANGLE(PixelStorei) |
| #define glPixelStorex MANGLE(PixelStorex) |
| #define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS) |
| #define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS) |
| #define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS) |
| #define glPixelTexGenParameterivSGIS MANGLE(PixelTexGenParameterivSGIS) |
| #define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX) |
| #define glPixelTransferf MANGLE(PixelTransferf) |
| #define glPixelTransferi MANGLE(PixelTransferi) |
| #define glPixelTransferxOES MANGLE(PixelTransferxOES) |
| #define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT) |
| #define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT) |
| #define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT) |
| #define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT) |
| #define glPixelZoom MANGLE(PixelZoom) |
| #define glPixelZoomxOES MANGLE(PixelZoomxOES) |
| #define glPNTrianglesfATI MANGLE(PNTrianglesfATI) |
| #define glPNTrianglesiATI MANGLE(PNTrianglesiATI) |
| #define glPointAlongPathNV MANGLE(PointAlongPathNV) |
| #define glPointParameterfARB MANGLE(PointParameterfARB) |
| #define glPointParameterfEXT MANGLE(PointParameterfEXT) |
| #define glPointParameterf MANGLE(PointParameterf) |
| #define glPointParameterfSGIS MANGLE(PointParameterfSGIS) |
| #define glPointParameterfvARB MANGLE(PointParameterfvARB) |
| #define glPointParameterfvEXT MANGLE(PointParameterfvEXT) |
| #define glPointParameterfv MANGLE(PointParameterfv) |
| #define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS) |
| #define glPointParameteri MANGLE(PointParameteri) |
| #define glPointParameteriNV MANGLE(PointParameteriNV) |
| #define glPointParameteriv MANGLE(PointParameteriv) |
| #define glPointParameterivNV MANGLE(PointParameterivNV) |
| #define glPointParameterxvOES MANGLE(PointParameterxvOES) |
| #define glPointSize MANGLE(PointSize) |
| #define glPointSizexOES MANGLE(PointSizexOES) |
| #define glPollAsyncSGIX MANGLE(PollAsyncSGIX) |
| #define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX) |
| #define glPolygonMode MANGLE(PolygonMode) |
| #define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT) |
| #define glPolygonOffset MANGLE(PolygonOffset) |
| #define glPolygonOffsetxOES MANGLE(PolygonOffsetxOES) |
| #define glPolygonStipple MANGLE(PolygonStipple) |
| #define glPopAttrib MANGLE(PopAttrib) |
| #define glPopClientAttrib MANGLE(PopClientAttrib) |
| #define glPopDebugGroup MANGLE(PopDebugGroup) |
| #define glPopGroupMarkerEXT MANGLE(PopGroupMarkerEXT) |
| #define glPopMatrix MANGLE(PopMatrix) |
| #define glPopName MANGLE(PopName) |
| #define glPresentFrameDualFillNV MANGLE(PresentFrameDualFillNV) |
| #define glPresentFrameKeyedNV MANGLE(PresentFrameKeyedNV) |
| #define glPrimitiveRestartIndex MANGLE(PrimitiveRestartIndex) |
| #define glPrimitiveRestartIndexNV MANGLE(PrimitiveRestartIndexNV) |
| #define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV) |
| #define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT) |
| #define glPrioritizeTextures MANGLE(PrioritizeTextures) |
| #define glPrioritizeTexturesxOES MANGLE(PrioritizeTexturesxOES) |
| #define glProgramBinary MANGLE(ProgramBinary) |
| #define glProgramBufferParametersfvNV MANGLE(ProgramBufferParametersfvNV) |
| #define glProgramBufferParametersIivNV MANGLE(ProgramBufferParametersIivNV) |
| #define glProgramBufferParametersIuivNV MANGLE(ProgramBufferParametersIuivNV) |
| #define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB) |
| #define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB) |
| #define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB) |
| #define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB) |
| #define glProgramEnvParameterI4iNV MANGLE(ProgramEnvParameterI4iNV) |
| #define glProgramEnvParameterI4ivNV MANGLE(ProgramEnvParameterI4ivNV) |
| #define glProgramEnvParameterI4uiNV MANGLE(ProgramEnvParameterI4uiNV) |
| #define glProgramEnvParameterI4uivNV MANGLE(ProgramEnvParameterI4uivNV) |
| #define glProgramEnvParameters4fvEXT MANGLE(ProgramEnvParameters4fvEXT) |
| #define glProgramEnvParametersI4ivNV MANGLE(ProgramEnvParametersI4ivNV) |
| #define glProgramEnvParametersI4uivNV MANGLE(ProgramEnvParametersI4uivNV) |
| #define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB) |
| #define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB) |
| #define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB) |
| #define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB) |
| #define glProgramLocalParameterI4iNV MANGLE(ProgramLocalParameterI4iNV) |
| #define glProgramLocalParameterI4ivNV MANGLE(ProgramLocalParameterI4ivNV) |
| #define glProgramLocalParameterI4uiNV MANGLE(ProgramLocalParameterI4uiNV) |
| #define glProgramLocalParameterI4uivNV MANGLE(ProgramLocalParameterI4uivNV) |
| #define glProgramLocalParameters4fvEXT MANGLE(ProgramLocalParameters4fvEXT) |
| #define glProgramLocalParametersI4ivNV MANGLE(ProgramLocalParametersI4ivNV) |
| #define glProgramLocalParametersI4uivNV MANGLE(ProgramLocalParametersI4uivNV) |
| #define glProgramNamedParameter4dNV MANGLE(ProgramNamedParameter4dNV) |
| #define glProgramNamedParameter4dvNV MANGLE(ProgramNamedParameter4dvNV) |
| #define glProgramNamedParameter4fNV MANGLE(ProgramNamedParameter4fNV) |
| #define glProgramNamedParameter4fvNV MANGLE(ProgramNamedParameter4fvNV) |
| #define glProgramParameter4dNV MANGLE(ProgramParameter4dNV) |
| #define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV) |
| #define glProgramParameter4fNV MANGLE(ProgramParameter4fNV) |
| #define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV) |
| #define glProgramParameteriARB MANGLE(ProgramParameteriARB) |
| #define glProgramParameteriEXT MANGLE(ProgramParameteriEXT) |
| #define glProgramParameteri MANGLE(ProgramParameteri) |
| #define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV) |
| #define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV) |
| #define glProgramPathFragmentInputGenNV MANGLE(ProgramPathFragmentInputGenNV) |
| #define glProgramStringARB MANGLE(ProgramStringARB) |
| #define glProgramSubroutineParametersuivNV MANGLE(ProgramSubroutineParametersuivNV) |
| #define glProgramUniform1dEXT MANGLE(ProgramUniform1dEXT) |
| #define glProgramUniform1d MANGLE(ProgramUniform1d) |
| #define glProgramUniform1dvEXT MANGLE(ProgramUniform1dvEXT) |
| #define glProgramUniform1dv MANGLE(ProgramUniform1dv) |
| #define glProgramUniform1fEXT MANGLE(ProgramUniform1fEXT) |
| #define glProgramUniform1f MANGLE(ProgramUniform1f) |
| #define glProgramUniform1fvEXT MANGLE(ProgramUniform1fvEXT) |
| #define glProgramUniform1fv MANGLE(ProgramUniform1fv) |
| #define glProgramUniform1i64NV MANGLE(ProgramUniform1i64NV) |
| #define glProgramUniform1i64vNV MANGLE(ProgramUniform1i64vNV) |
| #define glProgramUniform1iEXT MANGLE(ProgramUniform1iEXT) |
| #define glProgramUniform1i MANGLE(ProgramUniform1i) |
| #define glProgramUniform1ivEXT MANGLE(ProgramUniform1ivEXT) |
| #define glProgramUniform1iv MANGLE(ProgramUniform1iv) |
| #define glProgramUniform1ui64NV MANGLE(ProgramUniform1ui64NV) |
| #define glProgramUniform1ui64vNV MANGLE(ProgramUniform1ui64vNV) |
| #define glProgramUniform1uiEXT MANGLE(ProgramUniform1uiEXT) |
| #define glProgramUniform1ui MANGLE(ProgramUniform1ui) |
| #define glProgramUniform1uivEXT MANGLE(ProgramUniform1uivEXT) |
| #define glProgramUniform1uiv MANGLE(ProgramUniform1uiv) |
| #define glProgramUniform2dEXT MANGLE(ProgramUniform2dEXT) |
| #define glProgramUniform2d MANGLE(ProgramUniform2d) |
| #define glProgramUniform2dvEXT MANGLE(ProgramUniform2dvEXT) |
| #define glProgramUniform2dv MANGLE(ProgramUniform2dv) |
| #define glProgramUniform2fEXT MANGLE(ProgramUniform2fEXT) |
| #define glProgramUniform2f MANGLE(ProgramUniform2f) |
| #define glProgramUniform2fvEXT MANGLE(ProgramUniform2fvEXT) |
| #define glProgramUniform2fv MANGLE(ProgramUniform2fv) |
| #define glProgramUniform2i64NV MANGLE(ProgramUniform2i64NV) |
| #define glProgramUniform2i64vNV MANGLE(ProgramUniform2i64vNV) |
| #define glProgramUniform2iEXT MANGLE(ProgramUniform2iEXT) |
| #define glProgramUniform2i MANGLE(ProgramUniform2i) |
| #define glProgramUniform2ivEXT MANGLE(ProgramUniform2ivEXT) |
| #define glProgramUniform2iv MANGLE(ProgramUniform2iv) |
| #define glProgramUniform2ui64NV MANGLE(ProgramUniform2ui64NV) |
| #define glProgramUniform2ui64vNV MANGLE(ProgramUniform2ui64vNV) |
| #define glProgramUniform2uiEXT MANGLE(ProgramUniform2uiEXT) |
| #define glProgramUniform2ui MANGLE(ProgramUniform2ui) |
| #define glProgramUniform2uivEXT MANGLE(ProgramUniform2uivEXT) |
| #define glProgramUniform2uiv MANGLE(ProgramUniform2uiv) |
| #define glProgramUniform3dEXT MANGLE(ProgramUniform3dEXT) |
| #define glProgramUniform3d MANGLE(ProgramUniform3d) |
| #define glProgramUniform3dvEXT MANGLE(ProgramUniform3dvEXT) |
| #define glProgramUniform3dv MANGLE(ProgramUniform3dv) |
| #define glProgramUniform3fEXT MANGLE(ProgramUniform3fEXT) |
| #define glProgramUniform3f MANGLE(ProgramUniform3f) |
| #define glProgramUniform3fvEXT MANGLE(ProgramUniform3fvEXT) |
| #define glProgramUniform3fv MANGLE(ProgramUniform3fv) |
| #define glProgramUniform3i64NV MANGLE(ProgramUniform3i64NV) |
| #define glProgramUniform3i64vNV MANGLE(ProgramUniform3i64vNV) |
| #define glProgramUniform3iEXT MANGLE(ProgramUniform3iEXT) |
| #define glProgramUniform3i MANGLE(ProgramUniform3i) |
| #define glProgramUniform3ivEXT MANGLE(ProgramUniform3ivEXT) |
| #define glProgramUniform3iv MANGLE(ProgramUniform3iv) |
| #define glProgramUniform3ui64NV MANGLE(ProgramUniform3ui64NV) |
| #define glProgramUniform3ui64vNV MANGLE(ProgramUniform3ui64vNV) |
| #define glProgramUniform3uiEXT MANGLE(ProgramUniform3uiEXT) |
| #define glProgramUniform3ui MANGLE(ProgramUniform3ui) |
| #define glProgramUniform3uivEXT MANGLE(ProgramUniform3uivEXT) |
| #define glProgramUniform3uiv MANGLE(ProgramUniform3uiv) |
| #define glProgramUniform4dEXT MANGLE(ProgramUniform4dEXT) |
| #define glProgramUniform4d MANGLE(ProgramUniform4d) |
| #define glProgramUniform4dvEXT MANGLE(ProgramUniform4dvEXT) |
| #define glProgramUniform4dv MANGLE(ProgramUniform4dv) |
| #define glProgramUniform4fEXT MANGLE(ProgramUniform4fEXT) |
| #define glProgramUniform4f MANGLE(ProgramUniform4f) |
| #define glProgramUniform4fvEXT MANGLE(ProgramUniform4fvEXT) |
| #define glProgramUniform4fv MANGLE(ProgramUniform4fv) |
| #define glProgramUniform4i64NV MANGLE(ProgramUniform4i64NV) |
| #define glProgramUniform4i64vNV MANGLE(ProgramUniform4i64vNV) |
| #define glProgramUniform4iEXT MANGLE(ProgramUniform4iEXT) |
| #define glProgramUniform4i MANGLE(ProgramUniform4i) |
| #define glProgramUniform4ivEXT MANGLE(ProgramUniform4ivEXT) |
| #define glProgramUniform4iv MANGLE(ProgramUniform4iv) |
| #define glProgramUniform4ui64NV MANGLE(ProgramUniform4ui64NV) |
| #define glProgramUniform4ui64vNV MANGLE(ProgramUniform4ui64vNV) |
| #define glProgramUniform4uiEXT MANGLE(ProgramUniform4uiEXT) |
| #define glProgramUniform4ui MANGLE(ProgramUniform4ui) |
| #define glProgramUniform4uivEXT MANGLE(ProgramUniform4uivEXT) |
| #define glProgramUniform4uiv MANGLE(ProgramUniform4uiv) |
| #define glProgramUniformHandleui64ARB MANGLE(ProgramUniformHandleui64ARB) |
| #define glProgramUniformHandleui64NV MANGLE(ProgramUniformHandleui64NV) |
| #define glProgramUniformHandleui64vARB MANGLE(ProgramUniformHandleui64vARB) |
| #define glProgramUniformHandleui64vNV MANGLE(ProgramUniformHandleui64vNV) |
| #define glProgramUniformMatrix2dvEXT MANGLE(ProgramUniformMatrix2dvEXT) |
| #define glProgramUniformMatrix2dv MANGLE(ProgramUniformMatrix2dv) |
| #define glProgramUniformMatrix2fvEXT MANGLE(ProgramUniformMatrix2fvEXT) |
| #define glProgramUniformMatrix2fv MANGLE(ProgramUniformMatrix2fv) |
| #define glProgramUniformMatrix2x3dvEXT MANGLE(ProgramUniformMatrix2x3dvEXT) |
| #define glProgramUniformMatrix2x3dv MANGLE(ProgramUniformMatrix2x3dv) |
| #define glProgramUniformMatrix2x3fvEXT MANGLE(ProgramUniformMatrix2x3fvEXT) |
| #define glProgramUniformMatrix2x3fv MANGLE(ProgramUniformMatrix2x3fv) |
| #define glProgramUniformMatrix2x4dvEXT MANGLE(ProgramUniformMatrix2x4dvEXT) |
| #define glProgramUniformMatrix2x4dv MANGLE(ProgramUniformMatrix2x4dv) |
| #define glProgramUniformMatrix2x4fvEXT MANGLE(ProgramUniformMatrix2x4fvEXT) |
| #define glProgramUniformMatrix2x4fv MANGLE(ProgramUniformMatrix2x4fv) |
| #define glProgramUniformMatrix3dvEXT MANGLE(ProgramUniformMatrix3dvEXT) |
| #define glProgramUniformMatrix3dv MANGLE(ProgramUniformMatrix3dv) |
| #define glProgramUniformMatrix3fvEXT MANGLE(ProgramUniformMatrix3fvEXT) |
| #define glProgramUniformMatrix3fv MANGLE(ProgramUniformMatrix3fv) |
| #define glProgramUniformMatrix3x2dvEXT MANGLE(ProgramUniformMatrix3x2dvEXT) |
| #define glProgramUniformMatrix3x2dv MANGLE(ProgramUniformMatrix3x2dv) |
| #define glProgramUniformMatrix3x2fvEXT MANGLE(ProgramUniformMatrix3x2fvEXT) |
| #define glProgramUniformMatrix3x2fv MANGLE(ProgramUniformMatrix3x2fv) |
| #define glProgramUniformMatrix3x4dvEXT MANGLE(ProgramUniformMatrix3x4dvEXT) |
| #define glProgramUniformMatrix3x4dv MANGLE(ProgramUniformMatrix3x4dv) |
| #define glProgramUniformMatrix3x4fvEXT MANGLE(ProgramUniformMatrix3x4fvEXT) |
| #define glProgramUniformMatrix3x4fv MANGLE(ProgramUniformMatrix3x4fv) |
| #define glProgramUniformMatrix4dvEXT MANGLE(ProgramUniformMatrix4dvEXT) |
| #define glProgramUniformMatrix4dv MANGLE(ProgramUniformMatrix4dv) |
| #define glProgramUniformMatrix4fvEXT MANGLE(ProgramUniformMatrix4fvEXT) |
| #define glProgramUniformMatrix4fv MANGLE(ProgramUniformMatrix4fv) |
| #define glProgramUniformMatrix4x2dvEXT MANGLE(ProgramUniformMatrix4x2dvEXT) |
| #define glProgramUniformMatrix4x2dv MANGLE(ProgramUniformMatrix4x2dv) |
| #define glProgramUniformMatrix4x2fvEXT MANGLE(ProgramUniformMatrix4x2fvEXT) |
| #define glProgramUniformMatrix4x2fv MANGLE(ProgramUniformMatrix4x2fv) |
| #define glProgramUniformMatrix4x3dvEXT MANGLE(ProgramUniformMatrix4x3dvEXT) |
| #define glProgramUniformMatrix4x3dv MANGLE(ProgramUniformMatrix4x3dv) |
| #define glProgramUniformMatrix4x3fvEXT MANGLE(ProgramUniformMatrix4x3fvEXT) |
| #define glProgramUniformMatrix4x3fv MANGLE(ProgramUniformMatrix4x3fv) |
| #define glProgramUniformui64NV MANGLE(ProgramUniformui64NV) |
| #define glProgramUniformui64vNV MANGLE(ProgramUniformui64vNV) |
| #define glProgramVertexLimitNV MANGLE(ProgramVertexLimitNV) |
| #define glProvokingVertexEXT MANGLE(ProvokingVertexEXT) |
| #define glProvokingVertex MANGLE(ProvokingVertex) |
| #define glPushAttrib MANGLE(PushAttrib) |
| #define glPushClientAttribDefaultEXT MANGLE(PushClientAttribDefaultEXT) |
| #define glPushClientAttrib MANGLE(PushClientAttrib) |
| #define glPushDebugGroup MANGLE(PushDebugGroup) |
| #define glPushGroupMarkerEXT MANGLE(PushGroupMarkerEXT) |
| #define glPushMatrix MANGLE(PushMatrix) |
| #define glPushName MANGLE(PushName) |
| #define glQueryCounter MANGLE(QueryCounter) |
| #define glQueryMatrixxOES MANGLE(QueryMatrixxOES) |
| #define glQueryObjectParameteruiAMD MANGLE(QueryObjectParameteruiAMD) |
| #define glRasterPos2d MANGLE(RasterPos2d) |
| #define glRasterPos2dv MANGLE(RasterPos2dv) |
| #define glRasterPos2f MANGLE(RasterPos2f) |
| #define glRasterPos2fv MANGLE(RasterPos2fv) |
| #define glRasterPos2i MANGLE(RasterPos2i) |
| #define glRasterPos2iv MANGLE(RasterPos2iv) |
| #define glRasterPos2s MANGLE(RasterPos2s) |
| #define glRasterPos2sv MANGLE(RasterPos2sv) |
| #define glRasterPos2xOES MANGLE(RasterPos2xOES) |
| #define glRasterPos2xvOES MANGLE(RasterPos2xvOES) |
| #define glRasterPos3d MANGLE(RasterPos3d) |
| #define glRasterPos3dv MANGLE(RasterPos3dv) |
| #define glRasterPos3f MANGLE(RasterPos3f) |
| #define glRasterPos3fv MANGLE(RasterPos3fv) |
| #define glRasterPos3i MANGLE(RasterPos3i) |
| #define glRasterPos3iv MANGLE(RasterPos3iv) |
| #define glRasterPos3s MANGLE(RasterPos3s) |
| #define glRasterPos3sv MANGLE(RasterPos3sv) |
| #define glRasterPos3xOES MANGLE(RasterPos3xOES) |
| #define glRasterPos3xvOES MANGLE(RasterPos3xvOES) |
| #define glRasterPos4d MANGLE(RasterPos4d) |
| #define glRasterPos4dv MANGLE(RasterPos4dv) |
| #define glRasterPos4f MANGLE(RasterPos4f) |
| #define glRasterPos4fv MANGLE(RasterPos4fv) |
| #define glRasterPos4i MANGLE(RasterPos4i) |
| #define glRasterPos4iv MANGLE(RasterPos4iv) |
| #define glRasterPos4s MANGLE(RasterPos4s) |
| #define glRasterPos4sv MANGLE(RasterPos4sv) |
| #define glRasterPos4xOES MANGLE(RasterPos4xOES) |
| #define glRasterPos4xvOES MANGLE(RasterPos4xvOES) |
| #define glReadBuffer MANGLE(ReadBuffer) |
| #define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX) |
| #define glReadnPixelsARB MANGLE(ReadnPixelsARB) |
| #define glReadnPixels MANGLE(ReadnPixels) |
| #define glReadPixels MANGLE(ReadPixels) |
| #define glRectd MANGLE(Rectd) |
| #define glRectdv MANGLE(Rectdv) |
| #define glRectf MANGLE(Rectf) |
| #define glRectfv MANGLE(Rectfv) |
| #define glRecti MANGLE(Recti) |
| #define glRectiv MANGLE(Rectiv) |
| #define glRects MANGLE(Rects) |
| #define glRectsv MANGLE(Rectsv) |
| #define glRectxOES MANGLE(RectxOES) |
| #define glRectxvOES MANGLE(RectxvOES) |
| #define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX) |
| #define glReleaseShaderCompiler MANGLE(ReleaseShaderCompiler) |
| #define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT) |
| #define glRenderbufferStorage MANGLE(RenderbufferStorage) |
| #define glRenderbufferStorageMultisampleCoverageNV MANGLE(RenderbufferStorageMultisampleCoverageNV) |
| #define glRenderbufferStorageMultisampleEXT MANGLE(RenderbufferStorageMultisampleEXT) |
| #define glRenderbufferStorageMultisample MANGLE(RenderbufferStorageMultisample) |
| #define glRenderMode MANGLE(RenderMode) |
| #define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN) |
| #define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN) |
| #define glReplacementCodeubvSUN MANGLE(ReplacementCodeubvSUN) |
| #define glReplacementCodeuiColor3fVertex3fSUN MANGLE(ReplacementCodeuiColor3fVertex3fSUN) |
| #define glReplacementCodeuiColor3fVertex3fvSUN MANGLE(ReplacementCodeuiColor3fVertex3fvSUN) |
| #define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN) |
| #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN) |
| #define glReplacementCodeuiColor4ubVertex3fSUN MANGLE(ReplacementCodeuiColor4ubVertex3fSUN) |
| #define glReplacementCodeuiColor4ubVertex3fvSUN MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN) |
| #define glReplacementCodeuiNormal3fVertex3fSUN MANGLE(ReplacementCodeuiNormal3fVertex3fSUN) |
| #define glReplacementCodeuiNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN) |
| #define glReplacementCodeuiSUN MANGLE(ReplacementCodeuiSUN) |
| #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) |
| #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) |
| #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) |
| #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) |
| #define glReplacementCodeuiTexCoord2fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN) |
| #define glReplacementCodeuiTexCoord2fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN) |
| #define glReplacementCodeuiVertex3fSUN MANGLE(ReplacementCodeuiVertex3fSUN) |
| #define glReplacementCodeuiVertex3fvSUN MANGLE(ReplacementCodeuiVertex3fvSUN) |
| #define glReplacementCodeuivSUN MANGLE(ReplacementCodeuivSUN) |
| #define glReplacementCodeusSUN MANGLE(ReplacementCodeusSUN) |
| #define glReplacementCodeusvSUN MANGLE(ReplacementCodeusvSUN) |
| #define glRequestResidentProgramsNV MANGLE(RequestResidentProgramsNV) |
| #define glResetHistogramEXT MANGLE(ResetHistogramEXT) |
| #define glResetHistogram MANGLE(ResetHistogram) |
| #define glResetMinmaxEXT MANGLE(ResetMinmaxEXT) |
| #define glResetMinmax MANGLE(ResetMinmax) |
| #define glResizeBuffersMESA MANGLE(ResizeBuffersMESA) |
| #define glResumeTransformFeedback MANGLE(ResumeTransformFeedback) |
| #define glResumeTransformFeedbackNV MANGLE(ResumeTransformFeedbackNV) |
| #define glRotated MANGLE(Rotated) |
| #define glRotatef MANGLE(Rotatef) |
| #define glRotatexOES MANGLE(RotatexOES) |
| #define glSampleCoverageARB MANGLE(SampleCoverageARB) |
| #define glSampleCoverage MANGLE(SampleCoverage) |
| #define glSampleCoverageOES MANGLE(SampleCoverageOES) |
| #define glSampleMapATI MANGLE(SampleMapATI) |
| #define glSampleMaskEXT MANGLE(SampleMaskEXT) |
| #define glSampleMaski MANGLE(SampleMaski) |
| #define glSampleMaskIndexedNV MANGLE(SampleMaskIndexedNV) |
| #define glSampleMaskSGIS MANGLE(SampleMaskSGIS) |
| #define glSamplePatternEXT MANGLE(SamplePatternEXT) |
| #define glSamplePatternSGIS MANGLE(SamplePatternSGIS) |
| #define glSamplerParameterf MANGLE(SamplerParameterf) |
| #define glSamplerParameterfv MANGLE(SamplerParameterfv) |
| #define glSamplerParameterIiv MANGLE(SamplerParameterIiv) |
| #define glSamplerParameteri MANGLE(SamplerParameteri) |
| #define glSamplerParameterIuiv MANGLE(SamplerParameterIuiv) |
| #define glSamplerParameteriv MANGLE(SamplerParameteriv) |
| #define glScaled MANGLE(Scaled) |
| #define glScalef MANGLE(Scalef) |
| #define glScalexOES MANGLE(ScalexOES) |
| #define glScissorArrayv MANGLE(ScissorArrayv) |
| #define glScissorIndexed MANGLE(ScissorIndexed) |
| #define glScissorIndexedv MANGLE(ScissorIndexedv) |
| #define glScissor MANGLE(Scissor) |
| #define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT) |
| #define glSecondaryColor3b MANGLE(SecondaryColor3b) |
| #define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT) |
| #define glSecondaryColor3bv MANGLE(SecondaryColor3bv) |
| #define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT) |
| #define glSecondaryColor3d MANGLE(SecondaryColor3d) |
| #define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT) |
| #define glSecondaryColor3dv MANGLE(SecondaryColor3dv) |
| #define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT) |
| #define glSecondaryColor3f MANGLE(SecondaryColor3f) |
| #define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT) |
| #define glSecondaryColor3fv MANGLE(SecondaryColor3fv) |
| #define glSecondaryColor3hNV MANGLE(SecondaryColor3hNV) |
| #define glSecondaryColor3hvNV MANGLE(SecondaryColor3hvNV) |
| #define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT) |
| #define glSecondaryColor3i MANGLE(SecondaryColor3i) |
| #define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT) |
| #define glSecondaryColor3iv MANGLE(SecondaryColor3iv) |
| #define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT) |
| #define glSecondaryColor3s MANGLE(SecondaryColor3s) |
| #define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT) |
| #define glSecondaryColor3sv MANGLE(SecondaryColor3sv) |
| #define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT) |
| #define glSecondaryColor3ub MANGLE(SecondaryColor3ub) |
| #define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT) |
| #define glSecondaryColor3ubv MANGLE(SecondaryColor3ubv) |
| #define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT) |
| #define glSecondaryColor3ui MANGLE(SecondaryColor3ui) |
| #define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT) |
| #define glSecondaryColor3uiv MANGLE(SecondaryColor3uiv) |
| #define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT) |
| #define glSecondaryColor3us MANGLE(SecondaryColor3us) |
| #define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT) |
| #define glSecondaryColor3usv MANGLE(SecondaryColor3usv) |
| #define glSecondaryColorFormatNV MANGLE(SecondaryColorFormatNV) |
| #define glSecondaryColorP3ui MANGLE(SecondaryColorP3ui) |
| #define glSecondaryColorP3uiv MANGLE(SecondaryColorP3uiv) |
| #define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT) |
| #define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM) |
| #define glSecondaryColorPointer MANGLE(SecondaryColorPointer) |
| #define glSelectBuffer MANGLE(SelectBuffer) |
| #define glSelectPerfMonitorCountersAMD MANGLE(SelectPerfMonitorCountersAMD) |
| #define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT) |
| #define glSeparableFilter2D MANGLE(SeparableFilter2D) |
| #define glSetFenceAPPLE MANGLE(SetFenceAPPLE) |
| #define glSetFenceNV MANGLE(SetFenceNV) |
| #define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI) |
| #define glSetInvariantEXT MANGLE(SetInvariantEXT) |
| #define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT) |
| #define glSetMultisamplefvAMD MANGLE(SetMultisamplefvAMD) |
| #define glShadeModel MANGLE(ShadeModel) |
| #define glShaderBinary MANGLE(ShaderBinary) |
| #define glShaderOp1EXT MANGLE(ShaderOp1EXT) |
| #define glShaderOp2EXT MANGLE(ShaderOp2EXT) |
| #define glShaderOp3EXT MANGLE(ShaderOp3EXT) |
| #define glShaderSourceARB MANGLE(ShaderSourceARB) |
| #define glShaderSource MANGLE(ShaderSource) |
| #define glShaderStorageBlockBinding MANGLE(ShaderStorageBlockBinding) |
| #define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS) |
| #define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX) |
| #define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX) |
| #define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX) |
| #define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX) |
| #define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX) |
| #define glStencilClearTagEXT MANGLE(StencilClearTagEXT) |
| #define glStencilFillPathInstancedNV MANGLE(StencilFillPathInstancedNV) |
| #define glStencilFillPathNV MANGLE(StencilFillPathNV) |
| #define glStencilFunc MANGLE(StencilFunc) |
| #define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI) |
| #define glStencilFuncSeparate MANGLE(StencilFuncSeparate) |
| #define glStencilMask MANGLE(StencilMask) |
| #define glStencilMaskSeparate MANGLE(StencilMaskSeparate) |
| #define glStencilOp MANGLE(StencilOp) |
| #define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI) |
| #define glStencilOpSeparate MANGLE(StencilOpSeparate) |
| #define glStencilOpValueAMD MANGLE(StencilOpValueAMD) |
| #define glStencilStrokePathInstancedNV MANGLE(StencilStrokePathInstancedNV) |
| #define glStencilStrokePathNV MANGLE(StencilStrokePathNV) |
| #define glStencilThenCoverFillPathInstancedNV MANGLE(StencilThenCoverFillPathInstancedNV) |
| #define glStencilThenCoverFillPathNV MANGLE(StencilThenCoverFillPathNV) |
| #define glStencilThenCoverStrokePathInstancedNV MANGLE(StencilThenCoverStrokePathInstancedNV) |
| #define glStencilThenCoverStrokePathNV MANGLE(StencilThenCoverStrokePathNV) |
| #define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX) |
| #define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY) |
| #define glSwizzleEXT MANGLE(SwizzleEXT) |
| #define glSyncTextureINTEL MANGLE(SyncTextureINTEL) |
| #define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX) |
| #define glTangent3bEXT MANGLE(Tangent3bEXT) |
| #define glTangent3bvEXT MANGLE(Tangent3bvEXT) |
| #define glTangent3dEXT MANGLE(Tangent3dEXT) |
| #define glTangent3dvEXT MANGLE(Tangent3dvEXT) |
| #define glTangent3fEXT MANGLE(Tangent3fEXT) |
| #define glTangent3fvEXT MANGLE(Tangent3fvEXT) |
| #define glTangent3iEXT MANGLE(Tangent3iEXT) |
| #define glTangent3ivEXT MANGLE(Tangent3ivEXT) |
| #define glTangent3sEXT MANGLE(Tangent3sEXT) |
| #define glTangent3svEXT MANGLE(Tangent3svEXT) |
| #define glTangentPointerEXT MANGLE(TangentPointerEXT) |
| #define glTbufferMask3DFX MANGLE(TbufferMask3DFX) |
| #define glTessellationFactorAMD MANGLE(TessellationFactorAMD) |
| #define glTessellationModeAMD MANGLE(TessellationModeAMD) |
| #define glTestFenceAPPLE MANGLE(TestFenceAPPLE) |
| #define glTestFenceNV MANGLE(TestFenceNV) |
| #define glTestObjectAPPLE MANGLE(TestObjectAPPLE) |
| #define glTexBufferARB MANGLE(TexBufferARB) |
| #define glTexBufferEXT MANGLE(TexBufferEXT) |
| #define glTexBuffer MANGLE(TexBuffer) |
| #define glTexBufferRange MANGLE(TexBufferRange) |
| #define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI) |
| #define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI) |
| #define glTexCoord1bOES MANGLE(TexCoord1bOES) |
| #define glTexCoord1bvOES MANGLE(TexCoord1bvOES) |
| #define glTexCoord1d MANGLE(TexCoord1d) |
| #define glTexCoord1dv MANGLE(TexCoord1dv) |
| #define glTexCoord1f MANGLE(TexCoord1f) |
| #define glTexCoord1fv MANGLE(TexCoord1fv) |
| #define glTexCoord1hNV MANGLE(TexCoord1hNV) |
| #define glTexCoord1hvNV MANGLE(TexCoord1hvNV) |
| #define glTexCoord1i MANGLE(TexCoord1i) |
| #define glTexCoord1iv MANGLE(TexCoord1iv) |
| #define glTexCoord1s MANGLE(TexCoord1s) |
| #define glTexCoord1sv MANGLE(TexCoord1sv) |
| #define glTexCoord1xOES MANGLE(TexCoord1xOES) |
| #define glTexCoord1xvOES MANGLE(TexCoord1xvOES) |
| #define glTexCoord2bOES MANGLE(TexCoord2bOES) |
| #define glTexCoord2bvOES MANGLE(TexCoord2bvOES) |
| #define glTexCoord2d MANGLE(TexCoord2d) |
| #define glTexCoord2dv MANGLE(TexCoord2dv) |
| #define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN) |
| #define glTexCoord2fColor3fVertex3fvSUN MANGLE(TexCoord2fColor3fVertex3fvSUN) |
| #define glTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN) |
| #define glTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN) |
| #define glTexCoord2fColor4ubVertex3fSUN MANGLE(TexCoord2fColor4ubVertex3fSUN) |
| #define glTexCoord2fColor4ubVertex3fvSUN MANGLE(TexCoord2fColor4ubVertex3fvSUN) |
| #define glTexCoord2f MANGLE(TexCoord2f) |
| #define glTexCoord2fNormal3fVertex3fSUN MANGLE(TexCoord2fNormal3fVertex3fSUN) |
| #define glTexCoord2fNormal3fVertex3fvSUN MANGLE(TexCoord2fNormal3fVertex3fvSUN) |
| #define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN) |
| #define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN) |
| #define glTexCoord2fv MANGLE(TexCoord2fv) |
| #define glTexCoord2hNV MANGLE(TexCoord2hNV) |
| #define glTexCoord2hvNV MANGLE(TexCoord2hvNV) |
| #define glTexCoord2i MANGLE(TexCoord2i) |
| #define glTexCoord2iv MANGLE(TexCoord2iv) |
| #define glTexCoord2s MANGLE(TexCoord2s) |
| #define glTexCoord2sv MANGLE(TexCoord2sv) |
| #define glTexCoord2xOES MANGLE(TexCoord2xOES) |
| #define glTexCoord2xvOES MANGLE(TexCoord2xvOES) |
| #define glTexCoord3bOES MANGLE(TexCoord3bOES) |
| #define glTexCoord3bvOES MANGLE(TexCoord3bvOES) |
| #define glTexCoord3d MANGLE(TexCoord3d) |
| #define glTexCoord3dv MANGLE(TexCoord3dv) |
| #define glTexCoord3f MANGLE(TexCoord3f) |
| #define glTexCoord3fv MANGLE(TexCoord3fv) |
| #define glTexCoord3hNV MANGLE(TexCoord3hNV) |
| #define glTexCoord3hvNV MANGLE(TexCoord3hvNV) |
| #define glTexCoord3i MANGLE(TexCoord3i) |
| #define glTexCoord3iv MANGLE(TexCoord3iv) |
| #define glTexCoord3s MANGLE(TexCoord3s) |
| #define glTexCoord3sv MANGLE(TexCoord3sv) |
| #define glTexCoord3xOES MANGLE(TexCoord3xOES) |
| #define glTexCoord3xvOES MANGLE(TexCoord3xvOES) |
| #define glTexCoord4bOES MANGLE(TexCoord4bOES) |
| #define glTexCoord4bvOES MANGLE(TexCoord4bvOES) |
| #define glTexCoord4d MANGLE(TexCoord4d) |
| #define glTexCoord4dv MANGLE(TexCoord4dv) |
| #define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN) |
| #define glTexCoord4fColor4fNormal3fVertex4fvSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN) |
| #define glTexCoord4f MANGLE(TexCoord4f) |
| #define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN) |
| #define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN) |
| #define glTexCoord4fv MANGLE(TexCoord4fv) |
| #define glTexCoord4hNV MANGLE(TexCoord4hNV) |
| #define glTexCoord4hvNV MANGLE(TexCoord4hvNV) |
| #define glTexCoord4i MANGLE(TexCoord4i) |
| #define glTexCoord4iv MANGLE(TexCoord4iv) |
| #define glTexCoord4s MANGLE(TexCoord4s) |
| #define glTexCoord4sv MANGLE(TexCoord4sv) |
| #define glTexCoord4xOES MANGLE(TexCoord4xOES) |
| #define glTexCoord4xvOES MANGLE(TexCoord4xvOES) |
| #define glTexCoordFormatNV MANGLE(TexCoordFormatNV) |
| #define glTexCoordP1ui MANGLE(TexCoordP1ui) |
| #define glTexCoordP1uiv MANGLE(TexCoordP1uiv) |
| #define glTexCoordP2ui MANGLE(TexCoordP2ui) |
| #define glTexCoordP2uiv MANGLE(TexCoordP2uiv) |
| #define glTexCoordP3ui MANGLE(TexCoordP3ui) |
| #define glTexCoordP3uiv MANGLE(TexCoordP3uiv) |
| #define glTexCoordP4ui MANGLE(TexCoordP4ui) |
| #define glTexCoordP4uiv MANGLE(TexCoordP4uiv) |
| #define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT) |
| #define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM) |
| #define glTexCoordPointer MANGLE(TexCoordPointer) |
| #define glTexCoordPointervINTEL MANGLE(TexCoordPointervINTEL) |
| #define glTexEnvf MANGLE(TexEnvf) |
| #define glTexEnvfv MANGLE(TexEnvfv) |
| #define glTexEnvi MANGLE(TexEnvi) |
| #define glTexEnviv MANGLE(TexEnviv) |
| #define glTexEnvxOES MANGLE(TexEnvxOES) |
| #define glTexEnvxvOES MANGLE(TexEnvxvOES) |
| #define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS) |
| #define glTexGend MANGLE(TexGend) |
| #define glTexGendv MANGLE(TexGendv) |
| #define glTexGenf MANGLE(TexGenf) |
| #define glTexGenfv MANGLE(TexGenfv) |
| #define glTexGeni MANGLE(TexGeni) |
| #define glTexGeniv MANGLE(TexGeniv) |
| #define glTexGenxOES MANGLE(TexGenxOES) |
| #define glTexGenxvOES MANGLE(TexGenxvOES) |
| #define glTexImage1D MANGLE(TexImage1D) |
| #define glTexImage2D MANGLE(TexImage2D) |
| #define glTexImage2DMultisampleCoverageNV MANGLE(TexImage2DMultisampleCoverageNV) |
| #define glTexImage2DMultisample MANGLE(TexImage2DMultisample) |
| #define glTexImage3DEXT MANGLE(TexImage3DEXT) |
| #define glTexImage3D MANGLE(TexImage3D) |
| #define glTexImage3DMultisampleCoverageNV MANGLE(TexImage3DMultisampleCoverageNV) |
| #define glTexImage3DMultisample MANGLE(TexImage3DMultisample) |
| #define glTexImage4DSGIS MANGLE(TexImage4DSGIS) |
| #define glTexPageCommitmentARB MANGLE(TexPageCommitmentARB) |
| #define glTexParameterf MANGLE(TexParameterf) |
| #define glTexParameterfv MANGLE(TexParameterfv) |
| #define glTexParameterIivEXT MANGLE(TexParameterIivEXT) |
| #define glTexParameterIiv MANGLE(TexParameterIiv) |
| #define glTexParameteri MANGLE(TexParameteri) |
| #define glTexParameterIuivEXT MANGLE(TexParameterIuivEXT) |
| #define glTexParameterIuiv MANGLE(TexParameterIuiv) |
| #define glTexParameteriv MANGLE(TexParameteriv) |
| #define glTexParameterxOES MANGLE(TexParameterxOES) |
| #define glTexParameterxvOES MANGLE(TexParameterxvOES) |
| #define glTexRenderbufferNV MANGLE(TexRenderbufferNV) |
| #define glTexStorage1D MANGLE(TexStorage1D) |
| #define glTexStorage2D MANGLE(TexStorage2D) |
| #define glTexStorage2DMultisample MANGLE(TexStorage2DMultisample) |
| #define glTexStorage3D MANGLE(TexStorage3D) |
| #define glTexStorage3DMultisample MANGLE(TexStorage3DMultisample) |
| #define glTexStorageSparseAMD MANGLE(TexStorageSparseAMD) |
| #define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT) |
| #define glTexSubImage1D MANGLE(TexSubImage1D) |
| #define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT) |
| #define glTexSubImage2D MANGLE(TexSubImage2D) |
| #define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT) |
| #define glTexSubImage3D MANGLE(TexSubImage3D) |
| #define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS) |
| #define glTextureBarrier MANGLE(TextureBarrier) |
| #define glTextureBarrierNV MANGLE(TextureBarrierNV) |
| #define glTextureBufferEXT MANGLE(TextureBufferEXT) |
| #define glTextureBuffer MANGLE(TextureBuffer) |
| #define glTextureBufferRangeEXT MANGLE(TextureBufferRangeEXT) |
| #define glTextureBufferRange MANGLE(TextureBufferRange) |
| #define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS) |
| #define glTextureImage1DEXT MANGLE(TextureImage1DEXT) |
| #define glTextureImage2DEXT MANGLE(TextureImage2DEXT) |
| #define glTextureImage2DMultisampleCoverageNV MANGLE(TextureImage2DMultisampleCoverageNV) |
| #define glTextureImage2DMultisampleNV MANGLE(TextureImage2DMultisampleNV) |
| #define glTextureImage3DEXT MANGLE(TextureImage3DEXT) |
| #define glTextureImage3DMultisampleCoverageNV MANGLE(TextureImage3DMultisampleCoverageNV) |
| #define glTextureImage3DMultisampleNV MANGLE(TextureImage3DMultisampleNV) |
| #define glTextureLightEXT MANGLE(TextureLightEXT) |
| #define glTextureMaterialEXT MANGLE(TextureMaterialEXT) |
| #define glTextureNormalEXT MANGLE(TextureNormalEXT) |
| #define glTexturePageCommitmentEXT MANGLE(TexturePageCommitmentEXT) |
| #define glTextureParameterfEXT MANGLE(TextureParameterfEXT) |
| #define glTextureParameterf MANGLE(TextureParameterf) |
| #define glTextureParameterfvEXT MANGLE(TextureParameterfvEXT) |
| #define glTextureParameterfv MANGLE(TextureParameterfv) |
| #define glTextureParameteriEXT MANGLE(TextureParameteriEXT) |
| #define glTextureParameterIivEXT MANGLE(TextureParameterIivEXT) |
| #define glTextureParameterIiv MANGLE(TextureParameterIiv) |
| #define glTextureParameteri MANGLE(TextureParameteri) |
| #define glTextureParameterIuivEXT MANGLE(TextureParameterIuivEXT) |
| #define glTextureParameterIuiv MANGLE(TextureParameterIuiv) |
| #define glTextureParameterivEXT MANGLE(TextureParameterivEXT) |
| #define glTextureParameteriv MANGLE(TextureParameteriv) |
| #define glTextureRangeAPPLE MANGLE(TextureRangeAPPLE) |
| #define glTextureRenderbufferEXT MANGLE(TextureRenderbufferEXT) |
| #define glTextureStorage1DEXT MANGLE(TextureStorage1DEXT) |
| #define glTextureStorage1D MANGLE(TextureStorage1D) |
| #define glTextureStorage2DEXT MANGLE(TextureStorage2DEXT) |
| #define glTextureStorage2D MANGLE(TextureStorage2D) |
| #define glTextureStorage2DMultisampleEXT MANGLE(TextureStorage2DMultisampleEXT) |
| #define glTextureStorage2DMultisample MANGLE(TextureStorage2DMultisample) |
| #define glTextureStorage3DEXT MANGLE(TextureStorage3DEXT) |
| #define glTextureStorage3D MANGLE(TextureStorage3D) |
| #define glTextureStorage3DMultisampleEXT MANGLE(TextureStorage3DMultisampleEXT) |
| #define glTextureStorage3DMultisample MANGLE(TextureStorage3DMultisample) |
| #define glTextureStorageSparseAMD MANGLE(TextureStorageSparseAMD) |
| #define glTextureSubImage1DEXT MANGLE(TextureSubImage1DEXT) |
| #define glTextureSubImage1D MANGLE(TextureSubImage1D) |
| #define glTextureSubImage2DEXT MANGLE(TextureSubImage2DEXT) |
| #define glTextureSubImage2D MANGLE(TextureSubImage2D) |
| #define glTextureSubImage3DEXT MANGLE(TextureSubImage3DEXT) |
| #define glTextureSubImage3D MANGLE(TextureSubImage3D) |
| #define glTextureView MANGLE(TextureView) |
| #define glTrackMatrixNV MANGLE(TrackMatrixNV) |
| #define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV) |
| #define glTransformFeedbackBufferBase MANGLE(TransformFeedbackBufferBase) |
| #define glTransformFeedbackBufferRange MANGLE(TransformFeedbackBufferRange) |
| #define glTransformFeedbackStreamAttribsNV MANGLE(TransformFeedbackStreamAttribsNV) |
| #define glTransformFeedbackVaryingsEXT MANGLE(TransformFeedbackVaryingsEXT) |
| #define glTransformFeedbackVaryings MANGLE(TransformFeedbackVaryings) |
| #define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV) |
| #define glTransformPathNV MANGLE(TransformPathNV) |
| #define glTranslated MANGLE(Translated) |
| #define glTranslatef MANGLE(Translatef) |
| #define glTranslatexOES MANGLE(TranslatexOES) |
| #define glUniform1d MANGLE(Uniform1d) |
| #define glUniform1dv MANGLE(Uniform1dv) |
| #define glUniform1fARB MANGLE(Uniform1fARB) |
| #define glUniform1f MANGLE(Uniform1f) |
| #define glUniform1fvARB MANGLE(Uniform1fvARB) |
| #define glUniform1fv MANGLE(Uniform1fv) |
| #define glUniform1i64NV MANGLE(Uniform1i64NV) |
| #define glUniform1i64vNV MANGLE(Uniform1i64vNV) |
| #define glUniform1iARB MANGLE(Uniform1iARB) |
| #define glUniform1i MANGLE(Uniform1i) |
| #define glUniform1ivARB MANGLE(Uniform1ivARB) |
| #define glUniform1iv MANGLE(Uniform1iv) |
| #define glUniform1ui64NV MANGLE(Uniform1ui64NV) |
| #define glUniform1ui64vNV MANGLE(Uniform1ui64vNV) |
| #define glUniform1uiEXT MANGLE(Uniform1uiEXT) |
| #define glUniform1ui MANGLE(Uniform1ui) |
| #define glUniform1uivEXT MANGLE(Uniform1uivEXT) |
| #define glUniform1uiv MANGLE(Uniform1uiv) |
| #define glUniform2d MANGLE(Uniform2d) |
| #define glUniform2dv MANGLE(Uniform2dv) |
| #define glUniform2fARB MANGLE(Uniform2fARB) |
| #define glUniform2f MANGLE(Uniform2f) |
| #define glUniform2fvARB MANGLE(Uniform2fvARB) |
| #define glUniform2fv MANGLE(Uniform2fv) |
| #define glUniform2i64NV MANGLE(Uniform2i64NV) |
| #define glUniform2i64vNV MANGLE(Uniform2i64vNV) |
| #define glUniform2iARB MANGLE(Uniform2iARB) |
| #define glUniform2i MANGLE(Uniform2i) |
| #define glUniform2ivARB MANGLE(Uniform2ivARB) |
| #define glUniform2iv MANGLE(Uniform2iv) |
| #define glUniform2ui64NV MANGLE(Uniform2ui64NV) |
| #define glUniform2ui64vNV MANGLE(Uniform2ui64vNV) |
| #define glUniform2uiEXT MANGLE(Uniform2uiEXT) |
| #define glUniform2ui MANGLE(Uniform2ui) |
| #define glUniform2uivEXT MANGLE(Uniform2uivEXT) |
| #define glUniform2uiv MANGLE(Uniform2uiv) |
| #define glUniform3d MANGLE(Uniform3d) |
| #define glUniform3dv MANGLE(Uniform3dv) |
| #define glUniform3fARB MANGLE(Uniform3fARB) |
| #define glUniform3f MANGLE(Uniform3f) |
| #define glUniform3fvARB MANGLE(Uniform3fvARB) |
| #define glUniform3fv MANGLE(Uniform3fv) |
| #define glUniform3i64NV MANGLE(Uniform3i64NV) |
| #define glUniform3i64vNV MANGLE(Uniform3i64vNV) |
| #define glUniform3iARB MANGLE(Uniform3iARB) |
| #define glUniform3i MANGLE(Uniform3i) |
| #define glUniform3ivARB MANGLE(Uniform3ivARB) |
| #define glUniform3iv MANGLE(Uniform3iv) |
| #define glUniform3ui64NV MANGLE(Uniform3ui64NV) |
| #define glUniform3ui64vNV MANGLE(Uniform3ui64vNV) |
| #define glUniform3uiEXT MANGLE(Uniform3uiEXT) |
| #define glUniform3ui MANGLE(Uniform3ui) |
| #define glUniform3uivEXT MANGLE(Uniform3uivEXT) |
| #define glUniform3uiv MANGLE(Uniform3uiv) |
| #define glUniform4d MANGLE(Uniform4d) |
| #define glUniform4dv MANGLE(Uniform4dv) |
| #define glUniform4fARB MANGLE(Uniform4fARB) |
| #define glUniform4f MANGLE(Uniform4f) |
| #define glUniform4fvARB MANGLE(Uniform4fvARB) |
| #define glUniform4fv MANGLE(Uniform4fv) |
| #define glUniform4i64NV MANGLE(Uniform4i64NV) |
| #define glUniform4i64vNV MANGLE(Uniform4i64vNV) |
| #define glUniform4iARB MANGLE(Uniform4iARB) |
| #define glUniform4i MANGLE(Uniform4i) |
| #define glUniform4ivARB MANGLE(Uniform4ivARB) |
| #define glUniform4iv MANGLE(Uniform4iv) |
| #define glUniform4ui64NV MANGLE(Uniform4ui64NV) |
| #define glUniform4ui64vNV MANGLE(Uniform4ui64vNV) |
| #define glUniform4uiEXT MANGLE(Uniform4uiEXT) |
| #define glUniform4ui MANGLE(Uniform4ui) |
| #define glUniform4uivEXT MANGLE(Uniform4uivEXT) |
| #define glUniform4uiv MANGLE(Uniform4uiv) |
| #define glUniformBlockBinding MANGLE(UniformBlockBinding) |
| #define glUniformBufferEXT MANGLE(UniformBufferEXT) |
| #define glUniformHandleui64ARB MANGLE(UniformHandleui64ARB) |
| #define glUniformHandleui64NV MANGLE(UniformHandleui64NV) |
| #define glUniformHandleui64vARB MANGLE(UniformHandleui64vARB) |
| #define glUniformHandleui64vNV MANGLE(UniformHandleui64vNV) |
| #define glUniformMatrix2dv MANGLE(UniformMatrix2dv) |
| #define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB) |
| #define glUniformMatrix2fv MANGLE(UniformMatrix2fv) |
| #define glUniformMatrix2x3dv MANGLE(UniformMatrix2x3dv) |
| #define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv) |
| #define glUniformMatrix2x4dv MANGLE(UniformMatrix2x4dv) |
| #define glUniformMatrix2x4fv MANGLE(UniformMatrix2x4fv) |
| #define glUniformMatrix3dv MANGLE(UniformMatrix3dv) |
| #define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB) |
| #define glUniformMatrix3fv MANGLE(UniformMatrix3fv) |
| #define glUniformMatrix3x2dv MANGLE(UniformMatrix3x2dv) |
| #define glUniformMatrix3x2fv MANGLE(UniformMatrix3x2fv) |
| #define glUniformMatrix3x4dv MANGLE(UniformMatrix3x4dv) |
| #define glUniformMatrix3x4fv MANGLE(UniformMatrix3x4fv) |
| #define glUniformMatrix4dv MANGLE(UniformMatrix4dv) |
| #define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB) |
| #define glUniformMatrix4fv MANGLE(UniformMatrix4fv) |
| #define glUniformMatrix4x2dv MANGLE(UniformMatrix4x2dv) |
| #define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv) |
| #define glUniformMatrix4x3dv MANGLE(UniformMatrix4x3dv) |
| #define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv) |
| #define glUniformSubroutinesuiv MANGLE(UniformSubroutinesuiv) |
| #define glUniformui64NV MANGLE(Uniformui64NV) |
| #define glUniformui64vNV MANGLE(Uniformui64vNV) |
| #define glUnlockArraysEXT MANGLE(UnlockArraysEXT) |
| #define glUnmapBufferARB MANGLE(UnmapBufferARB) |
| #define glUnmapBuffer MANGLE(UnmapBuffer) |
| #define glUnmapNamedBufferEXT MANGLE(UnmapNamedBufferEXT) |
| #define glUnmapNamedBuffer MANGLE(UnmapNamedBuffer) |
| #define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI) |
| #define glUnmapTexture2DINTEL MANGLE(UnmapTexture2DINTEL) |
| #define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI) |
| #define glUseProgram MANGLE(UseProgram) |
| #define glUseProgramObjectARB MANGLE(UseProgramObjectARB) |
| #define glUseProgramStages MANGLE(UseProgramStages) |
| #define glUseShaderProgramEXT MANGLE(UseShaderProgramEXT) |
| #define glValidateProgramARB MANGLE(ValidateProgramARB) |
| #define glValidateProgram MANGLE(ValidateProgram) |
| #define glValidateProgramPipeline MANGLE(ValidateProgramPipeline) |
| #define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI) |
| #define glVariantbvEXT MANGLE(VariantbvEXT) |
| #define glVariantdvEXT MANGLE(VariantdvEXT) |
| #define glVariantfvEXT MANGLE(VariantfvEXT) |
| #define glVariantivEXT MANGLE(VariantivEXT) |
| #define glVariantPointerEXT MANGLE(VariantPointerEXT) |
| #define glVariantsvEXT MANGLE(VariantsvEXT) |
| #define glVariantubvEXT MANGLE(VariantubvEXT) |
| #define glVariantuivEXT MANGLE(VariantuivEXT) |
| #define glVariantusvEXT MANGLE(VariantusvEXT) |
| #define glVDPAUFiniNV MANGLE(VDPAUFiniNV) |
| #define glVDPAUGetSurfaceivNV MANGLE(VDPAUGetSurfaceivNV) |
| #define glVDPAUInitNV MANGLE(VDPAUInitNV) |
| #define glVDPAUIsSurfaceNV MANGLE(VDPAUIsSurfaceNV) |
| #define glVDPAUMapSurfacesNV MANGLE(VDPAUMapSurfacesNV) |
| #define glVDPAURegisterOutputSurfaceNV MANGLE(VDPAURegisterOutputSurfaceNV) |
| #define glVDPAURegisterVideoSurfaceNV MANGLE(VDPAURegisterVideoSurfaceNV) |
| #define glVDPAUSurfaceAccessNV MANGLE(VDPAUSurfaceAccessNV) |
| #define glVDPAUUnmapSurfacesNV MANGLE(VDPAUUnmapSurfacesNV) |
| #define glVDPAUUnregisterSurfaceNV MANGLE(VDPAUUnregisterSurfaceNV) |
| #define glVertex2bOES MANGLE(Vertex2bOES) |
| #define glVertex2bvOES MANGLE(Vertex2bvOES) |
| #define glVertex2d MANGLE(Vertex2d) |
| #define glVertex2dv MANGLE(Vertex2dv) |
| #define glVertex2f MANGLE(Vertex2f) |
| #define glVertex2fv MANGLE(Vertex2fv) |
| #define glVertex2hNV MANGLE(Vertex2hNV) |
| #define glVertex2hvNV MANGLE(Vertex2hvNV) |
| #define glVertex2i MANGLE(Vertex2i) |
| #define glVertex2iv MANGLE(Vertex2iv) |
| #define glVertex2s MANGLE(Vertex2s) |
| #define glVertex2sv MANGLE(Vertex2sv) |
| #define glVertex2xOES MANGLE(Vertex2xOES) |
| #define glVertex2xvOES MANGLE(Vertex2xvOES) |
| #define glVertex3bOES MANGLE(Vertex3bOES) |
| #define glVertex3bvOES MANGLE(Vertex3bvOES) |
| #define glVertex3d MANGLE(Vertex3d) |
| #define glVertex3dv MANGLE(Vertex3dv) |
| #define glVertex3f MANGLE(Vertex3f) |
| #define glVertex3fv MANGLE(Vertex3fv) |
| #define glVertex3hNV MANGLE(Vertex3hNV) |
| #define glVertex3hvNV MANGLE(Vertex3hvNV) |
| #define glVertex3i MANGLE(Vertex3i) |
| #define glVertex3iv MANGLE(Vertex3iv) |
| #define glVertex3s MANGLE(Vertex3s) |
| #define glVertex3sv MANGLE(Vertex3sv) |
| #define glVertex3xOES MANGLE(Vertex3xOES) |
| #define glVertex3xvOES MANGLE(Vertex3xvOES) |
| #define glVertex4bOES MANGLE(Vertex4bOES) |
| #define glVertex4bvOES MANGLE(Vertex4bvOES) |
| #define glVertex4d MANGLE(Vertex4d) |
| #define glVertex4dv MANGLE(Vertex4dv) |
| #define glVertex4f MANGLE(Vertex4f) |
| #define glVertex4fv MANGLE(Vertex4fv) |
| #define glVertex4hNV MANGLE(Vertex4hNV) |
| #define glVertex4hvNV MANGLE(Vertex4hvNV) |
| #define glVertex4i MANGLE(Vertex4i) |
| #define glVertex4iv MANGLE(Vertex4iv) |
| #define glVertex4s MANGLE(Vertex4s) |
| #define glVertex4sv MANGLE(Vertex4sv) |
| #define glVertex4xOES MANGLE(Vertex4xOES) |
| #define glVertex4xvOES MANGLE(Vertex4xvOES) |
| #define glVertexArrayAttribBinding MANGLE(VertexArrayAttribBinding) |
| #define glVertexArrayAttribFormat MANGLE(VertexArrayAttribFormat) |
| #define glVertexArrayAttribIFormat MANGLE(VertexArrayAttribIFormat) |
| #define glVertexArrayAttribLFormat MANGLE(VertexArrayAttribLFormat) |
| #define glVertexArrayBindingDivisor MANGLE(VertexArrayBindingDivisor) |
| #define glVertexArrayBindVertexBufferEXT MANGLE(VertexArrayBindVertexBufferEXT) |
| #define glVertexArrayColorOffsetEXT MANGLE(VertexArrayColorOffsetEXT) |
| #define glVertexArrayEdgeFlagOffsetEXT MANGLE(VertexArrayEdgeFlagOffsetEXT) |
| #define glVertexArrayElementBuffer MANGLE(VertexArrayElementBuffer) |
| #define glVertexArrayFogCoordOffsetEXT MANGLE(VertexArrayFogCoordOffsetEXT) |
| #define glVertexArrayIndexOffsetEXT MANGLE(VertexArrayIndexOffsetEXT) |
| #define glVertexArrayMultiTexCoordOffsetEXT MANGLE(VertexArrayMultiTexCoordOffsetEXT) |
| #define glVertexArrayNormalOffsetEXT MANGLE(VertexArrayNormalOffsetEXT) |
| #define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE) |
| #define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE) |
| #define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV) |
| #define glVertexArraySecondaryColorOffsetEXT MANGLE(VertexArraySecondaryColorOffsetEXT) |
| #define glVertexArrayTexCoordOffsetEXT MANGLE(VertexArrayTexCoordOffsetEXT) |
| #define glVertexArrayVertexAttribBindingEXT MANGLE(VertexArrayVertexAttribBindingEXT) |
| #define glVertexArrayVertexAttribDivisorEXT MANGLE(VertexArrayVertexAttribDivisorEXT) |
| #define glVertexArrayVertexAttribFormatEXT MANGLE(VertexArrayVertexAttribFormatEXT) |
| #define glVertexArrayVertexAttribIFormatEXT MANGLE(VertexArrayVertexAttribIFormatEXT) |
| #define glVertexArrayVertexAttribIOffsetEXT MANGLE(VertexArrayVertexAttribIOffsetEXT) |
| #define glVertexArrayVertexAttribLFormatEXT MANGLE(VertexArrayVertexAttribLFormatEXT) |
| #define glVertexArrayVertexAttribLOffsetEXT MANGLE(VertexArrayVertexAttribLOffsetEXT) |
| #define glVertexArrayVertexAttribOffsetEXT MANGLE(VertexArrayVertexAttribOffsetEXT) |
| #define glVertexArrayVertexBindingDivisorEXT MANGLE(VertexArrayVertexBindingDivisorEXT) |
| #define glVertexArrayVertexBuffer MANGLE(VertexArrayVertexBuffer) |
| #define glVertexArrayVertexBuffers MANGLE(VertexArrayVertexBuffers) |
| #define glVertexArrayVertexOffsetEXT MANGLE(VertexArrayVertexOffsetEXT) |
| #define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB) |
| #define glVertexAttrib1d MANGLE(VertexAttrib1d) |
| #define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV) |
| #define glVertexAttrib1dvARB MANGLE(VertexAttrib1dvARB) |
| #define glVertexAttrib1dv MANGLE(VertexAttrib1dv) |
| #define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV) |
| #define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB) |
| #define glVertexAttrib1f MANGLE(VertexAttrib1f) |
| #define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV) |
| #define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB) |
| #define glVertexAttrib1fv MANGLE(VertexAttrib1fv) |
| #define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV) |
| #define glVertexAttrib1hNV MANGLE(VertexAttrib1hNV) |
| #define glVertexAttrib1hvNV MANGLE(VertexAttrib1hvNV) |
| #define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB) |
| #define glVertexAttrib1s MANGLE(VertexAttrib1s) |
| #define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV) |
| #define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB) |
| #define glVertexAttrib1sv MANGLE(VertexAttrib1sv) |
| #define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV) |
| #define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB) |
| #define glVertexAttrib2d MANGLE(VertexAttrib2d) |
| #define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV) |
| #define glVertexAttrib2dvARB MANGLE(VertexAttrib2dvARB) |
| #define glVertexAttrib2dv MANGLE(VertexAttrib2dv) |
| #define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV) |
| #define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB) |
| #define glVertexAttrib2f MANGLE(VertexAttrib2f) |
| #define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV) |
| #define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB) |
| #define glVertexAttrib2fv MANGLE(VertexAttrib2fv) |
| #define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV) |
| #define glVertexAttrib2hNV MANGLE(VertexAttrib2hNV) |
| #define glVertexAttrib2hvNV MANGLE(VertexAttrib2hvNV) |
| #define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB) |
| #define glVertexAttrib2s MANGLE(VertexAttrib2s) |
| #define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV) |
| #define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB) |
| #define glVertexAttrib2sv MANGLE(VertexAttrib2sv) |
| #define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV) |
| #define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB) |
| #define glVertexAttrib3d MANGLE(VertexAttrib3d) |
| #define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV) |
| #define glVertexAttrib3dvARB MANGLE(VertexAttrib3dvARB) |
| #define glVertexAttrib3dv MANGLE(VertexAttrib3dv) |
| #define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV) |
| #define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB) |
| #define glVertexAttrib3f MANGLE(VertexAttrib3f) |
| #define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV) |
| #define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB) |
| #define glVertexAttrib3fv MANGLE(VertexAttrib3fv) |
| #define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV) |
| #define glVertexAttrib3hNV MANGLE(VertexAttrib3hNV) |
| #define glVertexAttrib3hvNV MANGLE(VertexAttrib3hvNV) |
| #define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB) |
| #define glVertexAttrib3s MANGLE(VertexAttrib3s) |
| #define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV) |
| #define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB) |
| #define glVertexAttrib3sv MANGLE(VertexAttrib3sv) |
| #define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV) |
| #define glVertexAttrib4bvARB MANGLE(VertexAttrib4bvARB) |
| #define glVertexAttrib4bv MANGLE(VertexAttrib4bv) |
| #define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB) |
| #define glVertexAttrib4d MANGLE(VertexAttrib4d) |
| #define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV) |
| #define glVertexAttrib4dvARB MANGLE(VertexAttrib4dvARB) |
| #define glVertexAttrib4dv MANGLE(VertexAttrib4dv) |
| #define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV) |
| #define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB) |
| #define glVertexAttrib4f MANGLE(VertexAttrib4f) |
| #define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV) |
| #define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB) |
| #define glVertexAttrib4fv MANGLE(VertexAttrib4fv) |
| #define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV) |
| #define glVertexAttrib4hNV MANGLE(VertexAttrib4hNV) |
| #define glVertexAttrib4hvNV MANGLE(VertexAttrib4hvNV) |
| #define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB) |
| #define glVertexAttrib4iv MANGLE(VertexAttrib4iv) |
| #define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB) |
| #define glVertexAttrib4Nbv MANGLE(VertexAttrib4Nbv) |
| #define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB) |
| #define glVertexAttrib4Niv MANGLE(VertexAttrib4Niv) |
| #define glVertexAttrib4NsvARB MANGLE(VertexAttrib4NsvARB) |
| #define glVertexAttrib4Nsv MANGLE(VertexAttrib4Nsv) |
| #define glVertexAttrib4NubARB MANGLE(VertexAttrib4NubARB) |
| #define glVertexAttrib4Nub MANGLE(VertexAttrib4Nub) |
| #define glVertexAttrib4NubvARB MANGLE(VertexAttrib4NubvARB) |
| #define glVertexAttrib4Nubv MANGLE(VertexAttrib4Nubv) |
| #define glVertexAttrib4NuivARB MANGLE(VertexAttrib4NuivARB) |
| #define glVertexAttrib4Nuiv MANGLE(VertexAttrib4Nuiv) |
| #define glVertexAttrib4NusvARB MANGLE(VertexAttrib4NusvARB) |
| #define glVertexAttrib4Nusv MANGLE(VertexAttrib4Nusv) |
| #define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB) |
| #define glVertexAttrib4s MANGLE(VertexAttrib4s) |
| #define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV) |
| #define glVertexAttrib4svARB MANGLE(VertexAttrib4svARB) |
| #define glVertexAttrib4sv MANGLE(VertexAttrib4sv) |
| #define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV) |
| #define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV) |
| #define glVertexAttrib4ubvARB MANGLE(VertexAttrib4ubvARB) |
| #define glVertexAttrib4ubv MANGLE(VertexAttrib4ubv) |
| #define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV) |
| #define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB) |
| #define glVertexAttrib4uiv MANGLE(VertexAttrib4uiv) |
| #define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB) |
| #define glVertexAttrib4usv MANGLE(VertexAttrib4usv) |
| #define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI) |
| #define glVertexAttribBinding MANGLE(VertexAttribBinding) |
| #define glVertexAttribDivisorARB MANGLE(VertexAttribDivisorARB) |
| #define glVertexAttribDivisor MANGLE(VertexAttribDivisor) |
| #define glVertexAttribFormat MANGLE(VertexAttribFormat) |
| #define glVertexAttribFormatNV MANGLE(VertexAttribFormatNV) |
| #define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT) |
| #define glVertexAttribI1i MANGLE(VertexAttribI1i) |
| #define glVertexAttribI1ivEXT MANGLE(VertexAttribI1ivEXT) |
| #define glVertexAttribI1iv MANGLE(VertexAttribI1iv) |
| #define glVertexAttribI1uiEXT MANGLE(VertexAttribI1uiEXT) |
| #define glVertexAttribI1ui MANGLE(VertexAttribI1ui) |
| #define glVertexAttribI1uivEXT MANGLE(VertexAttribI1uivEXT) |
| #define glVertexAttribI1uiv MANGLE(VertexAttribI1uiv) |
| #define glVertexAttribI2iEXT MANGLE(VertexAttribI2iEXT) |
| #define glVertexAttribI2i MANGLE(VertexAttribI2i) |
| #define glVertexAttribI2ivEXT MANGLE(VertexAttribI2ivEXT) |
| #define glVertexAttribI2iv MANGLE(VertexAttribI2iv) |
| #define glVertexAttribI2uiEXT MANGLE(VertexAttribI2uiEXT) |
| #define glVertexAttribI2ui MANGLE(VertexAttribI2ui) |
| #define glVertexAttribI2uivEXT MANGLE(VertexAttribI2uivEXT) |
| #define glVertexAttribI2uiv MANGLE(VertexAttribI2uiv) |
| #define glVertexAttribI3iEXT MANGLE(VertexAttribI3iEXT) |
| #define glVertexAttribI3i MANGLE(VertexAttribI3i) |
| #define glVertexAttribI3ivEXT MANGLE(VertexAttribI3ivEXT) |
| #define glVertexAttribI3iv MANGLE(VertexAttribI3iv) |
| #define glVertexAttribI3uiEXT MANGLE(VertexAttribI3uiEXT) |
| #define glVertexAttribI3ui MANGLE(VertexAttribI3ui) |
| #define glVertexAttribI3uivEXT MANGLE(VertexAttribI3uivEXT) |
| #define glVertexAttribI3uiv MANGLE(VertexAttribI3uiv) |
| #define glVertexAttribI4bvEXT MANGLE(VertexAttribI4bvEXT) |
| #define glVertexAttribI4bv MANGLE(VertexAttribI4bv) |
| #define glVertexAttribI4iEXT MANGLE(VertexAttribI4iEXT) |
| #define glVertexAttribI4i MANGLE(VertexAttribI4i) |
| #define glVertexAttribI4ivEXT MANGLE(VertexAttribI4ivEXT) |
| #define glVertexAttribI4iv MANGLE(VertexAttribI4iv) |
| #define glVertexAttribI4svEXT MANGLE(VertexAttribI4svEXT) |
| #define glVertexAttribI4sv MANGLE(VertexAttribI4sv) |
| #define glVertexAttribI4ubvEXT MANGLE(VertexAttribI4ubvEXT) |
| #define glVertexAttribI4ubv MANGLE(VertexAttribI4ubv) |
| #define glVertexAttribI4uiEXT MANGLE(VertexAttribI4uiEXT) |
| #define glVertexAttribI4ui MANGLE(VertexAttribI4ui) |
| #define glVertexAttribI4uivEXT MANGLE(VertexAttribI4uivEXT) |
| #define glVertexAttribI4uiv MANGLE(VertexAttribI4uiv) |
| #define glVertexAttribI4usvEXT MANGLE(VertexAttribI4usvEXT) |
| #define glVertexAttribI4usv MANGLE(VertexAttribI4usv) |
| #define glVertexAttribIFormat MANGLE(VertexAttribIFormat) |
| #define glVertexAttribIFormatNV MANGLE(VertexAttribIFormatNV) |
| #define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT) |
| #define glVertexAttribIPointer MANGLE(VertexAttribIPointer) |
| #define glVertexAttribL1dEXT MANGLE(VertexAttribL1dEXT) |
| #define glVertexAttribL1d MANGLE(VertexAttribL1d) |
| #define glVertexAttribL1dvEXT MANGLE(VertexAttribL1dvEXT) |
| #define glVertexAttribL1dv MANGLE(VertexAttribL1dv) |
| #define glVertexAttribL1i64NV MANGLE(VertexAttribL1i64NV) |
| #define glVertexAttribL1i64vNV MANGLE(VertexAttribL1i64vNV) |
| #define glVertexAttribL1ui64ARB MANGLE(VertexAttribL1ui64ARB) |
| #define glVertexAttribL1ui64NV MANGLE(VertexAttribL1ui64NV) |
| #define glVertexAttribL1ui64vARB MANGLE(VertexAttribL1ui64vARB) |
| #define glVertexAttribL1ui64vNV MANGLE(VertexAttribL1ui64vNV) |
| #define glVertexAttribL2dEXT MANGLE(VertexAttribL2dEXT) |
| #define glVertexAttribL2d MANGLE(VertexAttribL2d) |
| #define glVertexAttribL2dvEXT MANGLE(VertexAttribL2dvEXT) |
| #define glVertexAttribL2dv MANGLE(VertexAttribL2dv) |
| #define glVertexAttribL2i64NV MANGLE(VertexAttribL2i64NV) |
| #define glVertexAttribL2i64vNV MANGLE(VertexAttribL2i64vNV) |
| #define glVertexAttribL2ui64NV MANGLE(VertexAttribL2ui64NV) |
| #define glVertexAttribL2ui64vNV MANGLE(VertexAttribL2ui64vNV) |
| #define glVertexAttribL3dEXT MANGLE(VertexAttribL3dEXT) |
| #define glVertexAttribL3d MANGLE(VertexAttribL3d) |
| #define glVertexAttribL3dvEXT MANGLE(VertexAttribL3dvEXT) |
| #define glVertexAttribL3dv MANGLE(VertexAttribL3dv) |
| #define glVertexAttribL3i64NV MANGLE(VertexAttribL3i64NV) |
| #define glVertexAttribL3i64vNV MANGLE(VertexAttribL3i64vNV) |
| #define glVertexAttribL3ui64NV MANGLE(VertexAttribL3ui64NV) |
| #define glVertexAttribL3ui64vNV MANGLE(VertexAttribL3ui64vNV) |
| #define glVertexAttribL4dEXT MANGLE(VertexAttribL4dEXT) |
| #define glVertexAttribL4d MANGLE(VertexAttribL4d) |
| #define glVertexAttribL4dvEXT MANGLE(VertexAttribL4dvEXT) |
| #define glVertexAttribL4dv MANGLE(VertexAttribL4dv) |
| #define glVertexAttribL4i64NV MANGLE(VertexAttribL4i64NV) |
| #define glVertexAttribL4i64vNV MANGLE(VertexAttribL4i64vNV) |
| #define glVertexAttribL4ui64NV MANGLE(VertexAttribL4ui64NV) |
| #define glVertexAttribL4ui64vNV MANGLE(VertexAttribL4ui64vNV) |
| #define glVertexAttribLFormat MANGLE(VertexAttribLFormat) |
| #define glVertexAttribLFormatNV MANGLE(VertexAttribLFormatNV) |
| #define glVertexAttribLPointerEXT MANGLE(VertexAttribLPointerEXT) |
| #define glVertexAttribLPointer MANGLE(VertexAttribLPointer) |
| #define glVertexAttribP1ui MANGLE(VertexAttribP1ui) |
| #define glVertexAttribP1uiv MANGLE(VertexAttribP1uiv) |
| #define glVertexAttribP2ui MANGLE(VertexAttribP2ui) |
| #define glVertexAttribP2uiv MANGLE(VertexAttribP2uiv) |
| #define glVertexAttribP3ui MANGLE(VertexAttribP3ui) |
| #define glVertexAttribP3uiv MANGLE(VertexAttribP3uiv) |
| #define glVertexAttribP4ui MANGLE(VertexAttribP4ui) |
| #define glVertexAttribP4uiv MANGLE(VertexAttribP4uiv) |
| #define glVertexAttribParameteriAMD MANGLE(VertexAttribParameteriAMD) |
| #define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB) |
| #define glVertexAttribPointer MANGLE(VertexAttribPointer) |
| #define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV) |
| #define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV) |
| #define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV) |
| #define glVertexAttribs1hvNV MANGLE(VertexAttribs1hvNV) |
| #define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV) |
| #define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV) |
| #define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV) |
| #define glVertexAttribs2hvNV MANGLE(VertexAttribs2hvNV) |
| #define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV) |
| #define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV) |
| #define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV) |
| #define glVertexAttribs3hvNV MANGLE(VertexAttribs3hvNV) |
| #define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV) |
| #define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV) |
| #define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV) |
| #define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV) |
| #define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV) |
| #define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV) |
| #define glVertexBindingDivisor MANGLE(VertexBindingDivisor) |
| #define glVertexBlendARB MANGLE(VertexBlendARB) |
| #define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI) |
| #define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI) |
| #define glVertexFormatNV MANGLE(VertexFormatNV) |
| #define glVertexP2ui MANGLE(VertexP2ui) |
| #define glVertexP2uiv MANGLE(VertexP2uiv) |
| #define glVertexP3ui MANGLE(VertexP3ui) |
| #define glVertexP3uiv MANGLE(VertexP3uiv) |
| #define glVertexP4ui MANGLE(VertexP4ui) |
| #define glVertexP4uiv MANGLE(VertexP4uiv) |
| #define glVertexPointerEXT MANGLE(VertexPointerEXT) |
| #define glVertexPointerListIBM MANGLE(VertexPointerListIBM) |
| #define glVertexPointer MANGLE(VertexPointer) |
| #define glVertexPointervINTEL MANGLE(VertexPointervINTEL) |
| #define glVertexStream1dATI MANGLE(VertexStream1dATI) |
| #define glVertexStream1dvATI MANGLE(VertexStream1dvATI) |
| #define glVertexStream1fATI MANGLE(VertexStream1fATI) |
| #define glVertexStream1fvATI MANGLE(VertexStream1fvATI) |
| #define glVertexStream1iATI MANGLE(VertexStream1iATI) |
| #define glVertexStream1ivATI MANGLE(VertexStream1ivATI) |
| #define glVertexStream1sATI MANGLE(VertexStream1sATI) |
| #define glVertexStream1svATI MANGLE(VertexStream1svATI) |
| #define glVertexStream2dATI MANGLE(VertexStream2dATI) |
| #define glVertexStream2dvATI MANGLE(VertexStream2dvATI) |
| #define glVertexStream2fATI MANGLE(VertexStream2fATI) |
| #define glVertexStream2fvATI MANGLE(VertexStream2fvATI) |
| #define glVertexStream2iATI MANGLE(VertexStream2iATI) |
| #define glVertexStream2ivATI MANGLE(VertexStream2ivATI) |
| #define glVertexStream2sATI MANGLE(VertexStream2sATI) |
| #define glVertexStream2svATI MANGLE(VertexStream2svATI) |
| #define glVertexStream3dATI MANGLE(VertexStream3dATI) |
| #define glVertexStream3dvATI MANGLE(VertexStream3dvATI) |
| #define glVertexStream3fATI MANGLE(VertexStream3fATI) |
| #define glVertexStream3fvATI MANGLE(VertexStream3fvATI) |
| #define glVertexStream3iATI MANGLE(VertexStream3iATI) |
| #define glVertexStream3ivATI MANGLE(VertexStream3ivATI) |
| #define glVertexStream3sATI MANGLE(VertexStream3sATI) |
| #define glVertexStream3svATI MANGLE(VertexStream3svATI) |
| #define glVertexStream4dATI MANGLE(VertexStream4dATI) |
| #define glVertexStream4dvATI MANGLE(VertexStream4dvATI) |
| #define glVertexStream4fATI MANGLE(VertexStream4fATI) |
| #define glVertexStream4fvATI MANGLE(VertexStream4fvATI) |
| #define glVertexStream4iATI MANGLE(VertexStream4iATI) |
| #define glVertexStream4ivATI MANGLE(VertexStream4ivATI) |
| #define glVertexStream4sATI MANGLE(VertexStream4sATI) |
| #define glVertexStream4svATI MANGLE(VertexStream4svATI) |
| #define glVertexWeightfEXT MANGLE(VertexWeightfEXT) |
| #define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT) |
| #define glVertexWeighthNV MANGLE(VertexWeighthNV) |
| #define glVertexWeighthvNV MANGLE(VertexWeighthvNV) |
| #define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT) |
| #define glVideoCaptureNV MANGLE(VideoCaptureNV) |
| #define glVideoCaptureStreamParameterdvNV MANGLE(VideoCaptureStreamParameterdvNV) |
| #define glVideoCaptureStreamParameterfvNV MANGLE(VideoCaptureStreamParameterfvNV) |
| #define glVideoCaptureStreamParameterivNV MANGLE(VideoCaptureStreamParameterivNV) |
| #define glViewportArrayv MANGLE(ViewportArrayv) |
| #define glViewportIndexedf MANGLE(ViewportIndexedf) |
| #define glViewportIndexedfv MANGLE(ViewportIndexedfv) |
| #define glViewport MANGLE(Viewport) |
| #define glWaitSync MANGLE(WaitSync) |
| #define glWeightbvARB MANGLE(WeightbvARB) |
| #define glWeightdvARB MANGLE(WeightdvARB) |
| #define glWeightfvARB MANGLE(WeightfvARB) |
| #define glWeightivARB MANGLE(WeightivARB) |
| #define glWeightPathsNV MANGLE(WeightPathsNV) |
| #define glWeightPointerARB MANGLE(WeightPointerARB) |
| #define glWeightsvARB MANGLE(WeightsvARB) |
| #define glWeightubvARB MANGLE(WeightubvARB) |
| #define glWeightuivARB MANGLE(WeightuivARB) |
| #define glWeightusvARB MANGLE(WeightusvARB) |
| #define glWindowPos2dARB MANGLE(WindowPos2dARB) |
| #define glWindowPos2d MANGLE(WindowPos2d) |
| #define glWindowPos2dMESA MANGLE(WindowPos2dMESA) |
| #define glWindowPos2dvARB MANGLE(WindowPos2dvARB) |
| #define glWindowPos2dv MANGLE(WindowPos2dv) |
| #define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA) |
| #define glWindowPos2fARB MANGLE(WindowPos2fARB) |
| #define glWindowPos2f MANGLE(WindowPos2f) |
| #define glWindowPos2fMESA MANGLE(WindowPos2fMESA) |
| #define glWindowPos2fvARB MANGLE(WindowPos2fvARB) |
| #define glWindowPos2fv MANGLE(WindowPos2fv) |
| #define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA) |
| #define glWindowPos2iARB MANGLE(WindowPos2iARB) |
| #define glWindowPos2i MANGLE(WindowPos2i) |
| #define glWindowPos2iMESA MANGLE(WindowPos2iMESA) |
| #define glWindowPos2ivARB MANGLE(WindowPos2ivARB) |
| #define glWindowPos2iv MANGLE(WindowPos2iv) |
| #define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA) |
| #define glWindowPos2sARB MANGLE(WindowPos2sARB) |
| #define glWindowPos2s MANGLE(WindowPos2s) |
| #define glWindowPos2sMESA MANGLE(WindowPos2sMESA) |
| #define glWindowPos2svARB MANGLE(WindowPos2svARB) |
| #define glWindowPos2sv MANGLE(WindowPos2sv) |
| #define glWindowPos2svMESA MANGLE(WindowPos2svMESA) |
| #define glWindowPos3dARB MANGLE(WindowPos3dARB) |
| #define glWindowPos3d MANGLE(WindowPos3d) |
| #define glWindowPos3dMESA MANGLE(WindowPos3dMESA) |
| #define glWindowPos3dvARB MANGLE(WindowPos3dvARB) |
| #define glWindowPos3dv MANGLE(WindowPos3dv) |
| #define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA) |
| #define glWindowPos3fARB MANGLE(WindowPos3fARB) |
| #define glWindowPos3f MANGLE(WindowPos3f) |
| #define glWindowPos3fMESA MANGLE(WindowPos3fMESA) |
| #define glWindowPos3fvARB MANGLE(WindowPos3fvARB) |
| #define glWindowPos3fv MANGLE(WindowPos3fv) |
| #define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA) |
| #define glWindowPos3iARB MANGLE(WindowPos3iARB) |
| #define glWindowPos3i MANGLE(WindowPos3i) |
| #define glWindowPos3iMESA MANGLE(WindowPos3iMESA) |
| #define glWindowPos3ivARB MANGLE(WindowPos3ivARB) |
| #define glWindowPos3iv MANGLE(WindowPos3iv) |
| #define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA) |
| #define glWindowPos3sARB MANGLE(WindowPos3sARB) |
| #define glWindowPos3s MANGLE(WindowPos3s) |
| #define glWindowPos3sMESA MANGLE(WindowPos3sMESA) |
| #define glWindowPos3svARB MANGLE(WindowPos3svARB) |
| #define glWindowPos3sv MANGLE(WindowPos3sv) |
| #define glWindowPos3svMESA MANGLE(WindowPos3svMESA) |
| #define glWindowPos4dMESA MANGLE(WindowPos4dMESA) |
| #define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA) |
| #define glWindowPos4fMESA MANGLE(WindowPos4fMESA) |
| #define glWindowPos4fvMESA MANGLE(WindowPos4fvMESA) |
| #define glWindowPos4iMESA MANGLE(WindowPos4iMESA) |
| #define glWindowPos4ivMESA MANGLE(WindowPos4ivMESA) |
| #define glWindowPos4sMESA MANGLE(WindowPos4sMESA) |
| #define glWindowPos4svMESA MANGLE(WindowPos4svMESA) |
| #define glWriteMaskEXT MANGLE(WriteMaskEXT) |
| |
| #endif /* GL_MANGLE_H */ |