| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 2010 LunarG Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| * |
| * Authors: |
| * Chia-I Wu <olv@lunarg.com> |
| */ |
| |
| #include "glapi/glapi.h" |
| #include "u_current.h" |
| |
| /* |
| * Global variables, _glapi_get_context, and _glapi_get_dispatch are defined in |
| * u_current.c. |
| */ |
| |
| #ifdef GLX_USE_TLS |
| /* not used, but defined for compatibility */ |
| const struct _glapi_table *_glapi_Dispatch; |
| const void *_glapi_Context; |
| #endif /* GLX_USE_TLS */ |
| |
| void |
| _glapi_destroy_multithread(void) |
| { |
| u_current_destroy(); |
| } |
| |
| void |
| _glapi_check_multithread(void) |
| { |
| u_current_init(); |
| } |
| |
| void |
| _glapi_set_context(void *context) |
| { |
| u_current_set_user((const void *) context); |
| } |
| |
| void |
| _glapi_set_dispatch(struct _glapi_table *dispatch) |
| { |
| u_current_set((const struct mapi_table *) dispatch); |
| } |