blob: dfa89463ad440ac868b21b710ca3969831b8285e [file] [log] [blame]
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This is the GLX API dispatcher. Calls to the glX* functions are
* either routed to the real GLX encoders or to Mesa's pseudo-GLX functions.
* See the glxapi.h file for more details.
*/
#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "main/glheader.h"
#include "main/compiler.h"
#include "glapi/glapi.h"
#include "glxapi.h"
extern struct _glxapi_table *_real_GetGLXDispatchTable(void);
extern struct _glxapi_table *_mesa_GetGLXDispatchTable(void);
struct display_dispatch {
Display *Dpy;
struct _glxapi_table *Table;
struct display_dispatch *Next;
};
/**
* When GLX_INDIRECT_RENDERING is defined, some symbols are missing in
* libglapi.a. We need to define them here.
*/
#ifdef GLX_INDIRECT_RENDERING
#include "glapi/glapitable.h"
#define KEYWORD1 PUBLIC
#if defined(USE_MGL_NAMESPACE)
#define NAME(func) mgl##func
#else
#define NAME(func) gl##func
#endif
#define DISPATCH(FUNC, ARGS, MESSAGE) \
GET_DISPATCH()->FUNC ARGS
#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
return GET_DISPATCH()->FUNC ARGS
/* skip normal ones */
#define _GLAPI_SKIP_NORMAL_ENTRY_POINTS
#include "glapi/glapitemp.h"
#endif /* GLX_INDIRECT_RENDERING */
static struct display_dispatch *DispatchList = NULL;
/* Display -> Dispatch caching */
static Display *prevDisplay = NULL;
static struct _glxapi_table *prevTable = NULL;
static struct _glxapi_table *
get_dispatch(Display *dpy)
{
if (!dpy)
return NULL;
/* search list of display/dispatch pairs for this display */
{
const struct display_dispatch *d = DispatchList;
while (d) {
if (d->Dpy == dpy) {
prevDisplay = dpy;
prevTable = d->Table;
return d->Table; /* done! */
}
d = d->Next;
}
}
/* A new display, determine if we should use real GLX
* or Mesa's pseudo-GLX.
*/
{
struct _glxapi_table *t = _mesa_GetGLXDispatchTable();
if (t) {
struct display_dispatch *d;
d = malloc(sizeof(struct display_dispatch));
if (d) {
d->Dpy = dpy;
d->Table = t;
/* insert at head of list */
d->Next = DispatchList;
DispatchList = d;
/* update cache */
prevDisplay = dpy;
prevTable = t;
return t;
}
}
}
/* If we get here that means we can't use real GLX on this display
* and the Mesa pseudo-GLX software renderer wasn't compiled in.
* Or, we ran out of memory!
*/
return NULL;
}
/* Don't use the GET_DISPATCH defined in glthread.h */
#undef GET_DISPATCH
#define GET_DISPATCH(DPY, TABLE) \
if (DPY == prevDisplay) { \
TABLE = prevTable; \
} \
else if (!DPY) { \
TABLE = NULL; \
} \
else { \
TABLE = get_dispatch(DPY); \
}
/**
* GLX API current context.
*/
#if defined(GLX_USE_TLS)
PUBLIC __thread void * CurrentContext
__attribute__((tls_model("initial-exec")));
#elif defined(THREADS)
static _glthread_TSD ContextTSD; /**< Per-thread context pointer */
#else
static GLXContext CurrentContext = 0;
#endif
static void
SetCurrentContext(GLXContext c)
{
#if defined(GLX_USE_TLS)
CurrentContext = c;
#elif defined(THREADS)
_glthread_SetTSD(&ContextTSD, c);
#else
CurrentContext = c;
#endif
}
/*
* GLX API entrypoints
*/
/*** GLX_VERSION_1_0 ***/
XVisualInfo PUBLIC *
glXChooseVisual(Display *dpy, int screen, int *list)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return NULL;
return (t->ChooseVisual)(dpy, screen, list);
}
void PUBLIC
glXCopyContext(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return;
(t->CopyContext)(dpy, src, dst, mask);
}
GLXContext PUBLIC
glXCreateContext(Display *dpy, XVisualInfo *visinfo, GLXContext shareList, Bool direct)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->CreateContext)(dpy, visinfo, shareList, direct);
}
GLXPixmap PUBLIC
glXCreateGLXPixmap(Display *dpy, XVisualInfo *visinfo, Pixmap pixmap)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->CreateGLXPixmap)(dpy, visinfo, pixmap);
}
void PUBLIC
glXDestroyContext(Display *dpy, GLXContext ctx)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return;
if (glXGetCurrentContext() == ctx)
SetCurrentContext(NULL);
(t->DestroyContext)(dpy, ctx);
}
void PUBLIC
glXDestroyGLXPixmap(Display *dpy, GLXPixmap pixmap)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return;
(t->DestroyGLXPixmap)(dpy, pixmap);
}
int PUBLIC
glXGetConfig(Display *dpy, XVisualInfo *visinfo, int attrib, int *value)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return GLX_NO_EXTENSION;
return (t->GetConfig)(dpy, visinfo, attrib, value);
}
GLXContext PUBLIC
glXGetCurrentContext(void)
{
#if defined(GLX_USE_TLS)
return CurrentContext;
#elif defined(THREADS)
return (GLXContext) _glthread_GetTSD(&ContextTSD);
#else
return CurrentContext;
#endif
}
GLXDrawable PUBLIC
glXGetCurrentDrawable(void)
{
__GLXcontext *gc = (__GLXcontext *) glXGetCurrentContext();
return gc ? gc->currentDrawable : 0;
}
Bool PUBLIC
glXIsDirect(Display *dpy, GLXContext ctx)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return False;
return (t->IsDirect)(dpy, ctx);
}
Bool PUBLIC
glXMakeCurrent(Display *dpy, GLXDrawable drawable, GLXContext ctx)
{
Bool b;
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t) {
return False;
}
b = (*t->MakeCurrent)(dpy, drawable, ctx);
if (b) {
SetCurrentContext(ctx);
}
return b;
}
Bool PUBLIC
glXQueryExtension(Display *dpy, int *errorb, int *event)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return False;
return (t->QueryExtension)(dpy, errorb, event);
}
Bool PUBLIC
glXQueryVersion(Display *dpy, int *maj, int *min)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return False;
return (t->QueryVersion)(dpy, maj, min);
}
void PUBLIC
glXSwapBuffers(Display *dpy, GLXDrawable drawable)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return;
(t->SwapBuffers)(dpy, drawable);
}
void PUBLIC
glXUseXFont(Font font, int first, int count, int listBase)
{
struct _glxapi_table *t;
Display *dpy = glXGetCurrentDisplay();
GET_DISPATCH(dpy, t);
if (!t)
return;
(t->UseXFont)(font, first, count, listBase);
}
void PUBLIC
glXWaitGL(void)
{
struct _glxapi_table *t;
Display *dpy = glXGetCurrentDisplay();
GET_DISPATCH(dpy, t);
if (!t)
return;
(t->WaitGL)();
}
void PUBLIC
glXWaitX(void)
{
struct _glxapi_table *t;
Display *dpy = glXGetCurrentDisplay();
GET_DISPATCH(dpy, t);
if (!t)
return;
(t->WaitX)();
}
/*** GLX_VERSION_1_1 ***/
const char PUBLIC *
glXGetClientString(Display *dpy, int name)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return NULL;
return (t->GetClientString)(dpy, name);
}
const char PUBLIC *
glXQueryExtensionsString(Display *dpy, int screen)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return NULL;
return (t->QueryExtensionsString)(dpy, screen);
}
const char PUBLIC *
glXQueryServerString(Display *dpy, int screen, int name)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return NULL;
return (t->QueryServerString)(dpy, screen, name);
}
/*** GLX_VERSION_1_2 ***/
Display PUBLIC *
glXGetCurrentDisplay(void)
{
/* Same code as in libGL's glxext.c */
__GLXcontext *gc = (__GLXcontext *) glXGetCurrentContext();
if (NULL == gc) return NULL;
return gc->currentDpy;
}
/*** GLX_VERSION_1_3 ***/
GLXFBConfig PUBLIC *
glXChooseFBConfig(Display *dpy, int screen, const int *attribList, int *nitems)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->ChooseFBConfig)(dpy, screen, attribList, nitems);
}
GLXContext PUBLIC
glXCreateNewContext(Display *dpy, GLXFBConfig config, int renderType, GLXContext shareList, Bool direct)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->CreateNewContext)(dpy, config, renderType, shareList, direct);
}
GLXPbuffer PUBLIC
glXCreatePbuffer(Display *dpy, GLXFBConfig config, const int *attribList)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->CreatePbuffer)(dpy, config, attribList);
}
GLXPixmap PUBLIC
glXCreatePixmap(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attribList)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->CreatePixmap)(dpy, config, pixmap, attribList);
}
GLXWindow PUBLIC
glXCreateWindow(Display *dpy, GLXFBConfig config, Window win, const int *attribList)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->CreateWindow)(dpy, config, win, attribList);
}
void PUBLIC
glXDestroyPbuffer(Display *dpy, GLXPbuffer pbuf)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return;
(t->DestroyPbuffer)(dpy, pbuf);
}
void PUBLIC
glXDestroyPixmap(Display *dpy, GLXPixmap pixmap)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return;
(t->DestroyPixmap)(dpy, pixmap);
}
void PUBLIC
glXDestroyWindow(Display *dpy, GLXWindow window)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return;
(t->DestroyWindow)(dpy, window);
}
GLXDrawable PUBLIC
glXGetCurrentReadDrawable(void)
{
__GLXcontext *gc = (__GLXcontext *) glXGetCurrentContext();
return gc ? gc->currentReadable : 0;
}
int PUBLIC
glXGetFBConfigAttrib(Display *dpy, GLXFBConfig config, int attribute, int *value)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return GLX_NO_EXTENSION;
return (t->GetFBConfigAttrib)(dpy, config, attribute, value);
}
GLXFBConfig PUBLIC *
glXGetFBConfigs(Display *dpy, int screen, int *nelements)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->GetFBConfigs)(dpy, screen, nelements);
}
void PUBLIC
glXGetSelectedEvent(Display *dpy, GLXDrawable drawable, unsigned long *mask)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return;
(t->GetSelectedEvent)(dpy, drawable, mask);
}
XVisualInfo PUBLIC *
glXGetVisualFromFBConfig(Display *dpy, GLXFBConfig config)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return NULL;
return (t->GetVisualFromFBConfig)(dpy, config);
}
Bool PUBLIC
glXMakeContextCurrent(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx)
{
Bool b;
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return False;
b = (t->MakeContextCurrent)(dpy, draw, read, ctx);
if (b) {
SetCurrentContext(ctx);
}
return b;
}
int PUBLIC
glXQueryContext(Display *dpy, GLXContext ctx, int attribute, int *value)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
assert(t);
if (!t)
return 0; /* XXX correct? */
return (t->QueryContext)(dpy, ctx, attribute, value);
}
void PUBLIC
glXQueryDrawable(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return;
(t->QueryDrawable)(dpy, draw, attribute, value);
}
void PUBLIC
glXSelectEvent(Display *dpy, GLXDrawable drawable, unsigned long mask)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return;
(t->SelectEvent)(dpy, drawable, mask);
}
/*** GLX_SGI_swap_control ***/
int PUBLIC
glXSwapIntervalSGI(int interval)
{
struct _glxapi_table *t;
Display *dpy = glXGetCurrentDisplay();
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->SwapIntervalSGI)(interval);
}
/*** GLX_SGI_video_sync ***/
int PUBLIC
glXGetVideoSyncSGI(unsigned int *count)
{
struct _glxapi_table *t;
Display *dpy = glXGetCurrentDisplay();
GET_DISPATCH(dpy, t);
if (!t || !glXGetCurrentContext())
return GLX_BAD_CONTEXT;
return (t->GetVideoSyncSGI)(count);
}
int PUBLIC
glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count)
{
struct _glxapi_table *t;
Display *dpy = glXGetCurrentDisplay();
GET_DISPATCH(dpy, t);
if (!t || !glXGetCurrentContext())
return GLX_BAD_CONTEXT;
return (t->WaitVideoSyncSGI)(divisor, remainder, count);
}
/*** GLX_SGI_make_current_read ***/
Bool PUBLIC
glXMakeCurrentReadSGI(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return False;
return (t->MakeCurrentReadSGI)(dpy, draw, read, ctx);
}
GLXDrawable PUBLIC
glXGetCurrentReadDrawableSGI(void)
{
return glXGetCurrentReadDrawable();
}
#if defined(_VL_H)
GLXVideoSourceSGIX PUBLIC
glXCreateGLXVideoSourceSGIX(Display *dpy, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->CreateGLXVideoSourceSGIX)(dpy, screen, server, path, nodeClass, drainNode);
}
void PUBLIC
glXDestroyGLXVideoSourceSGIX(Display *dpy, GLXVideoSourceSGIX src)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->DestroyGLXVideoSourceSGIX)(dpy, src);
}
#endif
/*** GLX_EXT_import_context ***/
void PUBLIC
glXFreeContextEXT(Display *dpy, GLXContext context)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return;
(t->FreeContextEXT)(dpy, context);
}
GLXContextID PUBLIC
glXGetContextIDEXT(const GLXContext context)
{
return ((__GLXcontext *) context)->xid;
}
Display PUBLIC *
glXGetCurrentDisplayEXT(void)
{
return glXGetCurrentDisplay();
}
GLXContext PUBLIC
glXImportContextEXT(Display *dpy, GLXContextID contextID)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->ImportContextEXT)(dpy, contextID);
}
int PUBLIC
glXQueryContextInfoEXT(Display *dpy, GLXContext context, int attribute,int *value)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0; /* XXX ok? */
return (t->QueryContextInfoEXT)(dpy, context, attribute, value);
}
/*** GLX_SGIX_fbconfig ***/
int PUBLIC
glXGetFBConfigAttribSGIX(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->GetFBConfigAttribSGIX)(dpy, config, attribute, value);
}
GLXFBConfigSGIX PUBLIC *
glXChooseFBConfigSGIX(Display *dpy, int screen, int *attrib_list, int *nelements)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->ChooseFBConfigSGIX)(dpy, screen, attrib_list, nelements);
}
GLXPixmap PUBLIC
glXCreateGLXPixmapWithConfigSGIX(Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->CreateGLXPixmapWithConfigSGIX)(dpy, config, pixmap);
}
GLXContext PUBLIC
glXCreateContextWithConfigSGIX(Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->CreateContextWithConfigSGIX)(dpy, config, render_type, share_list, direct);
}
XVisualInfo PUBLIC *
glXGetVisualFromFBConfigSGIX(Display *dpy, GLXFBConfigSGIX config)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->GetVisualFromFBConfigSGIX)(dpy, config);
}
GLXFBConfigSGIX PUBLIC
glXGetFBConfigFromVisualSGIX(Display *dpy, XVisualInfo *vis)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->GetFBConfigFromVisualSGIX)(dpy, vis);
}
/*** GLX_SGIX_pbuffer ***/
GLXPbufferSGIX PUBLIC
glXCreateGLXPbufferSGIX(Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->CreateGLXPbufferSGIX)(dpy, config, width, height, attrib_list);
}
void PUBLIC
glXDestroyGLXPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuf)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return;
(t->DestroyGLXPbufferSGIX)(dpy, pbuf);
}
int PUBLIC
glXQueryGLXPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->QueryGLXPbufferSGIX)(dpy, pbuf, attribute, value);
}
void PUBLIC
glXSelectEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long mask)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return;
(t->SelectEventSGIX)(dpy, drawable, mask);
}
void PUBLIC
glXGetSelectedEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long *mask)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return;
(t->GetSelectedEventSGIX)(dpy, drawable, mask);
}
/*** GLX_SGI_cushion ***/
void PUBLIC
glXCushionSGI(Display *dpy, Window win, float cushion)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return;
(t->CushionSGI)(dpy, win, cushion);
}
/*** GLX_SGIX_video_resize ***/
int PUBLIC
glXBindChannelToWindowSGIX(Display *dpy, int screen, int channel , Window window)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->BindChannelToWindowSGIX)(dpy, screen, channel, window);
}
int PUBLIC
glXChannelRectSGIX(Display *dpy, int screen, int channel, int x, int y, int w, int h)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->ChannelRectSGIX)(dpy, screen, channel, x, y, w, h);
}
int PUBLIC
glXQueryChannelRectSGIX(Display *dpy, int screen, int channel, int *x, int *y, int *w, int *h)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->QueryChannelRectSGIX)(dpy, screen, channel, x, y, w, h);
}
int PUBLIC
glXQueryChannelDeltasSGIX(Display *dpy, int screen, int channel, int *dx, int *dy, int *dw, int *dh)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->QueryChannelDeltasSGIX)(dpy, screen, channel, dx, dy, dw, dh);
}
int PUBLIC
glXChannelRectSyncSGIX(Display *dpy, int screen, int channel, GLenum synctype)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->ChannelRectSyncSGIX)(dpy, screen, channel, synctype);
}
#if defined(_DM_BUFFER_H_)
Bool PUBLIC
glXAssociateDMPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return False;
return (t->AssociateDMPbufferSGIX)(dpy, pbuffer, params, dmbuffer);
}
#endif
/*** GLX_SGIX_swap_group ***/
void PUBLIC
glXJoinSwapGroupSGIX(Display *dpy, GLXDrawable drawable, GLXDrawable member)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return;
(*t->JoinSwapGroupSGIX)(dpy, drawable, member);
}
/*** GLX_SGIX_swap_barrier ***/
void PUBLIC
glXBindSwapBarrierSGIX(Display *dpy, GLXDrawable drawable, int barrier)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return;
(*t->BindSwapBarrierSGIX)(dpy, drawable, barrier);
}
Bool PUBLIC
glXQueryMaxSwapBarriersSGIX(Display *dpy, int screen, int *max)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return False;
return (*t->QueryMaxSwapBarriersSGIX)(dpy, screen, max);
}
/*** GLX_SUN_get_transparent_index ***/
Status PUBLIC
glXGetTransparentIndexSUN(Display *dpy, Window overlay, Window underlay, long *pTransparent)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return False;
return (*t->GetTransparentIndexSUN)(dpy, overlay, underlay, pTransparent);
}
/*** GLX_MESA_copy_sub_buffer ***/
void PUBLIC
glXCopySubBufferMESA(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return;
(t->CopySubBufferMESA)(dpy, drawable, x, y, width, height);
}
/*** GLX_MESA_release_buffers ***/
Bool PUBLIC
glXReleaseBuffersMESA(Display *dpy, Window w)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return False;
return (t->ReleaseBuffersMESA)(dpy, w);
}
/*** GLX_MESA_pixmap_colormap ***/
GLXPixmap PUBLIC
glXCreateGLXPixmapMESA(Display *dpy, XVisualInfo *visinfo, Pixmap pixmap, Colormap cmap)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (!t)
return 0;
return (t->CreateGLXPixmapMESA)(dpy, visinfo, pixmap, cmap);
}
/*** GLX_MESA_set_3dfx_mode ***/
Bool PUBLIC
glXSet3DfxModeMESA(int mode)
{
struct _glxapi_table *t;
Display *dpy = glXGetCurrentDisplay();
GET_DISPATCH(dpy, t);
if (!t)
return False;
return (t->Set3DfxModeMESA)(mode);
}
/*** GLX_NV_vertex_array_range ***/
void PUBLIC *
glXAllocateMemoryNV( GLsizei size,
GLfloat readFrequency,
GLfloat writeFrequency,
GLfloat priority )
{
struct _glxapi_table *t;
Display *dpy = glXGetCurrentDisplay();
GET_DISPATCH(dpy, t);
if (!t)
return NULL;
return (t->AllocateMemoryNV)(size, readFrequency, writeFrequency, priority);
}
void PUBLIC
glXFreeMemoryNV( GLvoid *pointer )
{
struct _glxapi_table *t;
Display *dpy = glXGetCurrentDisplay();
GET_DISPATCH(dpy, t);
if (!t)
return;
(t->FreeMemoryNV)(pointer);
}
/*** GLX_MESA_agp_offset */
GLuint PUBLIC
glXGetAGPOffsetMESA( const GLvoid *pointer )
{
struct _glxapi_table *t;
Display *dpy = glXGetCurrentDisplay();
GET_DISPATCH(dpy, t);
if (!t)
return ~0;
return (t->GetAGPOffsetMESA)(pointer);
}
/*** GLX_EXT_texture_from_pixmap */
void PUBLIC
glXBindTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer,
const int *attrib_list)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (t)
t->BindTexImageEXT(dpy, drawable, buffer, attrib_list);
}
void PUBLIC
glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer)
{
struct _glxapi_table *t;
GET_DISPATCH(dpy, t);
if (t)
t->ReleaseTexImageEXT(dpy, drawable, buffer);
}
/**********************************************************************/
/* GLX API management functions */
/**********************************************************************/
const char *
_glxapi_get_version(void)
{
return "1.3";
}
/*
* Return array of extension strings.
*/
const char **
_glxapi_get_extensions(void)
{
static const char *extensions[] = {
#ifdef GLX_EXT_import_context
"GLX_EXT_import_context",
#endif
#ifdef GLX_SGI_video_sync
"GLX_SGI_video_sync",
#endif
#ifdef GLX_MESA_copy_sub_buffer
"GLX_MESA_copy_sub_buffer",
#endif
#ifdef GLX_MESA_release_buffers
"GLX_MESA_release_buffers",
#endif
#ifdef GLX_MESA_pixmap_colormap
"GLX_MESA_pixmap_colormap",
#endif
#ifdef GLX_MESA_set_3dfx_mode
"GLX_MESA_set_3dfx_mode",
#endif
#ifdef GLX_SGIX_fbconfig
"GLX_SGIX_fbconfig",
#endif
#ifdef GLX_SGIX_pbuffer
"GLX_SGIX_pbuffer",
#endif
#ifdef GLX_EXT_texture_from_pixmap
"GLX_EXT_texture_from_pixmap",
#endif
#ifdef GLX_INTEL_swap_event
"GLX_INTEL_swap_event",
#endif
NULL
};
return extensions;
}
/*
* Return size of the GLX dispatch table, in entries, not bytes.
*/
GLuint
_glxapi_get_dispatch_table_size(void)
{
return sizeof(struct _glxapi_table) / sizeof(void *);
}
static int
generic_no_op_func(void)
{
return 0;
}
/*
* Initialize all functions in given dispatch table to be no-ops
*/
void
_glxapi_set_no_op_table(struct _glxapi_table *t)
{
typedef int (*nop_func)(void);
nop_func *dispatch = (nop_func *) t;
GLuint n = _glxapi_get_dispatch_table_size();
GLuint i;
for (i = 0; i < n; i++) {
dispatch[i] = generic_no_op_func;
}
}
struct name_address_pair {
const char *Name;
__GLXextFuncPtr Address;
};
static struct name_address_pair GLX_functions[] = {
/*** GLX_VERSION_1_0 ***/
{ "glXChooseVisual", (__GLXextFuncPtr) glXChooseVisual },
{ "glXCopyContext", (__GLXextFuncPtr) glXCopyContext },
{ "glXCreateContext", (__GLXextFuncPtr) glXCreateContext },
{ "glXCreateGLXPixmap", (__GLXextFuncPtr) glXCreateGLXPixmap },
{ "glXDestroyContext", (__GLXextFuncPtr) glXDestroyContext },
{ "glXDestroyGLXPixmap", (__GLXextFuncPtr) glXDestroyGLXPixmap },
{ "glXGetConfig", (__GLXextFuncPtr) glXGetConfig },
{ "glXGetCurrentContext", (__GLXextFuncPtr) glXGetCurrentContext },
{ "glXGetCurrentDrawable", (__GLXextFuncPtr) glXGetCurrentDrawable },
{ "glXIsDirect", (__GLXextFuncPtr) glXIsDirect },
{ "glXMakeCurrent", (__GLXextFuncPtr) glXMakeCurrent },
{ "glXQueryExtension", (__GLXextFuncPtr) glXQueryExtension },
{ "glXQueryVersion", (__GLXextFuncPtr) glXQueryVersion },
{ "glXSwapBuffers", (__GLXextFuncPtr) glXSwapBuffers },
{ "glXUseXFont", (__GLXextFuncPtr) glXUseXFont },
{ "glXWaitGL", (__GLXextFuncPtr) glXWaitGL },
{ "glXWaitX", (__GLXextFuncPtr) glXWaitX },
/*** GLX_VERSION_1_1 ***/
{ "glXGetClientString", (__GLXextFuncPtr) glXGetClientString },
{ "glXQueryExtensionsString", (__GLXextFuncPtr) glXQueryExtensionsString },
{ "glXQueryServerString", (__GLXextFuncPtr) glXQueryServerString },
/*** GLX_VERSION_1_2 ***/
{ "glXGetCurrentDisplay", (__GLXextFuncPtr) glXGetCurrentDisplay },
/*** GLX_VERSION_1_3 ***/
{ "glXChooseFBConfig", (__GLXextFuncPtr) glXChooseFBConfig },
{ "glXCreateNewContext", (__GLXextFuncPtr) glXCreateNewContext },
{ "glXCreatePbuffer", (__GLXextFuncPtr) glXCreatePbuffer },
{ "glXCreatePixmap", (__GLXextFuncPtr) glXCreatePixmap },
{ "glXCreateWindow", (__GLXextFuncPtr) glXCreateWindow },
{ "glXDestroyPbuffer", (__GLXextFuncPtr) glXDestroyPbuffer },
{ "glXDestroyPixmap", (__GLXextFuncPtr) glXDestroyPixmap },
{ "glXDestroyWindow", (__GLXextFuncPtr) glXDestroyWindow },
{ "glXGetCurrentReadDrawable", (__GLXextFuncPtr) glXGetCurrentReadDrawable },
{ "glXGetFBConfigAttrib", (__GLXextFuncPtr) glXGetFBConfigAttrib },
{ "glXGetFBConfigs", (__GLXextFuncPtr) glXGetFBConfigs },
{ "glXGetSelectedEvent", (__GLXextFuncPtr) glXGetSelectedEvent },
{ "glXGetVisualFromFBConfig", (__GLXextFuncPtr) glXGetVisualFromFBConfig },
{ "glXMakeContextCurrent", (__GLXextFuncPtr) glXMakeContextCurrent },
{ "glXQueryContext", (__GLXextFuncPtr) glXQueryContext },
{ "glXQueryDrawable", (__GLXextFuncPtr) glXQueryDrawable },
{ "glXSelectEvent", (__GLXextFuncPtr) glXSelectEvent },
/*** GLX_VERSION_1_4 ***/
{ "glXGetProcAddress", (__GLXextFuncPtr) glXGetProcAddress },
/*** GLX_SGI_swap_control ***/
{ "glXSwapIntervalSGI", (__GLXextFuncPtr) glXSwapIntervalSGI },
/*** GLX_SGI_video_sync ***/
{ "glXGetVideoSyncSGI", (__GLXextFuncPtr) glXGetVideoSyncSGI },
{ "glXWaitVideoSyncSGI", (__GLXextFuncPtr) glXWaitVideoSyncSGI },
/*** GLX_SGI_make_current_read ***/
{ "glXMakeCurrentReadSGI", (__GLXextFuncPtr) glXMakeCurrentReadSGI },
{ "glXGetCurrentReadDrawableSGI", (__GLXextFuncPtr) glXGetCurrentReadDrawableSGI },
/*** GLX_SGIX_video_source ***/
#if defined(_VL_H)
{ "glXCreateGLXVideoSourceSGIX", (__GLXextFuncPtr) glXCreateGLXVideoSourceSGIX },
{ "glXDestroyGLXVideoSourceSGIX", (__GLXextFuncPtr) glXDestroyGLXVideoSourceSGIX },
#endif
/*** GLX_EXT_import_context ***/
{ "glXFreeContextEXT", (__GLXextFuncPtr) glXFreeContextEXT },
{ "glXGetContextIDEXT", (__GLXextFuncPtr) glXGetContextIDEXT },
{ "glXGetCurrentDisplayEXT", (__GLXextFuncPtr) glXGetCurrentDisplayEXT },
{ "glXImportContextEXT", (__GLXextFuncPtr) glXImportContextEXT },
{ "glXQueryContextInfoEXT", (__GLXextFuncPtr) glXQueryContextInfoEXT },
/*** GLX_SGIX_fbconfig ***/
{ "glXGetFBConfigAttribSGIX", (__GLXextFuncPtr) glXGetFBConfigAttribSGIX },
{ "glXChooseFBConfigSGIX", (__GLXextFuncPtr) glXChooseFBConfigSGIX },
{ "glXCreateGLXPixmapWithConfigSGIX", (__GLXextFuncPtr) glXCreateGLXPixmapWithConfigSGIX },
{ "glXCreateContextWithConfigSGIX", (__GLXextFuncPtr) glXCreateContextWithConfigSGIX },
{ "glXGetVisualFromFBConfigSGIX", (__GLXextFuncPtr) glXGetVisualFromFBConfigSGIX },
{ "glXGetFBConfigFromVisualSGIX", (__GLXextFuncPtr) glXGetFBConfigFromVisualSGIX },
/*** GLX_SGIX_pbuffer ***/
{ "glXCreateGLXPbufferSGIX", (__GLXextFuncPtr) glXCreateGLXPbufferSGIX },
{ "glXDestroyGLXPbufferSGIX", (__GLXextFuncPtr) glXDestroyGLXPbufferSGIX },
{ "glXQueryGLXPbufferSGIX", (__GLXextFuncPtr) glXQueryGLXPbufferSGIX },
{ "glXSelectEventSGIX", (__GLXextFuncPtr) glXSelectEventSGIX },
{ "glXGetSelectedEventSGIX", (__GLXextFuncPtr) glXGetSelectedEventSGIX },
/*** GLX_SGI_cushion ***/
{ "glXCushionSGI", (__GLXextFuncPtr) glXCushionSGI },
/*** GLX_SGIX_video_resize ***/
{ "glXBindChannelToWindowSGIX", (__GLXextFuncPtr) glXBindChannelToWindowSGIX },
{ "glXChannelRectSGIX", (__GLXextFuncPtr) glXChannelRectSGIX },
{ "glXQueryChannelRectSGIX", (__GLXextFuncPtr) glXQueryChannelRectSGIX },
{ "glXQueryChannelDeltasSGIX", (__GLXextFuncPtr) glXQueryChannelDeltasSGIX },
{ "glXChannelRectSyncSGIX", (__GLXextFuncPtr) glXChannelRectSyncSGIX },
/*** GLX_SGIX_dmbuffer **/
#if defined(_DM_BUFFER_H_)
{ "glXAssociateDMPbufferSGIX", (__GLXextFuncPtr) glXAssociateDMPbufferSGIX },
#endif
/*** GLX_SGIX_swap_group ***/
{ "glXJoinSwapGroupSGIX", (__GLXextFuncPtr) glXJoinSwapGroupSGIX },
/*** GLX_SGIX_swap_barrier ***/
{ "glXBindSwapBarrierSGIX", (__GLXextFuncPtr) glXBindSwapBarrierSGIX },
{ "glXQueryMaxSwapBarriersSGIX", (__GLXextFuncPtr) glXQueryMaxSwapBarriersSGIX },
/*** GLX_SUN_get_transparent_index ***/
{ "glXGetTransparentIndexSUN", (__GLXextFuncPtr) glXGetTransparentIndexSUN },
/*** GLX_MESA_copy_sub_buffer ***/
{ "glXCopySubBufferMESA", (__GLXextFuncPtr) glXCopySubBufferMESA },
/*** GLX_MESA_pixmap_colormap ***/
{ "glXCreateGLXPixmapMESA", (__GLXextFuncPtr) glXCreateGLXPixmapMESA },
/*** GLX_MESA_release_buffers ***/
{ "glXReleaseBuffersMESA", (__GLXextFuncPtr) glXReleaseBuffersMESA },
/*** GLX_MESA_set_3dfx_mode ***/
{ "glXSet3DfxModeMESA", (__GLXextFuncPtr) glXSet3DfxModeMESA },
/*** GLX_ARB_get_proc_address ***/
{ "glXGetProcAddressARB", (__GLXextFuncPtr) glXGetProcAddressARB },
/*** GLX_NV_vertex_array_range ***/
{ "glXAllocateMemoryNV", (__GLXextFuncPtr) glXAllocateMemoryNV },
{ "glXFreeMemoryNV", (__GLXextFuncPtr) glXFreeMemoryNV },
/*** GLX_MESA_agp_offset ***/
{ "glXGetAGPOffsetMESA", (__GLXextFuncPtr) glXGetAGPOffsetMESA },
/*** GLX_EXT_texture_from_pixmap ***/
{ "glXBindTexImageEXT", (__GLXextFuncPtr) glXBindTexImageEXT },
{ "glXReleaseTexImageEXT", (__GLXextFuncPtr) glXReleaseTexImageEXT },
{ NULL, NULL } /* end of list */
};
/*
* Return address of named glX function, or NULL if not found.
*/
__GLXextFuncPtr
_glxapi_get_proc_address(const char *funcName)
{
GLuint i;
for (i = 0; GLX_functions[i].Name; i++) {
#ifdef MANGLE
/* skip the "m" prefix on the name */
if (strcmp(GLX_functions[i].Name, funcName+1) == 0)
#else
if (strcmp(GLX_functions[i].Name, funcName) == 0)
#endif
return GLX_functions[i].Address;
}
return NULL;
}
/*
* This function does not get dispatched through the dispatch table
* since it's really a "meta" function.
*/
__GLXextFuncPtr PUBLIC
glXGetProcAddressARB(const GLubyte *procName)
{
__GLXextFuncPtr f;
f = _glxapi_get_proc_address((const char *) procName);
if (f) {
return f;
}
f = (__GLXextFuncPtr) _glapi_get_proc_address((const char *) procName);
return f;
}
/* GLX 1.4 */
void PUBLIC
(*glXGetProcAddress(const GLubyte *procName))()
{
return glXGetProcAddressARB(procName);
}