| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 2009 VMware, Inc. All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * \file condrender.c |
| * Conditional rendering functions |
| * |
| * \author Brian Paul |
| */ |
| |
| #include "glheader.h" |
| #include "condrender.h" |
| #include "enums.h" |
| #include "mtypes.h" |
| #include "queryobj.h" |
| |
| |
| void GLAPIENTRY |
| _mesa_BeginConditionalRender(GLuint queryId, GLenum mode) |
| { |
| struct gl_query_object *q; |
| GET_CURRENT_CONTEXT(ctx); |
| |
| if (!ctx->Extensions.NV_conditional_render || ctx->Query.CondRenderQuery || |
| queryId == 0) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()"); |
| return; |
| } |
| |
| ASSERT(ctx->Query.CondRenderMode == GL_NONE); |
| |
| switch (mode) { |
| case GL_QUERY_WAIT: |
| case GL_QUERY_NO_WAIT: |
| case GL_QUERY_BY_REGION_WAIT: |
| case GL_QUERY_BY_REGION_NO_WAIT: |
| /* OK */ |
| break; |
| default: |
| _mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)", |
| _mesa_lookup_enum_by_nr(mode)); |
| return; |
| } |
| |
| q = _mesa_lookup_query_object(ctx, queryId); |
| if (!q) { |
| _mesa_error(ctx, GL_INVALID_VALUE, |
| "glBeginConditionalRender(bad queryId=%u)", queryId); |
| return; |
| } |
| ASSERT(q->Id == queryId); |
| |
| if (q->Target != GL_SAMPLES_PASSED || q->Active) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()"); |
| return; |
| } |
| |
| ctx->Query.CondRenderQuery = q; |
| ctx->Query.CondRenderMode = mode; |
| |
| if (ctx->Driver.BeginConditionalRender) |
| ctx->Driver.BeginConditionalRender(ctx, q, mode); |
| } |
| |
| |
| void APIENTRY |
| _mesa_EndConditionalRender(void) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| |
| FLUSH_VERTICES(ctx, 0x0); |
| |
| if (!ctx->Extensions.NV_conditional_render || !ctx->Query.CondRenderQuery) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glEndConditionalRender()"); |
| return; |
| } |
| |
| if (ctx->Driver.EndConditionalRender) |
| ctx->Driver.EndConditionalRender(ctx, ctx->Query.CondRenderQuery); |
| |
| ctx->Query.CondRenderQuery = NULL; |
| ctx->Query.CondRenderMode = GL_NONE; |
| } |
| |
| |
| /** |
| * This function is called by software rendering commands (all point, |
| * line triangle drawing, glClear, glDrawPixels, glCopyPixels, and |
| * glBitmap, glBlitFramebuffer) to determine if subsequent drawing |
| * commands should be |
| * executed or discarded depending on the current conditional |
| * rendering state. Ideally, this check would be implemented by the |
| * GPU when doing hardware rendering. XXX should this function be |
| * called via a new driver hook? |
| * |
| * \return GL_TRUE if we should render, GL_FALSE if we should discard |
| */ |
| GLboolean |
| _mesa_check_conditional_render(struct gl_context *ctx) |
| { |
| struct gl_query_object *q = ctx->Query.CondRenderQuery; |
| |
| if (!q) { |
| /* no query in progress - draw normally */ |
| return GL_TRUE; |
| } |
| |
| switch (ctx->Query.CondRenderMode) { |
| case GL_QUERY_BY_REGION_WAIT: |
| /* fall-through */ |
| case GL_QUERY_WAIT: |
| if (!q->Ready) { |
| ctx->Driver.WaitQuery(ctx, q); |
| } |
| return q->Result > 0; |
| case GL_QUERY_BY_REGION_NO_WAIT: |
| /* fall-through */ |
| case GL_QUERY_NO_WAIT: |
| if (!q->Ready) |
| ctx->Driver.CheckQuery(ctx, q); |
| return q->Ready ? (q->Result > 0) : GL_TRUE; |
| default: |
| _mesa_problem(ctx, "Bad cond render mode %s in " |
| " _mesa_check_conditional_render()", |
| _mesa_lookup_enum_by_nr(ctx->Query.CondRenderMode)); |
| return GL_TRUE; |
| } |
| } |