| import common |
| |
| Import('*') |
| |
| from sys import executable as python_cmd |
| |
| env = env.Clone() |
| |
| env.MSVC2013Compat() |
| |
| env.Prepend(CPPPATH = [ |
| '#include', |
| '#src', |
| '#src/mapi', |
| '#src/mesa', |
| '#src/gallium/include', |
| '#src/gallium/auxiliary', |
| '#src/compiler/glsl', |
| '#src/compiler/glsl/glcpp', |
| '#src/compiler/nir', |
| ]) |
| |
| env.Prepend(LIBS = [mesautil]) |
| |
| # Make glcpp-parse.h and glsl_parser.h reachable from the include path. |
| env.Prepend(CPPPATH = [Dir('.').abspath, Dir('glsl').abspath]) |
| # Make NIR headers reachable from the include path. |
| env.Prepend(CPPPATH = [Dir('.').abspath, Dir('nir').abspath]) |
| |
| glcpp_env = env.Clone() |
| glcpp_env.Append(YACCFLAGS = [ |
| '-d', |
| '-p', 'glcpp_parser_' |
| ]) |
| |
| glsl_env = env.Clone() |
| glsl_env.Append(YACCFLAGS = [ |
| '--defines=%s' % File('glsl/glsl_parser.h').abspath, |
| '-p', '_mesa_glsl_', |
| ]) |
| |
| # without this line scons will expect "glsl_parser.hpp" instead of |
| # "glsl_parser.h", causing glsl_parser.cpp to be regenerated every time |
| glsl_env['YACCHXXFILESUFFIX'] = '.h' |
| |
| glcpp_lexer = glcpp_env.CFile('glsl/glcpp/glcpp-lex.c', 'glsl/glcpp/glcpp-lex.l') |
| glcpp_parser = glcpp_env.CFile('glsl/glcpp/glcpp-parse.c', 'glsl/glcpp/glcpp-parse.y') |
| glsl_lexer = glsl_env.CXXFile('glsl/glsl_lexer.cpp', 'glsl/glsl_lexer.ll') |
| glsl_parser = glsl_env.CXXFile('glsl/glsl_parser.cpp', 'glsl/glsl_parser.yy') |
| |
| # common generated sources |
| glsl_sources = [ |
| glcpp_lexer, |
| glcpp_parser[0], |
| glsl_lexer, |
| glsl_parser[0], |
| ] |
| |
| # parse Makefile.sources |
| source_lists = env.ParseSourceList('Makefile.sources') |
| |
| # add non-generated sources |
| for l in ('LIBGLCPP_FILES', 'LIBGLSL_FILES'): |
| glsl_sources += source_lists[l] |
| |
| if env['msvc']: |
| env.Prepend(CPPPATH = ['#/src/getopt']) |
| env.PrependUnique(LIBS = [getopt]) |
| |
| # Copy these files to avoid generation object files into src/mesa/program |
| env.Prepend(CPPPATH = ['#src/mesa/main']) |
| env.Command('glsl/imports.c', '#src/mesa/main/imports.c', Copy('$TARGET', '$SOURCE')) |
| env.Command('glsl/extensions_table.c', '#src/mesa/main/extensions_table.c', Copy('$TARGET', '$SOURCE')) |
| # Copy these files to avoid generation object files into src/mesa/program |
| env.Prepend(CPPPATH = ['#src/mesa/program']) |
| env.Command('glsl/prog_hash_table.c', '#src/mesa/program/prog_hash_table.c', Copy('$TARGET', '$SOURCE')) |
| env.Command('glsl/symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE')) |
| env.Command('glsl/dummy_errors.c', '#src/mesa/program/dummy_errors.c', Copy('$TARGET', '$SOURCE')) |
| |
| compiler_objs = env.StaticObject(source_lists['GLSL_COMPILER_CXX_FILES']) |
| |
| mesa_objs = env.StaticObject([ |
| 'glsl/extensions_table.c', |
| 'glsl/imports.c', |
| 'glsl/prog_hash_table.c', |
| 'glsl/symbol_table.c', |
| 'glsl/dummy_errors.c', |
| ]) |
| |
| compiler_objs += mesa_objs |
| |
| # GLSL generated sources |
| env.CodeGenerate( |
| target = 'glsl/ir_expression_operation.h', |
| script = 'glsl/ir_expression_operation.py', |
| source = [], |
| command = python_cmd + ' $SCRIPT enum > $TARGET' |
| ) |
| env.CodeGenerate( |
| target = 'glsl/ir_expression_operation_constant.h', |
| script = 'glsl/ir_expression_operation.py', |
| source = [], |
| command = python_cmd + ' $SCRIPT constant > $TARGET' |
| ) |
| env.CodeGenerate( |
| target = 'glsl/ir_expression_operation_strings.h', |
| script = 'glsl/ir_expression_operation.py', |
| source = [], |
| command = python_cmd + ' $SCRIPT strings > $TARGET' |
| ) |
| |
| glsl = env.ConvenienceLibrary( |
| target = 'glsl', |
| source = glsl_sources, |
| ) |
| |
| # SCons builtin dependency scanner doesn't detect that glsl_lexer.ll depends on |
| # glsl_parser.h |
| env.Depends(glsl, glsl_parser) |
| |
| Export('glsl') |
| |
| # |
| # XXX: It's important to not add any generated source files after this point, |
| # or it will break MinGW cross-compilation. |
| # |
| |
| # Skip building these programs as they will cause SCons error "Two environments |
| # with different actions were specified for the same target" |
| if env['crosscompile'] or env['embedded']: |
| Return() |
| |
| env = env.Clone() |
| |
| if env['platform'] == 'windows': |
| env.PrependUnique(LIBS = [ |
| 'user32', |
| ]) |
| |
| env.Prepend(LIBS = [compiler, glsl]) |
| |
| compiler_objs += env.StaticObject("glsl/main.cpp") |
| |
| glsl_compiler = env.Program( |
| target = 'glsl_compiler', |
| source = compiler_objs, |
| ) |
| env.Alias('glsl_compiler', glsl_compiler) |
| |
| glcpp = env.Program( |
| target = 'glsl/glcpp/glcpp', |
| source = ['glsl/glcpp/glcpp.c'] + mesa_objs, |
| ) |
| env.Alias('glcpp', glcpp) |