blob: 6293f439125a876ce3d8db496d519afebaef8b03 [file] [log] [blame]
/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "pipe/p_state.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_helpers.h"
#include "freedreno_state.h"
#include "freedreno_context.h"
#include "freedreno_resource.h"
#include "freedreno_texture.h"
#include "freedreno_gmem.h"
#include "freedreno_util.h"
/* All the generic state handling.. In case of CSO's that are specific
* to the GPU version, when the bind and the delete are common they can
* go in here.
*/
static void
fd_set_blend_color(struct pipe_context *pctx,
const struct pipe_blend_color *blend_color)
{
struct fd_context *ctx = fd_context(pctx);
ctx->blend_color = *blend_color;
ctx->dirty |= FD_DIRTY_BLEND_COLOR;
}
static void
fd_set_stencil_ref(struct pipe_context *pctx,
const struct pipe_stencil_ref *stencil_ref)
{
struct fd_context *ctx = fd_context(pctx);
ctx->stencil_ref =* stencil_ref;
ctx->dirty |= FD_DIRTY_STENCIL_REF;
}
static void
fd_set_clip_state(struct pipe_context *pctx,
const struct pipe_clip_state *clip)
{
DBG("TODO: ");
}
static void
fd_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
{
struct fd_context *ctx = fd_context(pctx);
ctx->sample_mask = (uint16_t)sample_mask;
ctx->dirty |= FD_DIRTY_SAMPLE_MASK;
}
/* notes from calim on #dri-devel:
* index==0 will be non-UBO (ie. glUniformXYZ()) all packed together padded
* out to vec4's
* I should be able to consider that I own the user_ptr until the next
* set_constant_buffer() call, at which point I don't really care about the
* previous values.
* index>0 will be UBO's.. well, I'll worry about that later
*/
static void
fd_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index,
struct pipe_constant_buffer *cb)
{
struct fd_context *ctx = fd_context(pctx);
struct fd_constbuf_stateobj *so = &ctx->constbuf[shader];
/* Note that the state tracker can unbind constant buffers by
* passing NULL here.
*/
if (unlikely(!cb)) {
so->enabled_mask &= ~(1 << index);
so->dirty_mask &= ~(1 << index);
pipe_resource_reference(&so->cb[index].buffer, NULL);
return;
}
pipe_resource_reference(&so->cb[index].buffer, cb->buffer);
so->cb[index].buffer_offset = cb->buffer_offset;
so->cb[index].buffer_size = cb->buffer_size;
so->cb[index].user_buffer = cb->user_buffer;
so->enabled_mask |= 1 << index;
so->dirty_mask |= 1 << index;
ctx->dirty |= FD_DIRTY_CONSTBUF;
}
static void
fd_set_framebuffer_state(struct pipe_context *pctx,
const struct pipe_framebuffer_state *framebuffer)
{
struct fd_context *ctx = fd_context(pctx);
struct pipe_framebuffer_state *cso = &ctx->framebuffer;
DBG("%d: cbufs[0]=%p, zsbuf=%p", ctx->needs_flush,
framebuffer->cbufs[0], framebuffer->zsbuf);
fd_context_render(pctx);
util_copy_framebuffer_state(cso, framebuffer);
if ((cso->width != framebuffer->width) ||
(cso->height != framebuffer->height))
ctx->needs_rb_fbd = true;
ctx->dirty |= FD_DIRTY_FRAMEBUFFER;
ctx->disabled_scissor.minx = 0;
ctx->disabled_scissor.miny = 0;
ctx->disabled_scissor.maxx = cso->width;
ctx->disabled_scissor.maxy = cso->height;
ctx->dirty |= FD_DIRTY_SCISSOR;
}
static void
fd_set_polygon_stipple(struct pipe_context *pctx,
const struct pipe_poly_stipple *stipple)
{
struct fd_context *ctx = fd_context(pctx);
ctx->stipple = *stipple;
ctx->dirty |= FD_DIRTY_STIPPLE;
}
static void
fd_set_scissor_states(struct pipe_context *pctx,
unsigned start_slot,
unsigned num_scissors,
const struct pipe_scissor_state *scissor)
{
struct fd_context *ctx = fd_context(pctx);
ctx->scissor = *scissor;
ctx->dirty |= FD_DIRTY_SCISSOR;
}
static void
fd_set_viewport_states(struct pipe_context *pctx,
unsigned start_slot,
unsigned num_viewports,
const struct pipe_viewport_state *viewport)
{
struct fd_context *ctx = fd_context(pctx);
ctx->viewport = *viewport;
ctx->dirty |= FD_DIRTY_VIEWPORT;
}
static void
fd_set_vertex_buffers(struct pipe_context *pctx,
unsigned start_slot, unsigned count,
const struct pipe_vertex_buffer *vb)
{
struct fd_context *ctx = fd_context(pctx);
struct fd_vertexbuf_stateobj *so = &ctx->vtx.vertexbuf;
int i;
/* on a2xx, pitch is encoded in the vtx fetch instruction, so
* we need to mark VTXSTATE as dirty as well to trigger patching
* and re-emitting the vtx shader:
*/
for (i = 0; i < count; i++) {
bool new_enabled = vb && (vb[i].buffer || vb[i].user_buffer);
bool old_enabled = so->vb[i].buffer || so->vb[i].user_buffer;
uint32_t new_stride = vb ? vb[i].stride : 0;
uint32_t old_stride = so->vb[i].stride;
if ((new_enabled != old_enabled) || (new_stride != old_stride)) {
ctx->dirty |= FD_DIRTY_VTXSTATE;
break;
}
}
util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, start_slot, count);
so->count = util_last_bit(so->enabled_mask);
ctx->dirty |= FD_DIRTY_VTXBUF;
}
static void
fd_set_index_buffer(struct pipe_context *pctx,
const struct pipe_index_buffer *ib)
{
struct fd_context *ctx = fd_context(pctx);
if (ib) {
pipe_resource_reference(&ctx->indexbuf.buffer, ib->buffer);
ctx->indexbuf.index_size = ib->index_size;
ctx->indexbuf.offset = ib->offset;
ctx->indexbuf.user_buffer = ib->user_buffer;
} else {
pipe_resource_reference(&ctx->indexbuf.buffer, NULL);
}
ctx->dirty |= FD_DIRTY_INDEXBUF;
}
static void
fd_blend_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct fd_context *ctx = fd_context(pctx);
ctx->blend = hwcso;
ctx->dirty |= FD_DIRTY_BLEND;
}
static void
fd_blend_state_delete(struct pipe_context *pctx, void *hwcso)
{
FREE(hwcso);
}
static void
fd_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct fd_context *ctx = fd_context(pctx);
struct pipe_scissor_state *old_scissor = fd_context_get_scissor(ctx);
ctx->rasterizer = hwcso;
ctx->dirty |= FD_DIRTY_RASTERIZER;
/* if scissor enable bit changed we need to mark scissor
* state as dirty as well:
* NOTE: we can do a shallow compare, since we only care
* if it changed to/from &ctx->disable_scissor
*/
if (old_scissor != fd_context_get_scissor(ctx))
ctx->dirty |= FD_DIRTY_SCISSOR;
}
static void
fd_rasterizer_state_delete(struct pipe_context *pctx, void *hwcso)
{
FREE(hwcso);
}
static void
fd_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct fd_context *ctx = fd_context(pctx);
ctx->zsa = hwcso;
ctx->dirty |= FD_DIRTY_ZSA;
}
static void
fd_zsa_state_delete(struct pipe_context *pctx, void *hwcso)
{
FREE(hwcso);
}
static void *
fd_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
const struct pipe_vertex_element *elements)
{
struct fd_vertex_stateobj *so = CALLOC_STRUCT(fd_vertex_stateobj);
if (!so)
return NULL;
memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
so->num_elements = num_elements;
return so;
}
static void
fd_vertex_state_delete(struct pipe_context *pctx, void *hwcso)
{
FREE(hwcso);
}
static void
fd_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
{
struct fd_context *ctx = fd_context(pctx);
ctx->vtx.vtx = hwcso;
ctx->dirty |= FD_DIRTY_VTXSTATE;
}
void
fd_state_init(struct pipe_context *pctx)
{
pctx->set_blend_color = fd_set_blend_color;
pctx->set_stencil_ref = fd_set_stencil_ref;
pctx->set_clip_state = fd_set_clip_state;
pctx->set_sample_mask = fd_set_sample_mask;
pctx->set_constant_buffer = fd_set_constant_buffer;
pctx->set_framebuffer_state = fd_set_framebuffer_state;
pctx->set_polygon_stipple = fd_set_polygon_stipple;
pctx->set_scissor_states = fd_set_scissor_states;
pctx->set_viewport_states = fd_set_viewport_states;
pctx->set_vertex_buffers = fd_set_vertex_buffers;
pctx->set_index_buffer = fd_set_index_buffer;
pctx->bind_blend_state = fd_blend_state_bind;
pctx->delete_blend_state = fd_blend_state_delete;
pctx->bind_rasterizer_state = fd_rasterizer_state_bind;
pctx->delete_rasterizer_state = fd_rasterizer_state_delete;
pctx->bind_depth_stencil_alpha_state = fd_zsa_state_bind;
pctx->delete_depth_stencil_alpha_state = fd_zsa_state_delete;
pctx->create_vertex_elements_state = fd_vertex_state_create;
pctx->delete_vertex_elements_state = fd_vertex_state_delete;
pctx->bind_vertex_elements_state = fd_vertex_state_bind;
}