| Import('*') |
| |
| # Shared environment settings |
| env = env.Clone() |
| |
| env.PrependUnique(CPPPATH = [ |
| '#/include', |
| ]) |
| |
| if env['platform'] == 'windows': |
| env.PrependUnique(LIBS = [ |
| 'glu32', |
| 'opengl32', |
| 'gdi32', |
| 'user32', |
| ]) |
| else: |
| env.PrependUnique(LIBS = [ |
| 'GLU', |
| 'GL', |
| 'X11', |
| ]) |
| |
| # Library specific environment settings |
| lib_env = env.Clone() |
| |
| lib_env.Append(CPPDEFINES = [ |
| 'GLEW_BUILD', |
| #'GLEW_MX', # Multiple Rendering Contexts support |
| ]) |
| |
| if lib_env['platform'] == 'windows': |
| target = 'glew' |
| else: |
| target = 'GLEW' |
| |
| source = [ |
| 'glew.c', |
| ] |
| |
| if lib_env['platform'] == 'windows': |
| glew = lib_env.SharedLibrary(target = target, source = source) |
| env.InstallSharedLibrary(glew, version=(1, 5, 2)) |
| glew = lib_env.FindIxes(glew, 'LIBPREFIX', 'LIBSUFFIX') |
| else: |
| # Use static library on Unices to avoid binary compatability issues |
| lib_env.Append(CPPDEFINES = ['GLEW_STATIC']) |
| glew = lib_env.StaticLibrary(target = target, source = source) |
| |
| # Program specific environment settings |
| prog_env = env.Clone() |
| |
| prog_env.Prepend(LIBS = [glew]) |
| |
| prog_env.Program( |
| target = 'glewinfo', |
| source = ['glewinfo.c'], |
| ) |
| |
| prog_env.Program( |
| target = 'visualinfo', |
| source = ['visualinfo.c'], |
| ) |
| |
| Export('glew') |