/* | |
* Mesa 3-D graphics library | |
* Version: 4.0 | |
* | |
* Copyright (C) 1999 Brian Paul All Rights Reserved. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a | |
* copy of this software and associated documentation files (the "Software"), | |
* to deal in the Software without restriction, including without limitation | |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
* and/or sell copies of the Software, and to permit persons to whom the | |
* Software is furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included | |
* in all copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | |
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | |
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
*/ | |
/* | |
* DOS/DJGPP device driver v1.0 for Mesa 4.0 | |
* | |
* Copyright (C) 2002 - Borca Daniel | |
* Email : dborca@yahoo.com | |
* Web : http://www.geocities.com/dborca | |
*/ | |
#ifdef PC_HEADER | |
#include "all.h" | |
#else | |
#include "glheader.h" | |
#include "context.h" | |
#include "GL/dmesa.h" | |
#include "extensions.h" | |
#inlcude "imports.h" | |
#include "macros.h" | |
#include "matrix.h" | |
#include "mmath.h" | |
#include "texformat.h" | |
#include "texstore.h" | |
#include "array_cache/acache.h" | |
#include "swrast/s_context.h" | |
#include "swrast/s_depth.h" | |
#include "swrast/s_lines.h" | |
#include "swrast/s_triangle.h" | |
#include "swrast/s_trispan.h" | |
#include "swrast/swrast.h" | |
#include "swrast_setup/swrast_setup.h" | |
#include "tnl/tnl.h" | |
#include "tnl/t_context.h" | |
#include "tnl/t_pipeline.h" | |
#endif | |
#include "video.h" | |
/* | |
* In C++ terms, this class derives from the GLvisual class. | |
* Add system-specific fields to it. | |
*/ | |
struct dmesa_visual { | |
GLvisual *gl_visual; | |
GLboolean db_flag; /* double buffered? */ | |
GLboolean rgb_flag; /* RGB mode? */ | |
GLuint depth; /* bits per pixel (1, 8, 24, etc) */ | |
}; | |
/* | |
* In C++ terms, this class derives from the GLframebuffer class. | |
* Add system-specific fields to it. | |
*/ | |
struct dmesa_buffer { | |
GLframebuffer gl_buffer; /* The depth, stencil, accum, etc buffers */ | |
void *the_window; /* your window handle, etc */ | |
int bypp; /* bytes per pixel */ | |
int xpos, ypos; /* position */ | |
int width, height; /* size in pixels */ | |
int bwidth, len; /* bytes in a line, then total */ | |
}; | |
/* | |
* In C++ terms, this class derives from the GLcontext class. | |
* Add system-specific fields to it. | |
*/ | |
struct dmesa_context { | |
GLcontext *gl_ctx; /* the core library context */ | |
DMesaVisual visual; | |
DMesaBuffer Buffer; | |
GLuint ClearColor; | |
/* etc... */ | |
}; | |
static void dmesa_update_state (GLcontext *ctx, GLuint new_state); | |
/**********************************************************************/ | |
/***** Read/Write pixels *****/ | |
/**********************************************************************/ | |
#define FLIP(y) (c->Buffer->height - (y) - 1) | |
#define FLIP2(y) (h - (y) - 1) | |
static void write_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y, | |
const GLubyte rgba[][4], const GLubyte mask[]) | |
{ | |
DMesaContext c = (DMesaContext)ctx->DriverCtx; | |
void *b = c->Buffer->the_window; | |
GLuint i, offset; | |
offset = c->Buffer->width * FLIP(y) + x; | |
if (mask) { | |
/* draw some pixels */ | |
for (i=0; i<n; i++, offset++) { | |
if (mask[i]) { | |
vl_putpixel(b, offset, vl_mixrgba(rgba[i])); | |
} | |
} | |
} else { | |
/* draw all pixels */ | |
for (i=0; i<n; i++, offset++) { | |
vl_putpixel(b, offset, vl_mixrgba(rgba[i])); | |
} | |
} | |
} | |
static void write_rgb_span (const GLcontext *ctx, GLuint n, GLint x, GLint y, | |
const GLubyte rgb[][3], const GLubyte mask[]) | |
{ | |
DMesaContext c = (DMesaContext)ctx->DriverCtx; | |
void *b = c->Buffer->the_window; | |
GLuint i, offset; | |
offset = c->Buffer->width * FLIP(y) + x; | |
if (mask) { | |
/* draw some pixels */ | |
for (i=0; i<n; i++, offset++) { | |
if (mask[i]) { | |
vl_putpixel(b, offset, vl_mixrgb(rgb[i])); | |
} | |
} | |
} else { | |
/* draw all pixels */ | |
for (i=0; i<n; i++, offset++) { | |
vl_putpixel(b, offset, vl_mixrgb(rgb[i])); | |
} | |
} | |
} | |
static void write_mono_rgba_span (const GLcontext *ctx, | |
GLuint n, GLint x, GLint y, | |
const GLchan color[4], const GLubyte mask[]) | |
{ | |
DMesaContext c = (DMesaContext)ctx->DriverCtx; | |
void *b = c->Buffer->the_window; | |
GLuint i, offset, rgba = vl_mixrgba(color); | |
offset = c->Buffer->width * FLIP(y) + x; | |
if (mask) { | |
/* draw some pixels */ | |
for (i=0; i<n; i++, offset++) { | |
if (mask[i]) { | |
vl_putpixel(b, offset, rgba); | |
} | |
} | |
} else { | |
/* draw all pixels */ | |
for (i=0; i<n; i++, offset++) { | |
vl_putpixel(b, offset, rgba); | |
} | |
} | |
} | |
static void read_rgba_span (const GLcontext *ctx, GLuint n, GLint x, GLint y, | |
GLubyte rgba[][4]) | |
{ | |
DMesaContext c = (DMesaContext)ctx->DriverCtx; | |
void *b = c->Buffer->the_window; | |
GLuint i, offset; | |
offset = c->Buffer->width * FLIP(y) + x; | |
/* read all pixels */ | |
for (i=0; i<n; i++, offset++) { | |
vl_getrgba(b, offset, rgba[i]); | |
} | |
} | |
static void write_rgba_pixels (const GLcontext *ctx, | |
GLuint n, const GLint x[], const GLint y[], | |
const GLubyte rgba[][4], const GLubyte mask[]) | |
{ | |
DMesaContext c = (DMesaContext)ctx->DriverCtx; | |
void *b = c->Buffer->the_window; | |
GLuint i, w = c->Buffer->width, h = c->Buffer->height; | |
if (mask) { | |
/* draw some pixels */ | |
for (i=0; i<n; i++) { | |
if (mask[i]) { | |
vl_putpixel(b, FLIP2(y[i])*w + x[i], vl_mixrgba(rgba[i])); | |
} | |
} | |
} else { | |
/* draw all pixels */ | |
for (i=0; i<n; i++) { | |
vl_putpixel(b, FLIP2(y[i])*w + x[i], vl_mixrgba(rgba[i])); | |
} | |
} | |
} | |
static void write_mono_rgba_pixels (const GLcontext *ctx, | |
GLuint n, const GLint x[], const GLint y[], | |
const GLchan color[4], const GLubyte mask[]) | |
{ | |
DMesaContext c = (DMesaContext)ctx->DriverCtx; | |
void *b = c->Buffer->the_window; | |
GLuint i, w = c->Buffer->width, h = c->Buffer->height, rgba = vl_mixrgba(color); | |
if (mask) { | |
/* draw some pixels */ | |
for (i=0; i<n; i++) { | |
if (mask[i]) { | |
vl_putpixel(b, FLIP2(y[i])*w + x[i], rgba); | |
} | |
} | |
} else { | |
/* draw all pixels */ | |
for (i=0; i<n; i++) { | |
vl_putpixel(b, FLIP2(y[i])*w + x[i], rgba); | |
} | |
} | |
} | |
static void read_rgba_pixels (const GLcontext *ctx, | |
GLuint n, const GLint x[], const GLint y[], | |
GLubyte rgba[][4], const GLubyte mask[]) | |
{ | |
DMesaContext c = (DMesaContext)ctx->DriverCtx; | |
void *b = c->Buffer->the_window; | |
GLuint i, w = c->Buffer->width, h = c->Buffer->height; | |
if (mask) { | |
/* read some pixels */ | |
for (i=0; i<n; i++) { | |
if (mask[i]) { | |
vl_getrgba(b, FLIP2(y[i])*w + x[i], rgba[i]); | |
} | |
} | |
} else { | |
/* read all pixels */ | |
for (i=0; i<n; i++) { | |
vl_getrgba(b, FLIP2(y[i])*w + x[i], rgba[i]); | |
} | |
} | |
} | |
/**********************************************************************/ | |
/***** Optimized triangle rendering *****/ | |
/**********************************************************************/ | |
/* | |
* flat, NON-depth-buffered, triangle. | |
*/ | |
static void tri_rgb_flat (GLcontext *ctx, | |
const SWvertex *v0, | |
const SWvertex *v1, | |
const SWvertex *v2) | |
{ | |
DMesaContext c = (DMesaContext)ctx->DriverCtx; | |
void *b = c->Buffer->the_window; | |
GLuint w = c->Buffer->width, h = c->Buffer->height; | |
#define SETUP_CODE GLuint rgb = vl_mixrgb(v2->color); | |
#define RENDER_SPAN(span) \ | |
GLuint i, offset = FLIP2(span.y)*w + span.x; \ | |
for (i = 0; i < span.count; i++, offset++) { \ | |
vl_putpixel(b, offset, rgb); \ | |
} | |
#include "swrast/s_tritemp.h" | |
} | |
/* | |
* flat, depth-buffered, triangle. | |
*/ | |
static void tri_rgb_flat_z (GLcontext *ctx, | |
const SWvertex *v0, | |
const SWvertex *v1, | |
const SWvertex *v2) | |
{ | |
DMesaContext c = (DMesaContext)ctx->DriverCtx; | |
void *b = c->Buffer->the_window; | |
GLuint w = c->Buffer->width, h = c->Buffer->height; | |
#define INTERP_Z 1 | |
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE | |
#define SETUP_CODE GLuint rgb = vl_mixrgb(v2->color); | |
#define RENDER_SPAN(span) \ | |
GLuint i, offset = FLIP2(span.y)*w + span.x; \ | |
for (i = 0; i < span.count; i++, offset++) { \ | |
const DEPTH_TYPE z = FixedToDepth(span.z); \ | |
if (z < zRow[i]) { \ | |
vl_putpixel(b, offset, rgb); \ | |
zRow[i] = z; \ | |
} \ | |
span.z += span.zStep; \ | |
} | |
#include "swrast/s_tritemp.h" | |
} | |
/* | |
* smooth, NON-depth-buffered, triangle. | |
*/ | |
static void tri_rgb_smooth (GLcontext *ctx, | |
const SWvertex *v0, | |
const SWvertex *v1, | |
const SWvertex *v2) | |
{ | |
DMesaContext c = (DMesaContext)ctx->DriverCtx; | |
void *b = c->Buffer->the_window; | |
GLuint w = c->Buffer->width, h = c->Buffer->height; | |
#define INTERP_RGB 1 | |
#define RENDER_SPAN(span) \ | |
GLuint i, offset = FLIP2(span.y)*w + span.x; \ | |
for (i = 0; i < span.count; i++, offset++) { \ | |
unsigned char rgb[3]; \ | |
rgb[0] = FixedToInt(span.red); \ | |
rgb[1] = FixedToInt(span.green); \ | |
rgb[2] = FixedToInt(span.blue); \ | |
vl_putpixel(b, offset, vl_mixrgb(rgb)); \ | |
span.red += span.redStep; \ | |
span.green += span.greenStep; \ | |
span.blue += span.blueStep; \ | |
} | |
#include "swrast/s_tritemp.h" | |
} | |
/* | |
* smooth, depth-buffered, triangle. | |
*/ | |
static void tri_rgb_smooth_z (GLcontext *ctx, | |
const SWvertex *v0, | |
const SWvertex *v1, | |
const SWvertex *v2) | |
{ | |
DMesaContext c = (DMesaContext)ctx->DriverCtx; | |
void *b = c->Buffer->the_window; | |
GLuint w = c->Buffer->width, h = c->Buffer->height; | |
#define INTERP_Z 1 | |
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE | |
#define INTERP_RGB 1 | |
#define RENDER_SPAN(span) \ | |
GLuint i, offset = FLIP2(span.y)*w + span.x; \ | |
for (i = 0; i < span.count; i++, offset++) { \ | |
const DEPTH_TYPE z = FixedToDepth(span.z); \ | |
if (z < zRow[i]) { \ | |
unsigned char rgb[3]; \ | |
rgb[0] = FixedToInt(span.red); \ | |
rgb[1] = FixedToInt(span.green); \ | |
rgb[2] = FixedToInt(span.blue); \ | |
vl_putpixel(b, offset, vl_mixrgb(rgb)); \ | |
zRow[i] = z; \ | |
} \ | |
span.red += span.redStep; \ | |
span.green += span.greenStep; \ | |
span.blue += span.blueStep; \ | |
span.z += span.zStep; \ | |
} | |
#include "swrast/s_tritemp.h" | |
} | |
/* | |
* Analyze context state to see if we can provide a fast triangle function | |
* Otherwise, return NULL. | |
*/ | |
static swrast_tri_func dmesa_choose_tri_function (GLcontext *ctx) | |
{ | |
const SWcontext *swrast = SWRAST_CONTEXT(ctx); | |
if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL; | |
if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL; | |
if (ctx->Texture._ReallyEnabled) return (swrast_tri_func) NULL; | |
if (ctx->Light.ShadeModel==GL_SMOOTH | |
&& swrast->_RasterMask==DEPTH_BIT | |
&& ctx->Depth.Func==GL_LESS | |
&& ctx->Depth.Mask==GL_TRUE | |
&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |
&& ctx->Polygon.StippleFlag==GL_FALSE) { | |
return tri_rgb_smooth_z; | |
} | |
if (ctx->Light.ShadeModel==GL_FLAT | |
&& swrast->_RasterMask==DEPTH_BIT | |
&& ctx->Depth.Func==GL_LESS | |
&& ctx->Depth.Mask==GL_TRUE | |
&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |
&& ctx->Polygon.StippleFlag==GL_FALSE) { | |
return tri_rgb_flat_z; | |
} | |
if (swrast->_RasterMask==0 /* no depth test */ | |
&& ctx->Light.ShadeModel==GL_SMOOTH | |
&& ctx->Polygon.StippleFlag==GL_FALSE) { | |
return tri_rgb_smooth; | |
} | |
if (swrast->_RasterMask==0 /* no depth test */ | |
&& ctx->Light.ShadeModel==GL_FLAT | |
&& ctx->Polygon.StippleFlag==GL_FALSE) { | |
return tri_rgb_flat; | |
} | |
return (swrast_tri_func)NULL; | |
} | |
/* Override for the swrast triangle-selection function. Try to use one | |
* of our internal line functions, otherwise fall back to the | |
* standard swrast functions. | |
*/ | |
static void dmesa_choose_tri (GLcontext *ctx) | |
{ | |
SWcontext *swrast = SWRAST_CONTEXT(ctx); | |
if (!(swrast->Triangle=dmesa_choose_tri_function(ctx))) | |
_swrast_choose_triangle(ctx); | |
} | |
/**********************************************************************/ | |
/***** Miscellaneous device driver funcs *****/ | |
/**********************************************************************/ | |
static void clear_color (GLcontext *ctx, const GLchan color[4]) | |
{ | |
DMesaContext c = (DMesaContext)ctx->DriverCtx; | |
c->ClearColor = vl_mixrgba(color); | |
} | |
static void clear (GLcontext *ctx, GLbitfield mask, GLboolean all, | |
GLint x, GLint y, GLint width, GLint height) | |
{ | |
DMesaContext c = (DMesaContext)ctx->DriverCtx; | |
const GLuint *colorMask = (GLuint *)&ctx->Color.ColorMask; | |
DMesaBuffer b = c->Buffer; | |
/* | |
* Clear the specified region of the buffers indicated by 'mask' | |
* using the clear color or index as specified by one of the two | |
* functions above. | |
* If all==GL_TRUE, clear whole buffer, else just clear region defined | |
* by x,y,width,height | |
*/ | |
/* we can't handle color or index masking */ | |
if (*colorMask==0xffffffff) { | |
if (mask & DD_BACK_LEFT_BIT) { | |
if (all) { | |
vl_clear(b->the_window, b->len, c->ClearColor); | |
} else { | |
vl_rect(b->the_window, x, y, width, height, c->ClearColor); | |
} | |
mask &= ~DD_BACK_LEFT_BIT; | |
} | |
} | |
if (mask) { | |
_swrast_Clear(ctx, mask, all, x, y, width, height); | |
} | |
} | |
/* | |
* Set the current reading buffer. | |
*/ | |
static void set_read_buffer (GLcontext *ctx, GLframebuffer *buffer, | |
GLenum mode) | |
{ | |
/* | |
DMesaContext c = (DMesaContext)ctx->DriverCtx; | |
dmesa_update_state(ctx); | |
*/ | |
} | |
/* | |
* Set the destination/draw buffer. | |
*/ | |
static void set_draw_buffer (GLcontext *ctx, GLenum mode) | |
{ | |
/* | |
XXX this has to be fixed | |
*/ | |
} | |
/* | |
* Return the width and height of the current buffer. | |
* If anything special has to been done when the buffer/window is | |
* resized, do it now. | |
*/ | |
static void get_buffer_size (GLframebuffer *buffer, GLuint *width, GLuint *height) | |
{ | |
DMesaBuffer b = (DMesaBuffer)buffer; | |
*width = b->width; | |
*height = b->height; | |
} | |
static const GLubyte* get_string (GLcontext *ctx, GLenum name) | |
{ | |
switch (name) { | |
case GL_RENDERER: | |
return (const GLubyte *)"Mesa DOS\0DJGPP port (c) Borca Daniel 31-mar-2002"; | |
default: | |
return NULL; | |
} | |
} | |
/**********************************************************************/ | |
/***** Miscellaneous device driver funcs *****/ | |
/***** Note that these functions are mandatory *****/ | |
/**********************************************************************/ | |
/* OPTIONAL FUNCTION: implements glFinish if possible */ | |
static void finish (GLcontext *ctx) | |
{ | |
/* | |
DMesaContext c = (DMesaContext)ctx->DriverCtx; | |
*/ | |
} | |
/* OPTIONAL FUNCTION: implements glFlush if possible */ | |
static void flush (GLcontext *ctx) | |
{ | |
/* | |
DMesaContext c = (DMesaContext)ctx->DriverCtx; | |
*/ | |
} | |
/**********************************************************************/ | |
/**********************************************************************/ | |
#define DMESA_NEW_TRIANGLE (_NEW_POLYGON | \ | |
_NEW_TEXTURE | \ | |
_NEW_LIGHT | \ | |
_NEW_DEPTH | \ | |
_NEW_RENDERMODE | \ | |
_SWRAST_NEW_RASTERMASK) | |
/* Extend the software rasterizer with our line and triangle | |
* functions. | |
*/ | |
static void dmesa_register_swrast_functions (GLcontext *ctx) | |
{ | |
SWcontext *swrast = SWRAST_CONTEXT(ctx); | |
swrast->choose_triangle = dmesa_choose_tri; | |
swrast->invalidate_triangle |= DMESA_NEW_TRIANGLE; | |
} | |
/* Setup pointers and other driver state that is constant for the life | |
* of a context. | |
*/ | |
void dmesa_init_pointers (GLcontext *ctx) | |
{ | |
TNLcontext *tnl; | |
ctx->Driver.UpdateState = dmesa_update_state; | |
ctx->Driver.GetString = get_string; | |
ctx->Driver.GetBufferSize = get_buffer_size; | |
ctx->Driver.Flush = flush; | |
ctx->Driver.Finish = finish; | |
/* Software rasterizer pixel paths: | |
*/ | |
ctx->Driver.Accum = _swrast_Accum; | |
ctx->Driver.Bitmap = _swrast_Bitmap; | |
ctx->Driver.Clear = clear; | |
ctx->Driver.ResizeBuffers = _swrast_alloc_buffers; | |
ctx->Driver.CopyPixels = _swrast_CopyPixels; | |
ctx->Driver.DrawPixels = _swrast_DrawPixels; | |
ctx->Driver.ReadPixels = _swrast_ReadPixels; | |
/* Software texture functions: | |
*/ | |
ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format; | |
ctx->Driver.TexImage1D = _mesa_store_teximage1d; | |
ctx->Driver.TexImage2D = _mesa_store_teximage2d; | |
ctx->Driver.TexImage3D = _mesa_store_teximage3d; | |
ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d; | |
ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d; | |
ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d; | |
ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage; | |
ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d; | |
ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d; | |
ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d; | |
ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d; | |
ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d; | |
ctx->Driver.BaseCompressedTexFormat = _mesa_base_compressed_texformat; | |
ctx->Driver.CompressedTextureSize = _mesa_compressed_texture_size; | |
ctx->Driver.GetCompressedTexImage = _mesa_get_compressed_teximage; | |
/* Swrast hooks for imaging extensions: | |
*/ | |
ctx->Driver.CopyColorTable = _swrast_CopyColorTable; | |
ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable; | |
ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; | |
ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; | |
/* Statechange callbacks: | |
*/ | |
ctx->Driver.SetDrawBuffer = set_draw_buffer; | |
ctx->Driver.ClearColor = clear_color; | |
/* Initialize the TNL driver interface: | |
*/ | |
tnl = TNL_CONTEXT(ctx); | |
tnl->Driver.RunPipeline = _tnl_run_pipeline; | |
/* Install swsetup for tnl->Driver.Render.*: | |
*/ | |
_swsetup_Wakeup(ctx); | |
} | |
static void dmesa_update_state (GLcontext *ctx, GLuint new_state) | |
{ | |
DMesaContext c = (DMesaContext)ctx->DriverCtx; | |
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); | |
/* Initialize all the pointers in the DD struct. Do this whenever */ | |
/* a new context is made current or we change buffers via set_buffer! */ | |
_swrast_InvalidateState(ctx, new_state); | |
_swsetup_InvalidateState(ctx, new_state); | |
_ac_InvalidateState(ctx, new_state); | |
_tnl_InvalidateState(ctx, new_state); | |
swdd->SetReadBuffer = set_read_buffer; | |
/* RGB(A) span/pixel functions */ | |
swdd->WriteRGBASpan = write_rgba_span; | |
swdd->WriteRGBSpan = write_rgb_span; | |
swdd->WriteMonoRGBASpan = write_mono_rgba_span; | |
swdd->WriteRGBAPixels = write_rgba_pixels; | |
swdd->WriteMonoRGBAPixels = write_mono_rgba_pixels; | |
swdd->ReadRGBASpan = read_rgba_span; | |
swdd->ReadRGBAPixels = read_rgba_pixels; | |
} | |
/**********************************************************************/ | |
/***** DMesa Public API Functions *****/ | |
/**********************************************************************/ | |
/* | |
* The exact arguments to this function will depend on your window system | |
*/ | |
DMesaVisual DMesaCreateVisual (GLint width, GLint height, GLint colDepth, | |
GLboolean dbFlag, GLint depthSize, | |
GLint stencilSize, | |
GLint accumSize) | |
{ | |
DMesaVisual v; | |
GLint redBits, greenBits, blueBits, alphaBits; | |
if (!dbFlag) { | |
return NULL; | |
} | |
alphaBits = 0; | |
switch (colDepth) { | |
case 15: | |
redBits = 5; | |
greenBits = 5; | |
blueBits = 5; | |
break; | |
case 16: | |
redBits = 5; | |
greenBits = 6; | |
blueBits = 5; | |
break; | |
case 32: | |
alphaBits = 8; | |
case 24: | |
redBits = 8; | |
greenBits = 8; | |
blueBits = 8; | |
break; | |
default: | |
return NULL; | |
} | |
if (vl_video_init(width, height, colDepth)!=0) { | |
return NULL; | |
} | |
if ((v=(DMesaVisual)calloc(1, sizeof(struct dmesa_visual)))!=NULL) { | |
/* Create core visual */ | |
v->gl_visual = _mesa_create_visual(colDepth>8, /* rgb */ | |
dbFlag, | |
GL_FALSE, /* stereo */ | |
redBits, | |
greenBits, | |
blueBits, | |
alphaBits, | |
0, /* indexBits */ | |
depthSize, | |
stencilSize, | |
accumSize, /* accumRed */ | |
accumSize, /* accumGreen */ | |
accumSize, /* accumBlue */ | |
alphaBits?accumSize:0, /* accumAlpha */ | |
1); /* numSamples */ | |
v->depth = colDepth; | |
v->db_flag = dbFlag; | |
} | |
return v; | |
} | |
void DMesaDestroyVisual (DMesaVisual v) | |
{ | |
vl_video_exit(!0); | |
_mesa_destroy_visual(v->gl_visual); | |
free(v); | |
} | |
DMesaBuffer DMesaCreateBuffer (DMesaVisual visual, | |
GLint xpos, GLint ypos, | |
GLint width, GLint height) | |
{ | |
DMesaBuffer b; | |
if ((b=(DMesaBuffer)calloc(1, sizeof(struct dmesa_buffer)))!=NULL) { | |
_mesa_initialize_framebuffer(&b->gl_buffer, | |
visual->gl_visual, | |
visual->gl_visual->depthBits > 0, | |
visual->gl_visual->stencilBits > 0, | |
visual->gl_visual->accumRedBits > 0, | |
visual->gl_visual->alphaBits > 0); | |
b->xpos = xpos; | |
b->ypos = ypos; | |
b->width = width; | |
b->height = height; | |
b->bypp = (visual->depth+7)/8; | |
} | |
return b; | |
} | |
void DMesaDestroyBuffer (DMesaBuffer b) | |
{ | |
free(b->the_window); | |
_mesa_free_framebuffer_data(&b->gl_buffer); | |
free(b); | |
} | |
DMesaContext DMesaCreateContext (DMesaVisual visual, | |
DMesaContext share) | |
{ | |
DMesaContext c; | |
GLboolean direct = GL_FALSE; | |
if ((c=(DMesaContext)calloc(1, sizeof(struct dmesa_context)))!=NULL) { | |
__GLimports imports; | |
_mesa_init_default_imports( &imports, (void *) c); | |
c->gl_ctx = _mesa_create_context(visual->gl_visual, | |
share ? share->gl_ctx : NULL, | |
&imports); | |
_mesa_enable_sw_extensions(c->gl_ctx); | |
_mesa_enable_1_3_extensions(c->gl_ctx); | |
/* you probably have to do a bunch of other initializations here. */ | |
c->visual = visual; | |
/* Initialize the software rasterizer and helper modules. | |
*/ | |
_swrast_CreateContext(c->gl_ctx); | |
_ac_CreateContext(c->gl_ctx); | |
_tnl_CreateContext(c->gl_ctx); | |
_swsetup_CreateContext(c->gl_ctx); | |
dmesa_init_pointers(c->gl_ctx); | |
dmesa_register_swrast_functions(c->gl_ctx); | |
} | |
return c; | |
} | |
void DMesaDestroyContext (DMesaContext c) | |
{ | |
_mesa_destroy_context(c->gl_ctx); | |
free(c); | |
} | |
GLboolean DMesaViewport (DMesaBuffer b, | |
GLint xpos, GLint ypos, | |
GLint width, GLint height) | |
{ | |
void *new_window; | |
if ((new_window=vl_sync_buffer(b->the_window, xpos, ypos, width, height))==NULL) { | |
return GL_FALSE; | |
} else { | |
b->the_window = new_window; | |
b->xpos = xpos; | |
b->ypos = ypos; | |
b->width = width; | |
b->height = height; | |
b->bwidth = width * b->bypp; | |
b->len = b->bwidth * height; | |
return GL_TRUE; | |
} | |
} | |
/* | |
* Make the specified context and buffer the current one. | |
*/ | |
GLboolean DMesaMakeCurrent (DMesaContext c, DMesaBuffer b) | |
{ | |
if (c&&b) { | |
if (!DMesaViewport(b, b->xpos, b->ypos, b->width, b->height)) { | |
return GL_FALSE; | |
} | |
c->Buffer = b; | |
dmesa_update_state(c->gl_ctx, 0); | |
_mesa_make_current(c->gl_ctx, &b->gl_buffer); | |
if (c->gl_ctx->Viewport.Width==0) { | |
/* initialize viewport to window size */ | |
_mesa_Viewport(0, 0, b->width, b->height); | |
} | |
} else { | |
/* Detach */ | |
_mesa_make_current(NULL, NULL); | |
} | |
return GL_TRUE; | |
} | |
void DMesaSwapBuffers (DMesaBuffer b) | |
{ | |
/* copy/swap back buffer to front if applicable */ | |
vl_flip(b->the_window, b->bwidth, b->height); | |
} |