| /* $Id: api_arrayelt.c,v 1.3 2001/06/01 22:22:10 keithw Exp $ */ |
| |
| /* |
| * Mesa 3-D graphics library |
| * Version: 3.5 |
| * |
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include "glheader.h" |
| #include "api_arrayelt.h" |
| #include "context.h" |
| #include "mem.h" |
| #include "macros.h" |
| #include "mtypes.h" |
| |
| |
| typedef struct { |
| GLint unit; |
| struct gl_client_array *array; |
| void (*func)( GLenum, const void * ); |
| } AEtexarray; |
| |
| |
| typedef struct { |
| struct gl_client_array *array; |
| void (*func)( const void * ); |
| } AEarray; |
| |
| typedef struct { |
| AEtexarray texarrays[MAX_TEXTURE_UNITS+1]; |
| AEarray arrays[32]; |
| GLuint NewState; |
| } AEcontext; |
| |
| #define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context) |
| #define TYPE_IDX(t) ((t) & 0xf) |
| |
| static void (*colorfuncs[2][8])( const void * ) = { |
| { (void (*)( const void * ))glColor3bv, |
| (void (*)( const void * ))glColor3ub, |
| (void (*)( const void * ))glColor3sv, |
| (void (*)( const void * ))glColor3usv, |
| (void (*)( const void * ))glColor3iv, |
| (void (*)( const void * ))glColor3uiv, |
| (void (*)( const void * ))glColor3fv, |
| (void (*)( const void * ))glColor3dv }, |
| |
| { (void (*)( const void * ))glColor4bv, |
| (void (*)( const void * ))glColor4ub, |
| (void (*)( const void * ))glColor4sv, |
| (void (*)( const void * ))glColor4usv, |
| (void (*)( const void * ))glColor4iv, |
| (void (*)( const void * ))glColor4uiv, |
| (void (*)( const void * ))glColor4fv, |
| (void (*)( const void * ))glColor4dv } |
| }; |
| |
| static void (*vertexfuncs[3][8])( const void * ) = { |
| { 0, |
| 0, |
| (void (*)( const void * ))glVertex2sv, |
| 0, |
| (void (*)( const void * ))glVertex2iv, |
| 0, |
| (void (*)( const void * ))glVertex2fv, |
| (void (*)( const void * ))glVertex2dv }, |
| |
| { 0, |
| 0, |
| (void (*)( const void * ))glVertex3sv, |
| 0, |
| (void (*)( const void * ))glVertex3iv, |
| 0, |
| (void (*)( const void * ))glVertex3fv, |
| (void (*)( const void * ))glVertex3dv }, |
| |
| { 0, |
| 0, |
| (void (*)( const void * ))glVertex4sv, |
| 0, |
| (void (*)( const void * ))glVertex4iv, |
| 0, |
| (void (*)( const void * ))glVertex4fv, |
| (void (*)( const void * ))glVertex4dv } |
| }; |
| |
| |
| static void (*multitexfuncs[4][8])( GLenum, const void * ) = { |
| { 0, |
| 0, |
| (void (*)( GLenum, const void * ))glMultiTexCoord1svARB, |
| 0, |
| (void (*)( GLenum, const void * ))glMultiTexCoord1ivARB, |
| 0, |
| (void (*)( GLenum, const void * ))glMultiTexCoord1fvARB, |
| (void (*)( GLenum, const void * ))glMultiTexCoord1dvARB }, |
| |
| { 0, |
| 0, |
| (void (*)( GLenum, const void * ))glMultiTexCoord2svARB, |
| 0, |
| (void (*)( GLenum, const void * ))glMultiTexCoord2ivARB, |
| 0, |
| (void (*)( GLenum, const void * ))glMultiTexCoord2fvARB, |
| (void (*)( GLenum, const void * ))glMultiTexCoord2dvARB }, |
| |
| { 0, |
| 0, |
| (void (*)( GLenum, const void * ))glMultiTexCoord3svARB, |
| 0, |
| (void (*)( GLenum, const void * ))glMultiTexCoord3ivARB, |
| 0, |
| (void (*)( GLenum, const void * ))glMultiTexCoord3fvARB, |
| (void (*)( GLenum, const void * ))glMultiTexCoord3dvARB }, |
| |
| { 0, |
| 0, |
| (void (*)( GLenum, const void * ))glMultiTexCoord4svARB, |
| 0, |
| (void (*)( GLenum, const void * ))glMultiTexCoord4ivARB, |
| 0, |
| (void (*)( GLenum, const void * ))glMultiTexCoord4fvARB, |
| (void (*)( GLenum, const void * ))glMultiTexCoord4dvARB } |
| }; |
| |
| static void (*indexfuncs[8])( const void * ) = { |
| 0, |
| (void (*)( const void * ))glIndexubv, |
| (void (*)( const void * ))glIndexsv, |
| 0, |
| (void (*)( const void * ))glIndexiv, |
| 0, |
| (void (*)( const void * ))glIndexfv, |
| (void (*)( const void * ))glIndexdv |
| }; |
| |
| |
| static void (*normalfuncs[8])( const void * ) = { |
| (void (*)( const void * ))glNormal3bv, |
| 0, |
| (void (*)( const void * ))glNormal3sv, |
| 0, |
| (void (*)( const void * ))glNormal3iv, |
| 0, |
| (void (*)( const void * ))glNormal3fv, |
| (void (*)( const void * ))glNormal3dv, |
| }; |
| |
| static void (*fogcoordfuncs[8])( const void * ) = { |
| 0, |
| 0, |
| 0, |
| 0, |
| 0, |
| 0, |
| (void (*)( const void * ))glFogCoordfvEXT, |
| (void (*)( const void * ))glFogCoorddvEXT, |
| }; |
| |
| static void (*secondarycolorfuncs[8])( const void * ) = { |
| (void (*)( const void * ))glSecondaryColor3bvEXT, |
| (void (*)( const void * ))glSecondaryColor3ubvEXT, |
| (void (*)( const void * ))glSecondaryColor3svEXT, |
| (void (*)( const void * ))glSecondaryColor3usvEXT, |
| (void (*)( const void * ))glSecondaryColor3ivEXT, |
| (void (*)( const void * ))glSecondaryColor3uivEXT, |
| (void (*)( const void * ))glSecondaryColor3fvEXT, |
| (void (*)( const void * ))glSecondaryColor3dvEXT, |
| }; |
| |
| |
| GLboolean _ae_create_context( GLcontext *ctx ) |
| { |
| ctx->aelt_context = MALLOC( sizeof(AEcontext) ); |
| if (!ctx->aelt_context) |
| return GL_FALSE; |
| |
| AE_CONTEXT(ctx)->NewState = ~0; |
| return GL_TRUE; |
| } |
| |
| |
| void _ae_destroy_context( GLcontext *ctx ) |
| { |
| if ( AE_CONTEXT( ctx ) ) { |
| FREE( ctx->aelt_context ); |
| ctx->aelt_context = 0; |
| } |
| } |
| |
| |
| static void _ae_update_state( GLcontext *ctx ) |
| { |
| AEcontext *actx = AE_CONTEXT(ctx); |
| AEtexarray *ta = actx->texarrays; |
| AEarray *aa = actx->arrays; |
| int i; |
| |
| for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) |
| if (ctx->Array.TexCoord[i].Enabled) { |
| ta->unit = i; |
| ta->array = &ctx->Array.TexCoord[i]; |
| ta->func = multitexfuncs[ta->array->Size-1][TYPE_IDX(ta->array->Type)]; |
| ta++; |
| } |
| |
| ta->func = 0; |
| |
| if (ctx->Array.Color.Enabled) { |
| aa->array = &ctx->Array.Color; |
| aa->func = colorfuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| |
| if (ctx->Array.Normal.Enabled) { |
| aa->array = &ctx->Array.Normal; |
| aa->func = normalfuncs[TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| |
| if (ctx->Array.Index.Enabled) { |
| aa->array = &ctx->Array.Index; |
| aa->func = indexfuncs[TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| |
| if (ctx->Array.EdgeFlag.Enabled) { |
| aa->array = &ctx->Array.EdgeFlag; |
| aa->func = (void (*)( const void * ))glEdgeFlagv; |
| aa++; |
| } |
| |
| if (ctx->Array.FogCoord.Enabled) { |
| aa->array = &ctx->Array.FogCoord; |
| aa->func = fogcoordfuncs[TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| |
| if (ctx->Array.SecondaryColor.Enabled) { |
| aa->array = &ctx->Array.SecondaryColor; |
| aa->func = secondarycolorfuncs[TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| |
| /* Must be last |
| */ |
| if (ctx->Array.Vertex.Enabled) { |
| aa->array = &ctx->Array.Vertex; |
| aa->func = vertexfuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; |
| aa++; |
| } |
| |
| aa->func = 0; |
| actx->NewState = 0; |
| } |
| |
| |
| void _ae_loopback_array_elt( GLint elt ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| AEcontext *actx = AE_CONTEXT(ctx); |
| AEtexarray *ta; |
| AEarray *aa; |
| |
| if (actx->NewState) |
| _ae_update_state( ctx ); |
| |
| for (ta = actx->texarrays ; ta->func ; ta++) { |
| ta->func( ta->unit, (char *)ta->array->Ptr + elt * ta->array->StrideB ); |
| } |
| |
| /* Must be last |
| */ |
| for (aa = actx->arrays ; aa->func ; aa++) { |
| aa->func( (char *)aa->array->Ptr + elt * aa->array->StrideB ); |
| } |
| } |
| |
| |
| |
| void _ae_invalidate_state( GLcontext *ctx, GLuint new_state ) |
| { |
| AE_CONTEXT(ctx)->NewState |= new_state; |
| } |