| /************************************************************************** |
| * |
| * Copyright 2009 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /** |
| * The rast code is concerned with rasterization of command bins. |
| * Each screen tile has a bin associated with it. To render the |
| * scene we iterate over the tile bins and execute the commands |
| * in each bin. |
| * We'll do that with multiple threads... |
| */ |
| |
| |
| #ifndef LP_RAST_H |
| #define LP_RAST_H |
| |
| #include "pipe/p_compiler.h" |
| #include "util/u_pack_color.h" |
| #include "lp_jit.h" |
| |
| |
| struct lp_rasterizer; |
| struct lp_scene; |
| struct lp_fence; |
| struct cmd_bin; |
| |
| #define FIXED_TYPE_WIDTH 64 |
| /** For sub-pixel positioning */ |
| #define FIXED_ORDER 8 |
| #define FIXED_ONE (1<<FIXED_ORDER) |
| #define FIXED_SHIFT (FIXED_TYPE_WIDTH - 1) |
| /** Maximum length of an edge in a primitive in pixels. |
| * If the framebuffer is large we have to think about fixed-point |
| * integer overflow. Coordinates need ((FIXED_TYPE_WIDTH/2) - 1) bits |
| * to be able to fit product of two such coordinates inside |
| * FIXED_TYPE_WIDTH, any larger and we could overflow a |
| * FIXED_TYPE_WIDTH_-bit int. |
| */ |
| #define MAX_FIXED_LENGTH (1 << (((FIXED_TYPE_WIDTH/2) - 1) - FIXED_ORDER)) |
| |
| #define MAX_FIXED_LENGTH32 (1 << (((32/2) - 1) - FIXED_ORDER)) |
| |
| /* Rasterizer output size going to jit fs, width/height */ |
| #define LP_RASTER_BLOCK_SIZE 4 |
| |
| #define LP_MAX_ACTIVE_BINNED_QUERIES 64 |
| |
| #define IMUL64(a, b) (((int64_t)(a)) * ((int64_t)(b))) |
| |
| struct lp_rasterizer_task; |
| |
| |
| /** |
| * Rasterization state. |
| * Objects of this type are put into the shared data bin and pointed |
| * to by commands in the per-tile bins. |
| */ |
| struct lp_rast_state { |
| /* State for the shader. This also contains state which feeds into |
| * the fragment shader, such as blend color and alpha ref value. |
| */ |
| struct lp_jit_context jit_context; |
| |
| /* The shader itself. Probably we also need to pass a pointer to |
| * the tile color/z/stencil data somehow |
| */ |
| struct lp_fragment_shader_variant *variant; |
| }; |
| |
| |
| /** |
| * Coefficients necessary to run the shader at a given location. |
| * First coefficient is position. |
| * These pointers point into the bin data buffer. |
| */ |
| struct lp_rast_shader_inputs { |
| unsigned frontfacing:1; /** True for front-facing */ |
| unsigned disable:1; /** Partially binned, disable this command */ |
| unsigned opaque:1; /** Is opaque */ |
| unsigned pad0:29; /* wasted space */ |
| unsigned stride; /* how much to advance data between a0, dadx, dady */ |
| unsigned layer; /* the layer to render to (from gs, already clamped) */ |
| unsigned viewport_index; /* the active viewport index (from gs, already clamped) */ |
| /* followed by a0, dadx, dady and planes[] */ |
| }; |
| |
| struct lp_rast_plane { |
| /* edge function values at minx,miny ?? */ |
| int64_t c; |
| |
| int32_t dcdx; |
| int32_t dcdy; |
| |
| /* one-pixel sized trivial reject offsets for each plane */ |
| uint32_t eo; |
| /* |
| * We rely on this struct being 64bit aligned (ideally it would be 128bit |
| * but that's quite the waste) and therefore on 32bit we need padding |
| * since otherwise (even with the 64bit number in there) it wouldn't be. |
| */ |
| uint32_t pad; |
| }; |
| |
| /** |
| * Rasterization information for a triangle known to be in this bin, |
| * plus inputs to run the shader: |
| * These fields are tile- and bin-independent. |
| * Objects of this type are put into the lp_setup_context::data buffer. |
| */ |
| struct lp_rast_triangle { |
| #ifdef DEBUG |
| float v[3][2]; |
| float pad0; |
| float pad1; |
| #endif |
| |
| /* inputs for the shader */ |
| struct lp_rast_shader_inputs inputs; |
| /* planes are also allocated here */ |
| }; |
| |
| |
| struct lp_rast_clear_rb { |
| union util_color color_val; |
| unsigned cbuf; |
| }; |
| |
| |
| #define GET_A0(inputs) ((float (*)[4])((inputs)+1)) |
| #define GET_DADX(inputs) ((float (*)[4])((char *)((inputs) + 1) + (inputs)->stride)) |
| #define GET_DADY(inputs) ((float (*)[4])((char *)((inputs) + 1) + 2 * (inputs)->stride)) |
| #define GET_PLANES(tri) ((struct lp_rast_plane *)((char *)(&(tri)->inputs + 1) + 3 * (tri)->inputs.stride)) |
| |
| |
| |
| struct lp_rasterizer * |
| lp_rast_create( unsigned num_threads ); |
| |
| void |
| lp_rast_destroy( struct lp_rasterizer * ); |
| |
| void |
| lp_rast_queue_scene( struct lp_rasterizer *rast, |
| struct lp_scene *scene ); |
| |
| void |
| lp_rast_finish( struct lp_rasterizer *rast ); |
| |
| |
| union lp_rast_cmd_arg { |
| const struct lp_rast_shader_inputs *shade_tile; |
| struct { |
| const struct lp_rast_triangle *tri; |
| unsigned plane_mask; |
| } triangle; |
| const struct lp_rast_state *set_state; |
| const struct lp_rast_clear_rb *clear_rb; |
| struct { |
| uint64_t value; |
| uint64_t mask; |
| } clear_zstencil; |
| const struct lp_rast_state *state; |
| struct lp_fence *fence; |
| struct llvmpipe_query *query_obj; |
| }; |
| |
| |
| /* Cast wrappers. Hopefully these compile to noops! |
| */ |
| static inline union lp_rast_cmd_arg |
| lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile ) |
| { |
| union lp_rast_cmd_arg arg; |
| arg.shade_tile = shade_tile; |
| return arg; |
| } |
| |
| static inline union lp_rast_cmd_arg |
| lp_rast_arg_triangle( const struct lp_rast_triangle *triangle, |
| unsigned plane_mask) |
| { |
| union lp_rast_cmd_arg arg; |
| arg.triangle.tri = triangle; |
| arg.triangle.plane_mask = plane_mask; |
| return arg; |
| } |
| |
| /** |
| * Build argument for a contained triangle. |
| * |
| * All planes are enabled, so instead of the plane mask we pass the upper |
| * left coordinates of the a block that fully encloses the triangle. |
| */ |
| static inline union lp_rast_cmd_arg |
| lp_rast_arg_triangle_contained( const struct lp_rast_triangle *triangle, |
| unsigned x, unsigned y) |
| { |
| union lp_rast_cmd_arg arg; |
| arg.triangle.tri = triangle; |
| arg.triangle.plane_mask = x | (y << 8); |
| return arg; |
| } |
| |
| static inline union lp_rast_cmd_arg |
| lp_rast_arg_state( const struct lp_rast_state *state ) |
| { |
| union lp_rast_cmd_arg arg; |
| arg.set_state = state; |
| return arg; |
| } |
| |
| static inline union lp_rast_cmd_arg |
| lp_rast_arg_fence( struct lp_fence *fence ) |
| { |
| union lp_rast_cmd_arg arg; |
| arg.fence = fence; |
| return arg; |
| } |
| |
| |
| static inline union lp_rast_cmd_arg |
| lp_rast_arg_clearzs( uint64_t value, uint64_t mask ) |
| { |
| union lp_rast_cmd_arg arg; |
| arg.clear_zstencil.value = value; |
| arg.clear_zstencil.mask = mask; |
| return arg; |
| } |
| |
| |
| static inline union lp_rast_cmd_arg |
| lp_rast_arg_query( struct llvmpipe_query *pq ) |
| { |
| union lp_rast_cmd_arg arg; |
| arg.query_obj = pq; |
| return arg; |
| } |
| |
| static inline union lp_rast_cmd_arg |
| lp_rast_arg_null( void ) |
| { |
| union lp_rast_cmd_arg arg; |
| arg.set_state = NULL; |
| return arg; |
| } |
| |
| |
| /** |
| * Binnable Commands. |
| * These get put into bins by the setup code and are called when |
| * the bins are executed. |
| */ |
| #define LP_RAST_OP_CLEAR_COLOR 0x0 |
| #define LP_RAST_OP_CLEAR_ZSTENCIL 0x1 |
| #define LP_RAST_OP_TRIANGLE_1 0x2 |
| #define LP_RAST_OP_TRIANGLE_2 0x3 |
| #define LP_RAST_OP_TRIANGLE_3 0x4 |
| #define LP_RAST_OP_TRIANGLE_4 0x5 |
| #define LP_RAST_OP_TRIANGLE_5 0x6 |
| #define LP_RAST_OP_TRIANGLE_6 0x7 |
| #define LP_RAST_OP_TRIANGLE_7 0x8 |
| #define LP_RAST_OP_TRIANGLE_8 0x9 |
| #define LP_RAST_OP_TRIANGLE_3_4 0xa |
| #define LP_RAST_OP_TRIANGLE_3_16 0xb |
| #define LP_RAST_OP_TRIANGLE_4_16 0xc |
| #define LP_RAST_OP_SHADE_TILE 0xd |
| #define LP_RAST_OP_SHADE_TILE_OPAQUE 0xe |
| #define LP_RAST_OP_BEGIN_QUERY 0xf |
| #define LP_RAST_OP_END_QUERY 0x10 |
| #define LP_RAST_OP_SET_STATE 0x11 |
| #define LP_RAST_OP_TRIANGLE_32_1 0x12 |
| #define LP_RAST_OP_TRIANGLE_32_2 0x13 |
| #define LP_RAST_OP_TRIANGLE_32_3 0x14 |
| #define LP_RAST_OP_TRIANGLE_32_4 0x15 |
| #define LP_RAST_OP_TRIANGLE_32_5 0x16 |
| #define LP_RAST_OP_TRIANGLE_32_6 0x17 |
| #define LP_RAST_OP_TRIANGLE_32_7 0x18 |
| #define LP_RAST_OP_TRIANGLE_32_8 0x19 |
| #define LP_RAST_OP_TRIANGLE_32_3_4 0x1a |
| #define LP_RAST_OP_TRIANGLE_32_3_16 0x1b |
| #define LP_RAST_OP_TRIANGLE_32_4_16 0x1c |
| |
| #define LP_RAST_OP_MAX 0x1d |
| #define LP_RAST_OP_MASK 0xff |
| |
| void |
| lp_debug_bins( struct lp_scene *scene ); |
| void |
| lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene ); |
| void |
| lp_debug_draw_bins_by_coverage( struct lp_scene *scene ); |
| |
| |
| #endif |