| /* $Id: glapi.c,v 1.63 2002/06/29 19:48:16 brianp Exp $ */ |
| |
| /* |
| * Mesa 3-D graphics library |
| * Version: 4.1 |
| * |
| * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| /* |
| * This file manages the OpenGL API dispatch layer. |
| * The dispatch table (struct _glapi_table) is basically just a list |
| * of function pointers. |
| * There are functions to set/get the current dispatch table for the |
| * current thread and to manage registration/dispatch of dynamically |
| * added extension functions. |
| * |
| * It's intended that this file and the other glapi*.[ch] files are |
| * flexible enough to be reused in several places: XFree86, DRI- |
| * based libGL.so, and perhaps the SGI SI. |
| * |
| * NOTE: There are no dependencies on Mesa in this code. |
| * |
| * Versions (API changes): |
| * 2000/02/23 - original version for Mesa 3.3 and XFree86 4.0 |
| * 2001/01/16 - added dispatch override feature for Mesa 3.5 |
| * 2002/06/28 - added _glapi_set_warning_func(), Mesa 4.1. |
| */ |
| |
| |
| |
| #include "glheader.h" |
| #include "glapi.h" |
| #include "glapioffsets.h" |
| #include "glapitable.h" |
| #include "glthread.h" |
| |
| /***** BEGIN NO-OP DISPATCH *****/ |
| |
| static GLboolean WarnFlag = GL_FALSE; |
| static _glapi_warning_func warning_func; |
| |
| |
| /* |
| * Enable/disable printing of warning messages. |
| */ |
| void |
| _glapi_noop_enable_warnings(GLboolean enable) |
| { |
| WarnFlag = enable; |
| } |
| |
| /* |
| * Register a callback function for reporting errors. |
| */ |
| void |
| _glapi_set_warning_func( _glapi_warning_func func ) |
| { |
| warning_func = func; |
| } |
| |
| static GLboolean |
| warn(void) |
| { |
| if ((WarnFlag || getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) |
| && warning_func) { |
| return GL_TRUE; |
| } |
| else { |
| return GL_FALSE; |
| } |
| } |
| |
| |
| #define KEYWORD1 static |
| #define KEYWORD2 |
| #define NAME(func) NoOp##func |
| |
| #define F NULL |
| |
| #define DISPATCH(func, args, msg) \ |
| if (warn()) { \ |
| warning_func(NULL, "GL User Error: called without context:"); \ |
| warning_func msg; \ |
| } |
| |
| #define RETURN_DISPATCH(func, args, msg) \ |
| if (warn()) { \ |
| warning_func(NULL, "GL User Error: called without context:"); \ |
| warning_func msg; \ |
| } \ |
| return 0 |
| |
| #define DISPATCH_TABLE_NAME __glapi_noop_table |
| #define UNUSED_TABLE_NAME __usused_noop_functions |
| |
| #define TABLE_ENTRY(name) (void *) NoOp##name |
| |
| static int NoOpUnused(void) |
| { |
| if (warn()) { |
| warning_func(NULL, "GL User Error: calling extension function without a current context\n"); |
| } |
| return 0; |
| } |
| |
| #include "glapitemp.h" |
| |
| /***** END NO-OP DISPATCH *****/ |
| |
| |
| |
| /***** BEGIN THREAD-SAFE DISPATCH *****/ |
| /* if we support thread-safety, build a special dispatch table for use |
| * in thread-safety mode (ThreadSafe == GL_TRUE). Each entry in the |
| * dispatch table will call _glthread_GetTSD() to get the actual dispatch |
| * table bound to the current thread, then jump through that table. |
| */ |
| |
| #if defined(THREADS) |
| |
| static GLboolean ThreadSafe = GL_FALSE; /* In thread-safe mode? */ |
| static _glthread_TSD DispatchTSD; /* Per-thread dispatch pointer */ |
| static _glthread_TSD RealDispatchTSD; /* only when using override */ |
| static _glthread_TSD ContextTSD; /* Per-thread context pointer */ |
| |
| |
| #define KEYWORD1 static |
| #define KEYWORD2 GLAPIENTRY |
| #define NAME(func) _ts_##func |
| |
| #define DISPATCH(FUNC, ARGS, MESSAGE) \ |
| struct _glapi_table *dispatch; \ |
| dispatch = (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); \ |
| if (!dispatch) \ |
| dispatch = (struct _glapi_table *) __glapi_noop_table; \ |
| (dispatch->FUNC) ARGS |
| |
| #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ |
| struct _glapi_table *dispatch; \ |
| dispatch = (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); \ |
| if (!dispatch) \ |
| dispatch = (struct _glapi_table *) __glapi_noop_table; \ |
| return (dispatch->FUNC) ARGS |
| |
| #define DISPATCH_TABLE_NAME __glapi_threadsafe_table |
| #define UNUSED_TABLE_NAME __usused_threadsafe_functions |
| |
| #define TABLE_ENTRY(name) (void *) _ts_##name |
| |
| static int _ts_Unused(void) |
| { |
| return 0; |
| } |
| |
| #include "glapitemp.h" |
| |
| #endif |
| |
| /***** END THREAD-SAFE DISPATCH *****/ |
| |
| |
| |
| struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table; |
| struct _glapi_table *_glapi_RealDispatch = (struct _glapi_table *) __glapi_noop_table; |
| |
| /* Used when thread safety disabled */ |
| void *_glapi_Context = NULL; |
| |
| |
| static GLuint MaxDispatchOffset = sizeof(struct _glapi_table) / sizeof(void *) - 1; |
| static GLboolean GetSizeCalled = GL_FALSE; |
| |
| static GLboolean DispatchOverride = GL_FALSE; |
| |
| |
| /* strdup() is actually not a standard ANSI C or POSIX routine. |
| * Irix will not define it if ANSI mode is in effect. |
| */ |
| static char * |
| str_dup(const char *str) |
| { |
| char *copy; |
| copy = (char*) malloc(strlen(str) + 1); |
| if (!copy) |
| return NULL; |
| strcpy(copy, str); |
| return copy; |
| } |
| |
| |
| |
| /* |
| * We should call this periodically from a function such as glXMakeCurrent |
| * in order to test if multiple threads are being used. |
| */ |
| void |
| _glapi_check_multithread(void) |
| { |
| #if defined(THREADS) |
| if (!ThreadSafe) { |
| static unsigned long knownID; |
| static GLboolean firstCall = GL_TRUE; |
| if (firstCall) { |
| knownID = _glthread_GetID(); |
| firstCall = GL_FALSE; |
| } |
| else if (knownID != _glthread_GetID()) { |
| ThreadSafe = GL_TRUE; |
| } |
| } |
| if (ThreadSafe) { |
| /* make sure that this thread's dispatch pointer isn't null */ |
| if (!_glapi_get_dispatch()) { |
| _glapi_set_dispatch(NULL); |
| } |
| } |
| #endif |
| } |
| |
| |
| |
| /* |
| * Set the current context pointer for this thread. |
| * The context pointer is an opaque type which should be cast to |
| * void from the real context pointer type. |
| */ |
| void |
| _glapi_set_context(void *context) |
| { |
| #if defined(THREADS) |
| _glthread_SetTSD(&ContextTSD, context); |
| if (ThreadSafe) |
| _glapi_Context = NULL; |
| else |
| _glapi_Context = context; |
| #else |
| _glapi_Context = context; |
| #endif |
| } |
| |
| |
| |
| /* |
| * Get the current context pointer for this thread. |
| * The context pointer is an opaque type which should be cast from |
| * void to the real context pointer type. |
| */ |
| void * |
| _glapi_get_context(void) |
| { |
| #if defined(THREADS) |
| if (ThreadSafe) { |
| return _glthread_GetTSD(&ContextTSD); |
| } |
| else { |
| return _glapi_Context; |
| } |
| #else |
| return _glapi_Context; |
| #endif |
| } |
| |
| |
| |
| /* |
| * Set the global or per-thread dispatch table pointer. |
| */ |
| void |
| _glapi_set_dispatch(struct _glapi_table *dispatch) |
| { |
| if (!dispatch) { |
| /* use the no-op functions */ |
| dispatch = (struct _glapi_table *) __glapi_noop_table; |
| } |
| #ifdef DEBUG |
| else { |
| _glapi_check_table(dispatch); |
| } |
| #endif |
| |
| #if defined(THREADS) |
| if (DispatchOverride) { |
| _glthread_SetTSD(&RealDispatchTSD, (void *) dispatch); |
| if (ThreadSafe) |
| _glapi_RealDispatch = (struct _glapi_table*) __glapi_threadsafe_table; |
| else |
| _glapi_RealDispatch = dispatch; |
| } |
| else { |
| /* normal operation */ |
| _glthread_SetTSD(&DispatchTSD, (void *) dispatch); |
| if (ThreadSafe) |
| _glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table; |
| else |
| _glapi_Dispatch = dispatch; |
| } |
| #else /*THREADS*/ |
| if (DispatchOverride) { |
| _glapi_RealDispatch = dispatch; |
| } |
| else { |
| _glapi_Dispatch = dispatch; |
| } |
| #endif /*THREADS*/ |
| } |
| |
| |
| |
| /* |
| * Return pointer to current dispatch table for calling thread. |
| */ |
| struct _glapi_table * |
| _glapi_get_dispatch(void) |
| { |
| #if defined(THREADS) |
| if (ThreadSafe) { |
| if (DispatchOverride) { |
| return (struct _glapi_table *) _glthread_GetTSD(&RealDispatchTSD); |
| } |
| else { |
| return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); |
| } |
| } |
| else { |
| if (DispatchOverride) { |
| assert(_glapi_RealDispatch); |
| return _glapi_RealDispatch; |
| } |
| else { |
| assert(_glapi_Dispatch); |
| return _glapi_Dispatch; |
| } |
| } |
| #else |
| return _glapi_Dispatch; |
| #endif |
| } |
| |
| |
| /* |
| * Notes on dispatch overrride: |
| * |
| * Dispatch override allows an external agent to hook into the GL dispatch |
| * mechanism before execution goes into the core rendering library. For |
| * example, a trace mechanism would insert itself as an overrider, print |
| * logging info for each GL function, then dispatch to the real GL function. |
| * |
| * libGLS (GL Stream library) is another agent that might use override. |
| * |
| * We don't allow more than one layer of overriding at this time. |
| * In the future we may allow nested/layered override. In that case |
| * _glapi_begin_dispatch_override() will return an override layer, |
| * _glapi_end_dispatch_override(layer) will remove an override layer |
| * and _glapi_get_override_dispatch(layer) will return the dispatch |
| * table for a given override layer. layer = 0 will be the "real" |
| * dispatch table. |
| */ |
| |
| /* |
| * Return: dispatch override layer number. |
| */ |
| int |
| _glapi_begin_dispatch_override(struct _glapi_table *override) |
| { |
| struct _glapi_table *real = _glapi_get_dispatch(); |
| |
| assert(!DispatchOverride); /* can't nest at this time */ |
| DispatchOverride = GL_TRUE; |
| |
| _glapi_set_dispatch(real); |
| |
| #if defined(THREADS) |
| _glthread_SetTSD(&DispatchTSD, (void *) override); |
| if (ThreadSafe) |
| _glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table; |
| else |
| _glapi_Dispatch = override; |
| #else |
| _glapi_Dispatch = override; |
| #endif |
| return 1; |
| } |
| |
| |
| void |
| _glapi_end_dispatch_override(int layer) |
| { |
| struct _glapi_table *real = _glapi_get_dispatch(); |
| (void) layer; |
| DispatchOverride = GL_FALSE; |
| _glapi_set_dispatch(real); |
| /* the rest of this isn't needed, just play it safe */ |
| #if defined(THREADS) |
| _glthread_SetTSD(&RealDispatchTSD, NULL); |
| #endif |
| _glapi_RealDispatch = NULL; |
| } |
| |
| |
| struct _glapi_table * |
| _glapi_get_override_dispatch(int layer) |
| { |
| if (layer == 0) { |
| return _glapi_get_dispatch(); |
| } |
| else { |
| if (DispatchOverride) { |
| #if defined(THREADS) |
| return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); |
| #else |
| return _glapi_Dispatch; |
| #endif |
| } |
| else { |
| return NULL; |
| } |
| } |
| } |
| |
| |
| |
| /* |
| * Return size of dispatch table struct as number of functions (or |
| * slots). |
| */ |
| GLuint |
| _glapi_get_dispatch_table_size(void) |
| { |
| /* return sizeof(struct _glapi_table) / sizeof(void *);*/ |
| GetSizeCalled = GL_TRUE; |
| return MaxDispatchOffset + 1; |
| } |
| |
| |
| |
| /* |
| * Get API dispatcher version string. |
| */ |
| const char * |
| _glapi_get_version(void) |
| { |
| return "20020628"; /* YYYYMMDD */ |
| } |
| |
| |
| struct name_address_offset { |
| const char *Name; |
| GLvoid *Address; |
| GLuint Offset; |
| }; |
| |
| |
| /* The code in this file is auto-generated */ |
| #include "glprocs.h" |
| |
| |
| |
| /* |
| * Return dispatch table offset of the named static (built-in) function. |
| * Return -1 if function not found. |
| */ |
| static GLint |
| get_static_proc_offset(const char *funcName) |
| { |
| GLuint i; |
| for (i = 0; static_functions[i].Name; i++) { |
| if (strcmp(static_functions[i].Name, funcName) == 0) { |
| return static_functions[i].Offset; |
| } |
| } |
| return -1; |
| } |
| |
| |
| /* |
| * Return dispatch function address the named static (built-in) function. |
| * Return NULL if function not found. |
| */ |
| static GLvoid * |
| get_static_proc_address(const char *funcName) |
| { |
| GLint i; |
| for (i = 0; static_functions[i].Name; i++) { |
| if (strcmp(static_functions[i].Name, funcName) == 0) { |
| return static_functions[i].Address; |
| } |
| } |
| return NULL; |
| } |
| |
| |
| |
| /********************************************************************** |
| * Extension function management. |
| */ |
| |
| |
| #define MAX_EXTENSION_FUNCS 1000 |
| |
| static struct name_address_offset ExtEntryTable[MAX_EXTENSION_FUNCS]; |
| static GLuint NumExtEntryPoints = 0; |
| |
| #ifdef USE_SPARC_ASM |
| extern void __glapi_sparc_icache_flush(unsigned int *); |
| #endif |
| |
| /* |
| * Generate a dispatch function (entrypoint) which jumps through |
| * the given slot number (offset) in the current dispatch table. |
| * We need assembly language in order to accomplish this. |
| */ |
| static void * |
| generate_entrypoint(GLuint functionOffset) |
| { |
| #if defined(USE_X86_ASM) |
| /* |
| * This x86 code contributed by Josh Vanderhoof. |
| * |
| * 0: a1 10 32 54 76 movl __glapi_Dispatch,%eax |
| * 00 01 02 03 04 |
| * 5: 85 c0 testl %eax,%eax |
| * 05 06 |
| * 7: 74 06 je f <entrypoint+0xf> |
| * 07 08 |
| * 9: ff a0 10 32 54 76 jmp *0x76543210(%eax) |
| * 09 0a 0b 0c 0d 0e |
| * f: e8 fc ff ff ff call __glapi_get_dispatch |
| * 0f 10 11 12 13 |
| * 14: ff a0 10 32 54 76 jmp *0x76543210(%eax) |
| * 14 15 16 17 18 19 |
| */ |
| static const unsigned char temp[] = { |
| 0xa1, 0x00, 0x00, 0x00, 0x00, |
| 0x85, 0xc0, |
| 0x74, 0x06, |
| 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00, |
| 0xe8, 0x00, 0x00, 0x00, 0x00, |
| 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00 |
| }; |
| unsigned char *code = malloc(sizeof(temp)); |
| unsigned int next_insn; |
| if (code) { |
| memcpy(code, temp, sizeof(temp)); |
| |
| *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch; |
| *(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4; |
| next_insn = (unsigned int)(code + 0x14); |
| *(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn; |
| *(unsigned int *)(code + 0x16) = (unsigned int)functionOffset * 4; |
| } |
| return code; |
| #elif defined(USE_SPARC_ASM) |
| |
| #ifdef __sparc_v9__ |
| static const unsigned int insn_template[] = { |
| 0x05000000, /* sethi %uhi(_glapi_Dispatch), %g2 */ |
| 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */ |
| 0x8410a000, /* or %g2, %ulo(_glapi_Dispatch), %g2 */ |
| 0x82106000, /* or %g1, %lo(_glapi_Dispatch), %g1 */ |
| 0x8528b020, /* sllx %g2, 32, %g2 */ |
| 0xc2584002, /* ldx [%g1 + %g2], %g1 */ |
| 0x05000000, /* sethi %hi(8 * glapioffset), %g2 */ |
| 0x8410a000, /* or %g2, %lo(8 * glapioffset), %g2 */ |
| 0xc6584002, /* ldx [%g1 + %g2], %g3 */ |
| 0x81c0c000, /* jmpl %g3, %g0 */ |
| 0x01000000 /* nop */ |
| }; |
| #else |
| static const unsigned int insn_template[] = { |
| 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */ |
| 0xc2006000, /* ld [%g1 + %lo(_glapi_Dispatch)], %g1 */ |
| 0xc6006000, /* ld [%g1 + %lo(4*glapioffset)], %g3 */ |
| 0x81c0c000, /* jmpl %g3, %g0 */ |
| 0x01000000 /* nop */ |
| }; |
| #endif |
| unsigned int *code = malloc(sizeof(insn_template)); |
| unsigned long glapi_addr = (unsigned long) &_glapi_Dispatch; |
| if (code) { |
| memcpy(code, insn_template, sizeof(insn_template)); |
| |
| #ifdef __sparc_v9__ |
| code[0] |= (glapi_addr >> (32 + 10)); |
| code[1] |= ((glapi_addr & 0xffffffff) >> 10); |
| __glapi_sparc_icache_flush(&code[0]); |
| code[2] |= ((glapi_addr >> 32) & ((1 << 10) - 1)); |
| code[3] |= (glapi_addr & ((1 << 10) - 1)); |
| __glapi_sparc_icache_flush(&code[2]); |
| code[6] |= ((functionOffset * 8) >> 10); |
| code[7] |= ((functionOffset * 8) & ((1 << 10) - 1)); |
| __glapi_sparc_icache_flush(&code[6]); |
| #else |
| code[0] |= (glapi_addr >> 10); |
| code[1] |= (glapi_addr & ((1 << 10) - 1)); |
| __glapi_sparc_icache_flush(&code[0]); |
| code[2] |= (functionOffset * 4); |
| __glapi_sparc_icache_flush(&code[2]); |
| #endif |
| } |
| return code; |
| #else |
| return NULL; |
| #endif |
| } |
| |
| |
| |
| /* |
| * Add a new extension function entrypoint. |
| * Return: GL_TRUE = success or GL_FALSE = failure |
| */ |
| GLboolean |
| _glapi_add_entrypoint(const char *funcName, GLuint offset) |
| { |
| /* first check if the named function is already statically present */ |
| { |
| GLint index = get_static_proc_offset(funcName); |
| if (index >= 0) { |
| return (GLboolean) ((GLuint) index == offset); /* bad offset! */ |
| } |
| } |
| |
| { |
| /* make sure this offset/name pair is legal */ |
| const char *name = _glapi_get_proc_name(offset); |
| if (name && strcmp(name, funcName) != 0) |
| return GL_FALSE; /* bad name! */ |
| } |
| |
| { |
| /* be sure index and name match known data */ |
| GLuint i; |
| for (i = 0; i < NumExtEntryPoints; i++) { |
| if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { |
| /* function already registered with api */ |
| if (ExtEntryTable[i].Offset == offset) { |
| return GL_TRUE; /* offsets match */ |
| } |
| else { |
| return GL_FALSE; /* bad offset! */ |
| } |
| } |
| } |
| |
| /* Make sure we don't try to add a new entrypoint after someone |
| * has already called _glapi_get_dispatch_table_size()! If that's |
| * happened the caller's information would become out of date. |
| */ |
| if (GetSizeCalled) |
| return GL_FALSE; |
| |
| /* make sure we have space */ |
| if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS) { |
| return GL_FALSE; |
| } |
| else { |
| void *entrypoint = generate_entrypoint(offset); |
| if (!entrypoint) |
| return GL_FALSE; |
| |
| ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName); |
| ExtEntryTable[NumExtEntryPoints].Offset = offset; |
| ExtEntryTable[NumExtEntryPoints].Address = entrypoint; |
| NumExtEntryPoints++; |
| |
| if (offset > MaxDispatchOffset) |
| MaxDispatchOffset = offset; |
| |
| return GL_TRUE; /* success */ |
| } |
| } |
| |
| /* should never get here, but play it safe */ |
| return GL_FALSE; |
| } |
| |
| |
| |
| #if 0000 /* prototype code for dynamic extension slot allocation */ |
| |
| static int NextFreeOffset = 409; /*XXX*/ |
| #define MAX_DISPATCH_TABLE_SIZE 1000 |
| |
| /* |
| * Dynamically allocate a dispatch slot for an extension entrypoint |
| * and generate the assembly language dispatch stub. |
| * Return the dispatch offset for the function or -1 if no room or error. |
| */ |
| GLint |
| _glapi_add_entrypoint2(const char *funcName) |
| { |
| int offset; |
| |
| /* first see if extension func is already known */ |
| offset = _glapi_get_proc_offset(funcName); |
| if (offset >= 0) |
| return offset; |
| |
| if (NumExtEntryPoints < MAX_EXTENSION_FUNCS |
| && NextFreeOffset < MAX_DISPATCH_TABLE_SIZE) { |
| void *entryPoint; |
| offset = NextFreeOffset; |
| entryPoint = generate_entrypoint(offset); |
| if (entryPoint) { |
| NextFreeOffset++; |
| ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName); |
| ExtEntryTable[NumExtEntryPoints].Offset = offset; |
| ExtEntryTable[NumExtEntryPoints].Address = entryPoint; |
| NumExtEntryPoints++; |
| return offset; |
| } |
| } |
| return -1; |
| } |
| |
| #endif |
| |
| |
| |
| /* |
| * Return offset of entrypoint for named function within dispatch table. |
| */ |
| GLint |
| _glapi_get_proc_offset(const char *funcName) |
| { |
| /* search extension functions first */ |
| GLuint i; |
| for (i = 0; i < NumExtEntryPoints; i++) { |
| if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { |
| return ExtEntryTable[i].Offset; |
| } |
| } |
| |
| /* search static functions */ |
| return get_static_proc_offset(funcName); |
| } |
| |
| |
| |
| /* |
| * Return entrypoint for named function. |
| */ |
| const GLvoid * |
| _glapi_get_proc_address(const char *funcName) |
| { |
| /* search extension functions first */ |
| GLuint i; |
| for (i = 0; i < NumExtEntryPoints; i++) { |
| if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { |
| return ExtEntryTable[i].Address; |
| } |
| } |
| |
| /* search static functions */ |
| return get_static_proc_address(funcName); |
| } |
| |
| |
| |
| |
| /* |
| * Return the name of the function at the given dispatch offset. |
| * This is only intended for debugging. |
| */ |
| const char * |
| _glapi_get_proc_name(GLuint offset) |
| { |
| const GLuint n = sizeof(static_functions) / sizeof(struct name_address_offset); |
| GLuint i; |
| for (i = 0; i < n; i++) { |
| if (static_functions[i].Offset == offset) |
| return static_functions[i].Name; |
| } |
| |
| /* search added extension functions */ |
| for (i = 0; i < NumExtEntryPoints; i++) { |
| if (ExtEntryTable[i].Offset == offset) { |
| return ExtEntryTable[i].Name; |
| } |
| } |
| return NULL; |
| } |
| |
| |
| |
| /* |
| * Make sure there are no NULL pointers in the given dispatch table. |
| * Intended for debugging purposes. |
| */ |
| void |
| _glapi_check_table(const struct _glapi_table *table) |
| { |
| #ifdef DEBUG |
| const GLuint entries = _glapi_get_dispatch_table_size(); |
| const void **tab = (const void **) table; |
| GLuint i; |
| for (i = 1; i < entries; i++) { |
| assert(tab[i]); |
| } |
| |
| /* Do some spot checks to be sure that the dispatch table |
| * slots are assigned correctly. |
| */ |
| { |
| GLuint BeginOffset = _glapi_get_proc_offset("glBegin"); |
| char *BeginFunc = (char*) &table->Begin; |
| GLuint offset = (BeginFunc - (char *) table) / sizeof(void *); |
| assert(BeginOffset == _gloffset_Begin); |
| assert(BeginOffset == offset); |
| } |
| { |
| GLuint viewportOffset = _glapi_get_proc_offset("glViewport"); |
| char *viewportFunc = (char*) &table->Viewport; |
| GLuint offset = (viewportFunc - (char *) table) / sizeof(void *); |
| assert(viewportOffset == _gloffset_Viewport); |
| assert(viewportOffset == offset); |
| } |
| { |
| GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer"); |
| char *VertexPointerFunc = (char*) &table->VertexPointer; |
| GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *); |
| assert(VertexPointerOffset == _gloffset_VertexPointer); |
| assert(VertexPointerOffset == offset); |
| } |
| { |
| GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax"); |
| char *ResetMinMaxFunc = (char*) &table->ResetMinmax; |
| GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *); |
| assert(ResetMinMaxOffset == _gloffset_ResetMinmax); |
| assert(ResetMinMaxOffset == offset); |
| } |
| { |
| GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor"); |
| char *blendColorFunc = (char*) &table->BlendColor; |
| GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *); |
| assert(blendColorOffset == _gloffset_BlendColor); |
| assert(blendColorOffset == offset); |
| } |
| { |
| GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT"); |
| char *istextureFunc = (char*) &table->IsTextureEXT; |
| GLuint offset = (istextureFunc - (char *) table) / sizeof(void *); |
| assert(istextureOffset == _gloffset_IsTextureEXT); |
| assert(istextureOffset == offset); |
| } |
| { |
| GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT"); |
| char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT; |
| GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *); |
| assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT); |
| assert(secondaryColor3fOffset == offset); |
| assert(_glapi_get_proc_address("glSecondaryColor3fEXT") == (void *) &glSecondaryColor3fEXT); |
| } |
| { |
| GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV"); |
| char *pointParameterivFunc = (char*) &table->PointParameterivNV; |
| GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *); |
| assert(pointParameterivOffset == _gloffset_PointParameterivNV); |
| assert(pointParameterivOffset == offset); |
| assert(_glapi_get_proc_address("glPointParameterivNV") == (void *) &glPointParameterivNV); |
| } |
| #endif |
| } |