| /* $Id: config.h,v 1.10 2000/04/08 18:57:45 brianp Exp $ */ |
| |
| /* |
| * Mesa 3-D graphics library |
| * Version: 3.3 |
| * |
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| /* |
| * Tunable configuration parameters. |
| */ |
| |
| |
| |
| #ifndef CONFIG_H |
| #define CONFIG_H |
| |
| #ifdef HAVE_CONFIG_H |
| #include "conf.h" |
| #endif |
| |
| |
| /* |
| * OpenGL implementation limits |
| */ |
| |
| /* Maximum modelview matrix stack depth: */ |
| #define MAX_MODELVIEW_STACK_DEPTH 32 |
| |
| /* Maximum projection matrix stack depth: */ |
| #define MAX_PROJECTION_STACK_DEPTH 32 |
| |
| /* Maximum texture matrix stack depth: */ |
| #define MAX_TEXTURE_STACK_DEPTH 10 |
| |
| /* Maximum color matrix stack depth: */ |
| #define MAX_COLOR_STACK_DEPTH 4 |
| |
| /* Maximum attribute stack depth: */ |
| #define MAX_ATTRIB_STACK_DEPTH 16 |
| |
| /* Maximum client attribute stack depth: */ |
| #define MAX_CLIENT_ATTRIB_STACK_DEPTH 16 |
| |
| /* Maximum recursion depth of display list calls: */ |
| #define MAX_LIST_NESTING 64 |
| |
| /* Maximum number of lights: */ |
| #define MAX_LIGHTS 8 |
| |
| /* Maximum user-defined clipping planes: */ |
| #define MAX_CLIP_PLANES 6 |
| |
| /* Maximum pixel map lookup table size: */ |
| #define MAX_PIXEL_MAP_TABLE 256 |
| |
| /* Number of auxillary color buffers: */ |
| #define NUM_AUX_BUFFERS 0 |
| |
| /* Maximum order (degree) of curves: */ |
| #ifdef AMIGA |
| # define MAX_EVAL_ORDER 12 |
| #else |
| # define MAX_EVAL_ORDER 30 |
| #endif |
| |
| /* Maximum Name stack depth */ |
| #define MAX_NAME_STACK_DEPTH 64 |
| |
| /* Min and Max point sizes and granularity */ |
| #define MIN_POINT_SIZE 1.0 |
| #define MAX_POINT_SIZE 10.0 |
| #define POINT_SIZE_GRANULARITY 0.1 |
| |
| /* Min and Max line widths and granularity */ |
| #define MIN_LINE_WIDTH 1.0 |
| #define MAX_LINE_WIDTH 10.0 |
| #define LINE_WIDTH_GRANULARITY 0.1 |
| |
| /* Max texture palette size */ |
| #define MAX_TEXTURE_PALETTE_SIZE 256 |
| |
| /* Number of texture levels */ |
| #define MAX_TEXTURE_LEVELS 12 |
| |
| /* Number of texture units - GL_ARB_multitexture */ |
| #define MAX_TEXTURE_UNITS 2 |
| |
| /* Maximum viewport size: */ |
| #define MAX_WIDTH 1600 |
| #define MAX_HEIGHT 1200 |
| |
| /* Maxmimum size for CVA. May be overridden by the drivers. */ |
| #define MAX_ARRAY_LOCK_SIZE 3000 |
| |
| /* Subpixel precision for antialiasing, window coordinate snapping */ |
| #define SUB_PIXEL_BITS 4 |
| |
| /* Size of histogram tables */ |
| #define HISTOGRAM_TABLE_SIZE 256 |
| |
| |
| |
| /* |
| * Mesa-specific parameters |
| */ |
| |
| |
| /* |
| * Bits per accumulation buffer color component: 8 or 16 |
| */ |
| #define ACCUM_BITS 16 |
| |
| |
| /* |
| * Bits per depth buffer value: 16 or 32 (GLushort or GLuint) |
| * gl_create_visual() can select any depth in [0, 32]. |
| */ |
| #define DEFAULT_SOFTWARE_DEPTH_BITS 16 |
| #define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort |
| |
| |
| |
| /* |
| * Bits per stencil value: 8 |
| */ |
| #define STENCIL_BITS 8 |
| |
| |
| /* |
| * Bits per color channel (must be 8 at this time!) |
| */ |
| #define CHAN_BITS 8 |
| #define CHAN_MAX ((1 << CHAN_BITS) - 1) |
| #define CHAN_MAXF ((GLfloat) CHAN_MAX) |
| |
| |
| /* |
| * Color channel component order |
| * (changes will almost certainly cause problems at this time) |
| */ |
| #define RCOMP 0 |
| #define GCOMP 1 |
| #define BCOMP 2 |
| #define ACOMP 3 |
| |
| |
| |
| /* Vertex buffer size. KW: no restrictions on the divisibility of |
| * this number, though things may go better for you if you choose a |
| * value of 12n + 3. |
| */ |
| #define VB_START 3 |
| |
| #define VB_MAX (216 + VB_START) |
| |
| |
| |
| /* |
| * Actual vertex buffer size. |
| * |
| * Arrays must also accomodate new vertices from clipping, and |
| * potential overflow from primitives which don't fit into neatly into |
| * VB_MAX vertices. (This only happens when mixed primitives are |
| * sharing the vb). |
| */ |
| #define VB_MAX_CLIPPED_VERTS ((2 * (6 + MAX_CLIP_PLANES))+1) |
| #define VB_SIZE (VB_MAX + VB_MAX_CLIPPED_VERTS) |
| |
| |
| |
| typedef struct gl_context GLcontext; |
| |
| extern void |
| gl_read_config_file( struct gl_context *ctx ); |
| |
| extern void |
| gl_register_config_var(const char *name, void (*notify)( const char *, int )); |
| |
| #endif |