| /* |
| * Copyright © 2014-2017 Broadcom |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "util/u_format.h" |
| #include "util/u_half.h" |
| #include "vc5_context.h" |
| #include "broadcom/cle/v3d_packet_v33_pack.h" |
| #include "broadcom/compiler/v3d_compiler.h" |
| |
| static uint8_t |
| vc5_factor(enum pipe_blendfactor factor, bool dst_alpha_one) |
| { |
| /* We may get a bad blendfactor when blending is disabled. */ |
| if (factor == 0) |
| return V3D_BLEND_FACTOR_ZERO; |
| |
| switch (factor) { |
| case PIPE_BLENDFACTOR_ZERO: |
| return V3D_BLEND_FACTOR_ZERO; |
| case PIPE_BLENDFACTOR_ONE: |
| return V3D_BLEND_FACTOR_ONE; |
| case PIPE_BLENDFACTOR_SRC_COLOR: |
| return V3D_BLEND_FACTOR_SRC_COLOR; |
| case PIPE_BLENDFACTOR_INV_SRC_COLOR: |
| return V3D_BLEND_FACTOR_INV_SRC_COLOR; |
| case PIPE_BLENDFACTOR_DST_COLOR: |
| return V3D_BLEND_FACTOR_DST_COLOR; |
| case PIPE_BLENDFACTOR_INV_DST_COLOR: |
| return V3D_BLEND_FACTOR_INV_DST_COLOR; |
| case PIPE_BLENDFACTOR_SRC_ALPHA: |
| return V3D_BLEND_FACTOR_SRC_ALPHA; |
| case PIPE_BLENDFACTOR_INV_SRC_ALPHA: |
| return V3D_BLEND_FACTOR_INV_SRC_ALPHA; |
| case PIPE_BLENDFACTOR_DST_ALPHA: |
| return (dst_alpha_one ? |
| V3D_BLEND_FACTOR_ONE : |
| V3D_BLEND_FACTOR_DST_ALPHA); |
| case PIPE_BLENDFACTOR_INV_DST_ALPHA: |
| return (dst_alpha_one ? |
| V3D_BLEND_FACTOR_ZERO : |
| V3D_BLEND_FACTOR_INV_DST_ALPHA); |
| case PIPE_BLENDFACTOR_CONST_COLOR: |
| return V3D_BLEND_FACTOR_CONST_COLOR; |
| case PIPE_BLENDFACTOR_INV_CONST_COLOR: |
| return V3D_BLEND_FACTOR_INV_CONST_COLOR; |
| case PIPE_BLENDFACTOR_CONST_ALPHA: |
| return V3D_BLEND_FACTOR_CONST_ALPHA; |
| case PIPE_BLENDFACTOR_INV_CONST_ALPHA: |
| return V3D_BLEND_FACTOR_INV_CONST_ALPHA; |
| case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: |
| return V3D_BLEND_FACTOR_SRC_ALPHA_SATURATE; |
| default: |
| unreachable("Bad blend factor"); |
| } |
| } |
| |
| static inline uint16_t |
| swizzled_border_color(struct pipe_sampler_state *sampler, |
| struct vc5_sampler_view *sview, |
| int chan) |
| { |
| const struct util_format_description *desc = |
| util_format_description(sview->base.format); |
| uint8_t swiz = chan; |
| |
| /* If we're doing swizzling in the sampler, then only rearrange the |
| * border color for the mismatch between the VC5 texture format and |
| * the PIPE_FORMAT, since GL_ARB_texture_swizzle will be handled by |
| * the sampler's swizzle. |
| * |
| * For swizzling in the shader, we don't do any pre-swizzling of the |
| * border color. |
| */ |
| if (vc5_get_tex_return_size(sview->base.format) != 32) |
| swiz = desc->swizzle[swiz]; |
| |
| switch (swiz) { |
| case PIPE_SWIZZLE_0: |
| return util_float_to_half(0.0); |
| case PIPE_SWIZZLE_1: |
| return util_float_to_half(1.0); |
| default: |
| return util_float_to_half(sampler->border_color.f[swiz]); |
| } |
| } |
| |
| static void |
| emit_one_texture(struct vc5_context *vc5, struct vc5_texture_stateobj *stage_tex, |
| int i) |
| { |
| struct vc5_job *job = vc5->job; |
| struct pipe_sampler_state *psampler = stage_tex->samplers[i]; |
| struct vc5_sampler_state *sampler = vc5_sampler_state(psampler); |
| struct pipe_sampler_view *psview = stage_tex->textures[i]; |
| struct vc5_sampler_view *sview = vc5_sampler_view(psview); |
| struct pipe_resource *prsc = psview->texture; |
| struct vc5_resource *rsc = vc5_resource(prsc); |
| |
| stage_tex->texture_state[i].offset = |
| vc5_cl_ensure_space(&job->indirect, |
| cl_packet_length(TEXTURE_SHADER_STATE), |
| 32); |
| vc5_bo_set_reference(&stage_tex->texture_state[i].bo, |
| job->indirect.bo); |
| |
| struct V3D33_TEXTURE_SHADER_STATE unpacked = { |
| /* XXX */ |
| .border_color_red = swizzled_border_color(psampler, sview, 0), |
| .border_color_green = swizzled_border_color(psampler, sview, 1), |
| .border_color_blue = swizzled_border_color(psampler, sview, 2), |
| .border_color_alpha = swizzled_border_color(psampler, sview, 3), |
| |
| /* In the normal texturing path, the LOD gets clamped between |
| * min/max, and the base_level field (set in the sampler view |
| * from first_level) only decides where the min/mag switch |
| * happens, so we need to use the LOD clamps to keep us |
| * between min and max. |
| * |
| * For txf, the LOD clamp is still used, despite GL not |
| * wanting that. We will need to have a separate |
| * TEXTURE_SHADER_STATE that ignores psview->min/max_lod to |
| * support txf properly. |
| */ |
| .min_level_of_detail = (psview->u.tex.first_level + |
| MAX2(psampler->min_lod, 0)), |
| .max_level_of_detail = MIN2(psview->u.tex.first_level + |
| psampler->max_lod, |
| psview->u.tex.last_level), |
| |
| .texture_base_pointer = cl_address(rsc->bo, |
| rsc->slices[0].offset), |
| }; |
| |
| int min_img_filter = psampler->min_img_filter; |
| int min_mip_filter = psampler->min_mip_filter; |
| int mag_img_filter = psampler->mag_img_filter; |
| |
| if (vc5_get_tex_return_size(psview->format) == 32) { |
| min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST; |
| mag_img_filter = PIPE_TEX_FILTER_NEAREST; |
| mag_img_filter = PIPE_TEX_FILTER_NEAREST; |
| } |
| |
| bool min_nearest = min_img_filter == PIPE_TEX_FILTER_NEAREST; |
| switch (min_mip_filter) { |
| case PIPE_TEX_MIPFILTER_NONE: |
| unpacked.filter += min_nearest ? 2 : 0; |
| break; |
| case PIPE_TEX_MIPFILTER_NEAREST: |
| unpacked.filter += min_nearest ? 4 : 8; |
| break; |
| case PIPE_TEX_MIPFILTER_LINEAR: |
| unpacked.filter += min_nearest ? 4 : 8; |
| unpacked.filter += 2; |
| break; |
| } |
| |
| if (mag_img_filter == PIPE_TEX_FILTER_NEAREST) |
| unpacked.filter++; |
| |
| if (psampler->max_anisotropy > 8) |
| unpacked.filter = V3D_TMU_FILTER_ANISOTROPIC_16_1; |
| else if (psampler->max_anisotropy > 4) |
| unpacked.filter = V3D_TMU_FILTER_ANISOTROPIC_8_1; |
| else if (psampler->max_anisotropy > 2) |
| unpacked.filter = V3D_TMU_FILTER_ANISOTROPIC_4_1; |
| else if (psampler->max_anisotropy) |
| unpacked.filter = V3D_TMU_FILTER_ANISOTROPIC_2_1; |
| |
| uint8_t packed[cl_packet_length(TEXTURE_SHADER_STATE)]; |
| cl_packet_pack(TEXTURE_SHADER_STATE)(&job->indirect, packed, &unpacked); |
| |
| for (int i = 0; i < ARRAY_SIZE(packed); i++) |
| packed[i] |= sview->texture_shader_state[i] | sampler->texture_shader_state[i]; |
| |
| /* TMU indirect structs need to be 32b aligned. */ |
| vc5_cl_ensure_space(&job->indirect, ARRAY_SIZE(packed), 32); |
| cl_emit_prepacked(&job->indirect, &packed); |
| } |
| |
| static void |
| emit_textures(struct vc5_context *vc5, struct vc5_texture_stateobj *stage_tex) |
| { |
| for (int i = 0; i < stage_tex->num_textures; i++) { |
| if (stage_tex->textures[i]) |
| emit_one_texture(vc5, stage_tex, i); |
| } |
| } |
| |
| static uint32_t |
| translate_colormask(struct vc5_context *vc5, uint32_t colormask, int rt) |
| { |
| if (vc5->swap_color_rb & (1 << rt)) { |
| colormask = ((colormask & (2 | 8)) | |
| ((colormask & 1) << 2) | |
| ((colormask & 4) >> 2)); |
| } |
| |
| return (~colormask) & 0xf; |
| } |
| |
| void |
| vc5_emit_state(struct pipe_context *pctx) |
| { |
| struct vc5_context *vc5 = vc5_context(pctx); |
| struct vc5_job *job = vc5->job; |
| |
| if (vc5->dirty & (VC5_DIRTY_SCISSOR | VC5_DIRTY_VIEWPORT | |
| VC5_DIRTY_RASTERIZER)) { |
| float *vpscale = vc5->viewport.scale; |
| float *vptranslate = vc5->viewport.translate; |
| float vp_minx = -fabsf(vpscale[0]) + vptranslate[0]; |
| float vp_maxx = fabsf(vpscale[0]) + vptranslate[0]; |
| float vp_miny = -fabsf(vpscale[1]) + vptranslate[1]; |
| float vp_maxy = fabsf(vpscale[1]) + vptranslate[1]; |
| |
| /* Clip to the scissor if it's enabled, but still clip to the |
| * drawable regardless since that controls where the binner |
| * tries to put things. |
| * |
| * Additionally, always clip the rendering to the viewport, |
| * since the hardware does guardband clipping, meaning |
| * primitives would rasterize outside of the view volume. |
| */ |
| uint32_t minx, miny, maxx, maxy; |
| if (!vc5->rasterizer->base.scissor) { |
| minx = MAX2(vp_minx, 0); |
| miny = MAX2(vp_miny, 0); |
| maxx = MIN2(vp_maxx, job->draw_width); |
| maxy = MIN2(vp_maxy, job->draw_height); |
| } else { |
| minx = MAX2(vp_minx, vc5->scissor.minx); |
| miny = MAX2(vp_miny, vc5->scissor.miny); |
| maxx = MIN2(vp_maxx, vc5->scissor.maxx); |
| maxy = MIN2(vp_maxy, vc5->scissor.maxy); |
| } |
| |
| cl_emit(&job->bcl, CLIP_WINDOW, clip) { |
| clip.clip_window_left_pixel_coordinate = minx; |
| clip.clip_window_bottom_pixel_coordinate = miny; |
| clip.clip_window_width_in_pixels = maxx - minx; |
| clip.clip_window_height_in_pixels = maxy - miny; |
| } |
| |
| job->draw_min_x = MIN2(job->draw_min_x, minx); |
| job->draw_min_y = MIN2(job->draw_min_y, miny); |
| job->draw_max_x = MAX2(job->draw_max_x, maxx); |
| job->draw_max_y = MAX2(job->draw_max_y, maxy); |
| } |
| |
| if (vc5->dirty & (VC5_DIRTY_RASTERIZER | |
| VC5_DIRTY_ZSA | |
| VC5_DIRTY_BLEND | |
| VC5_DIRTY_COMPILED_FS)) { |
| cl_emit(&job->bcl, CONFIGURATION_BITS, config) { |
| config.enable_forward_facing_primitive = |
| !vc5->rasterizer->base.rasterizer_discard && |
| !(vc5->rasterizer->base.cull_face & |
| PIPE_FACE_FRONT); |
| config.enable_reverse_facing_primitive = |
| !vc5->rasterizer->base.rasterizer_discard && |
| !(vc5->rasterizer->base.cull_face & |
| PIPE_FACE_BACK); |
| /* This seems backwards, but it's what gets the |
| * clipflat test to pass. |
| */ |
| config.clockwise_primitives = |
| vc5->rasterizer->base.front_ccw; |
| |
| config.enable_depth_offset = |
| vc5->rasterizer->base.offset_tri; |
| |
| config.rasterizer_oversample_mode = |
| vc5->rasterizer->base.multisample; |
| |
| config.direct3d_provoking_vertex = |
| vc5->rasterizer->base.flatshade_first; |
| |
| config.blend_enable = vc5->blend->rt[0].blend_enable; |
| |
| config.early_z_updates_enable = true; |
| if (vc5->zsa->base.depth.enabled) { |
| config.z_updates_enable = |
| vc5->zsa->base.depth.writemask; |
| config.early_z_enable = |
| (vc5->zsa->early_z_enable && |
| !vc5->prog.fs->prog_data.fs->writes_z); |
| config.depth_test_function = |
| vc5->zsa->base.depth.func; |
| } else { |
| config.depth_test_function = PIPE_FUNC_ALWAYS; |
| } |
| |
| config.stencil_enable = |
| vc5->zsa->base.stencil[0].enabled; |
| } |
| |
| } |
| |
| if (vc5->dirty & VC5_DIRTY_RASTERIZER && |
| vc5->rasterizer->base.offset_tri) { |
| cl_emit(&job->bcl, DEPTH_OFFSET, depth) { |
| depth.depth_offset_factor = |
| vc5->rasterizer->offset_factor; |
| depth.depth_offset_units = |
| vc5->rasterizer->offset_units; |
| } |
| } |
| |
| if (vc5->dirty & VC5_DIRTY_RASTERIZER) { |
| cl_emit(&job->bcl, POINT_SIZE, point_size) { |
| point_size.point_size = vc5->rasterizer->point_size; |
| } |
| |
| cl_emit(&job->bcl, LINE_WIDTH, line_width) { |
| line_width.line_width = vc5->rasterizer->base.line_width; |
| } |
| } |
| |
| if (vc5->dirty & VC5_DIRTY_VIEWPORT) { |
| cl_emit(&job->bcl, CLIPPER_XY_SCALING, clip) { |
| clip.viewport_half_width_in_1_256th_of_pixel = |
| vc5->viewport.scale[0] * 256.0f; |
| clip.viewport_half_height_in_1_256th_of_pixel = |
| vc5->viewport.scale[1] * 256.0f; |
| } |
| |
| cl_emit(&job->bcl, CLIPPER_Z_SCALE_AND_OFFSET, clip) { |
| clip.viewport_z_offset_zc_to_zs = |
| vc5->viewport.translate[2]; |
| clip.viewport_z_scale_zc_to_zs = |
| vc5->viewport.scale[2]; |
| } |
| cl_emit(&job->bcl, CLIPPER_Z_MIN_MAX_CLIPPING_PLANES, clip) { |
| clip.minimum_zw = (vc5->viewport.translate[2] - |
| vc5->viewport.scale[2]); |
| clip.maximum_zw = (vc5->viewport.translate[2] + |
| vc5->viewport.scale[2]); |
| } |
| |
| cl_emit(&job->bcl, VIEWPORT_OFFSET, vp) { |
| vp.viewport_centre_x_coordinate = |
| vc5->viewport.translate[0]; |
| vp.viewport_centre_y_coordinate = |
| vc5->viewport.translate[1]; |
| } |
| } |
| |
| if (vc5->dirty & VC5_DIRTY_BLEND && vc5->blend->rt[0].blend_enable) { |
| struct pipe_blend_state *blend = vc5->blend; |
| |
| cl_emit(&job->bcl, BLEND_CONFIG, config) { |
| struct pipe_rt_blend_state *rtblend = &blend->rt[0]; |
| |
| config.colour_blend_mode = rtblend->rgb_func; |
| config.colour_blend_dst_factor = |
| vc5_factor(rtblend->rgb_dst_factor, |
| vc5->blend_dst_alpha_one); |
| config.colour_blend_src_factor = |
| vc5_factor(rtblend->rgb_src_factor, |
| vc5->blend_dst_alpha_one); |
| |
| config.alpha_blend_mode = rtblend->alpha_func; |
| config.alpha_blend_dst_factor = |
| vc5_factor(rtblend->alpha_dst_factor, |
| vc5->blend_dst_alpha_one); |
| config.alpha_blend_src_factor = |
| vc5_factor(rtblend->alpha_src_factor, |
| vc5->blend_dst_alpha_one); |
| } |
| } |
| |
| if (vc5->dirty & VC5_DIRTY_BLEND) { |
| struct pipe_blend_state *blend = vc5->blend; |
| |
| cl_emit(&job->bcl, COLOUR_WRITE_MASKS, mask) { |
| if (blend->independent_blend_enable) { |
| mask.render_target_0_per_colour_component_write_masks = |
| translate_colormask(vc5, blend->rt[0].colormask, 0); |
| mask.render_target_1_per_colour_component_write_masks = |
| translate_colormask(vc5, blend->rt[1].colormask, 1); |
| mask.render_target_2_per_colour_component_write_masks = |
| translate_colormask(vc5, blend->rt[2].colormask, 2); |
| mask.render_target_3_per_colour_component_write_masks = |
| translate_colormask(vc5, blend->rt[3].colormask, 3); |
| } else { |
| mask.render_target_0_per_colour_component_write_masks = |
| translate_colormask(vc5, blend->rt[0].colormask, 0); |
| mask.render_target_1_per_colour_component_write_masks = |
| translate_colormask(vc5, blend->rt[0].colormask, 1); |
| mask.render_target_2_per_colour_component_write_masks = |
| translate_colormask(vc5, blend->rt[0].colormask, 2); |
| mask.render_target_3_per_colour_component_write_masks = |
| translate_colormask(vc5, blend->rt[0].colormask, 3); |
| } |
| } |
| } |
| |
| if (vc5->dirty & VC5_DIRTY_BLEND_COLOR) { |
| cl_emit(&job->bcl, BLEND_CONSTANT_COLOUR, colour) { |
| colour.red_f16 = (vc5->swap_color_rb ? |
| vc5->blend_color.hf[2] : |
| vc5->blend_color.hf[0]); |
| colour.green_f16 = vc5->blend_color.hf[1]; |
| colour.blue_f16 = (vc5->swap_color_rb ? |
| vc5->blend_color.hf[0] : |
| vc5->blend_color.hf[2]); |
| colour.alpha_f16 = vc5->blend_color.hf[3]; |
| } |
| } |
| |
| if (vc5->dirty & (VC5_DIRTY_ZSA | VC5_DIRTY_STENCIL_REF)) { |
| struct pipe_stencil_state *front = &vc5->zsa->base.stencil[0]; |
| struct pipe_stencil_state *back = &vc5->zsa->base.stencil[1]; |
| |
| if (front->enabled) { |
| cl_emit_with_prepacked(&job->bcl, STENCIL_CONFIG, |
| vc5->zsa->stencil_front, config) { |
| config.stencil_ref_value = |
| vc5->stencil_ref.ref_value[0]; |
| } |
| } |
| |
| if (back->enabled) { |
| cl_emit_with_prepacked(&job->bcl, STENCIL_CONFIG, |
| vc5->zsa->stencil_back, config) { |
| config.stencil_ref_value = |
| vc5->stencil_ref.ref_value[1]; |
| } |
| } |
| } |
| |
| if (vc5->dirty & VC5_DIRTY_FRAGTEX) |
| emit_textures(vc5, &vc5->fragtex); |
| |
| if (vc5->dirty & VC5_DIRTY_VERTTEX) |
| emit_textures(vc5, &vc5->verttex); |
| |
| if (vc5->dirty & VC5_DIRTY_FLAT_SHADE_FLAGS) { |
| /* XXX: Need to handle more than 24 entries. */ |
| cl_emit(&job->bcl, FLAT_SHADE_FLAGS, flags) { |
| flags.varying_offset_v0 = 0; |
| |
| flags.flat_shade_flags_for_varyings_v024 = |
| vc5->prog.fs->prog_data.fs->flat_shade_flags[0] & 0xfffff; |
| |
| if (vc5->rasterizer->base.flatshade) { |
| flags.flat_shade_flags_for_varyings_v024 |= |
| vc5->prog.fs->prog_data.fs->shade_model_flags[0] & 0xfffff; |
| } |
| } |
| } |
| |
| if (vc5->dirty & VC5_DIRTY_STREAMOUT) { |
| struct vc5_streamout_stateobj *so = &vc5->streamout; |
| |
| if (so->num_targets) { |
| cl_emit(&job->bcl, TRANSFORM_FEEDBACK_ENABLE, tfe) { |
| tfe.number_of_32_bit_output_buffer_address_following = |
| so->num_targets; |
| tfe.number_of_16_bit_output_data_specs_following = |
| vc5->prog.bind_vs->num_tf_specs; |
| }; |
| |
| for (int i = 0; i < vc5->prog.bind_vs->num_tf_specs; i++) { |
| cl_emit_prepacked(&job->bcl, |
| &vc5->prog.bind_vs->tf_specs[i]); |
| } |
| |
| for (int i = 0; i < so->num_targets; i++) { |
| const struct pipe_stream_output_target *target = |
| so->targets[i]; |
| struct vc5_resource *rsc = |
| vc5_resource(target->buffer); |
| |
| cl_emit(&job->bcl, TRANSFORM_FEEDBACK_OUTPUT_ADDRESS, output) { |
| output.address = |
| cl_address(rsc->bo, |
| target->buffer_offset); |
| }; |
| |
| vc5_job_add_write_resource(vc5->job, |
| target->buffer); |
| /* XXX: buffer_size? */ |
| } |
| } else { |
| /* XXX? */ |
| } |
| } |
| |
| if (vc5->dirty & VC5_DIRTY_OQ) { |
| cl_emit(&job->bcl, OCCLUSION_QUERY_COUNTER, counter) { |
| job->oq_enabled = vc5->active_queries && vc5->current_oq; |
| if (job->oq_enabled) { |
| counter.address = cl_address(vc5->current_oq, 0); |
| } |
| } |
| } |
| } |