| /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ |
| |
| /* |
| * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| * Authors: |
| * Rob Clark <robclark@freedesktop.org> |
| */ |
| |
| |
| #include "pipe/p_defines.h" |
| #include "pipe/p_screen.h" |
| #include "pipe/p_state.h" |
| |
| #include "util/u_memory.h" |
| #include "util/u_inlines.h" |
| #include "util/u_format.h" |
| #include "util/u_format_s3tc.h" |
| #include "util/u_string.h" |
| #include "util/u_debug.h" |
| |
| #include "os/os_time.h" |
| |
| #include <stdio.h> |
| #include <errno.h> |
| #include <stdlib.h> |
| |
| #include "freedreno_screen.h" |
| #include "freedreno_resource.h" |
| #include "freedreno_fence.h" |
| #include "freedreno_query.h" |
| #include "freedreno_util.h" |
| |
| #include "a2xx/fd2_screen.h" |
| #include "a3xx/fd3_screen.h" |
| |
| /* XXX this should go away */ |
| #include "state_tracker/drm_driver.h" |
| |
| static const struct debug_named_value debug_options[] = { |
| {"msgs", FD_DBG_MSGS, "Print debug messages"}, |
| {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"}, |
| {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"}, |
| {"flush", FD_DBG_FLUSH, "Force flush after every draw"}, |
| {"dscis", FD_DBG_DSCIS, "Disable scissor optimization"}, |
| {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"}, |
| {"dbypass", FD_DBG_DBYPASS,"Disable GMEM bypass"}, |
| {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"}, |
| {"nobin", FD_DBG_NOBIN, "Disable hw binning"}, |
| {"noopt", FD_DBG_NOOPT , "Disable optimization passes in compiler"}, |
| {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizater debug messages"}, |
| {"optdump", FD_DBG_OPTDUMP,"Dump shader DAG to .dot files"}, |
| {"glsl130", FD_DBG_GLSL130,"Temporary flag to enable GLSL 130 on a3xx+"}, |
| {"nocp", FD_DBG_NOCP, "Disable copy-propagation"}, |
| DEBUG_NAMED_VALUE_END |
| }; |
| |
| DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0) |
| |
| int fd_mesa_debug = 0; |
| bool fd_binning_enabled = true; |
| static bool glsl130 = false; |
| |
| static const char * |
| fd_screen_get_name(struct pipe_screen *pscreen) |
| { |
| static char buffer[128]; |
| util_snprintf(buffer, sizeof(buffer), "FD%03d", |
| fd_screen(pscreen)->device_id); |
| return buffer; |
| } |
| |
| static const char * |
| fd_screen_get_vendor(struct pipe_screen *pscreen) |
| { |
| return "freedreno"; |
| } |
| |
| static uint64_t |
| fd_screen_get_timestamp(struct pipe_screen *pscreen) |
| { |
| int64_t cpu_time = os_time_get() * 1000; |
| return cpu_time + fd_screen(pscreen)->cpu_gpu_time_delta; |
| } |
| |
| static void |
| fd_screen_fence_ref(struct pipe_screen *pscreen, |
| struct pipe_fence_handle **ptr, |
| struct pipe_fence_handle *pfence) |
| { |
| fd_fence_ref(fd_fence(pfence), (struct fd_fence **)ptr); |
| } |
| |
| static boolean |
| fd_screen_fence_signalled(struct pipe_screen *screen, |
| struct pipe_fence_handle *pfence) |
| { |
| return fd_fence_signalled(fd_fence(pfence)); |
| } |
| |
| static boolean |
| fd_screen_fence_finish(struct pipe_screen *screen, |
| struct pipe_fence_handle *pfence, |
| uint64_t timeout) |
| { |
| return fd_fence_wait(fd_fence(pfence)); |
| } |
| |
| static void |
| fd_screen_destroy(struct pipe_screen *pscreen) |
| { |
| struct fd_screen *screen = fd_screen(pscreen); |
| |
| if (screen->pipe) |
| fd_pipe_del(screen->pipe); |
| |
| if (screen->dev) |
| fd_device_del(screen->dev); |
| |
| free(screen); |
| } |
| |
| /* |
| TODO either move caps to a2xx/a3xx specific code, or maybe have some |
| tables for things that differ if the delta is not too much.. |
| */ |
| static int |
| fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) |
| { |
| struct fd_screen *screen = fd_screen(pscreen); |
| |
| /* this is probably not totally correct.. but it's a start: */ |
| switch (param) { |
| /* Supported features (boolean caps). */ |
| case PIPE_CAP_NPOT_TEXTURES: |
| case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: |
| case PIPE_CAP_TWO_SIDED_STENCIL: |
| case PIPE_CAP_ANISOTROPIC_FILTER: |
| case PIPE_CAP_POINT_SPRITE: |
| case PIPE_CAP_TEXTURE_SHADOW_MAP: |
| case PIPE_CAP_BLEND_EQUATION_SEPARATE: |
| case PIPE_CAP_TEXTURE_SWIZZLE: |
| case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: |
| case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: |
| case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: |
| case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: |
| case PIPE_CAP_SEAMLESS_CUBE_MAP: |
| case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: |
| case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: |
| case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: |
| case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: |
| case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: |
| case PIPE_CAP_USER_CONSTANT_BUFFERS: |
| case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: |
| return 1; |
| |
| case PIPE_CAP_SHADER_STENCIL_EXPORT: |
| case PIPE_CAP_TGSI_TEXCOORD: |
| case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: |
| case PIPE_CAP_CONDITIONAL_RENDER: |
| case PIPE_CAP_TEXTURE_MULTISAMPLE: |
| case PIPE_CAP_TEXTURE_BARRIER: |
| case PIPE_CAP_TEXTURE_MIRROR_CLAMP: |
| case PIPE_CAP_CUBE_MAP_ARRAY: |
| case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: |
| case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: |
| case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: |
| case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: |
| case PIPE_CAP_TGSI_INSTANCEID: |
| case PIPE_CAP_START_INSTANCE: |
| case PIPE_CAP_COMPUTE: |
| return 0; |
| |
| case PIPE_CAP_SM3: |
| case PIPE_CAP_PRIMITIVE_RESTART: |
| return (screen->gpu_id >= 300) ? 1 : 0; |
| |
| case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: |
| return 256; |
| |
| case PIPE_CAP_GLSL_FEATURE_LEVEL: |
| return ((screen->gpu_id >= 300) && glsl130) ? 130 : 120; |
| |
| /* Unsupported features. */ |
| case PIPE_CAP_INDEP_BLEND_ENABLE: |
| case PIPE_CAP_INDEP_BLEND_FUNC: |
| case PIPE_CAP_DEPTH_CLIP_DISABLE: |
| case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: |
| case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: |
| case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: |
| case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: |
| case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: |
| case PIPE_CAP_VERTEX_COLOR_CLAMPED: |
| case PIPE_CAP_USER_VERTEX_BUFFERS: |
| case PIPE_CAP_USER_INDEX_BUFFERS: |
| case PIPE_CAP_QUERY_PIPELINE_STATISTICS: |
| case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: |
| case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT: |
| case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: |
| case PIPE_CAP_TEXTURE_GATHER_SM5: |
| case PIPE_CAP_FAKE_SW_MSAA: |
| case PIPE_CAP_TEXTURE_QUERY_LOD: |
| case PIPE_CAP_SAMPLE_SHADING: |
| case PIPE_CAP_TEXTURE_GATHER_OFFSETS: |
| case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: |
| case PIPE_CAP_DRAW_INDIRECT: |
| case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE: |
| case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: |
| case PIPE_CAP_SAMPLER_VIEW_TARGET: |
| case PIPE_CAP_CLIP_HALFZ: |
| return 0; |
| |
| case PIPE_CAP_MAX_VIEWPORTS: |
| return 1; |
| |
| /* Stream output. */ |
| case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: |
| case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: |
| case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: |
| case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: |
| return 0; |
| |
| /* Geometry shader output, unsupported. */ |
| case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: |
| case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: |
| case PIPE_CAP_MAX_VERTEX_STREAMS: |
| return 0; |
| |
| case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE: |
| return 2048; |
| |
| /* Texturing. */ |
| case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: |
| case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: |
| return MAX_MIP_LEVELS; |
| case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: |
| return 11; |
| |
| case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: |
| return (screen->gpu_id >= 300) ? 256 : 0; |
| |
| /* Render targets. */ |
| case PIPE_CAP_MAX_RENDER_TARGETS: |
| return 1; |
| |
| /* Queries. */ |
| case PIPE_CAP_QUERY_TIME_ELAPSED: |
| case PIPE_CAP_QUERY_TIMESTAMP: |
| return 0; |
| case PIPE_CAP_OCCLUSION_QUERY: |
| return (screen->gpu_id >= 300) ? 1 : 0; |
| |
| case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: |
| case PIPE_CAP_MIN_TEXEL_OFFSET: |
| return -8; |
| |
| case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET: |
| case PIPE_CAP_MAX_TEXEL_OFFSET: |
| return 7; |
| |
| case PIPE_CAP_ENDIANNESS: |
| return PIPE_ENDIAN_LITTLE; |
| |
| case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: |
| return 64; |
| |
| case PIPE_CAP_VENDOR_ID: |
| return 0x5143; |
| case PIPE_CAP_DEVICE_ID: |
| return 0xFFFFFFFF; |
| case PIPE_CAP_ACCELERATED: |
| return 1; |
| case PIPE_CAP_VIDEO_MEMORY: |
| DBG("FINISHME: The value returned is incorrect\n"); |
| return 10; |
| case PIPE_CAP_UMA: |
| return 1; |
| } |
| debug_printf("unknown param %d\n", param); |
| return 0; |
| } |
| |
| static float |
| fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param) |
| { |
| switch (param) { |
| case PIPE_CAPF_MAX_LINE_WIDTH: |
| case PIPE_CAPF_MAX_LINE_WIDTH_AA: |
| case PIPE_CAPF_MAX_POINT_WIDTH: |
| case PIPE_CAPF_MAX_POINT_WIDTH_AA: |
| return 8192.0f; |
| case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: |
| return 16.0f; |
| case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: |
| return 15.0f; |
| case PIPE_CAPF_GUARD_BAND_LEFT: |
| case PIPE_CAPF_GUARD_BAND_TOP: |
| case PIPE_CAPF_GUARD_BAND_RIGHT: |
| case PIPE_CAPF_GUARD_BAND_BOTTOM: |
| return 0.0f; |
| } |
| debug_printf("unknown paramf %d\n", param); |
| return 0; |
| } |
| |
| static int |
| fd_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, |
| enum pipe_shader_cap param) |
| { |
| struct fd_screen *screen = fd_screen(pscreen); |
| |
| switch(shader) |
| { |
| case PIPE_SHADER_FRAGMENT: |
| case PIPE_SHADER_VERTEX: |
| break; |
| case PIPE_SHADER_COMPUTE: |
| case PIPE_SHADER_GEOMETRY: |
| /* maye we could emulate.. */ |
| return 0; |
| default: |
| DBG("unknown shader type %d", shader); |
| return 0; |
| } |
| |
| /* this is probably not totally correct.. but it's a start: */ |
| switch (param) { |
| case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: |
| case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: |
| case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: |
| case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: |
| return 16384; |
| case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: |
| return 8; /* XXX */ |
| case PIPE_SHADER_CAP_MAX_INPUTS: |
| case PIPE_SHADER_CAP_MAX_OUTPUTS: |
| return 16; |
| case PIPE_SHADER_CAP_MAX_TEMPS: |
| return 64; /* Max native temporaries. */ |
| case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: |
| /* NOTE: seems to be limit for a3xx is actually 512 but |
| * split between VS and FS. Use lower limit of 256 to |
| * avoid getting into impossible situations: |
| */ |
| return ((screen->gpu_id >= 300) ? 256 : 64) * sizeof(float[4]); |
| case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: |
| return 1; |
| case PIPE_SHADER_CAP_MAX_PREDS: |
| return 0; /* nothing uses this */ |
| case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: |
| return 1; |
| case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: |
| case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: |
| case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: |
| case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: |
| return 1; |
| case PIPE_SHADER_CAP_SUBROUTINES: |
| case PIPE_SHADER_CAP_DOUBLES: |
| return 0; |
| case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: |
| return 1; |
| case PIPE_SHADER_CAP_INTEGERS: |
| /* we should be able to support this on a3xx, but not |
| * implemented yet: |
| */ |
| return ((screen->gpu_id >= 300) && glsl130) ? 1 : 0; |
| case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: |
| case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: |
| return 16; |
| case PIPE_SHADER_CAP_PREFERRED_IR: |
| return PIPE_SHADER_IR_TGSI; |
| } |
| debug_printf("unknown shader param %d\n", param); |
| return 0; |
| } |
| |
| boolean |
| fd_screen_bo_get_handle(struct pipe_screen *pscreen, |
| struct fd_bo *bo, |
| unsigned stride, |
| struct winsys_handle *whandle) |
| { |
| whandle->stride = stride; |
| |
| if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) { |
| return fd_bo_get_name(bo, &whandle->handle) == 0; |
| } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) { |
| whandle->handle = fd_bo_handle(bo); |
| return TRUE; |
| } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) { |
| whandle->handle = fd_bo_dmabuf(bo); |
| return TRUE; |
| } else { |
| return FALSE; |
| } |
| } |
| |
| struct fd_bo * |
| fd_screen_bo_from_handle(struct pipe_screen *pscreen, |
| struct winsys_handle *whandle, |
| unsigned *out_stride) |
| { |
| struct fd_screen *screen = fd_screen(pscreen); |
| struct fd_bo *bo; |
| |
| if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) { |
| bo = fd_bo_from_name(screen->dev, whandle->handle); |
| } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) { |
| bo = fd_bo_from_handle(screen->dev, whandle->handle, 0); |
| } else if (whandle->type == DRM_API_HANDLE_TYPE_FD) { |
| bo = fd_bo_from_dmabuf(screen->dev, whandle->handle); |
| } else { |
| DBG("Attempt to import unsupported handle type %d", whandle->type); |
| return NULL; |
| } |
| |
| if (!bo) { |
| DBG("ref name 0x%08x failed", whandle->handle); |
| return NULL; |
| } |
| |
| *out_stride = whandle->stride; |
| |
| return bo; |
| } |
| |
| struct pipe_screen * |
| fd_screen_create(struct fd_device *dev) |
| { |
| struct fd_screen *screen = CALLOC_STRUCT(fd_screen); |
| struct pipe_screen *pscreen; |
| uint64_t val; |
| |
| fd_mesa_debug = debug_get_option_fd_mesa_debug(); |
| |
| if (fd_mesa_debug & FD_DBG_NOBIN) |
| fd_binning_enabled = false; |
| |
| glsl130 = !!(fd_mesa_debug & FD_DBG_GLSL130); |
| |
| if (!screen) |
| return NULL; |
| |
| pscreen = &screen->base; |
| |
| screen->dev = dev; |
| |
| // maybe this should be in context? |
| screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D); |
| if (!screen->pipe) { |
| DBG("could not create 3d pipe"); |
| goto fail; |
| } |
| |
| if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) { |
| DBG("could not get GMEM size"); |
| goto fail; |
| } |
| screen->gmemsize_bytes = val; |
| |
| if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) { |
| DBG("could not get device-id"); |
| goto fail; |
| } |
| screen->device_id = val; |
| |
| if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) { |
| DBG("could not get gpu-id"); |
| goto fail; |
| } |
| screen->gpu_id = val; |
| |
| if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) { |
| DBG("could not get chip-id"); |
| /* older kernels may not have this property: */ |
| unsigned core = screen->gpu_id / 100; |
| unsigned major = (screen->gpu_id % 100) / 10; |
| unsigned minor = screen->gpu_id % 10; |
| unsigned patch = 0; /* assume the worst */ |
| val = (patch & 0xff) | ((minor & 0xff) << 8) | |
| ((major & 0xff) << 16) | ((core & 0xff) << 24); |
| } |
| screen->chip_id = val; |
| |
| DBG("Pipe Info:"); |
| DBG(" GPU-id: %d", screen->gpu_id); |
| DBG(" Chip-id: 0x%08x", screen->chip_id); |
| DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes); |
| |
| /* explicitly checking for GPU revisions that are known to work. This |
| * may be overly conservative for a3xx, where spoofing the gpu_id with |
| * the blob driver seems to generate identical cmdstream dumps. But |
| * on a2xx, there seem to be small differences between the GPU revs |
| * so it is probably better to actually test first on real hardware |
| * before enabling: |
| * |
| * If you have a different adreno version, feel free to add it to one |
| * of the two cases below and see what happens. And if it works, please |
| * send a patch ;-) |
| */ |
| switch (screen->gpu_id) { |
| case 220: |
| fd2_screen_init(pscreen); |
| break; |
| case 320: |
| case 330: |
| fd3_screen_init(pscreen); |
| break; |
| default: |
| debug_printf("unsupported GPU: a%03d\n", screen->gpu_id); |
| goto fail; |
| } |
| |
| pscreen->destroy = fd_screen_destroy; |
| pscreen->get_param = fd_screen_get_param; |
| pscreen->get_paramf = fd_screen_get_paramf; |
| pscreen->get_shader_param = fd_screen_get_shader_param; |
| |
| fd_resource_screen_init(pscreen); |
| fd_query_screen_init(pscreen); |
| |
| pscreen->get_name = fd_screen_get_name; |
| pscreen->get_vendor = fd_screen_get_vendor; |
| |
| pscreen->get_timestamp = fd_screen_get_timestamp; |
| |
| pscreen->fence_reference = fd_screen_fence_ref; |
| pscreen->fence_signalled = fd_screen_fence_signalled; |
| pscreen->fence_finish = fd_screen_fence_finish; |
| |
| util_format_s3tc_init(); |
| |
| return pscreen; |
| |
| fail: |
| fd_screen_destroy(pscreen); |
| return NULL; |
| } |