blob: 24fab9822bd9d06d2a51b18578a0e6847ff0ab43 [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 2004-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file shaderobjects.c
* ARB_shader_objects state management functions
* \author Michal Krol
*/
#include "glheader.h"
#include "context.h"
#include "hash.h"
#include "macros.h"
#include "program.h"
#include "prog_parameter.h"
#include "shaderobjects.h"
#include "shaderobjects_3dlabs.h"
#include "slang_link.h"
#define NEW_SLANG 1
#if FEATURE_ARB_shader_objects
#define RELEASE_GENERIC(x)\
(**x)._unknown.Release ((struct gl2_unknown_intf **) (x))
#define RELEASE_CONTAINER(x)\
(**x)._generic._unknown.Release ((struct gl2_unknown_intf **) (x))
#define RELEASE_PROGRAM(x)\
(**x)._container._generic._unknown.Release ((struct gl2_unknown_intf **) (x))
#define RELEASE_SHADER(x)\
(**x)._generic._unknown.Release ((struct gl2_unknown_intf **) (x))
static struct gl2_unknown_intf **
lookup_handle(GLcontext * ctx, GLhandleARB handle, enum gl2_uiid uiid,
const char *function)
{
struct gl2_unknown_intf **unk;
/*
* Note: _mesa_HashLookup() requires non-zero input values, so the
* passed-in handle value must be checked beforehand.
*/
if (handle == 0) {
_mesa_error(ctx, GL_INVALID_VALUE, function);
return NULL;
}
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup(ctx->Shared->GL2Objects,
handle);
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
if (unk == NULL) {
_mesa_error(ctx, GL_INVALID_VALUE, function);
}
else {
unk = (**unk).QueryInterface(unk, uiid);
if (unk == NULL)
_mesa_error(ctx, GL_INVALID_OPERATION, function);
}
return unk;
}
#define GET_GENERIC(x, handle, function)\
struct gl2_generic_intf **x = (struct gl2_generic_intf **)\
lookup_handle (ctx, handle, UIID_GENERIC, function);
#define GET_CONTAINER(x, handle, function)\
struct gl2_container_intf **x = (struct gl2_container_intf **)\
lookup_handle (ctx, handle, UIID_CONTAINER, function);
#define GET_PROGRAM(x, handle, function)\
struct gl2_program_intf **x = (struct gl2_program_intf **)\
lookup_handle (ctx, handle, UIID_PROGRAM, function);
#define GET_SHADER(x, handle, function)\
struct gl2_shader_intf **x = (struct gl2_shader_intf **)\
lookup_handle (ctx, handle, UIID_SHADER, function);
#define GET_LINKED_PROGRAM(x, handle, function) \
GET_PROGRAM(x, handle, function); \
if (x && (**x).GetLinkStatus(x) == GL_FALSE) { \
RELEASE_PROGRAM(x); \
_mesa_error(ctx, GL_INVALID_OPERATION, function); \
x = NULL; \
}
#define GET_CURRENT_LINKED_PROGRAM(x, function) \
struct gl2_program_intf **x = ctx->ShaderObjects.CurrentProgram; \
if (!x || (**x).GetLinkStatus(x) == GL_FALSE) { \
_mesa_error(ctx, GL_INVALID_OPERATION, function); \
return; \
}
#define IS_NAME_WITH_GL_PREFIX(x) ((x)[0] == 'g' && (x)[1] == 'l' && (x)[2] == '_')
GLvoid GLAPIENTRY
_mesa_DeleteObjectARB(GLhandleARB obj)
{
if (obj != 0) {
GET_CURRENT_CONTEXT(ctx);
GET_GENERIC(gen, obj, "glDeleteObjectARB");
if (gen != NULL) {
(**gen).Delete(gen);
RELEASE_GENERIC(gen);
}
}
}
GLhandleARB GLAPIENTRY
_mesa_GetHandleARB(GLenum pname)
{
GET_CURRENT_CONTEXT(ctx);
switch (pname) {
case GL_PROGRAM_OBJECT_ARB:
{
struct gl2_program_intf **pro = ctx->ShaderObjects.CurrentProgram;
if (pro != NULL)
return (**pro)._container._generic.
GetName((struct gl2_generic_intf **) (pro));
}
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
}
return 0;
}
GLvoid GLAPIENTRY
_mesa_DetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj)
{
GET_CURRENT_CONTEXT(ctx);
GET_CONTAINER(con, containerObj, "glDetachObjectARB");
if (con != NULL) {
GET_GENERIC(att, attachedObj, "glDetachObjectARB");
if (att != NULL) {
(**con).Detach(con, att);
RELEASE_GENERIC(att);
}
RELEASE_CONTAINER(con);
}
}
GLhandleARB GLAPIENTRY
_mesa_CreateShaderObjectARB(GLenum shaderType)
{
return _mesa_3dlabs_create_shader_object(shaderType);
}
GLvoid GLAPIENTRY
_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
const GLcharARB ** string, const GLint * length)
{
GET_CURRENT_CONTEXT(ctx);
GLint *offsets;
GLsizei i;
GLcharARB *source;
GET_SHADER(sha, shaderObj, "glShaderSourceARB");
if (sha == NULL)
return;
if (string == NULL) {
RELEASE_SHADER(sha);
_mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
return;
}
/*
* This array holds offsets of where the appropriate string ends, thus the
* last element will be set to the total length of the source code.
*/
offsets = (GLint *) _mesa_malloc(count * sizeof(GLint));
if (offsets == NULL) {
RELEASE_SHADER(sha);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
return;
}
for (i = 0; i < count; i++) {
if (string[i] == NULL) {
_mesa_free((GLvoid *) offsets);
RELEASE_SHADER(sha);
_mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
return;
}
if (length == NULL || length[i] < 0)
offsets[i] = _mesa_strlen(string[i]);
else
offsets[i] = length[i];
/* accumulate string lengths */
if (i > 0)
offsets[i] += offsets[i - 1];
}
source = (GLcharARB *) _mesa_malloc((offsets[count - 1] + 1) *
sizeof(GLcharARB));
if (source == NULL) {
_mesa_free((GLvoid *) offsets);
RELEASE_SHADER(sha);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
return;
}
for (i = 0; i < count; i++) {
GLint start = (i > 0) ? offsets[i - 1] : 0;
_mesa_memcpy(source + start, string[i],
(offsets[i] - start) * sizeof(GLcharARB));
}
source[offsets[count - 1]] = '\0';
(**sha).SetSource(sha, source, offsets, count);
RELEASE_SHADER(sha);
}
GLvoid GLAPIENTRY
_mesa_CompileShaderARB(GLhandleARB shaderObj)
{
GET_CURRENT_CONTEXT(ctx);
GET_SHADER(sha, shaderObj, "glCompileShaderARB");
if (sha != NULL) {
(**sha).Compile(sha);
RELEASE_SHADER(sha);
}
}
GLhandleARB GLAPIENTRY
_mesa_CreateProgramObjectARB(GLvoid)
{
return _mesa_3dlabs_create_program_object();
}
GLvoid GLAPIENTRY
_mesa_AttachObjectARB(GLhandleARB containerObj, GLhandleARB obj)
{
GET_CURRENT_CONTEXT(ctx);
GET_CONTAINER(con, containerObj, "glAttachObjectARB");
if (con != NULL) {
GET_GENERIC(att, obj, "glAttachObjectARB");
if (att != NULL) {
(**con).Attach(con, att);
RELEASE_GENERIC(att);
}
RELEASE_CONTAINER(con);
}
}
GLvoid GLAPIENTRY
_mesa_LinkProgramARB(GLhandleARB programObj)
{
GET_CURRENT_CONTEXT(ctx);
GET_PROGRAM(pro, programObj, "glLinkProgramARB");
if (pro != NULL) {
(**pro).Link(pro);
if (pro == ctx->ShaderObjects.CurrentProgram) {
if ((**pro).GetLinkStatus(pro))
_mesa_UseProgramObjectARB(programObj);
else
_mesa_UseProgramObjectARB(0);
}
RELEASE_PROGRAM(pro);
}
#if NEW_SLANG
{
struct gl_linked_program *linked
= _mesa_lookup_linked_program(ctx, programObj);
_slang_link2(ctx, programObj, linked);
}
#endif
}
GLvoid GLAPIENTRY
_mesa_UseProgramObjectARB(GLhandleARB programObj)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_program_intf **program = NULL;
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (programObj != 0) {
GET_PROGRAM(pro, programObj, "glUseProgramObjectARB(program)");
if (pro == NULL)
return;
if ((**pro).GetLinkStatus(pro) == GL_FALSE) {
RELEASE_PROGRAM(pro);
_mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB(not linked)");
return;
}
program = pro;
ctx->ShaderObjects._VertexShaderPresent =
(**pro).IsShaderPresent(pro, GL_VERTEX_SHADER_ARB);
ctx->ShaderObjects._FragmentShaderPresent =
(**pro).IsShaderPresent(pro, GL_FRAGMENT_SHADER_ARB);
}
else {
ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
}
if (ctx->ShaderObjects.CurrentProgram != NULL)
RELEASE_PROGRAM(ctx->ShaderObjects.CurrentProgram);
ctx->ShaderObjects.CurrentProgram = program;
#if NEW_SLANG
if (programObj) {
ctx->ShaderObjects.Linked = _mesa_lookup_linked_program(ctx, programObj);
}
else {
ctx->ShaderObjects.Linked = NULL;
}
#endif
}
GLvoid GLAPIENTRY
_mesa_ValidateProgramARB(GLhandleARB programObj)
{
GET_CURRENT_CONTEXT(ctx);
GET_PROGRAM(pro, programObj, "glValidateProgramARB");
if (pro != NULL) {
(**pro).Validate(pro);
RELEASE_PROGRAM(pro);
}
}
/**
* Helper function for all the _mesa_Uniform*() functions below.
*/
static INLINE void
uniform(GLint location, GLsizei count, const GLvoid *values, GLenum type,
const char *caller)
{
GET_CURRENT_CONTEXT(ctx);
GET_CURRENT_LINKED_PROGRAM(pro, caller);
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
#if NEW_SLANG
if (ctx->ShaderObjects.Linked) {
struct gl_linked_program *linked = ctx->ShaderObjects.Linked;
if (location >= 0 && location < linked->Uniforms->NumParameters) {
GLfloat *v = linked->Uniforms->ParameterValues[location];
const GLfloat *fValues = (const GLfloat *) values; /* XXX */
GLint i;
if (type == GL_FLOAT_VEC4)
count *= 4;
else if (type == GL_FLOAT_VEC3)
count *= 3;
else
abort();
for (i = 0; i < count; i++)
v[i] = fValues[i];
return;
}
}
#else
if (!(**pro).WriteUniform(pro, location, count, values, type))
_mesa_error(ctx, GL_INVALID_OPERATION, caller);
#endif
}
GLvoid GLAPIENTRY
_mesa_Uniform1fARB(GLint location, GLfloat v0)
{
uniform(location, 1, &v0, GL_FLOAT, "glUniform1fARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
{
GLfloat v[2];
v[0] = v0;
v[1] = v1;
uniform(location, 1, v, GL_FLOAT_VEC2, "glUniform2fARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
GLfloat v[3];
v[0] = v0;
v[1] = v1;
v[2] = v2;
uniform(location, 1, v, GL_FLOAT_VEC3, "glUniform3fARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
GLfloat v3)
{
GLfloat v[4];
v[0] = v0;
v[1] = v1;
v[2] = v2;
v[3] = v3;
uniform(location, 1, v, GL_FLOAT_VEC4, "glUniform4fARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform1iARB(GLint location, GLint v0)
{
uniform(location, 1, &v0, GL_INT, "glUniform1iARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
{
GLint v[2];
v[0] = v0;
v[1] = v1;
uniform(location, 1, v, GL_INT_VEC2, "glUniform2iARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
{
GLint v[3];
v[0] = v0;
v[1] = v1;
v[2] = v2;
uniform(location, 1, v, GL_INT_VEC3, "glUniform3iARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
GLint v[4];
v[0] = v0;
v[1] = v1;
v[2] = v2;
v[3] = v3;
uniform(location, 1, v, GL_INT_VEC4, "glUniform4iARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
{
uniform(location, count, value, GL_FLOAT, "glUniform1fvARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
{
uniform(location, count, value, GL_FLOAT_VEC2, "glUniform2fvARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
{
uniform(location, count, value, GL_FLOAT_VEC3, "glUniform3fvARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
{
uniform(location, count, value, GL_FLOAT_VEC4, "glUniform4fvARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)
{
uniform(location, count, value, GL_INT, "glUniform1ivARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)
{
uniform(location, count, value, GL_INT_VEC2, "glUniform2ivARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)
{
uniform(location, count, value, GL_INT_VEC3, "glUniform3ivARB");
}
GLvoid GLAPIENTRY
_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
{
uniform(location, count, value, GL_INT_VEC4, "glUniform4ivARB");
}
/**
* Helper function used by UniformMatrix**vARB() functions below.
*/
static void
uniform_matrix(GLint cols, GLint rows, const char *caller,
GLenum matrixType,
GLint location, GLsizei count, GLboolean transpose,
const GLfloat *values)
{
const GLint matElements = rows * cols;
GET_CURRENT_CONTEXT(ctx);
GET_CURRENT_LINKED_PROGRAM(pro, caller);
if (values == NULL) {
_mesa_error(ctx, GL_INVALID_VALUE, caller);
return;
}
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (transpose) {
GLfloat *trans, *pt;
const GLfloat *pv;
GLint i, j, k;
trans = (GLfloat *) _mesa_malloc(count * matElements * sizeof(GLfloat));
if (!trans) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, caller);
return;
}
pt = trans;
pv = values;
for (i = 0; i < count; i++) {
/* transpose from pv matrix into pt matrix */
for (j = 0; j < cols; j++) {
for (k = 0; k < rows; k++) {
/* XXX verify this */
pt[j * rows + k] = pv[k * cols + j];
}
}
pt += matElements;
pv += matElements;
}
if (!(**pro).WriteUniform(pro, location, count, trans, matrixType))
_mesa_error(ctx, GL_INVALID_OPERATION, caller);
_mesa_free(trans);
}
else {
if (!(**pro).WriteUniform(pro, location, count, values, matrixType))
_mesa_error(ctx, GL_INVALID_OPERATION, caller);
}
}
GLvoid GLAPIENTRY
_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
const GLfloat * value)
{
uniform_matrix(2, 2, "glUniformMatrix2fvARB", GL_FLOAT_MAT2,
location, count, transpose, value);
}
GLvoid GLAPIENTRY
_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
const GLfloat * value)
{
uniform_matrix(3, 3, "glUniformMatrix3fvARB", GL_FLOAT_MAT3,
location, count, transpose, value);
}
GLvoid GLAPIENTRY
_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
const GLfloat * value)
{
uniform_matrix(4, 4, "glUniformMatrix4fvARB", GL_FLOAT_MAT4,
location, count, transpose, value);
}
static GLboolean
_mesa_get_object_parameter(GLhandleARB obj, GLenum pname, GLvoid * params,
GLboolean * integral, GLint * size)
{
GET_CURRENT_CONTEXT(ctx);
GLint *ipar = (GLint *) params;
/* set default values */
*integral = GL_TRUE; /* indicates param type, TRUE: GLint, FALSE: GLfloat */
*size = 1; /* param array size */
switch (pname) {
case GL_OBJECT_TYPE_ARB:
case GL_OBJECT_DELETE_STATUS_ARB:
case GL_OBJECT_INFO_LOG_LENGTH_ARB:
{
GET_GENERIC(gen, obj, "glGetObjectParameterivARB");
if (gen == NULL)
return GL_FALSE;
switch (pname) {
case GL_OBJECT_TYPE_ARB:
*ipar = (**gen).GetType(gen);
break;
case GL_OBJECT_DELETE_STATUS_ARB:
*ipar = (**gen).GetDeleteStatus(gen);
break;
case GL_OBJECT_INFO_LOG_LENGTH_ARB:
*ipar = (**gen).GetInfoLogLength(gen);
break;
}
RELEASE_GENERIC(gen);
}
break;
case GL_OBJECT_SUBTYPE_ARB:
case GL_OBJECT_COMPILE_STATUS_ARB:
case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
{
GET_SHADER(sha, obj, "glGetObjectParameterivARB");
if (sha == NULL)
return GL_FALSE;
switch (pname) {
case GL_OBJECT_SUBTYPE_ARB:
*ipar = (**sha).GetSubType(sha);
break;
case GL_OBJECT_COMPILE_STATUS_ARB:
*ipar = (**sha).GetCompileStatus(sha);
break;
case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
{
const GLcharARB *src = (**sha).GetSource(sha);
if (src == NULL)
*ipar = 0;
else
*ipar = _mesa_strlen(src) + 1;
}
break;
}
RELEASE_SHADER(sha);
}
break;
case GL_OBJECT_LINK_STATUS_ARB:
case GL_OBJECT_VALIDATE_STATUS_ARB:
case GL_OBJECT_ATTACHED_OBJECTS_ARB:
case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
{
GET_PROGRAM(pro, obj, "glGetObjectParameterivARB");
if (pro == NULL)
return GL_FALSE;
switch (pname) {
case GL_OBJECT_LINK_STATUS_ARB:
*ipar = (**pro).GetLinkStatus(pro);
break;
case GL_OBJECT_VALIDATE_STATUS_ARB:
*ipar = (**pro).GetValidateStatus(pro);
break;
case GL_OBJECT_ATTACHED_OBJECTS_ARB:
*ipar =
(**pro)._container.
GetAttachedCount((struct gl2_container_intf **) (pro));
break;
case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
*ipar = (**pro).GetActiveUniformCount(pro);
break;
case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
*ipar = (**pro).GetActiveUniformMaxLength(pro);
break;
case GL_OBJECT_ACTIVE_ATTRIBUTES_ARB:
*ipar = (**pro).GetActiveAttribCount(pro);
break;
case GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB:
*ipar = (**pro).GetActiveAttribMaxLength(pro);
break;
}
RELEASE_PROGRAM(pro);
}
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetObjectParameterivARB");
return GL_FALSE;
}
return GL_TRUE;
}
GLvoid GLAPIENTRY
_mesa_GetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params)
{
GET_CURRENT_CONTEXT(ctx);
GLboolean integral;
GLint size;
if (params == NULL) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterfvARB");
return;
}
assert(sizeof(GLfloat) == sizeof(GLint));
if (_mesa_get_object_parameter(obj, pname, (GLvoid *) params,
&integral, &size)) {
if (integral) {
GLint i;
for (i = 0; i < size; i++)
params[i] = (GLfloat) ((GLint *) params)[i];
}
}
}
GLvoid GLAPIENTRY
_mesa_GetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params)
{
GET_CURRENT_CONTEXT(ctx);
GLboolean integral;
GLint size;
if (params == NULL) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
return;
}
assert(sizeof(GLfloat) == sizeof(GLint));
if (_mesa_get_object_parameter(obj, pname, (GLvoid *) params,
&integral, &size)) {
if (!integral) {
GLint i;
for (i = 0; i < size; i++)
params[i] = (GLint) ((GLfloat *) params)[i];
}
}
}
/**
* Copy string from <src> to <dst>, up to maxLength characters, returning
* length of <dst> in <length>.
* \param src the strings source
* \param maxLength max chars to copy
* \param length returns numberof chars copied
* \param dst the string destination
*/
static GLvoid
copy_string(const GLcharARB * src, GLsizei maxLength, GLsizei * length,
GLcharARB * dst)
{
GLsizei len;
for (len = 0; len < maxLength - 1 && src && src[len]; len++)
dst[len] = src[len];
if (maxLength > 0)
dst[len] = 0;
if (length)
*length = len;
}
GLvoid GLAPIENTRY
_mesa_GetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length,
GLcharARB * infoLog)
{
GET_CURRENT_CONTEXT(ctx);
GET_GENERIC(gen, obj, "glGetInfoLogARB");
if (gen == NULL)
return;
if (infoLog == NULL)
_mesa_error(ctx, GL_INVALID_VALUE, "glGetInfoLogARB");
else {
GLsizei actualsize = (**gen).GetInfoLogLength(gen);
if (actualsize > maxLength)
actualsize = maxLength;
(**gen).GetInfoLog(gen, actualsize, infoLog);
if (length != NULL)
*length = (actualsize > 0) ? actualsize - 1 : 0;
}
RELEASE_GENERIC(gen);
}
GLvoid GLAPIENTRY
_mesa_GetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount,
GLsizei * count, GLhandleARB * obj)
{
GET_CURRENT_CONTEXT(ctx);
GET_CONTAINER(con, containerObj, "glGetAttachedObjectsARB");
if (con == NULL)
return;
if (obj == NULL)
_mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedObjectsARB");
else {
GLsizei cnt, i;
cnt = (**con).GetAttachedCount(con);
if (cnt > maxCount)
cnt = maxCount;
if (count != NULL)
*count = cnt;
for (i = 0; i < cnt; i++) {
struct gl2_generic_intf **x = (**con).GetAttached(con, i);
obj[i] = (**x).GetName(x);
RELEASE_GENERIC(x);
}
}
RELEASE_CONTAINER(con);
}
GLint GLAPIENTRY
_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name)
{
#if NEW_SLANG
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.Linked) {
const struct gl_linked_program *linked = ctx->ShaderObjects.Linked;
GLuint loc;
for (loc = 0; loc < linked->Uniforms->NumParameters; loc++) {
const struct gl_program_parameter *u
= linked->Uniforms->Parameters + loc;
if (u->Type == PROGRAM_UNIFORM && !strcmp(u->Name, name)) {
return loc;
}
}
}
return -1;
#else
GET_CURRENT_CONTEXT(ctx);
GLint loc = -1;
GET_LINKED_PROGRAM(pro, programObj, "glGetUniformLocationARB");
if (!pro)
return -1;
if (name == NULL)
_mesa_error(ctx, GL_INVALID_VALUE, "glGetUniformLocationARB");
else {
if (!IS_NAME_WITH_GL_PREFIX(name))
loc = (**pro).GetUniformLocation(pro, name);
}
RELEASE_PROGRAM(pro);
return loc;
#endif
}
GLvoid GLAPIENTRY
_mesa_GetActiveUniformARB(GLhandleARB programObj, GLuint index,
GLsizei maxLength, GLsizei * length, GLint * size,
GLenum * type, GLcharARB * name)
{
GET_CURRENT_CONTEXT(ctx);
GET_PROGRAM(pro, programObj, "glGetActiveUniformARB");
if (pro == NULL)
return;
if (size == NULL || type == NULL || name == NULL)
_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
else {
if (index < (**pro).GetActiveUniformCount(pro))
(**pro).GetActiveUniform(pro, index, maxLength, length, size, type,
name);
else
_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
}
RELEASE_PROGRAM(pro);
}
GLvoid GLAPIENTRY
_mesa_GetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params)
{
GET_CURRENT_CONTEXT(ctx);
GET_LINKED_PROGRAM(pro, programObj, "glGetUniformfvARB");
if (!pro)
return;
if (!(**pro).ReadUniform(pro, location, 1, params, GL_FLOAT))
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfvARB");
RELEASE_PROGRAM(pro);
}
GLvoid GLAPIENTRY
_mesa_GetUniformivARB(GLhandleARB programObj, GLint location, GLint * params)
{
GET_CURRENT_CONTEXT(ctx);
GET_LINKED_PROGRAM(pro, programObj, "glGetUniformivARB");
if (!pro)
return;
if (!(**pro).ReadUniform(pro, location, 1, params, GL_INT))
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformivARB");
RELEASE_PROGRAM(pro);
}
GLvoid GLAPIENTRY
_mesa_GetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length,
GLcharARB * source)
{
GET_CURRENT_CONTEXT(ctx);
GET_SHADER(sha, obj, "glGetShaderSourceARB");
if (sha == NULL)
return;
if (source == NULL)
_mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSourceARB");
else
copy_string((**sha).GetSource(sha), maxLength, length, source);
RELEASE_SHADER(sha);
}
/* GL_ARB_vertex_shader */
GLvoid GLAPIENTRY
_mesa_BindAttribLocationARB(GLhandleARB programObj, GLuint index,
const GLcharARB * name)
{
GET_CURRENT_CONTEXT(ctx);
GET_PROGRAM(pro, programObj, "glBindAttribLocationARB");
if (pro == NULL)
return;
if (name == NULL || index >= MAX_VERTEX_ATTRIBS)
_mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocationARB");
else if (IS_NAME_WITH_GL_PREFIX(name))
_mesa_error(ctx, GL_INVALID_OPERATION, "glBindAttribLocationARB");
else
(**pro).OverrideAttribBinding(pro, index, name);
RELEASE_PROGRAM(pro);
}
GLvoid GLAPIENTRY
_mesa_GetActiveAttribARB(GLhandleARB programObj, GLuint index,
GLsizei maxLength, GLsizei * length, GLint * size,
GLenum * type, GLcharARB * name)
{
GET_CURRENT_CONTEXT(ctx);
GET_PROGRAM(pro, programObj, "glGetActiveAttribARB");
if (pro == NULL)
return;
if (name == NULL || index >= (**pro).GetActiveAttribCount(pro))
_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttribARB");
else
(**pro).GetActiveAttrib(pro, index, maxLength, length, size, type,
name);
RELEASE_PROGRAM(pro);
}
GLint GLAPIENTRY
_mesa_GetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name)
{
GET_CURRENT_CONTEXT(ctx);
GLint loc = -1;
GET_LINKED_PROGRAM(pro, programObj, "glGetAttribLocationARB");
if (!pro)
return -1;
if (name == NULL)
_mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocationARB");
else if (!IS_NAME_WITH_GL_PREFIX(name))
loc = (**pro).GetAttribLocation(pro, name);
RELEASE_PROGRAM(pro);
return loc;
}
/**
** OpenGL 2.0 functions which basically wrap the ARB_shader functions
**/
void GLAPIENTRY
_mesa_AttachShader(GLuint program, GLuint shader)
{
_mesa_AttachObjectARB(program, shader);
#if NEW_SLANG
{
GET_CURRENT_CONTEXT(ctx);
struct gl_linked_program *linked
= _mesa_lookup_linked_program(ctx, program);
struct gl_program *prog
= _mesa_lookup_shader(ctx, shader);
const GLuint n = linked->NumShaders;
GLuint i;
if (!linked || !prog) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glAttachShader(bad program or shader name)");
return;
}
for (i = 0; i < n; i++) {
if (linked->Shaders[i] == prog) {
/* already attached */
return;
}
}
/* append to list */
linked->Shaders = _mesa_realloc(linked->Shaders,
n * sizeof(struct gl_program *),
(n + 1) * sizeof(struct gl_program *));
linked->Shaders[n] = prog;
prog->RefCount++;
linked->NumShaders++;
}
#endif
}
GLuint GLAPIENTRY
_mesa_CreateShader(GLenum type)
{
return (GLuint) _mesa_CreateShaderObjectARB(type);
}
GLuint GLAPIENTRY
_mesa_CreateProgram(void)
{
return (GLuint) _mesa_CreateProgramObjectARB();
}
void GLAPIENTRY
_mesa_DeleteProgram(GLuint program)
{
_mesa_DeleteObjectARB(program);
}
void GLAPIENTRY
_mesa_DeleteShader(GLuint shader)
{
_mesa_DeleteObjectARB(shader);
}
void GLAPIENTRY
_mesa_DetachShader(GLuint program, GLuint shader)
{
_mesa_DetachObjectARB(program, shader);
}
void GLAPIENTRY
_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
GLsizei *count, GLuint *obj)
{
_mesa_GetAttachedObjectsARB(program, maxCount, count, obj);
#if NEW_SLANG
{
GET_CURRENT_CONTEXT(ctx);
struct gl_linked_program *linked
= _mesa_lookup_linked_program(ctx, program);
if (linked) {
GLuint i;
for (i = 0; i < maxCount && i < linked->NumShaders; i++) {
obj[i] = linked->Shaders[i]->Id;
}
if (count)
*count = i;
}
else {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetAttachedShaders");
}
}
#endif
}
void GLAPIENTRY
_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
GET_PROGRAM(pro, program, "glGetProgramiv");
if (!pro)
return;
switch (pname) {
case GL_DELETE_STATUS:
*params = (**pro)._container._generic.GetDeleteStatus((struct gl2_generic_intf **) pro);
break;
case GL_LINK_STATUS:
*params = (**pro).GetLinkStatus(pro);
break;
case GL_VALIDATE_STATUS:
*params = (**pro).GetValidateStatus(pro);
break;
case GL_INFO_LOG_LENGTH:
*params = (**pro)._container._generic.GetInfoLogLength( (struct gl2_generic_intf **) pro );
break;
case GL_ATTACHED_SHADERS:
*params = (**pro)._container.GetAttachedCount( (struct gl2_container_intf **) pro );
break;
case GL_ACTIVE_ATTRIBUTES:
*params = (**pro).GetActiveAttribCount(pro);
break;
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
*params = (**pro).GetActiveAttribMaxLength(pro);
break;
case GL_ACTIVE_UNIFORMS:
*params = (**pro).GetActiveUniformCount(pro);
break;
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
*params = (**pro).GetActiveUniformMaxLength(pro);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
return;
}
}
void GLAPIENTRY
_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
GLsizei *length, GLchar *infoLog)
{
_mesa_GetInfoLogARB(program, bufSize, length, infoLog);
}
void GLAPIENTRY
_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
GET_SHADER(sh, shader, "glGetShaderiv");
if (!sh)
return;
switch (pname) {
case GL_SHADER_TYPE:
*params = (**sh).GetSubType(sh);
break;
case GL_DELETE_STATUS:
*params = (**sh)._generic.GetDeleteStatus((struct gl2_generic_intf **) sh);
break;
case GL_COMPILE_STATUS:
*params = (**sh).GetCompileStatus(sh);
break;
case GL_INFO_LOG_LENGTH:
*params = (**sh)._generic.GetInfoLogLength((struct gl2_generic_intf **)sh);
break;
case GL_SHADER_SOURCE_LENGTH:
{
const GLchar *src = (**sh).GetSource(sh);
*params = src ? (_mesa_strlen(src) + 1) : 0;
}
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
return;
}
}
void GLAPIENTRY
_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
GLsizei *length, GLchar *infoLog)
{
_mesa_GetInfoLogARB(shader, bufSize, length, infoLog);
}
GLboolean GLAPIENTRY
_mesa_IsProgram(GLuint program)
{
GET_CURRENT_CONTEXT(ctx);
GET_PROGRAM(pro, program, "glIsProgram");
if (pro) {
RELEASE_PROGRAM(pro);
return GL_TRUE;
}
else {
return GL_FALSE;
}
}
GLboolean GLAPIENTRY
_mesa_IsShader(GLuint shader)
{
GET_CURRENT_CONTEXT(ctx);
GET_SHADER(sh, shader, "glIsProgram");
if (sh) {
RELEASE_SHADER(sh);
return GL_TRUE;
}
else {
return GL_FALSE;
}
}
/**
** 2.1 functions
**/
void GLAPIENTRY
_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
uniform_matrix(2, 3, "glUniformMatrix2x3fv", GL_FLOAT_MAT2x3,
location, count, transpose, value);
}
void GLAPIENTRY
_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
uniform_matrix(3, 2, "glUniformMatrix3x2fv", GL_FLOAT_MAT3x2,
location, count, transpose, value);
}
void GLAPIENTRY
_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
uniform_matrix(2, 4, "glUniformMatrix2x4fv", GL_FLOAT_MAT2x4,
location, count, transpose, value);
}
void GLAPIENTRY
_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
uniform_matrix(4, 2, "glUniformMatrix4x2fv", GL_FLOAT_MAT4x2,
location, count, transpose, value);
}
void GLAPIENTRY
_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
uniform_matrix(3, 4, "glUniformMatrix3x4fv", GL_FLOAT_MAT3x4,
location, count, transpose, value);
}
void GLAPIENTRY
_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
uniform_matrix(4, 3, "glUniformMatrix4x3fv", GL_FLOAT_MAT4x3,
location, count, transpose, value);
}
#ifdef NEW_SLANG
struct gl_linked_program *
_mesa_new_linked_program(GLcontext *ctx, GLuint name)
{
struct gl_linked_program *linked;
linked = CALLOC_STRUCT(gl_linked_program);
linked->Name = name;
return linked;
}
struct gl_linked_program *
_mesa_lookup_linked_program(GLcontext *ctx, GLuint name)
{
GET_PROGRAM(pro, name, "_mesa_lookup_linked_program");
if (pro) {
if (!(*pro)->Linked) {
(*pro)->Linked = _mesa_new_linked_program(ctx, name);
}
return (*pro)->Linked;
}
return NULL;
}
struct gl_program *
_mesa_lookup_shader(GLcontext *ctx, GLuint name)
{
GET_SHADER(sh, name, "_mesa_lookup_shader");
if (sh)
return (*sh)->Program;
return NULL;
}
#endif /* NEW_SLANG */
#endif /* FEATURE_ARB_shader_objects */
GLvoid
_mesa_init_shaderobjects(GLcontext * ctx)
{
ctx->ShaderObjects.CurrentProgram = NULL;
ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
_mesa_init_shaderobjects_3dlabs(ctx);
}