| /* |
| * Copyright © 2016 Red Hat. |
| * Copyright © 2016 Bas Nieuwenhuizen |
| * |
| * based in part on anv driver which is: |
| * Copyright © 2015 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "util/mesa-sha1.h" |
| #include "util/u_atomic.h" |
| #include "radv_debug.h" |
| #include "radv_private.h" |
| #include "radv_shader.h" |
| #include "radv_shader_helper.h" |
| #include "nir/nir.h" |
| #include "nir/nir_builder.h" |
| #include "spirv/nir_spirv.h" |
| |
| #include <llvm-c/Core.h> |
| #include <llvm-c/TargetMachine.h> |
| #include <llvm-c/Support.h> |
| |
| #include "sid.h" |
| #include "gfx9d.h" |
| #include "ac_binary.h" |
| #include "ac_llvm_util.h" |
| #include "ac_nir_to_llvm.h" |
| #include "vk_format.h" |
| #include "util/debug.h" |
| #include "ac_exp_param.h" |
| |
| #include "util/string_buffer.h" |
| |
| static const struct nir_shader_compiler_options nir_options = { |
| .vertex_id_zero_based = true, |
| .lower_scmp = true, |
| .lower_flrp16 = true, |
| .lower_flrp32 = true, |
| .lower_flrp64 = true, |
| .lower_device_index_to_zero = true, |
| .lower_fsat = true, |
| .lower_fdiv = true, |
| .lower_sub = true, |
| .lower_pack_snorm_2x16 = true, |
| .lower_pack_snorm_4x8 = true, |
| .lower_pack_unorm_2x16 = true, |
| .lower_pack_unorm_4x8 = true, |
| .lower_unpack_snorm_2x16 = true, |
| .lower_unpack_snorm_4x8 = true, |
| .lower_unpack_unorm_2x16 = true, |
| .lower_unpack_unorm_4x8 = true, |
| .lower_extract_byte = true, |
| .lower_extract_word = true, |
| .lower_ffma = true, |
| .lower_fpow = true, |
| .lower_mul_2x32_64 = true, |
| .max_unroll_iterations = 32 |
| }; |
| |
| VkResult radv_CreateShaderModule( |
| VkDevice _device, |
| const VkShaderModuleCreateInfo* pCreateInfo, |
| const VkAllocationCallbacks* pAllocator, |
| VkShaderModule* pShaderModule) |
| { |
| RADV_FROM_HANDLE(radv_device, device, _device); |
| struct radv_shader_module *module; |
| |
| assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO); |
| assert(pCreateInfo->flags == 0); |
| |
| module = vk_alloc2(&device->alloc, pAllocator, |
| sizeof(*module) + pCreateInfo->codeSize, 8, |
| VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); |
| if (module == NULL) |
| return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY); |
| |
| module->nir = NULL; |
| module->size = pCreateInfo->codeSize; |
| memcpy(module->data, pCreateInfo->pCode, module->size); |
| |
| _mesa_sha1_compute(module->data, module->size, module->sha1); |
| |
| *pShaderModule = radv_shader_module_to_handle(module); |
| |
| return VK_SUCCESS; |
| } |
| |
| void radv_DestroyShaderModule( |
| VkDevice _device, |
| VkShaderModule _module, |
| const VkAllocationCallbacks* pAllocator) |
| { |
| RADV_FROM_HANDLE(radv_device, device, _device); |
| RADV_FROM_HANDLE(radv_shader_module, module, _module); |
| |
| if (!module) |
| return; |
| |
| vk_free2(&device->alloc, pAllocator, module); |
| } |
| |
| void |
| radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively, |
| bool allow_copies) |
| { |
| bool progress; |
| |
| do { |
| progress = false; |
| |
| NIR_PASS(progress, shader, nir_split_array_vars, nir_var_function_temp); |
| NIR_PASS(progress, shader, nir_shrink_vec_array_vars, nir_var_function_temp); |
| |
| NIR_PASS_V(shader, nir_lower_vars_to_ssa); |
| NIR_PASS_V(shader, nir_lower_pack); |
| |
| if (allow_copies) { |
| /* Only run this pass in the first call to |
| * radv_optimize_nir. Later calls assume that we've |
| * lowered away any copy_deref instructions and we |
| * don't want to introduce any more. |
| */ |
| NIR_PASS(progress, shader, nir_opt_find_array_copies); |
| } |
| |
| NIR_PASS(progress, shader, nir_opt_copy_prop_vars); |
| NIR_PASS(progress, shader, nir_opt_dead_write_vars); |
| |
| NIR_PASS_V(shader, nir_lower_alu_to_scalar); |
| NIR_PASS_V(shader, nir_lower_phis_to_scalar); |
| |
| NIR_PASS(progress, shader, nir_copy_prop); |
| NIR_PASS(progress, shader, nir_opt_remove_phis); |
| NIR_PASS(progress, shader, nir_opt_dce); |
| if (nir_opt_trivial_continues(shader)) { |
| progress = true; |
| NIR_PASS(progress, shader, nir_copy_prop); |
| NIR_PASS(progress, shader, nir_opt_remove_phis); |
| NIR_PASS(progress, shader, nir_opt_dce); |
| } |
| NIR_PASS(progress, shader, nir_opt_if, true); |
| NIR_PASS(progress, shader, nir_opt_dead_cf); |
| NIR_PASS(progress, shader, nir_opt_cse); |
| NIR_PASS(progress, shader, nir_opt_peephole_select, 8, true, true); |
| NIR_PASS(progress, shader, nir_opt_algebraic); |
| NIR_PASS(progress, shader, nir_opt_constant_folding); |
| NIR_PASS(progress, shader, nir_opt_undef); |
| NIR_PASS(progress, shader, nir_opt_conditional_discard); |
| if (shader->options->max_unroll_iterations) { |
| NIR_PASS(progress, shader, nir_opt_loop_unroll, 0); |
| } |
| } while (progress && !optimize_conservatively); |
| |
| NIR_PASS(progress, shader, nir_opt_shrink_load); |
| NIR_PASS(progress, shader, nir_opt_move_load_ubo); |
| } |
| |
| nir_shader * |
| radv_shader_compile_to_nir(struct radv_device *device, |
| struct radv_shader_module *module, |
| const char *entrypoint_name, |
| gl_shader_stage stage, |
| const VkSpecializationInfo *spec_info, |
| const VkPipelineCreateFlags flags, |
| const struct radv_pipeline_layout *layout) |
| { |
| nir_shader *nir; |
| nir_function *entry_point; |
| if (module->nir) { |
| /* Some things such as our meta clear/blit code will give us a NIR |
| * shader directly. In that case, we just ignore the SPIR-V entirely |
| * and just use the NIR shader */ |
| nir = module->nir; |
| nir->options = &nir_options; |
| nir_validate_shader(nir, "in internal shader"); |
| |
| assert(exec_list_length(&nir->functions) == 1); |
| struct exec_node *node = exec_list_get_head(&nir->functions); |
| entry_point = exec_node_data(nir_function, node, node); |
| } else { |
| uint32_t *spirv = (uint32_t *) module->data; |
| assert(module->size % 4 == 0); |
| |
| if (device->instance->debug_flags & RADV_DEBUG_DUMP_SPIRV) |
| radv_print_spirv(spirv, module->size, stderr); |
| |
| uint32_t num_spec_entries = 0; |
| struct nir_spirv_specialization *spec_entries = NULL; |
| if (spec_info && spec_info->mapEntryCount > 0) { |
| num_spec_entries = spec_info->mapEntryCount; |
| spec_entries = malloc(num_spec_entries * sizeof(*spec_entries)); |
| for (uint32_t i = 0; i < num_spec_entries; i++) { |
| VkSpecializationMapEntry entry = spec_info->pMapEntries[i]; |
| const void *data = spec_info->pData + entry.offset; |
| assert(data + entry.size <= spec_info->pData + spec_info->dataSize); |
| |
| spec_entries[i].id = spec_info->pMapEntries[i].constantID; |
| if (spec_info->dataSize == 8) |
| spec_entries[i].data64 = *(const uint64_t *)data; |
| else |
| spec_entries[i].data32 = *(const uint32_t *)data; |
| } |
| } |
| const struct spirv_to_nir_options spirv_options = { |
| .lower_ubo_ssbo_access_to_offsets = true, |
| .caps = { |
| .derivative_group = true, |
| .descriptor_array_dynamic_indexing = true, |
| .device_group = true, |
| .draw_parameters = true, |
| .float16 = true, |
| .float64 = true, |
| .gcn_shader = true, |
| .geometry_streams = true, |
| .image_read_without_format = true, |
| .image_write_without_format = true, |
| .int8 = true, |
| .int16 = true, |
| .int64 = true, |
| .int64_atomics = true, |
| .multiview = true, |
| .physical_storage_buffer_address = true, |
| .runtime_descriptor_array = true, |
| .shader_viewport_index_layer = true, |
| .stencil_export = true, |
| .storage_8bit = true, |
| .storage_16bit = true, |
| .storage_image_ms = true, |
| .subgroup_arithmetic = true, |
| .subgroup_ballot = true, |
| .subgroup_basic = true, |
| .subgroup_quad = true, |
| .subgroup_shuffle = true, |
| .subgroup_vote = true, |
| .tessellation = true, |
| .transform_feedback = true, |
| .trinary_minmax = true, |
| .variable_pointers = true, |
| }, |
| .ubo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2), |
| .ssbo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2), |
| .phys_ssbo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT64, 1), |
| .push_const_ptr_type = glsl_uint_type(), |
| .shared_ptr_type = glsl_uint_type(), |
| }; |
| entry_point = spirv_to_nir(spirv, module->size / 4, |
| spec_entries, num_spec_entries, |
| stage, entrypoint_name, |
| &spirv_options, &nir_options); |
| nir = entry_point->shader; |
| assert(nir->info.stage == stage); |
| nir_validate_shader(nir, "after spirv_to_nir"); |
| |
| free(spec_entries); |
| |
| /* We have to lower away local constant initializers right before we |
| * inline functions. That way they get properly initialized at the top |
| * of the function and not at the top of its caller. |
| */ |
| NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp); |
| NIR_PASS_V(nir, nir_lower_returns); |
| NIR_PASS_V(nir, nir_inline_functions); |
| NIR_PASS_V(nir, nir_opt_deref); |
| |
| /* Pick off the single entrypoint that we want */ |
| foreach_list_typed_safe(nir_function, func, node, &nir->functions) { |
| if (func != entry_point) |
| exec_node_remove(&func->node); |
| } |
| assert(exec_list_length(&nir->functions) == 1); |
| entry_point->name = ralloc_strdup(entry_point, "main"); |
| |
| /* Make sure we lower constant initializers on output variables so that |
| * nir_remove_dead_variables below sees the corresponding stores |
| */ |
| NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_shader_out); |
| |
| /* Now that we've deleted all but the main function, we can go ahead and |
| * lower the rest of the constant initializers. |
| */ |
| NIR_PASS_V(nir, nir_lower_constant_initializers, ~0); |
| |
| /* Split member structs. We do this before lower_io_to_temporaries so that |
| * it doesn't lower system values to temporaries by accident. |
| */ |
| NIR_PASS_V(nir, nir_split_var_copies); |
| NIR_PASS_V(nir, nir_split_per_member_structs); |
| |
| NIR_PASS_V(nir, nir_remove_dead_variables, |
| nir_var_shader_in | nir_var_shader_out | nir_var_system_value); |
| |
| NIR_PASS_V(nir, nir_lower_system_values); |
| NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays); |
| NIR_PASS_V(nir, radv_nir_lower_ycbcr_textures, layout); |
| } |
| |
| /* Vulkan uses the separate-shader linking model */ |
| nir->info.separate_shader = true; |
| |
| nir_shader_gather_info(nir, entry_point->impl); |
| |
| static const nir_lower_tex_options tex_options = { |
| .lower_txp = ~0, |
| .lower_tg4_offsets = true, |
| }; |
| |
| nir_lower_tex(nir, &tex_options); |
| |
| nir_lower_vars_to_ssa(nir); |
| |
| if (nir->info.stage == MESA_SHADER_VERTEX || |
| nir->info.stage == MESA_SHADER_GEOMETRY) { |
| NIR_PASS_V(nir, nir_lower_io_to_temporaries, |
| nir_shader_get_entrypoint(nir), true, true); |
| } else if (nir->info.stage == MESA_SHADER_TESS_EVAL|| |
| nir->info.stage == MESA_SHADER_FRAGMENT) { |
| NIR_PASS_V(nir, nir_lower_io_to_temporaries, |
| nir_shader_get_entrypoint(nir), true, false); |
| } |
| |
| nir_split_var_copies(nir); |
| |
| nir_lower_global_vars_to_local(nir); |
| nir_remove_dead_variables(nir, nir_var_function_temp); |
| nir_lower_subgroups(nir, &(struct nir_lower_subgroups_options) { |
| .subgroup_size = 64, |
| .ballot_bit_size = 64, |
| .lower_to_scalar = 1, |
| .lower_subgroup_masks = 1, |
| .lower_shuffle = 1, |
| .lower_shuffle_to_32bit = 1, |
| .lower_vote_eq_to_ballot = 1, |
| }); |
| |
| nir_lower_load_const_to_scalar(nir); |
| |
| if (!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT)) |
| radv_optimize_nir(nir, false, true); |
| |
| /* We call nir_lower_var_copies() after the first radv_optimize_nir() |
| * to remove any copies introduced by nir_opt_find_array_copies(). |
| */ |
| nir_lower_var_copies(nir); |
| |
| /* Indirect lowering must be called after the radv_optimize_nir() loop |
| * has been called at least once. Otherwise indirect lowering can |
| * bloat the instruction count of the loop and cause it to be |
| * considered too large for unrolling. |
| */ |
| ac_lower_indirect_derefs(nir, device->physical_device->rad_info.chip_class); |
| radv_optimize_nir(nir, flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT, false); |
| |
| return nir; |
| } |
| |
| void * |
| radv_alloc_shader_memory(struct radv_device *device, |
| struct radv_shader_variant *shader) |
| { |
| mtx_lock(&device->shader_slab_mutex); |
| list_for_each_entry(struct radv_shader_slab, slab, &device->shader_slabs, slabs) { |
| uint64_t offset = 0; |
| list_for_each_entry(struct radv_shader_variant, s, &slab->shaders, slab_list) { |
| if (s->bo_offset - offset >= shader->code_size) { |
| shader->bo = slab->bo; |
| shader->bo_offset = offset; |
| list_addtail(&shader->slab_list, &s->slab_list); |
| mtx_unlock(&device->shader_slab_mutex); |
| return slab->ptr + offset; |
| } |
| offset = align_u64(s->bo_offset + s->code_size, 256); |
| } |
| if (slab->size - offset >= shader->code_size) { |
| shader->bo = slab->bo; |
| shader->bo_offset = offset; |
| list_addtail(&shader->slab_list, &slab->shaders); |
| mtx_unlock(&device->shader_slab_mutex); |
| return slab->ptr + offset; |
| } |
| } |
| |
| mtx_unlock(&device->shader_slab_mutex); |
| struct radv_shader_slab *slab = calloc(1, sizeof(struct radv_shader_slab)); |
| |
| slab->size = 256 * 1024; |
| slab->bo = device->ws->buffer_create(device->ws, slab->size, 256, |
| RADEON_DOMAIN_VRAM, |
| RADEON_FLAG_NO_INTERPROCESS_SHARING | |
| (device->physical_device->cpdma_prefetch_writes_memory ? |
| 0 : RADEON_FLAG_READ_ONLY), |
| RADV_BO_PRIORITY_SHADER); |
| slab->ptr = (char*)device->ws->buffer_map(slab->bo); |
| list_inithead(&slab->shaders); |
| |
| mtx_lock(&device->shader_slab_mutex); |
| list_add(&slab->slabs, &device->shader_slabs); |
| |
| shader->bo = slab->bo; |
| shader->bo_offset = 0; |
| list_add(&shader->slab_list, &slab->shaders); |
| mtx_unlock(&device->shader_slab_mutex); |
| return slab->ptr; |
| } |
| |
| void |
| radv_destroy_shader_slabs(struct radv_device *device) |
| { |
| list_for_each_entry_safe(struct radv_shader_slab, slab, &device->shader_slabs, slabs) { |
| device->ws->buffer_destroy(slab->bo); |
| free(slab); |
| } |
| mtx_destroy(&device->shader_slab_mutex); |
| } |
| |
| /* For the UMR disassembler. */ |
| #define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */ |
| #define DEBUGGER_NUM_MARKERS 5 |
| |
| static unsigned |
| radv_get_shader_binary_size(struct ac_shader_binary *binary) |
| { |
| return binary->code_size + DEBUGGER_NUM_MARKERS * 4; |
| } |
| |
| static void |
| radv_fill_shader_variant(struct radv_device *device, |
| struct radv_shader_variant *variant, |
| struct ac_shader_binary *binary, |
| gl_shader_stage stage) |
| { |
| bool scratch_enabled = variant->config.scratch_bytes_per_wave > 0; |
| struct radv_shader_info *info = &variant->info.info; |
| unsigned vgpr_comp_cnt = 0; |
| |
| variant->code_size = radv_get_shader_binary_size(binary); |
| variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) | |
| S_00B12C_USER_SGPR_MSB(variant->info.num_user_sgprs >> 5) | |
| S_00B12C_SCRATCH_EN(scratch_enabled) | |
| S_00B12C_SO_BASE0_EN(!!info->so.strides[0]) | |
| S_00B12C_SO_BASE1_EN(!!info->so.strides[1]) | |
| S_00B12C_SO_BASE2_EN(!!info->so.strides[2]) | |
| S_00B12C_SO_BASE3_EN(!!info->so.strides[3]) | |
| S_00B12C_SO_EN(!!info->so.num_outputs); |
| |
| variant->rsrc1 = S_00B848_VGPRS((variant->config.num_vgprs - 1) / 4) | |
| S_00B848_SGPRS((variant->config.num_sgprs - 1) / 8) | |
| S_00B848_DX10_CLAMP(1) | |
| S_00B848_FLOAT_MODE(variant->config.float_mode); |
| |
| switch (stage) { |
| case MESA_SHADER_TESS_EVAL: |
| vgpr_comp_cnt = 3; |
| variant->rsrc2 |= S_00B12C_OC_LDS_EN(1); |
| break; |
| case MESA_SHADER_TESS_CTRL: |
| if (device->physical_device->rad_info.chip_class >= GFX9) { |
| vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt; |
| } else { |
| variant->rsrc2 |= S_00B12C_OC_LDS_EN(1); |
| } |
| break; |
| case MESA_SHADER_VERTEX: |
| case MESA_SHADER_GEOMETRY: |
| vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt; |
| break; |
| case MESA_SHADER_FRAGMENT: |
| break; |
| case MESA_SHADER_COMPUTE: |
| variant->rsrc2 |= |
| S_00B84C_TGID_X_EN(info->cs.uses_block_id[0]) | |
| S_00B84C_TGID_Y_EN(info->cs.uses_block_id[1]) | |
| S_00B84C_TGID_Z_EN(info->cs.uses_block_id[2]) | |
| S_00B84C_TIDIG_COMP_CNT(info->cs.uses_thread_id[2] ? 2 : |
| info->cs.uses_thread_id[1] ? 1 : 0) | |
| S_00B84C_TG_SIZE_EN(info->cs.uses_local_invocation_idx) | |
| S_00B84C_LDS_SIZE(variant->config.lds_size); |
| break; |
| default: |
| unreachable("unsupported shader type"); |
| break; |
| } |
| |
| if (device->physical_device->rad_info.chip_class >= GFX9 && |
| stage == MESA_SHADER_GEOMETRY) { |
| unsigned es_type = variant->info.gs.es_type; |
| unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt; |
| |
| if (es_type == MESA_SHADER_VERTEX) { |
| es_vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt; |
| } else if (es_type == MESA_SHADER_TESS_EVAL) { |
| es_vgpr_comp_cnt = 3; |
| } else { |
| unreachable("invalid shader ES type"); |
| } |
| |
| /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and |
| * VGPR[0:4] are always loaded. |
| */ |
| if (info->uses_invocation_id) { |
| gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. */ |
| } else if (info->uses_prim_id) { |
| gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */ |
| } else if (variant->info.gs.vertices_in >= 3) { |
| gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */ |
| } else { |
| gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */ |
| } |
| |
| variant->rsrc1 |= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt); |
| variant->rsrc2 |= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) | |
| S_00B22C_OC_LDS_EN(es_type == MESA_SHADER_TESS_EVAL); |
| } else if (device->physical_device->rad_info.chip_class >= GFX9 && |
| stage == MESA_SHADER_TESS_CTRL) { |
| variant->rsrc1 |= S_00B428_LS_VGPR_COMP_CNT(vgpr_comp_cnt); |
| } else { |
| variant->rsrc1 |= S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt); |
| } |
| |
| void *ptr = radv_alloc_shader_memory(device, variant); |
| memcpy(ptr, binary->code, binary->code_size); |
| |
| /* Add end-of-code markers for the UMR disassembler. */ |
| uint32_t *ptr32 = (uint32_t *)ptr + binary->code_size / 4; |
| for (unsigned i = 0; i < DEBUGGER_NUM_MARKERS; i++) |
| ptr32[i] = DEBUGGER_END_OF_CODE_MARKER; |
| |
| } |
| |
| static void radv_init_llvm_target() |
| { |
| LLVMInitializeAMDGPUTargetInfo(); |
| LLVMInitializeAMDGPUTarget(); |
| LLVMInitializeAMDGPUTargetMC(); |
| LLVMInitializeAMDGPUAsmPrinter(); |
| |
| /* For inline assembly. */ |
| LLVMInitializeAMDGPUAsmParser(); |
| |
| /* Workaround for bug in llvm 4.0 that causes image intrinsics |
| * to disappear. |
| * https://reviews.llvm.org/D26348 |
| * |
| * Workaround for bug in llvm that causes the GPU to hang in presence |
| * of nested loops because there is an exec mask issue. The proper |
| * solution is to fix LLVM but this might require a bunch of work. |
| * https://bugs.llvm.org/show_bug.cgi?id=37744 |
| * |
| * "mesa" is the prefix for error messages. |
| */ |
| if (HAVE_LLVM >= 0x0800) { |
| const char *argv[2] = { "mesa", "-simplifycfg-sink-common=false" }; |
| LLVMParseCommandLineOptions(2, argv, NULL); |
| |
| } else { |
| const char *argv[3] = { "mesa", "-simplifycfg-sink-common=false", |
| "-amdgpu-skip-threshold=1" }; |
| LLVMParseCommandLineOptions(3, argv, NULL); |
| } |
| } |
| |
| static once_flag radv_init_llvm_target_once_flag = ONCE_FLAG_INIT; |
| |
| static void radv_init_llvm_once(void) |
| { |
| call_once(&radv_init_llvm_target_once_flag, radv_init_llvm_target); |
| } |
| |
| static struct radv_shader_variant * |
| shader_variant_create(struct radv_device *device, |
| struct radv_shader_module *module, |
| struct nir_shader * const *shaders, |
| int shader_count, |
| gl_shader_stage stage, |
| struct radv_nir_compiler_options *options, |
| bool gs_copy_shader, |
| void **code_out, |
| unsigned *code_size_out) |
| { |
| enum radeon_family chip_family = device->physical_device->rad_info.family; |
| enum ac_target_machine_options tm_options = 0; |
| struct radv_shader_variant *variant; |
| struct ac_shader_binary binary; |
| struct ac_llvm_compiler ac_llvm; |
| bool thread_compiler; |
| variant = calloc(1, sizeof(struct radv_shader_variant)); |
| if (!variant) |
| return NULL; |
| |
| options->family = chip_family; |
| options->chip_class = device->physical_device->rad_info.chip_class; |
| options->dump_shader = radv_can_dump_shader(device, module, gs_copy_shader); |
| options->dump_preoptir = options->dump_shader && |
| device->instance->debug_flags & RADV_DEBUG_PREOPTIR; |
| options->record_llvm_ir = device->keep_shader_info; |
| options->check_ir = device->instance->debug_flags & RADV_DEBUG_CHECKIR; |
| options->tess_offchip_block_dw_size = device->tess_offchip_block_dw_size; |
| options->address32_hi = device->physical_device->rad_info.address32_hi; |
| |
| if (options->supports_spill) |
| tm_options |= AC_TM_SUPPORTS_SPILL; |
| if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED) |
| tm_options |= AC_TM_SISCHED; |
| if (options->check_ir) |
| tm_options |= AC_TM_CHECK_IR; |
| |
| thread_compiler = !(device->instance->debug_flags & RADV_DEBUG_NOTHREADLLVM); |
| radv_init_llvm_once(); |
| radv_init_llvm_compiler(&ac_llvm, |
| thread_compiler, |
| chip_family, tm_options); |
| if (gs_copy_shader) { |
| assert(shader_count == 1); |
| radv_compile_gs_copy_shader(&ac_llvm, *shaders, &binary, |
| &variant->config, &variant->info, |
| options); |
| } else { |
| radv_compile_nir_shader(&ac_llvm, &binary, &variant->config, |
| &variant->info, shaders, shader_count, |
| options); |
| } |
| |
| radv_destroy_llvm_compiler(&ac_llvm, thread_compiler); |
| |
| radv_fill_shader_variant(device, variant, &binary, stage); |
| |
| if (code_out) { |
| *code_out = binary.code; |
| *code_size_out = binary.code_size; |
| } else |
| free(binary.code); |
| free(binary.config); |
| free(binary.rodata); |
| free(binary.global_symbol_offsets); |
| free(binary.relocs); |
| variant->ref_count = 1; |
| |
| if (device->keep_shader_info) { |
| variant->disasm_string = binary.disasm_string; |
| variant->llvm_ir_string = binary.llvm_ir_string; |
| if (!gs_copy_shader && !module->nir) { |
| variant->nir = *shaders; |
| variant->spirv = (uint32_t *)module->data; |
| variant->spirv_size = module->size; |
| } |
| } else { |
| free(binary.disasm_string); |
| } |
| |
| return variant; |
| } |
| |
| struct radv_shader_variant * |
| radv_shader_variant_create(struct radv_device *device, |
| struct radv_shader_module *module, |
| struct nir_shader *const *shaders, |
| int shader_count, |
| struct radv_pipeline_layout *layout, |
| const struct radv_shader_variant_key *key, |
| void **code_out, |
| unsigned *code_size_out) |
| { |
| struct radv_nir_compiler_options options = {0}; |
| |
| options.layout = layout; |
| if (key) |
| options.key = *key; |
| |
| options.unsafe_math = !!(device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH); |
| options.supports_spill = true; |
| |
| return shader_variant_create(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage, |
| &options, false, code_out, code_size_out); |
| } |
| |
| struct radv_shader_variant * |
| radv_create_gs_copy_shader(struct radv_device *device, |
| struct nir_shader *shader, |
| void **code_out, |
| unsigned *code_size_out, |
| bool multiview) |
| { |
| struct radv_nir_compiler_options options = {0}; |
| |
| options.key.has_multiview_view_index = multiview; |
| |
| return shader_variant_create(device, NULL, &shader, 1, MESA_SHADER_VERTEX, |
| &options, true, code_out, code_size_out); |
| } |
| |
| void |
| radv_shader_variant_destroy(struct radv_device *device, |
| struct radv_shader_variant *variant) |
| { |
| if (!p_atomic_dec_zero(&variant->ref_count)) |
| return; |
| |
| mtx_lock(&device->shader_slab_mutex); |
| list_del(&variant->slab_list); |
| mtx_unlock(&device->shader_slab_mutex); |
| |
| ralloc_free(variant->nir); |
| free(variant->disasm_string); |
| free(variant->llvm_ir_string); |
| free(variant); |
| } |
| |
| const char * |
| radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage) |
| { |
| switch (stage) { |
| case MESA_SHADER_VERTEX: return var->info.vs.as_ls ? "Vertex Shader as LS" : var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS"; |
| case MESA_SHADER_GEOMETRY: return "Geometry Shader"; |
| case MESA_SHADER_FRAGMENT: return "Pixel Shader"; |
| case MESA_SHADER_COMPUTE: return "Compute Shader"; |
| case MESA_SHADER_TESS_CTRL: return "Tessellation Control Shader"; |
| case MESA_SHADER_TESS_EVAL: return var->info.tes.as_es ? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS"; |
| default: |
| return "Unknown shader"; |
| }; |
| } |
| |
| static void |
| generate_shader_stats(struct radv_device *device, |
| struct radv_shader_variant *variant, |
| gl_shader_stage stage, |
| struct _mesa_string_buffer *buf) |
| { |
| enum chip_class chip_class = device->physical_device->rad_info.chip_class; |
| unsigned lds_increment = chip_class >= CIK ? 512 : 256; |
| struct ac_shader_config *conf; |
| unsigned max_simd_waves; |
| unsigned lds_per_wave = 0; |
| |
| max_simd_waves = ac_get_max_simd_waves(device->physical_device->rad_info.family); |
| |
| conf = &variant->config; |
| |
| if (stage == MESA_SHADER_FRAGMENT) { |
| lds_per_wave = conf->lds_size * lds_increment + |
| align(variant->info.fs.num_interp * 48, |
| lds_increment); |
| } else if (stage == MESA_SHADER_COMPUTE) { |
| unsigned max_workgroup_size = |
| radv_nir_get_max_workgroup_size(chip_class, variant->nir); |
| lds_per_wave = (conf->lds_size * lds_increment) / |
| DIV_ROUND_UP(max_workgroup_size, 64); |
| } |
| |
| if (conf->num_sgprs) |
| max_simd_waves = |
| MIN2(max_simd_waves, |
| ac_get_num_physical_sgprs(chip_class) / conf->num_sgprs); |
| |
| if (conf->num_vgprs) |
| max_simd_waves = |
| MIN2(max_simd_waves, |
| RADV_NUM_PHYSICAL_VGPRS / conf->num_vgprs); |
| |
| /* LDS is 64KB per CU (4 SIMDs), divided into 16KB blocks per SIMD |
| * that PS can use. |
| */ |
| if (lds_per_wave) |
| max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave); |
| |
| if (stage == MESA_SHADER_FRAGMENT) { |
| _mesa_string_buffer_printf(buf, "*** SHADER CONFIG ***\n" |
| "SPI_PS_INPUT_ADDR = 0x%04x\n" |
| "SPI_PS_INPUT_ENA = 0x%04x\n", |
| conf->spi_ps_input_addr, conf->spi_ps_input_ena); |
| } |
| |
| _mesa_string_buffer_printf(buf, "*** SHADER STATS ***\n" |
| "SGPRS: %d\n" |
| "VGPRS: %d\n" |
| "Spilled SGPRs: %d\n" |
| "Spilled VGPRs: %d\n" |
| "PrivMem VGPRS: %d\n" |
| "Code Size: %d bytes\n" |
| "LDS: %d blocks\n" |
| "Scratch: %d bytes per wave\n" |
| "Max Waves: %d\n" |
| "********************\n\n\n", |
| conf->num_sgprs, conf->num_vgprs, |
| conf->spilled_sgprs, conf->spilled_vgprs, |
| variant->info.private_mem_vgprs, variant->code_size, |
| conf->lds_size, conf->scratch_bytes_per_wave, |
| max_simd_waves); |
| } |
| |
| void |
| radv_shader_dump_stats(struct radv_device *device, |
| struct radv_shader_variant *variant, |
| gl_shader_stage stage, |
| FILE *file) |
| { |
| struct _mesa_string_buffer *buf = _mesa_string_buffer_create(NULL, 256); |
| |
| generate_shader_stats(device, variant, stage, buf); |
| |
| fprintf(file, "\n%s:\n", radv_get_shader_name(variant, stage)); |
| fprintf(file, "%s", buf->buf); |
| |
| _mesa_string_buffer_destroy(buf); |
| } |
| |
| VkResult |
| radv_GetShaderInfoAMD(VkDevice _device, |
| VkPipeline _pipeline, |
| VkShaderStageFlagBits shaderStage, |
| VkShaderInfoTypeAMD infoType, |
| size_t* pInfoSize, |
| void* pInfo) |
| { |
| RADV_FROM_HANDLE(radv_device, device, _device); |
| RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline); |
| gl_shader_stage stage = vk_to_mesa_shader_stage(shaderStage); |
| struct radv_shader_variant *variant = pipeline->shaders[stage]; |
| struct _mesa_string_buffer *buf; |
| VkResult result = VK_SUCCESS; |
| |
| /* Spec doesn't indicate what to do if the stage is invalid, so just |
| * return no info for this. */ |
| if (!variant) |
| return vk_error(device->instance, VK_ERROR_FEATURE_NOT_PRESENT); |
| |
| switch (infoType) { |
| case VK_SHADER_INFO_TYPE_STATISTICS_AMD: |
| if (!pInfo) { |
| *pInfoSize = sizeof(VkShaderStatisticsInfoAMD); |
| } else { |
| unsigned lds_multiplier = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256; |
| struct ac_shader_config *conf = &variant->config; |
| |
| VkShaderStatisticsInfoAMD statistics = {}; |
| statistics.shaderStageMask = shaderStage; |
| statistics.numPhysicalVgprs = RADV_NUM_PHYSICAL_VGPRS; |
| statistics.numPhysicalSgprs = ac_get_num_physical_sgprs(device->physical_device->rad_info.chip_class); |
| statistics.numAvailableSgprs = statistics.numPhysicalSgprs; |
| |
| if (stage == MESA_SHADER_COMPUTE) { |
| unsigned *local_size = variant->nir->info.cs.local_size; |
| unsigned workgroup_size = local_size[0] * local_size[1] * local_size[2]; |
| |
| statistics.numAvailableVgprs = statistics.numPhysicalVgprs / |
| ceil((double)workgroup_size / statistics.numPhysicalVgprs); |
| |
| statistics.computeWorkGroupSize[0] = local_size[0]; |
| statistics.computeWorkGroupSize[1] = local_size[1]; |
| statistics.computeWorkGroupSize[2] = local_size[2]; |
| } else { |
| statistics.numAvailableVgprs = statistics.numPhysicalVgprs; |
| } |
| |
| statistics.resourceUsage.numUsedVgprs = conf->num_vgprs; |
| statistics.resourceUsage.numUsedSgprs = conf->num_sgprs; |
| statistics.resourceUsage.ldsSizePerLocalWorkGroup = 32768; |
| statistics.resourceUsage.ldsUsageSizeInBytes = conf->lds_size * lds_multiplier; |
| statistics.resourceUsage.scratchMemUsageInBytes = conf->scratch_bytes_per_wave; |
| |
| size_t size = *pInfoSize; |
| *pInfoSize = sizeof(statistics); |
| |
| memcpy(pInfo, &statistics, MIN2(size, *pInfoSize)); |
| |
| if (size < *pInfoSize) |
| result = VK_INCOMPLETE; |
| } |
| |
| break; |
| case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD: |
| buf = _mesa_string_buffer_create(NULL, 1024); |
| |
| _mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(variant, stage)); |
| _mesa_string_buffer_printf(buf, "%s\n\n", variant->llvm_ir_string); |
| _mesa_string_buffer_printf(buf, "%s\n\n", variant->disasm_string); |
| generate_shader_stats(device, variant, stage, buf); |
| |
| /* Need to include the null terminator. */ |
| size_t length = buf->length + 1; |
| |
| if (!pInfo) { |
| *pInfoSize = length; |
| } else { |
| size_t size = *pInfoSize; |
| *pInfoSize = length; |
| |
| memcpy(pInfo, buf->buf, MIN2(size, length)); |
| |
| if (size < length) |
| result = VK_INCOMPLETE; |
| } |
| |
| _mesa_string_buffer_destroy(buf); |
| break; |
| default: |
| /* VK_SHADER_INFO_TYPE_BINARY_AMD unimplemented for now. */ |
| result = VK_ERROR_FEATURE_NOT_PRESENT; |
| break; |
| } |
| |
| return result; |
| } |