commit | 5cf350f56511e94caccdab4afafadca7c6f316f2 | [log] [tgz] |
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author | Samuel Pitoiset <samuel.pitoiset@gmail.com> | Wed May 22 09:42:12 2019 +0200 |
committer | Samuel Pitoiset <samuel.pitoiset@gmail.com> | Fri Jun 21 14:50:19 2019 +0200 |
tree | 488c6c983ee812c99464391a5750867ee778a17c | |
parent | cdc6efddf918bc07d30db779f3b0675192a77333 [diff] |
radv: implement all depth/stencil resolve modes using compute This path supports layers but it requires to decompress HTILE before resolving. The driver also needs to fixup HTILE after the resolve. This path is probably slower than the graphics one. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>