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/*
* Mesa 3-D graphics library
* Version: 6.5.2
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file prog_parameter.c
* Program parameter lists and functions.
* \author Brian Paul
*/
#include "glheader.h"
#include "imports.h"
#include "macros.h"
#include "prog_instruction.h"
#include "prog_parameter.h"
#include "prog_statevars.h"
struct gl_program_parameter_list *
_mesa_new_parameter_list(void)
{
return (struct gl_program_parameter_list *)
_mesa_calloc(sizeof(struct gl_program_parameter_list));
}
/**
* Free a parameter list and all its parameters
*/
void
_mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
{
GLuint i;
for (i = 0; i < paramList->NumParameters; i++) {
if (paramList->Parameters[i].Name)
_mesa_free((void *) paramList->Parameters[i].Name);
}
_mesa_free(paramList->Parameters);
if (paramList->ParameterValues)
_mesa_align_free(paramList->ParameterValues);
_mesa_free(paramList);
}
/**
* Add a new parameter to a parameter list.
* Note that parameter values are usually 4-element GLfloat vectors.
* When size > 4 we'll allocate a sequential block of parameters to
* store all the values (in blocks of 4).
*
* \param paramList the list to add the parameter to
* \param name the parameter name, will be duplicated/copied!
* \param values initial parameter value, up to 4 GLfloats
* \param size number of elements in 'values' vector (1..4, or more)
* \param type type of parameter, such as
* \return index of new parameter in the list, or -1 if error (out of mem)
*/
GLint
_mesa_add_parameter(struct gl_program_parameter_list *paramList,
const char *name, const GLfloat *values, GLuint size,
enum register_file type)
{
const GLuint oldNum = paramList->NumParameters;
const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
assert(size > 0);
assert(size <= 16); /* XXX anything larger than a matrix??? */
if (oldNum + sz4 > paramList->Size) {
/* Need to grow the parameter list array (alloc some extra) */
paramList->Size = paramList->Size + 4 * sz4;
/* realloc arrays */
paramList->Parameters = (struct gl_program_parameter *)
_mesa_realloc(paramList->Parameters,
oldNum * sizeof(struct gl_program_parameter),
paramList->Size * sizeof(struct gl_program_parameter));
paramList->ParameterValues = (GLfloat (*)[4])
_mesa_align_realloc(paramList->ParameterValues, /* old buf */
oldNum * 4 * sizeof(GLfloat), /* old size */
paramList->Size * 4 *sizeof(GLfloat), /* new sz */
16);
}
if (!paramList->Parameters ||
!paramList->ParameterValues) {
/* out of memory */
paramList->NumParameters = 0;
paramList->Size = 0;
return -1;
}
else {
GLuint i;
paramList->NumParameters = oldNum + sz4;
_mesa_memset(&paramList->Parameters[oldNum], 0,
sz4 * sizeof(struct gl_program_parameter));
for (i = 0; i < sz4; i++) {
struct gl_program_parameter *p = paramList->Parameters + oldNum + i;
p->Name = name ? _mesa_strdup(name) : NULL;
p->Type = type;
p->Size = size;
if (values) {
COPY_4V(paramList->ParameterValues[oldNum + i], values);
values += 4;
}
size -= 4;
}
return (GLint) oldNum;
}
}
/**
* Add a new named program parameter (Ex: NV_fragment_program DEFINE statement)
* \return index of the new entry in the parameter list
*/
GLint
_mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
const char *name, const GLfloat values[4])
{
return _mesa_add_parameter(paramList, name, values, 4, PROGRAM_NAMED_PARAM);
}
/**
* Add a new named constant to the parameter list.
* This will be used when the program contains something like this:
* PARAM myVals = { 0, 1, 2, 3 };
*
* \param paramList the parameter list
* \param name the name for the constant
* \param values four float values
* \return index/position of the new parameter in the parameter list
*/
GLint
_mesa_add_named_constant(struct gl_program_parameter_list *paramList,
const char *name, const GLfloat values[4],
GLuint size)
{
#if 0 /* disable this for now -- we need to save the name! */
GLint pos;
GLuint swizzle;
ASSERT(size == 4); /* XXX future feature */
/* check if we already have this constant */
if (_mesa_lookup_parameter_constant(paramList, values, 4, &pos, &swizzle)) {
return pos;
}
#endif
size = 4; /** XXX fix */
return _mesa_add_parameter(paramList, name, values, size, PROGRAM_CONSTANT);
}
/**
* Add a new unnamed constant to the parameter list.
* This will be used when the program contains something like this:
* MOV r, { 0, 1, 2, 3 };
*
* \param paramList the parameter list
* \param values four float values
* \param swizzleOut returns swizzle mask for accessing the constant
* \return index/position of the new parameter in the parameter list.
*/
GLint
_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
const GLfloat values[4], GLuint size,
GLuint *swizzleOut)
{
GLint pos;
GLuint swizzle;
ASSERT(size >= 1);
ASSERT(size <= 4);
size = 4; /* XXX temporary */
/* check if we already have this constant */
if (_mesa_lookup_parameter_constant(paramList, values,
size, &pos, &swizzle)) {
return pos;
}
return _mesa_add_parameter(paramList, NULL, values, size, PROGRAM_CONSTANT);
}
GLint
_mesa_add_uniform(struct gl_program_parameter_list *paramList,
const char *name, GLuint size)
{
GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) {
/* already in list */
return i;
}
else {
i = _mesa_add_parameter(paramList, name, NULL, size, PROGRAM_UNIFORM);
return i;
}
}
GLint
_mesa_add_sampler(struct gl_program_parameter_list *paramList,
const char *name)
{
GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) {
/* already in list */
return i;
}
else {
const GLint size = 1;
i = _mesa_add_parameter(paramList, name, NULL, size, PROGRAM_SAMPLER);
return i;
}
}
GLint
_mesa_add_varying(struct gl_program_parameter_list *paramList,
const char *name, GLuint size)
{
GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
/* already in list */
return i;
}
else {
assert(size == 4);
i = _mesa_add_parameter(paramList, name, NULL, size, PROGRAM_VARYING);
return i;
}
}
#if 0 /* not used yet */
/**
* Returns the number of 4-component registers needed to store a piece
* of GL state. For matrices this may be as many as 4 registers,
* everything else needs
* just 1 register.
*/
static GLuint
sizeof_state_reference(const GLint *stateTokens)
{
if (stateTokens[0] == STATE_MATRIX) {
GLuint rows = stateTokens[4] - stateTokens[3] + 1;
assert(rows >= 1);
assert(rows <= 4);
return rows;
}
else {
return 1;
}
}
#endif
/**
* Add a new state reference to the parameter list.
* This will be used when the program contains something like this:
* PARAM ambient = state.material.front.ambient;
*
* \param paramList the parameter list
* \param state an array of 6 state tokens
* \return index of the new parameter.
*/
GLint
_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
const GLint *stateTokens)
{
const GLuint size = 4; /* XXX fix */
const char *name;
GLint index;
/* Check if the state reference is already in the list */
for (index = 0; index < paramList->NumParameters; index++) {
GLuint i, match = 0;
for (i = 0; i < 6; i++) {
if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) {
match++;
}
else {
break;
}
}
if (match == 6) {
/* this state reference is already in the parameter list */
return index;
}
}
name = _mesa_program_state_string(stateTokens);
index = _mesa_add_parameter(paramList, name, NULL, size, PROGRAM_STATE_VAR);
if (index >= 0) {
GLuint i;
for (i = 0; i < 6; i++) {
paramList->Parameters[index].StateIndexes[i]
= (gl_state_index) stateTokens[i];
}
paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
}
/* free name string here since we duplicated it in add_parameter() */
_mesa_free((void *) name);
return index;
}
/**
* Lookup a parameter value by name in the given parameter list.
* \return pointer to the float[4] values.
*/
GLfloat *
_mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList,
GLsizei nameLen, const char *name)
{
GLuint i = _mesa_lookup_parameter_index(paramList, nameLen, name);
if (i < 0)
return NULL;
else
return paramList->ParameterValues[i];
}
/**
* Given a program parameter name, find its position in the list of parameters.
* \param paramList the parameter list to search
* \param nameLen length of name (in chars).
* If length is negative, assume that name is null-terminated.
* \param name the name to search for
* \return index of parameter in the list.
*/
GLint
_mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
GLsizei nameLen, const char *name)
{
GLint i;
if (!paramList)
return -1;
if (nameLen == -1) {
/* name is null-terminated */
for (i = 0; i < (GLint) paramList->NumParameters; i++) {
if (paramList->Parameters[i].Name &&
_mesa_strcmp(paramList->Parameters[i].Name, name) == 0)
return i;
}
}
else {
/* name is not null-terminated, use nameLen */
for (i = 0; i < (GLint) paramList->NumParameters; i++) {
if (paramList->Parameters[i].Name &&
_mesa_strncmp(paramList->Parameters[i].Name, name, nameLen) == 0
&& _mesa_strlen(paramList->Parameters[i].Name) == (size_t)nameLen)
return i;
}
}
return -1;
}
/**
* Look for a float vector in the given parameter list. The float vector
* may be of length 1, 2, 3 or 4.
* \param paramList the parameter list to search
* \param v the float vector to search for
* \param size number of element in v
* \param posOut returns the position of the constant, if found
* \param swizzleOut returns a swizzle mask describing location of the
* vector elements if found
* \return GL_TRUE if found, GL_FALSE if not found
*/
GLboolean
_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *paramList,
const GLfloat v[], GLsizei vSize,
GLint *posOut, GLuint *swizzleOut)
{
GLuint i;
assert(vSize >= 1);
assert(vSize <= 4);
if (!paramList)
return -1;
for (i = 0; i < paramList->NumParameters; i++) {
if (paramList->Parameters[i].Type == PROGRAM_CONSTANT) {
const GLint maxShift = 4 - vSize;
GLint shift, j;
for (shift = 0; shift <= maxShift; shift++) {
GLint matched = 0;
GLuint swizzle[4];
swizzle[0] = swizzle[1] = swizzle[2] = swizzle[3] = 0;
/* XXX we could do out-of-order swizzle matches too, someday */
for (j = 0; j < vSize; j++) {
assert(shift + j < 4);
if (paramList->ParameterValues[i][shift + j] == v[j]) {
matched++;
swizzle[j] = shift + j;
ASSERT(swizzle[j] >= SWIZZLE_X);
ASSERT(swizzle[j] <= SWIZZLE_W);
}
}
if (matched == vSize) {
/* found! */
*posOut = i;
*swizzleOut = MAKE_SWIZZLE4(swizzle[0], swizzle[1],
swizzle[2], swizzle[3]);
return GL_TRUE;
}
}
}
}
*posOut = -1;
return GL_FALSE;
}
struct gl_program_parameter_list *
_mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
{
struct gl_program_parameter_list *clone;
GLuint i;
clone = _mesa_new_parameter_list();
if (!clone)
return NULL;
/** Not too efficient, but correct */
for (i = 0; i < list->NumParameters; i++) {
struct gl_program_parameter *p = list->Parameters + i;
GLuint size = MIN2(p->Size, 4);
GLint j = _mesa_add_parameter(clone, p->Name, list->ParameterValues[i],
size, p->Type);
ASSERT(j >= 0);
/* copy state indexes */
if (p->Type == PROGRAM_STATE_VAR) {
GLint k;
struct gl_program_parameter *q = clone->Parameters + j;
for (k = 0; k < 6; k++) {
q->StateIndexes[k] = p->StateIndexes[k];
}
}
else {
clone->Parameters[j].Size = p->Size;
}
}
return clone;
}
/**
* Find longest name of any parameter in list.
*/
GLuint
_mesa_parameter_longest_name(const struct gl_program_parameter_list *list)
{
GLuint i, maxLen = 0;
if (!list)
return 0;
for (i = 0; i < list->NumParameters; i++) {
GLuint len = _mesa_strlen(list->Parameters[i].Name);
if (len > maxLen)
maxLen = len;
}
return maxLen;
}