| /* |
| * Mesa 3-D graphics library |
| * Version: 6.5.2 |
| * |
| * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * \file prog_parameter.c |
| * Program parameter lists and functions. |
| * \author Brian Paul |
| */ |
| |
| |
| #include "glheader.h" |
| #include "imports.h" |
| #include "macros.h" |
| #include "prog_instruction.h" |
| #include "prog_parameter.h" |
| #include "prog_statevars.h" |
| |
| |
| struct gl_program_parameter_list * |
| _mesa_new_parameter_list(void) |
| { |
| return (struct gl_program_parameter_list *) |
| _mesa_calloc(sizeof(struct gl_program_parameter_list)); |
| } |
| |
| |
| /** |
| * Free a parameter list and all its parameters |
| */ |
| void |
| _mesa_free_parameter_list(struct gl_program_parameter_list *paramList) |
| { |
| GLuint i; |
| for (i = 0; i < paramList->NumParameters; i++) { |
| if (paramList->Parameters[i].Name) |
| _mesa_free((void *) paramList->Parameters[i].Name); |
| } |
| _mesa_free(paramList->Parameters); |
| if (paramList->ParameterValues) |
| _mesa_align_free(paramList->ParameterValues); |
| _mesa_free(paramList); |
| } |
| |
| |
| |
| /** |
| * Add a new parameter to a parameter list. |
| * Note that parameter values are usually 4-element GLfloat vectors. |
| * When size > 4 we'll allocate a sequential block of parameters to |
| * store all the values (in blocks of 4). |
| * |
| * \param paramList the list to add the parameter to |
| * \param name the parameter name, will be duplicated/copied! |
| * \param values initial parameter value, up to 4 GLfloats |
| * \param size number of elements in 'values' vector (1..4, or more) |
| * \param type type of parameter, such as |
| * \return index of new parameter in the list, or -1 if error (out of mem) |
| */ |
| GLint |
| _mesa_add_parameter(struct gl_program_parameter_list *paramList, |
| const char *name, const GLfloat *values, GLuint size, |
| enum register_file type) |
| { |
| const GLuint oldNum = paramList->NumParameters; |
| const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */ |
| |
| assert(size > 0); |
| assert(size <= 16); /* XXX anything larger than a matrix??? */ |
| |
| if (oldNum + sz4 > paramList->Size) { |
| /* Need to grow the parameter list array (alloc some extra) */ |
| paramList->Size = paramList->Size + 4 * sz4; |
| |
| /* realloc arrays */ |
| paramList->Parameters = (struct gl_program_parameter *) |
| _mesa_realloc(paramList->Parameters, |
| oldNum * sizeof(struct gl_program_parameter), |
| paramList->Size * sizeof(struct gl_program_parameter)); |
| |
| paramList->ParameterValues = (GLfloat (*)[4]) |
| _mesa_align_realloc(paramList->ParameterValues, /* old buf */ |
| oldNum * 4 * sizeof(GLfloat), /* old size */ |
| paramList->Size * 4 *sizeof(GLfloat), /* new sz */ |
| 16); |
| } |
| |
| if (!paramList->Parameters || |
| !paramList->ParameterValues) { |
| /* out of memory */ |
| paramList->NumParameters = 0; |
| paramList->Size = 0; |
| return -1; |
| } |
| else { |
| GLuint i; |
| |
| paramList->NumParameters = oldNum + sz4; |
| |
| _mesa_memset(¶mList->Parameters[oldNum], 0, |
| sz4 * sizeof(struct gl_program_parameter)); |
| |
| for (i = 0; i < sz4; i++) { |
| struct gl_program_parameter *p = paramList->Parameters + oldNum + i; |
| p->Name = name ? _mesa_strdup(name) : NULL; |
| p->Type = type; |
| p->Size = size; |
| if (values) { |
| COPY_4V(paramList->ParameterValues[oldNum + i], values); |
| values += 4; |
| } |
| size -= 4; |
| } |
| return (GLint) oldNum; |
| } |
| } |
| |
| |
| /** |
| * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement) |
| * \return index of the new entry in the parameter list |
| */ |
| GLint |
| _mesa_add_named_parameter(struct gl_program_parameter_list *paramList, |
| const char *name, const GLfloat values[4]) |
| { |
| return _mesa_add_parameter(paramList, name, values, 4, PROGRAM_NAMED_PARAM); |
| } |
| |
| |
| /** |
| * Add a new named constant to the parameter list. |
| * This will be used when the program contains something like this: |
| * PARAM myVals = { 0, 1, 2, 3 }; |
| * |
| * \param paramList the parameter list |
| * \param name the name for the constant |
| * \param values four float values |
| * \return index/position of the new parameter in the parameter list |
| */ |
| GLint |
| _mesa_add_named_constant(struct gl_program_parameter_list *paramList, |
| const char *name, const GLfloat values[4], |
| GLuint size) |
| { |
| #if 0 /* disable this for now -- we need to save the name! */ |
| GLint pos; |
| GLuint swizzle; |
| ASSERT(size == 4); /* XXX future feature */ |
| /* check if we already have this constant */ |
| if (_mesa_lookup_parameter_constant(paramList, values, 4, &pos, &swizzle)) { |
| return pos; |
| } |
| #endif |
| size = 4; /** XXX fix */ |
| return _mesa_add_parameter(paramList, name, values, size, PROGRAM_CONSTANT); |
| } |
| |
| |
| /** |
| * Add a new unnamed constant to the parameter list. |
| * This will be used when the program contains something like this: |
| * MOV r, { 0, 1, 2, 3 }; |
| * |
| * \param paramList the parameter list |
| * \param values four float values |
| * \param swizzleOut returns swizzle mask for accessing the constant |
| * \return index/position of the new parameter in the parameter list. |
| */ |
| GLint |
| _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList, |
| const GLfloat values[4], GLuint size, |
| GLuint *swizzleOut) |
| { |
| GLint pos; |
| GLuint swizzle; |
| ASSERT(size >= 1); |
| ASSERT(size <= 4); |
| size = 4; /* XXX temporary */ |
| /* check if we already have this constant */ |
| if (_mesa_lookup_parameter_constant(paramList, values, |
| size, &pos, &swizzle)) { |
| return pos; |
| } |
| return _mesa_add_parameter(paramList, NULL, values, size, PROGRAM_CONSTANT); |
| } |
| |
| |
| GLint |
| _mesa_add_uniform(struct gl_program_parameter_list *paramList, |
| const char *name, GLuint size) |
| { |
| GLint i = _mesa_lookup_parameter_index(paramList, -1, name); |
| if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) { |
| /* already in list */ |
| return i; |
| } |
| else { |
| i = _mesa_add_parameter(paramList, name, NULL, size, PROGRAM_UNIFORM); |
| return i; |
| } |
| } |
| |
| |
| GLint |
| _mesa_add_sampler(struct gl_program_parameter_list *paramList, |
| const char *name) |
| { |
| GLint i = _mesa_lookup_parameter_index(paramList, -1, name); |
| if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) { |
| /* already in list */ |
| return i; |
| } |
| else { |
| const GLint size = 1; |
| i = _mesa_add_parameter(paramList, name, NULL, size, PROGRAM_SAMPLER); |
| return i; |
| } |
| } |
| |
| |
| GLint |
| _mesa_add_varying(struct gl_program_parameter_list *paramList, |
| const char *name, GLuint size) |
| { |
| GLint i = _mesa_lookup_parameter_index(paramList, -1, name); |
| if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) { |
| /* already in list */ |
| return i; |
| } |
| else { |
| assert(size == 4); |
| i = _mesa_add_parameter(paramList, name, NULL, size, PROGRAM_VARYING); |
| return i; |
| } |
| } |
| |
| |
| |
| |
| #if 0 /* not used yet */ |
| /** |
| * Returns the number of 4-component registers needed to store a piece |
| * of GL state. For matrices this may be as many as 4 registers, |
| * everything else needs |
| * just 1 register. |
| */ |
| static GLuint |
| sizeof_state_reference(const GLint *stateTokens) |
| { |
| if (stateTokens[0] == STATE_MATRIX) { |
| GLuint rows = stateTokens[4] - stateTokens[3] + 1; |
| assert(rows >= 1); |
| assert(rows <= 4); |
| return rows; |
| } |
| else { |
| return 1; |
| } |
| } |
| #endif |
| |
| |
| /** |
| * Add a new state reference to the parameter list. |
| * This will be used when the program contains something like this: |
| * PARAM ambient = state.material.front.ambient; |
| * |
| * \param paramList the parameter list |
| * \param state an array of 6 state tokens |
| * \return index of the new parameter. |
| */ |
| GLint |
| _mesa_add_state_reference(struct gl_program_parameter_list *paramList, |
| const GLint *stateTokens) |
| { |
| const GLuint size = 4; /* XXX fix */ |
| const char *name; |
| GLint index; |
| |
| /* Check if the state reference is already in the list */ |
| for (index = 0; index < paramList->NumParameters; index++) { |
| GLuint i, match = 0; |
| for (i = 0; i < 6; i++) { |
| if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) { |
| match++; |
| } |
| else { |
| break; |
| } |
| } |
| if (match == 6) { |
| /* this state reference is already in the parameter list */ |
| return index; |
| } |
| } |
| |
| name = _mesa_program_state_string(stateTokens); |
| index = _mesa_add_parameter(paramList, name, NULL, size, PROGRAM_STATE_VAR); |
| if (index >= 0) { |
| GLuint i; |
| for (i = 0; i < 6; i++) { |
| paramList->Parameters[index].StateIndexes[i] |
| = (gl_state_index) stateTokens[i]; |
| } |
| paramList->StateFlags |= _mesa_program_state_flags(stateTokens); |
| } |
| |
| /* free name string here since we duplicated it in add_parameter() */ |
| _mesa_free((void *) name); |
| |
| return index; |
| } |
| |
| |
| /** |
| * Lookup a parameter value by name in the given parameter list. |
| * \return pointer to the float[4] values. |
| */ |
| GLfloat * |
| _mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList, |
| GLsizei nameLen, const char *name) |
| { |
| GLuint i = _mesa_lookup_parameter_index(paramList, nameLen, name); |
| if (i < 0) |
| return NULL; |
| else |
| return paramList->ParameterValues[i]; |
| } |
| |
| |
| /** |
| * Given a program parameter name, find its position in the list of parameters. |
| * \param paramList the parameter list to search |
| * \param nameLen length of name (in chars). |
| * If length is negative, assume that name is null-terminated. |
| * \param name the name to search for |
| * \return index of parameter in the list. |
| */ |
| GLint |
| _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList, |
| GLsizei nameLen, const char *name) |
| { |
| GLint i; |
| |
| if (!paramList) |
| return -1; |
| |
| if (nameLen == -1) { |
| /* name is null-terminated */ |
| for (i = 0; i < (GLint) paramList->NumParameters; i++) { |
| if (paramList->Parameters[i].Name && |
| _mesa_strcmp(paramList->Parameters[i].Name, name) == 0) |
| return i; |
| } |
| } |
| else { |
| /* name is not null-terminated, use nameLen */ |
| for (i = 0; i < (GLint) paramList->NumParameters; i++) { |
| if (paramList->Parameters[i].Name && |
| _mesa_strncmp(paramList->Parameters[i].Name, name, nameLen) == 0 |
| && _mesa_strlen(paramList->Parameters[i].Name) == (size_t)nameLen) |
| return i; |
| } |
| } |
| return -1; |
| } |
| |
| |
| /** |
| * Look for a float vector in the given parameter list. The float vector |
| * may be of length 1, 2, 3 or 4. |
| * \param paramList the parameter list to search |
| * \param v the float vector to search for |
| * \param size number of element in v |
| * \param posOut returns the position of the constant, if found |
| * \param swizzleOut returns a swizzle mask describing location of the |
| * vector elements if found |
| * \return GL_TRUE if found, GL_FALSE if not found |
| */ |
| GLboolean |
| _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *paramList, |
| const GLfloat v[], GLsizei vSize, |
| GLint *posOut, GLuint *swizzleOut) |
| { |
| GLuint i; |
| |
| assert(vSize >= 1); |
| assert(vSize <= 4); |
| |
| if (!paramList) |
| return -1; |
| |
| for (i = 0; i < paramList->NumParameters; i++) { |
| if (paramList->Parameters[i].Type == PROGRAM_CONSTANT) { |
| const GLint maxShift = 4 - vSize; |
| GLint shift, j; |
| for (shift = 0; shift <= maxShift; shift++) { |
| GLint matched = 0; |
| GLuint swizzle[4]; |
| swizzle[0] = swizzle[1] = swizzle[2] = swizzle[3] = 0; |
| /* XXX we could do out-of-order swizzle matches too, someday */ |
| for (j = 0; j < vSize; j++) { |
| assert(shift + j < 4); |
| if (paramList->ParameterValues[i][shift + j] == v[j]) { |
| matched++; |
| swizzle[j] = shift + j; |
| ASSERT(swizzle[j] >= SWIZZLE_X); |
| ASSERT(swizzle[j] <= SWIZZLE_W); |
| } |
| } |
| if (matched == vSize) { |
| /* found! */ |
| *posOut = i; |
| *swizzleOut = MAKE_SWIZZLE4(swizzle[0], swizzle[1], |
| swizzle[2], swizzle[3]); |
| return GL_TRUE; |
| } |
| } |
| } |
| } |
| |
| *posOut = -1; |
| return GL_FALSE; |
| } |
| |
| |
| struct gl_program_parameter_list * |
| _mesa_clone_parameter_list(const struct gl_program_parameter_list *list) |
| { |
| struct gl_program_parameter_list *clone; |
| GLuint i; |
| |
| clone = _mesa_new_parameter_list(); |
| if (!clone) |
| return NULL; |
| |
| /** Not too efficient, but correct */ |
| for (i = 0; i < list->NumParameters; i++) { |
| struct gl_program_parameter *p = list->Parameters + i; |
| GLuint size = MIN2(p->Size, 4); |
| GLint j = _mesa_add_parameter(clone, p->Name, list->ParameterValues[i], |
| size, p->Type); |
| ASSERT(j >= 0); |
| /* copy state indexes */ |
| if (p->Type == PROGRAM_STATE_VAR) { |
| GLint k; |
| struct gl_program_parameter *q = clone->Parameters + j; |
| for (k = 0; k < 6; k++) { |
| q->StateIndexes[k] = p->StateIndexes[k]; |
| } |
| } |
| else { |
| clone->Parameters[j].Size = p->Size; |
| } |
| } |
| |
| return clone; |
| } |
| |
| |
| /** |
| * Find longest name of any parameter in list. |
| */ |
| GLuint |
| _mesa_parameter_longest_name(const struct gl_program_parameter_list *list) |
| { |
| GLuint i, maxLen = 0; |
| if (!list) |
| return 0; |
| for (i = 0; i < list->NumParameters; i++) { |
| GLuint len = _mesa_strlen(list->Parameters[i].Name); |
| if (len > maxLen) |
| maxLen = len; |
| } |
| return maxLen; |
| } |
| |