blob: 013a43c2c0e2f4a77f44015b4e18d5c53f9db6a9 [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 2004-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file shaderobjects.c
* ARB_shader_objects state management functions
* \author Michal Krol
*/
#include "glheader.h"
#include "shaderobjects.h"
#include "shaderobjects_3dlabs.h"
#include "context.h"
#include "macros.h"
#include "hash.h"
void GLAPIENTRY
_mesa_DeleteObjectARB (GLhandleARB obj)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unk;
struct gl2_generic_intf **gen;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glDeleteObjectARB");
return;
}
gen = (struct gl2_generic_intf **) (**unk).QueryInterface (unk, UIID_GENERIC);
if (gen == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glDeleteObjectARB");
return;
}
(**gen).Delete (gen);
(**gen)._unknown.Release ((struct gl2_unknown_intf **) gen);
}
GLhandleARB GLAPIENTRY
_mesa_GetHandleARB (GLenum pname)
{
GET_CURRENT_CONTEXT(ctx);
switch (pname)
{
case GL_PROGRAM_OBJECT_ARB:
if (ctx->ShaderObjects.current_program != NULL)
return (**ctx->ShaderObjects.current_program)._container._generic.GetName (
(struct gl2_generic_intf **) ctx->ShaderObjects.current_program);
break;
}
return 0;
}
void GLAPIENTRY
_mesa_DetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unkc, **unka;
struct gl2_container_intf **con;
struct gl2_generic_intf **att;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unkc = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, containerObj);
unka = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, attachedObj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unkc == NULL || unka == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glDetachObjectARB");
return;
}
con = (struct gl2_container_intf **) (**unkc).QueryInterface (unkc, UIID_CONTAINER);
if (con == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glDetachObjectARB");
return;
}
att = (struct gl2_generic_intf **) (**unka).QueryInterface (unka, UIID_GENERIC);
if (att == NULL)
{
(**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con);
_mesa_error (ctx, GL_INVALID_VALUE, "glDetachObjectARB");
return;
}
if ((**con).Detach (con, att) == GL_FALSE)
{
(**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con);
(**att)._unknown.Release ((struct gl2_unknown_intf **) att);
return;
}
(**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con);
(**att)._unknown.Release ((struct gl2_unknown_intf **) att);
}
GLhandleARB GLAPIENTRY
_mesa_CreateShaderObjectARB (GLenum shaderType)
{
return _mesa_3dlabs_create_shader_object (shaderType);
}
void GLAPIENTRY
_mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string,
const GLint *length)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unk;
struct gl2_shader_intf **sha;
GLint *offsets;
GLsizei i;
GLcharARB *source;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, shaderObj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB");
return;
}
sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER);
if (sha == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glShaderSourceARB");
return;
}
/* this array holds offsets of where the appropriate string ends, thus the last
element will be set to the total length of the source code */
offsets = (GLint *) _mesa_malloc (count * sizeof (GLint));
if (offsets == NULL)
{
(**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha);
_mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
return;
}
for (i = 0; i < count; i++)
{
if (length == NULL || length[i] < 0)
offsets[i] = _mesa_strlen (string[i]);
else
offsets[i] = length[i];
/* accumulate string lengths */
if (i > 0)
offsets[i] += offsets[i - 1];
}
source = (GLcharARB *) _mesa_malloc ((offsets[count - 1] + 1) * sizeof (GLcharARB));
if (source == NULL)
{
_mesa_free ((void *) offsets);
(**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha);
_mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
return;
}
for (i = 0; i < count; i++)
{
GLint start = (i > 0) ? offsets[i - 1] : 0;
_mesa_memcpy (source + start, string[i], (offsets[i] - start) * sizeof (GLcharARB));
}
source[offsets[count - 1]] = '\0';
(**sha).SetSource (sha, source, offsets, count);
(**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha);
}
void GLAPIENTRY
_mesa_CompileShaderARB (GLhandleARB shaderObj)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unk;
struct gl2_shader_intf **sha;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, shaderObj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glCompileShaderARB");
return;
}
sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER);
if (sha == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glCompileShaderARB");
return;
}
(**sha).Compile (sha);
(**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha);
}
GLhandleARB GLAPIENTRY
_mesa_CreateProgramObjectARB (void)
{
return _mesa_3dlabs_create_program_object ();
}
void GLAPIENTRY
_mesa_AttachObjectARB (GLhandleARB containerObj, GLhandleARB obj)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unkc, **unka;
struct gl2_container_intf **con;
struct gl2_generic_intf **att;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unkc = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, containerObj);
unka = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unkc == NULL || unka == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glAttachObjectARB");
return;
}
con = (struct gl2_container_intf **) (**unkc).QueryInterface (unkc, UIID_CONTAINER);
if (con == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glAttachObjectARB");
return;
}
att = (struct gl2_generic_intf **) (**unka).QueryInterface (unka, UIID_GENERIC);
if (att == NULL)
{
(**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con);
_mesa_error (ctx, GL_INVALID_VALUE, "glAttachObjectARB");
return;
}
if (!(**con).Attach (con, att))
{
(**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con);
(**att)._unknown.Release ((struct gl2_unknown_intf **) att);
return;
}
(**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con);
(**att)._unknown.Release ((struct gl2_unknown_intf **) att);
}
void GLAPIENTRY
_mesa_LinkProgramARB (GLhandleARB programObj)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unk;
struct gl2_program_intf **pro;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glLinkProgramARB");
return;
}
pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
if (pro == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glLinkProgramARB");
return;
}
if (pro == ctx->ShaderObjects.current_program)
{
/* TODO re-install executable program */
}
(**pro).Link (pro);
(**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro);
}
void GLAPIENTRY
_mesa_UseProgramObjectARB (GLhandleARB programObj)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_program_intf **pro;
if (programObj == 0)
{
pro = NULL;
}
else
{
struct gl2_unknown_intf **unk;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glUseProgramObjectARB");
return;
}
pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
if (pro == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB");
return;
}
if ((**pro).GetLinkStatus (pro) == GL_FALSE)
{
(**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro);
_mesa_error (ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB");
return;
}
}
if (ctx->ShaderObjects.current_program != NULL)
{
(**ctx->ShaderObjects.current_program)._container._generic._unknown.Release (
(struct gl2_unknown_intf **) ctx->ShaderObjects.current_program);
}
ctx->ShaderObjects.current_program = pro;
}
void GLAPIENTRY
_mesa_ValidateProgramARB (GLhandleARB programObj)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unk;
struct gl2_program_intf **pro;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glValidateProgramARB");
return;
}
pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
if (pro == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glValidateProgramARB");
return;
}
(**pro).Validate (pro);
(**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro);
}
/*
Errors TODO
The error INVALID_OPERATION is generated by the Uniform*ARB if the
number of values loaded results in exceeding the declared extent of a
uniform.
The error INVALID_OPERATION is generated by the Uniform*ARB commands if
the size does not match the size of the uniform declared in the shader.
The error INVALID_OPERATION is generated by the Uniform*ARB commands if
the type does not match the type of the uniform declared in the shader,
if the uniform is not of type Boolean.
The error INVALID_OPERATION is generated by the Uniform*ARB commands if
<location> does not exist for the program object currently in use.
The error INVALID_OPERATION is generated if a uniform command other than
Uniform1i{v}ARB is used to load a sampler value.
*/
void GLAPIENTRY
_mesa_Uniform1fARB (GLint location, GLfloat v0)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform2fARB (GLint location, GLfloat v0, GLfloat v1)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform1iARB (GLint location, GLint v0)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1iARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform2iARB (GLint location, GLint v0, GLint v1)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2iARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform3iARB (GLint location, GLint v0, GLint v1, GLint v2)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3iARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4iARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform1fvARB (GLint location, GLsizei count, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fvARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform2fvARB (GLint location, GLsizei count, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fvARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform3fvARB (GLint location, GLsizei count, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fvARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform4fvARB (GLint location, GLsizei count, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fvARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform1ivARB (GLint location, GLsizei count, const GLint *value)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1ivARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform2ivARB (GLint location, GLsizei count, const GLint *value)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2ivARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform3ivARB (GLint location, GLsizei count, const GLint *value)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3ivARB");
return;
}
}
void GLAPIENTRY
_mesa_Uniform4ivARB (GLint location, GLsizei count, const GLint *value)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4ivARB");
return;
}
}
void GLAPIENTRY
_mesa_UniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB");
return;
}
}
void GLAPIENTRY
_mesa_UniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB");
return;
}
}
void GLAPIENTRY
_mesa_UniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->ShaderObjects.current_program == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB");
return;
}
}
void GLAPIENTRY
_mesa_GetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params)
{
GLint iparams;
/* NOTE we are assuming here that all parameters are one-element wide */
_mesa_GetObjectParameterivARB (obj, pname, &iparams);
*params = (GLfloat) iparams;
}
void GLAPIENTRY
_mesa_GetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unk;
struct gl2_generic_intf **gen;
struct gl2_shader_intf **sha;
struct gl2_program_intf **pro;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
return;
}
gen = (struct gl2_generic_intf **) (**unk).QueryInterface (unk, UIID_GENERIC);
if (gen == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
return;
}
sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER);
pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
/* NOTE this function is called by GetObjectParameterfv so watch out with types and sizes */
switch (pname)
{
case GL_OBJECT_TYPE_ARB:
*params = (**gen).GetType (gen);
break;
case GL_OBJECT_SUBTYPE_ARB:
if (sha != NULL)
*params = (**sha).GetSubType (sha);
else
_mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
break;
case GL_OBJECT_DELETE_STATUS_ARB:
*params = (**gen).GetDeleteStatus (gen);
break;
case GL_OBJECT_COMPILE_STATUS_ARB:
if (sha != NULL)
*params = (**sha).GetCompileStatus (sha);
else
_mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
break;
case GL_OBJECT_LINK_STATUS_ARB:
if (pro != NULL)
*params = (**pro).GetLinkStatus (pro);
else
_mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
break;
case GL_OBJECT_VALIDATE_STATUS_ARB:
if (pro != NULL)
*params = (**pro).GetValidateStatus (pro);
else
_mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
break;
case GL_OBJECT_INFO_LOG_LENGTH_ARB:
{
const GLcharARB *info = (**gen).GetInfoLog (gen);
if (info == NULL)
*params = 0;
else
*params = _mesa_strlen (info) + 1;
}
break;
case GL_OBJECT_ATTACHED_OBJECTS_ARB:
if (pro != NULL)
*params = (**pro)._container.GetAttachedCount ((struct gl2_container_intf **) pro);
else
_mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
break;
case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
*params = 0; /* TODO */
break;
case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
*params = 0; /* TODO */
break;
case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
if (sha != NULL)
{
const GLcharARB *src = (**sha).GetSource (sha);
if (src == NULL)
*params = 0;
else
*params = _mesa_strlen (src) + 1;
}
else
_mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
break;
}
(**gen)._unknown.Release ((struct gl2_unknown_intf **) gen);
if (sha != NULL)
(**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha);
if (pro != NULL)
(**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro);
}
void GLAPIENTRY
_mesa_GetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unk;
struct gl2_generic_intf **gen;
const GLcharARB *info;
GLsizei len;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glGetInfoLogARB");
return;
}
gen = (struct gl2_generic_intf **) (**unk).QueryInterface (unk, UIID_GENERIC);
if (gen == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glGetInfoLogARB");
return;
}
info = (**gen).GetInfoLog (gen);
if (info == NULL)
info = "";
(**gen)._unknown.Release ((struct gl2_unknown_intf **) gen);
len = _mesa_strlen (info);
if (len > maxLength)
{
len = maxLength;
/* allocate space for null termination */
if (len > 0)
len--;
}
_mesa_memcpy (infoLog, info, len * sizeof (GLcharARB));
if (maxLength > 0)
infoLog[len] = '\0';
if (length != NULL)
*length = len;
}
void GLAPIENTRY
_mesa_GetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unk;
struct gl2_container_intf **con;
GLsizei cnt, i;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, containerObj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glGetAttachedObjectsARB");
return;
}
con = (struct gl2_container_intf **) (**unk).QueryInterface (unk, UIID_CONTAINER);
if (con == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glGetAttachedObjectsARB");
return;
}
cnt = (**con).GetAttachedCount (con);
if (cnt > maxCount)
cnt = maxCount;
for (i = 0; i < cnt; i++)
{
struct gl2_generic_intf **x = (**con).GetAttached (con, i);
obj[i] = (**x).GetName (x);
(**x)._unknown.Release ((struct gl2_unknown_intf **) x);
}
(**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con);
if (count != NULL)
*count = cnt;
}
GLint GLAPIENTRY
_mesa_GetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unk;
struct gl2_program_intf **pro;
GLint loc = -1;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformLocationARB");
return -1;
}
pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
if (pro == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glGetUniformLocationARB");
return -1;
}
if ((**pro).GetLinkStatus (pro) == GL_FALSE)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glGetUniformLocationARB");
(**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro);
return -1;
}
/* TODO */
(**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro);
return loc;
}
void GLAPIENTRY
_mesa_GetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unk;
struct gl2_program_intf **pro;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
return;
}
pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
if (pro == NULL)
{
_mesa_error (ctx, GL_INVALID_OPERATION, "glGetActiveUniformARB");
return;
}
/* if (index >= val (OBJECT_ACTIVE_ATTRIBUTES_ARB))
{
_mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
(**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro);
return;
}*/
/* TODO */
(**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro);
}
void GLAPIENTRY
_mesa_GetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unk;
struct gl2_program_intf **pro;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformfvARB");
return;
}
pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
if (pro == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformfvARB");
return;
}
/* TODO */
(**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro);
}
void GLAPIENTRY
_mesa_GetUniformivARB (GLhandleARB programObj, GLint location, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unk;
struct gl2_program_intf **pro;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformivARB");
return;
}
pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
if (pro == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformivARB");
return;
}
/* TODO */
(**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro);
}
void GLAPIENTRY
_mesa_GetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unk;
struct gl2_shader_intf **sha;
const GLcharARB *src;
GLsizei len;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glGetShaderSourceARB");
return;
}
sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER);
if (sha == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glGetShaderSourceARB");
return;
}
src = (**sha).GetSource (sha);
if (src == NULL)
src = "";
(**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha);
len = _mesa_strlen (src);
if (len > maxLength)
{
len = maxLength;
/* allocate space for null termination */
if (len > 0)
len--;
}
_mesa_memcpy (source, src, len * sizeof (GLcharARB));
if (maxLength > 0)
source[len] = '\0';
if (length != NULL)
*length = len;
}
/* GL_ARB_vertex_shader */
void GLAPIENTRY
_mesa_BindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unk;
struct gl2_program_intf **pro;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glBindAttribLocationARB");
return;
}
pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
if (pro == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glBindAttribLocationARB");
return;
}
/* TODO */
(**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro);
}
void GLAPIENTRY
_mesa_GetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unk;
struct gl2_program_intf **pro;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveAttribARB");
return;
}
pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
if (pro == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveAttribARB");
return;
}
/* TODO */
(**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro);
}
GLint GLAPIENTRY
_mesa_GetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_unknown_intf **unk;
struct gl2_program_intf **pro;
GLint loc = 0;
_glthread_LOCK_MUTEX (ctx->Shared->Mutex);
unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
_glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
if (unk == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glGetAttribLocationARB");
return 0;
}
pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
if (pro == NULL)
{
_mesa_error (ctx, GL_INVALID_VALUE, "glGetAttribLocationARB");
return 0;
}
/* TODO */
(**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro);
return loc;
}
void
_mesa_init_shaderobjects (GLcontext *ctx)
{
ctx->ShaderObjects.current_program = NULL;
}