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/*
* Copyright © 2017 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "util/u_format.h"
#include "vc5_context.h"
#include "vc5_tiling.h"
#include "broadcom/cle/v3d_packet_v33_pack.h"
static void
load_raw(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer)
{
struct vc5_surface *surf = vc5_surface(psurf);
struct vc5_resource *rsc = vc5_resource(psurf->texture);
cl_emit(cl, LOAD_TILE_BUFFER_GENERAL, load) {
load.raw_mode = true;
load.buffer_to_load = buffer;
load.address = cl_address(rsc->bo, surf->offset);
load.padded_height_of_output_image_in_uif_blocks =
surf->padded_height_of_output_image_in_uif_blocks;
}
}
static void
store_raw(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer,
bool color_clear, bool z_clear, bool s_clear)
{
struct vc5_surface *surf = vc5_surface(psurf);
struct vc5_resource *rsc = vc5_resource(psurf->texture);
cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
store.raw_mode = true;
store.buffer_to_store = buffer;
store.address = cl_address(rsc->bo, surf->offset);
store.disable_colour_buffers_clear_on_write = !color_clear;
store.disable_z_buffer_clear_on_write = !z_clear;
store.disable_stencil_buffer_clear_on_write = !s_clear;
store.padded_height_of_output_image_in_uif_blocks =
surf->padded_height_of_output_image_in_uif_blocks;
}
}
static int
zs_buffer_from_pipe_bits(int pipe_clear_bits)
{
switch (pipe_clear_bits & PIPE_CLEAR_DEPTHSTENCIL) {
case PIPE_CLEAR_DEPTHSTENCIL:
return ZSTENCIL;
case PIPE_CLEAR_DEPTH:
return Z;
case PIPE_CLEAR_STENCIL:
return STENCIL;
default:
return NONE;
}
}
/* The HW queues up the load until the tile coordinates show up, but can only
* track one at a time. If we need to do more than one load, then we need to
* flush out the previous load by emitting the tile coordinates and doing a
* dummy store.
*/
static void
flush_last_load(struct vc5_cl *cl)
{
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = NONE;
}
}
static void
vc5_rcl_emit_generic_per_tile_list(struct vc5_job *job, int last_cbuf)
{
/* Emit the generic list in our indirect state -- the rcl will just
* have pointers into it.
*/
struct vc5_cl *cl = &job->indirect;
vc5_cl_ensure_space(cl, 200, 1);
struct vc5_cl_reloc tile_list_start = cl_get_address(cl);
const uint32_t pipe_clear_color_buffers = (PIPE_CLEAR_COLOR0 |
PIPE_CLEAR_COLOR1 |
PIPE_CLEAR_COLOR2 |
PIPE_CLEAR_COLOR3);
const uint32_t first_color_buffer_bit = (ffs(PIPE_CLEAR_COLOR0) - 1);
uint32_t read_but_not_cleared = job->resolve & ~job->cleared;
for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
uint32_t bit = PIPE_CLEAR_COLOR0 << i;
if (!(read_but_not_cleared & bit))
continue;
struct pipe_surface *psurf = job->cbufs[i];
if (!psurf || psurf->texture->nr_samples <= 1)
continue;
load_raw(cl, psurf, RENDER_TARGET_0 + i);
read_but_not_cleared &= ~bit;
if (read_but_not_cleared)
flush_last_load(cl);
}
if (job->zsbuf && job->zsbuf->texture->nr_samples > 1 &&
read_but_not_cleared & PIPE_CLEAR_DEPTHSTENCIL) {
load_raw(cl, job->zsbuf,
zs_buffer_from_pipe_bits(read_but_not_cleared));
read_but_not_cleared &= ~PIPE_CLEAR_DEPTHSTENCIL;
if (read_but_not_cleared)
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
}
/* The initial reload will be queued until we get the
* tile coordinates.
*/
if (read_but_not_cleared) {
cl_emit(cl, RELOAD_TILE_COLOUR_BUFFER, load) {
load.disable_colour_buffer_load =
(~read_but_not_cleared & pipe_clear_color_buffers) >>
first_color_buffer_bit;
load.enable_z_load =
read_but_not_cleared & PIPE_CLEAR_DEPTH;
load.enable_stencil_load =
read_but_not_cleared & PIPE_CLEAR_STENCIL;
}
}
/* Tile Coordinates triggers the reload and sets where the stores
* go. There must be one per store packet.
*/
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
cl_emit(cl, BRANCH_TO_IMPLICIT_TILE_LIST, branch);
bool needs_color_clear = job->cleared & pipe_clear_color_buffers;
bool needs_z_clear = job->cleared & PIPE_CLEAR_DEPTH;
bool needs_s_clear = job->cleared & PIPE_CLEAR_STENCIL;
/* Note that only the color RT being stored will be cleared by a
* STORE_GENERAL, or all of them if the buffer is NONE.
*/
bool msaa_color_clear = (needs_color_clear &&
(job->cleared & pipe_clear_color_buffers) ==
(job->resolve & pipe_clear_color_buffers));
uint32_t stores_pending = job->resolve;
/* Use raw stores for any MSAA surfaces. These output UIF tiled
* images where each 4x MSAA pixel is a 2x2 quad, and the format will
* be that of the internal_type/internal_bpp, rather than the format
* from GL's perspective.
*/
for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
uint32_t bit = PIPE_CLEAR_COLOR0 << i;
if (!(job->resolve & bit))
continue;
struct pipe_surface *psurf = job->cbufs[i];
if (!psurf || psurf->texture->nr_samples <= 1)
continue;
stores_pending &= ~bit;
store_raw(cl, psurf, RENDER_TARGET_0 + i,
!stores_pending && msaa_color_clear,
!stores_pending && needs_z_clear,
!stores_pending && needs_s_clear);
if (stores_pending)
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
}
if (job->resolve & PIPE_CLEAR_DEPTHSTENCIL && job->zsbuf &&
job->zsbuf->texture->nr_samples > 1) {
stores_pending &= ~PIPE_CLEAR_DEPTHSTENCIL;
store_raw(cl, job->zsbuf,
zs_buffer_from_pipe_bits(job->resolve),
false,
!stores_pending && needs_z_clear,
!stores_pending && needs_s_clear);
if (stores_pending)
cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
}
if (stores_pending) {
cl_emit(cl, STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED, store) {
store.disable_color_buffer_write =
(~stores_pending >> first_color_buffer_bit) & 0xf;
store.enable_z_write = stores_pending & PIPE_CLEAR_DEPTH;
store.enable_stencil_write = stores_pending & PIPE_CLEAR_STENCIL;
/* Note that when set this will clear all of the color
* buffers.
*/
store.disable_colour_buffers_clear_on_write =
!needs_color_clear;
store.disable_z_buffer_clear_on_write =
!needs_z_clear;
store.disable_stencil_buffer_clear_on_write =
!needs_s_clear;
};
} else if (needs_color_clear && !msaa_color_clear) {
/* If we had MSAA color stores that didn't match the set of
* MSAA color clears, then we need to clear the color buffers
* now.
*/
cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = NONE;
}
}
cl_emit(cl, RETURN_FROM_SUB_LIST, ret);
cl_emit(&job->rcl, START_ADDRESS_OF_GENERIC_TILE_LIST, branch) {
branch.start = tile_list_start;
branch.end = cl_get_address(cl);
}
}
#define div_round_up(a, b) (((a) + (b) - 1) / b)
void
vc5_emit_rcl(struct vc5_job *job)
{
/* The RCL list should be empty. */
assert(!job->rcl.bo);
vc5_cl_ensure_space_with_branch(&job->rcl, 200 + 256 *
cl_packet_length(SUPERTILE_COORDINATES));
job->submit.rcl_start = job->rcl.bo->offset;
vc5_job_add_bo(job, job->rcl.bo);
int nr_cbufs = 0;
for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
if (job->cbufs[i])
nr_cbufs = i + 1;
}
/* Comon config must be the first TILE_RENDERING_MODE_CONFIGURATION
* and Z_STENCIL_CLEAR_VALUES must be last. The ones in between are
* optional updates to the previous HW state.
*/
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_COMMON_CONFIGURATION,
config) {
config.enable_z_store = job->resolve & PIPE_CLEAR_DEPTH;
config.enable_stencil_store = job->resolve & PIPE_CLEAR_STENCIL;
config.early_z_disable = !job->uses_early_z;
config.image_width_pixels = job->draw_width;
config.image_height_pixels = job->draw_height;
config.number_of_render_targets_minus_1 =
MAX2(nr_cbufs, 1) - 1;
config.multisample_mode_4x = job->msaa;
config.maximum_bpp_of_all_render_targets = job->internal_bpp;
}
for (int i = 0; i < nr_cbufs; i++) {
struct pipe_surface *psurf = job->cbufs[i];
if (!psurf)
continue;
struct vc5_surface *surf = vc5_surface(psurf);
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_RENDER_TARGET_CONFIG, rt) {
struct vc5_resource *rsc = vc5_resource(psurf->texture);
rt.address = cl_address(rsc->bo, surf->offset);
rt.internal_type = surf->internal_type;
rt.output_image_format = surf->format;
rt.memory_format = surf->tiling;
rt.internal_bpp = surf->internal_bpp;
rt.render_target_number = i;
if (job->resolve & PIPE_CLEAR_COLOR0 << i)
rsc->writes++;
}
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART1,
clear) {
clear.clear_color_low_32_bits = job->clear_color[i][0];
clear.clear_color_next_24_bits = job->clear_color[i][1] & 0xffffff;
clear.render_target_number = i;
};
if (surf->internal_bpp >= INTERNAL_BPP_64) {
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART2,
clear) {
clear.clear_color_mid_low_32_bits =
((job->clear_color[i][1] >> 24) |
(job->clear_color[i][2] << 8));
clear.clear_color_mid_high_24_bits =
((job->clear_color[i][2] >> 24) |
((job->clear_color[i][3] & 0xffff) << 8));
clear.render_target_number = i;
};
}
if (surf->internal_bpp >= INTERNAL_BPP_128) {
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART3,
clear) {
clear.clear_color_high_16_bits = job->clear_color[i][3] >> 16;
clear.render_target_number = i;
};
}
}
/* TODO: Don't bother emitting if we don't load/clear Z/S. */
if (job->zsbuf) {
struct pipe_surface *psurf = job->zsbuf;
struct vc5_surface *surf = vc5_surface(psurf);
struct vc5_resource *rsc = vc5_resource(psurf->texture);
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CONFIG, zs) {
zs.address = cl_address(rsc->bo, surf->offset);
zs.internal_type = surf->internal_type;
zs.output_image_format = surf->format;
zs.padded_height_of_output_image_in_uif_blocks =
surf->padded_height_of_output_image_in_uif_blocks;
assert(surf->tiling != VC5_TILING_RASTER);
zs.memory_format = surf->tiling;
}
if (job->resolve & PIPE_CLEAR_DEPTHSTENCIL)
rsc->writes++;
}
/* Ends rendering mode config. */
cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CLEAR_VALUES,
clear) {
clear.z_clear_value = job->clear_z;
clear.stencil_vg_mask_clear_value = job->clear_s;
};
/* Always set initial block size before the first branch, which needs
* to match the value from binning mode config.
*/
cl_emit(&job->rcl, TILE_LIST_INITIAL_BLOCK_SIZE, init) {
init.use_auto_chained_tile_lists = true;
init.size_of_first_block_in_chained_tile_lists =
TILE_ALLOCATION_BLOCK_SIZE_64B;
}
uint32_t supertile_w = 1, supertile_h = 1;
/* If doing multicore binning, we would need to initialize each core's
* tile list here.
*/
cl_emit(&job->rcl, MULTICORE_RENDERING_TILE_LIST_SET_BASE, list) {
list.address = cl_address(job->tile_alloc, 0);
}
cl_emit(&job->rcl, MULTICORE_RENDERING_SUPERTILE_CONFIGURATION, config) {
uint32_t frame_w_in_supertiles, frame_h_in_supertiles;
const uint32_t max_supertiles = 256;
/* Size up our supertiles until we get under the limit. */
for (;;) {
frame_w_in_supertiles = div_round_up(job->draw_tiles_x,
supertile_w);
frame_h_in_supertiles = div_round_up(job->draw_tiles_y,
supertile_h);
if (frame_w_in_supertiles * frame_h_in_supertiles <
max_supertiles) {
break;
}
if (supertile_w < supertile_h)
supertile_w++;
else
supertile_h++;
}
config.total_frame_width_in_tiles = job->draw_tiles_x;
config.total_frame_height_in_tiles = job->draw_tiles_y;
config.supertile_width_in_tiles_minus_1 = supertile_w - 1;
config.supertile_height_in_tiles_minus_1 = supertile_h - 1;
config.total_frame_width_in_supertiles = frame_w_in_supertiles;
config.total_frame_height_in_supertiles = frame_h_in_supertiles;
}
/* Start by clearing the tile buffer. */
cl_emit(&job->rcl, TILE_COORDINATES, coords) {
coords.tile_column_number = 0;
coords.tile_row_number = 0;
}
cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) {
store.buffer_to_store = NONE;
}
cl_emit(&job->rcl, FLUSH_VCD_CACHE, flush);
vc5_rcl_emit_generic_per_tile_list(job, nr_cbufs - 1);
cl_emit(&job->rcl, WAIT_ON_SEMAPHORE, sem);
/* XXX: Use Morton order */
uint32_t supertile_w_in_pixels = job->tile_width * supertile_w;
uint32_t supertile_h_in_pixels = job->tile_height * supertile_h;
uint32_t min_x_supertile = job->draw_min_x / supertile_w_in_pixels;
uint32_t min_y_supertile = job->draw_min_y / supertile_h_in_pixels;
uint32_t max_x_supertile = (job->draw_max_x - 1) / supertile_w_in_pixels;
uint32_t max_y_supertile = (job->draw_max_y - 1) / supertile_h_in_pixels;
for (int y = min_y_supertile; y <= max_y_supertile; y++) {
for (int x = min_x_supertile; x <= max_x_supertile; x++) {
cl_emit(&job->rcl, SUPERTILE_COORDINATES, coords) {
coords.column_number_in_supertiles = x;
coords.row_number_in_supertiles = y;
}
}
}
cl_emit(&job->rcl, END_OF_RENDERING, end);
}