| /* |
| * Copyright © 2014 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * \file lower_tess_level.cpp |
| * |
| * This pass accounts for the difference between the way gl_TessLevelOuter |
| * and gl_TessLevelInner is declared in standard GLSL (as an array of |
| * floats), and the way it is frequently implemented in hardware (as a vec4 |
| * and vec2). |
| * |
| * The declaration of gl_TessLevel* is replaced with a declaration |
| * of gl_TessLevel*MESA, and any references to gl_TessLevel* are |
| * translated to refer to gl_TessLevel*MESA with the appropriate |
| * swizzling of array indices. For instance: |
| * |
| * gl_TessLevelOuter[i] |
| * |
| * is translated into: |
| * |
| * gl_TessLevelOuterMESA[i] |
| * |
| * Since some hardware may not internally represent gl_TessLevel* as a pair |
| * of vec4's, this lowering pass is optional. To enable it, set the |
| * LowerTessLevel flag in gl_shader_compiler_options to true. |
| */ |
| |
| #include "glsl_symbol_table.h" |
| #include "ir_rvalue_visitor.h" |
| #include "ir.h" |
| #include "program/prog_instruction.h" /* For WRITEMASK_* */ |
| |
| namespace { |
| |
| class lower_tess_level_visitor : public ir_rvalue_visitor { |
| public: |
| explicit lower_tess_level_visitor(gl_shader_stage shader_stage) |
| : progress(false), old_tess_level_outer_var(NULL), |
| old_tess_level_inner_var(NULL), new_tess_level_outer_var(NULL), |
| new_tess_level_inner_var(NULL), shader_stage(shader_stage) |
| { |
| } |
| |
| virtual ir_visitor_status visit(ir_variable *); |
| bool is_tess_level_array(ir_rvalue *ir); |
| ir_rvalue *lower_tess_level_array(ir_rvalue *ir); |
| virtual ir_visitor_status visit_leave(ir_assignment *); |
| void visit_new_assignment(ir_assignment *ir); |
| virtual ir_visitor_status visit_leave(ir_call *); |
| |
| virtual void handle_rvalue(ir_rvalue **rvalue); |
| |
| void fix_lhs(ir_assignment *); |
| |
| bool progress; |
| |
| /** |
| * Pointer to the declaration of gl_TessLevel*, if found. |
| */ |
| ir_variable *old_tess_level_outer_var; |
| ir_variable *old_tess_level_inner_var; |
| |
| /** |
| * Pointer to the newly-created gl_TessLevel*MESA variables. |
| */ |
| ir_variable *new_tess_level_outer_var; |
| ir_variable *new_tess_level_inner_var; |
| |
| /** |
| * Type of shader we are compiling (e.g. MESA_SHADER_TESS_CTRL) |
| */ |
| const gl_shader_stage shader_stage; |
| }; |
| |
| } /* anonymous namespace */ |
| |
| /** |
| * Replace any declaration of gl_TessLevel* as an array of floats with a |
| * declaration of gl_TessLevel*MESA as a vec4. |
| */ |
| ir_visitor_status |
| lower_tess_level_visitor::visit(ir_variable *ir) |
| { |
| if ((!ir->name) || |
| ((strcmp(ir->name, "gl_TessLevelInner") != 0) && |
| (strcmp(ir->name, "gl_TessLevelOuter") != 0))) |
| return visit_continue; |
| |
| assert (ir->type->is_array()); |
| |
| if (strcmp(ir->name, "gl_TessLevelOuter") == 0) { |
| if (this->old_tess_level_outer_var) |
| return visit_continue; |
| |
| old_tess_level_outer_var = ir; |
| assert(ir->type->fields.array == glsl_type::float_type); |
| |
| /* Clone the old var so that we inherit all of its properties */ |
| new_tess_level_outer_var = ir->clone(ralloc_parent(ir), NULL); |
| |
| /* And change the properties that we need to change */ |
| new_tess_level_outer_var->name = ralloc_strdup(new_tess_level_outer_var, |
| "gl_TessLevelOuterMESA"); |
| new_tess_level_outer_var->type = glsl_type::vec4_type; |
| new_tess_level_outer_var->data.max_array_access = 0; |
| |
| ir->replace_with(new_tess_level_outer_var); |
| } else if (strcmp(ir->name, "gl_TessLevelInner") == 0) { |
| if (this->old_tess_level_inner_var) |
| return visit_continue; |
| |
| old_tess_level_inner_var = ir; |
| assert(ir->type->fields.array == glsl_type::float_type); |
| |
| /* Clone the old var so that we inherit all of its properties */ |
| new_tess_level_inner_var = ir->clone(ralloc_parent(ir), NULL); |
| |
| /* And change the properties that we need to change */ |
| new_tess_level_inner_var->name = ralloc_strdup(new_tess_level_inner_var, |
| "gl_TessLevelInnerMESA"); |
| new_tess_level_inner_var->type = glsl_type::vec2_type; |
| new_tess_level_inner_var->data.max_array_access = 0; |
| |
| ir->replace_with(new_tess_level_inner_var); |
| } else { |
| assert(0); |
| } |
| |
| this->progress = true; |
| |
| return visit_continue; |
| } |
| |
| |
| /** |
| * Determine whether the given rvalue describes an array of floats that |
| * needs to be lowered to a vec4; that is, determine whether it |
| * matches one of the following patterns: |
| * |
| * - gl_TessLevelOuter |
| * - gl_TessLevelInner |
| */ |
| bool |
| lower_tess_level_visitor::is_tess_level_array(ir_rvalue *ir) |
| { |
| if (!ir->type->is_array()) |
| return false; |
| if (ir->type->fields.array != glsl_type::float_type) |
| return false; |
| |
| if (this->old_tess_level_outer_var) { |
| if (ir->variable_referenced() == this->old_tess_level_outer_var) |
| return true; |
| } |
| if (this->old_tess_level_inner_var) { |
| if (ir->variable_referenced() == this->old_tess_level_inner_var) |
| return true; |
| } |
| return false; |
| } |
| |
| |
| /** |
| * If the given ir satisfies is_tess_level_array(), return new ir |
| * representing its lowered equivalent. That is, map: |
| * |
| * - gl_TessLevelOuter => gl_TessLevelOuterMESA |
| * - gl_TessLevelInner => gl_TessLevelInnerMESA |
| * |
| * Otherwise return NULL. |
| */ |
| ir_rvalue * |
| lower_tess_level_visitor::lower_tess_level_array(ir_rvalue *ir) |
| { |
| if (!ir->type->is_array()) |
| return NULL; |
| if (ir->type->fields.array != glsl_type::float_type) |
| return NULL; |
| |
| ir_variable **new_var = NULL; |
| |
| if (this->old_tess_level_outer_var) { |
| if (ir->variable_referenced() == this->old_tess_level_outer_var) |
| new_var = &this->new_tess_level_outer_var; |
| } |
| if (this->old_tess_level_inner_var) { |
| if (ir->variable_referenced() == this->old_tess_level_inner_var) |
| new_var = &this->new_tess_level_inner_var; |
| } |
| |
| if (new_var == NULL) |
| return NULL; |
| |
| assert(ir->as_dereference_variable()); |
| return new(ralloc_parent(ir)) ir_dereference_variable(*new_var); |
| } |
| |
| |
| void |
| lower_tess_level_visitor::handle_rvalue(ir_rvalue **rv) |
| { |
| if (*rv == NULL) |
| return; |
| |
| ir_dereference_array *const array_deref = (*rv)->as_dereference_array(); |
| if (array_deref == NULL) |
| return; |
| |
| /* Replace any expression that indexes one of the floats in gl_TessLevel* |
| * with an expression that indexes into one of the vec4's |
| * gl_TessLevel*MESA and accesses the appropriate component. |
| */ |
| ir_rvalue *lowered_vec4 = |
| this->lower_tess_level_array(array_deref->array); |
| if (lowered_vec4 != NULL) { |
| this->progress = true; |
| void *mem_ctx = ralloc_parent(array_deref); |
| |
| ir_expression *const expr = |
| new(mem_ctx) ir_expression(ir_binop_vector_extract, |
| lowered_vec4, |
| array_deref->array_index); |
| |
| *rv = expr; |
| } |
| } |
| |
| void |
| lower_tess_level_visitor::fix_lhs(ir_assignment *ir) |
| { |
| if (ir->lhs->ir_type != ir_type_expression) |
| return; |
| void *mem_ctx = ralloc_parent(ir); |
| ir_expression *const expr = (ir_expression *) ir->lhs; |
| |
| /* The expression must be of the form: |
| * |
| * (vector_extract gl_TessLevel*MESA, j). |
| */ |
| assert(expr->operation == ir_binop_vector_extract); |
| assert(expr->operands[0]->ir_type == ir_type_dereference_variable); |
| assert((expr->operands[0]->type == glsl_type::vec4_type) || |
| (expr->operands[0]->type == glsl_type::vec2_type)); |
| |
| ir_dereference *const new_lhs = (ir_dereference *) expr->operands[0]; |
| |
| ir_constant *old_index_constant = expr->operands[1]->constant_expression_value(); |
| if (!old_index_constant) { |
| ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert, |
| expr->operands[0]->type, |
| new_lhs->clone(mem_ctx, NULL), |
| ir->rhs, |
| expr->operands[1]); |
| } |
| ir->set_lhs(new_lhs); |
| |
| if (old_index_constant) { |
| /* gl_TessLevel* is being accessed via a constant index. Don't bother |
| * creating a vector insert op. Just use a write mask. |
| */ |
| ir->write_mask = 1 << old_index_constant->get_int_component(0); |
| } else { |
| ir->write_mask = (1 << expr->operands[0]->type->vector_elements) - 1; |
| } |
| } |
| |
| /** |
| * Replace any assignment having a gl_TessLevel* (undereferenced) as |
| * its LHS or RHS with a sequence of assignments, one for each component of |
| * the array. Each of these assignments is lowered to refer to |
| * gl_TessLevel*MESA as appropriate. |
| */ |
| ir_visitor_status |
| lower_tess_level_visitor::visit_leave(ir_assignment *ir) |
| { |
| /* First invoke the base class visitor. This causes handle_rvalue() to be |
| * called on ir->rhs and ir->condition. |
| */ |
| ir_rvalue_visitor::visit_leave(ir); |
| |
| if (this->is_tess_level_array(ir->lhs) || |
| this->is_tess_level_array(ir->rhs)) { |
| /* LHS or RHS of the assignment is the entire gl_TessLevel* array. |
| * Since we are |
| * reshaping gl_TessLevel* from an array of floats to a |
| * vec4, this isn't going to work as a bulk assignment anymore, so |
| * unroll it to element-by-element assignments and lower each of them. |
| * |
| * Note: to unroll into element-by-element assignments, we need to make |
| * clones of the LHS and RHS. This is safe because expressions and |
| * l-values are side-effect free. |
| */ |
| void *ctx = ralloc_parent(ir); |
| int array_size = ir->lhs->type->array_size(); |
| for (int i = 0; i < array_size; ++i) { |
| ir_dereference_array *new_lhs = new(ctx) ir_dereference_array( |
| ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i)); |
| ir_dereference_array *new_rhs = new(ctx) ir_dereference_array( |
| ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i)); |
| this->handle_rvalue((ir_rvalue **) &new_rhs); |
| |
| /* Handle the LHS after creating the new assignment. This must |
| * happen in this order because handle_rvalue may replace the old LHS |
| * with an ir_expression of ir_binop_vector_extract. Since this is |
| * not a valide l-value, this will cause an assertion in the |
| * ir_assignment constructor to fail. |
| * |
| * If this occurs, replace the mangled LHS with a dereference of the |
| * vector, and replace the RHS with an ir_triop_vector_insert. |
| */ |
| ir_assignment *const assign = new(ctx) ir_assignment(new_lhs, new_rhs); |
| this->handle_rvalue((ir_rvalue **) &assign->lhs); |
| this->fix_lhs(assign); |
| |
| this->base_ir->insert_before(assign); |
| } |
| ir->remove(); |
| |
| return visit_continue; |
| } |
| |
| /* Handle the LHS as if it were an r-value. Normally |
| * rvalue_visit(ir_assignment *) only visits the RHS, but we need to lower |
| * expressions in the LHS as well. |
| * |
| * This may cause the LHS to get replaced with an ir_expression of |
| * ir_binop_vector_extract. If this occurs, replace it with a dereference |
| * of the vector, and replace the RHS with an ir_triop_vector_insert. |
| */ |
| handle_rvalue((ir_rvalue **)&ir->lhs); |
| this->fix_lhs(ir); |
| |
| return rvalue_visit(ir); |
| } |
| |
| |
| /** |
| * Set up base_ir properly and call visit_leave() on a newly created |
| * ir_assignment node. This is used in cases where we have to insert an |
| * ir_assignment in a place where we know the hierarchical visitor won't see |
| * it. |
| */ |
| void |
| lower_tess_level_visitor::visit_new_assignment(ir_assignment *ir) |
| { |
| ir_instruction *old_base_ir = this->base_ir; |
| this->base_ir = ir; |
| ir->accept(this); |
| this->base_ir = old_base_ir; |
| } |
| |
| |
| /** |
| * If a gl_TessLevel* variable appears as an argument in an ir_call |
| * expression, replace it with a temporary variable, and make sure the ir_call |
| * is preceded and/or followed by assignments that copy the contents of the |
| * temporary variable to and/or from gl_TessLevel*. Each of these |
| * assignments is then lowered to refer to gl_TessLevel*MESA. |
| */ |
| ir_visitor_status |
| lower_tess_level_visitor::visit_leave(ir_call *ir) |
| { |
| void *ctx = ralloc_parent(ir); |
| |
| const exec_node *formal_param_node = ir->callee->parameters.head; |
| const exec_node *actual_param_node = ir->actual_parameters.head; |
| while (!actual_param_node->is_tail_sentinel()) { |
| ir_variable *formal_param = (ir_variable *) formal_param_node; |
| ir_rvalue *actual_param = (ir_rvalue *) actual_param_node; |
| |
| /* Advance formal_param_node and actual_param_node now so that we can |
| * safely replace actual_param with another node, if necessary, below. |
| */ |
| formal_param_node = formal_param_node->next; |
| actual_param_node = actual_param_node->next; |
| |
| if (!this->is_tess_level_array(actual_param)) |
| continue; |
| |
| /* User is trying to pass a whole gl_TessLevel* array to a function |
| * call. Since we are reshaping gl_TessLevel* from an array of floats |
| * to a vec4, this isn't going to work anymore, so use a temporary |
| * array instead. |
| */ |
| ir_variable *temp = new(ctx) ir_variable( |
| actual_param->type, "temp_tess_level", ir_var_temporary); |
| this->base_ir->insert_before(temp); |
| actual_param->replace_with( |
| new(ctx) ir_dereference_variable(temp)); |
| if (formal_param->data.mode == ir_var_function_in |
| || formal_param->data.mode == ir_var_function_inout) { |
| /* Copy from gl_TessLevel* to the temporary before the call. |
| * Since we are going to insert this copy before the current |
| * instruction, we need to visit it afterwards to make sure it |
| * gets lowered. |
| */ |
| ir_assignment *new_assignment = new(ctx) ir_assignment( |
| new(ctx) ir_dereference_variable(temp), |
| actual_param->clone(ctx, NULL)); |
| this->base_ir->insert_before(new_assignment); |
| this->visit_new_assignment(new_assignment); |
| } |
| if (formal_param->data.mode == ir_var_function_out |
| || formal_param->data.mode == ir_var_function_inout) { |
| /* Copy from the temporary to gl_TessLevel* after the call. |
| * Since visit_list_elements() has already decided which |
| * instruction it's going to visit next, we need to visit |
| * afterwards to make sure it gets lowered. |
| */ |
| ir_assignment *new_assignment = new(ctx) ir_assignment( |
| actual_param->clone(ctx, NULL), |
| new(ctx) ir_dereference_variable(temp)); |
| this->base_ir->insert_after(new_assignment); |
| this->visit_new_assignment(new_assignment); |
| } |
| } |
| |
| return rvalue_visit(ir); |
| } |
| |
| |
| bool |
| lower_tess_level(gl_shader *shader) |
| { |
| if ((shader->Stage != MESA_SHADER_TESS_CTRL) && |
| (shader->Stage != MESA_SHADER_TESS_EVAL)) |
| return false; |
| |
| lower_tess_level_visitor v(shader->Stage); |
| |
| visit_list_elements(&v, shader->ir); |
| |
| if (v.new_tess_level_outer_var) |
| shader->symbols->add_variable(v.new_tess_level_outer_var); |
| if (v.new_tess_level_inner_var) |
| shader->symbols->add_variable(v.new_tess_level_inner_var); |
| |
| return v.progress; |
| } |