| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
| * Copyright (C) 2009 VMware, Inc. All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #ifndef SHADER_ENUMS_H |
| #define SHADER_ENUMS_H |
| |
| /** |
| * Shader stages. Note that these will become 5 with tessellation. |
| * |
| * The order must match how shaders are ordered in the pipeline. |
| * The GLSL linker assumes that if i<j, then the j-th shader is |
| * executed later than the i-th shader. |
| */ |
| typedef enum |
| { |
| MESA_SHADER_VERTEX = 0, |
| MESA_SHADER_TESS_CTRL = 1, |
| MESA_SHADER_TESS_EVAL = 2, |
| MESA_SHADER_GEOMETRY = 3, |
| MESA_SHADER_FRAGMENT = 4, |
| MESA_SHADER_COMPUTE = 5, |
| } gl_shader_stage; |
| |
| const char * gl_shader_stage_name(gl_shader_stage stage); |
| |
| #define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1) |
| |
| |
| /** |
| * Indexes for vertex program attributes. |
| * GL_NV_vertex_program aliases generic attributes over the conventional |
| * attributes. In GL_ARB_vertex_program shader the aliasing is optional. |
| * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the |
| * generic attributes are distinct/separate). |
| */ |
| typedef enum |
| { |
| VERT_ATTRIB_POS = 0, |
| VERT_ATTRIB_WEIGHT = 1, |
| VERT_ATTRIB_NORMAL = 2, |
| VERT_ATTRIB_COLOR0 = 3, |
| VERT_ATTRIB_COLOR1 = 4, |
| VERT_ATTRIB_FOG = 5, |
| VERT_ATTRIB_COLOR_INDEX = 6, |
| VERT_ATTRIB_EDGEFLAG = 7, |
| VERT_ATTRIB_TEX0 = 8, |
| VERT_ATTRIB_TEX1 = 9, |
| VERT_ATTRIB_TEX2 = 10, |
| VERT_ATTRIB_TEX3 = 11, |
| VERT_ATTRIB_TEX4 = 12, |
| VERT_ATTRIB_TEX5 = 13, |
| VERT_ATTRIB_TEX6 = 14, |
| VERT_ATTRIB_TEX7 = 15, |
| VERT_ATTRIB_POINT_SIZE = 16, |
| VERT_ATTRIB_GENERIC0 = 17, |
| VERT_ATTRIB_GENERIC1 = 18, |
| VERT_ATTRIB_GENERIC2 = 19, |
| VERT_ATTRIB_GENERIC3 = 20, |
| VERT_ATTRIB_GENERIC4 = 21, |
| VERT_ATTRIB_GENERIC5 = 22, |
| VERT_ATTRIB_GENERIC6 = 23, |
| VERT_ATTRIB_GENERIC7 = 24, |
| VERT_ATTRIB_GENERIC8 = 25, |
| VERT_ATTRIB_GENERIC9 = 26, |
| VERT_ATTRIB_GENERIC10 = 27, |
| VERT_ATTRIB_GENERIC11 = 28, |
| VERT_ATTRIB_GENERIC12 = 29, |
| VERT_ATTRIB_GENERIC13 = 30, |
| VERT_ATTRIB_GENERIC14 = 31, |
| VERT_ATTRIB_GENERIC15 = 32, |
| VERT_ATTRIB_MAX = 33 |
| } gl_vert_attrib; |
| |
| const char * gl_vert_attrib_name(gl_vert_attrib attrib); |
| |
| /** |
| * Symbolic constats to help iterating over |
| * specific blocks of vertex attributes. |
| * |
| * VERT_ATTRIB_FF |
| * includes all fixed function attributes as well as |
| * the aliased GL_NV_vertex_program shader attributes. |
| * VERT_ATTRIB_TEX |
| * include the classic texture coordinate attributes. |
| * Is a subset of VERT_ATTRIB_FF. |
| * VERT_ATTRIB_GENERIC |
| * include the OpenGL 2.0+ GLSL generic shader attributes. |
| * These alias the generic GL_ARB_vertex_shader attributes. |
| */ |
| #define VERT_ATTRIB_FF(i) (VERT_ATTRIB_POS + (i)) |
| #define VERT_ATTRIB_FF_MAX VERT_ATTRIB_GENERIC0 |
| |
| #define VERT_ATTRIB_TEX(i) (VERT_ATTRIB_TEX0 + (i)) |
| #define VERT_ATTRIB_TEX_MAX MAX_TEXTURE_COORD_UNITS |
| |
| #define VERT_ATTRIB_GENERIC(i) (VERT_ATTRIB_GENERIC0 + (i)) |
| #define VERT_ATTRIB_GENERIC_MAX MAX_VERTEX_GENERIC_ATTRIBS |
| |
| /** |
| * Bitflags for vertex attributes. |
| * These are used in bitfields in many places. |
| */ |
| /*@{*/ |
| #define VERT_BIT_POS BITFIELD64_BIT(VERT_ATTRIB_POS) |
| #define VERT_BIT_WEIGHT BITFIELD64_BIT(VERT_ATTRIB_WEIGHT) |
| #define VERT_BIT_NORMAL BITFIELD64_BIT(VERT_ATTRIB_NORMAL) |
| #define VERT_BIT_COLOR0 BITFIELD64_BIT(VERT_ATTRIB_COLOR0) |
| #define VERT_BIT_COLOR1 BITFIELD64_BIT(VERT_ATTRIB_COLOR1) |
| #define VERT_BIT_FOG BITFIELD64_BIT(VERT_ATTRIB_FOG) |
| #define VERT_BIT_COLOR_INDEX BITFIELD64_BIT(VERT_ATTRIB_COLOR_INDEX) |
| #define VERT_BIT_EDGEFLAG BITFIELD64_BIT(VERT_ATTRIB_EDGEFLAG) |
| #define VERT_BIT_TEX0 BITFIELD64_BIT(VERT_ATTRIB_TEX0) |
| #define VERT_BIT_TEX1 BITFIELD64_BIT(VERT_ATTRIB_TEX1) |
| #define VERT_BIT_TEX2 BITFIELD64_BIT(VERT_ATTRIB_TEX2) |
| #define VERT_BIT_TEX3 BITFIELD64_BIT(VERT_ATTRIB_TEX3) |
| #define VERT_BIT_TEX4 BITFIELD64_BIT(VERT_ATTRIB_TEX4) |
| #define VERT_BIT_TEX5 BITFIELD64_BIT(VERT_ATTRIB_TEX5) |
| #define VERT_BIT_TEX6 BITFIELD64_BIT(VERT_ATTRIB_TEX6) |
| #define VERT_BIT_TEX7 BITFIELD64_BIT(VERT_ATTRIB_TEX7) |
| #define VERT_BIT_POINT_SIZE BITFIELD64_BIT(VERT_ATTRIB_POINT_SIZE) |
| #define VERT_BIT_GENERIC0 BITFIELD64_BIT(VERT_ATTRIB_GENERIC0) |
| |
| #define VERT_BIT(i) BITFIELD64_BIT(i) |
| #define VERT_BIT_ALL BITFIELD64_RANGE(0, VERT_ATTRIB_MAX) |
| |
| #define VERT_BIT_FF(i) VERT_BIT(i) |
| #define VERT_BIT_FF_ALL BITFIELD64_RANGE(0, VERT_ATTRIB_FF_MAX) |
| #define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i)) |
| #define VERT_BIT_TEX_ALL \ |
| BITFIELD64_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX) |
| |
| #define VERT_BIT_GENERIC(i) VERT_BIT(VERT_ATTRIB_GENERIC(i)) |
| #define VERT_BIT_GENERIC_ALL \ |
| BITFIELD64_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX) |
| /*@}*/ |
| |
| |
| /** |
| * Indexes for vertex shader outputs, geometry shader inputs/outputs, and |
| * fragment shader inputs. |
| * |
| * Note that some of these values are not available to all pipeline stages. |
| * |
| * When this enum is updated, the following code must be updated too: |
| * - vertResults (in prog_print.c's arb_output_attrib_string()) |
| * - fragAttribs (in prog_print.c's arb_input_attrib_string()) |
| * - _mesa_varying_slot_in_fs() |
| */ |
| typedef enum |
| { |
| VARYING_SLOT_POS, |
| VARYING_SLOT_COL0, /* COL0 and COL1 must be contiguous */ |
| VARYING_SLOT_COL1, |
| VARYING_SLOT_FOGC, |
| VARYING_SLOT_TEX0, /* TEX0-TEX7 must be contiguous */ |
| VARYING_SLOT_TEX1, |
| VARYING_SLOT_TEX2, |
| VARYING_SLOT_TEX3, |
| VARYING_SLOT_TEX4, |
| VARYING_SLOT_TEX5, |
| VARYING_SLOT_TEX6, |
| VARYING_SLOT_TEX7, |
| VARYING_SLOT_PSIZ, /* Does not appear in FS */ |
| VARYING_SLOT_BFC0, /* Does not appear in FS */ |
| VARYING_SLOT_BFC1, /* Does not appear in FS */ |
| VARYING_SLOT_EDGE, /* Does not appear in FS */ |
| VARYING_SLOT_CLIP_VERTEX, /* Does not appear in FS */ |
| VARYING_SLOT_CLIP_DIST0, |
| VARYING_SLOT_CLIP_DIST1, |
| VARYING_SLOT_PRIMITIVE_ID, /* Does not appear in VS */ |
| VARYING_SLOT_LAYER, /* Appears as VS or GS output */ |
| VARYING_SLOT_VIEWPORT, /* Appears as VS or GS output */ |
| VARYING_SLOT_FACE, /* FS only */ |
| VARYING_SLOT_PNTC, /* FS only */ |
| VARYING_SLOT_TESS_LEVEL_OUTER, /* Only appears as TCS output. */ |
| VARYING_SLOT_TESS_LEVEL_INNER, /* Only appears as TCS output. */ |
| VARYING_SLOT_VAR0, /* First generic varying slot */ |
| /* the remaining are simply for the benefit of gl_varying_slot_name() |
| * and not to be construed as an upper bound: |
| */ |
| VARYING_SLOT_VAR1, |
| VARYING_SLOT_VAR2, |
| VARYING_SLOT_VAR3, |
| VARYING_SLOT_VAR4, |
| VARYING_SLOT_VAR5, |
| VARYING_SLOT_VAR6, |
| VARYING_SLOT_VAR7, |
| VARYING_SLOT_VAR8, |
| VARYING_SLOT_VAR9, |
| VARYING_SLOT_VAR10, |
| VARYING_SLOT_VAR11, |
| VARYING_SLOT_VAR12, |
| VARYING_SLOT_VAR13, |
| VARYING_SLOT_VAR14, |
| VARYING_SLOT_VAR15, |
| VARYING_SLOT_VAR16, |
| VARYING_SLOT_VAR17, |
| VARYING_SLOT_VAR18, |
| VARYING_SLOT_VAR19, |
| VARYING_SLOT_VAR20, |
| VARYING_SLOT_VAR21, |
| VARYING_SLOT_VAR22, |
| VARYING_SLOT_VAR23, |
| VARYING_SLOT_VAR24, |
| VARYING_SLOT_VAR25, |
| VARYING_SLOT_VAR26, |
| VARYING_SLOT_VAR27, |
| VARYING_SLOT_VAR28, |
| VARYING_SLOT_VAR29, |
| VARYING_SLOT_VAR30, |
| VARYING_SLOT_VAR31, |
| } gl_varying_slot; |
| |
| |
| #define VARYING_SLOT_MAX (VARYING_SLOT_VAR0 + MAX_VARYING) |
| #define VARYING_SLOT_PATCH0 (VARYING_SLOT_MAX) |
| #define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING) |
| |
| const char * gl_varying_slot_name(gl_varying_slot slot); |
| |
| /** |
| * Bitflags for varying slots. |
| */ |
| /*@{*/ |
| #define VARYING_BIT_POS BITFIELD64_BIT(VARYING_SLOT_POS) |
| #define VARYING_BIT_COL0 BITFIELD64_BIT(VARYING_SLOT_COL0) |
| #define VARYING_BIT_COL1 BITFIELD64_BIT(VARYING_SLOT_COL1) |
| #define VARYING_BIT_FOGC BITFIELD64_BIT(VARYING_SLOT_FOGC) |
| #define VARYING_BIT_TEX0 BITFIELD64_BIT(VARYING_SLOT_TEX0) |
| #define VARYING_BIT_TEX1 BITFIELD64_BIT(VARYING_SLOT_TEX1) |
| #define VARYING_BIT_TEX2 BITFIELD64_BIT(VARYING_SLOT_TEX2) |
| #define VARYING_BIT_TEX3 BITFIELD64_BIT(VARYING_SLOT_TEX3) |
| #define VARYING_BIT_TEX4 BITFIELD64_BIT(VARYING_SLOT_TEX4) |
| #define VARYING_BIT_TEX5 BITFIELD64_BIT(VARYING_SLOT_TEX5) |
| #define VARYING_BIT_TEX6 BITFIELD64_BIT(VARYING_SLOT_TEX6) |
| #define VARYING_BIT_TEX7 BITFIELD64_BIT(VARYING_SLOT_TEX7) |
| #define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U)) |
| #define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \ |
| MAX_TEXTURE_COORD_UNITS) |
| #define VARYING_BIT_PSIZ BITFIELD64_BIT(VARYING_SLOT_PSIZ) |
| #define VARYING_BIT_BFC0 BITFIELD64_BIT(VARYING_SLOT_BFC0) |
| #define VARYING_BIT_BFC1 BITFIELD64_BIT(VARYING_SLOT_BFC1) |
| #define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE) |
| #define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX) |
| #define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0) |
| #define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1) |
| #define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID) |
| #define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER) |
| #define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT) |
| #define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE) |
| #define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC) |
| #define VARYING_BIT_TESS_LEVEL_OUTER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_OUTER) |
| #define VARYING_BIT_TESS_LEVEL_INNER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_INNER) |
| #define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V)) |
| /*@}*/ |
| |
| /** |
| * Bitflags for system values. |
| */ |
| #define SYSTEM_BIT_SAMPLE_ID ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_ID) |
| #define SYSTEM_BIT_SAMPLE_POS ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_POS) |
| #define SYSTEM_BIT_SAMPLE_MASK_IN ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_MASK_IN) |
| #define SYSTEM_BIT_LOCAL_INVOCATION_ID ((uint64_t)1 << SYSTEM_VALUE_LOCAL_INVOCATION_ID) |
| |
| /** |
| * If the gl_register_file is PROGRAM_SYSTEM_VALUE, the register index will be |
| * one of these values. If a NIR variable's mode is nir_var_system_value, it |
| * will be one of these values. |
| */ |
| typedef enum |
| { |
| /** |
| * \name Vertex shader system values |
| */ |
| /*@{*/ |
| /** |
| * OpenGL-style vertex ID. |
| * |
| * Section 2.11.7 (Shader Execution), subsection Shader Inputs, of the |
| * OpenGL 3.3 core profile spec says: |
| * |
| * "gl_VertexID holds the integer index i implicitly passed by |
| * DrawArrays or one of the other drawing commands defined in section |
| * 2.8.3." |
| * |
| * Section 2.8.3 (Drawing Commands) of the same spec says: |
| * |
| * "The commands....are equivalent to the commands with the same base |
| * name (without the BaseVertex suffix), except that the ith element |
| * transferred by the corresponding draw call will be taken from |
| * element indices[i] + basevertex of each enabled array." |
| * |
| * Additionally, the overview in the GL_ARB_shader_draw_parameters spec |
| * says: |
| * |
| * "In unextended GL, vertex shaders have inputs named gl_VertexID and |
| * gl_InstanceID, which contain, respectively the index of the vertex |
| * and instance. The value of gl_VertexID is the implicitly passed |
| * index of the vertex being processed, which includes the value of |
| * baseVertex, for those commands that accept it." |
| * |
| * gl_VertexID gets basevertex added in. This differs from DirectX where |
| * SV_VertexID does \b not get basevertex added in. |
| * |
| * \note |
| * If all system values are available, \c SYSTEM_VALUE_VERTEX_ID will be |
| * equal to \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus |
| * \c SYSTEM_VALUE_BASE_VERTEX. |
| * |
| * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_BASE_VERTEX |
| */ |
| SYSTEM_VALUE_VERTEX_ID, |
| |
| /** |
| * Instanced ID as supplied to gl_InstanceID |
| * |
| * Values assigned to gl_InstanceID always begin with zero, regardless of |
| * the value of baseinstance. |
| * |
| * Section 11.1.3.9 (Shader Inputs) of the OpenGL 4.4 core profile spec |
| * says: |
| * |
| * "gl_InstanceID holds the integer instance number of the current |
| * primitive in an instanced draw call (see section 10.5)." |
| * |
| * Through a big chain of pseudocode, section 10.5 describes that |
| * baseinstance is not counted by gl_InstanceID. In that section, notice |
| * |
| * "If an enabled vertex attribute array is instanced (it has a |
| * non-zero divisor as specified by VertexAttribDivisor), the element |
| * index that is transferred to the GL, for all vertices, is given by |
| * |
| * floor(instance/divisor) + baseinstance |
| * |
| * If an array corresponding to an attribute required by a vertex |
| * shader is not enabled, then the corresponding element is taken from |
| * the current attribute state (see section 10.2)." |
| * |
| * Note that baseinstance is \b not included in the value of instance. |
| */ |
| SYSTEM_VALUE_INSTANCE_ID, |
| |
| /** |
| * DirectX-style vertex ID. |
| * |
| * Unlike \c SYSTEM_VALUE_VERTEX_ID, this system value does \b not include |
| * the value of basevertex. |
| * |
| * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_BASE_VERTEX |
| */ |
| SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, |
| |
| /** |
| * Value of \c basevertex passed to \c glDrawElementsBaseVertex and similar |
| * functions. |
| * |
| * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE |
| */ |
| SYSTEM_VALUE_BASE_VERTEX, |
| |
| /** |
| * Value of \c baseinstance passed to instanced draw entry points |
| * |
| * \sa SYSTEM_VALUE_INSTANCE_ID |
| */ |
| SYSTEM_VALUE_BASE_INSTANCE, |
| |
| /** |
| * From _ARB_shader_draw_parameters: |
| * |
| * "Additionally, this extension adds a further built-in variable, |
| * gl_DrawID to the shading language. This variable contains the index |
| * of the draw currently being processed by a Multi* variant of a |
| * drawing command (such as MultiDrawElements or |
| * MultiDrawArraysIndirect)." |
| * |
| * If GL_ARB_multi_draw_indirect is not supported, this is always 0. |
| */ |
| SYSTEM_VALUE_DRAW_ID, |
| /*@}*/ |
| |
| /** |
| * \name Geometry shader system values |
| */ |
| /*@{*/ |
| SYSTEM_VALUE_INVOCATION_ID, /**< (Also in Tessellation Control shader) */ |
| /*@}*/ |
| |
| /** |
| * \name Fragment shader system values |
| */ |
| /*@{*/ |
| SYSTEM_VALUE_FRAG_COORD, |
| SYSTEM_VALUE_FRONT_FACE, |
| SYSTEM_VALUE_SAMPLE_ID, |
| SYSTEM_VALUE_SAMPLE_POS, |
| SYSTEM_VALUE_SAMPLE_MASK_IN, |
| SYSTEM_VALUE_HELPER_INVOCATION, |
| /*@}*/ |
| |
| /** |
| * \name Tessellation Evaluation shader system values |
| */ |
| /*@{*/ |
| SYSTEM_VALUE_TESS_COORD, |
| SYSTEM_VALUE_VERTICES_IN, /**< Tessellation vertices in input patch */ |
| SYSTEM_VALUE_PRIMITIVE_ID, |
| SYSTEM_VALUE_TESS_LEVEL_OUTER, /**< TES input */ |
| SYSTEM_VALUE_TESS_LEVEL_INNER, /**< TES input */ |
| /*@}*/ |
| |
| /** |
| * \name Compute shader system values |
| */ |
| /*@{*/ |
| SYSTEM_VALUE_LOCAL_INVOCATION_ID, |
| SYSTEM_VALUE_WORK_GROUP_ID, |
| SYSTEM_VALUE_NUM_WORK_GROUPS, |
| /*@}*/ |
| |
| /** |
| * Driver internal vertex-count, used (for example) for drivers to |
| * calculate stride for stream-out outputs. Not externally visible. |
| */ |
| SYSTEM_VALUE_VERTEX_CNT, |
| |
| SYSTEM_VALUE_MAX /**< Number of values */ |
| } gl_system_value; |
| |
| const char * gl_system_value_name(gl_system_value sysval); |
| |
| /** |
| * The possible interpolation qualifiers that can be applied to a fragment |
| * shader input in GLSL. |
| * |
| * Note: INTERP_QUALIFIER_NONE must be 0 so that memsetting the |
| * gl_fragment_program data structure to 0 causes the default behavior. |
| */ |
| enum glsl_interp_qualifier |
| { |
| INTERP_QUALIFIER_NONE = 0, |
| INTERP_QUALIFIER_SMOOTH, |
| INTERP_QUALIFIER_FLAT, |
| INTERP_QUALIFIER_NOPERSPECTIVE, |
| INTERP_QUALIFIER_COUNT /**< Number of interpolation qualifiers */ |
| }; |
| |
| const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual); |
| |
| /** |
| * Fragment program results |
| */ |
| typedef enum |
| { |
| FRAG_RESULT_DEPTH = 0, |
| FRAG_RESULT_STENCIL = 1, |
| /* If a single color should be written to all render targets, this |
| * register is written. No FRAG_RESULT_DATAn will be written. |
| */ |
| FRAG_RESULT_COLOR = 2, |
| FRAG_RESULT_SAMPLE_MASK = 3, |
| |
| /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n] |
| * or ARB_fragment_program fragment.color[n]) color results. If |
| * any are written, FRAG_RESULT_COLOR will not be written. |
| * FRAG_RESULT_DATA1 and up are simply for the benefit of |
| * gl_frag_result_name() and not to be construed as an upper bound |
| */ |
| FRAG_RESULT_DATA0 = 4, |
| FRAG_RESULT_DATA1, |
| FRAG_RESULT_DATA2, |
| FRAG_RESULT_DATA3, |
| FRAG_RESULT_DATA4, |
| FRAG_RESULT_DATA5, |
| FRAG_RESULT_DATA6, |
| FRAG_RESULT_DATA7, |
| } gl_frag_result; |
| |
| const char * gl_frag_result_name(gl_frag_result result); |
| |
| #define FRAG_RESULT_MAX (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS) |
| |
| /** |
| * \brief Layout qualifiers for gl_FragDepth. |
| * |
| * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with |
| * a layout qualifier. |
| * |
| * \see enum ir_depth_layout |
| */ |
| enum gl_frag_depth_layout |
| { |
| FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */ |
| FRAG_DEPTH_LAYOUT_ANY, |
| FRAG_DEPTH_LAYOUT_GREATER, |
| FRAG_DEPTH_LAYOUT_LESS, |
| FRAG_DEPTH_LAYOUT_UNCHANGED |
| }; |
| |
| #endif /* SHADER_ENUMS_H */ |