| /* |
| * Copyright © 2010 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * \file opt_dead_code.cpp |
| * |
| * Eliminates dead assignments and variable declarations from the code. |
| */ |
| |
| #include "ir.h" |
| #include "ir_visitor.h" |
| #include "ir_variable_refcount.h" |
| #include "glsl_types.h" |
| #include "util/hash_table.h" |
| |
| static bool debug = false; |
| |
| /** |
| * Do a dead code pass over instructions and everything that instructions |
| * references. |
| * |
| * Note that this will remove assignments to globals, so it is not suitable |
| * for usage on an unlinked instruction stream. |
| */ |
| bool |
| do_dead_code(exec_list *instructions, bool uniform_locations_assigned) |
| { |
| ir_variable_refcount_visitor v; |
| bool progress = false; |
| |
| v.run(instructions); |
| |
| struct hash_entry *e; |
| hash_table_foreach(v.ht, e) { |
| ir_variable_refcount_entry *entry = (ir_variable_refcount_entry *)e->data; |
| |
| /* Since each assignment is a reference, the refereneced count must be |
| * greater than or equal to the assignment count. If they are equal, |
| * then all of the references are assignments, and the variable is |
| * dead. |
| * |
| * Note that if the variable is neither assigned nor referenced, both |
| * counts will be zero and will be caught by the equality test. |
| */ |
| assert(entry->referenced_count >= entry->assigned_count); |
| |
| if (debug) { |
| printf("%s@%p: %d refs, %d assigns, %sdeclared in our scope\n", |
| entry->var->name, (void *) entry->var, |
| entry->referenced_count, entry->assigned_count, |
| entry->declaration ? "" : "not "); |
| } |
| |
| if ((entry->referenced_count > entry->assigned_count) |
| || !entry->declaration) |
| continue; |
| |
| /* Section 7.4.1 (Shader Interface Matching) of the OpenGL 4.5 |
| * (Core Profile) spec says: |
| * |
| * "With separable program objects, interfaces between shader |
| * stages may involve the outputs from one program object and the |
| * inputs from a second program object. For such interfaces, it is |
| * not possible to detect mismatches at link time, because the |
| * programs are linked separately. When each such program is |
| * linked, all inputs or outputs interfacing with another program |
| * stage are treated as active." |
| */ |
| if (entry->var->data.always_active_io) |
| continue; |
| |
| if (!entry->assign_list.is_empty()) { |
| /* Remove all the dead assignments to the variable we found. |
| * Don't do so if it's a shader or function output, though. |
| */ |
| if (entry->var->data.mode != ir_var_function_out && |
| entry->var->data.mode != ir_var_function_inout && |
| entry->var->data.mode != ir_var_shader_out && |
| entry->var->data.mode != ir_var_shader_storage) { |
| |
| while (!entry->assign_list.is_empty()) { |
| struct assignment_entry *assignment_entry = |
| exec_node_data(struct assignment_entry, |
| entry->assign_list.head, link); |
| |
| assignment_entry->assign->remove(); |
| |
| if (debug) { |
| printf("Removed assignment to %s@%p\n", |
| entry->var->name, (void *) entry->var); |
| } |
| |
| assignment_entry->link.remove(); |
| free(assignment_entry); |
| } |
| progress = true; |
| } |
| } |
| |
| if (entry->assign_list.is_empty()) { |
| /* If there are no assignments or references to the variable left, |
| * then we can remove its declaration. |
| */ |
| |
| /* uniform initializers are precious, and could get used by another |
| * stage. Also, once uniform locations have been assigned, the |
| * declaration cannot be deleted. |
| */ |
| if (entry->var->data.mode == ir_var_uniform || |
| entry->var->data.mode == ir_var_shader_storage) { |
| if (uniform_locations_assigned || entry->var->constant_initializer) |
| continue; |
| |
| /* Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec |
| * says: |
| * |
| * "All members of a named uniform block declared with a |
| * shared or std140 layout qualifier are considered active, |
| * even if they are not referenced in any shader in the |
| * program. The uniform block itself is also considered |
| * active, even if no member of the block is referenced." |
| * |
| * If the variable is in a uniform block with one of those |
| * layouts, do not eliminate it. |
| */ |
| if (entry->var->is_in_buffer_block()) { |
| if (entry->var->get_interface_type()->interface_packing != |
| GLSL_INTERFACE_PACKING_PACKED) |
| continue; |
| } |
| |
| if (entry->var->type->is_subroutine()) |
| continue; |
| } |
| |
| entry->var->remove(); |
| progress = true; |
| |
| if (debug) { |
| printf("Removed declaration of %s@%p\n", |
| entry->var->name, (void *) entry->var); |
| } |
| } |
| } |
| |
| return progress; |
| } |
| |
| /** |
| * Does a dead code pass on the functions present in the instruction stream. |
| * |
| * This is suitable for use while the program is not linked, as it will |
| * ignore variable declarations (and the assignments to them) for variables |
| * with global scope. |
| */ |
| bool |
| do_dead_code_unlinked(exec_list *instructions) |
| { |
| bool progress = false; |
| |
| foreach_in_list(ir_instruction, ir, instructions) { |
| ir_function *f = ir->as_function(); |
| if (f) { |
| foreach_in_list(ir_function_signature, sig, &f->signatures) { |
| /* The setting of the uniform_locations_assigned flag here is |
| * irrelevent. If there is a uniform declaration encountered |
| * inside the body of the function, something has already gone |
| * terribly, terribly wrong. |
| */ |
| if (do_dead_code(&sig->body, false)) |
| progress = true; |
| } |
| } |
| } |
| |
| return progress; |
| } |