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/*
* Copyright © 2016 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "anv_meta.h"
/* Returns the user-provided VkBufferImageCopy::imageExtent in units of
* elements rather than texels. One element equals one texel or one block
* if Image is uncompressed or compressed, respectively.
*/
static struct VkExtent3D
meta_region_extent_el(const struct anv_image *image,
const struct VkExtent3D *extent)
{
const struct isl_format_layout *isl_layout =
anv_format_for_vk_format(image->vk_format)->isl_layout;
return anv_sanitize_image_extent(image->type, (VkExtent3D) {
.width = DIV_ROUND_UP(extent->width , isl_layout->bw),
.height = DIV_ROUND_UP(extent->height, isl_layout->bh),
.depth = DIV_ROUND_UP(extent->depth , isl_layout->bd),
});
}
/* Returns the user-provided VkBufferImageCopy::imageOffset in units of
* elements rather than texels. One element equals one texel or one block
* if Image is uncompressed or compressed, respectively.
*/
static struct VkOffset3D
meta_region_offset_el(const struct anv_image *image,
const struct VkOffset3D *offset)
{
const struct isl_format_layout *isl_layout = image->format->isl_layout;
return anv_sanitize_image_offset(image->type, (VkOffset3D) {
.x = offset->x / isl_layout->bw,
.y = offset->y / isl_layout->bh,
.z = offset->z / isl_layout->bd,
});
}
static struct anv_meta_blit2d_surf
blit_surf_for_image(const struct anv_image* image,
const struct isl_surf *img_isl_surf)
{
return (struct anv_meta_blit2d_surf) {
.bo = image->bo,
.tiling = img_isl_surf->tiling,
.base_offset = image->offset,
.bs = isl_format_get_layout(img_isl_surf->format)->bs,
.pitch = isl_surf_get_row_pitch(img_isl_surf),
};
}
static void
do_buffer_copy(struct anv_cmd_buffer *cmd_buffer,
struct anv_bo *src, uint64_t src_offset,
struct anv_bo *dest, uint64_t dest_offset,
int width, int height, int bs)
{
struct anv_meta_blit2d_surf b_src = {
.bo = src,
.tiling = ISL_TILING_LINEAR,
.base_offset = src_offset,
.bs = bs,
.pitch = width * bs,
};
struct anv_meta_blit2d_surf b_dst = {
.bo = dest,
.tiling = ISL_TILING_LINEAR,
.base_offset = dest_offset,
.bs = bs,
.pitch = width * bs,
};
struct anv_meta_blit2d_rect rect = {
.width = width,
.height = height,
};
anv_meta_blit2d(cmd_buffer, &b_src, &b_dst, 1, &rect);
}
static void
meta_copy_buffer_to_image(struct anv_cmd_buffer *cmd_buffer,
struct anv_buffer* buffer,
struct anv_image* image,
uint32_t regionCount,
const VkBufferImageCopy* pRegions,
bool forward)
{
struct anv_meta_saved_state saved_state;
/* The Vulkan 1.0 spec says "dstImage must have a sample count equal to
* VK_SAMPLE_COUNT_1_BIT."
*/
assert(image->samples == 1);
anv_meta_begin_blit2d(cmd_buffer, &saved_state);
for (unsigned r = 0; r < regionCount; r++) {
/**
* From the Vulkan 1.0.6 spec: 18.3 Copying Data Between Images
* extent is the size in texels of the source image to copy in width,
* height and depth. 1D images use only x and width. 2D images use x, y,
* width and height. 3D images use x, y, z, width, height and depth.
*
*
* Also, convert the offsets and extent from units of texels to units of
* blocks - which is the highest resolution accessible in this command.
*/
const VkOffset3D img_offset_el =
meta_region_offset_el(image, &pRegions[r].imageOffset);
const VkExtent3D bufferExtent = {
.width = pRegions[r].bufferRowLength ?
pRegions[r].bufferRowLength : pRegions[r].imageExtent.width,
.height = pRegions[r].bufferImageHeight ?
pRegions[r].bufferImageHeight : pRegions[r].imageExtent.height,
};
const VkExtent3D buf_extent_el =
meta_region_extent_el(image, &bufferExtent);
/* Start creating blit rect */
const VkExtent3D img_extent_el =
meta_region_extent_el(image, &pRegions[r].imageExtent);
struct anv_meta_blit2d_rect rect = {
.width = img_extent_el.width,
.height = img_extent_el.height,
};
/* Create blit surfaces */
VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask;
const struct isl_surf *img_isl_surf =
&anv_image_get_surface_for_aspect_mask(image, aspect)->isl;
struct anv_meta_blit2d_surf img_bsurf =
blit_surf_for_image(image, img_isl_surf);
struct anv_meta_blit2d_surf buf_bsurf = {
.bo = buffer->bo,
.tiling = ISL_TILING_LINEAR,
.base_offset = buffer->offset + pRegions[r].bufferOffset,
.bs = forward ? image->format->isl_layout->bs : img_bsurf.bs,
.pitch = buf_extent_el.width * buf_bsurf.bs,
};
/* Set direction-dependent variables */
struct anv_meta_blit2d_surf *dst_bsurf = forward ? &img_bsurf : &buf_bsurf;
struct anv_meta_blit2d_surf *src_bsurf = forward ? &buf_bsurf : &img_bsurf;
uint32_t *x_offset = forward ? &rect.dst_x : &rect.src_x;
uint32_t *y_offset = forward ? &rect.dst_y : &rect.src_y;
/* Loop through each 3D or array slice */
unsigned num_slices_3d = img_extent_el.depth;
unsigned num_slices_array = pRegions[r].imageSubresource.layerCount;
unsigned slice_3d = 0;
unsigned slice_array = 0;
while (slice_3d < num_slices_3d && slice_array < num_slices_array) {
/* Finish creating blit rect */
isl_surf_get_image_offset_el(img_isl_surf,
pRegions[r].imageSubresource.mipLevel,
pRegions[r].imageSubresource.baseArrayLayer
+ slice_array,
img_offset_el.z + slice_3d,
x_offset,
y_offset);
*x_offset += img_offset_el.x;
*y_offset += img_offset_el.y;
/* Perform Blit */
anv_meta_blit2d(cmd_buffer, src_bsurf, dst_bsurf, 1, &rect);
/* Once we've done the blit, all of the actual information about
* the image is embedded in the command buffer so we can just
* increment the offset directly in the image effectively
* re-binding it to different backing memory.
*/
buf_bsurf.base_offset += buf_extent_el.width *
buf_extent_el.height * buf_bsurf.bs;
if (image->type == VK_IMAGE_TYPE_3D)
slice_3d++;
else
slice_array++;
}
}
anv_meta_end_blit2d(cmd_buffer, &saved_state);
}
void anv_CmdCopyBufferToImage(
VkCommandBuffer commandBuffer,
VkBuffer srcBuffer,
VkImage destImage,
VkImageLayout destImageLayout,
uint32_t regionCount,
const VkBufferImageCopy* pRegions)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_image, dest_image, destImage);
ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
meta_copy_buffer_to_image(cmd_buffer, src_buffer, dest_image,
regionCount, pRegions, true);
}
void anv_CmdCopyImageToBuffer(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkBuffer destBuffer,
uint32_t regionCount,
const VkBufferImageCopy* pRegions)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_image, src_image, srcImage);
ANV_FROM_HANDLE(anv_buffer, dst_buffer, destBuffer);
meta_copy_buffer_to_image(cmd_buffer, dst_buffer, src_image,
regionCount, pRegions, false);
}
void anv_CmdCopyImage(
VkCommandBuffer commandBuffer,
VkImage srcImage,
VkImageLayout srcImageLayout,
VkImage destImage,
VkImageLayout destImageLayout,
uint32_t regionCount,
const VkImageCopy* pRegions)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_image, src_image, srcImage);
ANV_FROM_HANDLE(anv_image, dest_image, destImage);
struct anv_meta_saved_state saved_state;
/* From the Vulkan 1.0 spec:
*
* vkCmdCopyImage can be used to copy image data between multisample
* images, but both images must have the same number of samples.
*/
assert(src_image->samples == dest_image->samples);
anv_meta_begin_blit2d(cmd_buffer, &saved_state);
for (unsigned r = 0; r < regionCount; r++) {
assert(pRegions[r].srcSubresource.aspectMask ==
pRegions[r].dstSubresource.aspectMask);
VkImageAspectFlags aspect = pRegions[r].srcSubresource.aspectMask;
/* Create blit surfaces */
struct isl_surf *src_isl_surf =
&anv_image_get_surface_for_aspect_mask(src_image, aspect)->isl;
struct isl_surf *dst_isl_surf =
&anv_image_get_surface_for_aspect_mask(dest_image, aspect)->isl;
struct anv_meta_blit2d_surf b_src =
blit_surf_for_image(src_image, src_isl_surf);
struct anv_meta_blit2d_surf b_dst =
blit_surf_for_image(dest_image, dst_isl_surf);
/**
* From the Vulkan 1.0.6 spec: 18.4 Copying Data Between Buffers and Images
* imageExtent is the size in texels of the image to copy in width, height
* and depth. 1D images use only x and width. 2D images use x, y, width
* and height. 3D images use x, y, z, width, height and depth.
*
* Also, convert the offsets and extent from units of texels to units of
* blocks - which is the highest resolution accessible in this command.
*/
const VkOffset3D dst_offset_el =
meta_region_offset_el(dest_image, &pRegions[r].dstOffset);
const VkOffset3D src_offset_el =
meta_region_offset_el(src_image, &pRegions[r].srcOffset);
const VkExtent3D img_extent_el =
meta_region_extent_el(src_image, &pRegions[r].extent);
/* Start creating blit rect */
struct anv_meta_blit2d_rect rect = {
.width = img_extent_el.width,
.height = img_extent_el.height,
};
/* Loop through each 3D or array slice */
unsigned num_slices_3d = img_extent_el.depth;
unsigned num_slices_array = pRegions[r].dstSubresource.layerCount;
unsigned slice_3d = 0;
unsigned slice_array = 0;
while (slice_3d < num_slices_3d && slice_array < num_slices_array) {
/* Finish creating blit rect */
isl_surf_get_image_offset_el(dst_isl_surf,
pRegions[r].dstSubresource.mipLevel,
pRegions[r].dstSubresource.baseArrayLayer
+ slice_array,
dst_offset_el.z + slice_3d,
&rect.dst_x,
&rect.dst_y);
isl_surf_get_image_offset_el(src_isl_surf,
pRegions[r].srcSubresource.mipLevel,
pRegions[r].srcSubresource.baseArrayLayer
+ slice_array,
src_offset_el.z + slice_3d,
&rect.src_x,
&rect.src_y);
rect.dst_x += dst_offset_el.x;
rect.dst_y += dst_offset_el.y;
rect.src_x += src_offset_el.x;
rect.src_y += src_offset_el.y;
/* Perform Blit */
anv_meta_blit2d(cmd_buffer, &b_src, &b_dst, 1, &rect);
if (dest_image->type == VK_IMAGE_TYPE_3D)
slice_3d++;
else
slice_array++;
}
}
anv_meta_end_blit2d(cmd_buffer, &saved_state);
}
void anv_CmdCopyBuffer(
VkCommandBuffer commandBuffer,
VkBuffer srcBuffer,
VkBuffer destBuffer,
uint32_t regionCount,
const VkBufferCopy* pRegions)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer);
struct anv_meta_saved_state saved_state;
anv_meta_begin_blit2d(cmd_buffer, &saved_state);
for (unsigned r = 0; r < regionCount; r++) {
uint64_t src_offset = src_buffer->offset + pRegions[r].srcOffset;
uint64_t dest_offset = dest_buffer->offset + pRegions[r].dstOffset;
uint64_t copy_size = pRegions[r].size;
/* First, we compute the biggest format that can be used with the
* given offsets and size.
*/
int bs = 16;
int fs = ffs(src_offset) - 1;
if (fs != -1)
bs = MIN2(bs, 1 << fs);
assert(src_offset % bs == 0);
fs = ffs(dest_offset) - 1;
if (fs != -1)
bs = MIN2(bs, 1 << fs);
assert(dest_offset % bs == 0);
fs = ffs(pRegions[r].size) - 1;
if (fs != -1)
bs = MIN2(bs, 1 << fs);
assert(pRegions[r].size % bs == 0);
/* This is maximum possible width/height our HW can handle */
uint64_t max_surface_dim = 1 << 14;
/* First, we make a bunch of max-sized copies */
uint64_t max_copy_size = max_surface_dim * max_surface_dim * bs;
while (copy_size >= max_copy_size) {
do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
dest_buffer->bo, dest_offset,
max_surface_dim, max_surface_dim, bs);
copy_size -= max_copy_size;
src_offset += max_copy_size;
dest_offset += max_copy_size;
}
uint64_t height = copy_size / (max_surface_dim * bs);
assert(height < max_surface_dim);
if (height != 0) {
uint64_t rect_copy_size = height * max_surface_dim * bs;
do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
dest_buffer->bo, dest_offset,
max_surface_dim, height, bs);
copy_size -= rect_copy_size;
src_offset += rect_copy_size;
dest_offset += rect_copy_size;
}
if (copy_size != 0) {
do_buffer_copy(cmd_buffer, src_buffer->bo, src_offset,
dest_buffer->bo, dest_offset,
copy_size / bs, 1, bs);
}
}
anv_meta_end_blit2d(cmd_buffer, &saved_state);
}
void anv_CmdUpdateBuffer(
VkCommandBuffer commandBuffer,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize dataSize,
const uint32_t* pData)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
struct anv_meta_saved_state saved_state;
anv_meta_begin_blit2d(cmd_buffer, &saved_state);
/* We can't quite grab a full block because the state stream needs a
* little data at the top to build its linked list.
*/
const uint32_t max_update_size =
cmd_buffer->device->dynamic_state_block_pool.block_size - 64;
assert(max_update_size < (1 << 14) * 4);
while (dataSize) {
const uint32_t copy_size = MIN2(dataSize, max_update_size);
struct anv_state tmp_data =
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, copy_size, 64);
memcpy(tmp_data.map, pData, copy_size);
int bs;
if ((copy_size & 15) == 0 && (dstOffset & 15) == 0) {
bs = 16;
} else if ((copy_size & 7) == 0 && (dstOffset & 7) == 0) {
bs = 8;
} else {
assert((copy_size & 3) == 0 && (dstOffset & 3) == 0);
bs = 4;
}
do_buffer_copy(cmd_buffer,
&cmd_buffer->device->dynamic_state_block_pool.bo,
tmp_data.offset,
dst_buffer->bo, dst_buffer->offset + dstOffset,
copy_size / bs, 1, bs);
dataSize -= copy_size;
dstOffset += copy_size;
pData = (void *)pData + copy_size;
}
anv_meta_end_blit2d(cmd_buffer, &saved_state);
}