blob: 6627edfebd81c4003fda3569f0d7ffdf66c83cd3 [file] [log] [blame]
/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */
/*
* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
* (C) Copyright IBM Corporation 2004
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* PRECISION INSIGHT, IBM,
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/**
* \file indirect_init.c
* Initialize indirect rendering dispatch table.
*
* \author Kevin E. Martin <kevin@precisioninsight.com>
* \author Brian Paul <brian@precisioninsight.com>
* \author Ian Romanick <idr@us.ibm.com>
*/
#include "indirect_init.h"
#include "indirect.h"
#include "glapi.h"
/**
* No-op function used to initialize functions that have no GLX protocol
* support.
*/
static int NoOp(void)
{
return 0;
}
/**
* Create and initialize a new GL dispatch table. The table is initialized
* with GLX indirect rendering protocol functions.
*/
__GLapi * __glXNewIndirectAPI( void )
{
__GLapi *glAPI;
GLuint entries;
entries = _glapi_get_dispatch_table_size();
glAPI = (__GLapi *) Xmalloc(entries * sizeof(void *));
/* first, set all entries to point to no-op functions */
{
int i;
void **dispatch = (void **) glAPI;
for (i = 0; i < entries; i++) {
dispatch[i] = (void *) NoOp;
}
}
/* now, initialize the entries we understand */
/* 1.0 */
glAPI->NewList = __indirect_glNewList;
glAPI->EndList = __indirect_glEndList;
glAPI->CallList = __indirect_glCallList;
glAPI->CallLists = __indirect_glCallLists;
glAPI->DeleteLists = __indirect_glDeleteLists;
glAPI->GenLists = __indirect_glGenLists;
glAPI->ListBase = __indirect_glListBase;
glAPI->Begin = __indirect_glBegin;
glAPI->Bitmap = __indirect_glBitmap;
glAPI->Color3b = __indirect_glColor3b;
glAPI->Color3bv = __indirect_glColor3bv;
glAPI->Color3d = __indirect_glColor3d;
glAPI->Color3dv = __indirect_glColor3dv;
glAPI->Color3f = __indirect_glColor3f;
glAPI->Color3fv = __indirect_glColor3fv;
glAPI->Color3i = __indirect_glColor3i;
glAPI->Color3iv = __indirect_glColor3iv;
glAPI->Color3s = __indirect_glColor3s;
glAPI->Color3sv = __indirect_glColor3sv;
glAPI->Color3ub = __indirect_glColor3ub;
glAPI->Color3ubv = __indirect_glColor3ubv;
glAPI->Color3ui = __indirect_glColor3ui;
glAPI->Color3uiv = __indirect_glColor3uiv;
glAPI->Color3us = __indirect_glColor3us;
glAPI->Color3usv = __indirect_glColor3usv;
glAPI->Color4b = __indirect_glColor4b;
glAPI->Color4bv = __indirect_glColor4bv;
glAPI->Color4d = __indirect_glColor4d;
glAPI->Color4dv = __indirect_glColor4dv;
glAPI->Color4f = __indirect_glColor4f;
glAPI->Color4fv = __indirect_glColor4fv;
glAPI->Color4i = __indirect_glColor4i;
glAPI->Color4iv = __indirect_glColor4iv;
glAPI->Color4s = __indirect_glColor4s;
glAPI->Color4sv = __indirect_glColor4sv;
glAPI->Color4ub = __indirect_glColor4ub;
glAPI->Color4ubv = __indirect_glColor4ubv;
glAPI->Color4ui = __indirect_glColor4ui;
glAPI->Color4uiv = __indirect_glColor4uiv;
glAPI->Color4us = __indirect_glColor4us;
glAPI->Color4usv = __indirect_glColor4usv;
glAPI->EdgeFlag = __indirect_glEdgeFlag;
glAPI->EdgeFlagv = __indirect_glEdgeFlagv;
glAPI->End = __indirect_glEnd;
glAPI->Indexd = __indirect_glIndexd;
glAPI->Indexdv = __indirect_glIndexdv;
glAPI->Indexf = __indirect_glIndexf;
glAPI->Indexfv = __indirect_glIndexfv;
glAPI->Indexi = __indirect_glIndexi;
glAPI->Indexiv = __indirect_glIndexiv;
glAPI->Indexs = __indirect_glIndexs;
glAPI->Indexsv = __indirect_glIndexsv;
glAPI->Normal3b = __indirect_glNormal3b;
glAPI->Normal3bv = __indirect_glNormal3bv;
glAPI->Normal3d = __indirect_glNormal3d;
glAPI->Normal3dv = __indirect_glNormal3dv;
glAPI->Normal3f = __indirect_glNormal3f;
glAPI->Normal3fv = __indirect_glNormal3fv;
glAPI->Normal3i = __indirect_glNormal3i;
glAPI->Normal3iv = __indirect_glNormal3iv;
glAPI->Normal3s = __indirect_glNormal3s;
glAPI->Normal3sv = __indirect_glNormal3sv;
glAPI->RasterPos2d = __indirect_glRasterPos2d;
glAPI->RasterPos2dv = __indirect_glRasterPos2dv;
glAPI->RasterPos2f = __indirect_glRasterPos2f;
glAPI->RasterPos2fv = __indirect_glRasterPos2fv;
glAPI->RasterPos2i = __indirect_glRasterPos2i;
glAPI->RasterPos2iv = __indirect_glRasterPos2iv;
glAPI->RasterPos2s = __indirect_glRasterPos2s;
glAPI->RasterPos2sv = __indirect_glRasterPos2sv;
glAPI->RasterPos3d = __indirect_glRasterPos3d;
glAPI->RasterPos3dv = __indirect_glRasterPos3dv;
glAPI->RasterPos3f = __indirect_glRasterPos3f;
glAPI->RasterPos3fv = __indirect_glRasterPos3fv;
glAPI->RasterPos3i = __indirect_glRasterPos3i;
glAPI->RasterPos3iv = __indirect_glRasterPos3iv;
glAPI->RasterPos3s = __indirect_glRasterPos3s;
glAPI->RasterPos3sv = __indirect_glRasterPos3sv;
glAPI->RasterPos4d = __indirect_glRasterPos4d;
glAPI->RasterPos4dv = __indirect_glRasterPos4dv;
glAPI->RasterPos4f = __indirect_glRasterPos4f;
glAPI->RasterPos4fv = __indirect_glRasterPos4fv;
glAPI->RasterPos4i = __indirect_glRasterPos4i;
glAPI->RasterPos4iv = __indirect_glRasterPos4iv;
glAPI->RasterPos4s = __indirect_glRasterPos4s;
glAPI->RasterPos4sv = __indirect_glRasterPos4sv;
glAPI->Rectd = __indirect_glRectd;
glAPI->Rectdv = __indirect_glRectdv;
glAPI->Rectf = __indirect_glRectf;
glAPI->Rectfv = __indirect_glRectfv;
glAPI->Recti = __indirect_glRecti;
glAPI->Rectiv = __indirect_glRectiv;
glAPI->Rects = __indirect_glRects;
glAPI->Rectsv = __indirect_glRectsv;
glAPI->TexCoord1d = __indirect_glTexCoord1d;
glAPI->TexCoord1dv = __indirect_glTexCoord1dv;
glAPI->TexCoord1f = __indirect_glTexCoord1f;
glAPI->TexCoord1fv = __indirect_glTexCoord1fv;
glAPI->TexCoord1i = __indirect_glTexCoord1i;
glAPI->TexCoord1iv = __indirect_glTexCoord1iv;
glAPI->TexCoord1s = __indirect_glTexCoord1s;
glAPI->TexCoord1sv = __indirect_glTexCoord1sv;
glAPI->TexCoord2d = __indirect_glTexCoord2d;
glAPI->TexCoord2dv = __indirect_glTexCoord2dv;
glAPI->TexCoord2f = __indirect_glTexCoord2f;
glAPI->TexCoord2fv = __indirect_glTexCoord2fv;
glAPI->TexCoord2i = __indirect_glTexCoord2i;
glAPI->TexCoord2iv = __indirect_glTexCoord2iv;
glAPI->TexCoord2s = __indirect_glTexCoord2s;
glAPI->TexCoord2sv = __indirect_glTexCoord2sv;
glAPI->TexCoord3d = __indirect_glTexCoord3d;
glAPI->TexCoord3dv = __indirect_glTexCoord3dv;
glAPI->TexCoord3f = __indirect_glTexCoord3f;
glAPI->TexCoord3fv = __indirect_glTexCoord3fv;
glAPI->TexCoord3i = __indirect_glTexCoord3i;
glAPI->TexCoord3iv = __indirect_glTexCoord3iv;
glAPI->TexCoord3s = __indirect_glTexCoord3s;
glAPI->TexCoord3sv = __indirect_glTexCoord3sv;
glAPI->TexCoord4d = __indirect_glTexCoord4d;
glAPI->TexCoord4dv = __indirect_glTexCoord4dv;
glAPI->TexCoord4f = __indirect_glTexCoord4f;
glAPI->TexCoord4fv = __indirect_glTexCoord4fv;
glAPI->TexCoord4i = __indirect_glTexCoord4i;
glAPI->TexCoord4iv = __indirect_glTexCoord4iv;
glAPI->TexCoord4s = __indirect_glTexCoord4s;
glAPI->TexCoord4sv = __indirect_glTexCoord4sv;
glAPI->Vertex2d = __indirect_glVertex2d;
glAPI->Vertex2dv = __indirect_glVertex2dv;
glAPI->Vertex2f = __indirect_glVertex2f;
glAPI->Vertex2fv = __indirect_glVertex2fv;
glAPI->Vertex2i = __indirect_glVertex2i;
glAPI->Vertex2iv = __indirect_glVertex2iv;
glAPI->Vertex2s = __indirect_glVertex2s;
glAPI->Vertex2sv = __indirect_glVertex2sv;
glAPI->Vertex3d = __indirect_glVertex3d;
glAPI->Vertex3dv = __indirect_glVertex3dv;
glAPI->Vertex3f = __indirect_glVertex3f;
glAPI->Vertex3fv = __indirect_glVertex3fv;
glAPI->Vertex3i = __indirect_glVertex3i;
glAPI->Vertex3iv = __indirect_glVertex3iv;
glAPI->Vertex3s = __indirect_glVertex3s;
glAPI->Vertex3sv = __indirect_glVertex3sv;
glAPI->Vertex4d = __indirect_glVertex4d;
glAPI->Vertex4dv = __indirect_glVertex4dv;
glAPI->Vertex4f = __indirect_glVertex4f;
glAPI->Vertex4fv = __indirect_glVertex4fv;
glAPI->Vertex4i = __indirect_glVertex4i;
glAPI->Vertex4iv = __indirect_glVertex4iv;
glAPI->Vertex4s = __indirect_glVertex4s;
glAPI->Vertex4sv = __indirect_glVertex4sv;
glAPI->ClipPlane = __indirect_glClipPlane;
glAPI->ColorMaterial = __indirect_glColorMaterial;
glAPI->CullFace = __indirect_glCullFace;
glAPI->Fogf = __indirect_glFogf;
glAPI->Fogfv = __indirect_glFogfv;
glAPI->Fogi = __indirect_glFogi;
glAPI->Fogiv = __indirect_glFogiv;
glAPI->FrontFace = __indirect_glFrontFace;
glAPI->Hint = __indirect_glHint;
glAPI->Lightf = __indirect_glLightf;
glAPI->Lightfv = __indirect_glLightfv;
glAPI->Lighti = __indirect_glLighti;
glAPI->Lightiv = __indirect_glLightiv;
glAPI->LightModelf = __indirect_glLightModelf;
glAPI->LightModelfv = __indirect_glLightModelfv;
glAPI->LightModeli = __indirect_glLightModeli;
glAPI->LightModeliv = __indirect_glLightModeliv;
glAPI->LineStipple = __indirect_glLineStipple;
glAPI->LineWidth = __indirect_glLineWidth;
glAPI->Materialf = __indirect_glMaterialf;
glAPI->Materialfv = __indirect_glMaterialfv;
glAPI->Materiali = __indirect_glMateriali;
glAPI->Materialiv = __indirect_glMaterialiv;
glAPI->PointSize = __indirect_glPointSize;
glAPI->PolygonMode = __indirect_glPolygonMode;
glAPI->PolygonStipple = __indirect_glPolygonStipple;
glAPI->Scissor = __indirect_glScissor;
glAPI->ShadeModel = __indirect_glShadeModel;
glAPI->TexParameterf = __indirect_glTexParameterf;
glAPI->TexParameterfv = __indirect_glTexParameterfv;
glAPI->TexParameteri = __indirect_glTexParameteri;
glAPI->TexParameteriv = __indirect_glTexParameteriv;
glAPI->TexImage1D = __indirect_glTexImage1D;
glAPI->TexImage2D = __indirect_glTexImage2D;
glAPI->TexEnvf = __indirect_glTexEnvf;
glAPI->TexEnvfv = __indirect_glTexEnvfv;
glAPI->TexEnvi = __indirect_glTexEnvi;
glAPI->TexEnviv = __indirect_glTexEnviv;
glAPI->TexGend = __indirect_glTexGend;
glAPI->TexGendv = __indirect_glTexGendv;
glAPI->TexGenf = __indirect_glTexGenf;
glAPI->TexGenfv = __indirect_glTexGenfv;
glAPI->TexGeni = __indirect_glTexGeni;
glAPI->TexGeniv = __indirect_glTexGeniv;
glAPI->FeedbackBuffer = __indirect_glFeedbackBuffer;
glAPI->SelectBuffer = __indirect_glSelectBuffer;
glAPI->RenderMode = __indirect_glRenderMode;
glAPI->InitNames = __indirect_glInitNames;
glAPI->LoadName = __indirect_glLoadName;
glAPI->PassThrough = __indirect_glPassThrough;
glAPI->PopName = __indirect_glPopName;
glAPI->PushName = __indirect_glPushName;
glAPI->DrawBuffer = __indirect_glDrawBuffer;
glAPI->Clear = __indirect_glClear;
glAPI->ClearAccum = __indirect_glClearAccum;
glAPI->ClearIndex = __indirect_glClearIndex;
glAPI->ClearColor = __indirect_glClearColor;
glAPI->ClearStencil = __indirect_glClearStencil;
glAPI->ClearDepth = __indirect_glClearDepth;
glAPI->StencilMask = __indirect_glStencilMask;
glAPI->ColorMask = __indirect_glColorMask;
glAPI->DepthMask = __indirect_glDepthMask;
glAPI->IndexMask = __indirect_glIndexMask;
glAPI->Accum = __indirect_glAccum;
glAPI->Disable = __indirect_glDisable;
glAPI->Enable = __indirect_glEnable;
glAPI->Finish = __indirect_glFinish;
glAPI->Flush = __indirect_glFlush;
glAPI->PopAttrib = __indirect_glPopAttrib;
glAPI->PushAttrib = __indirect_glPushAttrib;
glAPI->Map1d = __indirect_glMap1d;
glAPI->Map1f = __indirect_glMap1f;
glAPI->Map2d = __indirect_glMap2d;
glAPI->Map2f = __indirect_glMap2f;
glAPI->MapGrid1d = __indirect_glMapGrid1d;
glAPI->MapGrid1f = __indirect_glMapGrid1f;
glAPI->MapGrid2d = __indirect_glMapGrid2d;
glAPI->MapGrid2f = __indirect_glMapGrid2f;
glAPI->EvalCoord1d = __indirect_glEvalCoord1d;
glAPI->EvalCoord1dv = __indirect_glEvalCoord1dv;
glAPI->EvalCoord1f = __indirect_glEvalCoord1f;
glAPI->EvalCoord1fv = __indirect_glEvalCoord1fv;
glAPI->EvalCoord2d = __indirect_glEvalCoord2d;
glAPI->EvalCoord2dv = __indirect_glEvalCoord2dv;
glAPI->EvalCoord2f = __indirect_glEvalCoord2f;
glAPI->EvalCoord2fv = __indirect_glEvalCoord2fv;
glAPI->EvalMesh1 = __indirect_glEvalMesh1;
glAPI->EvalPoint1 = __indirect_glEvalPoint1;
glAPI->EvalMesh2 = __indirect_glEvalMesh2;
glAPI->EvalPoint2 = __indirect_glEvalPoint2;
glAPI->AlphaFunc = __indirect_glAlphaFunc;
glAPI->BlendFunc = __indirect_glBlendFunc;
glAPI->LogicOp = __indirect_glLogicOp;
glAPI->StencilFunc = __indirect_glStencilFunc;
glAPI->StencilOp = __indirect_glStencilOp;
glAPI->DepthFunc = __indirect_glDepthFunc;
glAPI->PixelZoom = __indirect_glPixelZoom;
glAPI->PixelTransferf = __indirect_glPixelTransferf;
glAPI->PixelTransferi = __indirect_glPixelTransferi;
glAPI->PixelStoref = __indirect_glPixelStoref;
glAPI->PixelStorei = __indirect_glPixelStorei;
glAPI->PixelMapfv = __indirect_glPixelMapfv;
glAPI->PixelMapuiv = __indirect_glPixelMapuiv;
glAPI->PixelMapusv = __indirect_glPixelMapusv;
glAPI->ReadBuffer = __indirect_glReadBuffer;
glAPI->CopyPixels = __indirect_glCopyPixels;
glAPI->ReadPixels = __indirect_glReadPixels;
glAPI->DrawPixels = __indirect_glDrawPixels;
glAPI->GetBooleanv = __indirect_glGetBooleanv;
glAPI->GetClipPlane = __indirect_glGetClipPlane;
glAPI->GetDoublev = __indirect_glGetDoublev;
glAPI->GetError = __indirect_glGetError;
glAPI->GetFloatv = __indirect_glGetFloatv;
glAPI->GetIntegerv = __indirect_glGetIntegerv;
glAPI->GetLightfv = __indirect_glGetLightfv;
glAPI->GetLightiv = __indirect_glGetLightiv;
glAPI->GetMapdv = __indirect_glGetMapdv;
glAPI->GetMapfv = __indirect_glGetMapfv;
glAPI->GetMapiv = __indirect_glGetMapiv;
glAPI->GetMaterialfv = __indirect_glGetMaterialfv;
glAPI->GetMaterialiv = __indirect_glGetMaterialiv;
glAPI->GetPixelMapfv = __indirect_glGetPixelMapfv;
glAPI->GetPixelMapuiv = __indirect_glGetPixelMapuiv;
glAPI->GetPixelMapusv = __indirect_glGetPixelMapusv;
glAPI->GetPolygonStipple = __indirect_glGetPolygonStipple;
glAPI->GetString = __indirect_glGetString;
glAPI->GetTexEnvfv = __indirect_glGetTexEnvfv;
glAPI->GetTexEnviv = __indirect_glGetTexEnviv;
glAPI->GetTexGendv = __indirect_glGetTexGendv;
glAPI->GetTexGenfv = __indirect_glGetTexGenfv;
glAPI->GetTexGeniv = __indirect_glGetTexGeniv;
glAPI->GetTexImage = __indirect_glGetTexImage;
glAPI->GetTexParameterfv = __indirect_glGetTexParameterfv;
glAPI->GetTexParameteriv = __indirect_glGetTexParameteriv;
glAPI->GetTexLevelParameterfv = __indirect_glGetTexLevelParameterfv;
glAPI->GetTexLevelParameteriv = __indirect_glGetTexLevelParameteriv;
glAPI->IsEnabled = __indirect_glIsEnabled;
glAPI->IsList = __indirect_glIsList;
glAPI->DepthRange = __indirect_glDepthRange;
glAPI->Frustum = __indirect_glFrustum;
glAPI->LoadIdentity = __indirect_glLoadIdentity;
glAPI->LoadMatrixf = __indirect_glLoadMatrixf;
glAPI->LoadMatrixd = __indirect_glLoadMatrixd;
glAPI->MatrixMode = __indirect_glMatrixMode;
glAPI->MultMatrixf = __indirect_glMultMatrixf;
glAPI->MultMatrixd = __indirect_glMultMatrixd;
glAPI->Ortho = __indirect_glOrtho;
glAPI->PopMatrix = __indirect_glPopMatrix;
glAPI->PushMatrix = __indirect_glPushMatrix;
glAPI->Rotated = __indirect_glRotated;
glAPI->Rotatef = __indirect_glRotatef;
glAPI->Scaled = __indirect_glScaled;
glAPI->Scalef = __indirect_glScalef;
glAPI->Translated = __indirect_glTranslated;
glAPI->Translatef = __indirect_glTranslatef;
glAPI->Viewport = __indirect_glViewport;
/* 1.1 */
glAPI->ArrayElement = __indirect_glArrayElement;
glAPI->BindTexture = __indirect_glBindTexture;
glAPI->ColorPointer = __indirect_glColorPointer;
glAPI->DisableClientState = __indirect_glDisableClientState;
glAPI->DrawArrays = __indirect_glDrawArrays;
glAPI->DrawElements = __indirect_glDrawElements;
glAPI->EdgeFlagPointer = __indirect_glEdgeFlagPointer;
glAPI->EnableClientState = __indirect_glEnableClientState;
glAPI->IndexPointer = __indirect_glIndexPointer;
glAPI->Indexub = __indirect_glIndexub;
glAPI->Indexubv = __indirect_glIndexubv;
glAPI->InterleavedArrays = __indirect_glInterleavedArrays;
glAPI->NormalPointer = __indirect_glNormalPointer;
glAPI->PolygonOffset = __indirect_glPolygonOffset;
glAPI->TexCoordPointer = __indirect_glTexCoordPointer;
glAPI->VertexPointer = __indirect_glVertexPointer;
glAPI->AreTexturesResident = __indirect_glAreTexturesResident;
glAPI->CopyTexImage1D = __indirect_glCopyTexImage1D;
glAPI->CopyTexImage2D = __indirect_glCopyTexImage2D;
glAPI->CopyTexSubImage1D = __indirect_glCopyTexSubImage1D;
glAPI->CopyTexSubImage2D = __indirect_glCopyTexSubImage2D;
glAPI->DeleteTextures = __indirect_glDeleteTextures;
glAPI->GenTextures = __indirect_glGenTextures;
glAPI->GetPointerv = __indirect_glGetPointerv;
glAPI->IsTexture = __indirect_glIsTexture;
glAPI->PrioritizeTextures = __indirect_glPrioritizeTextures;
glAPI->TexSubImage1D = __indirect_glTexSubImage1D;
glAPI->TexSubImage2D = __indirect_glTexSubImage2D;
glAPI->PopClientAttrib = __indirect_glPopClientAttrib;
glAPI->PushClientAttrib = __indirect_glPushClientAttrib;
/* 1.2 */
glAPI->BlendColor = __indirect_glBlendColor;
glAPI->BlendEquation = __indirect_glBlendEquation;
glAPI->DrawRangeElements = __indirect_glDrawRangeElements;
glAPI->ColorTable = __indirect_glColorTable;
glAPI->ColorTableParameterfv = __indirect_glColorTableParameterfv;
glAPI->ColorTableParameteriv = __indirect_glColorTableParameteriv;
glAPI->CopyColorTable = __indirect_glCopyColorTable;
glAPI->GetColorTable = __indirect_glGetColorTable;
glAPI->GetColorTableParameterfv = __indirect_glGetColorTableParameterfv;
glAPI->GetColorTableParameteriv = __indirect_glGetColorTableParameteriv;
glAPI->ColorSubTable = __indirect_glColorSubTable;
glAPI->CopyColorSubTable = __indirect_glCopyColorSubTable;
glAPI->ConvolutionFilter1D = __indirect_glConvolutionFilter1D;
glAPI->ConvolutionFilter2D = __indirect_glConvolutionFilter2D;
glAPI->ConvolutionParameterf = __indirect_glConvolutionParameterf;
glAPI->ConvolutionParameterfv = __indirect_glConvolutionParameterfv;
glAPI->ConvolutionParameteri = __indirect_glConvolutionParameteri;
glAPI->ConvolutionParameteriv = __indirect_glConvolutionParameteriv;
glAPI->CopyConvolutionFilter1D = __indirect_glCopyConvolutionFilter1D;
glAPI->CopyConvolutionFilter2D = __indirect_glCopyConvolutionFilter2D;
glAPI->GetConvolutionFilter = __indirect_glGetConvolutionFilter;
glAPI->GetConvolutionParameterfv = __indirect_glGetConvolutionParameterfv;
glAPI->GetConvolutionParameteriv = __indirect_glGetConvolutionParameteriv;
glAPI->GetSeparableFilter = __indirect_glGetSeparableFilter;
glAPI->SeparableFilter2D = __indirect_glSeparableFilter2D;
glAPI->GetHistogram = __indirect_glGetHistogram;
glAPI->GetHistogramParameterfv = __indirect_glGetHistogramParameterfv;
glAPI->GetHistogramParameteriv = __indirect_glGetHistogramParameteriv;
glAPI->GetMinmax = __indirect_glGetMinmax;
glAPI->GetMinmaxParameterfv = __indirect_glGetMinmaxParameterfv;
glAPI->GetMinmaxParameteriv = __indirect_glGetMinmaxParameteriv;
glAPI->Histogram = __indirect_glHistogram;
glAPI->Minmax = __indirect_glMinmax;
glAPI->ResetHistogram = __indirect_glResetHistogram;
glAPI->ResetMinmax = __indirect_glResetMinmax;
glAPI->TexImage3D = __indirect_glTexImage3D;
glAPI->TexSubImage3D = __indirect_glTexSubImage3D;
glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D;
/* 1. GL_ARB_multitexture */
glAPI->MultiTexCoord2dARB = __indirect_glMultiTexCoord2dARB;
glAPI->MultiTexCoord2dvARB = __indirect_glMultiTexCoord2dvARB;
glAPI->MultiTexCoord2fARB = __indirect_glMultiTexCoord2fARB;
glAPI->MultiTexCoord2fvARB = __indirect_glMultiTexCoord2fvARB;
glAPI->MultiTexCoord2iARB = __indirect_glMultiTexCoord2iARB;
glAPI->MultiTexCoord2ivARB = __indirect_glMultiTexCoord2ivARB;
glAPI->MultiTexCoord2sARB = __indirect_glMultiTexCoord2sARB;
glAPI->MultiTexCoord2svARB = __indirect_glMultiTexCoord2svARB;
glAPI->MultiTexCoord3dARB = __indirect_glMultiTexCoord3dARB;
glAPI->MultiTexCoord3dvARB = __indirect_glMultiTexCoord3dvARB;
glAPI->MultiTexCoord3fARB = __indirect_glMultiTexCoord3fARB;
glAPI->MultiTexCoord3fvARB = __indirect_glMultiTexCoord3fvARB;
glAPI->MultiTexCoord3iARB = __indirect_glMultiTexCoord3iARB;
glAPI->MultiTexCoord3ivARB = __indirect_glMultiTexCoord3ivARB;
glAPI->MultiTexCoord3sARB = __indirect_glMultiTexCoord3sARB;
glAPI->MultiTexCoord3svARB = __indirect_glMultiTexCoord3svARB;
glAPI->MultiTexCoord4dARB = __indirect_glMultiTexCoord4dARB;
glAPI->MultiTexCoord4dvARB = __indirect_glMultiTexCoord4dvARB;
glAPI->MultiTexCoord4fARB = __indirect_glMultiTexCoord4fARB;
glAPI->MultiTexCoord4fvARB = __indirect_glMultiTexCoord4fvARB;
glAPI->MultiTexCoord4iARB = __indirect_glMultiTexCoord4iARB;
glAPI->MultiTexCoord4ivARB = __indirect_glMultiTexCoord4ivARB;
glAPI->MultiTexCoord4sARB = __indirect_glMultiTexCoord4sARB;
glAPI->MultiTexCoord4svARB = __indirect_glMultiTexCoord4svARB;
glAPI->ActiveTextureARB = __indirect_glActiveTextureARB;
glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB;
glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB;
glAPI->MultiTexCoord1dvARB = __indirect_glMultiTexCoord1dvARB;
glAPI->MultiTexCoord1fARB = __indirect_glMultiTexCoord1fARB;
glAPI->MultiTexCoord1fvARB = __indirect_glMultiTexCoord1fvARB;
glAPI->MultiTexCoord1iARB = __indirect_glMultiTexCoord1iARB;
glAPI->MultiTexCoord1ivARB = __indirect_glMultiTexCoord1ivARB;
glAPI->MultiTexCoord1sARB = __indirect_glMultiTexCoord1sARB;
glAPI->MultiTexCoord1svARB = __indirect_glMultiTexCoord1svARB;
/* 3. GL_ARB_transpose_matrix */
glAPI->LoadTransposeMatrixfARB = __indirect_glLoadTransposeMatrixfARB;
glAPI->LoadTransposeMatrixdARB = __indirect_glLoadTransposeMatrixdARB;
glAPI->MultTransposeMatrixfARB = __indirect_glMultTransposeMatrixfARB;
glAPI->MultTransposeMatrixdARB = __indirect_glMultTransposeMatrixdARB;
/* 5. GL_ARB_multisample */
glAPI->SampleCoverageARB = __indirect_glSampleCoverageARB;
/* 12. GL_ARB_texture_compression */
glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3DARB;
glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2DARB;
glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1DARB;
glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3DARB;
glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2DARB;
glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1DARB;
glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImageARB;
/* 26. GL_ARB_vertex_program */
glAPI->VertexAttrib4bvARB = __indirect_glVertexAttrib4bvARB;
glAPI->VertexAttrib4ivARB = __indirect_glVertexAttrib4ivARB;
glAPI->VertexAttrib4ubvARB = __indirect_glVertexAttrib4ubvARB;
glAPI->VertexAttrib4usvARB = __indirect_glVertexAttrib4usvARB;
glAPI->VertexAttrib4uivARB = __indirect_glVertexAttrib4uivARB;
glAPI->VertexAttrib4NbvARB = __indirect_glVertexAttrib4NbvARB;
glAPI->VertexAttrib4NsvARB = __indirect_glVertexAttrib4NsvARB;
glAPI->VertexAttrib4NivARB = __indirect_glVertexAttrib4NivARB;
glAPI->VertexAttrib4NusvARB = __indirect_glVertexAttrib4NusvARB;
glAPI->VertexAttrib4NuivARB = __indirect_glVertexAttrib4NuivARB;
glAPI->VertexAttribPointerARB = __indirect_glVertexAttribPointerARB;
glAPI->EnableVertexAttribArrayARB = __indirect_glEnableVertexAttribArrayARB;
glAPI->DisableVertexAttribArrayARB = __indirect_glDisableVertexAttribArrayARB;
glAPI->ProgramStringARB = __indirect_glProgramStringARB;
glAPI->ProgramEnvParameter4dARB = __indirect_glProgramEnvParameter4dARB;
glAPI->ProgramEnvParameter4dvARB = __indirect_glProgramEnvParameter4dvARB;
glAPI->ProgramEnvParameter4fARB = __indirect_glProgramEnvParameter4fARB;
glAPI->ProgramEnvParameter4fvARB = __indirect_glProgramEnvParameter4fvARB;
glAPI->ProgramLocalParameter4dARB = __indirect_glProgramLocalParameter4dARB;
glAPI->ProgramLocalParameter4dvARB = __indirect_glProgramLocalParameter4dvARB;
glAPI->ProgramLocalParameter4fARB = __indirect_glProgramLocalParameter4fARB;
glAPI->ProgramLocalParameter4fvARB = __indirect_glProgramLocalParameter4fvARB;
glAPI->GetProgramEnvParameterdvARB = __indirect_glGetProgramEnvParameterdvARB;
glAPI->GetProgramEnvParameterfvARB = __indirect_glGetProgramEnvParameterfvARB;
glAPI->GetProgramLocalParameterdvARB = __indirect_glGetProgramLocalParameterdvARB;
glAPI->GetProgramLocalParameterfvARB = __indirect_glGetProgramLocalParameterfvARB;
glAPI->GetProgramivARB = __indirect_glGetProgramivARB;
glAPI->GetProgramStringARB = __indirect_glGetProgramStringARB;
glAPI->GetVertexAttribdvARB = __indirect_glGetVertexAttribdvARB;
glAPI->GetVertexAttribfvARB = __indirect_glGetVertexAttribfvARB;
glAPI->GetVertexAttribivARB = __indirect_glGetVertexAttribivARB;
glAPI->VertexAttrib1dARB = __indirect_glVertexAttrib1dARB;
glAPI->VertexAttrib1dvARB = __indirect_glVertexAttrib1dvARB;
glAPI->VertexAttrib1fARB = __indirect_glVertexAttrib1fARB;
glAPI->VertexAttrib1fvARB = __indirect_glVertexAttrib1fvARB;
glAPI->VertexAttrib1sARB = __indirect_glVertexAttrib1sARB;
glAPI->VertexAttrib1svARB = __indirect_glVertexAttrib1svARB;
glAPI->VertexAttrib2dARB = __indirect_glVertexAttrib2dARB;
glAPI->VertexAttrib2dvARB = __indirect_glVertexAttrib2dvARB;
glAPI->VertexAttrib2fARB = __indirect_glVertexAttrib2fARB;
glAPI->VertexAttrib2fvARB = __indirect_glVertexAttrib2fvARB;
glAPI->VertexAttrib2sARB = __indirect_glVertexAttrib2sARB;
glAPI->VertexAttrib2svARB = __indirect_glVertexAttrib2svARB;
glAPI->VertexAttrib3dARB = __indirect_glVertexAttrib3dARB;
glAPI->VertexAttrib3dvARB = __indirect_glVertexAttrib3dvARB;
glAPI->VertexAttrib3fARB = __indirect_glVertexAttrib3fARB;
glAPI->VertexAttrib3fvARB = __indirect_glVertexAttrib3fvARB;
glAPI->VertexAttrib3sARB = __indirect_glVertexAttrib3sARB;
glAPI->VertexAttrib3svARB = __indirect_glVertexAttrib3svARB;
glAPI->VertexAttrib4dARB = __indirect_glVertexAttrib4dARB;
glAPI->VertexAttrib4dvARB = __indirect_glVertexAttrib4dvARB;
glAPI->VertexAttrib4fARB = __indirect_glVertexAttrib4fARB;
glAPI->VertexAttrib4fvARB = __indirect_glVertexAttrib4fvARB;
glAPI->VertexAttrib4sARB = __indirect_glVertexAttrib4sARB;
glAPI->VertexAttrib4svARB = __indirect_glVertexAttrib4svARB;
glAPI->VertexAttrib4NubARB = __indirect_glVertexAttrib4NubARB;
glAPI->VertexAttrib4NubvARB = __indirect_glVertexAttrib4NubvARB;
/* 29. GL_ARB_occlusion_query */
glAPI->EndQueryARB = __indirect_glEndQueryARB;
glAPI->GetQueryivARB = __indirect_glGetQueryivARB;
glAPI->GetQueryObjectivARB = __indirect_glGetQueryObjectivARB;
glAPI->GetQueryObjectuivARB = __indirect_glGetQueryObjectuivARB;
glAPI->GenQueriesARB = __indirect_glGenQueriesARB;
glAPI->DeleteQueriesARB = __indirect_glDeleteQueriesARB;
glAPI->IsQueryARB = __indirect_glIsQueryARB;
glAPI->BeginQueryARB = __indirect_glBeginQueryARB;
/* 37. GL_ARB_draw_buffers */
glAPI->DrawBuffersARB = __indirect_glDrawBuffersARB;
/* 20. GL_EXT_texture_object */
glAPI->GenTexturesEXT = __indirect_glGenTexturesEXT;
glAPI->IsTextureEXT = __indirect_glIsTextureEXT;
glAPI->AreTexturesResidentEXT = __indirect_glAreTexturesResidentEXT;
/* 25. GL_SGIS_multisample */
glAPI->SampleMaskSGIS = __indirect_glSampleMaskSGIS;
glAPI->SamplePatternSGIS = __indirect_glSamplePatternSGIS;
/* 30. GL_EXT_vertex_array */
glAPI->ColorPointerEXT = __indirect_glColorPointerEXT;
glAPI->EdgeFlagPointerEXT = __indirect_glEdgeFlagPointerEXT;
glAPI->IndexPointerEXT = __indirect_glIndexPointerEXT;
glAPI->NormalPointerEXT = __indirect_glNormalPointerEXT;
glAPI->TexCoordPointerEXT = __indirect_glTexCoordPointerEXT;
glAPI->VertexPointerEXT = __indirect_glVertexPointerEXT;
/* 54. GL_EXT_point_parameters */
glAPI->PointParameterfEXT = __indirect_glPointParameterfEXT;
glAPI->PointParameterfvEXT = __indirect_glPointParameterfvEXT;
/* 145. GL_EXT_secondary_color */
glAPI->SecondaryColor3usvEXT = __indirect_glSecondaryColor3usvEXT;
glAPI->SecondaryColorPointerEXT = __indirect_glSecondaryColorPointerEXT;
glAPI->SecondaryColor3bEXT = __indirect_glSecondaryColor3bEXT;
glAPI->SecondaryColor3bvEXT = __indirect_glSecondaryColor3bvEXT;
glAPI->SecondaryColor3dEXT = __indirect_glSecondaryColor3dEXT;
glAPI->SecondaryColor3dvEXT = __indirect_glSecondaryColor3dvEXT;
glAPI->SecondaryColor3fEXT = __indirect_glSecondaryColor3fEXT;
glAPI->SecondaryColor3fvEXT = __indirect_glSecondaryColor3fvEXT;
glAPI->SecondaryColor3iEXT = __indirect_glSecondaryColor3iEXT;
glAPI->SecondaryColor3ivEXT = __indirect_glSecondaryColor3ivEXT;
glAPI->SecondaryColor3sEXT = __indirect_glSecondaryColor3sEXT;
glAPI->SecondaryColor3svEXT = __indirect_glSecondaryColor3svEXT;
glAPI->SecondaryColor3ubEXT = __indirect_glSecondaryColor3ubEXT;
glAPI->SecondaryColor3ubvEXT = __indirect_glSecondaryColor3ubvEXT;
glAPI->SecondaryColor3uiEXT = __indirect_glSecondaryColor3uiEXT;
glAPI->SecondaryColor3uivEXT = __indirect_glSecondaryColor3uivEXT;
glAPI->SecondaryColor3usEXT = __indirect_glSecondaryColor3usEXT;
/* 148. GL_EXT_multi_draw_arrays */
glAPI->MultiDrawArraysEXT = __indirect_glMultiDrawArraysEXT;
glAPI->MultiDrawElementsEXT = __indirect_glMultiDrawElementsEXT;
/* 149. GL_EXT_fog_coord */
glAPI->FogCoordfEXT = __indirect_glFogCoordfEXT;
glAPI->FogCoordfvEXT = __indirect_glFogCoordfvEXT;
glAPI->FogCoorddEXT = __indirect_glFogCoorddEXT;
glAPI->FogCoorddvEXT = __indirect_glFogCoorddvEXT;
glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointerEXT;
/* 173. GL_EXT_blend_func_separate */
glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparateEXT;
/* 197. GL_MESA_window_pos */
glAPI->WindowPos2dMESA = __indirect_glWindowPos2dMESA;
glAPI->WindowPos2dvMESA = __indirect_glWindowPos2dvMESA;
glAPI->WindowPos2fMESA = __indirect_glWindowPos2fMESA;
glAPI->WindowPos2fvMESA = __indirect_glWindowPos2fvMESA;
glAPI->WindowPos2iMESA = __indirect_glWindowPos2iMESA;
glAPI->WindowPos2ivMESA = __indirect_glWindowPos2ivMESA;
glAPI->WindowPos2sMESA = __indirect_glWindowPos2sMESA;
glAPI->WindowPos2svMESA = __indirect_glWindowPos2svMESA;
glAPI->WindowPos3dMESA = __indirect_glWindowPos3dMESA;
glAPI->WindowPos3dvMESA = __indirect_glWindowPos3dvMESA;
glAPI->WindowPos3fMESA = __indirect_glWindowPos3fMESA;
glAPI->WindowPos3fvMESA = __indirect_glWindowPos3fvMESA;
glAPI->WindowPos3iMESA = __indirect_glWindowPos3iMESA;
glAPI->WindowPos3ivMESA = __indirect_glWindowPos3ivMESA;
glAPI->WindowPos3sMESA = __indirect_glWindowPos3sMESA;
glAPI->WindowPos3svMESA = __indirect_glWindowPos3svMESA;
/* 233. GL_NV_vertex_program */
glAPI->VertexAttribs4svNV = __indirect_glVertexAttribs4svNV;
glAPI->VertexAttribs4ubvNV = __indirect_glVertexAttribs4ubvNV;
glAPI->VertexAttrib3fNV = __indirect_glVertexAttrib3fNV;
glAPI->VertexAttrib3fvNV = __indirect_glVertexAttrib3fvNV;
glAPI->VertexAttrib3sNV = __indirect_glVertexAttrib3sNV;
glAPI->VertexAttrib3svNV = __indirect_glVertexAttrib3svNV;
glAPI->VertexAttrib4dNV = __indirect_glVertexAttrib4dNV;
glAPI->VertexAttrib3dvNV = __indirect_glVertexAttrib3dvNV;
glAPI->VertexAttrib4fNV = __indirect_glVertexAttrib4fNV;
glAPI->VertexAttrib4fvNV = __indirect_glVertexAttrib4fvNV;
glAPI->VertexAttrib4sNV = __indirect_glVertexAttrib4sNV;
glAPI->VertexAttrib4svNV = __indirect_glVertexAttrib4svNV;
glAPI->VertexAttrib4ubNV = __indirect_glVertexAttrib4ubNV;
glAPI->VertexAttrib4ubvNV = __indirect_glVertexAttrib4ubvNV;
glAPI->VertexAttrib1fvNV = __indirect_glVertexAttrib1fvNV;
glAPI->VertexAttrib3dNV = __indirect_glVertexAttrib3dNV;
glAPI->VertexAttrib4dvNV = __indirect_glVertexAttrib4dvNV;
glAPI->VertexAttrib1sNV = __indirect_glVertexAttrib1sNV;
glAPI->VertexAttrib1fNV = __indirect_glVertexAttrib1fNV;
glAPI->VertexAttrib1svNV = __indirect_glVertexAttrib1svNV;
glAPI->VertexAttrib1dvNV = __indirect_glVertexAttrib1dvNV;
glAPI->AreProgramsResidentNV = __indirect_glAreProgramsResidentNV;
glAPI->BindProgramNV = __indirect_glBindProgramNV;
glAPI->DeleteProgramsNV = __indirect_glDeleteProgramsNV;
glAPI->ExecuteProgramNV = __indirect_glExecuteProgramNV;
glAPI->GenProgramsNV = __indirect_glGenProgramsNV;
glAPI->GetProgramParameterdvNV = __indirect_glGetProgramParameterdvNV;
glAPI->GetProgramParameterfvNV = __indirect_glGetProgramParameterfvNV;
glAPI->GetProgramivNV = __indirect_glGetProgramivNV;
glAPI->GetProgramStringNV = __indirect_glGetProgramStringNV;
glAPI->GetTrackMatrixivNV = __indirect_glGetTrackMatrixivNV;
glAPI->GetVertexAttribPointervNV = __indirect_glGetVertexAttribPointervNV;
glAPI->IsProgramNV = __indirect_glIsProgramNV;
glAPI->LoadProgramNV = __indirect_glLoadProgramNV;
glAPI->ProgramParameter4dNV = __indirect_glProgramParameter4dNV;
glAPI->ProgramParameter4dvNV = __indirect_glProgramParameter4dvNV;
glAPI->ProgramParameter4fNV = __indirect_glProgramParameter4fNV;
glAPI->ProgramParameter4fvNV = __indirect_glProgramParameter4fvNV;
glAPI->ProgramParameters4dvNV = __indirect_glProgramParameters4dvNV;
glAPI->ProgramParameters4fvNV = __indirect_glProgramParameters4fvNV;
glAPI->RequestResidentProgramsNV = __indirect_glRequestResidentProgramsNV;
glAPI->TrackMatrixNV = __indirect_glTrackMatrixNV;
glAPI->VertexAttribPointerNV = __indirect_glVertexAttribPointerNV;
glAPI->VertexAttrib2dNV = __indirect_glVertexAttrib2dNV;
glAPI->VertexAttrib2sNV = __indirect_glVertexAttrib2sNV;
glAPI->VertexAttrib2dvNV = __indirect_glVertexAttrib2dvNV;
glAPI->VertexAttrib2fNV = __indirect_glVertexAttrib2fNV;
glAPI->VertexAttrib2svNV = __indirect_glVertexAttrib2svNV;
glAPI->VertexAttrib2fvNV = __indirect_glVertexAttrib2fvNV;
glAPI->GetVertexAttribdvNV = __indirect_glGetVertexAttribdvNV;
glAPI->GetVertexAttribfvNV = __indirect_glGetVertexAttribfvNV;
glAPI->GetVertexAttribivNV = __indirect_glGetVertexAttribivNV;
glAPI->VertexAttrib1dNV = __indirect_glVertexAttrib1dNV;
glAPI->VertexAttribs1dvNV = __indirect_glVertexAttribs1dvNV;
glAPI->VertexAttribs1fvNV = __indirect_glVertexAttribs1fvNV;
glAPI->VertexAttribs1svNV = __indirect_glVertexAttribs1svNV;
glAPI->VertexAttribs2dvNV = __indirect_glVertexAttribs2dvNV;
glAPI->VertexAttribs2fvNV = __indirect_glVertexAttribs2fvNV;
glAPI->VertexAttribs2svNV = __indirect_glVertexAttribs2svNV;
glAPI->VertexAttribs3dvNV = __indirect_glVertexAttribs3dvNV;
glAPI->VertexAttribs3fvNV = __indirect_glVertexAttribs3fvNV;
glAPI->VertexAttribs3svNV = __indirect_glVertexAttribs3svNV;
glAPI->VertexAttribs4dvNV = __indirect_glVertexAttribs4dvNV;
glAPI->VertexAttribs4fvNV = __indirect_glVertexAttribs4fvNV;
/* 262. GL_NV_point_sprite */
glAPI->PointParameteriNV = __indirect_glPointParameteriNV;
glAPI->PointParameterivNV = __indirect_glPointParameterivNV;
/* 268. GL_EXT_stencil_two_side */
glAPI->ActiveStencilFaceEXT = __indirect_glActiveStencilFaceEXT;
/* 282. GL_NV_fragment_program */
glAPI->ProgramNamedParameter4fNV = __indirect_glProgramNamedParameter4fNV;
glAPI->ProgramNamedParameter4dNV = __indirect_glProgramNamedParameter4dNV;
glAPI->ProgramNamedParameter4fvNV = __indirect_glProgramNamedParameter4fvNV;
glAPI->ProgramNamedParameter4dvNV = __indirect_glProgramNamedParameter4dvNV;
glAPI->GetProgramNamedParameterfvNV = __indirect_glGetProgramNamedParameterfvNV;
glAPI->GetProgramNamedParameterdvNV = __indirect_glGetProgramNamedParameterdvNV;
/* 310. GL_EXT_framebuffer_object */
glAPI->RenderbufferStorageEXT = __indirect_glRenderbufferStorageEXT;
glAPI->GetRenderbufferParameterivEXT = __indirect_glGetRenderbufferParameterivEXT;
glAPI->IsFramebufferEXT = __indirect_glIsFramebufferEXT;
glAPI->BindFramebufferEXT = __indirect_glBindFramebufferEXT;
glAPI->DeleteFramebuffersEXT = __indirect_glDeleteFramebuffersEXT;
glAPI->GenFramebuffersEXT = __indirect_glGenFramebuffersEXT;
glAPI->CheckFramebufferStatusEXT = __indirect_glCheckFramebufferStatusEXT;
glAPI->FramebufferTexture1DEXT = __indirect_glFramebufferTexture1DEXT;
glAPI->FramebufferTexture2DEXT = __indirect_glFramebufferTexture2DEXT;
glAPI->FramebufferTexture3DEXT = __indirect_glFramebufferTexture3DEXT;
glAPI->FramebufferRenderbufferEXT = __indirect_glFramebufferRenderbufferEXT;
glAPI->GetFramebufferAttachmentParameterivEXT = __indirect_glGetFramebufferAttachmentParameterivEXT;
glAPI->GenerateMipmapEXT = __indirect_glGenerateMipmapEXT;
glAPI->IsRenderbufferEXT = __indirect_glIsRenderbufferEXT;
glAPI->BindRenderbufferEXT = __indirect_glBindRenderbufferEXT;
glAPI->DeleteRenderbuffersEXT = __indirect_glDeleteRenderbuffersEXT;
glAPI->GenRenderbuffersEXT = __indirect_glGenRenderbuffersEXT;
return glAPI;
}