| |
| /* |
| * Mesa 3-D graphics library |
| * Version: 3.3 |
| * |
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| * |
| * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the |
| * terms stated above. |
| * |
| * Thank you for your contribution, David! |
| * |
| * Please make note of the above copyright/license statement. If you |
| * contributed code or bug fixes to this code under the previous (GNU |
| * Library) license and object to the new license, your code will be |
| * removed at your request. Please see the Mesa docs/COPYRIGHT file |
| * for more information. |
| * |
| * Additional Mesa/3Dfx driver developers: |
| * Daryll Strauss <daryll@precisioninsight.com> |
| * Keith Whitwell <keith@precisioninsight.com> |
| * |
| * See fxapi.h for more revision/author details. |
| */ |
| |
| |
| /* fxdd.c - 3Dfx VooDoo Mesa device driver functions */ |
| |
| |
| #ifdef HAVE_CONFIG_H |
| #include "conf.h" |
| #endif |
| |
| #if defined(FX) |
| |
| #include "image.h" |
| #include "mtypes.h" |
| #include "fxdrv.h" |
| #include "enums.h" |
| #include "extensions.h" |
| #include "texstore.h" |
| #include "swrast/swrast.h" |
| #include "swrast_setup/swrast_setup.h" |
| #include "tnl/tnl.h" |
| #include "tnl/t_pipeline.h" |
| #include "array_cache/acache.h" |
| |
| |
| |
| float gl_ubyte_to_float_255_color_tab[256]; |
| |
| /* These lookup table are used to extract RGB values in [0,255] from |
| * 16-bit pixel values. |
| */ |
| GLubyte FX_PixelToR[0x10000]; |
| GLubyte FX_PixelToG[0x10000]; |
| GLubyte FX_PixelToB[0x10000]; |
| |
| |
| /* |
| * Initialize the FX_PixelTo{RGB} arrays. |
| * Input: bgrOrder - if TRUE, pixels are in BGR order, else RGB order. |
| */ |
| void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder) |
| { |
| GLuint pixel; |
| |
| fxMesa->bgrOrder=bgrOrder; |
| for (pixel = 0; pixel <= 0xffff; pixel++) { |
| GLuint r, g, b; |
| if (bgrOrder) { |
| r = (pixel & 0x001F) << 3; |
| g = (pixel & 0x07E0) >> 3; |
| b = (pixel & 0xF800) >> 8; |
| } |
| else { |
| r = (pixel & 0xF800) >> 8; |
| g = (pixel & 0x07E0) >> 3; |
| b = (pixel & 0x001F) << 3; |
| } |
| r = r * 255 / 0xF8; /* fill in low-order bits */ |
| g = g * 255 / 0xFC; |
| b = b * 255 / 0xF8; |
| FX_PixelToR[pixel] = r; |
| FX_PixelToG[pixel] = g; |
| FX_PixelToB[pixel] = b; |
| } |
| } |
| |
| |
| /**********************************************************************/ |
| /***** Miscellaneous functions *****/ |
| /**********************************************************************/ |
| |
| /* Return buffer size information */ |
| static void fxDDBufferSize(GLcontext *ctx, GLuint *width, GLuint *height) |
| { |
| fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; |
| |
| if (MESA_VERBOSE&VERBOSE_DRIVER) { |
| fprintf(stderr,"fxmesa: fxDDBufferSize(...) Start\n"); |
| } |
| |
| *width=fxMesa->width; |
| *height=fxMesa->height; |
| |
| if (MESA_VERBOSE&VERBOSE_DRIVER) { |
| fprintf(stderr,"fxmesa: fxDDBufferSize(...) End\n"); |
| } |
| } |
| |
| |
| /* Implements glClearColor() */ |
| static void fxDDClearColor(GLcontext *ctx, const GLchan color[4]) |
| { |
| fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; |
| GLubyte col[4]; |
| |
| if (MESA_VERBOSE&VERBOSE_DRIVER) { |
| fprintf(stderr,"fxmesa: fxDDClearColor(%d,%d,%d,%d)\n", |
| color[0], color[1], color[2], color[3]); |
| } |
| |
| ASSIGN_4V( col, color[0], color[1], color[2], 255 ); |
| fxMesa->clearC = FXCOLOR4( col ); |
| fxMesa->clearA = color[3]; |
| } |
| |
| |
| /* Clear the color and/or depth buffers */ |
| static void fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all, |
| GLint x, GLint y, GLint width, GLint height ) |
| { |
| fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; |
| const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); |
| const FxU16 clearD = (FxU16) (ctx->Depth.Clear * 0xffff); |
| GLbitfield softwareMask = mask & (DD_STENCIL_BIT | DD_ACCUM_BIT); |
| |
| /* we can't clear stencil or accum buffers */ |
| mask &= ~(DD_STENCIL_BIT | DD_ACCUM_BIT); |
| |
| if (MESA_VERBOSE & VERBOSE_DRIVER) { |
| fprintf(stderr,"fxmesa: fxDDClear(%d,%d,%d,%d)\n", (int) x, (int) y, |
| (int) width, (int) height); |
| } |
| |
| if (colorMask != 0xffffffff) { |
| /* do masked color buffer clears in software */ |
| softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)); |
| mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT); |
| } |
| |
| /* |
| * This could probably be done fancier but doing each possible case |
| * explicitly is less error prone. |
| */ |
| switch (mask) { |
| case DD_BACK_LEFT_BIT | DD_DEPTH_BIT: |
| /* back buffer & depth */ |
| FX_grDepthMask(FXTRUE); |
| FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); |
| FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); |
| if (!ctx->Depth.Mask) { |
| FX_grDepthMask(FXFALSE); |
| } |
| break; |
| case DD_FRONT_LEFT_BIT | DD_DEPTH_BIT: |
| /* XXX it appears that the depth buffer isn't cleared when |
| * glRenderBuffer(GR_BUFFER_FRONTBUFFER) is set. |
| * This is a work-around/ |
| */ |
| /* clear depth */ |
| FX_grDepthMask(FXTRUE); |
| FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); |
| FX_grColorMask(FXFALSE,FXFALSE); |
| FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); |
| /* clear front */ |
| FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer); |
| FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); |
| FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); |
| break; |
| case DD_BACK_LEFT_BIT: |
| /* back buffer only */ |
| FX_grDepthMask(FXFALSE); |
| FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); |
| FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); |
| if (ctx->Depth.Mask) { |
| FX_grDepthMask(FXTRUE); |
| } |
| break; |
| case DD_FRONT_LEFT_BIT: |
| /* front buffer only */ |
| FX_grDepthMask(FXFALSE); |
| FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); |
| FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); |
| if (ctx->Depth.Mask) { |
| FX_grDepthMask(FXTRUE); |
| } |
| break; |
| case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT: |
| /* front and back */ |
| FX_grDepthMask(FXFALSE); |
| FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); |
| FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); |
| FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); |
| FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); |
| if (ctx->Depth.Mask) { |
| FX_grDepthMask(FXTRUE); |
| } |
| break; |
| case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT: |
| /* clear front */ |
| FX_grDepthMask(FXFALSE); |
| FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); |
| FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); |
| /* clear back and depth */ |
| FX_grDepthMask(FXTRUE); |
| FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); |
| FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); |
| if (!ctx->Depth.Mask) { |
| FX_grDepthMask(FXFALSE); |
| } |
| break; |
| case DD_DEPTH_BIT: |
| /* just the depth buffer */ |
| FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); |
| FX_grColorMask(FXFALSE,FXFALSE); |
| FX_grDepthMask(FXTRUE); |
| FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); |
| FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer); |
| if (ctx->Color.DrawDestMask & FRONT_LEFT_BIT) |
| FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); |
| if (!ctx->Depth.Test || !ctx->Depth.Mask) |
| FX_grDepthMask(FXFALSE); |
| break; |
| default: |
| /* error */ |
| ; |
| } |
| |
| /* Clear any remaining buffers: |
| */ |
| if (softwareMask) |
| _swrast_Clear( ctx, softwareMask, all, x, y, width, height ); |
| } |
| |
| |
| /* Set the buffer used for drawing */ |
| /* XXX support for separate read/draw buffers hasn't been tested */ |
| static GLboolean fxDDSetDrawBuffer(GLcontext *ctx, GLenum mode) |
| { |
| fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; |
| |
| if (MESA_VERBOSE&VERBOSE_DRIVER) { |
| fprintf(stderr,"fxmesa: fxDDSetBuffer(%x)\n", (int) mode); |
| } |
| |
| if (mode == GL_FRONT_LEFT) { |
| fxMesa->currentFB = GR_BUFFER_FRONTBUFFER; |
| FX_grRenderBuffer(fxMesa->currentFB); |
| return GL_TRUE; |
| } |
| else if (mode == GL_BACK_LEFT) { |
| fxMesa->currentFB = GR_BUFFER_BACKBUFFER; |
| FX_grRenderBuffer(fxMesa->currentFB); |
| return GL_TRUE; |
| } |
| else if (mode == GL_NONE) { |
| FX_grColorMask(FXFALSE,FXFALSE); |
| return GL_TRUE; |
| } |
| else { |
| return GL_FALSE; |
| } |
| } |
| |
| |
| /* Set the buffer used for reading */ |
| /* XXX support for separate read/draw buffers hasn't been tested */ |
| static void fxDDSetReadBuffer(GLcontext *ctx, GLframebuffer *buffer, |
| GLenum mode ) |
| { |
| fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; |
| (void) buffer; |
| |
| if (MESA_VERBOSE&VERBOSE_DRIVER) { |
| fprintf(stderr,"fxmesa: fxDDSetBuffer(%x)\n", (int) mode); |
| } |
| |
| if (mode == GL_FRONT_LEFT) { |
| fxMesa->currentFB = GR_BUFFER_FRONTBUFFER; |
| FX_grRenderBuffer(fxMesa->currentFB); |
| } |
| else if (mode == GL_BACK_LEFT) { |
| fxMesa->currentFB = GR_BUFFER_BACKBUFFER; |
| FX_grRenderBuffer(fxMesa->currentFB); |
| } |
| } |
| |
| |
| |
| static void fxDDDrawBitmap(GLcontext *ctx, GLint px, GLint py, |
| GLsizei width, GLsizei height, |
| const struct gl_pixelstore_attrib *unpack, |
| const GLubyte *bitmap) |
| { |
| fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; |
| GrLfbInfo_t info; |
| FxU16 color; |
| const struct gl_pixelstore_attrib *finalUnpack; |
| struct gl_pixelstore_attrib scissoredUnpack; |
| |
| /* check if there's any raster operations enabled which we can't handle */ |
| if (ctx->Color.AlphaEnabled || |
| ctx->Color.BlendEnabled || |
| ctx->Depth.Test || |
| ctx->Fog.Enabled || |
| ctx->Color.ColorLogicOpEnabled || |
| ctx->Stencil.Enabled || |
| ctx->Scissor.Enabled || |
| ( ctx->DrawBuffer->UseSoftwareAlphaBuffers && |
| ctx->Color.ColorMask[ACOMP]) || |
| ctx->Color.MultiDrawBuffer) |
| { |
| _swrast_Bitmap( ctx, px, py, width, height, unpack, bitmap ); |
| return; |
| } |
| |
| |
| if (ctx->Scissor.Enabled) { |
| /* This is a bit tricky, but by carefully adjusting the px, py, |
| * width, height, skipPixels and skipRows values we can do |
| * scissoring without special code in the rendering loop. |
| * |
| * KW: This code is never reached, see the test above. |
| */ |
| |
| /* we'll construct a new pixelstore struct */ |
| finalUnpack = &scissoredUnpack; |
| scissoredUnpack = *unpack; |
| if (scissoredUnpack.RowLength == 0) |
| scissoredUnpack.RowLength = width; |
| |
| /* clip left */ |
| if (px < ctx->Scissor.X) { |
| scissoredUnpack.SkipPixels += (ctx->Scissor.X - px); |
| width -= (ctx->Scissor.X - px); |
| px = ctx->Scissor.X; |
| } |
| /* clip right */ |
| if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) { |
| width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width)); |
| } |
| /* clip bottom */ |
| if (py < ctx->Scissor.Y) { |
| scissoredUnpack.SkipRows += (ctx->Scissor.Y - py); |
| height -= (ctx->Scissor.Y - py); |
| py = ctx->Scissor.Y; |
| } |
| /* clip top */ |
| if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) { |
| height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height)); |
| } |
| |
| if (width <= 0 || height <= 0) |
| return; |
| } |
| else { |
| finalUnpack = unpack; |
| } |
| |
| /* compute pixel value */ |
| { |
| GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f); |
| GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f); |
| GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f); |
| /*GLint a = (GLint)(ctx->Current.RasterColor[3]*255.0f);*/ |
| if (fxMesa->bgrOrder) |
| color = (FxU16) |
| ( ((FxU16)0xf8 & b) << (11-3)) | |
| ( ((FxU16)0xfc & g) << (5-3+1)) | |
| ( ((FxU16)0xf8 & r) >> 3); |
| else |
| color = (FxU16) |
| ( ((FxU16)0xf8 & r) << (11-3)) | |
| ( ((FxU16)0xfc & g) << (5-3+1)) | |
| ( ((FxU16)0xf8 & b) >> 3); |
| } |
| |
| info.size = sizeof(info); |
| if (!FX_grLfbLock(GR_LFB_WRITE_ONLY, |
| fxMesa->currentFB, |
| GR_LFBWRITEMODE_565, |
| GR_ORIGIN_UPPER_LEFT, |
| FXFALSE, |
| &info)) { |
| #ifndef FX_SILENT |
| fprintf(stderr,"fx Driver: error locking the linear frame buffer\n"); |
| #endif |
| return; |
| } |
| |
| { |
| const GLint winX = 0; |
| const GLint winY = fxMesa->height - 1; |
| /* The dest stride depends on the hardware and whether we're drawing |
| * to the front or back buffer. This compile-time test seems to do |
| * the job for now. |
| */ |
| const GLint dstStride = info.strideInBytes / 2; /* stride in GLushorts */ |
| |
| GLint row; |
| /* compute dest address of bottom-left pixel in bitmap */ |
| GLushort *dst = (GLushort *) info.lfbPtr |
| + (winY - py) * dstStride |
| + (winX + px); |
| |
| for (row = 0; row < height; row++) { |
| const GLubyte *src = (const GLubyte *) _mesa_image_address( finalUnpack, |
| bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 ); |
| if (finalUnpack->LsbFirst) { |
| /* least significan bit first */ |
| GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7); |
| GLint col; |
| for (col=0; col<width; col++) { |
| if (*src & mask) { |
| dst[col] = color; |
| } |
| if (mask == 128U) { |
| src++; |
| mask = 1U; |
| } |
| else { |
| mask = mask << 1; |
| } |
| } |
| if (mask != 1) |
| src++; |
| } |
| else { |
| /* most significan bit first */ |
| GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7); |
| GLint col; |
| for (col=0; col<width; col++) { |
| if (*src & mask) { |
| dst[col] = color; |
| } |
| if (mask == 1U) { |
| src++; |
| mask = 128U; |
| } |
| else { |
| mask = mask >> 1; |
| } |
| } |
| if (mask != 128) |
| src++; |
| } |
| dst -= dstStride; |
| } |
| } |
| |
| FX_grLfbUnlock(GR_LFB_WRITE_ONLY,fxMesa->currentFB); |
| } |
| |
| |
| static void fxDDReadPixels( GLcontext *ctx, GLint x, GLint y, |
| GLsizei width, GLsizei height, |
| GLenum format, GLenum type, |
| const struct gl_pixelstore_attrib *packing, |
| GLvoid *dstImage ) |
| { |
| if (ctx->_ImageTransferState) { |
| _swrast_ReadPixels( ctx, x, y, width, height, format, type, |
| packing, dstImage ); |
| return; |
| } |
| else { |
| fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; |
| GrLfbInfo_t info; |
| |
| BEGIN_BOARD_LOCK(); |
| if (grLfbLock(GR_LFB_READ_ONLY, |
| fxMesa->currentFB, |
| GR_LFBWRITEMODE_ANY, |
| GR_ORIGIN_UPPER_LEFT, |
| FXFALSE, |
| &info)) { |
| const GLint winX = 0; |
| const GLint winY = fxMesa->height - 1; |
| const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */ |
| const GLushort *src = (const GLushort *) info.lfbPtr |
| + (winY - y) * srcStride + (winX + x); |
| GLubyte *dst = (GLubyte *) _mesa_image_address(packing, dstImage, |
| width, height, format, type, 0, 0, 0); |
| GLint dstStride = _mesa_image_row_stride(packing, width, format, type); |
| |
| if (format == GL_RGB && type == GL_UNSIGNED_BYTE) { |
| /* convert 5R6G5B into 8R8G8B */ |
| GLint row, col; |
| const GLint halfWidth = width >> 1; |
| const GLint extraPixel = (width & 1); |
| for (row = 0; row < height; row++) { |
| GLubyte *d = dst; |
| for (col = 0; col < halfWidth; col++) { |
| const GLuint pixel = ((const GLuint *) src)[col]; |
| const GLint pixel0 = pixel & 0xffff; |
| const GLint pixel1 = pixel >> 16; |
| *d++ = FX_PixelToR[pixel0]; |
| *d++ = FX_PixelToG[pixel0]; |
| *d++ = FX_PixelToB[pixel0]; |
| *d++ = FX_PixelToR[pixel1]; |
| *d++ = FX_PixelToG[pixel1]; |
| *d++ = FX_PixelToB[pixel1]; |
| } |
| if (extraPixel) { |
| GLushort pixel = src[width-1]; |
| *d++ = FX_PixelToR[pixel]; |
| *d++ = FX_PixelToG[pixel]; |
| *d++ = FX_PixelToB[pixel]; |
| } |
| dst += dstStride; |
| src -= srcStride; |
| } |
| } |
| else if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { |
| /* convert 5R6G5B into 8R8G8B8A */ |
| GLint row, col; |
| const GLint halfWidth = width >> 1; |
| const GLint extraPixel = (width & 1); |
| for (row = 0; row < height; row++) { |
| GLubyte *d = dst; |
| for (col = 0; col < halfWidth; col++) { |
| const GLuint pixel = ((const GLuint *) src)[col]; |
| const GLint pixel0 = pixel & 0xffff; |
| const GLint pixel1 = pixel >> 16; |
| *d++ = FX_PixelToR[pixel0]; |
| *d++ = FX_PixelToG[pixel0]; |
| *d++ = FX_PixelToB[pixel0]; |
| *d++ = 255; |
| *d++ = FX_PixelToR[pixel1]; |
| *d++ = FX_PixelToG[pixel1]; |
| *d++ = FX_PixelToB[pixel1]; |
| *d++ = 255; |
| } |
| if (extraPixel) { |
| const GLushort pixel = src[width-1]; |
| *d++ = FX_PixelToR[pixel]; |
| *d++ = FX_PixelToG[pixel]; |
| *d++ = FX_PixelToB[pixel]; |
| *d++ = 255; |
| } |
| dst += dstStride; |
| src -= srcStride; |
| } |
| } |
| else if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) { |
| /* directly memcpy 5R6G5B pixels into client's buffer */ |
| const GLint widthInBytes = width * 2; |
| GLint row; |
| for (row = 0; row < height; row++) { |
| MEMCPY(dst, src, widthInBytes); |
| dst += dstStride; |
| src -= srcStride; |
| } |
| } |
| else { |
| grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB); |
| END_BOARD_LOCK(); |
| _swrast_ReadPixels( ctx, x, y, width, height, format, type, |
| packing, dstImage ); |
| return; |
| } |
| |
| grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB); |
| } |
| END_BOARD_LOCK(); |
| } |
| } |
| |
| |
| |
| static void fxDDFinish(GLcontext *ctx) |
| { |
| FX_grFlush(); |
| } |
| |
| |
| |
| |
| |
| /* KW: Put the word Mesa in the render string because quakeworld |
| * checks for this rather than doing a glGet(GL_MAX_TEXTURE_SIZE). |
| * Why? |
| */ |
| static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name) |
| { |
| switch (name) { |
| case GL_RENDERER: |
| { |
| static char buf[80]; |
| |
| if (glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO) { |
| GrVoodooConfig_t *vc = |
| &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig; |
| |
| sprintf(buf, |
| "Mesa Glide v0.30 Voodoo_Graphics %d " |
| "CARD/%d FB/%d TM/%d TMU/%s", |
| glbCurrentBoard, |
| (vc->sliDetect ? (vc->fbRam*2) : vc->fbRam), |
| (vc->tmuConfig[GR_TMU0].tmuRam + |
| ((vc->nTexelfx>1) ? vc->tmuConfig[GR_TMU1].tmuRam : 0)), |
| vc->nTexelfx, |
| (vc->sliDetect ? "SLI" : "NOSLI")); |
| } |
| else if (glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96) { |
| GrSst96Config_t *sc = |
| &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config; |
| |
| sprintf(buf, |
| "Glide v0.30 Voodoo_Rush %d " |
| "CARD/%d FB/%d TM/%d TMU/NOSLI", |
| glbCurrentBoard, |
| sc->fbRam, |
| sc->tmuConfig.tmuRam, |
| sc->nTexelfx); |
| } |
| else { |
| strcpy(buf, "Glide v0.30 UNKNOWN"); |
| } |
| return (GLubyte *) buf; |
| } |
| default: |
| return NULL; |
| } |
| } |
| |
| static const struct gl_pipeline_stage *fx_pipeline[] = { |
| &_tnl_vertex_transform_stage, /* TODO: Add the fastpath here */ |
| &_tnl_normal_transform_stage, |
| &_tnl_lighting_stage, |
| &_tnl_fog_coordinate_stage, /* TODO: Omit fog stage */ |
| &_tnl_texgen_stage, |
| &_tnl_texture_transform_stage, |
| &_tnl_point_attenuation_stage, |
| &_tnl_render_stage, |
| 0, |
| }; |
| |
| |
| |
| |
| int fxDDInitFxMesaContext( fxMesaContext fxMesa ) |
| { |
| int i; |
| static int firsttime = 1; |
| |
| for (i = 0 ; i < 256 ; i++) { |
| gl_ubyte_to_float_255_color_tab[i] = (float) i; |
| } |
| |
| if (firsttime) { |
| fxDDSetupInit(); |
| fxDDTrifuncInit(); |
| firsttime = 0; |
| } |
| |
| FX_setupGrVertexLayout(); |
| |
| if (getenv("FX_EMULATE_SINGLE_TMU")) |
| fxMesa->haveTwoTMUs = GL_FALSE; |
| |
| fxMesa->emulateTwoTMUs = fxMesa->haveTwoTMUs; |
| |
| if (!getenv("FX_DONT_FAKE_MULTITEX")) |
| fxMesa->emulateTwoTMUs = GL_TRUE; |
| |
| if(getenv("FX_GLIDE_SWAPINTERVAL")) |
| fxMesa->swapInterval=atoi(getenv("FX_GLIDE_SWAPINTERVAL")); |
| else |
| fxMesa->swapInterval=1; |
| |
| if(getenv("MESA_FX_SWAP_PENDING")) |
| fxMesa->maxPendingSwapBuffers=atoi(getenv("MESA_FX_SWAP_PENDING")); |
| else |
| fxMesa->maxPendingSwapBuffers=2; |
| |
| if(getenv("MESA_FX_INFO")) |
| fxMesa->verbose=GL_TRUE; |
| else |
| fxMesa->verbose=GL_FALSE; |
| |
| fxMesa->color=0xffffffff; |
| fxMesa->clearC=0; |
| fxMesa->clearA=0; |
| |
| fxMesa->stats.swapBuffer=0; |
| fxMesa->stats.reqTexUpload=0; |
| fxMesa->stats.texUpload=0; |
| fxMesa->stats.memTexUpload=0; |
| |
| fxMesa->tmuSrc=FX_TMU_NONE; |
| fxMesa->lastUnitsMode=FX_UM_NONE; |
| fxTMInit(fxMesa); |
| |
| /* FX units setup */ |
| |
| fxMesa->unitsState.alphaTestEnabled=GL_FALSE; |
| fxMesa->unitsState.alphaTestFunc=GR_CMP_ALWAYS; |
| fxMesa->unitsState.alphaTestRefValue=0; |
| |
| fxMesa->unitsState.blendEnabled=GL_FALSE; |
| fxMesa->unitsState.blendSrcFuncRGB=GR_BLEND_ONE; |
| fxMesa->unitsState.blendDstFuncRGB=GR_BLEND_ZERO; |
| fxMesa->unitsState.blendSrcFuncAlpha=GR_BLEND_ONE; |
| fxMesa->unitsState.blendDstFuncAlpha=GR_BLEND_ZERO; |
| |
| fxMesa->unitsState.depthTestEnabled =GL_FALSE; |
| fxMesa->unitsState.depthMask =GL_TRUE; |
| fxMesa->unitsState.depthTestFunc =GR_CMP_LESS; |
| |
| FX_grColorMask(FXTRUE, fxMesa->haveAlphaBuffer ? FXTRUE : FXFALSE); |
| if(fxMesa->haveDoubleBuffer) { |
| fxMesa->currentFB=GR_BUFFER_BACKBUFFER; |
| FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); |
| } else { |
| fxMesa->currentFB=GR_BUFFER_FRONTBUFFER; |
| FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); |
| } |
| |
| fxMesa->state = malloc(FX_grGetInteger(FX_GLIDE_STATE_SIZE)); |
| fxMesa->fogTable = malloc(FX_grGetInteger(FX_FOG_TABLE_ENTRIES) * |
| sizeof(GrFog_t)); |
| |
| if (!fxMesa->state || !fxMesa->fogTable) { |
| if (fxMesa->state) free(fxMesa->state); |
| if (fxMesa->fogTable) free(fxMesa->fogTable); |
| return 0; |
| } |
| |
| if(fxMesa->haveZBuffer) |
| FX_grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER); |
| |
| #if (!FXMESA_USE_ARGB) |
| FX_grLfbWriteColorFormat(GR_COLORFORMAT_ABGR); /* Not every Glide has this */ |
| #endif |
| |
| fxMesa->textureAlign=FX_grGetInteger(FX_TEXTURE_ALIGN); |
| fxMesa->glCtx->Const.MaxTextureLevels=9; |
| fxMesa->glCtx->Const.MaxTextureSize=256; |
| fxMesa->glCtx->Const.MaxTextureUnits=fxMesa->emulateTwoTMUs ? 2 : 1; |
| fxMesa->new_state = _NEW_ALL; |
| |
| /* Initialize the software rasterizer and helper modules. |
| */ |
| _swrast_CreateContext( fxMesa->glCtx ); |
| _ac_CreateContext( fxMesa->glCtx ); |
| _tnl_CreateContext( fxMesa->glCtx ); |
| _swsetup_CreateContext( fxMesa->glCtx ); |
| |
| _tnl_destroy_pipeline( fxMesa->glCtx ); |
| _tnl_install_pipeline( fxMesa->glCtx, fx_pipeline ); |
| |
| fxAllocVB( fxMesa->glCtx ); |
| |
| fxSetupDDPointers(fxMesa->glCtx); |
| |
| /* Tell the software rasterizer to use pixel fog always. |
| */ |
| _swrast_allow_vertex_fog( fxMesa->glCtx, GL_FALSE ); |
| _swrast_allow_pixel_fog( fxMesa->glCtx, GL_TRUE ); |
| |
| /* Tell tnl not to calculate or use vertex fog factors. (Needed to |
| * tell render stage not to clip fog coords). |
| */ |
| /* _tnl_calculate_vertex_fog( fxMesa->glCtx, GL_FALSE ); */ |
| |
| fxDDInitExtensions(fxMesa->glCtx); |
| |
| #ifdef FXVTXFMT |
| fxDDInitVtxfmt(fxMesa->glCtx); |
| #endif |
| |
| FX_grGlideGetState((GrState*)fxMesa->state); |
| |
| /* Run the config file */ |
| _mesa_context_initialize( fxMesa->glCtx ); |
| |
| return 1; |
| } |
| |
| /* Undo the above. |
| */ |
| void fxDDDestroyFxMesaContext( fxMesaContext fxMesa ) |
| { |
| _swsetup_DestroyContext( fxMesa->glCtx ); |
| _tnl_DestroyContext( fxMesa->glCtx ); |
| _ac_DestroyContext( fxMesa->glCtx ); |
| _swrast_DestroyContext( fxMesa->glCtx ); |
| |
| if (fxMesa->state) |
| free(fxMesa->state); |
| if (fxMesa->fogTable) |
| free(fxMesa->fogTable); |
| fxTMClose(fxMesa); |
| fxFreeVB(fxMesa->glCtx); |
| } |
| |
| |
| |
| |
| void fxDDInitExtensions( GLcontext *ctx ) |
| { |
| fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; |
| |
| _mesa_add_extension(ctx, GL_TRUE, "3DFX_set_global_palette", 0); |
| _mesa_enable_extension(ctx, "GL_EXT_point_parameters"); |
| |
| if (fxMesa->haveTwoTMUs) |
| _mesa_enable_extension(ctx, "GL_EXT_texture_env_add"); |
| |
| if (fxMesa->emulateTwoTMUs) |
| _mesa_enable_extension(ctx, "GL_ARB_multitexture"); |
| } |
| |
| |
| /************************************************************************/ |
| /************************************************************************/ |
| /************************************************************************/ |
| |
| /* Check if the hardware supports the current context |
| * |
| * Performs similar work to fxDDChooseRenderState() - should be merged. |
| */ |
| static GLboolean fxIsInHardware(GLcontext *ctx) |
| { |
| fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; |
| |
| if (ctx->RenderMode != GL_RENDER) |
| return GL_FALSE; |
| |
| if (ctx->Stencil.Enabled || |
| ctx->Color.MultiDrawBuffer || |
| ((ctx->Color.BlendEnabled) && (ctx->Color.BlendEquation!=GL_FUNC_ADD_EXT)) || |
| ((ctx->Color.ColorLogicOpEnabled) && (ctx->Color.LogicOp!=GL_COPY)) || |
| (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) || |
| (!((ctx->Color.ColorMask[RCOMP]==ctx->Color.ColorMask[GCOMP]) && |
| (ctx->Color.ColorMask[GCOMP]==ctx->Color.ColorMask[BCOMP]) && |
| (ctx->Color.ColorMask[ACOMP]==ctx->Color.ColorMask[ACOMP]))) |
| ) |
| { |
| return GL_FALSE; |
| } |
| /* Unsupported texture/multitexture cases */ |
| |
| if (fxMesa->emulateTwoTMUs) { |
| if (ctx->Texture._ReallyEnabled & (TEXTURE0_3D | TEXTURE1_3D)) |
| return GL_FALSE; /* can't do 3D textures */ |
| if (ctx->Texture._ReallyEnabled & (TEXTURE0_1D | TEXTURE1_1D)) |
| return GL_FALSE; /* can't do 1D textures */ |
| |
| if (ctx->Texture._ReallyEnabled & TEXTURE0_2D) { |
| if (ctx->Texture.Unit[0].EnvMode == GL_BLEND && |
| (ctx->Texture._ReallyEnabled & TEXTURE1_2D || |
| ctx->Texture.Unit[0].EnvColor[0] != 0 || |
| ctx->Texture.Unit[0].EnvColor[1] != 0 || |
| ctx->Texture.Unit[0].EnvColor[2] != 0 || |
| ctx->Texture.Unit[0].EnvColor[3] != 1)) { |
| return GL_FALSE; |
| } |
| if (ctx->Texture.Unit[0]._Current->Image[0]->Border > 0) |
| return GL_FALSE; |
| } |
| |
| if (ctx->Texture._ReallyEnabled & TEXTURE1_2D) { |
| if (ctx->Texture.Unit[1].EnvMode == GL_BLEND) |
| return GL_FALSE; |
| if (ctx->Texture.Unit[0]._Current->Image[0]->Border > 0) |
| return GL_FALSE; |
| } |
| |
| if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_TEXTURE)) |
| fprintf(stderr, "fxMesa: fxIsInHardware, envmode is %s/%s\n", |
| gl_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode), |
| gl_lookup_enum_by_nr(ctx->Texture.Unit[1].EnvMode)); |
| |
| /* KW: This was wrong (I think) and I changed it... which doesn't mean |
| * it is now correct... |
| */ |
| if((ctx->_Enabled & (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D)) && |
| (ctx->_Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D))) |
| { |
| /* Can't use multipass to blend a multitextured triangle - fall |
| * back to software. |
| */ |
| if (!fxMesa->haveTwoTMUs && ctx->Color.BlendEnabled) { |
| return GL_FALSE; |
| } |
| |
| if ((ctx->Texture.Unit[0].EnvMode!=ctx->Texture.Unit[1].EnvMode) && |
| (ctx->Texture.Unit[0].EnvMode!=GL_MODULATE) && |
| (ctx->Texture.Unit[0].EnvMode!=GL_REPLACE)) /* q2, seems ok... */ |
| { |
| if (MESA_VERBOSE&VERBOSE_DRIVER) |
| fprintf(stderr, "fxMesa: unsupported multitex env mode\n"); |
| return GL_FALSE; |
| } |
| } |
| } else { |
| if((ctx->_Enabled & (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)) || |
| /* Not very well written ... */ |
| ((ctx->_Enabled & TEXTURE0_1D) && |
| (!(ctx->_Enabled & TEXTURE0_2D))) |
| ) { |
| return GL_FALSE; |
| } |
| |
| |
| if((ctx->Texture._ReallyEnabled & TEXTURE0_2D) && |
| (ctx->Texture.Unit[0].EnvMode==GL_BLEND)) { |
| return GL_FALSE; |
| } |
| } |
| |
| return GL_TRUE; |
| } |
| |
| static void update_texture_scales( GLcontext *ctx ) |
| { |
| fxMesaContext fxMesa = FX_CONTEXT(ctx); |
| struct gl_texture_unit *t0 = &ctx->Texture.Unit[fxMesa->tmu_source[0]]; |
| struct gl_texture_unit *t1 = &ctx->Texture.Unit[fxMesa->tmu_source[1]]; |
| |
| if (t0 && t0->_Current && FX_TEXTURE_DATA(t0)) { |
| fxMesa->s0scale = FX_TEXTURE_DATA(t0)->sScale; |
| fxMesa->t0scale = FX_TEXTURE_DATA(t0)->tScale; |
| fxMesa->inv_s0scale = 1.0 / fxMesa->s0scale; |
| fxMesa->inv_t0scale = 1.0 / fxMesa->t0scale; |
| } |
| |
| if (t1 && t1->_Current && FX_TEXTURE_DATA(t1)) { |
| fxMesa->s1scale = FX_TEXTURE_DATA(t1)->sScale; |
| fxMesa->t1scale = FX_TEXTURE_DATA(t1)->tScale; |
| fxMesa->inv_s1scale = 1.0 / fxMesa->s1scale; |
| fxMesa->inv_t1scale = 1.0 / fxMesa->t1scale; |
| } |
| } |
| |
| static void fxDDUpdateDDPointers(GLcontext *ctx, GLuint new_state) |
| { |
| fxMesaContext fxMesa = FX_CONTEXT(ctx); |
| |
| _swrast_InvalidateState( ctx, new_state ); |
| _ac_InvalidateState( ctx, new_state ); |
| _tnl_InvalidateState( ctx, new_state ); |
| _swsetup_InvalidateState( ctx, new_state ); |
| |
| /* Recalculate fog table on projection matrix changes. This used to |
| * be triggered by the NearFar callback. |
| */ |
| if (new_state & _NEW_PROJECTION) |
| fxMesa->new_state |= FX_NEW_FOG; |
| |
| if (new_state & (_FX_NEW_IS_IN_HARDWARE | |
| _FX_NEW_RENDERSTATE | |
| _FX_NEW_SETUP_FUNCTION | |
| _NEW_TEXTURE)) |
| { |
| fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; |
| |
| if (new_state & _FX_NEW_IS_IN_HARDWARE) |
| fxMesa->is_in_hardware = fxIsInHardware(ctx); |
| |
| if (fxMesa->new_state) |
| fxSetupFXUnits(ctx); |
| |
| if (new_state & _FX_NEW_RENDERSTATE) |
| fxDDChooseRenderState( ctx ); |
| |
| if (new_state & _FX_NEW_SETUP_FUNCTION) |
| ctx->Driver.BuildProjectedVertices = fx_validate_BuildProjVerts; |
| |
| if (new_state & _NEW_TEXTURE) |
| update_texture_scales( ctx ); |
| |
| } |
| |
| #ifdef FXVTXFMT |
| if (fxMesa->allow_vfmt) { |
| if (new_state & _NEW_LIGHT) |
| fx_update_lighting( ctx ); |
| |
| if (new_state & _FX_NEW_VTXFMT) |
| fxDDCheckVtxfmt( ctx ); |
| } |
| #endif |
| } |
| |
| static void fxDDRenderPrimitive( GLcontext *ctx, GLenum mode ) |
| { |
| fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; |
| |
| if (!fxMesa->is_in_hardware) { |
| _swsetup_RenderPrimitive( ctx, mode ); |
| } |
| else { |
| fxMesa->render_prim = mode; |
| } |
| } |
| |
| |
| static void fxDDRenderStart( GLcontext *ctx ) |
| { |
| fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; |
| |
| _swsetup_RenderStart( ctx ); |
| |
| if (fxMesa->new_state) { |
| fxSetupFXUnits( ctx ); |
| } |
| } |
| |
| static void fxDDRenderFinish( GLcontext *ctx ) |
| { |
| fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; |
| |
| if (!fxMesa->is_in_hardware) { |
| _swsetup_RenderFinish( ctx ); |
| } |
| } |
| |
| |
| |
| void fxSetupDDPointers(GLcontext *ctx) |
| { |
| if (MESA_VERBOSE&VERBOSE_DRIVER) { |
| fprintf(stderr,"fxmesa: fxSetupDDPointers()\n"); |
| } |
| |
| ctx->Driver.UpdateState=fxDDUpdateDDPointers; |
| |
| ctx->Driver.WriteDepthSpan=fxDDWriteDepthSpan; |
| ctx->Driver.WriteDepthPixels=fxDDWriteDepthPixels; |
| ctx->Driver.ReadDepthSpan=fxDDReadDepthSpan; |
| ctx->Driver.ReadDepthPixels=fxDDReadDepthPixels; |
| |
| ctx->Driver.GetString=fxDDGetString; |
| |
| ctx->Driver.ClearIndex=NULL; |
| ctx->Driver.ClearColor=fxDDClearColor; |
| ctx->Driver.Clear=fxDDClear; |
| |
| ctx->Driver.SetDrawBuffer=fxDDSetDrawBuffer; |
| ctx->Driver.SetReadBuffer=fxDDSetReadBuffer; |
| ctx->Driver.GetBufferSize=fxDDBufferSize; |
| |
| ctx->Driver.Accum = _swrast_Accum; |
| ctx->Driver.Bitmap = fxDDDrawBitmap; |
| ctx->Driver.CopyPixels = _swrast_CopyPixels; |
| ctx->Driver.DrawPixels = _swrast_DrawPixels; |
| ctx->Driver.ReadPixels = fxDDReadPixels; |
| ctx->Driver.ResizeBuffersMESA = _swrast_alloc_buffers; |
| |
| ctx->Driver.Finish=fxDDFinish; |
| ctx->Driver.Flush=NULL; |
| |
| ctx->Driver.RenderStart=fxDDRenderStart; |
| ctx->Driver.RenderFinish=fxDDRenderFinish; |
| ctx->Driver.ResetLineStipple=_swrast_ResetLineStipple; |
| ctx->Driver.RenderPrimitive=fxDDRenderPrimitive; |
| |
| /* Install the oldstyle interp functions: |
| */ |
| ctx->Driver.RenderInterp = _swsetup_RenderInterp; |
| ctx->Driver.RenderCopyPV = _swsetup_RenderCopyPV; |
| ctx->Driver.RenderClippedLine = _swsetup_RenderClippedLine; |
| ctx->Driver.RenderClippedPolygon = _swsetup_RenderClippedPolygon; |
| |
| ctx->Driver.TexImage1D = _mesa_store_teximage1d; |
| ctx->Driver.TexImage2D = fxDDTexImage2D; |
| ctx->Driver.TexImage3D = _mesa_store_teximage3d; |
| ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d; |
| ctx->Driver.TexSubImage2D = fxDDTexSubImage2D; |
| ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d; |
| ctx->Driver.CopyTexImage1D = _mesa_copy_teximage1d; |
| ctx->Driver.CopyTexImage2D = _mesa_copy_teximage2d; |
| ctx->Driver.CopyTexSubImage1D = _mesa_copy_texsubimage1d; |
| ctx->Driver.CopyTexSubImage2D = _mesa_copy_texsubimage2d; |
| ctx->Driver.CopyTexSubImage3D = _mesa_copy_texsubimage3d; |
| ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage; |
| |
| ctx->Driver.TexEnv = fxDDTexEnv; |
| ctx->Driver.TexParameter = fxDDTexParam; |
| ctx->Driver.BindTexture = fxDDTexBind; |
| ctx->Driver.DeleteTexture = fxDDTexDel; |
| ctx->Driver.UpdateTexturePalette = fxDDTexPalette; |
| |
| ctx->Driver.AlphaFunc=fxDDAlphaFunc; |
| ctx->Driver.BlendFunc=fxDDBlendFunc; |
| ctx->Driver.DepthFunc=fxDDDepthFunc; |
| ctx->Driver.DepthMask=fxDDDepthMask; |
| ctx->Driver.ColorMask=fxDDColorMask; |
| ctx->Driver.Fogfv=fxDDFogfv; |
| ctx->Driver.Scissor=fxDDScissor; |
| ctx->Driver.FrontFace=fxDDFrontFace; |
| ctx->Driver.CullFace=fxDDCullFace; |
| ctx->Driver.ShadeModel=fxDDShadeModel; |
| ctx->Driver.Enable=fxDDEnable; |
| |
| |
| |
| fxSetupDDSpanPointers(ctx); |
| fxDDUpdateDDPointers(ctx,~0); |
| } |
| |
| |
| #else |
| |
| |
| /* |
| * Need this to provide at least one external definition. |
| */ |
| |
| extern int gl_fx_dummy_function_dd(void); |
| int gl_fx_dummy_function_dd(void) |
| { |
| return 0; |
| } |
| |
| #endif /* FX */ |
| |