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/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "anv_private.h"
#include "gen8_pack.h"
#include "gen9_pack.h"
#include "genX_state_util.h"
void
genX(fill_buffer_surface_state)(void *state, enum isl_format format,
uint32_t offset, uint32_t range, uint32_t stride)
{
uint32_t num_elements = range / stride;
struct GENX(RENDER_SURFACE_STATE) surface_state = {
.SurfaceType = SURFTYPE_BUFFER,
.SurfaceArray = false,
.SurfaceFormat = format,
.SurfaceVerticalAlignment = VALIGN4,
.SurfaceHorizontalAlignment = HALIGN4,
.TileMode = LINEAR,
.SamplerL2BypassModeDisable = true,
.RenderCacheReadWriteMode = WriteOnlyCache,
.MemoryObjectControlState = GENX(MOCS),
.Height = ((num_elements - 1) >> 7) & 0x3fff,
.Width = (num_elements - 1) & 0x7f,
.Depth = ((num_elements - 1) >> 21) & 0x3f,
.SurfacePitch = stride - 1,
.NumberofMultisamples = MULTISAMPLECOUNT_1,
.ShaderChannelSelectRed = SCS_RED,
.ShaderChannelSelectGreen = SCS_GREEN,
.ShaderChannelSelectBlue = SCS_BLUE,
.ShaderChannelSelectAlpha = SCS_ALPHA,
/* FIXME: We assume that the image must be bound at this time. */
.SurfaceBaseAddress = { NULL, offset },
};
GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &surface_state);
}
static const uint8_t anv_halign[] = {
[4] = HALIGN4,
[8] = HALIGN8,
[16] = HALIGN16,
};
static const uint8_t anv_valign[] = {
[4] = VALIGN4,
[8] = VALIGN8,
[16] = VALIGN16,
};
static struct anv_state
alloc_surface_state(struct anv_device *device,
struct anv_cmd_buffer *cmd_buffer)
{
if (cmd_buffer) {
return anv_cmd_buffer_alloc_surface_state(cmd_buffer);
} else {
return anv_state_pool_alloc(&device->surface_state_pool, 64, 64);
}
}
/**
* Get the values to pack into RENDER_SUFFACE_STATE.SurfaceHorizontalAlignment
* and SurfaceVerticalAlignment.
*/
static void
get_halign_valign(const struct isl_surf *surf, uint32_t *halign, uint32_t *valign)
{
#if ANV_GENx10 >= 90
if (isl_tiling_is_std_y(surf->tiling) ||
surf->dim_layout == ISL_DIM_LAYOUT_GEN9_1D) {
/* The hardware ignores the alignment values. Anyway, the surface's
* true alignment is likely outside the enum range of HALIGN* and
* VALIGN*.
*/
*halign = 0;
*valign = 0;
} else {
/* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units
* of surface elements (not pixels nor samples). For compressed formats,
* a "surface element" is defined as a compression block. For example,
* if SurfaceVerticalAlignment is VALIGN_4 and SurfaceFormat is an ETC2
* format (ETC2 has a block height of 4), then the vertical alignment is
* 4 compression blocks or, equivalently, 16 pixels.
*/
struct isl_extent3d image_align_el
= isl_surf_get_image_alignment_el(surf);
*halign = anv_halign[image_align_el.width];
*valign = anv_valign[image_align_el.height];
}
#else
/* Pre-Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in
* units of surface samples. For example, if SurfaceVerticalAlignment
* is VALIGN_4 and the surface is singlesampled, then for any surface
* format (compressed or not) the vertical alignment is
* 4 pixels.
*/
struct isl_extent3d image_align_sa
= isl_surf_get_image_alignment_sa(surf);
*halign = anv_halign[image_align_sa.width];
*valign = anv_valign[image_align_sa.height];
#endif
}
static uint32_t
get_qpitch(const struct isl_surf *surf)
{
switch (surf->dim) {
default:
unreachable(!"bad isl_surf_dim");
case ISL_SURF_DIM_1D:
#if ANV_GENx10 >= 90
/* QPitch is usually expressed as rows of surface elements (where
* a surface element is an compression block or a single surface
* sample). Skylake 1D is an outlier.
*
* From the Skylake BSpec >> Memory Views >> Common Surface
* Formats >> Surface Layout and Tiling >> 1D Surfaces:
*
* Surface QPitch specifies the distance in pixels between array
* slices.
*/
return isl_surf_get_array_pitch_el(surf);
#else
return isl_surf_get_array_pitch_el_rows(surf);
#endif
case ISL_SURF_DIM_2D:
case ISL_SURF_DIM_3D:
return isl_surf_get_array_pitch_el_rows(surf);
}
}
void
genX(image_view_init)(struct anv_image_view *iview,
struct anv_device *device,
const VkImageViewCreateInfo* pCreateInfo,
struct anv_cmd_buffer *cmd_buffer)
{
ANV_FROM_HANDLE(anv_image, image, pCreateInfo->image);
const VkImageSubresourceRange *range = &pCreateInfo->subresourceRange;
struct anv_surface *surface =
anv_image_get_surface_for_aspect_mask(image, range->aspectMask);
static const uint8_t isl_to_gen_tiling[] = {
[ISL_TILING_LINEAR] = LINEAR,
[ISL_TILING_X] = XMAJOR,
[ISL_TILING_Y0] = YMAJOR,
[ISL_TILING_Yf] = YMAJOR,
[ISL_TILING_Ys] = YMAJOR,
[ISL_TILING_W] = WMAJOR,
};
uint32_t halign, valign;
get_halign_valign(&surface->isl, &halign, &valign);
struct GENX(RENDER_SURFACE_STATE) surface_state = {
.SurfaceType = anv_surftype(image, pCreateInfo->viewType, false),
.SurfaceArray = image->array_size > 1,
.SurfaceFormat = iview->format,
.SurfaceVerticalAlignment = valign,
.SurfaceHorizontalAlignment = halign,
.TileMode = isl_to_gen_tiling[surface->isl.tiling],
.VerticalLineStride = 0,
.VerticalLineStrideOffset = 0,
.SamplerL2BypassModeDisable = true,
.RenderCacheReadWriteMode = WriteOnlyCache,
.MemoryObjectControlState = GENX(MOCS),
/* The driver sets BaseMipLevel in SAMPLER_STATE, not here in
* RENDER_SURFACE_STATE. The Broadwell PRM says "it is illegal to have
* both Base Mip Level fields nonzero".
*/
.BaseMipLevel = 0.0,
.SurfaceQPitch = get_qpitch(&surface->isl) >> 2,
.Height = image->extent.height - 1,
.Width = image->extent.width - 1,
.Depth = 0, /* TEMPLATE */
.SurfacePitch = surface->isl.row_pitch - 1,
.RenderTargetViewExtent = 0, /* TEMPLATE */
.MinimumArrayElement = 0, /* TEMPLATE */
.NumberofMultisamples = MULTISAMPLECOUNT_1,
.XOffset = 0,
.YOffset = 0,
.MIPCountLOD = 0, /* TEMPLATE */
.SurfaceMinLOD = 0, /* TEMPLATE */
.AuxiliarySurfaceMode = AUX_NONE,
.RedClearColor = 0,
.GreenClearColor = 0,
.BlueClearColor = 0,
.AlphaClearColor = 0,
.ShaderChannelSelectRed = vk_to_gen_swizzle(pCreateInfo->components.r,
VK_COMPONENT_SWIZZLE_R),
.ShaderChannelSelectGreen = vk_to_gen_swizzle(pCreateInfo->components.g,
VK_COMPONENT_SWIZZLE_G),
.ShaderChannelSelectBlue = vk_to_gen_swizzle(pCreateInfo->components.b,
VK_COMPONENT_SWIZZLE_B),
.ShaderChannelSelectAlpha = vk_to_gen_swizzle(pCreateInfo->components.a,
VK_COMPONENT_SWIZZLE_A),
.ResourceMinLOD = 0.0,
.SurfaceBaseAddress = { NULL, iview->offset },
};
switch (surface_state.SurfaceType) {
case SURFTYPE_1D:
case SURFTYPE_2D:
surface_state.MinimumArrayElement = range->baseArrayLayer;
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
*
* For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced
* by one for each increase from zero of Minimum Array Element. For
* example, if Minimum Array Element is set to 1024 on a 2D surface,
* the range of this field is reduced to [0,1023].
*
* In other words, 'Depth' is the number of array layers.
*/
surface_state.Depth = range->layerCount - 1;
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
*
* For Render Target and Typed Dataport 1D and 2D Surfaces:
* This field must be set to the same value as the Depth field.
*/
surface_state.RenderTargetViewExtent = surface_state.Depth;
break;
case SURFTYPE_CUBE:
#if ANV_GENx10 >= 90
/* Like SURFTYPE_2D, but divided by 6. */
surface_state.MinimumArrayElement = range->baseArrayLayer / 6;
surface_state.Depth = range->layerCount / 6 - 1;
surface_state.RenderTargetViewExtent = surface_state.Depth;
#else
/* Same as SURFTYPE_2D */
surface_state.MinimumArrayElement = range->baseArrayLayer;
surface_state.Depth = range->layerCount - 1;
surface_state.RenderTargetViewExtent = surface_state.Depth;
#endif
break;
case SURFTYPE_3D:
surface_state.MinimumArrayElement = range->baseArrayLayer;
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
*
* If the volume texture is MIP-mapped, this field specifies the
* depth of the base MIP level.
*/
surface_state.Depth = image->extent.depth - 1;
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
*
* For Render Target and Typed Dataport 3D Surfaces: This field
* indicates the extent of the accessible 'R' coordinates minus 1 on
* the LOD currently being rendered to.
*/
surface_state.RenderTargetViewExtent = iview->extent.depth - 1;
break;
default:
unreachable(!"bad SurfaceType");
}
if (image->needs_nonrt_surface_state) {
iview->nonrt_surface_state =
alloc_surface_state(device, cmd_buffer);
/* For non render target surfaces, the hardware interprets field
* MIPCount/LOD as MIPCount. The range of levels accessible by the
* sampler engine is [SurfaceMinLOD, SurfaceMinLOD + MIPCountLOD].
*/
surface_state.SurfaceMinLOD = range->baseMipLevel;
surface_state.MIPCountLOD = MAX2(range->levelCount, 1) - 1;
GENX(RENDER_SURFACE_STATE_pack)(NULL, iview->nonrt_surface_state.map,
&surface_state);
if (!device->info.has_llc)
anv_state_clflush(iview->nonrt_surface_state);
} else {
iview->nonrt_surface_state.alloc_size = 0;
}
if (image->needs_color_rt_surface_state) {
iview->color_rt_surface_state =
alloc_surface_state(device, cmd_buffer);
/* For render target surfaces, the hardware interprets field
* MIPCount/LOD as LOD. The Broadwell PRM says:
*
* MIPCountLOD defines the LOD that will be rendered into.
* SurfaceMinLOD is ignored.
*/
surface_state.MIPCountLOD = range->baseMipLevel;
surface_state.SurfaceMinLOD = 0;
GENX(RENDER_SURFACE_STATE_pack)(NULL, iview->color_rt_surface_state.map,
&surface_state);
if (!device->info.has_llc)
anv_state_clflush(iview->color_rt_surface_state);
} else {
iview->color_rt_surface_state.alloc_size = 0;
}
if (image->needs_storage_surface_state) {
iview->storage_surface_state =
alloc_surface_state(device, cmd_buffer);
surface_state.SurfaceType =
anv_surftype(image, pCreateInfo->viewType, true),
surface_state.SurfaceFormat =
isl_lower_storage_image_format(&device->isl_dev, iview->format);
surface_state.SurfaceMinLOD = range->baseMipLevel;
surface_state.MIPCountLOD = MAX2(range->levelCount, 1) - 1;
GENX(RENDER_SURFACE_STATE_pack)(NULL, iview->storage_surface_state.map,
&surface_state);
} else {
iview->storage_surface_state.alloc_size = 0;
}
}
VkResult genX(CreateSampler)(
VkDevice _device,
const VkSamplerCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSampler* pSampler)
{
ANV_FROM_HANDLE(anv_device, device, _device);
struct anv_sampler *sampler;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO);
sampler = anv_alloc2(&device->alloc, pAllocator, sizeof(*sampler), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!sampler)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
uint32_t filter = vk_to_gen_tex_filter(pCreateInfo->magFilter,
pCreateInfo->anisotropyEnable);
struct GENX(SAMPLER_STATE) sampler_state = {
.SamplerDisable = false,
.TextureBorderColorMode = DX10OGL,
.LODPreClampMode = 0,
#if ANV_GEN == 8
.BaseMipLevel = 0.0,
#endif
.MipModeFilter = vk_to_gen_mipmap_mode[pCreateInfo->mipmapMode],
.MagModeFilter = filter,
.MinModeFilter = filter,
.TextureLODBias = anv_clamp_f(pCreateInfo->mipLodBias, -16, 15.996),
.AnisotropicAlgorithm = EWAApproximation,
.MinLOD = anv_clamp_f(pCreateInfo->minLod, 0, 14),
.MaxLOD = anv_clamp_f(pCreateInfo->maxLod, 0, 14),
.ChromaKeyEnable = 0,
.ChromaKeyIndex = 0,
.ChromaKeyMode = 0,
.ShadowFunction = vk_to_gen_compare_op[pCreateInfo->compareOp],
.CubeSurfaceControlMode = 0,
.IndirectStatePointer =
device->border_colors.offset +
pCreateInfo->borderColor * sizeof(float) * 4,
.LODClampMagnificationMode = MIPNONE,
.MaximumAnisotropy = vk_to_gen_max_anisotropy(pCreateInfo->maxAnisotropy),
.RAddressMinFilterRoundingEnable = 0,
.RAddressMagFilterRoundingEnable = 0,
.VAddressMinFilterRoundingEnable = 0,
.VAddressMagFilterRoundingEnable = 0,
.UAddressMinFilterRoundingEnable = 0,
.UAddressMagFilterRoundingEnable = 0,
.TrilinearFilterQuality = 0,
.NonnormalizedCoordinateEnable = pCreateInfo->unnormalizedCoordinates,
.TCXAddressControlMode = vk_to_gen_tex_address[pCreateInfo->addressModeU],
.TCYAddressControlMode = vk_to_gen_tex_address[pCreateInfo->addressModeV],
.TCZAddressControlMode = vk_to_gen_tex_address[pCreateInfo->addressModeW],
};
GENX(SAMPLER_STATE_pack)(NULL, sampler->state, &sampler_state);
*pSampler = anv_sampler_to_handle(sampler);
return VK_SUCCESS;
}