| /* |
| * © Copyright 2017-2018 Alyssa Rosenzweig |
| * © Copyright 2017-2018 Connor Abbott |
| * © Copyright 2017-2018 Lyude Paul |
| * © Copyright2019 Collabora, Ltd. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| */ |
| |
| #ifndef __PANFROST_JOB_H__ |
| #define __PANFROST_JOB_H__ |
| |
| #include <stdint.h> |
| #include <panfrost-misc.h> |
| |
| enum mali_job_type { |
| JOB_NOT_STARTED = 0, |
| JOB_TYPE_NULL = 1, |
| JOB_TYPE_WRITE_VALUE = 2, |
| JOB_TYPE_CACHE_FLUSH = 3, |
| JOB_TYPE_COMPUTE = 4, |
| JOB_TYPE_VERTEX = 5, |
| JOB_TYPE_GEOMETRY = 6, |
| JOB_TYPE_TILER = 7, |
| JOB_TYPE_FUSED = 8, |
| JOB_TYPE_FRAGMENT = 9, |
| }; |
| |
| enum mali_draw_mode { |
| MALI_DRAW_NONE = 0x0, |
| MALI_POINTS = 0x1, |
| MALI_LINES = 0x2, |
| MALI_LINE_STRIP = 0x4, |
| MALI_LINE_LOOP = 0x6, |
| MALI_TRIANGLES = 0x8, |
| MALI_TRIANGLE_STRIP = 0xA, |
| MALI_TRIANGLE_FAN = 0xC, |
| MALI_POLYGON = 0xD, |
| MALI_QUADS = 0xE, |
| MALI_QUAD_STRIP = 0xF, |
| |
| /* All other modes invalid */ |
| }; |
| |
| /* Applies to tiler_gl_enables */ |
| |
| #define MALI_OCCLUSION_QUERY (1 << 3) |
| #define MALI_OCCLUSION_PRECISE (1 << 4) |
| |
| /* Set for a glFrontFace(GL_CCW) in a Y=0=TOP coordinate system (like Gallium). |
| * In OpenGL, this would corresponds to glFrontFace(GL_CW). Mesa and the blob |
| * disagree about how to do viewport flipping, so the blob actually sets this |
| * for GL_CW but then has a negative viewport stride */ |
| |
| #define MALI_FRONT_CCW_TOP (1 << 5) |
| |
| #define MALI_CULL_FACE_FRONT (1 << 6) |
| #define MALI_CULL_FACE_BACK (1 << 7) |
| |
| /* Used in stencil and depth tests */ |
| |
| enum mali_func { |
| MALI_FUNC_NEVER = 0, |
| MALI_FUNC_LESS = 1, |
| MALI_FUNC_EQUAL = 2, |
| MALI_FUNC_LEQUAL = 3, |
| MALI_FUNC_GREATER = 4, |
| MALI_FUNC_NOTEQUAL = 5, |
| MALI_FUNC_GEQUAL = 6, |
| MALI_FUNC_ALWAYS = 7 |
| }; |
| |
| /* Same OpenGL, but mixed up. Why? Because forget me, that's why! */ |
| |
| enum mali_alt_func { |
| MALI_ALT_FUNC_NEVER = 0, |
| MALI_ALT_FUNC_GREATER = 1, |
| MALI_ALT_FUNC_EQUAL = 2, |
| MALI_ALT_FUNC_GEQUAL = 3, |
| MALI_ALT_FUNC_LESS = 4, |
| MALI_ALT_FUNC_NOTEQUAL = 5, |
| MALI_ALT_FUNC_LEQUAL = 6, |
| MALI_ALT_FUNC_ALWAYS = 7 |
| }; |
| |
| /* Flags apply to unknown2_3? */ |
| |
| #define MALI_HAS_MSAA (1 << 0) |
| #define MALI_CAN_DISCARD (1 << 5) |
| |
| /* Applies on SFBD systems, specifying that programmable blending is in use */ |
| #define MALI_HAS_BLEND_SHADER (1 << 6) |
| |
| /* func is mali_func */ |
| #define MALI_DEPTH_FUNC(func) (func << 8) |
| #define MALI_GET_DEPTH_FUNC(flags) ((flags >> 8) & 0x7) |
| #define MALI_DEPTH_FUNC_MASK MALI_DEPTH_FUNC(0x7) |
| |
| #define MALI_DEPTH_WRITEMASK (1 << 11) |
| |
| /* Next flags to unknown2_4 */ |
| #define MALI_STENCIL_TEST (1 << 0) |
| |
| /* What?! */ |
| #define MALI_SAMPLE_ALPHA_TO_COVERAGE_NO_BLEND_SHADER (1 << 1) |
| |
| #define MALI_NO_DITHER (1 << 9) |
| #define MALI_DEPTH_RANGE_A (1 << 12) |
| #define MALI_DEPTH_RANGE_B (1 << 13) |
| #define MALI_NO_MSAA (1 << 14) |
| |
| /* Stencil test state is all encoded in a single u32, just with a lot of |
| * enums... */ |
| |
| enum mali_stencil_op { |
| MALI_STENCIL_KEEP = 0, |
| MALI_STENCIL_REPLACE = 1, |
| MALI_STENCIL_ZERO = 2, |
| MALI_STENCIL_INVERT = 3, |
| MALI_STENCIL_INCR_WRAP = 4, |
| MALI_STENCIL_DECR_WRAP = 5, |
| MALI_STENCIL_INCR = 6, |
| MALI_STENCIL_DECR = 7 |
| }; |
| |
| struct mali_stencil_test { |
| unsigned ref : 8; |
| unsigned mask : 8; |
| enum mali_func func : 3; |
| enum mali_stencil_op sfail : 3; |
| enum mali_stencil_op dpfail : 3; |
| enum mali_stencil_op dppass : 3; |
| unsigned zero : 4; |
| } __attribute__((packed)); |
| |
| #define MALI_MASK_R (1 << 0) |
| #define MALI_MASK_G (1 << 1) |
| #define MALI_MASK_B (1 << 2) |
| #define MALI_MASK_A (1 << 3) |
| |
| enum mali_nondominant_mode { |
| MALI_BLEND_NON_MIRROR = 0, |
| MALI_BLEND_NON_ZERO = 1 |
| }; |
| |
| enum mali_dominant_blend { |
| MALI_BLEND_DOM_SOURCE = 0, |
| MALI_BLEND_DOM_DESTINATION = 1 |
| }; |
| |
| enum mali_dominant_factor { |
| MALI_DOMINANT_UNK0 = 0, |
| MALI_DOMINANT_ZERO = 1, |
| MALI_DOMINANT_SRC_COLOR = 2, |
| MALI_DOMINANT_DST_COLOR = 3, |
| MALI_DOMINANT_UNK4 = 4, |
| MALI_DOMINANT_SRC_ALPHA = 5, |
| MALI_DOMINANT_DST_ALPHA = 6, |
| MALI_DOMINANT_CONSTANT = 7, |
| }; |
| |
| enum mali_blend_modifier { |
| MALI_BLEND_MOD_UNK0 = 0, |
| MALI_BLEND_MOD_NORMAL = 1, |
| MALI_BLEND_MOD_SOURCE_ONE = 2, |
| MALI_BLEND_MOD_DEST_ONE = 3, |
| }; |
| |
| struct mali_blend_mode { |
| enum mali_blend_modifier clip_modifier : 2; |
| unsigned unused_0 : 1; |
| unsigned negate_source : 1; |
| |
| enum mali_dominant_blend dominant : 1; |
| |
| enum mali_nondominant_mode nondominant_mode : 1; |
| |
| unsigned unused_1 : 1; |
| |
| unsigned negate_dest : 1; |
| |
| enum mali_dominant_factor dominant_factor : 3; |
| unsigned complement_dominant : 1; |
| } __attribute__((packed)); |
| |
| struct mali_blend_equation { |
| /* Of type mali_blend_mode */ |
| unsigned rgb_mode : 12; |
| unsigned alpha_mode : 12; |
| |
| unsigned zero1 : 4; |
| |
| /* Corresponds to MALI_MASK_* above and glColorMask arguments */ |
| |
| unsigned color_mask : 4; |
| } __attribute__((packed)); |
| |
| /* Used with channel swizzling */ |
| enum mali_channel { |
| MALI_CHANNEL_RED = 0, |
| MALI_CHANNEL_GREEN = 1, |
| MALI_CHANNEL_BLUE = 2, |
| MALI_CHANNEL_ALPHA = 3, |
| MALI_CHANNEL_ZERO = 4, |
| MALI_CHANNEL_ONE = 5, |
| MALI_CHANNEL_RESERVED_0 = 6, |
| MALI_CHANNEL_RESERVED_1 = 7, |
| }; |
| |
| struct mali_channel_swizzle { |
| enum mali_channel r : 3; |
| enum mali_channel g : 3; |
| enum mali_channel b : 3; |
| enum mali_channel a : 3; |
| } __attribute__((packed)); |
| |
| /* Compressed per-pixel formats. Each of these formats expands to one to four |
| * floating-point or integer numbers, as defined by the OpenGL specification. |
| * There are various places in OpenGL where the user can specify a compressed |
| * format in memory, which all use the same 8-bit enum in the various |
| * descriptors, although different hardware units support different formats. |
| */ |
| |
| /* The top 3 bits specify how the bits of each component are interpreted. */ |
| |
| /* e.g. R11F_G11F_B10F */ |
| #define MALI_FORMAT_SPECIAL (2 << 5) |
| |
| /* signed normalized, e.g. RGBA8_SNORM */ |
| #define MALI_FORMAT_SNORM (3 << 5) |
| |
| /* e.g. RGBA8UI */ |
| #define MALI_FORMAT_UINT (4 << 5) |
| |
| /* e.g. RGBA8 and RGBA32F */ |
| #define MALI_FORMAT_UNORM (5 << 5) |
| |
| /* e.g. RGBA8I and RGBA16F */ |
| #define MALI_FORMAT_SINT (6 << 5) |
| |
| /* These formats seem to largely duplicate the others. They're used at least |
| * for Bifrost framebuffer output. |
| */ |
| #define MALI_FORMAT_SPECIAL2 (7 << 5) |
| |
| /* If the high 3 bits are 3 to 6 these two bits say how many components |
| * there are. |
| */ |
| #define MALI_NR_CHANNELS(n) ((n - 1) << 3) |
| |
| /* If the high 3 bits are 3 to 6, then the low 3 bits say how big each |
| * component is, except the special MALI_CHANNEL_FLOAT which overrides what the |
| * bits mean. |
| */ |
| |
| #define MALI_CHANNEL_4 2 |
| |
| #define MALI_CHANNEL_8 3 |
| |
| #define MALI_CHANNEL_16 4 |
| |
| #define MALI_CHANNEL_32 5 |
| |
| /* For MALI_FORMAT_SINT it means a half-float (e.g. RG16F). For |
| * MALI_FORMAT_UNORM, it means a 32-bit float. |
| */ |
| #define MALI_CHANNEL_FLOAT 7 |
| |
| enum mali_format { |
| MALI_RGB565 = MALI_FORMAT_SPECIAL | 0x0, |
| MALI_RGB5_A1_UNORM = MALI_FORMAT_SPECIAL | 0x2, |
| MALI_RGB10_A2_UNORM = MALI_FORMAT_SPECIAL | 0x3, |
| MALI_RGB10_A2_SNORM = MALI_FORMAT_SPECIAL | 0x5, |
| MALI_RGB10_A2UI = MALI_FORMAT_SPECIAL | 0x7, |
| MALI_RGB10_A2I = MALI_FORMAT_SPECIAL | 0x9, |
| |
| /* YUV formats */ |
| MALI_NV12 = MALI_FORMAT_SPECIAL | 0xc, |
| |
| MALI_Z32_UNORM = MALI_FORMAT_SPECIAL | 0xD, |
| MALI_R32_FIXED = MALI_FORMAT_SPECIAL | 0x11, |
| MALI_RG32_FIXED = MALI_FORMAT_SPECIAL | 0x12, |
| MALI_RGB32_FIXED = MALI_FORMAT_SPECIAL | 0x13, |
| MALI_RGBA32_FIXED = MALI_FORMAT_SPECIAL | 0x14, |
| MALI_R11F_G11F_B10F = MALI_FORMAT_SPECIAL | 0x19, |
| MALI_R9F_G9F_B9F_E5F = MALI_FORMAT_SPECIAL | 0x1b, |
| /* Only used for varyings, to indicate the transformed gl_Position */ |
| MALI_VARYING_POS = MALI_FORMAT_SPECIAL | 0x1e, |
| /* Only used for varyings, to indicate that the write should be |
| * discarded. |
| */ |
| MALI_VARYING_DISCARD = MALI_FORMAT_SPECIAL | 0x1f, |
| |
| MALI_R8_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(1) | MALI_CHANNEL_8, |
| MALI_R16_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(1) | MALI_CHANNEL_16, |
| MALI_R32_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(1) | MALI_CHANNEL_32, |
| MALI_RG8_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(2) | MALI_CHANNEL_8, |
| MALI_RG16_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(2) | MALI_CHANNEL_16, |
| MALI_RG32_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(2) | MALI_CHANNEL_32, |
| MALI_RGB8_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(3) | MALI_CHANNEL_8, |
| MALI_RGB16_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(3) | MALI_CHANNEL_16, |
| MALI_RGB32_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(3) | MALI_CHANNEL_32, |
| MALI_RGBA8_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_8, |
| MALI_RGBA16_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_16, |
| MALI_RGBA32_SNORM = MALI_FORMAT_SNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_32, |
| |
| MALI_R8UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(1) | MALI_CHANNEL_8, |
| MALI_R16UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(1) | MALI_CHANNEL_16, |
| MALI_R32UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(1) | MALI_CHANNEL_32, |
| MALI_RG8UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(2) | MALI_CHANNEL_8, |
| MALI_RG16UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(2) | MALI_CHANNEL_16, |
| MALI_RG32UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(2) | MALI_CHANNEL_32, |
| MALI_RGB8UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(3) | MALI_CHANNEL_8, |
| MALI_RGB16UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(3) | MALI_CHANNEL_16, |
| MALI_RGB32UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(3) | MALI_CHANNEL_32, |
| MALI_RGBA8UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(4) | MALI_CHANNEL_8, |
| MALI_RGBA16UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(4) | MALI_CHANNEL_16, |
| MALI_RGBA32UI = MALI_FORMAT_UINT | MALI_NR_CHANNELS(4) | MALI_CHANNEL_32, |
| |
| MALI_R8_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(1) | MALI_CHANNEL_8, |
| MALI_R16_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(1) | MALI_CHANNEL_16, |
| MALI_R32_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(1) | MALI_CHANNEL_32, |
| MALI_R32F = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(1) | MALI_CHANNEL_FLOAT, |
| MALI_RG8_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(2) | MALI_CHANNEL_8, |
| MALI_RG16_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(2) | MALI_CHANNEL_16, |
| MALI_RG32_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(2) | MALI_CHANNEL_32, |
| MALI_RG32F = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(2) | MALI_CHANNEL_FLOAT, |
| MALI_RGB8_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(3) | MALI_CHANNEL_8, |
| MALI_RGB16_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(3) | MALI_CHANNEL_16, |
| MALI_RGB32_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(3) | MALI_CHANNEL_32, |
| MALI_RGB32F = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(3) | MALI_CHANNEL_FLOAT, |
| MALI_RGBA4_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_4, |
| MALI_RGBA8_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_8, |
| MALI_RGBA16_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_16, |
| MALI_RGBA32_UNORM = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_32, |
| MALI_RGBA32F = MALI_FORMAT_UNORM | MALI_NR_CHANNELS(4) | MALI_CHANNEL_FLOAT, |
| |
| MALI_R8I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(1) | MALI_CHANNEL_8, |
| MALI_R16I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(1) | MALI_CHANNEL_16, |
| MALI_R32I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(1) | MALI_CHANNEL_32, |
| MALI_R16F = MALI_FORMAT_SINT | MALI_NR_CHANNELS(1) | MALI_CHANNEL_FLOAT, |
| MALI_RG8I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(2) | MALI_CHANNEL_8, |
| MALI_RG16I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(2) | MALI_CHANNEL_16, |
| MALI_RG32I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(2) | MALI_CHANNEL_32, |
| MALI_RG16F = MALI_FORMAT_SINT | MALI_NR_CHANNELS(2) | MALI_CHANNEL_FLOAT, |
| MALI_RGB8I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(3) | MALI_CHANNEL_8, |
| MALI_RGB16I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(3) | MALI_CHANNEL_16, |
| MALI_RGB32I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(3) | MALI_CHANNEL_32, |
| MALI_RGB16F = MALI_FORMAT_SINT | MALI_NR_CHANNELS(3) | MALI_CHANNEL_FLOAT, |
| MALI_RGBA8I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(4) | MALI_CHANNEL_8, |
| MALI_RGBA16I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(4) | MALI_CHANNEL_16, |
| MALI_RGBA32I = MALI_FORMAT_SINT | MALI_NR_CHANNELS(4) | MALI_CHANNEL_32, |
| MALI_RGBA16F = MALI_FORMAT_SINT | MALI_NR_CHANNELS(4) | MALI_CHANNEL_FLOAT, |
| |
| MALI_RGBA4 = MALI_FORMAT_SPECIAL2 | 0x8, |
| MALI_RGBA8_2 = MALI_FORMAT_SPECIAL2 | 0xd, |
| MALI_RGB10_A2_2 = MALI_FORMAT_SPECIAL2 | 0xe, |
| }; |
| |
| |
| /* Alpha coverage is encoded as 4-bits (from a clampf), with inversion |
| * literally performing a bitwise invert. This function produces slightly wrong |
| * results and I'm not sure why; some rounding issue I suppose... */ |
| |
| #define MALI_ALPHA_COVERAGE(clampf) ((uint16_t) (int) (clampf * 15.0f)) |
| #define MALI_GET_ALPHA_COVERAGE(nibble) ((float) nibble / 15.0f) |
| |
| /* Applies to midgard1.flags */ |
| |
| /* Should the hardware perform early-Z testing? Normally should be set |
| * for performance reasons. Clear if you use: discard, |
| * alpha-to-coverage... * It's also possible this disables |
| * forward-pixel kill; we're not quite sure which bit is which yet. |
| * TODO: How does this interact with blending?*/ |
| |
| #define MALI_EARLY_Z (1 << 6) |
| |
| /* Should the hardware calculate derivatives (via helper invocations)? Set in a |
| * fragment shader that uses texturing or derivative functions */ |
| |
| #define MALI_HELPER_INVOCATIONS (1 << 7) |
| |
| /* Flags denoting the fragment shader's use of tilebuffer readback. If the |
| * shader might read any part of the tilebuffer, set MALI_READS_TILEBUFFER. If |
| * it might read depth/stencil in particular, also set MALI_READS_ZS */ |
| |
| #define MALI_READS_ZS (1 << 8) |
| #define MALI_READS_TILEBUFFER (1 << 12) |
| |
| /* The raw Midgard blend payload can either be an equation or a shader |
| * address, depending on the context */ |
| |
| union midgard_blend { |
| mali_ptr shader; |
| |
| struct { |
| struct mali_blend_equation equation; |
| float constant; |
| }; |
| }; |
| |
| /* We need to load the tilebuffer to blend (i.e. the destination factor is not |
| * ZERO) */ |
| |
| #define MALI_BLEND_LOAD_TIB (0x1) |
| |
| /* A blend shader is used to blend this render target */ |
| #define MALI_BLEND_MRT_SHADER (0x2) |
| |
| /* On MRT Midgard systems (using an MFBD), each render target gets its own |
| * blend descriptor */ |
| |
| #define MALI_BLEND_SRGB (0x400) |
| |
| /* Dithering is specified here for MFBD, otherwise NO_DITHER for SFBD */ |
| #define MALI_BLEND_NO_DITHER (0x800) |
| |
| struct midgard_blend_rt { |
| /* Flags base value of 0x200 to enable the render target. |
| * OR with 0x1 for blending (anything other than REPLACE). |
| * OR with 0x2 for programmable blending |
| * OR with MALI_BLEND_SRGB for implicit sRGB |
| */ |
| |
| u64 flags; |
| union midgard_blend blend; |
| } __attribute__((packed)); |
| |
| /* On Bifrost systems (all MRT), each render target gets one of these |
| * descriptors */ |
| |
| struct bifrost_blend_rt { |
| /* This is likely an analogue of the flags on |
| * midgard_blend_rt */ |
| |
| u16 flags; // = 0x200 |
| |
| /* Single-channel blend constants are encoded in a sort of |
| * fixed-point. Basically, the float is mapped to a byte, becoming |
| * a high byte, and then the lower-byte is added for precision. |
| * For the original float f: |
| * |
| * f = (constant_hi / 255) + (constant_lo / 65535) |
| * |
| * constant_hi = int(f / 255) |
| * constant_lo = 65535*f - (65535/255) * constant_hi |
| */ |
| |
| u16 constant; |
| |
| struct mali_blend_equation equation; |
| /* |
| * - 0x19 normally |
| * - 0x3 when this slot is unused (everything else is 0 except the index) |
| * - 0x11 when this is the fourth slot (and it's used) |
| + * - 0 when there is a blend shader |
| */ |
| u16 unk2; |
| /* increments from 0 to 3 */ |
| u16 index; |
| |
| union { |
| struct { |
| /* So far, I've only seen: |
| * - R001 for 1-component formats |
| * - RG01 for 2-component formats |
| * - RGB1 for 3-component formats |
| * - RGBA for 4-component formats |
| */ |
| u32 swizzle : 12; |
| enum mali_format format : 8; |
| |
| /* Type of the shader output variable. Note, this can |
| * be different from the format. |
| * |
| * 0: f16 (mediump float) |
| * 1: f32 (highp float) |
| * 2: i32 (highp int) |
| * 3: u32 (highp uint) |
| * 4: i16 (mediump int) |
| * 5: u16 (mediump uint) |
| */ |
| u32 shader_type : 3; |
| u32 zero : 9; |
| }; |
| |
| /* Only the low 32 bits of the blend shader are stored, the |
| * high 32 bits are implicitly the same as the original shader. |
| * According to the kernel driver, the program counter for |
| * shaders is actually only 24 bits, so shaders cannot cross |
| * the 2^24-byte boundary, and neither can the blend shader. |
| * The blob handles this by allocating a 2^24 byte pool for |
| * shaders, and making sure that any blend shaders are stored |
| * in the same pool as the original shader. The kernel will |
| * make sure this allocation is aligned to 2^24 bytes. |
| */ |
| u32 shader; |
| }; |
| } __attribute__((packed)); |
| |
| /* Descriptor for the shader. Following this is at least one, up to four blend |
| * descriptors for each active render target */ |
| |
| struct mali_shader_meta { |
| mali_ptr shader; |
| u16 sampler_count; |
| u16 texture_count; |
| u16 attribute_count; |
| u16 varying_count; |
| |
| union { |
| struct { |
| u32 uniform_buffer_count : 4; |
| u32 unk1 : 28; // = 0x800000 for vertex, 0x958020 for tiler |
| } bifrost1; |
| struct { |
| unsigned uniform_buffer_count : 4; |
| unsigned flags : 12; |
| |
| /* Whole number of uniform registers used, times two; |
| * whole number of work registers used (no scale). |
| */ |
| unsigned work_count : 5; |
| unsigned uniform_count : 5; |
| unsigned unknown2 : 6; |
| } midgard1; |
| }; |
| |
| /* Same as glPolygoOffset() arguments */ |
| float depth_units; |
| float depth_factor; |
| |
| u32 unknown2_2; |
| |
| u16 alpha_coverage; |
| u16 unknown2_3; |
| |
| u8 stencil_mask_front; |
| u8 stencil_mask_back; |
| u16 unknown2_4; |
| |
| struct mali_stencil_test stencil_front; |
| struct mali_stencil_test stencil_back; |
| |
| union { |
| struct { |
| u32 unk3 : 7; |
| /* On Bifrost, some system values are preloaded in |
| * registers R55-R62 by the thread dispatcher prior to |
| * the start of shader execution. This is a bitfield |
| * with one entry for each register saying which |
| * registers need to be preloaded. Right now, the known |
| * values are: |
| * |
| * Vertex/compute: |
| * - R55 : gl_LocalInvocationID.xy |
| * - R56 : gl_LocalInvocationID.z + unknown in high 16 bits |
| * - R57 : gl_WorkGroupID.x |
| * - R58 : gl_WorkGroupID.y |
| * - R59 : gl_WorkGroupID.z |
| * - R60 : gl_GlobalInvocationID.x |
| * - R61 : gl_GlobalInvocationID.y/gl_VertexID (without base) |
| * - R62 : gl_GlobalInvocationID.z/gl_InstanceID (without base) |
| * |
| * Fragment: |
| * - R55 : unknown, never seen (but the bit for this is |
| * always set?) |
| * - R56 : unknown (bit always unset) |
| * - R57 : gl_PrimitiveID |
| * - R58 : gl_FrontFacing in low bit, potentially other stuff |
| * - R59 : u16 fragment coordinates (used to compute |
| * gl_FragCoord.xy, together with sample positions) |
| * - R60 : gl_SampleMask (used in epilog, so pretty |
| * much always used, but the bit is always 0 -- is |
| * this just always pushed?) |
| * - R61 : gl_SampleMaskIn and gl_SampleID, used by |
| * varying interpolation. |
| * - R62 : unknown (bit always unset). |
| */ |
| u32 preload_regs : 8; |
| /* In units of 8 bytes or 64 bits, since the |
| * uniform/const port loads 64 bits at a time. |
| */ |
| u32 uniform_count : 7; |
| u32 unk4 : 10; // = 2 |
| } bifrost2; |
| struct { |
| u32 unknown2_7; |
| } midgard2; |
| }; |
| |
| /* zero on bifrost */ |
| u32 unknown2_8; |
| |
| /* Blending information for the older non-MRT Midgard HW. Check for |
| * MALI_HAS_BLEND_SHADER to decide how to interpret. |
| */ |
| |
| union midgard_blend blend; |
| } __attribute__((packed)); |
| |
| /* This only concerns hardware jobs */ |
| |
| /* Possible values for job_descriptor_size */ |
| |
| #define MALI_JOB_32 0 |
| #define MALI_JOB_64 1 |
| |
| struct mali_job_descriptor_header { |
| u32 exception_status; |
| u32 first_incomplete_task; |
| u64 fault_pointer; |
| u8 job_descriptor_size : 1; |
| enum mali_job_type job_type : 7; |
| u8 job_barrier : 1; |
| u8 unknown_flags : 7; |
| u16 job_index; |
| u16 job_dependency_index_1; |
| u16 job_dependency_index_2; |
| |
| union { |
| u64 next_job_64; |
| u32 next_job_32; |
| }; |
| } __attribute__((packed)); |
| |
| /* These concern exception_status */ |
| |
| /* Access type causing a fault, paralleling AS_FAULTSTATUS_* entries in the |
| * kernel */ |
| |
| enum mali_exception_access { |
| /* Atomic in the kernel for MMU, but that doesn't make sense for a job |
| * fault so it's just unused */ |
| MALI_EXCEPTION_ACCESS_NONE = 0, |
| |
| MALI_EXCEPTION_ACCESS_EXECUTE = 1, |
| MALI_EXCEPTION_ACCESS_READ = 2, |
| MALI_EXCEPTION_ACCESS_WRITE = 3 |
| }; |
| |
| /* Details about write_value from panfrost igt tests which use it as a generic |
| * dword write primitive */ |
| |
| #define MALI_WRITE_VALUE_ZERO 3 |
| |
| struct mali_payload_write_value { |
| u64 address; |
| u32 value_descriptor; |
| u32 reserved; |
| u64 immediate; |
| } __attribute__((packed)); |
| |
| /* |
| * Mali Attributes |
| * |
| * This structure lets the attribute unit compute the address of an attribute |
| * given the vertex and instance ID. Unfortunately, the way this works is |
| * rather complicated when instancing is enabled. |
| * |
| * To explain this, first we need to explain how compute and vertex threads are |
| * dispatched. This is a guess (although a pretty firm guess!) since the |
| * details are mostly hidden from the driver, except for attribute instancing. |
| * When a quad is dispatched, it receives a single, linear index. However, we |
| * need to translate that index into a (vertex id, instance id) pair, or a |
| * (local id x, local id y, local id z) triple for compute shaders (although |
| * vertex shaders and compute shaders are handled almost identically). |
| * Focusing on vertex shaders, one option would be to do: |
| * |
| * vertex_id = linear_id % num_vertices |
| * instance_id = linear_id / num_vertices |
| * |
| * but this involves a costly division and modulus by an arbitrary number. |
| * Instead, we could pad num_vertices. We dispatch padded_num_vertices * |
| * num_instances threads instead of num_vertices * num_instances, which results |
| * in some "extra" threads with vertex_id >= num_vertices, which we have to |
| * discard. The more we pad num_vertices, the more "wasted" threads we |
| * dispatch, but the division is potentially easier. |
| * |
| * One straightforward choice is to pad num_vertices to the next power of two, |
| * which means that the division and modulus are just simple bit shifts and |
| * masking. But the actual algorithm is a bit more complicated. The thread |
| * dispatcher has special support for dividing by 3, 5, 7, and 9, in addition |
| * to dividing by a power of two. This is possibly using the technique |
| * described in patent US20170010862A1. As a result, padded_num_vertices can be |
| * 1, 3, 5, 7, or 9 times a power of two. This results in less wasted threads, |
| * since we need less padding. |
| * |
| * padded_num_vertices is picked by the hardware. The driver just specifies the |
| * actual number of vertices. At least for Mali G71, the first few cases are |
| * given by: |
| * |
| * num_vertices | padded_num_vertices |
| * 3 | 4 |
| * 4-7 | 8 |
| * 8-11 | 12 (3 * 4) |
| * 12-15 | 16 |
| * 16-19 | 20 (5 * 4) |
| * |
| * Note that padded_num_vertices is a multiple of four (presumably because |
| * threads are dispatched in groups of 4). Also, padded_num_vertices is always |
| * at least one more than num_vertices, which seems like a quirk of the |
| * hardware. For larger num_vertices, the hardware uses the following |
| * algorithm: using the binary representation of num_vertices, we look at the |
| * most significant set bit as well as the following 3 bits. Let n be the |
| * number of bits after those 4 bits. Then we set padded_num_vertices according |
| * to the following table: |
| * |
| * high bits | padded_num_vertices |
| * 1000 | 9 * 2^n |
| * 1001 | 5 * 2^(n+1) |
| * 101x | 3 * 2^(n+2) |
| * 110x | 7 * 2^(n+1) |
| * 111x | 2^(n+4) |
| * |
| * For example, if num_vertices = 70 is passed to glDraw(), its binary |
| * representation is 1000110, so n = 3 and the high bits are 1000, and |
| * therefore padded_num_vertices = 9 * 2^3 = 72. |
| * |
| * The attribute unit works in terms of the original linear_id. if |
| * num_instances = 1, then they are the same, and everything is simple. |
| * However, with instancing things get more complicated. There are four |
| * possible modes, two of them we can group together: |
| * |
| * 1. Use the linear_id directly. Only used when there is no instancing. |
| * |
| * 2. Use the linear_id modulo a constant. This is used for per-vertex |
| * attributes with instancing enabled by making the constant equal |
| * padded_num_vertices. Because the modulus is always padded_num_vertices, this |
| * mode only supports a modulus that is a power of 2 times 1, 3, 5, 7, or 9. |
| * The shift field specifies the power of two, while the extra_flags field |
| * specifies the odd number. If shift = n and extra_flags = m, then the modulus |
| * is (2m + 1) * 2^n. As an example, if num_vertices = 70, then as computed |
| * above, padded_num_vertices = 9 * 2^3, so we should set extra_flags = 4 and |
| * shift = 3. Note that we must exactly follow the hardware algorithm used to |
| * get padded_num_vertices in order to correctly implement per-vertex |
| * attributes. |
| * |
| * 3. Divide the linear_id by a constant. In order to correctly implement |
| * instance divisors, we have to divide linear_id by padded_num_vertices times |
| * to user-specified divisor. So first we compute padded_num_vertices, again |
| * following the exact same algorithm that the hardware uses, then multiply it |
| * by the GL-level divisor to get the hardware-level divisor. This case is |
| * further divided into two more cases. If the hardware-level divisor is a |
| * power of two, then we just need to shift. The shift amount is specified by |
| * the shift field, so that the hardware-level divisor is just 2^shift. |
| * |
| * If it isn't a power of two, then we have to divide by an arbitrary integer. |
| * For that, we use the well-known technique of multiplying by an approximation |
| * of the inverse. The driver must compute the magic multiplier and shift |
| * amount, and then the hardware does the multiplication and shift. The |
| * hardware and driver also use the "round-down" optimization as described in |
| * http://ridiculousfish.com/files/faster_unsigned_division_by_constants.pdf. |
| * The hardware further assumes the multiplier is between 2^31 and 2^32, so the |
| * high bit is implicitly set to 1 even though it is set to 0 by the driver -- |
| * presumably this simplifies the hardware multiplier a little. The hardware |
| * first multiplies linear_id by the multiplier and takes the high 32 bits, |
| * then applies the round-down correction if extra_flags = 1, then finally |
| * shifts right by the shift field. |
| * |
| * There are some differences between ridiculousfish's algorithm and the Mali |
| * hardware algorithm, which means that the reference code from ridiculousfish |
| * doesn't always produce the right constants. Mali does not use the pre-shift |
| * optimization, since that would make a hardware implementation slower (it |
| * would have to always do the pre-shift, multiply, and post-shift operations). |
| * It also forces the multplier to be at least 2^31, which means that the |
| * exponent is entirely fixed, so there is no trial-and-error. Altogether, |
| * given the divisor d, the algorithm the driver must follow is: |
| * |
| * 1. Set shift = floor(log2(d)). |
| * 2. Compute m = ceil(2^(shift + 32) / d) and e = 2^(shift + 32) % d. |
| * 3. If e <= 2^shift, then we need to use the round-down algorithm. Set |
| * magic_divisor = m - 1 and extra_flags = 1. |
| * 4. Otherwise, set magic_divisor = m and extra_flags = 0. |
| * |
| * Unrelated to instancing/actual attributes, images (the OpenCL kind) are |
| * implemented as special attributes, denoted by MALI_ATTR_IMAGE. For images, |
| * let shift=extra_flags=0. Stride is set to the image format's bytes-per-pixel |
| * (*NOT the row stride*). Size is set to the size of the image itself. |
| * |
| * Special internal attribtues and varyings (gl_VertexID, gl_FrontFacing, etc) |
| * use particular fixed addresses with modified structures. |
| */ |
| |
| enum mali_attr_mode { |
| MALI_ATTR_UNUSED = 0, |
| MALI_ATTR_LINEAR = 1, |
| MALI_ATTR_POT_DIVIDE = 2, |
| MALI_ATTR_MODULO = 3, |
| MALI_ATTR_NPOT_DIVIDE = 4, |
| MALI_ATTR_IMAGE = 5, |
| }; |
| |
| /* Pseudo-address for gl_VertexID, gl_FragCoord, gl_FrontFacing */ |
| |
| #define MALI_ATTR_VERTEXID (0x22) |
| #define MALI_ATTR_INSTANCEID (0x24) |
| #define MALI_VARYING_FRAG_COORD (0x25) |
| #define MALI_VARYING_FRONT_FACING (0x26) |
| |
| /* This magic "pseudo-address" is used as `elements` to implement |
| * gl_PointCoord. When read from a fragment shader, it generates a point |
| * coordinate per the OpenGL ES 2.0 specification. Flipped coordinate spaces |
| * require an affine transformation in the shader. */ |
| |
| #define MALI_VARYING_POINT_COORD (0x61) |
| |
| /* Used for comparison to check if an address is special. Mostly a guess, but |
| * it doesn't really matter. */ |
| |
| #define MALI_RECORD_SPECIAL (0x100) |
| |
| union mali_attr { |
| /* This is used for actual attributes. */ |
| struct { |
| /* The bottom 3 bits are the mode */ |
| mali_ptr elements : 64 - 8; |
| u32 shift : 5; |
| u32 extra_flags : 3; |
| u32 stride; |
| u32 size; |
| }; |
| /* The entry after an NPOT_DIVIDE entry has this format. It stores |
| * extra information that wouldn't fit in a normal entry. |
| */ |
| struct { |
| u32 unk; /* = 0x20 */ |
| u32 magic_divisor; |
| u32 zero; |
| /* This is the original, GL-level divisor. */ |
| u32 divisor; |
| }; |
| } __attribute__((packed)); |
| |
| struct mali_attr_meta { |
| /* Vertex buffer index */ |
| u8 index; |
| |
| unsigned unknown1 : 2; |
| unsigned swizzle : 12; |
| enum mali_format format : 8; |
| |
| /* Always observed to be zero at the moment */ |
| unsigned unknown3 : 2; |
| |
| /* When packing multiple attributes in a buffer, offset addresses by |
| * this value. Obscurely, this is signed. */ |
| int32_t src_offset; |
| } __attribute__((packed)); |
| |
| #define FBD_MASK (~0x3f) |
| |
| /* MFBD, rather than SFBD */ |
| #define MALI_MFBD (0x1) |
| |
| /* ORed into an MFBD address to specify the fbx section is included */ |
| #define MALI_MFBD_TAG_EXTRA (0x2) |
| |
| struct mali_uniform_buffer_meta { |
| /* This is actually the size minus 1 (MALI_POSITIVE), in units of 16 |
| * bytes. This gives a maximum of 2^14 bytes, which just so happens to |
| * be the GL minimum-maximum for GL_MAX_UNIFORM_BLOCK_SIZE. |
| */ |
| u64 size : 10; |
| |
| /* This is missing the bottom 2 bits and top 8 bits. The top 8 bits |
| * should be 0 for userspace pointers, according to |
| * https://lwn.net/Articles/718895/. By reusing these bits, we can make |
| * each entry in the table only 64 bits. |
| */ |
| mali_ptr ptr : 64 - 10; |
| }; |
| |
| /* On Bifrost, these fields are the same between the vertex and tiler payloads. |
| * They also seem to be the same between Bifrost and Midgard. They're shared in |
| * fused payloads. |
| */ |
| |
| /* Applies to unknown_draw */ |
| |
| #define MALI_DRAW_INDEXED_UINT8 (0x10) |
| #define MALI_DRAW_INDEXED_UINT16 (0x20) |
| #define MALI_DRAW_INDEXED_UINT32 (0x30) |
| #define MALI_DRAW_INDEXED_SIZE (0x30) |
| #define MALI_DRAW_INDEXED_SHIFT (4) |
| |
| #define MALI_DRAW_VARYING_SIZE (0x100) |
| #define MALI_DRAW_PRIMITIVE_RESTART_FIXED_INDEX (0x10000) |
| |
| struct mali_vertex_tiler_prefix { |
| /* This is a dynamic bitfield containing the following things in this order: |
| * |
| * - gl_WorkGroupSize.x |
| * - gl_WorkGroupSize.y |
| * - gl_WorkGroupSize.z |
| * - gl_NumWorkGroups.x |
| * - gl_NumWorkGroups.y |
| * - gl_NumWorkGroups.z |
| * |
| * The number of bits allocated for each number is based on the *_shift |
| * fields below. For example, workgroups_y_shift gives the bit that |
| * gl_NumWorkGroups.y starts at, and workgroups_z_shift gives the bit |
| * that gl_NumWorkGroups.z starts at (and therefore one after the bit |
| * that gl_NumWorkGroups.y ends at). The actual value for each gl_* |
| * value is one more than the stored value, since if any of the values |
| * are zero, then there would be no invocations (and hence no job). If |
| * there were 0 bits allocated to a given field, then it must be zero, |
| * and hence the real value is one. |
| * |
| * Vertex jobs reuse the same job dispatch mechanism as compute jobs, |
| * effectively doing glDispatchCompute(1, vertex_count, instance_count) |
| * where vertex count is the number of vertices. |
| */ |
| u32 invocation_count; |
| |
| /* Bitfield for shifts: |
| * |
| * size_y_shift : 5 |
| * size_z_shift : 5 |
| * workgroups_x_shift : 6 |
| * workgroups_y_shift : 6 |
| * workgroups_z_shift : 6 |
| * workgroups_x_shift_2 : 4 |
| */ |
| u32 invocation_shifts; |
| |
| u32 draw_mode : 4; |
| u32 unknown_draw : 22; |
| |
| /* This is the the same as workgroups_x_shift_2 in compute shaders, but |
| * always 5 for vertex jobs and 6 for tiler jobs. I suspect this has |
| * something to do with how many quads get put in the same execution |
| * engine, which is a balance (you don't want to starve the engine, but |
| * you also want to distribute work evenly). |
| */ |
| u32 workgroups_x_shift_3 : 6; |
| |
| |
| /* Negative of min_index. This is used to compute |
| * the unbiased index in tiler/fragment shader runs. |
| * |
| * The hardware adds offset_bias_correction in each run, |
| * so that absent an index bias, the first vertex processed is |
| * genuinely the first vertex (0). But with an index bias, |
| * the first vertex process is numbered the same as the bias. |
| * |
| * To represent this more conviniently: |
| * unbiased_index = lower_bound_index + |
| * index_bias + |
| * offset_bias_correction |
| * |
| * This is done since the hardware doesn't accept a index_bias |
| * and this allows it to recover the unbiased index. |
| */ |
| int32_t offset_bias_correction; |
| u32 zero1; |
| |
| /* Like many other strictly nonzero quantities, index_count is |
| * subtracted by one. For an indexed cube, this is equal to 35 = 6 |
| * faces * 2 triangles/per face * 3 vertices/per triangle - 1. That is, |
| * for an indexed draw, index_count is the number of actual vertices |
| * rendered whereas invocation_count is the number of unique vertices |
| * rendered (the number of times the vertex shader must be invoked). |
| * For non-indexed draws, this is just equal to invocation_count. */ |
| |
| u32 index_count; |
| |
| /* No hidden structure; literally just a pointer to an array of uint |
| * indices (width depends on flags). Thanks, guys, for not making my |
| * life insane for once! NULL for non-indexed draws. */ |
| |
| u64 indices; |
| } __attribute__((packed)); |
| |
| /* Point size / line width can either be specified as a 32-bit float (for |
| * constant size) or as a [machine word size]-bit GPU pointer (for varying size). If a pointer |
| * is selected, by setting the appropriate MALI_DRAW_VARYING_SIZE bit in the tiler |
| * payload, the contents of varying_pointer will be intepreted as an array of |
| * fp16 sizes, one for each vertex. gl_PointSize is therefore implemented by |
| * creating a special MALI_R16F varying writing to varying_pointer. */ |
| |
| union midgard_primitive_size { |
| float constant; |
| u64 pointer; |
| }; |
| |
| struct bifrost_vertex_only { |
| u32 unk2; /* =0x2 */ |
| |
| u32 zero0; |
| |
| u64 zero1; |
| } __attribute__((packed)); |
| |
| struct bifrost_tiler_heap_meta { |
| u32 zero; |
| u32 heap_size; |
| /* note: these are just guesses! */ |
| mali_ptr tiler_heap_start; |
| mali_ptr tiler_heap_free; |
| mali_ptr tiler_heap_end; |
| |
| /* hierarchy weights? but they're still 0 after the job has run... */ |
| u32 zeros[12]; |
| } __attribute__((packed)); |
| |
| struct bifrost_tiler_meta { |
| u64 zero0; |
| u16 hierarchy_mask; |
| u16 flags; |
| u16 width; |
| u16 height; |
| u64 zero1; |
| mali_ptr tiler_heap_meta; |
| /* TODO what is this used for? */ |
| u64 zeros[20]; |
| } __attribute__((packed)); |
| |
| struct bifrost_tiler_only { |
| /* 0x20 */ |
| union midgard_primitive_size primitive_size; |
| |
| mali_ptr tiler_meta; |
| |
| u64 zero1, zero2, zero3, zero4, zero5, zero6; |
| |
| u32 gl_enables; |
| u32 zero7; |
| u64 zero8; |
| } __attribute__((packed)); |
| |
| struct bifrost_scratchpad { |
| u32 zero; |
| u32 flags; // = 0x1f |
| /* This is a pointer to a CPU-inaccessible buffer, 16 pages, allocated |
| * during startup. It seems to serve the same purpose as the |
| * gpu_scratchpad in the SFBD for Midgard, although it's slightly |
| * larger. |
| */ |
| mali_ptr gpu_scratchpad; |
| } __attribute__((packed)); |
| |
| struct mali_vertex_tiler_postfix { |
| /* Zero for vertex jobs. Pointer to the position (gl_Position) varying |
| * output from the vertex shader for tiler jobs. |
| */ |
| |
| u64 position_varying; |
| |
| /* An array of mali_uniform_buffer_meta's. The size is given by the |
| * shader_meta. |
| */ |
| u64 uniform_buffers; |
| |
| /* This is a pointer to an array of pointers to the texture |
| * descriptors, number of pointers bounded by number of textures. The |
| * indirection is needed to accomodate varying numbers and sizes of |
| * texture descriptors */ |
| u64 texture_trampoline; |
| |
| /* For OpenGL, from what I've seen, this is intimately connected to |
| * texture_meta. cwabbott says this is not the case under Vulkan, hence |
| * why this field is seperate (Midgard is Vulkan capable). Pointer to |
| * array of sampler descriptors (which are uniform in size) */ |
| u64 sampler_descriptor; |
| |
| u64 uniforms; |
| u64 shader; |
| u64 attributes; /* struct attribute_buffer[] */ |
| u64 attribute_meta; /* attribute_meta[] */ |
| u64 varyings; /* struct attr */ |
| u64 varying_meta; /* pointer */ |
| u64 viewport; |
| u64 occlusion_counter; /* A single bit as far as I can tell */ |
| |
| /* Note: on Bifrost, this isn't actually the FBD. It points to |
| * bifrost_scratchpad instead. However, it does point to the same thing |
| * in vertex and tiler jobs. |
| */ |
| mali_ptr framebuffer; |
| } __attribute__((packed)); |
| |
| struct midgard_payload_vertex_tiler { |
| struct mali_vertex_tiler_prefix prefix; |
| |
| u16 gl_enables; // 0x5 |
| |
| /* Both zero for non-instanced draws. For instanced draws, a |
| * decomposition of padded_num_vertices. See the comments about the |
| * corresponding fields in mali_attr for context. */ |
| |
| unsigned instance_shift : 5; |
| unsigned instance_odd : 3; |
| |
| u8 zero4; |
| |
| /* Offset for first vertex in buffer */ |
| u32 offset_start; |
| |
| u64 zero5; |
| |
| struct mali_vertex_tiler_postfix postfix; |
| |
| union midgard_primitive_size primitive_size; |
| } __attribute__((packed)); |
| |
| struct bifrost_payload_vertex { |
| struct mali_vertex_tiler_prefix prefix; |
| struct bifrost_vertex_only vertex; |
| struct mali_vertex_tiler_postfix postfix; |
| } __attribute__((packed)); |
| |
| struct bifrost_payload_tiler { |
| struct mali_vertex_tiler_prefix prefix; |
| struct bifrost_tiler_only tiler; |
| struct mali_vertex_tiler_postfix postfix; |
| } __attribute__((packed)); |
| |
| struct bifrost_payload_fused { |
| struct mali_vertex_tiler_prefix prefix; |
| struct bifrost_tiler_only tiler; |
| struct mali_vertex_tiler_postfix tiler_postfix; |
| u64 padding; /* zero */ |
| struct bifrost_vertex_only vertex; |
| struct mali_vertex_tiler_postfix vertex_postfix; |
| } __attribute__((packed)); |
| |
| /* Purposeful off-by-one in width, height fields. For example, a (64, 64) |
| * texture is stored as (63, 63) in these fields. This adjusts for that. |
| * There's an identical pattern in the framebuffer descriptor. Even vertex |
| * count fields work this way, hence the generic name -- integral fields that |
| * are strictly positive generally need this adjustment. */ |
| |
| #define MALI_POSITIVE(dim) (dim - 1) |
| |
| /* Opposite of MALI_POSITIVE, found in the depth_units field */ |
| |
| #define MALI_NEGATIVE(dim) (dim + 1) |
| |
| /* Used with wrapping. Incomplete (this is a 4-bit field...) */ |
| |
| enum mali_wrap_mode { |
| MALI_WRAP_REPEAT = 0x8, |
| MALI_WRAP_CLAMP_TO_EDGE = 0x9, |
| MALI_WRAP_CLAMP_TO_BORDER = 0xB, |
| MALI_WRAP_MIRRORED_REPEAT = 0xC |
| }; |
| |
| /* Shared across both command stream and Midgard, and even with Bifrost */ |
| |
| enum mali_texture_type { |
| MALI_TEX_CUBE = 0x0, |
| MALI_TEX_1D = 0x1, |
| MALI_TEX_2D = 0x2, |
| MALI_TEX_3D = 0x3 |
| }; |
| |
| /* 8192x8192 */ |
| #define MAX_MIP_LEVELS (13) |
| |
| /* Cubemap bloats everything up */ |
| #define MAX_CUBE_FACES (6) |
| |
| /* For each pointer, there is an address and optionally also a stride */ |
| #define MAX_ELEMENTS (2) |
| |
| /* It's not known why there are 4-bits allocated -- this enum is almost |
| * certainly incomplete */ |
| |
| enum mali_texture_layout { |
| /* For a Z/S texture, this is linear */ |
| MALI_TEXTURE_TILED = 0x1, |
| |
| /* Z/S textures cannot be tiled */ |
| MALI_TEXTURE_LINEAR = 0x2, |
| |
| /* 16x16 sparse */ |
| MALI_TEXTURE_AFBC = 0xC |
| }; |
| |
| /* Corresponds to the type passed to glTexImage2D and so forth */ |
| |
| struct mali_texture_format { |
| unsigned swizzle : 12; |
| enum mali_format format : 8; |
| |
| unsigned srgb : 1; |
| unsigned unknown1 : 1; |
| |
| enum mali_texture_type type : 2; |
| enum mali_texture_layout layout : 4; |
| |
| /* Always set */ |
| unsigned unknown2 : 1; |
| |
| /* Set to allow packing an explicit stride */ |
| unsigned manual_stride : 1; |
| |
| unsigned zero : 2; |
| } __attribute__((packed)); |
| |
| struct mali_texture_descriptor { |
| uint16_t width; |
| uint16_t height; |
| uint16_t depth; |
| uint16_t array_size; |
| |
| struct mali_texture_format format; |
| |
| uint16_t unknown3; |
| |
| /* One for non-mipmapped, zero for mipmapped */ |
| uint8_t unknown3A; |
| |
| /* Zero for non-mipmapped, (number of levels - 1) for mipmapped */ |
| uint8_t levels; |
| |
| /* Swizzling is a single 32-bit word, broken up here for convenience. |
| * Here, swizzling refers to the ES 3.0 texture parameters for channel |
| * level swizzling, not the internal pixel-level swizzling which is |
| * below OpenGL's reach */ |
| |
| unsigned swizzle : 12; |
| unsigned swizzle_zero : 20; |
| |
| uint32_t unknown5; |
| uint32_t unknown6; |
| uint32_t unknown7; |
| |
| mali_ptr payload[MAX_MIP_LEVELS * MAX_CUBE_FACES * MAX_ELEMENTS]; |
| } __attribute__((packed)); |
| |
| /* filter_mode */ |
| |
| #define MALI_SAMP_MAG_NEAREST (1 << 0) |
| #define MALI_SAMP_MIN_NEAREST (1 << 1) |
| |
| /* TODO: What do these bits mean individually? Only seen set together */ |
| |
| #define MALI_SAMP_MIP_LINEAR_1 (1 << 3) |
| #define MALI_SAMP_MIP_LINEAR_2 (1 << 4) |
| |
| /* Flag in filter_mode, corresponding to OpenCL's NORMALIZED_COORDS_TRUE |
| * sampler_t flag. For typical OpenGL textures, this is always set. */ |
| |
| #define MALI_SAMP_NORM_COORDS (1 << 5) |
| |
| /* Used for lod encoding. Thanks @urjaman for pointing out these routines can |
| * be cleaned up a lot. */ |
| |
| #define DECODE_FIXED_16(x) ((float) (x / 256.0)) |
| |
| static inline uint16_t |
| FIXED_16(float x) |
| { |
| /* Clamp inputs, accounting for float error */ |
| float max_lod = (32.0 - (1.0 / 512.0)); |
| |
| x = ((x > max_lod) ? max_lod : ((x < 0.0) ? 0.0 : x)); |
| |
| return (int) (x * 256.0); |
| } |
| |
| struct mali_sampler_descriptor { |
| uint16_t filter_mode; |
| |
| /* Fixed point. Upper 8-bits is before the decimal point, although it |
| * caps [0-31]. Lower 8-bits is after the decimal point: int(round(x * |
| * 256)) */ |
| |
| uint16_t lod_bias; |
| uint16_t min_lod; |
| uint16_t max_lod; |
| |
| /* All one word in reality, but packed a bit */ |
| |
| enum mali_wrap_mode wrap_s : 4; |
| enum mali_wrap_mode wrap_t : 4; |
| enum mali_wrap_mode wrap_r : 4; |
| enum mali_alt_func compare_func : 3; |
| |
| /* No effect on 2D textures. For cubemaps, set for ES3 and clear for |
| * ES2, controlling seamless cubemapping */ |
| unsigned seamless_cube_map : 1; |
| |
| unsigned zero : 16; |
| |
| uint32_t zero2; |
| float border_color[4]; |
| } __attribute__((packed)); |
| |
| /* viewport0/viewport1 form the arguments to glViewport. viewport1 is |
| * modified by MALI_POSITIVE; viewport0 is as-is. |
| */ |
| |
| struct mali_viewport { |
| /* XY clipping planes */ |
| float clip_minx; |
| float clip_miny; |
| float clip_maxx; |
| float clip_maxy; |
| |
| /* Depth clipping planes */ |
| float clip_minz; |
| float clip_maxz; |
| |
| u16 viewport0[2]; |
| u16 viewport1[2]; |
| } __attribute__((packed)); |
| |
| /* From presentations, 16x16 tiles externally. Use shift for fast computation |
| * of tile numbers. */ |
| |
| #define MALI_TILE_SHIFT 4 |
| #define MALI_TILE_LENGTH (1 << MALI_TILE_SHIFT) |
| |
| /* Tile coordinates are stored as a compact u32, as only 12 bits are needed to |
| * each component. Notice that this provides a theoretical upper bound of (1 << |
| * 12) = 4096 tiles in each direction, addressing a maximum framebuffer of size |
| * 65536x65536. Multiplying that together, times another four given that Mali |
| * framebuffers are 32-bit ARGB8888, means that this upper bound would take 16 |
| * gigabytes of RAM just to store the uncompressed framebuffer itself, let |
| * alone rendering in real-time to such a buffer. |
| * |
| * Nice job, guys.*/ |
| |
| /* From mali_kbase_10969_workaround.c */ |
| #define MALI_X_COORD_MASK 0x00000FFF |
| #define MALI_Y_COORD_MASK 0x0FFF0000 |
| |
| /* Extract parts of a tile coordinate */ |
| |
| #define MALI_TILE_COORD_X(coord) ((coord) & MALI_X_COORD_MASK) |
| #define MALI_TILE_COORD_Y(coord) (((coord) & MALI_Y_COORD_MASK) >> 16) |
| |
| /* Helpers to generate tile coordinates based on the boundary coordinates in |
| * screen space. So, with the bounds (0, 0) to (128, 128) for the screen, these |
| * functions would convert it to the bounding tiles (0, 0) to (7, 7). |
| * Intentional "off-by-one"; finding the tile number is a form of fencepost |
| * problem. */ |
| |
| #define MALI_MAKE_TILE_COORDS(X, Y) ((X) | ((Y) << 16)) |
| #define MALI_BOUND_TO_TILE(B, bias) ((B - bias) >> MALI_TILE_SHIFT) |
| #define MALI_COORDINATE_TO_TILE(W, H, bias) MALI_MAKE_TILE_COORDS(MALI_BOUND_TO_TILE(W, bias), MALI_BOUND_TO_TILE(H, bias)) |
| #define MALI_COORDINATE_TO_TILE_MIN(W, H) MALI_COORDINATE_TO_TILE(W, H, 0) |
| #define MALI_COORDINATE_TO_TILE_MAX(W, H) MALI_COORDINATE_TO_TILE(W, H, 1) |
| |
| struct mali_payload_fragment { |
| u32 min_tile_coord; |
| u32 max_tile_coord; |
| mali_ptr framebuffer; |
| } __attribute__((packed)); |
| |
| /* Single Framebuffer Descriptor */ |
| |
| /* Flags apply to format. With just MSAA_A and MSAA_B, the framebuffer is |
| * configured for 4x. With MSAA_8, it is configured for 8x. */ |
| |
| #define MALI_SFBD_FORMAT_MSAA_8 (1 << 3) |
| #define MALI_SFBD_FORMAT_MSAA_A (1 << 4) |
| #define MALI_SFBD_FORMAT_MSAA_B (1 << 4) |
| #define MALI_SFBD_FORMAT_SRGB (1 << 5) |
| |
| /* Fast/slow based on whether all three buffers are cleared at once */ |
| |
| #define MALI_CLEAR_FAST (1 << 18) |
| #define MALI_CLEAR_SLOW (1 << 28) |
| #define MALI_CLEAR_SLOW_STENCIL (1 << 31) |
| |
| /* Configures hierarchical tiling on Midgard for both SFBD/MFBD (embedded |
| * within the larget framebuffer descriptor). Analogous to |
| * bifrost_tiler_heap_meta and bifrost_tiler_meta*/ |
| |
| /* See pan_tiler.c for derivation */ |
| #define MALI_HIERARCHY_MASK ((1 << 9) - 1) |
| |
| /* Flag disabling the tiler for clear-only jobs, with |
| hierarchical tiling */ |
| #define MALI_TILER_DISABLED (1 << 12) |
| |
| /* Flag selecting userspace-generated polygon list, for clear-only jobs without |
| * hierarhical tiling. */ |
| #define MALI_TILER_USER 0xFFF |
| |
| /* Absent any geometry, the minimum size of the polygon list header */ |
| #define MALI_TILER_MINIMUM_HEADER_SIZE 0x200 |
| |
| struct midgard_tiler_descriptor { |
| /* Size of the entire polygon list; see pan_tiler.c for the |
| * computation. It's based on hierarchical tiling */ |
| |
| u32 polygon_list_size; |
| |
| /* Name known from the replay workaround in the kernel. What exactly is |
| * flagged here is less known. We do that (tiler_hierarchy_mask & 0x1ff) |
| * specifies a mask of hierarchy weights, which explains some of the |
| * performance mysteries around setting it. We also see the bottom bit |
| * of tiler_flags set in the kernel, but no comment why. |
| * |
| * hierarchy_mask can have the TILER_DISABLED flag */ |
| |
| u16 hierarchy_mask; |
| u16 flags; |
| |
| /* See mali_tiler.c for an explanation */ |
| mali_ptr polygon_list; |
| mali_ptr polygon_list_body; |
| |
| /* Names based on we see symmetry with replay jobs which name these |
| * explicitly */ |
| |
| mali_ptr heap_start; /* tiler heap_free_address */ |
| mali_ptr heap_end; |
| |
| /* Hierarchy weights. We know these are weights based on the kernel, |
| * but I've never seen them be anything other than zero */ |
| u32 weights[8]; |
| }; |
| |
| enum mali_block_format { |
| MALI_BLOCK_TILED = 0x0, |
| MALI_BLOCK_UNKNOWN = 0x1, |
| MALI_BLOCK_LINEAR = 0x2, |
| MALI_BLOCK_AFBC = 0x3, |
| }; |
| |
| struct mali_sfbd_format { |
| /* 0x1 */ |
| unsigned unk1 : 6; |
| |
| /* mali_channel_swizzle */ |
| unsigned swizzle : 12; |
| |
| /* MALI_POSITIVE */ |
| unsigned nr_channels : 2; |
| |
| /* 0x4 */ |
| unsigned unk2 : 6; |
| |
| enum mali_block_format block : 2; |
| |
| /* 0xb */ |
| unsigned unk3 : 4; |
| }; |
| |
| struct mali_single_framebuffer { |
| u32 unknown1; |
| u32 unknown2; |
| mali_ptr scratchpad; |
| |
| u64 zero1; |
| u64 zero0; |
| |
| struct mali_sfbd_format format; |
| |
| u32 clear_flags; |
| u32 zero2; |
| |
| /* Purposeful off-by-one in these fields should be accounted for by the |
| * MALI_DIMENSION macro */ |
| |
| u16 width; |
| u16 height; |
| |
| u32 zero3[4]; |
| mali_ptr checksum; |
| u32 checksum_stride; |
| u32 zero5; |
| |
| /* By default, the framebuffer is upside down from OpenGL's |
| * perspective. Set framebuffer to the end and negate the stride to |
| * flip in the Y direction */ |
| |
| mali_ptr framebuffer; |
| int32_t stride; |
| |
| u32 zero4; |
| |
| /* Depth and stencil buffers are interleaved, it appears, as they are |
| * set to the same address in captures. Both fields set to zero if the |
| * buffer is not being cleared. Depending on GL_ENABLE magic, you might |
| * get a zero enable despite the buffer being present; that still is |
| * disabled. */ |
| |
| mali_ptr depth_buffer; // not SAME_VA |
| u32 depth_stride_zero : 4; |
| u32 depth_stride : 28; |
| u32 zero7; |
| |
| mali_ptr stencil_buffer; // not SAME_VA |
| u32 stencil_stride_zero : 4; |
| u32 stencil_stride : 28; |
| u32 zero8; |
| |
| u32 clear_color_1; // RGBA8888 from glClear, actually used by hardware |
| u32 clear_color_2; // always equal, but unclear function? |
| u32 clear_color_3; // always equal, but unclear function? |
| u32 clear_color_4; // always equal, but unclear function? |
| |
| /* Set to zero if not cleared */ |
| |
| float clear_depth_1; // float32, ditto |
| float clear_depth_2; // float32, ditto |
| float clear_depth_3; // float32, ditto |
| float clear_depth_4; // float32, ditto |
| |
| u32 clear_stencil; // Exactly as it appears in OpenGL |
| |
| u32 zero6[7]; |
| |
| struct midgard_tiler_descriptor tiler; |
| |
| /* More below this, maybe */ |
| } __attribute__((packed)); |
| |
| /* On Midgard, this "framebuffer descriptor" is used for the framebuffer field |
| * of compute jobs. Superficially resembles a single framebuffer descriptor */ |
| |
| struct mali_compute_fbd { |
| u32 unknown1[8]; |
| } __attribute__((packed)); |
| |
| /* Format bits for the render target flags */ |
| |
| #define MALI_MFBD_FORMAT_MSAA (1 << 1) |
| #define MALI_MFBD_FORMAT_SRGB (1 << 2) |
| |
| struct mali_rt_format { |
| unsigned unk1 : 32; |
| unsigned unk2 : 3; |
| |
| unsigned nr_channels : 2; /* MALI_POSITIVE */ |
| |
| unsigned unk3 : 5; |
| enum mali_block_format block : 2; |
| unsigned flags : 4; |
| |
| unsigned swizzle : 12; |
| |
| unsigned zero : 3; |
| |
| /* Disables MFBD preload. When this bit is set, the render target will |
| * be cleared every frame. When this bit is clear, the hardware will |
| * automatically wallpaper the render target back from main memory. |
| * Unfortunately, MFBD preload is very broken on Midgard, so in |
| * practice, this is a chicken bit that should always be set. |
| * Discovered by accident, as all good chicken bits are. */ |
| |
| unsigned no_preload : 1; |
| } __attribute__((packed)); |
| |
| struct bifrost_render_target { |
| struct mali_rt_format format; |
| |
| u64 zero1; |
| |
| struct { |
| /* Stuff related to ARM Framebuffer Compression. When AFBC is enabled, |
| * there is an extra metadata buffer that contains 16 bytes per tile. |
| * The framebuffer needs to be the same size as before, since we don't |
| * know ahead of time how much space it will take up. The |
| * framebuffer_stride is set to 0, since the data isn't stored linearly |
| * anymore. |
| * |
| * When AFBC is disabled, these fields are zero. |
| */ |
| |
| mali_ptr metadata; |
| u32 stride; // stride in units of tiles |
| u32 unk; // = 0x20000 |
| } afbc; |
| |
| mali_ptr framebuffer; |
| |
| u32 zero2 : 4; |
| u32 framebuffer_stride : 28; // in units of bytes |
| u32 zero3; |
| |
| u32 clear_color_1; // RGBA8888 from glClear, actually used by hardware |
| u32 clear_color_2; // always equal, but unclear function? |
| u32 clear_color_3; // always equal, but unclear function? |
| u32 clear_color_4; // always equal, but unclear function? |
| } __attribute__((packed)); |
| |
| /* An optional part of bifrost_framebuffer. It comes between the main structure |
| * and the array of render targets. It must be included if any of these are |
| * enabled: |
| * |
| * - Transaction Elimination |
| * - Depth/stencil |
| * - TODO: Anything else? |
| */ |
| |
| /* Flags field: note, these are guesses */ |
| |
| #define MALI_EXTRA_PRESENT (0x400) |
| #define MALI_EXTRA_AFBC (0x20) |
| #define MALI_EXTRA_AFBC_ZS (0x10) |
| #define MALI_EXTRA_ZS (0x4) |
| |
| struct bifrost_fb_extra { |
| mali_ptr checksum; |
| /* Each tile has an 8 byte checksum, so the stride is "width in tiles * 8" */ |
| u32 checksum_stride; |
| |
| u32 flags; |
| |
| union { |
| /* Note: AFBC is only allowed for 24/8 combined depth/stencil. */ |
| struct { |
| mali_ptr depth_stencil_afbc_metadata; |
| u32 depth_stencil_afbc_stride; // in units of tiles |
| u32 zero1; |
| |
| mali_ptr depth_stencil; |
| |
| u64 padding; |
| } ds_afbc; |
| |
| struct { |
| /* Depth becomes depth/stencil in case of combined D/S */ |
| mali_ptr depth; |
| u32 depth_stride_zero : 4; |
| u32 depth_stride : 28; |
| u32 zero1; |
| |
| mali_ptr stencil; |
| u32 stencil_stride_zero : 4; |
| u32 stencil_stride : 28; |
| u32 zero2; |
| } ds_linear; |
| }; |
| |
| |
| u64 zero3, zero4; |
| } __attribute__((packed)); |
| |
| /* Flags for mfbd_flags */ |
| |
| /* Enables writing depth results back to main memory (rather than keeping them |
| * on-chip in the tile buffer and then discarding) */ |
| |
| #define MALI_MFBD_DEPTH_WRITE (1 << 10) |
| |
| /* The MFBD contains the extra bifrost_fb_extra section */ |
| |
| #define MALI_MFBD_EXTRA (1 << 13) |
| |
| struct bifrost_framebuffer { |
| u32 stack_shift : 4; |
| u32 unk0 : 28; |
| |
| u32 unknown2; // = 0x1f, same as SFBD |
| mali_ptr scratchpad; |
| |
| /* 0x10 */ |
| mali_ptr sample_locations; |
| mali_ptr unknown1; |
| /* 0x20 */ |
| u16 width1, height1; |
| u32 zero3; |
| u16 width2, height2; |
| u32 unk1 : 19; // = 0x01000 |
| u32 rt_count_1 : 2; // off-by-one (use MALI_POSITIVE) |
| u32 unk2 : 3; // = 0 |
| u32 rt_count_2 : 3; // no off-by-one |
| u32 zero4 : 5; |
| /* 0x30 */ |
| u32 clear_stencil : 8; |
| u32 mfbd_flags : 24; // = 0x100 |
| float clear_depth; |
| |
| struct midgard_tiler_descriptor tiler; |
| |
| /* optional: struct bifrost_fb_extra extra */ |
| /* struct bifrost_render_target rts[] */ |
| } __attribute__((packed)); |
| |
| #endif /* __PANFROST_JOB_H__ */ |