| |
| /* Copyright (c) Mark J. Kilgard, 1994, 1997. */ |
| |
| /** |
| (c) Copyright 1993, Silicon Graphics, Inc. |
| |
| ALL RIGHTS RESERVED |
| |
| Permission to use, copy, modify, and distribute this software |
| for any purpose and without fee is hereby granted, provided |
| that the above copyright notice appear in all copies and that |
| both the copyright notice and this permission notice appear in |
| supporting documentation, and that the name of Silicon |
| Graphics, Inc. not be used in advertising or publicity |
| pertaining to distribution of the software without specific, |
| written prior permission. |
| |
| THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU |
| "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR |
| OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF |
| MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO |
| EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE |
| ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR |
| CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER, |
| INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, |
| SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR |
| NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY |
| OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
| ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR |
| PERFORMANCE OF THIS SOFTWARE. |
| |
| US Government Users Restricted Rights |
| |
| Use, duplication, or disclosure by the Government is subject to |
| restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
| (c)(1)(ii) of the Rights in Technical Data and Computer |
| Software clause at DFARS 252.227-7013 and/or in similar or |
| successor clauses in the FAR or the DOD or NASA FAR |
| Supplement. Unpublished-- rights reserved under the copyright |
| laws of the United States. Contractor/manufacturer is Silicon |
| Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA |
| 94039-7311. |
| |
| OpenGL(TM) is a trademark of Silicon Graphics, Inc. |
| */ |
| |
| #include <math.h> |
| #include <GL/gl.h> |
| #include <GL/glu.h> |
| #include "GL/glut.h" |
| |
| /* Some <math.h> files do not define M_PI... */ |
| #ifndef M_PI |
| #define M_PI 3.14159265358979323846 |
| #endif |
| |
| static GLUquadricObj *quadObj; |
| |
| #define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); } |
| |
| static void |
| initQuadObj(void) |
| { |
| quadObj = gluNewQuadric(); |
| /* if (!quadObj) |
| __glutFatalError("out of memory."); */ |
| } |
| |
| /* CENTRY */ |
| void APIENTRY |
| glutWireSphere(GLdouble radius, GLint slices, GLint stacks) |
| { |
| QUAD_OBJ_INIT(); |
| gluQuadricDrawStyle(quadObj, GLU_LINE); |
| gluQuadricNormals(quadObj, GLU_SMOOTH); |
| /* If we ever changed/used the texture or orientation state |
| of quadObj, we'd need to change it to the defaults here |
| with gluQuadricTexture and/or gluQuadricOrientation. */ |
| gluSphere(quadObj, radius, slices, stacks); |
| } |
| |
| void APIENTRY |
| glutSolidSphere(GLdouble radius, GLint slices, GLint stacks) |
| { |
| QUAD_OBJ_INIT(); |
| gluQuadricDrawStyle(quadObj, GLU_FILL); |
| gluQuadricNormals(quadObj, GLU_SMOOTH); |
| /* If we ever changed/used the texture or orientation state |
| of quadObj, we'd need to change it to the defaults here |
| with gluQuadricTexture and/or gluQuadricOrientation. */ |
| gluSphere(quadObj, radius, slices, stacks); |
| } |
| |
| void APIENTRY |
| glutWireCone(GLdouble base, GLdouble height, |
| GLint slices, GLint stacks) |
| { |
| QUAD_OBJ_INIT(); |
| gluQuadricDrawStyle(quadObj, GLU_LINE); |
| gluQuadricNormals(quadObj, GLU_SMOOTH); |
| /* If we ever changed/used the texture or orientation state |
| of quadObj, we'd need to change it to the defaults here |
| with gluQuadricTexture and/or gluQuadricOrientation. */ |
| gluCylinder(quadObj, base, 0.0, height, slices, stacks); |
| } |
| |
| void APIENTRY |
| glutSolidCone(GLdouble base, GLdouble height, |
| GLint slices, GLint stacks) |
| { |
| QUAD_OBJ_INIT(); |
| gluQuadricDrawStyle(quadObj, GLU_FILL); |
| gluQuadricNormals(quadObj, GLU_SMOOTH); |
| /* If we ever changed/used the texture or orientation state |
| of quadObj, we'd need to change it to the defaults here |
| with gluQuadricTexture and/or gluQuadricOrientation. */ |
| gluCylinder(quadObj, base, 0.0, height, slices, stacks); |
| } |
| |
| /* ENDCENTRY */ |
| |
| static void |
| drawBox(GLfloat size, GLenum type) |
| { |
| static GLfloat n[6][3] = |
| { |
| {-1.0, 0.0, 0.0}, |
| {0.0, 1.0, 0.0}, |
| {1.0, 0.0, 0.0}, |
| {0.0, -1.0, 0.0}, |
| {0.0, 0.0, 1.0}, |
| {0.0, 0.0, -1.0} |
| }; |
| static GLint faces[6][4] = |
| { |
| {0, 1, 2, 3}, |
| {3, 2, 6, 7}, |
| {7, 6, 5, 4}, |
| {4, 5, 1, 0}, |
| {5, 6, 2, 1}, |
| {7, 4, 0, 3} |
| }; |
| GLfloat v[8][3]; |
| GLint i; |
| |
| v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2; |
| v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2; |
| v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2; |
| v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2; |
| v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2; |
| v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2; |
| |
| for (i = 5; i >= 0; i--) { |
| glBegin(type); |
| glNormal3fv(&n[i][0]); |
| glVertex3fv(&v[faces[i][0]][0]); |
| glVertex3fv(&v[faces[i][1]][0]); |
| glVertex3fv(&v[faces[i][2]][0]); |
| glVertex3fv(&v[faces[i][3]][0]); |
| glEnd(); |
| } |
| } |
| |
| /* CENTRY */ |
| void APIENTRY |
| glutWireCube(GLdouble size) |
| { |
| drawBox(size, GL_LINE_LOOP); |
| } |
| |
| void APIENTRY |
| glutSolidCube(GLdouble size) |
| { |
| drawBox(size, GL_QUADS); |
| } |
| |
| /* ENDCENTRY */ |
| |
| static void |
| doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings) |
| { |
| int i, j; |
| GLfloat theta, phi, theta1; |
| GLfloat cosTheta, sinTheta; |
| GLfloat cosTheta1, sinTheta1; |
| GLfloat ringDelta, sideDelta; |
| |
| ringDelta = 2.0 * M_PI / rings; |
| sideDelta = 2.0 * M_PI / nsides; |
| |
| theta = 0.0; |
| cosTheta = 1.0; |
| sinTheta = 0.0; |
| for (i = rings - 1; i >= 0; i--) { |
| theta1 = theta + ringDelta; |
| cosTheta1 = cos(theta1); |
| sinTheta1 = sin(theta1); |
| glBegin(GL_QUAD_STRIP); |
| phi = 0.0; |
| for (j = nsides; j >= 0; j--) { |
| GLfloat cosPhi, sinPhi, dist; |
| |
| phi += sideDelta; |
| cosPhi = cos(phi); |
| sinPhi = sin(phi); |
| dist = R + r * cosPhi; |
| |
| glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); |
| glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); |
| glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); |
| glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi); |
| } |
| glEnd(); |
| theta = theta1; |
| cosTheta = cosTheta1; |
| sinTheta = sinTheta1; |
| } |
| } |
| |
| /* CENTRY */ |
| void APIENTRY |
| glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, |
| GLint nsides, GLint rings) |
| { |
| glPushAttrib(GL_POLYGON_BIT); |
| glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
| doughnut(innerRadius, outerRadius, nsides, rings); |
| glPopAttrib(); |
| } |
| |
| void APIENTRY |
| glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, |
| GLint nsides, GLint rings) |
| { |
| doughnut(innerRadius, outerRadius, nsides, rings); |
| } |
| |
| /* ENDCENTRY */ |
| |
| static GLfloat dodec[20][3]; |
| |
| static void |
| initDodecahedron(void) |
| { |
| GLfloat alpha, beta; |
| |
| alpha = sqrt(2.0 / (3.0 + sqrt(5.0))); |
| beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) - |
| 2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0)))); |
| /* *INDENT-OFF* */ |
| dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta; |
| dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta; |
| dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1; |
| dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1; |
| dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1; |
| dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1; |
| dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1; |
| dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1; |
| dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1; |
| dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1; |
| dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0; |
| dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0; |
| dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0; |
| dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0; |
| dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta; |
| dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta; |
| dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha; |
| dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha; |
| dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha; |
| dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha; |
| /* *INDENT-ON* */ |
| |
| } |
| |
| #define DIFF3(_a,_b,_c) { \ |
| (_c)[0] = (_a)[0] - (_b)[0]; \ |
| (_c)[1] = (_a)[1] - (_b)[1]; \ |
| (_c)[2] = (_a)[2] - (_b)[2]; \ |
| } |
| |
| static void |
| crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3]) |
| { |
| GLfloat p[3]; /* in case prod == v1 or v2 */ |
| |
| p[0] = v1[1] * v2[2] - v2[1] * v1[2]; |
| p[1] = v1[2] * v2[0] - v2[2] * v1[0]; |
| p[2] = v1[0] * v2[1] - v2[0] * v1[1]; |
| prod[0] = p[0]; |
| prod[1] = p[1]; |
| prod[2] = p[2]; |
| } |
| |
| static void |
| normalize(GLfloat v[3]) |
| { |
| GLfloat d; |
| |
| d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); |
| if (d == 0.0) { |
| /* __glutWarning("normalize: zero length vector"); */ |
| v[0] = d = 1.0; |
| } |
| d = 1 / d; |
| v[0] *= d; |
| v[1] *= d; |
| v[2] *= d; |
| } |
| |
| static void |
| pentagon(int a, int b, int c, int d, int e, GLenum shadeType) |
| { |
| GLfloat n0[3], d1[3], d2[3]; |
| |
| DIFF3(dodec[a], dodec[b], d1); |
| DIFF3(dodec[b], dodec[c], d2); |
| crossprod(d1, d2, n0); |
| normalize(n0); |
| |
| glBegin(shadeType); |
| glNormal3fv(n0); |
| glVertex3fv(&dodec[a][0]); |
| glVertex3fv(&dodec[b][0]); |
| glVertex3fv(&dodec[c][0]); |
| glVertex3fv(&dodec[d][0]); |
| glVertex3fv(&dodec[e][0]); |
| glEnd(); |
| } |
| |
| static void |
| dodecahedron(GLenum type) |
| { |
| static int inited = 0; |
| |
| if (inited == 0) { |
| inited = 1; |
| initDodecahedron(); |
| } |
| pentagon(0, 1, 9, 16, 5, type); |
| pentagon(1, 0, 3, 18, 7, type); |
| pentagon(1, 7, 11, 10, 9, type); |
| pentagon(11, 7, 18, 19, 6, type); |
| pentagon(8, 17, 16, 9, 10, type); |
| pentagon(2, 14, 15, 6, 19, type); |
| pentagon(2, 13, 12, 4, 14, type); |
| pentagon(2, 19, 18, 3, 13, type); |
| pentagon(3, 0, 5, 12, 13, type); |
| pentagon(6, 15, 8, 10, 11, type); |
| pentagon(4, 17, 8, 15, 14, type); |
| pentagon(4, 12, 5, 16, 17, type); |
| } |
| |
| /* CENTRY */ |
| void APIENTRY |
| glutWireDodecahedron(void) |
| { |
| dodecahedron(GL_LINE_LOOP); |
| } |
| |
| void APIENTRY |
| glutSolidDodecahedron(void) |
| { |
| dodecahedron(GL_TRIANGLE_FAN); |
| } |
| |
| /* ENDCENTRY */ |
| |
| static void |
| recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3, |
| GLenum shadeType) |
| { |
| GLfloat q0[3], q1[3]; |
| |
| DIFF3(n1, n2, q0); |
| DIFF3(n2, n3, q1); |
| crossprod(q0, q1, q1); |
| normalize(q1); |
| |
| glBegin(shadeType); |
| glNormal3fv(q1); |
| glVertex3fv(n1); |
| glVertex3fv(n2); |
| glVertex3fv(n3); |
| glEnd(); |
| } |
| |
| static void |
| subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2, |
| GLenum shadeType) |
| { |
| int depth; |
| GLfloat w0[3], w1[3], w2[3]; |
| GLfloat l; |
| int i, j, k, n; |
| |
| depth = 1; |
| for (i = 0; i < depth; i++) { |
| for (j = 0; i + j < depth; j++) { |
| k = depth - i - j; |
| for (n = 0; n < 3; n++) { |
| w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth; |
| w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n]) |
| / depth; |
| w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n]) |
| / depth; |
| } |
| l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]); |
| w0[0] /= l; |
| w0[1] /= l; |
| w0[2] /= l; |
| l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]); |
| w1[0] /= l; |
| w1[1] /= l; |
| w1[2] /= l; |
| l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]); |
| w2[0] /= l; |
| w2[1] /= l; |
| w2[2] /= l; |
| recorditem(w1, w0, w2, shadeType); |
| } |
| } |
| } |
| |
| static void |
| drawtriangle(int i, GLfloat data[][3], int ndx[][3], |
| GLenum shadeType) |
| { |
| GLfloat *x0, *x1, *x2; |
| |
| x0 = data[ndx[i][0]]; |
| x1 = data[ndx[i][1]]; |
| x2 = data[ndx[i][2]]; |
| subdivide(x0, x1, x2, shadeType); |
| } |
| |
| /* octahedron data: The octahedron produced is centered at the |
| origin and has radius 1.0 */ |
| static GLfloat odata[6][3] = |
| { |
| {1.0, 0.0, 0.0}, |
| {-1.0, 0.0, 0.0}, |
| {0.0, 1.0, 0.0}, |
| {0.0, -1.0, 0.0}, |
| {0.0, 0.0, 1.0}, |
| {0.0, 0.0, -1.0} |
| }; |
| |
| static int ondex[8][3] = |
| { |
| {0, 4, 2}, |
| {1, 2, 4}, |
| {0, 3, 4}, |
| {1, 4, 3}, |
| {0, 2, 5}, |
| {1, 5, 2}, |
| {0, 5, 3}, |
| {1, 3, 5} |
| }; |
| |
| static void |
| octahedron(GLenum shadeType) |
| { |
| int i; |
| |
| for (i = 7; i >= 0; i--) { |
| drawtriangle(i, odata, ondex, shadeType); |
| } |
| } |
| |
| /* CENTRY */ |
| void APIENTRY |
| glutWireOctahedron(void) |
| { |
| octahedron(GL_LINE_LOOP); |
| } |
| |
| void APIENTRY |
| glutSolidOctahedron(void) |
| { |
| octahedron(GL_TRIANGLES); |
| } |
| |
| /* ENDCENTRY */ |
| |
| /* icosahedron data: These numbers are rigged to make an |
| icosahedron of radius 1.0 */ |
| |
| #define X .525731112119133606 |
| #define Z .850650808352039932 |
| |
| static GLfloat idata[12][3] = |
| { |
| {-X, 0, Z}, |
| {X, 0, Z}, |
| {-X, 0, -Z}, |
| {X, 0, -Z}, |
| {0, Z, X}, |
| {0, Z, -X}, |
| {0, -Z, X}, |
| {0, -Z, -X}, |
| {Z, X, 0}, |
| {-Z, X, 0}, |
| {Z, -X, 0}, |
| {-Z, -X, 0} |
| }; |
| |
| static int index[20][3] = |
| { |
| {0, 4, 1}, |
| {0, 9, 4}, |
| {9, 5, 4}, |
| {4, 5, 8}, |
| {4, 8, 1}, |
| {8, 10, 1}, |
| {8, 3, 10}, |
| {5, 3, 8}, |
| {5, 2, 3}, |
| {2, 7, 3}, |
| {7, 10, 3}, |
| {7, 6, 10}, |
| {7, 11, 6}, |
| {11, 0, 6}, |
| {0, 1, 6}, |
| {6, 1, 10}, |
| {9, 0, 11}, |
| {9, 11, 2}, |
| {9, 2, 5}, |
| {7, 2, 11}, |
| }; |
| |
| static void |
| icosahedron(GLenum shadeType) |
| { |
| int i; |
| |
| for (i = 19; i >= 0; i--) { |
| drawtriangle(i, idata, index, shadeType); |
| } |
| } |
| |
| /* CENTRY */ |
| void APIENTRY |
| glutWireIcosahedron(void) |
| { |
| icosahedron(GL_LINE_LOOP); |
| } |
| |
| void APIENTRY |
| glutSolidIcosahedron(void) |
| { |
| icosahedron(GL_TRIANGLES); |
| } |
| |
| /* ENDCENTRY */ |
| |
| /* tetrahedron data: */ |
| |
| #define T 1.73205080756887729 |
| |
| static GLfloat tdata[4][3] = |
| { |
| {T, T, T}, |
| {T, -T, -T}, |
| {-T, T, -T}, |
| {-T, -T, T} |
| }; |
| |
| static int tndex[4][3] = |
| { |
| {0, 1, 3}, |
| {2, 1, 0}, |
| {3, 2, 0}, |
| {1, 2, 3} |
| }; |
| |
| static void |
| tetrahedron(GLenum shadeType) |
| { |
| int i; |
| |
| for (i = 3; i >= 0; i--) |
| drawtriangle(i, tdata, tndex, shadeType); |
| } |
| |
| /* CENTRY */ |
| void APIENTRY |
| glutWireTetrahedron(void) |
| { |
| tetrahedron(GL_LINE_LOOP); |
| } |
| |
| void APIENTRY |
| glutSolidTetrahedron(void) |
| { |
| tetrahedron(GL_TRIANGLES); |
| } |
| |
| /* ENDCENTRY */ |