| /* |
| * Copyright © 2015 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "anv_meta.h" |
| #include "anv_meta_clear.h" |
| #include "anv_private.h" |
| #include "glsl/nir/nir_builder.h" |
| |
| /** Vertex attributes for color clears. */ |
| struct color_clear_vattrs { |
| struct anv_vue_header vue_header; |
| float position[2]; /**< 3DPRIM_RECTLIST */ |
| VkClearColorValue color; |
| }; |
| |
| /** Vertex attributes for depthstencil clears. */ |
| struct depthstencil_clear_vattrs { |
| struct anv_vue_header vue_header; |
| float position[2]; /*<< 3DPRIM_RECTLIST */ |
| }; |
| |
| static void |
| meta_clear_begin(struct anv_meta_saved_state *saved_state, |
| struct anv_cmd_buffer *cmd_buffer) |
| { |
| anv_meta_save(saved_state, cmd_buffer, |
| (1 << VK_DYNAMIC_STATE_VIEWPORT) | |
| (1 << VK_DYNAMIC_STATE_SCISSOR) | |
| (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE)); |
| |
| cmd_buffer->state.dynamic.viewport.count = 0; |
| cmd_buffer->state.dynamic.scissor.count = 0; |
| } |
| |
| static void |
| meta_clear_end(struct anv_meta_saved_state *saved_state, |
| struct anv_cmd_buffer *cmd_buffer) |
| { |
| anv_meta_restore(saved_state, cmd_buffer); |
| } |
| |
| static void |
| build_color_shaders(struct nir_shader **out_vs, |
| struct nir_shader **out_fs) |
| { |
| nir_builder vs_b; |
| nir_builder fs_b; |
| |
| nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); |
| nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); |
| |
| const struct glsl_type *position_type = glsl_vec4_type(); |
| const struct glsl_type *color_type = glsl_vec4_type(); |
| |
| nir_variable *vs_in_pos = |
| nir_variable_create(vs_b.shader, nir_var_shader_in, position_type, |
| "a_position"); |
| vs_in_pos->data.location = VERT_ATTRIB_GENERIC0; |
| |
| nir_variable *vs_out_pos = |
| nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, |
| "gl_Position"); |
| vs_out_pos->data.location = VARYING_SLOT_POS; |
| |
| nir_variable *vs_in_color = |
| nir_variable_create(vs_b.shader, nir_var_shader_in, color_type, |
| "a_color"); |
| vs_in_color->data.location = VERT_ATTRIB_GENERIC1; |
| |
| nir_variable *vs_out_color = |
| nir_variable_create(vs_b.shader, nir_var_shader_out, color_type, |
| "v_color"); |
| vs_out_color->data.location = VARYING_SLOT_VAR0; |
| vs_out_color->data.interpolation = INTERP_QUALIFIER_FLAT; |
| |
| nir_variable *fs_in_color = |
| nir_variable_create(fs_b.shader, nir_var_shader_in, color_type, |
| "v_color"); |
| fs_in_color->data.location = vs_out_color->data.location; |
| fs_in_color->data.interpolation = vs_out_color->data.interpolation; |
| |
| nir_variable *fs_out_color = |
| nir_variable_create(fs_b.shader, nir_var_shader_out, color_type, |
| "f_color"); |
| fs_out_color->data.location = FRAG_RESULT_DATA0; |
| |
| nir_copy_var(&vs_b, vs_out_pos, vs_in_pos); |
| nir_copy_var(&vs_b, vs_out_color, vs_in_color); |
| nir_copy_var(&fs_b, fs_out_color, fs_in_color); |
| |
| *out_vs = vs_b.shader; |
| *out_fs = fs_b.shader; |
| } |
| |
| static VkResult |
| create_pipeline(struct anv_device *device, |
| struct nir_shader *vs_nir, |
| struct nir_shader *fs_nir, |
| const VkPipelineVertexInputStateCreateInfo *vi_state, |
| const VkPipelineDepthStencilStateCreateInfo *ds_state, |
| const VkPipelineColorBlendStateCreateInfo *cb_state, |
| const VkAllocationCallbacks *alloc, |
| struct anv_pipeline **pipeline) |
| { |
| VkDevice device_h = anv_device_to_handle(device); |
| VkResult result; |
| |
| struct anv_shader_module vs_m = { .nir = vs_nir }; |
| struct anv_shader_module fs_m = { .nir = fs_nir }; |
| |
| VkPipeline pipeline_h; |
| result = anv_graphics_pipeline_create(device_h, |
| VK_NULL_HANDLE, |
| &(VkGraphicsPipelineCreateInfo) { |
| .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, |
| .stageCount = 2, |
| .pStages = (VkPipelineShaderStageCreateInfo[]) { |
| { |
| .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, |
| .stage = VK_SHADER_STAGE_VERTEX_BIT, |
| .module = anv_shader_module_to_handle(&vs_m), |
| .pName = "main", |
| }, |
| { |
| .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, |
| .stage = VK_SHADER_STAGE_FRAGMENT_BIT, |
| .module = anv_shader_module_to_handle(&fs_m), |
| .pName = "main", |
| }, |
| }, |
| .pVertexInputState = vi_state, |
| .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { |
| .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, |
| .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, |
| .primitiveRestartEnable = false, |
| }, |
| .pViewportState = &(VkPipelineViewportStateCreateInfo) { |
| .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, |
| .viewportCount = 1, |
| .pViewports = NULL, /* dynamic */ |
| .scissorCount = 1, |
| .pScissors = NULL, /* dynamic */ |
| }, |
| .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { |
| .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, |
| .rasterizerDiscardEnable = false, |
| .polygonMode = VK_POLYGON_MODE_FILL, |
| .cullMode = VK_CULL_MODE_NONE, |
| .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE, |
| .depthBiasEnable = false, |
| }, |
| .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { |
| .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, |
| .rasterizationSamples = 1, /* FINISHME: Multisampling */ |
| .sampleShadingEnable = false, |
| .pSampleMask = (VkSampleMask[]) { UINT32_MAX }, |
| .alphaToCoverageEnable = false, |
| .alphaToOneEnable = false, |
| }, |
| .pDepthStencilState = ds_state, |
| .pColorBlendState = cb_state, |
| .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { |
| /* The meta clear pipeline declares all state as dynamic. |
| * As a consequence, vkCmdBindPipeline writes no dynamic state |
| * to the cmd buffer. Therefore, at the end of the meta clear, |
| * we need only restore dynamic state was vkCmdSet. |
| */ |
| .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, |
| .dynamicStateCount = 9, |
| .pDynamicStates = (VkDynamicState[]) { |
| VK_DYNAMIC_STATE_VIEWPORT, |
| VK_DYNAMIC_STATE_SCISSOR, |
| VK_DYNAMIC_STATE_LINE_WIDTH, |
| VK_DYNAMIC_STATE_DEPTH_BIAS, |
| VK_DYNAMIC_STATE_BLEND_CONSTANTS, |
| VK_DYNAMIC_STATE_DEPTH_BOUNDS, |
| VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, |
| VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, |
| VK_DYNAMIC_STATE_STENCIL_REFERENCE, |
| }, |
| }, |
| .flags = 0, |
| .renderPass = anv_render_pass_to_handle(&anv_meta_dummy_renderpass), |
| .subpass = 0, |
| }, |
| &(struct anv_graphics_pipeline_create_info) { |
| .use_repclear = true, |
| .disable_viewport = true, |
| .disable_vs = true, |
| .use_rectlist = true |
| }, |
| alloc, |
| &pipeline_h); |
| |
| ralloc_free(vs_nir); |
| ralloc_free(fs_nir); |
| |
| *pipeline = anv_pipeline_from_handle(pipeline_h); |
| |
| return result; |
| } |
| |
| static VkResult |
| init_color_pipeline(struct anv_device *device) |
| { |
| struct nir_shader *vs_nir; |
| struct nir_shader *fs_nir; |
| build_color_shaders(&vs_nir, &fs_nir); |
| |
| const VkPipelineVertexInputStateCreateInfo vi_state = { |
| .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, |
| .vertexBindingDescriptionCount = 1, |
| .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { |
| { |
| .binding = 0, |
| .stride = sizeof(struct color_clear_vattrs), |
| .inputRate = VK_VERTEX_INPUT_RATE_VERTEX |
| }, |
| }, |
| .vertexAttributeDescriptionCount = 3, |
| .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { |
| { |
| /* VUE Header */ |
| .location = 0, |
| .binding = 0, |
| .format = VK_FORMAT_R32G32B32A32_UINT, |
| .offset = offsetof(struct color_clear_vattrs, vue_header), |
| }, |
| { |
| /* Position */ |
| .location = 1, |
| .binding = 0, |
| .format = VK_FORMAT_R32G32_SFLOAT, |
| .offset = offsetof(struct color_clear_vattrs, position), |
| }, |
| { |
| /* Color */ |
| .location = 2, |
| .binding = 0, |
| .format = VK_FORMAT_R32G32B32A32_SFLOAT, |
| .offset = offsetof(struct color_clear_vattrs, color), |
| }, |
| }, |
| }; |
| |
| const VkPipelineDepthStencilStateCreateInfo ds_state = { |
| .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, |
| .depthTestEnable = false, |
| .depthWriteEnable = false, |
| .depthBoundsTestEnable = false, |
| .stencilTestEnable = false, |
| }; |
| |
| const VkPipelineColorBlendStateCreateInfo cb_state = { |
| .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, |
| .logicOpEnable = false, |
| .attachmentCount = 1, |
| .pAttachments = (VkPipelineColorBlendAttachmentState []) { |
| { |
| .blendEnable = false, |
| .colorWriteMask = VK_COLOR_COMPONENT_A_BIT | |
| VK_COLOR_COMPONENT_R_BIT | |
| VK_COLOR_COMPONENT_G_BIT | |
| VK_COLOR_COMPONENT_B_BIT, |
| }, |
| }, |
| }; |
| |
| return |
| create_pipeline(device, vs_nir, fs_nir, &vi_state, &ds_state, |
| &cb_state, NULL, |
| &device->meta_state.clear.color_pipeline); |
| } |
| |
| static void |
| emit_load_color_clear(struct anv_cmd_buffer *cmd_buffer, |
| uint32_t attachment, |
| VkClearColorValue clear_value) |
| { |
| struct anv_device *device = cmd_buffer->device; |
| VkCommandBuffer cmd_buffer_h = anv_cmd_buffer_to_handle(cmd_buffer); |
| const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; |
| VkPipeline pipeline_h = |
| anv_pipeline_to_handle(device->meta_state.clear.color_pipeline); |
| |
| const struct color_clear_vattrs vertex_data[3] = { |
| { |
| .vue_header = { 0 }, |
| .position = { 0.0, 0.0 }, |
| .color = clear_value, |
| }, |
| { |
| .vue_header = { 0 }, |
| .position = { fb->width, 0.0 }, |
| .color = clear_value, |
| }, |
| { |
| .vue_header = { 0 }, |
| .position = { fb->width, fb->height }, |
| .color = clear_value, |
| }, |
| }; |
| |
| struct anv_state state = |
| anv_cmd_buffer_emit_dynamic(cmd_buffer, vertex_data, sizeof(vertex_data), 16); |
| |
| struct anv_buffer vertex_buffer = { |
| .device = device, |
| .size = sizeof(vertex_data), |
| .bo = &device->dynamic_state_block_pool.bo, |
| .offset = state.offset, |
| }; |
| |
| anv_cmd_buffer_begin_subpass(cmd_buffer, |
| &(struct anv_subpass) { |
| .color_count = 1, |
| .color_attachments = (uint32_t[]) { attachment }, |
| .depth_stencil_attachment = VK_ATTACHMENT_UNUSED, |
| }); |
| |
| ANV_CALL(CmdSetViewport)(cmd_buffer_h, 0, 1, |
| (VkViewport[]) { |
| { |
| .x = 0, |
| .y = 0, |
| .width = fb->width, |
| .height = fb->height, |
| .minDepth = 0.0, |
| .maxDepth = 1.0, |
| }, |
| }); |
| |
| ANV_CALL(CmdSetScissor)(cmd_buffer_h, 0, 1, |
| (VkRect2D[]) { |
| { |
| .offset = { 0, 0 }, |
| .extent = { fb->width, fb->height }, |
| } |
| }); |
| |
| ANV_CALL(CmdBindVertexBuffers)(cmd_buffer_h, 0, 1, |
| (VkBuffer[]) { anv_buffer_to_handle(&vertex_buffer) }, |
| (VkDeviceSize[]) { 0 }); |
| |
| if (cmd_buffer->state.pipeline != device->meta_state.clear.color_pipeline) { |
| ANV_CALL(CmdBindPipeline)(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS, |
| pipeline_h); |
| } |
| |
| ANV_CALL(CmdDraw)(cmd_buffer_h, 3, 1, 0, 0); |
| } |
| |
| |
| static void |
| build_depthstencil_shaders(struct nir_shader **out_vs, |
| struct nir_shader **out_fs) |
| { |
| nir_builder vs_b; |
| nir_builder fs_b; |
| |
| nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); |
| nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); |
| |
| const struct glsl_type *position_type = glsl_vec4_type(); |
| |
| nir_variable *vs_in_pos = |
| nir_variable_create(vs_b.shader, nir_var_shader_in, position_type, |
| "a_position"); |
| vs_in_pos->data.location = VERT_ATTRIB_GENERIC0; |
| |
| nir_variable *vs_out_pos = |
| nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, |
| "gl_Position"); |
| vs_out_pos->data.location = VARYING_SLOT_POS; |
| |
| nir_copy_var(&vs_b, vs_out_pos, vs_in_pos); |
| |
| *out_vs = vs_b.shader; |
| *out_fs = fs_b.shader; |
| } |
| |
| static VkResult |
| create_depthstencil_pipeline(struct anv_device *device, |
| VkImageAspectFlags aspects, |
| struct anv_pipeline **pipeline) |
| { |
| struct nir_shader *vs_nir; |
| struct nir_shader *fs_nir; |
| |
| build_depthstencil_shaders(&vs_nir, &fs_nir); |
| |
| const VkPipelineVertexInputStateCreateInfo vi_state = { |
| .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, |
| .vertexBindingDescriptionCount = 1, |
| .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { |
| { |
| .binding = 0, |
| .stride = sizeof(struct depthstencil_clear_vattrs), |
| .inputRate = VK_VERTEX_INPUT_RATE_VERTEX |
| }, |
| }, |
| .vertexAttributeDescriptionCount = 2, |
| .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { |
| { |
| /* VUE Header */ |
| .location = 0, |
| .binding = 0, |
| .format = VK_FORMAT_R32G32B32A32_UINT, |
| .offset = offsetof(struct depthstencil_clear_vattrs, vue_header), |
| }, |
| { |
| /* Position */ |
| .location = 1, |
| .binding = 0, |
| .format = VK_FORMAT_R32G32_SFLOAT, |
| .offset = offsetof(struct depthstencil_clear_vattrs, position), |
| }, |
| }, |
| }; |
| |
| const VkPipelineDepthStencilStateCreateInfo ds_state = { |
| .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, |
| .depthTestEnable = (aspects & VK_IMAGE_ASPECT_DEPTH_BIT), |
| .depthCompareOp = VK_COMPARE_OP_ALWAYS, |
| .depthWriteEnable = (aspects & VK_IMAGE_ASPECT_DEPTH_BIT), |
| .depthBoundsTestEnable = false, |
| .stencilTestEnable = (aspects & VK_IMAGE_ASPECT_STENCIL_BIT), |
| .front = { |
| .passOp = VK_STENCIL_OP_REPLACE, |
| .compareOp = VK_COMPARE_OP_ALWAYS, |
| .writeMask = UINT32_MAX, |
| .reference = 0, /* dynamic */ |
| }, |
| .back = { 0 /* dont care */ }, |
| }; |
| |
| const VkPipelineColorBlendStateCreateInfo cb_state = { |
| .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, |
| .logicOpEnable = false, |
| .attachmentCount = 0, |
| .pAttachments = NULL, |
| }; |
| |
| return create_pipeline(device, vs_nir, fs_nir, &vi_state, &ds_state, |
| &cb_state, NULL, pipeline); |
| } |
| |
| static void |
| emit_load_depthstencil_clear(struct anv_cmd_buffer *cmd_buffer, |
| uint32_t attachment, |
| VkImageAspectFlags aspects, |
| VkClearDepthStencilValue clear_value) |
| { |
| struct anv_device *device = cmd_buffer->device; |
| VkCommandBuffer cmd_buffer_h = anv_cmd_buffer_to_handle(cmd_buffer); |
| const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; |
| |
| const struct depthstencil_clear_vattrs vertex_data[3] = { |
| { |
| .vue_header = { 0 }, |
| .position = { 0.0, 0.0 }, |
| }, |
| { |
| .vue_header = { 0 }, |
| .position = { fb->width, 0.0 }, |
| }, |
| { |
| .vue_header = { 0 }, |
| .position = { fb->width, fb->height }, |
| }, |
| }; |
| |
| struct anv_state state = |
| anv_cmd_buffer_emit_dynamic(cmd_buffer, vertex_data, sizeof(vertex_data), 16); |
| |
| struct anv_buffer vertex_buffer = { |
| .device = device, |
| .size = sizeof(vertex_data), |
| .bo = &device->dynamic_state_block_pool.bo, |
| .offset = state.offset, |
| }; |
| |
| anv_cmd_buffer_begin_subpass(cmd_buffer, |
| &(struct anv_subpass) { |
| .color_count = 0, |
| .depth_stencil_attachment = attachment, |
| }); |
| |
| ANV_CALL(CmdSetViewport)(cmd_buffer_h, 0, 1, |
| (VkViewport[]) { |
| { |
| .x = 0, |
| .y = 0, |
| .width = fb->width, |
| .height = fb->height, |
| |
| /* Ignored when clearing only stencil. */ |
| .minDepth = clear_value.depth, |
| .maxDepth = clear_value.depth, |
| }, |
| }); |
| |
| ANV_CALL(CmdSetScissor)(cmd_buffer_h, 0, 1, |
| (VkRect2D[]) { |
| { |
| .offset = { 0, 0 }, |
| .extent = { fb->width, fb->height }, |
| } |
| }); |
| |
| if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) { |
| ANV_CALL(CmdSetStencilReference)(cmd_buffer_h, VK_STENCIL_FACE_FRONT_BIT, |
| clear_value.stencil); |
| } |
| |
| ANV_CALL(CmdBindVertexBuffers)(cmd_buffer_h, 0, 1, |
| (VkBuffer[]) { anv_buffer_to_handle(&vertex_buffer) }, |
| (VkDeviceSize[]) { 0 }); |
| |
| struct anv_pipeline *pipeline; |
| switch (aspects) { |
| case VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT: |
| pipeline = device->meta_state.clear.depthstencil_pipeline; |
| break; |
| case VK_IMAGE_ASPECT_DEPTH_BIT: |
| pipeline = device->meta_state.clear.depth_only_pipeline; |
| break; |
| case VK_IMAGE_ASPECT_STENCIL_BIT: |
| pipeline = device->meta_state.clear.stencil_only_pipeline; |
| break; |
| default: |
| unreachable("expected depth or stencil aspect"); |
| } |
| |
| if (cmd_buffer->state.pipeline != pipeline) { |
| ANV_CALL(CmdBindPipeline)(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS, |
| anv_pipeline_to_handle(pipeline)); |
| } |
| |
| ANV_CALL(CmdDraw)(cmd_buffer_h, 3, 1, 0, 0); |
| } |
| |
| static VkResult |
| init_depthstencil_pipelines(struct anv_device *device) |
| { |
| VkResult result; |
| struct anv_meta_state *state = &device->meta_state; |
| |
| result = |
| create_depthstencil_pipeline(device, VK_IMAGE_ASPECT_DEPTH_BIT, |
| &state->clear.depth_only_pipeline); |
| if (result != VK_SUCCESS) |
| goto fail; |
| |
| result = |
| create_depthstencil_pipeline(device, VK_IMAGE_ASPECT_STENCIL_BIT, |
| &state->clear.stencil_only_pipeline); |
| if (result != VK_SUCCESS) |
| goto fail_depth_only; |
| |
| result = |
| create_depthstencil_pipeline(device, |
| VK_IMAGE_ASPECT_DEPTH_BIT | |
| VK_IMAGE_ASPECT_STENCIL_BIT, |
| &state->clear.depthstencil_pipeline); |
| if (result != VK_SUCCESS) |
| goto fail_stencil_only; |
| |
| return result; |
| |
| fail_stencil_only: |
| anv_DestroyPipeline(anv_device_to_handle(device), |
| anv_pipeline_to_handle(state->clear.stencil_only_pipeline), |
| NULL); |
| fail_depth_only: |
| anv_DestroyPipeline(anv_device_to_handle(device), |
| anv_pipeline_to_handle(state->clear.depth_only_pipeline), |
| NULL); |
| fail: |
| return result; |
| } |
| |
| VkResult |
| anv_device_init_meta_clear_state(struct anv_device *device) |
| { |
| VkResult result; |
| |
| result = init_color_pipeline(device); |
| if (result != VK_SUCCESS) |
| goto fail; |
| |
| result = init_depthstencil_pipelines(device); |
| if (result != VK_SUCCESS) |
| goto fail_color_pipeline; |
| |
| return VK_SUCCESS; |
| |
| fail_color_pipeline: |
| anv_DestroyPipeline(anv_device_to_handle(device), |
| anv_pipeline_to_handle(device->meta_state.clear.color_pipeline), |
| NULL); |
| fail: |
| return result; |
| } |
| |
| void |
| anv_device_finish_meta_clear_state(struct anv_device *device) |
| { |
| VkDevice device_h = anv_device_to_handle(device); |
| |
| ANV_CALL(DestroyPipeline)(device_h, |
| anv_pipeline_to_handle(device->meta_state.clear.color_pipeline), |
| NULL); |
| ANV_CALL(DestroyPipeline)(device_h, |
| anv_pipeline_to_handle(device->meta_state.clear.depth_only_pipeline), |
| NULL); |
| ANV_CALL(DestroyPipeline)(device_h, |
| anv_pipeline_to_handle(device->meta_state.clear.stencil_only_pipeline), |
| NULL); |
| ANV_CALL(DestroyPipeline)(device_h, |
| anv_pipeline_to_handle(device->meta_state.clear.depthstencil_pipeline), |
| NULL); |
| } |
| |
| void |
| anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer *cmd_buffer, |
| struct anv_render_pass *pass, |
| const VkClearValue *clear_values) |
| { |
| struct anv_meta_saved_state saved_state; |
| |
| /* Figure out whether or not we actually need to clear anything to avoid |
| * trashing state when clearing is a no-op. |
| */ |
| bool needs_clear = false; |
| for (uint32_t a = 0; a < pass->attachment_count; ++a) { |
| struct anv_render_pass_attachment *att = &pass->attachments[a]; |
| |
| if (anv_format_is_color(att->format)) { |
| if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { |
| needs_clear = true; |
| break; |
| } |
| } else { |
| if ((att->format->depth_format && |
| att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) || |
| (att->format->has_stencil && |
| att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR)) { |
| needs_clear = true; |
| break; |
| } |
| } |
| } |
| |
| if (!needs_clear) |
| return; |
| |
| meta_clear_begin(&saved_state, cmd_buffer); |
| |
| for (uint32_t a = 0; a < pass->attachment_count; ++a) { |
| struct anv_render_pass_attachment *att = &pass->attachments[a]; |
| |
| if (anv_format_is_color(att->format)) { |
| if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { |
| emit_load_color_clear(cmd_buffer, a, clear_values[a].color); |
| } |
| } else { |
| VkImageAspectFlags clear_aspects = 0; |
| |
| if (att->format->depth_format && |
| att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { |
| clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT; |
| } |
| |
| if (att->format->has_stencil && |
| att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { |
| clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT; |
| } |
| |
| if (clear_aspects) { |
| emit_load_depthstencil_clear(cmd_buffer, a, clear_aspects, |
| clear_values[a].depthStencil); |
| } |
| } |
| } |
| |
| meta_clear_end(&saved_state, cmd_buffer); |
| } |
| |
| void anv_CmdClearColorImage( |
| VkCommandBuffer commandBuffer, |
| VkImage _image, |
| VkImageLayout imageLayout, |
| const VkClearColorValue* pColor, |
| uint32_t rangeCount, |
| const VkImageSubresourceRange* pRanges) |
| { |
| ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); |
| ANV_FROM_HANDLE(anv_image, image, _image); |
| struct anv_meta_saved_state saved_state; |
| |
| meta_clear_begin(&saved_state, cmd_buffer); |
| |
| for (uint32_t r = 0; r < rangeCount; r++) { |
| for (uint32_t l = 0; l < pRanges[r].levelCount; l++) { |
| for (uint32_t s = 0; s < pRanges[r].layerCount; s++) { |
| struct anv_image_view iview; |
| anv_image_view_init(&iview, cmd_buffer->device, |
| &(VkImageViewCreateInfo) { |
| .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, |
| .image = _image, |
| .viewType = anv_meta_get_view_type(image), |
| .format = image->vk_format, |
| .subresourceRange = { |
| .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, |
| .baseMipLevel = pRanges[r].baseMipLevel + l, |
| .levelCount = 1, |
| .baseArrayLayer = pRanges[r].baseArrayLayer + s, |
| .layerCount = 1 |
| }, |
| }, |
| cmd_buffer); |
| |
| VkFramebuffer fb; |
| anv_CreateFramebuffer(anv_device_to_handle(cmd_buffer->device), |
| &(VkFramebufferCreateInfo) { |
| .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, |
| .attachmentCount = 1, |
| .pAttachments = (VkImageView[]) { |
| anv_image_view_to_handle(&iview), |
| }, |
| .width = iview.extent.width, |
| .height = iview.extent.height, |
| .layers = 1 |
| }, &cmd_buffer->pool->alloc, &fb); |
| |
| VkRenderPass pass; |
| anv_CreateRenderPass(anv_device_to_handle(cmd_buffer->device), |
| &(VkRenderPassCreateInfo) { |
| .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, |
| .attachmentCount = 1, |
| .pAttachments = &(VkAttachmentDescription) { |
| .format = iview.vk_format, |
| .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, |
| .storeOp = VK_ATTACHMENT_STORE_OP_STORE, |
| .initialLayout = VK_IMAGE_LAYOUT_GENERAL, |
| .finalLayout = VK_IMAGE_LAYOUT_GENERAL, |
| }, |
| .subpassCount = 1, |
| .pSubpasses = &(VkSubpassDescription) { |
| .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, |
| .inputAttachmentCount = 0, |
| .colorAttachmentCount = 1, |
| .pColorAttachments = &(VkAttachmentReference) { |
| .attachment = 0, |
| .layout = VK_IMAGE_LAYOUT_GENERAL, |
| }, |
| .pResolveAttachments = NULL, |
| .pDepthStencilAttachment = &(VkAttachmentReference) { |
| .attachment = VK_ATTACHMENT_UNUSED, |
| .layout = VK_IMAGE_LAYOUT_GENERAL, |
| }, |
| .preserveAttachmentCount = 1, |
| .pPreserveAttachments = (uint32_t[]) { 0 }, |
| }, |
| .dependencyCount = 0, |
| }, &cmd_buffer->pool->alloc, &pass); |
| |
| ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer), |
| &(VkRenderPassBeginInfo) { |
| .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, |
| .renderArea = { |
| .offset = { 0, 0, }, |
| .extent = { |
| .width = iview.extent.width, |
| .height = iview.extent.height, |
| }, |
| }, |
| .renderPass = pass, |
| .framebuffer = fb, |
| .clearValueCount = 1, |
| .pClearValues = (VkClearValue[]) { |
| { .color = *pColor }, |
| }, |
| }, VK_SUBPASS_CONTENTS_INLINE); |
| |
| ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer)); |
| |
| /* XXX: We're leaking the render pass and framebuffer */ |
| } |
| } |
| } |
| |
| meta_clear_end(&saved_state, cmd_buffer); |
| } |
| |
| void anv_CmdClearDepthStencilImage( |
| VkCommandBuffer commandBuffer, |
| VkImage image, |
| VkImageLayout imageLayout, |
| const VkClearDepthStencilValue* pDepthStencil, |
| uint32_t rangeCount, |
| const VkImageSubresourceRange* pRanges) |
| { |
| stub(); |
| } |
| |
| void anv_CmdClearAttachments( |
| VkCommandBuffer commandBuffer, |
| uint32_t attachmentCount, |
| const VkClearAttachment* pAttachments, |
| uint32_t rectCount, |
| const VkClearRect* pRects) |
| { |
| stub(); |
| } |