| Name |
| |
| MESA_shader_debug |
| |
| Name Strings |
| |
| GL_MESA_shader_debug |
| |
| Contact |
| |
| Brian Paul (brian.paul 'at' tungstengraphics.com) |
| Michal Krol (mjkrol 'at' gmail.com) |
| |
| Status |
| |
| Obsolete. |
| |
| Version |
| |
| Last Modified Date: July 30, 2006 |
| Author Revision: 0.2 |
| |
| Number |
| |
| TBD |
| |
| Dependencies |
| |
| OpenGL 1.0 is required. |
| |
| The ARB_shader_objects extension is required. |
| |
| The ARB_shading_language_100 extension is required. |
| |
| The extension is written against the OpenGL 1.5 specification. |
| |
| The extension is written against the OpenGL Shading Language 1.10 |
| Specification. |
| |
| Overview |
| |
| This extension introduces a debug object that can be attached to |
| a program object to enable debugging. Vertex and/or fragment shader, |
| during execution, issue diagnostic function calls that are logged |
| to the debug object's log. A separate debug log for each shader type |
| is maintained. A debug object can be attached, detached and queried |
| at any time outside the Begin/End pair. Multiple debug objects can |
| be attached to a single program object. |
| |
| IP Status |
| |
| None |
| |
| Issues |
| |
| None |
| |
| New Procedures and Functions |
| |
| handleARB CreateDebugObjectMESA(void) |
| void ClearDebugLogMESA(handleARB obj, enum logType, enum shaderType) |
| void GetDebugLogMESA(handleARB obj, enum logType, enum shaderType, |
| sizei maxLength, sizei *length, |
| charARB *debugLog) |
| sizei GetDebugLogLengthMESA(handleARB obj, enum logType, |
| enum shaderType) |
| |
| New Types |
| |
| None |
| |
| New Tokens |
| |
| Returned by the <params> parameter of GetObjectParameter{fi}vARB: |
| |
| DEBUG_OBJECT_MESA 0x8759 |
| |
| Accepted by the <logType> argument of ClearDebugLogMESA, |
| GetDebugLogLengthMESA and GetDebugLogMESA: |
| |
| DEBUG_PRINT_MESA 0x875A |
| DEBUG_ASSERT_MESA 0x875B |
| |
| Additions to Chapter 2 of the OpenGL 1.5 Specification |
| (OpenGL Operation) |
| |
| None |
| |
| Additions to Chapter 3 of the OpenGL 1.5 Specification (Rasterization) |
| |
| None |
| |
| Additions to Chapter 4 of the OpenGL 1.5 Specification (Per-Fragment |
| Operations and the Frame Buffer) |
| |
| None |
| |
| Additions to Chapter 5 of the OpenGL 1.5 Specification |
| (Special Functions) |
| |
| None |
| |
| Additions to Chapter 6 of the OpenGL 1.5 Specification (State and State |
| Requests) |
| |
| None |
| |
| Additions to Appendix A of the OpenGL 1.5 Specification (Invariance) |
| |
| None |
| |
| Additions to Chapter 1 of the OpenGL Shading Language 1.10 Specification |
| (Introduction) |
| |
| None |
| |
| Additions to Chapter 2 of the OpenGL Shading Language 1.10 Specification |
| (Overview of OpenGL Shading) |
| |
| None |
| |
| Additions to Chapter 3 of the OpenGL Shading Language 1.10 Specification |
| (Basics) |
| |
| None |
| |
| Additions to Chapter 4 of the OpenGL Shading Language 1.10 Specification |
| (Variables and Types) |
| |
| None |
| |
| Additions to Chapter 5 of the OpenGL Shading Language 1.10 Specification |
| (Operators and Expressions) |
| |
| None |
| |
| Additions to Chapter 6 of the OpenGL Shading Language 1.10 Specification |
| (Statements and Structure) |
| |
| None |
| |
| Additions to Chapter 7 of the OpenGL Shading Language 1.10 Specification |
| (Built-in Variables) |
| |
| None |
| |
| Additions to Chapter 8 of the OpenGL Shading Language 1.10 Specification |
| (Built-in Functions) |
| |
| Add a new section 8.10 "Debug Functions": |
| |
| Debug functions are available to both fragment and vertex shaders. |
| They are used to track the execution of a shader by logging |
| passed-in arguments to the debug object's log. Those values can be |
| retrieved by the application for inspection after shader execution |
| is complete. |
| |
| The text, if any, produced by any of these functions is appended |
| to each debug object that is attached to the program object. |
| There are different debug log types |
| |
| Add a new section 8.10.1 "Print Function": |
| |
| The following printMESA prototypes are available. |
| |
| void printMESA(const float value) |
| void printMESA(const int value) |
| void printMESA(const bool value) |
| void printMESA(const vec2 value) |
| void printMESA(const vec3 value) |
| void printMESA(const vec4 value) |
| void printMESA(const ivec2 value) |
| void printMESA(const ivec3 value) |
| void printMESA(const ivec4 value) |
| void printMESA(const bvec2 value) |
| void printMESA(const bvec3 value) |
| void printMESA(const bvec4 value) |
| void printMESA(const mat2 value) |
| void printMESA(const mat3 value) |
| void printMESA(const mat4 value) |
| void printMESA(const sampler1D value) |
| void printMESA(const sampler2D value) |
| void printMESA(const sampler3D value) |
| void printMESA(const samplerCube value) |
| void printMESA(const sampler1DShadow value) |
| void printMESA(const sampler2DShadow value) |
| |
| The printMESA function writes the argument <value> to the "debug |
| print log" (XXX DEBUG_PRINT_MESA?). Each component is written in |
| text format (XXX format!) and is delimited by a white space (XXX 1 |
| or more?). |
| |
| Add a new section 8.10.2 "Assert Function": |
| |
| The following assertMESA prototypes are available. |
| |
| void assertMESA(const bool condition) |
| void assertMESA(const bool condition, const int cookie) |
| void assertMESA(const bool condition, const int cookie, |
| const int file, const int line) |
| |
| The assertMESA function checks if the argument <condition> is |
| true or false. If it is true, nothing happens. If it is false, |
| a diagnostic message is written to the "debug assert log". |
| The message contains the argument <file>, <line>, <cookie> and |
| implementation dependent double-quoted string, each of this |
| delimited by a white space. If the argument <cookie> is not present, |
| it is meant as if it was of value 0. If the arguments <file> and |
| <line> are not present, they are meant as if they were of values |
| __FILE__ and __LINE__, respectively. The following three calls |
| produce the same output, assuming they were issued from the same |
| file and line. |
| |
| assertMESA (false); |
| assertMESA (false, 0); |
| assertMESA (false, 0, __FILE__, __LINE__); |
| |
| The diagnostic message examples follow. |
| |
| 1 89 0 "" |
| 1 45 333 "all (lessThanEqual (fragColor, vec4 (1.0)))" |
| 1 66 1 "assertion failed in file 1, line 66, cookie 1" |
| |
| Additions to Chapter 9 of the OpenGL Shading Language 1.10 Specification |
| (Shading Language Grammar) |
| |
| None |
| |
| Additions to Chapter 10 of the OpenGL Shading Language 1.10 |
| Specification (Issues) |
| |
| None |
| |
| Additions to the AGL/EGL/GLX/WGL Specifications |
| |
| None |
| |
| GLX Protocol |
| |
| None |
| |
| Errors |
| |
| TBD |
| |
| New State |
| |
| TBD |
| |
| New Implementation Dependent State |
| |
| TBD |
| |
| Sample Code |
| |
| TBD |
| |
| Revision History |
| |
| 29 May 2006 |
| Initial draft. (Michal Krol) |
| 30 July 2006 |
| Add Overview, New Procedures and Functions, New Tokens sections. |
| Add sections 8.10.1, 8.10.2 to GLSL spec. |