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| <TITLE>Mesa glFBDev Driver</TITLE> |
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| <center><H1>Mesa glFBDev Driver</H1></center> |
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| <H1>1. Introduction</H1> |
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| <p> |
| The GLFBDev driver interface allows one to do OpenGL rendering into a |
| framebuffer managed with the Linux's fbdev interface. |
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| <p> |
| Basically, the programmer uses the fbdev functions to initialize the |
| graphics hardware and setup the framebuffer. |
| Then, using a calls to Mesa's glFBDev API functions, one can render |
| into the framebuffer with the OpenGL API functions. |
| </p> |
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| <p> |
| Note, only software rendering is supported; there is no hardware |
| acceleration. |
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| <p> |
| The GL/glfbdev.h header file defines the glFBDev interface. |
| </p> |
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| <p> |
| The progs/fbdev/glfbdevtest.c demonstrates how to use the glFBDev interface. |
| </p> |
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| <p> |
| For more information about fbdev, see the |
| <a href="http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html" target="_parent"> |
| Framebuffer Howto</a> |
| </p> |
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| <h1>2. Compilation</h1> |
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| <p> |
| To compile Mesa with support for the glFBDev interface: |
| <pre> |
| XXX todo |
| </pre> |
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| <p> |
| When compilation is finished look in progs/glfbdev/ for the glfbdevtest demo. |
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| </p> |
| xxx todo |
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| <h1>3. Compiling and linking glFBDev programs</h1> |
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| <p> |
| xxx todo |
| </p> |
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| <h1>4. Running glFBDev programs</h1> |
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| <p> |
| First, you need to have a working fbdev environment. |
| See the |
| <a href="http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html" target="_parent"> |
| Framebuffer Howto</a> for information. |
| </p> |
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| <p> |
| Programs must be run with root permission. |
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